читы легенда о царице опале

Легенда о Царице Опале 2 / LEGEND OF QUEEN OPALA 2

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Anivisual Jam #3:

Опала 2 Вопрос/Ответ,для русской версии сайта PL
В:Как победить главного героя,когда его подчиняет Император?
О:Стрелками влево/вправо выбираешь амулет и бьешь его,ГГ бить не надо он бессмертен

В:Что дают развития отношений со спутниками?
О:За хорошие отношения со спутницами, присылают на почту странички журнала «Daily fap» с этими спутницами

В:С какими спутниками есть сцены секса?
О:Только с королевской семьей(Опала,Осира,Фара),также есть одна с Миланой в самом начале игры

В:В Шаабере есть коза, над которой весит знак квеста, это прикол или с ней реально можно поговорить?
О:Чтобы говорить с животными нужен предмет Лента Речи,ее можно выиграть у одного из ученых в городе Тотвиль

В:Где найти капитана на корабль?
О:Капитан сидит в таверне Тель Равиды,он появляется после прохождения Храма Солнца

В:А как попасть в Храм Солнца,от меня требуют пропуск,а к королеве не пускают?
О:Чтобы попасть в Храм Солнца,необходимо пройти предыдущую часть сюжетной линейки, после горы страхокоготь необходимо пройти крепость Черного орла(справа от деревни Рокгерд)

В:В храме солнца есть комната с фонтаном в центре,дверь не открывается,как пройти дальше?
О:В комнате надо наступить на 4 плиты,они расположены по кругу(по внутреннему кольцу)

В:Где найти отмычку?
О:В игре есть 2 отмычки(1-отмычка новичка лежит в Деревне Рокгерд,2- Отмычка Эксперта,лежит в Конюшне в Фивах)

В:А когда в фивы можно будет отправиться?
О:После 1-го убийства Императора Басторала

В:Куда надо после победы над главарём банды орла?
О:Необходимо пойти в таверну города Солхейм

В:Где искать замок басторала?
О:Замок расположен по дороге к югу от гильдии героев

В:Где Акведук?
О:Акведук на западе от леса ветров(там,где впервые похищают Опалу)

В:В замке ристид получил нужную сферу,а куда дальше?
О:Необходимо вернуться назад в Имперскую Столицу

В:Зачем нужны песочные часы,которые выигрываешь у одного из ученых?
О:Когда беременеет Опара/Фара/Осира от ГГ, необходимо использовать часы,чтобы получить конец беременности

В:Невозможно найти файл Audio/BGM/015-Theme04,что делать?
О:Необходиом установить РПГ мейкер ХР

В:А как сохраняться в любом месте?
О:В городе Замок Ристид,есть ученый,у него надо выиграть в лотерею

В:А как включить полный экран для игры?
О:alt+enter

В:Как дарить подарки?
О:подарки дарятся:
1)когда ГГ заходит в таверну и видит,что какой-либо компаньонки нет в ней,затем отыскиваешь в городе эту компаньонку и после диалога появляется возможность сделать подарок
2)на личном корабле во время плавания
3)во дворце в фивах

В:А от выбора внешности героя зависит его предыстория?
О:нет не зависит

В:Это глюк или так и должно быть? На меня не нападают враги. Просто бродят рядом и все. Все враги. Будь то монстры или бандиты.
О:Да это норма

В:Где купить корабль?
О:После получения информации об Осире в Гильдии Героев,можно будет купить корабль в Тель Равиде

В:Как пройти квест Сутенер Монтстров?
О:Nerianah: Azure Falls, far west, cross the bridge over the waterfall then into the cavern.
Mother Nature: Breeze Woods, from the save stone head east and then north, she is standing to the North of the small lake.
Aero Mistress: Far east end of Neverless Canyon.
Seductress: Echo Forest, in the south-western end of the forest (swamp section).
Ice Demoness: 2nd cave in Cliffside Valley (Minotaur place).
Fire Demoness: Inside the actual temple in Temple of the Sun, just follow the path onward until you find her. (источникhttp://loqo.wikispaces.com/LOQO+2+Quests)

