турели для fallout 4 моды
Турели для fallout 4 моды
Vinius
Локализатор
—>
Автор: ccmads
Автор перевода: Vinius
Язык: Русский
Версия: 1.1
Лор: Частично подходит к миру игры
Распространение: Ни при каких условиях
Добавлено: 4 Июнь 2018
Просмотров: 10301 | Загрузок: 2168 | Комментарии: 6
В этом пакете вы найдете от 25 новых купольных турелей 4-х типов крепления: напольные, потолочные, настенные (правые) и настенные (левые).
Список типов турелей:
Турель-купол институтский лазер
Турель-купол лазер Либерти-Прайм
Турель-купол Тяжелый институтский лазер
Турель-купол огненный лазер
Кроме Fallout 4 ничего не требуется.
Для совместимости с модами
Предусмотрены три версии модификации:
Не требуются перки для строительства и электропитание для работы. Увеличенная огневая мощь для всех турелей.
Требуются перки и больше ресурсов для строительства, а также электропитание для работы. Более разумная статистика и огневая мощь для всех турелей.
Реалистичная версия без электропитания:
Требуются перки и больше ресурсов для строительства. Более разумная статистика и огневая мощь для всех турелей.
Автор разрешил публикацию на нашем сайте полной версии модификации (за что ему отдельное спасибо).
Установка:
1. скачать и установить с помощью NMM (в процессе установки выбрать версию и при необходимости патч).
Удалить модификацию можно либо вручную, либо отключить в NMM.
Fallout 4 «УЛУЧШЕННЫЕ ТУРЕЛИ»
Модификация добавляет около 16 улучшенных турелей, которые можно построить для защиты вашего поселения.
Турели можно ремонтировать и устанавливать только на ровные поверхности.
Необходимые перки и прочая информация:
Наука: Необходим уровень 4.
Фанатик оружия: Необходим уровень 4.
История версий:
1.4.5:
Добавлена новая турель «Зета» Стреляет красными микро волнами
Совместимость:
Модификация совместима с Homemakerом и Alternative Settler.
Список турелей:
Улучшенная рельсовая турель:
Необходимо 3 единицы электричества. Дает + 20 к обороне.
Улучшенная шестиствольная турель:
Необходимо 3 единицы электричества. Дает + 20 к обороне.
Улучшенная плазменная турель:
Необходимо 3 единицы электричества. Дает + 20 к обороне.
Улучшенная огненная турель:
Необходимо 3 единицы электричества. Дает + 20 к обороне.
Улучшенная лазерная турель института:
Необходимо 3 единицы электричества. Дает + 20 к обороне.
Улучшенная зета турель:
Необходимо 3 единицы электричества. Дает + 20 к обороне.
Улучшенная лазерная турель»либерти»:
Необходимо 6 единицы электричества. Дает + 40 к обороне.
Улучшенная лазерная турель:
Необходимо 3 единицы электричества. Дает + 20 к обороне.
Улучшенная крио турель:
Необходимо 3 единицы электричества. Дает + 20 к обороне.
Улучшенная гаусс турель:
Необходимо 3 единицы электричества. Дает + 20 к обороне.
Улучшенная гамма турель: «Лоренцо»
Необходимо 3 единицы электричества. Дает + 20 к обороне.
Улучшенная гамма турель:
Необходимо 3 единицы электричества. Дает + 20 к обороне.
Улучшенная ракетная турель:
Необходимо 4 единицы электричества. Дает + 20 к обороне.
Улучшенная бластерная турель:
Необходимо 3 единицы электричества. Дает + 20 к обороне.
Улучшенная пушечная турель:
Необходимо 3 единицы электричества. Дает + 20 к обороне.
Установка:
Поместите esp-файл в Data и активируйте в лаунчере плагин.
Либо используйте Мод Менеджер или NMM.
Портативные турели | Deployable Turret Pack 2
Думаю вы догадались в чем их особенность: их можно установить не только на территории поселения, но и в любом другом месте, таким образом они будут помогать вам уничтожать врагов.
