стелларис мод на вархаммер 40000
Расы из Warhammer 40К и еще 5 лучших модов для Stellaris
Космическая стратегия Stellaris вышла всего пару дней назад, но неутомимые мододелы уже подоспели с целым ворохом интересных и полезных модификаций, которые делают игру еще лучше.
Вариантов кастомизации игры сейчас накопилось уже порядком, но мы выбрали 6 лучших, которые, на наш взгляд, заинтересуют большинство игроков.
Расы из Warhammer 40 000
У каждой галактической империи должен быть правитель, и кто может справиться со столь ответственной задачей лучше Бога-Императора? Кроме Империума, игроки смогут принять на себя командование любой из основных рас мрачного далекого будущего, включая полчища тиранидов. Заманчиво, правда?
Империи машин
Устали от слабостей бренной плоти? Холодный металл куда лучше подходит для покорения галактики, ведь машинам неведом ни страх, ни сострадание. Мод открывает доступ к четырем расам андроидов, характеры которых разнятся от дружелюбных роботов до безжалостных терминаторов.
Захватчики из параллельных измерений
Завоевывать галактику с нуля слишком тривиально? Попробуйте Захватчиков или Улей и обрушьте на соседей мощь Чужих технологий, полностью соответствующих тем, что используют NPC-захватчики, появление которых на вашей территории грозит катастрофой похлеще многих войн.
Блорги
Отвратительные грибообразные блорги хотят стать вашими друзьями. И не только вашими, они хотят объединить все разумные расы в галактике. Хотят они того или нет. Попробуйте себя в роли добродушных, но на редкость мерзких созданий, которые совсем не виноваты в том, что галактика создала их именно такими.
Впервые блорги появились на одном из стримов разработчиков, но в основную игру так и не попали. Хорошо, что этот досадный недостаток исправили столь оперативно.
Этот небольшой мод сделает блогов несравненно милее.
Расширенная Солнечная система
Небольшой мод, который добавляет четыре пригодных для освоения планетоида в нашу родную Солнечную систему:
Нестандартные галактики
Если стандартные размеры галактик на 150-1000 звезд вам не подходят, этот мод позволит вам настраивать количество систем в вашей игре на свое усмотрение. Расширенный выбор включает в себя варианты от 35 до 2000 звезд.
Стелларис мод на вархаммер 40000
With a distinct focus on audience engagement; a plethora of different options are available to the average subscriber. The only requirement to fill out the document(s) and get involved in the community is being a subscriber!
From leading an imperial guard regiment on the ground of the critically acclaimed «Warhammer 40k Dawn of War: Soul Storm» in the fashion of the series as ground battles are played in that game; to governing a planetary colony as a member of the Imperial Administratum, the choice is yours (The Community!)
Respective Forums are in the descriptions of all videos. If you just have a general suggestion or question about anything a YouTube comment would be the best way to reach me!
See you in the field Commander!
The Music Part of the Twilight of the Imperium Mod. This is usable with the main mod.
This is a mod that are compatible with this all mods, and iron man compatible:
Replaces basegame soundtrack.
Compatible with 1.3.x
Adds a balanced event based system for decommissioning colonies.
This allows the abandoning of colonies while maintaining vanilla game balance. Different ethics give you different choices for how you will decomission the colony, and they may have.
Advanced Ship Behaviour Modules is a mod that aims to improve the current state of ship combat maneuvers.
If you are unhappy about corvettes always charging forwards and battleships always sitting in the back, or you would like to.
No longer required for 2.0+
As of Cherryh 2.0 Enigmatic shields and power cores are now obtained from Fallen Empires. The Enigmatic Fortress event chain now rewards players with both the Enigmatic Encoder and Decoder.
A simple graphical mod that changes the night lights visible on the dark side of inhabited planets to a Cyan colour.
No big feature changes or anything for this update!
*Not been tested with Synthetic Dawn Story pack but I don’t anticipate any problems, do let me know if you find any.
System UI and camera changes to make the game as clean as possible for cinematic screenshots and video.
— Removes orbital lines, navigation arrows and text.
— Adjusts camera to allow further zooming in and no angle rest.
