термоядерный реактор майнкрафт nuclear craft
Fusion Reactor (NuclearCraft)
It may be finished in the near future, check its history to see previous edits.
This page is about the Fusion Reactor added by NuclearCraft. For other uses, see Fusion Reactor .
The Fusion Reactors is a multiblock structure added by NuclearCraft.
Fusion Reactors
Fusion Reactor of Toroid Size 4
A fusion reactor consists of a hollow, square ‘ring’ of Fusion Electromagnets centered around a Fusion Core. Reactors of size greater than 1 will require four sets of Fusion Connectors that connect the core and toroid.
Fusion reactors require pre-heating by pumping in an enormous amount of energy (RF, etc.) The electromagnets that make up the ring also require a certain amount of power just to run. So you need to have a decent power infrastructure in place before you start on this project. Obviously, a NuclearCraft Fission Reactor is a great place to start!
The number of Fusion Electromagnets required is , where
is the size of the reactor. Here is the result for the smallest reactors:
Nuclear Reactor
Small Nuclear Reactor.
This page refers to the small nuclear reactor, for the multiblock structure please go here
A small nuclear reactor. It has 12 slots for rods. Rods decay faster the more packed together they are, and the more heat they produce.
They are a great choice for a lower tier reactor due to the energy they produce but at some point normal nuclear reactors are just not enough.
Contents
Usage
Nuclear Reactor GUI.
Fill it with Coolant and Water, then put any Fuel Rods of your choosing into it and press the red button to raise the rods.
Clicking on the E-shaped button next to the heat and steam gauges will switch the steam’s compression.
It won’t generate power on its own, but instead, produce Steam that can be pumped into Steam Turbines that do.
To completely fill it with quad rods, you’d need 32 nuclear fuel ingots.
Demonstration of rods placed next to each other.
Alternatively you can put niter blocks right next to the reactor to generate coolant passively.
You can significantly increase the amount of heat a rod produces by placing them next to each other.
You can show the grid in the GUI by pressing ALT.
External Modifiers
These values only apply for 1 side.
Modifiers | Hull Heat Modifier | Core Heat Modifier | Converison Modifier | Decay Modifier | Fluid Modifier | Radiation Buffer |
---|---|---|---|---|---|---|
Lava | 3 | 0 | 0.5 | 0 | 0 | False |
Redstone Block | 0 | 0 | 1.15 | 0 | 0 | False |
Lead Block | 0 | 0 | 0 | 1 | 0 | True |
Water | 0 | 0 | 0 | 0 | 25mb/t | True |
Niter Block | 0 | 0 | 0 | 0 | 5mb/t | False |
Uranium Block | 0 | 1.05 | 0 | 0 | 0 | False |
Coal Block | 1.1 | 0 | 0 | 0 | 0 | False |
Beryllium Block | 0.95 | 0 | 1.05 | 0 | 0 | False |
Schrabidium Block | 1.1 | 0 | 1.25 | 1 | 0 | False |
Nuclear Waste Block | 0 | 0 | 0 | 3 | 0 | False |
Desh Block | 0 | 0 | 0 | 0 | 0 | True |
Concrete Bricks | 0 | 0 | 0 | 0 | 0 | True |
Danger
Make sure the reactor has a steady supply of coolant when active and water at the ready, otherwise it will overheat and violently explode in the meltdown. Coolant consumption depends on the strength of the fuel. The water cooled down by steam turbines may be pumped back inside, but it will eventually run out due to the reactor not converting at 100% efficiency. Using a remote reactor block and setting automatic shutdown to on will prevent meltdowns.
If the reactor runs out of Coolant, its core temperature will rise until it reaches its maximum capacity and melts down.
If the reactor runs out of water, its hull temperature will rise until it reaches its maximum capacity and subsequently causes the core to increase in temperature, making coolant ineffective, as it can no longer move heat to the hull. It will also meltdown if its core reaches its maximum temperature capacity.
Either of those scenarios can be caused by external modifier blocks, such as ones that have heat modifiers and the reactor itself is running high strength fuels also, such as Plutonium.
Pros and Cons
+ Starter for nuclear power.
+ Can take any type of fuel rod.
+ Can make infinite coolant.
+ Can take in infinite water just by having water blocks next to it.
! Niter blocks will supply the reactor with infinite coolant, but you cannot have concrete bricks blocking radiation.