В:Где расположен Бесконечный Каньон(Neverless Canyon)?
О:По дороге от руин грейвстоун(серого камня),примечательный ориентир, в этой локации расположен дом челоконя Гейба

В:Как взламывать с помощью SGEdit?
О:
1)делаешь в игре сейв
2)открываешь этот сейв в проге
3)добавляешь/удаляешь предметы,скилы,деньги, статы и т.д.
4)сохраняешь сейв в проге
5)запускаешь игру, загружаешь сейв

В:Как взломать с помощью других программ?
О:Необходимо использовать формулу 2*х+1 (т.е. если у нас 100 З,то пишем 201)

В:А где можно посмотреть полную карту игры?
О:https://loqo.wikispaces.com/file/view/World%203%20Final.jpg

В:У кристаллов отсутствует функция телепорта!Что делать?
О:Необходимо найт итем в руинах грейвстоун

В:Почему когда во время тренировки в борделе одна из девушек устает, после сна не сбрасывается показатель усталости?
О:чтобы сбросить усталость,надо идти в кровать и выбрать 3 вариант(не отмену),если его нету надо сделать квест Сутенер Монстров

В:На ком можно женится в этой игре?
О:Женится можно на Опале,Осире и Фаре(причем можно не выбирать одну,а женится на всех)

В:Я хочу получить плохую концовку,а Фары/Опалы/Осиры нет на месте,что делать?
О:Это баг из-за женитьбы,после женитьбы они переезжают в особняк ГГ и получить плохую концовку нельзя.

В:Помогите пожалуйста, сражение в замке с Басторалом, после битвы с ГГ, Басторал исчез и не пойму где его теперь искать?
О:Необходимо сесть на его трон

В:Где найти Храм Луны в задании которое даёт Герцогиня?
О:В локации Лес Эха(echo forest) на одном из перекрестков необходимо свернуть на север,после выхода на карту мира,мы попадаем в Храм Луны

В:где детей искать в квесте прятки?
О:http://loqo.wikispaces.com/LOQO+2+Quests
Оригинальное название квеста Hide and Seek

В:Оставил Герцогиню с зомби, она решила отомстить, где теперь её искать?
О:у себя в самом первом доме

В:кто-нибудь может объяснить чем отличаются new game+ от new game ultra?
О:в нью гейм ультра можно добыть все редкие карты и иллюстрации,вроде все

В:в квесте средство стыда где топор искать?
О:Tool of Shame:
Go to the Strange Shop in Thebes (where you buy Heavy Balls in the first game). If you buy the property, a second man will appear asking you to find his lost axe. It’s located beneath the palace. Go to the dungeons (where you entered on your way to fight Seth), and take the stairs down to the corridor lined in jagged rocks. You’ll end up in the room where the Ritual of the Gods is held. Return it to hear his confession and get the reward: Portrait of Melody.
(источник https://loqo.wikispaces.com/LOQO+2+Quests)

В:как решить проблему с зависанием после титров когда прошел игру музыка есть а картинка зависла пишет
ignoring bad adaptive filter type
CNxFILE Object: MemoryFile
О:эта ошибка рус перевода одной из старых версий на PL,попробуйте перекачать игру,если не поможет,то
1) качаем распаковщик http://pornolab.net/forum/viewtopic.php?t=1940761
2)распаковываем файл Game.rgssad
3)кидаем распакованное в папку с игрой
4)удаляем или перемещаем файл Game.rgssad в другую папку
5)http://fastpic.ru/view/58/2015/1016/668a06215e659bf. b23d27b.png.html сохраняем картинку под именем 493-Credits06.png
6)кидаем скаченную картинку в папку Graphics\Pictures с заменой
7)запускаем игру и радуемся

В:где водную жабу найти?
О:обычная зеленая жаба,вроде обитает в лесах возле воды

В:В игре нет музыки. Звуки есть, а музыки нет. Кто-нибудь сталкивался с таким?
О:жмешь f1 и стаишь галочку напротив «play bgm and me» и «play bgs and se»

В:Как открыть дверь с 5 рычагами в Храме Солнца?
О:просто нажать в определенном порядке рычаги,Порядок такой два нижних начиная с левого,два крайних тоже с левого и центральный

