фоллаут нью вегас мод mcm
Меню настройки модов | The Mod Configuration Menu
Совместимость:
*Сам MCM совместим с любым другим модом, но моды, которые используют МСМ вполне могут быть несовместимы друг с другом.
*Модам, использующим MCM, не нужно делать его мастером, чтобы использовать меню. Достаточно чтобы MCM был установлен и активирован.
F.A.Q. / ЧаВО
В. Как использовать Меню настройки модов (МСМ)?
О. Нажмите клавишу «Esc» чтобы вызвать меню паузы и выберите пункт «Настройка модов» (Mod Configuration). Естественно у вас должны быть установлены моды, которые поддерживают МСМ.
В. MCM выводит сообщение о необходимости удалить избыточные строки XML. Как мне это сделать?
О. Удалите все дублирующие строки в файле \Data\menus\options\start_menu.xml или \Data\menus\prefabs\includes_StartMenu.xml.
В. Будет ли МСМ для Fallout 3?
О. Скорее всего нет. У FOSE нет таких возможностей, как у NVSE, благодаря которым было легко сделать МСМ для Fallout: New Vegas.
В. Почему не появляется меню ни для одного из моих модов, если у меня установлен мод Project Nevada со встроенным МСМ?
О. МСМ из Project Nevada работает только с эти модом.
В. Что делать если меню выглядит странно после обновления мода Project Nevada до версии 2.3.
О. Обновите МСМ до последней версии.
Fallout: New Vegas → Файлы
Fallout: New Vegas — приключенческий ролевой шутер с видом от первого лица в постапокалиптической вселенной Fallout. События игры перенесут вас на. Подробнее
Меню настроек модов (The Mod Configuration Menu или MCM) [1.5] Fallout: New Vegas
Для установки потребуется NVSE и FOMM. Скачиваемый архив является fomod-архивом, так что поместите его в нужную папку, запустите Package Manager и нажмите Add FOMod.
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Если вы хотите облегчить прохождение Fallout: New Vegas, то можете воспользоваться нашим файловым архивом. Здесь собраны только проверенные и работоспособные файлы для игр, которые можно скачать бесплатно.
При скачивании файлов нужно обратить внимание на версию игры, для которой он предназначен. Трейнеры для игр, например, не всегда совместимы со всеми версиями игры, так как разработчики, выпуская обновления, могут менять архитектуру игры и принципы работы тех или иных ее механик. Обычно версия, с которой совместим файл, указывается прямо в его названии.
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CASM with MCM
File information
Last updated
Original upload
Created by
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Tags for this mod
About this mod
Redesigned CASM now using the MCM for configuration. Includes several of the optional save conditions from the Fallout 3 version of the mod.
Nexus requirements
Off-site requirements
Mods requiring this file
Credits and distribution permission
Author notes
The above conditions are met if you credit Cipscis as the original creator of the scripts, not me. All permission requests go through him, all feature requests to this version go to me.
File credits
Cipscis for creating CASM
The NVSE team
Pelinor for MCM
Donation Points system
This mod is opted-in to receive Donation Points
Version 1.9
Version 1.8
Version 1.7
Version 1.6
Version
— Initial release
— Compiled with NVSE v1.0 beta 1
— Save interval menu now functions as expected
— Quicksaving message now works
— Autosaving now works
— Compiled with NVSE 1.0 beta 4 to support New Vegas’ 1.2.0.285 patch
— Fixed the issue with the autosaves. Had forgotten to uncomment the timers in the script.
— Removed the constant console output.
— Added multiple new options for when to create saves
— Made console output optional
— Added ability to save and load an INI file
— Added two new save types
— Fixed bug in the MCM script that kept the menu from showing up. Whoops.
— Fixed issue with co-save bloat due to incorrect string destruction
— Now loads settings on game start (also across saves)
— Fixed mouse over text in MCM menu
— Fixed Default settings when no INI present
— Fixed Default minimum health percent to 20 instead of 0.2
— Removed non-standard data NXMM added to the fomod script which prevented it from working in FOMM
DESCRIPTION:
Inspired by vivanto’s AutoSave Manager for Skyrim, I went back and updated this mod for the first time in 2 years since the release. It now has most of the features of the Skyrim version, brought back in time to Fallout: New Vegas.
Save/Load INI: This option lets you save your settings to an INI file, and reload them from any other save. This is simply a time saving option so that you can quickly get your settings back when making new characters. There is only one INI, so saving a new set of options will overwrite the old one. There is no prompt to ensure you want to overwrite.
ǂ Location reached discovery is a bit aggressive in detecting locations reached. It looks for nearby discovered map markers, and if you get within a certain range it will create a save. I suggest you leave this as an autosave, and if using it set your save delay to 30 seconds or more, to avoid having it run over all of your autosaves.
Фоллаут нью вегас мод mcm
«The Mod Configuration Menu cannot access its menu files. Either the files are missing, or a firewall/UAC is preventing access. You may need to reinstall the mod, update your 32-bit Visual C++ 2010 Redistributable Package, or change your firewall/UAC settings.»