— Produces radiation when active, levels varying depending on the type of fuel rods inside, requires concrete brick covering to prevent radiation from coming out.
— Will violently explode when experiencing a meltdown.
— Does not directly produce electricity.
— Spent rods have to manually be removed and the other rods have to be rearranged.
Notes
By placing Concrete blocks adjacent to the middle part (the rods), no radiation will leak out.
When submerged in water, the internal water buffer will fill up and will be full at all times until the water is removed, essentially cutting out water monitoring, but it forces the player to pump the used water somewhere else. The water will also block radiation.
By placing Niter Blocks on the sides of the reactor (rod area), water will be converted to coolant. This method does not work with the Big Nuclear Reactor.
Video Guides
Nuclear Reactor Tutorial (infinite coolant)
Как запустить термоядерный реактор в Nuclear Craft 1.12.2! Гайд #14
Показать панель управления
Комментарии • 10
скажи что надо нажать чтобы режим сменить в конфигураторе?
@ed_sh плазму можно водой залить, она взрываться не будет, если заранее залить место над нахождением плазмы, и сбоку то при разрешении блоки взрыва не будет, вода зальет плазму и она не сдетонирует
@Arceniu Play Ну, я Mekanism использую для труб, кубов и тд, есть множество разных, Thermal Dynamics, или старый добрый BuildCraft
@ed_sh т скажи какие моды я нашел мод на механизмы и кубы с энергией и еще скачал на панели улучшенные
Идея для видеоролика: летсплей по моду идастрил крафт и нуклиар крафт
Круто. Еще хотелось бы потом после термояда услышать про турбины.
Турбины скорее всего будут, но отдельно и не знаю когда.. Построить то я ее могу, вместе с солевым реактором и теплообменником, но точных цифр для расчета потоков не знаю, в этом и проблема
Nuclear Reactor
The Nuclear Reactor is a generator that produces EU by slowly breaking down Uranium Cells. As cells decay inside the reactor, they produce heat. Heat may be removed by several different cooling methods. If cooling is insufficient, the reactor will gradually overheat and eventually explode.
Copper Cable is sufficient for basic reactors, but advanced reactors will require Gold or HV Cable.
Each Uranium Cell will last 1 reactor cycle (20,000 seconds,
5h 33min) inside the reactor, providing at least 5 EU/t power (at least 2 million EU per cell). A very efficient setup can give more than 32 million EU per uranium Cell.
You can enlarge the space of your reactor by placing up to 6 additional Reactor Chambers directly adjacent to the reactor.
As of Minecraft 1.3.2, IndustrialCraft 2 has had a second re-write of the Nuclear Reactor with additional components and removed environmental effects such as water and Ice cooling. For old mechanics and tips, see Old_Reactor_Mechanics_and_Components.
Recipe
Experimental v2.x
IndustrialCraft v1.106
IndustrialCraft v0.90
Contents
Basic Reactor Setup
The simplest reactor contains one Uranium Cell and one Heat Vent. Turned on and off with a lever switch. As of IC2: Experimental, any setup of this nature is referred to as «EU MODE» in the Reactor’s UI which also states that the output is being reduced by half. This is intentional, as there are now two operating modes for a reactor, the second «HEATING MODE» being dependent on surrounding the reactor proper with other certain blocks. Heating mode uses Reactor Pressure Vessels to heat Coolant into Hot Coolant, which can then be used to generate EU.»
If you apply a lever ON/OFF switch, this reactor will produce 5 EU/t. It will also generate 4 heat per second into the heat vent, and the heat vent will try to dissipate 6 units heat, only find 4, and dissipate that. Which brings us to a key concept in reactor design: heat.
Heat is generated every second by any uranium cell which is generating EU. It can either go into a component (such as the heat vent) or into the reactor vessel itself. If too much accumulates in a component, that component is destroyed. If too much accumulates in the reactor, the reactor will start doing Bad Things, such as poisoning players in the area, or exploding violently. Heat is bad. Fortunately, there are many tools to help you deal with heat.
Heat Manipulation Tools
Vents
These devices get rid of heat, releasing it to the outer air where it does no harm. They come in five varieties, each useful in different circumstances.
Heat Vent The basic vent dissipates 6 heat from itself every second.
Reactor Heat Vent This vent moves 5 heat from the reactor vessel to itself and dissipates 5 heat every second. This has the advantage that it can function effectively anywhere in the reactor, not just next to the uranium cell.