В:а как в храме луны нужно рычаги использовать что бы дверь открыть?
О:To solve the puzzle inside the temple, all switches (left and right sides) must be pulled to the right. (источник http://loqo.wikispaces.com/LOQO+2+Quests)

В:Народ а где находится локация Void of Illusions?
О:открываешь все телепорт кристаллы,идешь в локации с кристаллами наверх, оттуда попадешь в Ancient heavens, а там вот ссылка на страничаку вики

В:Где найти опалу после того как ее похитили?
О:Необходимо идти дальше по сюжетке,но если очень интересно,то встретим ее в логове Нобунаги

В:я всё ни как не могу найти по квесту, кузнеца на северном континенте золото для статуй,копаю руду,а квест не засчитывается,что делать?
О:После раскопки золотой руды,необходимо взаимодействовать с раскопанной рудой во второй раз

В:я играл в другую версию опалы(англ/не полный перевод),могу ли я перенести сейвы в другую версию перевода?
О:да можно,все будет работать

Источник

Краткий обзор эротических flash-игр

В это посте я собрал список эротических игр, которые мне нравятся и за которыми слежу. В основном в подборке представлены flash-игры, но есть и исключения. Порядок игр не имеет значения. Начнем.

Серия «Легенда о царице Опале»

Серия «Sakyubasu no Tatakai»

Состоит из двух эпизодов, объединенных сюжетом. Повествует о изгнанной отцом-демоном дочери, которая отвоевывает себе королевство.

Серия «Legend of Krystal»

Серия зародилась из недоделанного огрызка про потерпевшую крушение лисицу на планете ящеров. Прототип до сих пор находится в подвешенном состоянии и вряд ли будет реанимирован. Зато идея оказалась настолько многообещающей, что породила волну клонов. Игры создавались на разных движках и разными авторами. Существует даже одноименный форум, где теперь создают и обсуждают множество других flash и не очень проектов.

К сожалению, доведенных до конца версий этой игры можно пересчитать по пальцам.

А еще в них присутствует утомительный гринд. И автор наконец-то понял, как доить озабоченную аудиторию, и его игры становятся все затянутей.

Да, опять исключения, его игры на движке RenPy.

Симулятор борделя, в наличии сюжет, драки и менеджмент. Бордель находится в городе, улицы которого также можно посещать своим персонажем.

Очень многообещающая игра, основные черты которой уже реализованы, и есть огромное поле для потенциального развития. С удовольствием за ней слежу и желаю всяческих благ, но.

Игра ужасно забагована. В ней менялась команда разработчиков, и новые люди читают новый код. Прослеживается отток донаторов, так что остается надежда лишь на энтузиазм новой команды.

Серия состоит из двух эпизодов и повествует о нелегком ремесле воспитателя рабынь. До следующей игры ей далеко, но проект завершенный и интересный.

Первый эпизод расскажет нам о Темном Лорде, повелителе армий Тьмы, которому придется истязать знатных красавиц. Второй эпизод перенесет нас на другую планету, где уже доступны межпланетные полеты, а общество более капиталистично.

Из минусов наличие гринда.

Довольно старая и известная игра от известного автора. Представляет собой жизнь и приключения воспитателя рабынь. Антураж мира, в котором мы будем осуществлять свою деятельность, так сказать, очень мрачен и жесток. Есть драки, немного сюжета и карьерная лестница. Игра щедра на изображения и оформление окружения.

В игре присутствует жестокость на грани между возбуждением и отвращением, так что беременным престарелым детям не рекомендуется.

Из минусов полностью статичные картинки и геймплейная «песочница».

Исключение на движке RenPy.

Legend of Twin Orbs

Из минусов рисовка в пэйнте и критическая слоупочность автора.

В этот раз мы будем достигать карьерных высот в фирме, которая торгует насосами. «Шутка про «насос сосет» в офисе запрещена!» Отличный сюжет, много интересных геймплейных моментов, служебные романы, интриги. Игра активно растет и развивается, и как раз они поменяли художника и перерисовывают сцены из хорошей рисовки в рисовку получше.