Добавляет 18 переносных извлекаемых турелей, которые атакуют ваших врагов! Теперь также добавлено 11 новых турелей в вашу мастерскую!
Турели имеют уровень игрока при установке и используют боеприпасы.
P.s (частичный перевод).
Где найти портативные турели?
Скрафтить в хим. лаборатории в новой категории «Турели»
Бой:
Когда вы их разместите, они «заберут» у вас определенное количество боеприпасов для использования.
Действительно, они расходуют боеприпасы при стрельбе, у них нет неограниченного количества боеприпасов.
Они, конечно, будут атаковать любого агрессора в поле зрения игрока, чтобы быстро справиться с ними.
Когда у вас развернута турель, вы можете подбежать к ней и «Активировать», открыв меню.
Подробнее о ремонте:
Когда турель достаточно повреждена, она переходит в сломанное состояние. Чтобы она продолжала сражаться или вернуть в инвентарь, ее необходимо отремонтировать. Просто активируйте ее (опция выбора будет отсутствовать, но ее все равно можно будет использовать) и выберите «Восстановить». Это займет несколько секунд, но со временем турель снова заработает. Вы также можете отремонтировать турели до того, как они сломаются, чтобы быстро восстановить их «работоспособность». Ремонт сейчас бесплатный.
Прочие примечания:
Каждая турель в вашем инвентаре очень тяжелая, более мощные турели тяжелее предыдущей.
Если вы разместите турель и забудете о ней, она должна сохраниться и быть восстановленной еще долгое время после размещения.
Соратники и другие NPC не могут размещать турели, поэтому не стесняйтесь заставлять их носить их с собой.
Вы можете установить патч AWKCR в установщике, чтобы турели можно было создавать на верстаке оружейника.
Требования:
Fallout 4
Установка:
Скачать архив мода и установить удобным для вас способом.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
Advanced Settlement Turret Set
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
27 more turret types even Fat man! Powerful turret that don’t need POWER. (SK Compatible)
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Author’s instructions
If you have any better idea or want to use in your mod, please PM me
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
No translation available on the Nexus
Version v2.5
Version v2.4
*[DLC-Auto] Require DLC Automatron
If you don’t have the DLC, please select and install the non-DLC version which these turrets will be excluded.
Version v2.3
Notes: Tesla Turret will emit tesla arcs which the arcs will jump from target to nearby target.
Version v2.2
Version v2.1
Version v2.0
Version v1.45
Version v1.7
Notes: This update WILL REMOVE ALL TURRETS before v1.5
Version v1.6
Notes: This update WILL REMOVE ALL TURRETS before v1.5
Version v1.5
Version v1.4
Version v1.3
Version v1.2
Version v1.1
Both straight donations and premium membership donations accepted
Available on Bethesda.net! (Link Below)
This is a settlement/workshop turret mod with 27 new turret and Laser Scanner added to your workshop menu
— Advanced Assualtron Laser Turret
— Advanced Blaster Turret
— Advanced Broadsider Turret
— Advanced Cryo Laser Turret
— Advanced Cryolator Turret
— Advanced EM Pulse Turret
— Advanced Fat Man Turret
— Advanced Fire Laser Turret
— Advanced Flamer Turret
— Advanced Gamma Turret
— Advanced Gauss Turret
— Advanced Harpoon Turret ***
— Advanced Heavy Institute Laser Turret
— Advanced Institute Laser Turret
— Advanced Laser Turret
— Advanced Liberty Prime Laser Turret
— Advanced Lorenzo Turret
— Advanced Mesmetron Turret ***
— Advanced Minigun Turret
— Advanced Missile Turret
— Advanced Plasma Turret
— Advanced Plasma Pulse Turret
— Advanced Plasma Thrower Turret
— Advanced Railway Turret
— Advanced Sonic Turret
— Advanced Tesla Turret
— Advanced Zeta Wave Turret
***DLC Automatron and Far harbor required
—Realistic Version also available—
— Power/Higher Perk required
— More Resources Required
— Reduced (More reasonable) Damage/Fire rate
I only edited the power, so functions like terminal control are working as before EXCEPT you can’t deactivate the turrets by turning off the power generator/switch, the only way to deactivate them is through a powered terminal which you need to connect wire to the turrets (Still don’t need power for the turret)
For the Fat Man Turret, PLEASE USE WITH EXTREME CAUTION, AS IT WILL KILL EVERYTHING INCLUDING YOU & YOUR SETTLERS THAT IS NEARBY (Liberty Prime Laser also I think)
Feel free to add your own image, especially the cool effect of my turret along with the corpse of those poor enemies.