Advanced Heat Vent An improvement to a basic heat vent, this component dissipates 12 heat from itself.
Component Heat Vent This vent dissipates 4 heat from each surrounding component.
Overclocked Heat Vent This vent moves 36 heat from the reactor to itself and then dissipates 20 heat from itself. This will cause the component to overheat if steps are not taken to cool this component.
name | heat dissipated | heat pulled from reactor | maximum accumulated heat |
---|---|---|---|
Heat Vent | 6 | 0 | 1000 |
Reactor Heat Vent | 5 | 5 | 1000 |
Advanced Heat Vent | 12 | 0 | 1000 |
Overclocked Heat Vent | 20 | 36 | 1000 |
Component Heat Vent | 4* | 0 | 1000 |
Heat Exchangers
Another tool in your heat-control toolbox is heat exchangers, which do not dissipate heat, but instead move it around, hopefully to where it can be dissipated more easily. Heat exchangers work intelligently, seeking to make every component they interact be equally far from disintegration.
For instance, if a basic heat exchanger (which is destroyed at 2500 heat) was transferring heat from itself to the reactor (which usually is destroyed at 10 000 heat), and there was 1250 heat in between the two of them, would try to give the reactor 1000 heat (10% of the reactor’s capacity) and itself 250 heat (10% of its capacity).
There are four types.
Heat Exchanger These will first exchange up to 12 heat with each surrounding component, and then up to 4 with the reactor itself.
Advanced Heat Exchanger These transfer up to 24 heat with each surrounding component, and then up to 8 with the reactor.
Reactor Heat Exchanger These transfer up to 72 heat with the reactor, but will not move heat to or from nearby components. These will usually be at the same percent capacity as the reactor, so they are useful as a kind of thermometer for your reactor.
Component Heat Exchanger These transfer up to 36 heat with each adjacent component, but does not transfer any with the reactor itself.
name | transfer to adjacent | transfer to core | max heat |
---|---|---|---|
Heat Exchanger | 12 | 4 | 2500 |
Advanced Heat Exchanger | 24 | 8 | 10000 |
Reactor Heat Exchanger | 0 | 72 | 5000 |
Component Heat Exchanger | 36 | 0 | 5000 |
Cooling Cells and Condensators
Cooling Cells and Condensators have the capacity to absorb large amounts of heat. Condensators play the role of Single Use Coolant.
name | heat dissipated before destruction |
---|---|
10k Coolant Cell | 10 000 |
30k Coolant Cell | 30 000 |
60k Coolant Cell | 60 000 |
RSH-Condensator | 20 000 |
LZH-Condensator | 100 000 |
RSH-Condensator are recharged with redstone dust. Each redstone dust restores 10k of coolant potential. LZH-Condensators are recharged with either lapis lazuli, which restores 40k, or with redstone dust, which only restores 5k.
Efficiency
A single lone uranium cell will produce 5 EU/t, or a not-inconsiderable 1 million EU over its lifetime. But two cells next to each other will produce four times the power and energy. This is because of neutron pulses. Each second, each uranium cell sends a pulse to each adjacent component. A uranium pulse which receives a neutron pulse is made more efficient, and delivers an additional 5 EU/t.
For example if cell A and cell B are next to each other,
A will make 5 EU/t on its own, B will make 5 EU/t on its own. But A will make 5 EU/t more because it receives a pulse from B, and B will make 5 EU/t more because it receives a pulse from A, for a total of 20 EU/t. This does not reduce the 10 000 s operating lifetime of the cells, so you get twice the power and energy per uranium cell used.
The efficiency of a cell is how many times over it produces 5 EU/t. In the previous example, the efficiency of the cells was 2, because each cell produced 10 EU/t = 2 * 5 EU/t.