Увы, для продвижения по сюжету приходится гриндить.

Кто любвеобильнее всех? Конечно же демоны! А кто самый любвеобильный из демонов? Конечно же суккубы! Итак, каким же вырастет демонёнок, если растить его будет суккуб?

Игра дала отличный старт, в ней заложены огромные пространства для роста. Присутствует сюжет, РПГ элементы, тактические бои командой, вылазки на смертную землю, круги ада и т.д. Хорошая рисовка, и геймплей интересный.

Разработчики недавно отказались от flash в пользу unity (исключение), что внесло в игру новую порцию багов и тормозов. Сюжетный прогресс запарывается на раз.

Еще один симулятор борделя, с подобным геймплеем. Совершенно другая рисовка и антураж. Находится в активной разработке, есть куда расти. Сюжет, менеджмент, драки присутствуют, как и РПГ элементы. Довольно многообещающая игра.

В наличии горстка багов и гриндовая система раскачки.

Elana Chapmion of Lust

Игра нам расскажет о том, что даже в самом пуританском королевстве работают законы Ньютона, а именно то, что действие рождает противодействие. Глубоко в лесу Дух Страсти темной ночью.

Из минусов гринд и статичные картинки, но они исправляются.

Вот так вот выглядит мой топ эротических игр. Этим постом я попытался замаскировать одну простую просьбу:

P.S. Мой рейтинг слишком мал, чтобы расти в клубничке, так что, @NochnajaSkazka, все плюсы я посвящаю тебе.

Найдены дубликаты

Очень жаль, конечно, что старый охотник не рисует и не нанимает художников.

Ну ладно. Поиграю, уговорил.

читы легенда о царице опале. 1536688951132985921. читы легенда о царице опале фото. читы легенда о царице опале-1536688951132985921. картинка читы легенда о царице опале. картинка 1536688951132985921. Опала 2 Вопрос/Ответ,для русской версии сайта PL В:Как победить главного героя,когда его подчиняет Император? О:Стрелками влево/вправо выбираешь амулет и бьешь его,ГГ бить не надо он бессмертен

Источник

Legend of queen opala walkthrough

crouler

Demon Girl Master

Important!
If you want me to add something to the walkthrough, PM me, and I’ll add it if it’s any good. (I won’t add messages about how great you are in bed. ) This walkhrough is still in the making, and everyone can help by contributing to it. You part will ofcourse have credits.

I’m gonna update it whenever I can. If someone finds something missing, post it below, and I’ll add it. If anythings wrong tell me. I got 3 different parts. The first one is mine the rest has the name above. Hope you like it

Bandit fortress 2 room with enemies, chest right to the right of southern entrance

In the royal palace in egypt go to the first room on the left. You should arrive in the kitchen. A box will be there at the buttom with Hen’Tai. he will drop Illustration 09.

Entering the main bandit fotress you’ll encounter a fat guy claiming to be the bandit leader. Once defeating his goons, head left, and at the end, go down. there will be a chest containing a moonstone.

Broken piece
Entering the main bandit fotress you’ll encounter a fat guy claiming to be the bandit leader. Once defeating his goons, go ahead, and there’ll be chests to the left and right (2 to the right, 1 to the left). the upper one on the right contains the piece

Teleport to greece, here you’l be in a cave. The path to the left will lead up to a chest, containing a sunstone in +.

Go to the beach through the egyptian prison. Follow the beach north to the next area, where you’ll find a chest containing the sunstone, in +.

once you’ve exit the first cave north of the city, you go down to the next plane. there you go to the northwestern corner. across a bridge there will be a cave with 2 chests, one containing the sunstone in +.