Install it with Nexus Mod Manager (NMM) OR
manually copy the corresponding version of ESP file and Main ba2 archive file in Data\ and enable the esp
After installing/enabling the file, you should be able to use the turrets in the Workshop Menu, Enjoy your new toys!
Don’t forget to endorse if you like the mod.
RECOMMENDED MODS
Disclaimer
Yes, Many YaoGuai were harmed in the making of this mod, and many of them blow up into pieces or disintegrated in ash
Permission:
You CANNOT reupload any part or entire content of this mod without my permission.
You CAN ONLY use, modify any part or entire content of this mod for individual use.
If you have any better idea or want to use asset in this mod, please PM me.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Adds 18 portable and retrievable turrets that unleash heck on your enemies!
Now also adds 11 new turrets to your workshop!
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Author’s instructions
File credits
Donation Points system
This mod is not opted-in to receive Donation Points
Version 2.3.0
The repair system has been touched up:
Repair Kits are no longer used; all repairs are free. If a turret is broken it must still be repaired in the usual way. However, if it is simply damaged, you can very quickly recover it’s health with the same repair option.
Once you start up a save that has Repair Kits on their person, they will be refunded for the cost of their components. This is a one time action, if you have any stored in a container you want refunded you must put them on your inventory before the update.
The Workshop Turret Pack has been completely rebuilt and integrated into the main plugin. Sadly, this will mean you must rebuilt all workshop turrets as their FormIDs have changed. This was to reduce the difficulty of updates and reduce the sloppiness of my efforts to quickly merge the plugin into the main plugin for the B.Net release. I regret making it so poorly the last time, it should now be better under the hood and easier to manage.
Deployable Turrets (not workshop equivalents) will now scale with the player in level. The main difference will be the amount of health each turret has will scale up with the player. Each turret can be slightly different from one another, with some being more durable than another. If you don’t find this is enough, please leave a comment and I will find ways to improve them.
I’ve improved the «box» that appears when you deploy a turret and how they appear in the inventory. It is now bigger and better looking (at least I think so) as to hopefully be more believable as to how a turret fit in a box. If you don’t like the new look, please let me know!
Turrets should now persist when left alone after leaving an area. If you lay down a turret, travel to a separate part of the world, wait for days and come back, it should still be there! I haven’t done extensive testing of this, but preliminary tests show that it should be far less likely that you’ll forget a turret, travel away, come back and it’ll be gone.
Turrets now say «Activate» instead of «Talk» when you walk up to them. The option still disappears, but is usable, when they are broken (or «dead») so keep that in mind.
The accuracy of the turrets have been modified to match their respective weapons. For the most part, this should mean they will be slightly more accurate.
The Fat Man Turret has had its rate of fire reduced, but is still quicker than firing a Fat Man yourself.
There have been so many little tweaks behind the scenes that it was impossible to keep track of them all, sorry!
Finally, there is a secret holotape that disables ammo consumption of turrets which has been added to the game! You can find more details hidden in plain sight in the mod description 😉
Version 2.2.1
Fixed Heavy Laser Turrets not returning properly.
Fixed some items requiering Misc versions of Components, which caused problems with crafting.
Version 2.2.0
WTP is a standalone add-on that allows you to build the 9 unique turrets from DTP at your settlement workshops, creating stationary turrets like the normal vanilla ones. They will have unlimited ammo, but will require power.
Version 2.1.0
The classic Machinegun and Heavy Machinegun turrets now only take 5mm rounds.
Their models also no longer have the brand on them stating their ammunition type and capacity.