But this efficiency comes at a cost in heat. Uranium cells which produce more energy generate more heat. The heat to be generated is calculated by the following formula:
Here, n is the efficiency of the cell, not the efficiency of the reactor setup.
efficiency | heat generated | heat/efficiency |
---|---|---|
1 | 4 | 4 |
2 | 12 | 6 |
3 | 24 | 8 |
4 | 40 | 10 |
5 | 60 | 12 |
6 | 84 | 14 |
7 | 112 | 16 |
17 | 612 | 36 |
reflections 0 | 5 | 20 | 60 |
reflections 1 | 10 | 30 | 80 |
reflections 2 | 15 | 40 | 100 |
reflections 3 | 20 | 50 | 120 |
reflections 4 | 25 | 60 | 140 |
reflections 0 | 4 | 24 | 96 |
reflections 1 | 12 | 48 | 160 |
reflections 2 | 24 | 80 | 240 |
reflections 3 | 40 | 120 | 336 |
reflections 4 | 60 | 168 | 448 |
HU (Heat) / tick equivalent of hot coolant output (Fluid Reactor)
reflections 0 | 8 | 48 | 192 |
reflections 1 | 24 | 96 | 320 |
reflections 2 | 48 | 160 | 480 |
reflections 3 | 80 | 240 | 672 |
reflections 4 | 120 | 336 | 896 |
One of the major problems of nuclear engineering is to balance efficiency against the problems the extra heat generates.
Dual and Quad Uranium Cells
Important tools to help make more efficient generators are the Dual Uranium Cell and the Quad Uranium Cell. A dual cell is a single component which functions like a pair of uranium cells next to each other. Alone it generates 20 EU/t, 24 heat, and sends two neutron pulses to each adjacent component. It efficiency is calculated as how many times each cell produces 5 EU/t, so a dual cell producing 20 EU/t has an efficiency of 2, and so produces 12 heat per cell, or 24 heat total. Every time a dual cell receives a neutron pulse it generates an additional 5 EU/t.
The Quad Uranium Cell is similar, but considered four uranium cells in a square, in one component. It thus generates 60 EU/t, and 96 heat if alone. These components allow efficiencies as high as 17, but normally won’t exceed 7.
Bug: In version 1.106, the dual/quad cells last 1/2 or 1/4 as long as they should (20 000 s).
Reflectors
Another important tool for increased efficiency is the Neutron Reflector and the Thick Neutron Reflector. Both of these reflect neutron pulses back to the uranium cell which produced them. This means that a single uranium cell surrounded by 4 neutron reflectors will receive 4 neutron pulses, and so have an efficiency of 5. Quad Uranium cells will output 80 EU/t instead of 60 EU/t. Dual Uranium cells will output 30 EU/t instead of 20 EU/t. One Uranium cell will output 10 EU/t instead of 5 EU/t.
A disadvantage of these reflectors is that they wear out over time. The neutron reflector can reflect 20 000 pulses (one complete cycle from one uranium cell). The thick neutron reflector is more durable, allowing it to reflect 120 000 pulses before failure.
EU Reactor
Nuclear Reactor works in this mode by default.
This type of reactor utilizes EU yield of Uranium Cells.
Heat yield of Uranium Cells considered as a side effect problem, which needs to be solved by cooling the reactor.
EU mode Reactor is much less efficient compared to Fluid mode Reactor unless Fuel Rod (MOX) combined with high core temperature is used.
However, one can use Coolant cells to store heats then transfer heated coolant cells into a fluid reactor to power steam turbines
Fluid Reactor
In order to build Fluid Reactor, you need to completely coat ordinary EU Reactor into a 5x5x5 hollow cube of lead blocks (
Reactor Pressure Vessel,
Reactor Access Hatch,
Reactor Fluid Port,
Reactor Redstone Port)
This type of reactor utilizes HU (Heat) yield of Uranium Cells.
All heat is transferred to Hot Coolant, which is the only product of such a Reactor.
In order to be transferred to Hot Coolant, Heat must be dissipated from the reactor by cooling components, meaning that the cooling problem is identical as it is for EU mode Reactor.
EU yield of Uranium Cells is ignored completely. This means that using
Fuel Rod (MOX) combined with high core temperature is completely useless.
EU is generated by utilizing heat from Hot Coolant outside the Reactor. It is up to you how to generate power from heat. For example,
Steam Generator combined with
Kinetic Steam Generator can be used.
The only way to extract HU (Heat) from Hot Coolant is by using
Liquid Heat Exchanger. It accepts
Hot Coolant, transfers heat to the machine it faces with heat side and returns coolant back as (cold)
Coolant, which then must be returned back to the Reactor.
It is important to remember that Liquid Heat Exchanger will not work if the heat is not accepted from it by another machine (Steam Boiler, Stirling Generator, etc.)
Total dissipated heat from the Reactor is doubled. Then that doubled amount is transferred to Hot Coolant, 1 mB for each 20 HU.
