pet trainer simulator скрипт
Thread: Custom Pet Trainer Script
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[Release] Custom Pet Trainer Script
Afternoon everyone,
Thought I would release my first customized script I have made. This is a customer pet trainer script which will teach every pet skill available while checking to make sure the player meets level and money requirements. While this script was completely coded by myself I used such scripts as Warpnpc and MorphNPC as guides to help teach myself (So if the creator of these reads this, thank you so much) This was compiled and works with Ascent v3449 so please let me know if you have any problems with it.
Download File
Pet trainer (compiled for v3449)
Pet trainer ( compiled for ascent v3905 & works with latest trunk)
Screenshots of menus
*First screenshot shows pet food as an option which i removed for time being.
* Hope this Pet trainer helps. If you find it useful please feel free to use if credit is given
** Source available upon request.
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FIRST
nice +repz looks promesing
Thank Zerglord, just hope people can find a use for it.
Could you post the source? My database is already using this ID, and I would love to implement your trainer.
Has to be a C++ one since the npc has menus
This is great. I have been looking for something like this. +Rep
SQl error
INSERT INTO creature_names
(`entry`, `name`, `subname`, `info_str`, `Flags1`, `type`, `family`, `rank`, `unk4`, `spelldataid`, `male_displayid`, `female_displayid`, `male_displayid2`, `female_displayid2`, `unknown_float1`, `unknown_float2`, `civilian`, `leader`)
VALUES
(60000, ‘Animal Magnetism’, ‘Custom Pet Trainer’, », 1, 0, 0, 0, 0, 0, 12749, 0, 0, 0, 12, 1, 1, );
I get an error here that says «Error Code : 1064
You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near ‘)’ at line 4
(0 ms taken)»
INSERT INTO creature_proto
(`entry`, `minlevel`, `maxlevel`, `faction`, `minhealth`, `maxhealth`, `mana`, `scale`, `npcflags`, `attacktime`, `attacktype`, `mindamage`, `maxdamage`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `mountdisplayid`, `equipmodel1`, `equipinfo1`, `equipslot1`, `equipmodel2`, `equipinfo2`, `equipslot2`, `equipmodel3`, `equipinfo3`, `equipslot3`, `respawntime`, `armor`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `combat_reach`, `bounding_radius`, `auras`, `boss`, `money`, `invisibility_type`, `death_state`, `walk_speed`, `run_speed`, `fly_speed`, `extra_a9_flags`)
VALUES
(60000, 70, 70, 35, 10000, 10000, 10000, 1, 1, 100, 11, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 5, 5, 5, 5, 5, 5, 5, 1, 1, 0, ‘0’, 0, 0, 0, 3, 8, 14, 0, 0);
This works just fine
any ideas why and how to fix?
Nice job by the way!
Thank you for all the support and kind words,
It means a lot and glad there is a need for it.
wareagle920
It is coded in C++
Beltic
the npc is coded as 60000. It is a fairly large script base coding all the case structures so i’m not sure if i can or how easily it would show. But I would be happy to compile up a custom one for you with whatever npc id you would like.
roguesownu
try this insert statement, this should work.