Стелларис мод на вархаммер 40000
Looking for a way to avoid worrying about overpopulation and unemployment most of the game? well this mod is for you!
. THIS MOD, MUCH LIKE OTHER MODS THAT ADD MORE BUILDING SLOTS, IS NOT COMPATIBLE WITH EXISTING SAVEFILES, AND MUCH LIKE ANY OTHER MODS.
This is one of the largest and most sophisticated mods ever made for Stellaris, adding a huge amount of new content, new mechanics and new gameplay options and customizations.
UPDATED FOR 2.2.*
Ever wanted more resources for faster games? You’ve come to the right place.
****Made some changes after having done a full playthrough. New values at the bottom.****
First of all, shout out to ShadowDragon8685 who created the original Stellar Energy mod which very obviously inspired this one.
This mod adds the seven Major Races of the Warhammer 40,000 Universe by Games Workshop
Current races covered by the mod are;
— The Eldar
— The Dark Eldar
— The Tau
— now with the kroot as a sub species
— The Necron Tier
— The Imperium of M.
This mod adds upgrades to the rare resource refineries in the game. To preserve the balance of the economy, or at least try to, these cost 0.5 dark matter a month each.
The techs to obtain these upgrades are tier 3 and come slightly before the actual da.
Theres been mods that disable pirates i.
Compatible with Stellaris NEMESIS V3.0+
Frustrated with admirals never leveling no matter how many engagements? This mod adds experience gain for admirals in fleet combat and planet bombardment.
Do your bastion citadels feel underpowered when fully built out? This mod improves citadels, giving them large weapons as well as providing better weapon batteries and heavy defense platforms. Don’t leave your systems unprotected.
Want those heavy defen.
This simple mod adds the technology for automation science ships at the start of the player and the AI.
With this mod, ships destroyed in battle will (usually) leave debris behind. This is a purely visual change, meant to give large space battles and their aftermath a little more weight.
Ripped soundtrack from the game folders.
This mod changes vanilla skyboxes and brings more beauty to the game. As references were used NASA photos, EVE Online skyboxes, and various digital art.
Compatibility:
— Use it with any other mod freely and no fear.
If you are using mod [url=http://stea.
Tired of Battleships clipping through the arses of Corvettes? Got some fat ship models that like touching each other in the same fleets?
This simple mod increase the space between ships in a fleet so it looks more aesthetically pleasing.
IN CASE YOU DISCOVER A «BUG», YOU WISH TO REPORT, PLEASE, MAKE SURE THAT MY MOD IS SOURCE OF THAT BUG. IN ORDER TO DO IT, YOU HAVE TO DISA.
Compatible with 3.0 and older versions
Does it feel wrong to you that ships equipped with unimaginably powerful fusion reactors quietly drift into the darkness after destruction? This mod will make them blaze like a star for one last glorious momen.
Updated to version 2.6.* (Federations)
Extends Expanded Stellaris Traditions to have 35 ascension perk slots.
This mod makes it considerably quicker to level your ships up from Regular to Elite.
* Corrected Version Number
* Added Hero of Canton song.
No music from Serenity, only the show.
Doesn’t replace vanilla music.
The AI will not use these traits.
Extra trait picks not included.
This mod adds more interesting, more memorable procedurally generated names for various types of empires to the game while also retaining the old names,
Especially:
Megacorporations
Hive Minds
Devouring Swarms
Machine Empires
Religious Empires
Rep.
This mod makes leaders (rulers, scientists, etc) much more useful by improving the power of their traits (Expertise:xxx, eager, etc). Now the leaders are true heroes who play an important role in the game.
I made this for a few play throughs where I play some particularly old species.
I don’t really know how to balance, I might add some more traits in later for more variety, including some more negatives.
Note: This mod might show as outdated but it still works
I was unhappy with the timings it took for worlds to be conquered.
In a few weeks you could overthrow a planet covered by millions if not billions.
So, I increased the health and morale of arm.
This mod makes space battles last even longer.
Want to be able to build an ecumenopolis but can’t because you’re a machine? Yeah me too.
This mod allows machine intelligences to take an ascension perk to build ecumenopolises just like every other normal country.
To give the machine ecumenopolis.
