террария каламити мод провиденс

Guide:Providence, the Profaned Goddess strategies

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TypeBoss
EnvironmentThe Underworld – The Hallow
AI TypeProvidence AI
Damage0 (Contact)
120 / 192 / 220 / 236 (Holy Fire)
130 / 208 / 228 / 240 (Holy Blast)
110 / 168 / 196 / 208 (Molten Blast)
110 / 168 / 196 / 208 (Molten Glob)
120 / 192 / 220 / 236 (Holy Bomb)
100 / 150 / 180 / 200 (Day Cocoon Star)
-35 / -50 (Cocoon Healing Star)
130 / 208 / 228 / 240 (Holy Spear)
140 / 228 / 252 / 264 (Crystal Shard)
200 / 400 / 440 / 464 (Holy Ray)
All damage ×2 (Projectiles at Night)
300 (Night Cocoon Star)
Max Life440,000 / 704,000 / 800,000
Defense50
DR25%
KB Resist100%
Immune toAll debuffs except:
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Demon Flames. террария каламити мод провиденс фото. террария каламити мод провиденс-Demon Flames. картинка террария каламити мод провиденс. картинка Demon Flames. Providence, the Profaned Goddess is a post-Moon Lord boss that is fought after defeating the Profaned Guardians and, in most cases, the Dragonfolly. To fight her the player must use a Profaned Core in either The Hallow or The Underworld during the daytime. террария каламити мод провиденс. God Slayer Inferno. террария каламити мод провиденс фото. террария каламити мод провиденс-God Slayer Inferno. картинка террария каламити мод провиденс. картинка God Slayer Inferno. Providence, the Profaned Goddess is a post-Moon Lord boss that is fought after defeating the Profaned Guardians and, in most cases, the Dragonfolly. To fight her the player must use a Profaned Core in either The Hallow or The Underworld during the daytime. террария каламити мод провиденс. 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Providence, the Profaned Goddess is a post-Moon Lord boss that is fought after defeating the Profaned Guardians and, in most cases, the Dragonfolly. To fight her the player must use a Profaned Core in either The Hallow or The Underworld during the daytime.

This guide will mention items exclusive to Expert and Revengeance Mode with no special formatting and will follow the intended progression.

Contents

Terrain Preparation [ ]

Providence requires a lot of room. A good arena for the fight will require flattening out a large area and making at least one long platform (try to set each platform 30 blocks apart from each other). Platforms are useful as molten globs launch up and will stay on the higher ones, allowing the player to more safely navigate the lower parts of the arena without worrying about the hazard.

In the Underworld if you don’t want to create a huge platform arena and don’t care about the terrain, you can use Dynamite or similar explosives to demolish it. Furthermore, you can equip Angel Treads or any of its upgrades to use the lava as a floor. However, this can require a lot of gold to buy the explosives, and beware that the Molten Globs she spawns can be difficult to see on top of the lava. Another option is to use the Onyx Excavator Key and the Drill Containment Unit in unison.

This arena can later be used to fight Signus, Envoy of the Devourer as well. If you decide to make an arena like this, Zen Potions can be very useful to reduce the amount of enemies interfering with your progress.

Great movement speed and agility are crucial for the fight as Providence’s projectiles and the Guardians are very quick. This is important especially in the later parts of the fight as Providence’s projectiles increase in rate and velocity as her health lowers.

Gearing Up [ ]

Armor [ ]

Lunar armors are the preferred choice for all classes.

Accessories [ ]

Weapons [ ]

Melee [ ]

Ranged [ ]

Summoner [ ]

Rogue [ ]

Miscellaneous [ ]

The Fight [ ]

Blast Phase [ ]

Providence will fly back and forth above you and will fire massive Holy Blasts which burst into Holy Flames on impact. The Holy Flames will spread out in all directions before homing in on you for a brief moment. Moving quickly and rapidly changing direction can prevent the projectiles from hitting you as the Holy Blasts are slow and the Holy Flames are quick but will only home for a very short time.

Flame Phase [ ]

Providence will hover above you and fire Holy Flames that stop in mid-air and split into more Holy Flames that travel either horizontally or vertically. To make this phase easier, avoid being directed to the left/right or directly above/below the initial Holy Flames.