Unified HUD Project is outdated. We now use an NVSE plugin called UIO for UI mod compatibility.
When installing UI mods, follow this install order:
1. DarNified/MTUI
2. Project Nevada
3. MCM
4. Other UI mods.
5. One HUD
UIO can be installed whenever.
Make sure that archive invalidation is applied when you’re done.
You might want to wipe the menus folder in your data folder and install your UI mods from scratch following the above suggestions.
Deleting the menu folder didn’t work. Out of frustration I have uninstalled all mods and the game, reinstalled the game and have so far only added an ENB, Project Reality, DarNUI and still MCM won’t work! I get the same error message, how is that even possible? And now in another attempt to fix it the game ctd’s on startup.
I really don’t understand what has happened. I had the game working just fine with a lot of other mods installed until I installed that stupid Unified HUD Project and now it’s ♥♥♥♥♥♥ the whole thing up. It shouldn’t even be on the Nexus if it causes issues like this.
Like I said, it’s outdated and it says so in the description. It was left up mainly for those running already working installaitons, but it’s a while back now and there’s no reason to not use UIO instead.
When you uninstalled the game did you also remove everything from the installation folder? Steam only removes files that it put there itself, so you may have left over files added by mods. If not, try it again and make sure to delete everything. Also delete any files left in your documents for good measure.
There’s two mod-related things that can crash the game at startup, borked menu files or a load order issue, usually missing master file. You can troubleshoot the first by disabling archive invalidation, which will make the game ignore the modded assets. If that fixes it, wipe your UI mods and try again. You can troubleshoot the second by loading your plugins with FNVEdit, which simulates how they’re loaded by the game and will throw an error if a file is missing.
I’m also uninstalling the game again and will delete every last trace of the game. I didn’t delete my test save files but I’ll literally start from scratch this time.
1- uninstall MCM-Unified HUD- I HUD- UIO (any HUD mod that you have installed) also uninstall Project Nevada (if you have P.Nevada installed and any compatibilty patch for PN)
2-now open NMM (nexus mod manager) (if you dont have NMM download it)
3- deatctivate archive invalidation via NMM (tools-uncheck archive inavalidation)
4-open FOMM and install Project Nevada and any compatibilty patch for PN via FOMM
5- Open again or maximize NMM and install IN THE FOLLOWING ORDER:
first: MCM
then: MCM BugFix 2 (if you dont have it download it from nexus MCM web page)
then: I-HUD (be sure to install I-HUD version 3_4. The nexus authors web page says its no longer supported but dont mind that, download it and install it)
last: Unified HUD
6- reactivate archive invalidation via NMM (tools- check archive invalidation)
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File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
MCM lists containing all playable weapons and armors, even those from other mods. Show information like FormIDs, calculated DPS, and all supported ammo.
Nexus requirements
Off-site requirements
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
NVSE team, jazzisparis, GECK wiki contributors.
Donation Points system
This mod is opted-in to receive Donation Points
Version v1.8beta
Version v1.8alpha
Version v1.7b
Version v1.7a
Version v1.7
Version v1.6
Version v1.5c
Version v1.5
Version v1.4
Version v1.3a
Version v1.3
Version v1.2c
Version v1.2b
Version v1.2a
Version v1.2
Version v1.1a
Version v1.1
Please Read:
I am no longer actively modding Fallout: New Vegas and have received reports of formerly functioning parts of my mods no longer working as they originally did. As a result, I would recommend using them at your own discretion.
Due to the structure of the mods in question there should not be long term repercussions on your saves should you encounter issues and need to uninstall them.
Requirements:
Suggested:
Description:
Adds a «Mod Configuration» menu with functions to load every weapon or armor currently loaded by the game and show advanced information about them.
For weapons, you can show all ammo used by a weapon (and their effects), its DPS, sort the list by their fully-modded DPS, and more.
For apparel, you can show Damage Threshold, Damage Resistance, whether or not it’s a disguise (and what faction it is for). You can sort them all by their damage threshold, damage resistance, or any skill buff/penalty from Sneak to Critical Chance.
If cheat mode is enabled, a button will appear allowing you to add any apparel or weapon into your inventory. If it is a weapon, you will also receive every available mod for it and 10 clips worth of every ammo it uses.
Installation:
Install the listed requirements and use the mod manager of your choice or extract manually.
Shilling:
I have a fair deal of varied mods for Fallout: New Vegas uploaded to the Nexus, ranging from a mod that will dynamically assign essential status to companions (even mod added ones) on hardcore mode to something as simple as showing what plugins are missing, if any, when loading a save. If you are interested, you can see my profile for more.
Credits:
JazzIsParis for his substantial «toolkit»/JIP LN NVSE.
RoyBatty/JazzIsParis for making me aware of how critical multipliers and automatic weapons interact.
JohnnyGuitar NVSE contributors for adding additional Base Effect functions.
This GECKWiki Page.