Updated to version 2.6.* (Federations)
Changes trade length in trade deals between empires from 10 to 30 years to 5 to 500 years.
Gives you 20 Ascension Perks to unlock. From the 8th onwards, they are unlocked by a rare repeatable tech.
Should work even if outdated unless the devs decide to change the code base drastically.
Mod version: 3.0.2 for Stellaris 2.2.* / 2.3 compatible
Stellaris version supported: v2.1.*
Gives AI extra bonuses independently of difficulty level, focused at compensating for the AI’s incompetence, NOT focused at affecting difficulty. A more «competent» AI will be more challenging though.
COMPATIBLE with Stellaris 3.1.*
On the Game Details screen, make sure Empire Placement is set to Clusters.
«From the depths of the Pacific to the edge of the galaxy»
This mod explores the concept of origin civics: permanent civics that alter the game start and/or introduce a new way to play the game. These civics add new elements such as non-ideal sta.
This addon civic to Origins Civics makes any species, portrait, and trait combination that uses this civic have Earth as their homeworld (thus lowe.
Play in a real galaxy, Messier 101, or the Pinwheel.
Achievement-compatible.
Mod adds:
— background texture visible from the start of the game
— dust texture
— golden nebulas
— subtle particle effects in the core and the middle of the galaxy
This will raise the Planet Cap to 10 and the Starbase Cap to 10
— It will only increase the base cap so everything that adds to the cap will give you more than 10 planets
— will not mess up your save file
— if you remove the mod, everything is back to nor.
If you’re anything like me, you’re loving the 2.2.x updates, and have thoroughly enjoyed many of the changes save for a few gripes.
Well, one thing that has consistently annoyed me is how many corvette fleets I have to maintain to suppress piracy, espe.
This version is compatible with patch 3.1.1 Lem.
Stellaris sometimes carries over Mod files even after player deactive the Mod. Try the «Clear user directory button» in the launcher if having issues.
This mod clusters energy in the interior of the galaxy, minerals on the rim.
Nebulas contain large deposits of advanced resources (motes, shards, and exotic gas), but no basic resources, and most nebula worlds are tomb worlds.
This is however the rea.
This mod adds two new systems that randomly spawn on Galaxy Generation. Each system contains a ruined ecumenopolis that you can restore, much like the systems containing ruined megastructures. This version has a 100% spawn chance.
Spawn Ruined Interstellar Assembly, Matter Decompressor, Mega Art Installation, Strategic Coordination Center at game start unconditionally.
(just garunteed to spawn somewhere in the galaxy)
Spawn Ruined Dyson Sphere, Ring World, Science Nexus, Sentry Array at game start unconditionally.
(just garunteed to spawn somewhere in the galaxy)
A simple mod that changes the leader level icons to tags with numbers on them.
Supports up to level 50. This mod does not change the level cap.
A tiny utility mod that introduces the arcane concepts of the third dimension and personal space to. space. Meant to be used with Team Nessassity shipsets.
Adds new planet and starbase buildings that improve trade protections.
Working on update and comp. patch with GAI
After several playthroughs, I found that I did not care for having to build up patrol fleets and starbases to reduce piracy (at l.
«My friends, you know me to be neither rash nor impulsive. I’m not given to wild, unsupported statements. And I tell you that we must evacuate this planet immediately!»
— Jor-El, Superman: The Movie
Supernovae are among the most ener.
This mod is a fork of the original Tiny Outliner mod by Folk.
Compatible with version v3.1.x.
Guarantees the War in Heaven event chain.
More precisely, when the first Fallen Empire (=FE) awakens, one of the other FEs is set to awaken 10 years later, which automatically triggers a War in Heaven.
These mechanics are of course already part of.
Wars feel a lot more serious with a bit of naming variety!
There are more portraits than the screenshots show. They are able to be used in custom races, no need to use my species.
The best 40k Drukari / Dark Eldar Mod in the workshop.
Contents:
1 Species
20 female portraits, 25 male portraits.
1 namelist (By: Myself)
There are more portraits than the screenshots show. They are able to be used in custom races, no need to use my s.
should be compatible with all vers.
Warhammer 40k Mechanics Mod
1.Rebuilding Balance
2. Adding new events, anomalies etc