For example, there is one Dual Uranium Cell in the Reactor with 2 adjacent
Neutron Reflectors. This will generate 80 HU / tick. This amount then doubles and becomes 160 HU / tick. The
Reactor will produce 8 mB Hot Coolant / tick, which can be transferred back to 160 HU / tick using
Liquid Heat Exchanger.
Each Liquid Heat Exchanger is limited to handle 100 HU / tick. (5 mB of Hot Coolant / tick) This is because it has 10 slots for
Heat Conductor, which transfers 10 HU / tick each.
For this example, 2 Liquid Heat Exchangers are required to handle 160 HU / tick. One with 10
Heat Conductors and one with 6
Heat Conductors.
Safeguarding your reactor
Even a safe reactor design can be dangerous if misused, and honestly, what’s the fun of a safe design when a dangerous one can be so much more efficient? But no one wants to see their base reduced to slag. There are ways to protect yourself in the event of a meltdown.
Planner
Rather than testing all of your ideas out next to your vault of diamonds, try using the planner. It’s a Java application which allows you to test to see if a design will work before implementing it.
Dangers of reactor heat
As the reactor temperature rises, different bad things begin to happen. The exact heat effects for reactors are:
% of max hull heat | Environmental effect |
---|---|
40% | Flammable blocks within a 5x5x5 cube have a chance of burning. |
50% | Water blocks within a 5x5x5 cube (both sources and flowing) will have a chance of evaporating. |
70% | Entities within a 7x7x7 cube (instead of a 3x3x3 cube) will get hurt from the radiation exposure. |
85% | Blocks within a 5x5x5 cube have a chance of burning or turning into lava (‘moving’ lava only, no source blocks). |
100% | What environment? That hole in the ground? |
Blast shields
Other than placing your reactor far, far away, the simplest way to protect yourself is to construct a strong wall between your reactor and your base. This may mean encasing the whole reactor room, or just the side facing your stuff. In either case, a three meter thick wall of reinforced stone or glass will suffice to contain even the most devastating reactor meltdown.
Plating
Another way to protect yourself is to place reactor plating components into your reactor.
Reactor Plating This component will increase your reactors maximum temperature by 1000 and will reduce the reactor’s explosion range by 5%.
Containment Reactor Plating This component will increase your reactors maximum temperature by 500 and will reduce the reactor’s explosion range by 10%.
Heat-Capacity Reactor Plating This component will increase your reactor’s maximum temperature by 1700 but will only decrease the explosive range by 1%
name | maximum reactor temperature | explosion range |
---|---|---|
Reactor Plating | +1000 | -5% |
Containment Reactor Plating | +500 | -10% |
Heat-Capacity Reactor Plating | +1700 | -1% |
Reactor Classification
All reactor designs fall into a set of pre-defined categories. This makes it easier to see, at a glance, how effective a design can be when either looking up designs on the IC forums or posting a design yourself.
Mark level
Reactors are classified first by how much they can operate. This is known as their mark.
Mark I
Mark I reactors generate no excess heat each reactor tick and thus are safe to use continuously for as long as you supply Uranium. Mark Is tend have a low efficiency, but that’s the price of a completely safe reactor.
Mark Is have two sub-classes: Mark I-I for design that do not rely in outside cooling in anyway and Mark I-O for those that do.
Mark II
Mark II designs produce a small amount of excess heat and will need to be given a cool down period eventually to prevent the hull reaching 85% maximum heat or melting component. A Mark II must complete at least one full cycle before encountering heat problems.
The sub-class for Mark IIs denote how many cycles the design can run before reaching critical heat levels. For example Mark II-3 will need a cool down period after running 3 cycles in a row. Mark II s that can run 16 times or more get the special sub-class ‘E’ (Mark II-E) for almost being a Mark I.
Mark III
Mark III reactors tend to have an emphasis on efficiency at the cost of safety. Mark IIIs are unable to complete a full cycle without going into meltdown and thus need to be shutdown mid-cycle in order to deal with the high amount of excess heat. This can be done manually or by using Redstone.
Mark IIIs have the additional condition that they must run at least 10% of a cycle (16 mins 40 secs) before reaching critical heat or losing any components.
Mark IV
Mark IVs still have to run at least 10% of a cycle, just like Mark IIIs. The difference being that Mark IVs are allowed to lose components to overheating, and that must be replaced before the reactor goes critical.