Garymfoak (thanks! lol)

Tablets of History:
(1) chest in house above blonde girl in main square, capital of egypt.
(2) chest south of camel toe tavern.
(3) chest in ante-room before ballroom in royal palace.
(4) chest in NE corner of large area north-north of capital city exit (signpost area).
(5) chest SE corner of rope bridge area, right after cave portal in greece.
(6) chest on second floor of barracks in greece (village of athrosa)
(7) chest in SE corner of large grassy area one screen west of the exit from the cave found north of athrosa village.
(8) chest in first room inside the ruins where you fight sir edward
(9) chest in cave that leads to mount falcon. near exit.
(10) chest inside first house at mount falcon. first room in the basement.
(11) chest in second area of ruins of the past. above ruins with the second basesment.
(12) chest west of the small storage room outside the gatehouse to the tower of hades.
(13) chest on west side of building, after rope bridge, top of tower of hades.
(14) chest in the SE corner of an area in osira’s lair. south of the exit (where you find the smart, peaceful goblin).
(15) chest in pharoah’s tomb.
(16) chest in store on festival island.
(17) chest on arena balcony (west side), festival island.
(18) chest in fortune teller’s home, main square, capital of egypt.
(19) chest at the bottom of hell dune, in lava cavern.
(20) chest outside the bandit fortress.
(21) chest in wintero in the area furthest southwest, below a raised area with a cave.
(22) chest in wintero. southeast of the legendary krona and down some narrow stairs.
(23) chest in ice caves beneath the cabin and cemetery in wintero, second area.
(24) chest in the lower level of the castle on monster cove.
(25) chest on dead rock. leave ship and follow path all the way around back to the SW.

Moonstones:
(1) in chest in crystal ritual chamber beneath the dungeons.
(2) in chest at the end of the cave that leads to mount falcon.
(3) in a chest in the bandit cave (mount falcon), on a small island.
(4) in a chest right before the bridge leading across to the tower of hades.
(5) in chest right before stairs down in the pharoah’s tomb (to the final fight with osira).
(6) in chest at entrance to treasure chest game, festival island
(7) in a chest in the hell dune large cave. from the cave entrance blocked by a rock, south of outpost.
(8) in a chest in the bandit fortress. after the dialogue with rughart. west wing.
(9) in a chest in wintero, two screens east of the village hidden in the NW part.
(10) in a chest in wintero, in a cave one screen east of the legendary krona.
(11) in a chest in the ice caves beneath the cabin and cemetery in wintero.
(12) in a chest in the cave on monster cove.
(13) in a chest near the portal door at dead rock.
(14) in a chest near along the cliffs south and east of the beach (one screen east of the fork).

snow bunnies:
(1) outside, to the right of the wintero tavern.
(2) two screens west of wintero village, running back and forth north of the path.
(3) below the area the party first arrived in wintero.
(4) one screen east of the legendary krona. running north to south along the eastern border.
(5) chilling out in the cemtery behind the cabin.

clawixp
The 4 gatekeepers:

There is one at the top of the Tower of Hades.
There is one at the church in the Ruins of the Past
There is one in the cave where you teleport from Egypt to Greece (Southwest of the Greek Village)
There is one in the cave that is at the first intersection when coming from the greek village towards the Tower of Hades.

4. Evil Side B (‘Evil Queen of Egypt’)- You took Osira side and betrayed her taking at least 1 of the powers of the Guardians in the Crystals. after you defeated the resurrected Pharaoh you choosed any of the 2 options (excuses) listed.

Bananamartyr
Warning: Skill spoilers
(I’ll update some of these skill trees as soon as I can be arsed to look at my own savegames xD,: Crouler)

He uses Spears for his weapons and wears heavy armor like the adventurer. He starts at level 10 for around 3000 gold if memory serves me right.

She uses Axes as her weapon and wears heavy armor like the adventurer. She starts at level 10 for around 2800 gold.

Most easily obtainable follower. He wears plate armor and uses crossbows for weapons. You get him at level 3 for 1000 gold.

Still pretty easy to get. He uses wands and wears light armor like magic hats and robes. He comes at level 8, I believe, for 2000 gold(?)

Guides/ Help for newcomers

Good Path’s well-synergy teams/parties:

Hero
Gath’D
Phalen
Tirah

Hero
Dargon
Murdock
Sephira

Источник

Legend of Queen Opala

Tuesday, October 12, 2021

Don’t forget to insert weekly comment here. Seriously, don’t forget.

The statistics menu is done and a new cutscene progressing the story has been added.
The next one will probably take some time though, as it’ll directly or indirectly shape which direction the rest of the game will take from that point on.
Yes, it is the long awaited audience with Queen Celestia and King Azastral!