The Minigun Turret has been buffed a fair bit. It is now more powerful than Laser Turrets, but less powerful than Heavy Laser Turrets.
Some miscellaneous bug fixes and balancing I can’t remember the details of.
Version 2.0.0
Turrets can be picked up! Just «talk» to them once deployed and select «Pick Up».
Turrets now use ammo, and can be reloaded while deployed by activating them and selecting «Reload».
Turrets can now be repaired! There are some caveats, however. You need Repair Kits to repair turrets in combat, though outside repairs are free.
There are two new turrets, the Minigun Turret and Cannon Turret!
To compensate for being reusable, turrets are almost twice as costly to craft. They weight the same however, since they weighed a lot anyway.
All turrets are now crafted at the Chemistry Station under their own category, TURRETS! Note though, Repair Kits are crafted under UTILITIES.
Hello, this mod is the.
This mod allows you to craft and use new portable, Deployable Turrets!
They can now be deployed and reused as much as you want!
Here, allow me to demonstrate.
There are versions that adds sorting tags in compliance of
Better Item Sorting and Valdacil’s Item Sorting included in the FOMOD installer.
The original B.I.S. patch was created by DRunkCoWBoy69!
-Description-
There are a total of 18 turrets in this pack. There are 7 turrets from vanilla and 11 unique turrets.
Here is how they work.
Using them:
They can be crafted at any Chemistry Station under the new category of TURRETS.
They can be expensive, and will require certain perks to craft more powerful turrets.
Once crafted they will be added to your inventory under WEAPONS, and will act as mines.
You can equip them like a mine, and when you’re ready to use them you can throw them like one.
Combat:
When you deploy them they will take from you an allotment of ammo for them to use.
Indeed, they consume ammo as they fire, they don’t have unlimited ammunition.
They will, of course, attack on sight any aggressor to the player, hopefully dealing with them swiftly.
When you have a turret deployed you can run up to it and «Activate» it, opening a menu.
More on Repairs:
When a turret is damaged enough, it will enter a broken state. To have it continue fighting, or to put it back in your inventory, it must be repaired. Simply activate it (the selection option will be missing, but it can still be used) and select repair. It will take several seconds, but eventually the turret will begin operating again. You can also repair turrets before they are broken to quickly recover their health. All repairs are now free.
Ammunition Allotments:
As mentioned before, there are 18 different turrets, each needing a type of ammo and have a different allotment of ammunition they can take when deployed. The allotment of ammunition is the maximum you can load into it in a single action, not the maximum it can hold. This includes deploying it and reloading it. If you want to fill it with as much ammo as you have, you have to keep reloading it, even in the middle of combat.
-Types of Turrets-
Here are details on the different turrets:
-Further Reading-
The Deployable Turrets mod was originally an addon to my other mod, the Grenade Expansion Pack. After it showed a very positive reception, I wanted to make it its own mod so that it may get more exposure as its own thing, instead of just being a set of grenades. I didn’t really have a good enough excuse till a user named Wenderer helped me script the retrieval code for my mod Camping Supplies, which opened my eyes on how to do something similar with Deployable Turrets. Really, I haven’t touched scripting much before this, mostly because I had thought it was an extreme chore for advanced modders, but once I discovered it was easier than I thought, I asked Wenderer if I could use his script as a base for an upgrade to my turrets. He agreed luckily, so here we are! I will say, it’s changed quite a bit since then, but I still want to give him credit for helping me. Without him most of the features in this mod wouldn’t have happened, so thanks Wenderer!
Featured on Tyrannicon’s FALLOUT 4 MODS starting at 3:05.
Featured on JR Mods’s 5 Mods Worth Downloading at 2:13
Featured on theDeluxeSam’s Fallout 4 Mods at 5:07
Featured on AlChestBreach’s Fallout 4 Mods at 2:54
For making it this far, I’ll tell you of a secret. With a special holotape, hidden in a cave under the Red Rocket Station outside Sanctuary, you can disable ammo consumption on all turrets! It’s a secret to everybody!
Thank you everyone for looking at this mod!
I hope you try it and enjoy it!