Mark V
Mark Vs are for those who want to squeeze every last scrap of EU from their uranium cells; they cannot run long without needing a cool down period. You’d better have great Redstone timer skills, or you’ll never be able to turn your back on these things.
Suffixes
The reactor’s mark leaves much unsaid. Specific properties of the reactor (such as single-use coolants which need to be replaced during operation) are described with suffixes
As well as being Mark I to V, reactor designs also have one or more suffixes to better inform people about their performance.
Efficiency
The efficiency of a reactor is also appended to its classification. To calculate efficiency, take the number of uranium pulses a design makes per tick and divide it by the number of uranium cells it possesses. Efficiencies of five or greater are not possible without neutron reflectors and/or dual or quad cells, which were introduced in 1.106.
The number provided will show the efficiency rating a design has:
Number | Rating |
---|---|
Exactly 1 | EE |
1Pre 1.106For information on nuclear reactor mechanics and components for old versions of IC2Experimental (pre-Minecraft 1.3) and IC2, see Old Reactor Mechanics and Components. Note that cooling has changed significantly, so if you’re used to an old version of IC2, be sure to read about the new mechanics carefully! This is the new GUI (fully upgraded with 6 additional Reactor Chambers): Don’t think about using them as a mad scientist’s large chest; a reactor will spit out any item that is unrelated to its function. (Other than empty buckets.) IT’S TIME FOR THE INDUSTRIAL REVOLUTION, HAYO! And since there’s no revolution without sacrifices, we shall now remain quiet for 2 ticks to show our sympathy towards a lone, unnamed engineer, who managed to obtain the ultimate blueprints of Nuclear Engineering. There, silence done, let’s check out the blueprints! >>ACCESS GRANTED switch) the heat of adjacent components, to a max of sideTransfer. Then he will try to balance the heat between itself and the reactor to a max of coreTransfer. The ‘Core Heat Switch’ does have a sideTransfer rate of 0 (thus no heat balance between adjacent components), but a coreTransfer rate of 72, and a maxHeat of 5000. The ‘Spread Heat Switch’ does not have a coreTransfer, but instead 36 sideTransfer, and a maxHeat of 5000. Lastly, the ‘Diamond Heat Switch’ has a sideTransfer of 24 and a coreTransfer of 8, and a maxHeat of 10000. Opposed to the old HD’s, the switches do NOT dissipate heat, have a LOW heat storage and do go by %, not my static values. F.e. you have a core heat switch (5000 max) and a reactor with some plating (20000 max). The system has a total of 5000 heat. The switch will balance 1000 heat to itself and 4000 to the reactor, resulting in 20% heat for itself and the reactor. Now you can spread heat through all reactor components and balance it amongst all storage units. But unless you intend to constantly replace the storage components, the heat will merely accumulate all over the time. To solve this, our engineers designed HeatVents (aka Vents, Heat Ventilation, Ventilators, Fans, Followers. ). Vents have a maxHeat of 1000 and a ‘selfCooling rate’ and a ‘reactorTransfer rate’. A vent will always first draw heat from the reactor in height of it’s reactorTransfer rate, regardless of it’s own heat level. They do not ‘balance’ as heatSwitches do. Second, they will reduce their own heat by the selfCooling rate, venting the heat into the air = Mystically gone. ‘Basic Vents’ merely have a selfVent of 6. ‘Golden CoreVents’ are tricky to use. They provide an amazing 20 selfCooling, but have 36 reactorTransfer. Effectively, this means they will always melt themselves if the reactor has enough heat avaible. It’s up to you to figure out how to use them properly. ‘Diamond Vents’ have 12 selfCooling, but 0 reactorTransfer again. There is one special, the ‘SpreadVent’. It can NOT take up any heat. However, it automatically cools down all adjacent components by 4 per tick. Part IV: Have your uranium breed itself By now, you should have run low on Uranium supplies. But luckily, we still have Breeding to re-enrich and reuse spent Uranium! Whenever a Uranium Cell is used up, it has a 25% chance to turn into a Depleted Uranium Cell without enough uraniumized remains to be recycled. Refilling such a depleted cell with Coal Dust will provide the necessary raw material, resulting in an ‘Isotope Cell’. During normal Reactor operations, Uranium Cells send out Neutrons every full seconds (as mentioned above). If an Isotope Cell is struck by 10000 Neutrons, it will turn into an Re-Enriched Isotope Cell. Combine