Cocoon Phase [ ]

Providence will stop moving and hide in her cocoon, greatly increasing her damage reduction. While she’s in her cocoon phase she can use one of two attacks:

Cocoon Stars [ ]

Providence will emit waves of orange Cocoon Stars and green Cocoon Healing Stars. The cocoon stars will start spreading from her in a tight group and will grow faster and wider apart as they travel. Staying close to Providence will ensure you have enough time to react to the stars’ positions, though you need to also keep some distance so the stars will be spaced out enough for you to be able to weave between them. The orange Cocoon Stars cause damage by «Healing» with negative hit points, thus ignores all defense stats. At the end of the attack, a status message stating «The air is burning. » will appear and you will be inflicted with the Icarus’ Folly debuff for 50 seconds. The debuff cripples your mobility as it reduces wing time by 75%, decreases your horizontal speed and prevents infinite flight. However, you will not be inflicted with the debuff if you are in a pool of water or honey at the end of the attack. In Death Mode, the green Healing Cocoon Stars won’t appear and will instead be replaced by more damaging Cocoon Stars.

Holy Spears [ ]

Providence will fire a barrage of Holy Spears from herself while other horizontally-moving Holy Spears spawn in the area around the player. The stream of Holy Spears will increase in frequency as Providence’s health gets lower. Moving in a tight circle around Providence during this attack should be enough to dodge it successfully.

Molten Phase [ ]

Providence will fly above you, similarly to the Blast Phase, and fire Molten Blasts that explode on impact into several Molten Globs that stay on the ground for some time before disappearing. If you prepared several platforms in the arena, the Blobs will get trapped on higher platforms, making your main concern avoiding the Molten Blasts. However, if you didn’t prepare platforms in the arena, concentrating the blobs in one location can make this phase and the following phases easier as it gives you more space to move around in.

Bomb Phase [ ]

Providence will fly directly above you and drop Holy Bombs that linger in place. The Holy Bombs will continually emit Holy Flames that drift towards you. This phase greatly resembles the attack of a Profaned Energy. Going in one direction and then flying over the Holy Bombs should make this stage rather simple to dodge.

Holy Ray Phase [ ]

This occurs when Providence drops below 75% health if she was summoned in the Hallow. Like her cocoon phase, her DR increases substantially. This phase can be discerned by Providence slowing down along with a sound cue of her charging up energy. The Holy Ray deals massive damage compared to the other projectiles, thus, it’s better to run into another projectile than to get hit by the ray. This phase is very similar to the Moon Lord’s Death Ray Attack.

In Expert Mode or below, dodging this attack can easily be done by flying around Providence in a circle or teleporting to the other side of the ray using the Normality Relocator. In Revengeance Mode or above, Providence will now fire two Holy Rays instead of one. The rays converge inwards towards each other like a pair of scissors, leaving a small gap in between. To dodge the attack, you need to thread the gap between the rays or teleport behind one of the rays in the same manner as for Normal or Expert.

Guardians [ ]

When Providence reaches 34% health, she will summon weaker versions of the Profaned Guardians, which act almost identically to the bosses themselves. Their strategy is to be combined with the strategy of any attack Providence uses while they’re still alive. While the Healer guardian is alive, Providence will periodically recover 0.5% of her full health. The heals occur every 2 / 1.5 / 0.5 seconds. The heals also change frequency depending on how many guardians are alive, occurring twice as often if all three are alive, and half as often if the Healer Guardian is the only one still alive.

When leaving The Hallow or The Underworld, the guardians will take very little damage until you return to the biome.

General Tips [ ]

Unlike other bosses, Providence herself doesn’t deal any contact damage, so there’s no need to avoid her sprite. However, do avoid the center of her sprite as that’s the spawn point of most of the projectiles she fires at you.

When reaching 75% health when summoned in The Underworld, Providence will summon a giant crystal above you, which will rain down 10 smaller crystal shards that damage the player if touched. The crystal will follow you around, staying right above you, disappearing after 60 / 35 seconds.

Providence’s projectiles will increase in speed and frequency as her health gets lower. Upon reaching 15% health, Providence will attack much more aggressively and use every attack possible towards you. Going too far from Providence will inflict you with the Holy Inferno debuff, causing damage over time which will rapidly increase in severity. This effect will end once you return to Providence’s proximity.

In Revengeance mode and above, Providence will continuously increase in speed when flying in the same direction for longer than 2.5 seconds, up to roughly double her original speed, making running and kiting strategies more difficult. However, her speed will return to normal upon changing direction.

In Death mode, Providence will have decreased attack delay as her health decreases, which can pose a problem for less experienced players.

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