this result with some more coal dust and it will turn into a fully useable Uranium Cell again. The process of re-enriching Isotope Cells, however, creates the same amount of heat as the interaction between Uranium Cells, WITHOUT actually producing the according energy. But considering you can obtain a full new Uranium Cell as a ‘byproduct’ it should still pay out. That’s the way of Nuclear Engineering, GangnamHAYO style. Even better though, the re-enrichment of Isotopes by Neutrons seems to be temperature-dependant. For each 3000 units of heat, basing on the reactor hull, there will be one additional Neutron affecting the Isotope. Accordingly, breeding Uranium with reactors on higher temperatures (f.e. 9001 heat) is much more effective (f.e. 4x fast). However, with all your awesome coolant engineering. how could a reactor possibly heat up that much? The solution has a name: Lava Buckets Heating Cells! Heating Cells, also known as HeatPacks, are special components, harnessing the intense heat of lava to act as UNDIMINISHING source of heat. These things are sort of cheap and stackable. Placing them inside of a reactor will cause them to heat up all surrounding components by ‘stackSize’ (=the amount of heat cells placed into the same slot). They will keep doing that, until the components heat level reached stackSize*1000. This way you can easily configure your reactor to remain on a specific heat level. Be advised you should use coolant cells next to the heat packs, as heating f.e. vents to 30k doesn’t really work. At least not for me, HAYO. Part V: How to turn your Reactor from hayo to HAYO! You probably are asking, right now, ‘What the hell? How can a reactor possible contain the heat necessary for successful breeding?!’ The answer is Plating. There are three kinds of plating. The ‘Integrated Plating’ increases the maximum amount of heat your Reactor can contain by 1000. Additionally, it serves as a buffer and stabilizer in case of emergencys, and will reduce a Reactor’s explosion range by 5%. Since this is real life and not some exploitable computer game, using 20 platings will NOT make your reactor unexplodeable, don’t try! Additionally, it reduces the strength of heat-based reactor effects (burning your cookies and setting your factory ablaze) to the same degree. There are, additionally, two modified Plating versions. The ‘Heat Plating’ grants +2000 maxHeat, but only a 1% modifier, whilst the ‘Explosive Plating’ grants only +500 maxHeat, but a 10% reduction. Platings DO NOT take or redistribute any sort of heat and accordingly can be safely carried in larger stacks. These stacks (opposed to HeatPacks) don’t influence the way they work, though. And, to make things even ‘more better’, you can now directly enhance the effectivity of single Uranium Cells WITHOUT the use of other Uranium Cells, by the use of Reflectors. Neutron Reflectors. As their name implies, they will ‘reflect lost Neutrons’, causing Uranium Cells to pulse equally as if they would be surrounded by more Uranium. Whilst this increases the Uranium Cells heat output, the Neutron Reflector itself will of course not produce additionally heat (opposed to a second Uranium Cell). Neutron Reflectors have a limited life length of 10000 ticks. You can, however, craft a ‘Thick Neutron Reflector’ with a lifetime of 40k ticks. Be advised: Neutron Reflecters surrounded by multiple cells will diminish faster (2 cells adjacent to the same reflector will deplete it in half of a cell cycle). To give you an example of this astonishing technology: Surrounding a single uranium cell with 4 Reflectors will grant it efficiency class 5. And if all these methods just don’t cut it: Condensators. Condensators are special tools to reduce Reactor heat. They come as Redstone and Lapis Lazuli versions (latter one being an upgrade of former). Condensators will accept any amounts of heat from surrounding components (though they don’t balance heat around themselves), and INSTANTLY disperse the heat by using their fuel. Yes, you heard right: INSTANT dispersion of UNLIMITED amounts of heat. Effecively a black hole. For heat. Within your Nuclear Reactor. Uhm. HAYO! A Redstone Condensator can absorb 20k heat, refilling it (crafting) with redstone will restore 10k of its capacity. Lapis Lazuli Condensators can absorb 100k heat, redstone refills 5k and Lapis Lazuli 40k. Part VI: Last and most likely least. Due to copyright issues and nostalgic ideals, it’s still recommended to use the ‘old’ system of labelling your Reactor designs. You can find the somewhat outdated notes here: Handbook for Reactor-Labelling.
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