I’m also going to drop another beta later this month since I feel it has enough bug fixes and extra content to warrant a release, although it’s far too early to tell if the audience will make it in time.

But that has to be it for today, so I’ll see you again next week!

Tuesday, October 5, 2021

Spoopy October has arrived, bowoo

A few smaller bugs have been squashed this week, but most noticeable is probably the one related to being downed as some people had issues with having the state cured.
While I couldn’t see what exactly caused this in the coding, I decided to rewrite the entire script in a different take instead that’ll hopefully have the problem solved.

Besides tracking down glitches, I’m still in the process of adding the statistics menu.
I’ve also added Stella to Strippin’ o’ Die, along with including Opala, Ra’Tiki and Stella to the photoshoot mechanic and updated the game with some more International Edition illustrations.

That’ll be it for today, so head back here next Tuesday for another update!

Tuesday, September 28, 2021

Guess what, it’s been a whole week since last Tuesday! MADNESS.

This probably won’t be a too entertaining update as most of this past week was spent on prepping up the latest beta for release over the weekend. and released it was!
I worried expeditions would’ve had a bunch of bugs I missed, although so far it seems like the only accounted issue is with the countdown timer being delayed when moving between maps.
It’ll be fixed for the next beta so it won’t be an issue, along with some additional balancing.

Other than that, I’ve been working on adjusting menus with character interractions.
Renaming some things and also including a statistics list so you can check how many times you’ve won against each individual person in Strippin’ o’ Die, along with seeing how often you’ve snu-snu’ed them in the tent or your private chambers.

So that’ll have to be all for now, I’ll see you guys again next week!

Tuesday, September 21, 2021

I have good news and some more good news, but I’ll start with the good news!

I believe the expedition mechanic has reached a point where I finally got everything figured out.
And while it doesn’t look or seem that impressive at first glance, I’m pretty sure it’s the most complex mechanic I’ve done so far with all the different calculations running in the background.
One of the things that was holding it back was deciding how to deal with the different scouting spots you can send your troops to gather material from, something I wasn’t sure how to balance or restrict until I found the best solution was to make it an infinite resource where each location has its own set of various material that is randomly rolled each time.
This way I can also re-shuffle the loot pool later or add in new rewards without having to take into consideration if the place has already been explored before or not.

I also solved how to let the players manually check exactly how many minutes are left before an expedition is over to let you send out the troops out again, along with claiming any reward.
So it looks like the next beta will be out this upcoming weekend, y’all!

Thus, I’m out for today and back again next week!

Tuesday, September 14, 2021

Seven days. and we’re still all here!

Most of this week has slowly but steadily been spent on the expedition mechanic.
I’ve also updated some CG Scenes with the previously missing International Edition version, along with adding a clocktower to Castle Warrengard where Paellicia will be moved to.

I’m certain there was more, although I can’t for the life of me remember what at this moment.
So unfortunately that means it’s going to be a short Tuesday update this time. Dx
However, the expedition mechanic should hopefully be done by next week!

I’ll be back again next Tuesday as always!

Tuesday, September 7, 2021

Better take a look at that calendar, it’s freakin’ Tuesday!

It took a couple of scrapped cutscenes in multiple locations to get the tone right, but I’m finally satisfied and thus Instructor Stella has now been formally introduced in the game!
She and Behelda the Blacksmith becomes available for recruitment at the same time and will both be mentioned by Black Dame once you’ve escaped Blackgard Stronghold, the difference is Behelda will already be in Castle Warrengard setting up shop while Stella is someone you need to personally meet up with first at Whitehaven.
Recruiting a person will list what unlocks, so that has also been retroactively added to Behelda.
(Although, she is pretty self-explanatory for those who already have her)

I also did some minor adjustments, such as letting the Castle Warrengard workers give you a bit more specified description on what they’ll do and what you’ll unlock, before you commit.
My next step will be focusing on getting the expedition mechanic done within this month, and once I do, I’ll immediately release another beta.

Have a good one, and see you in the next update!

Tuesday, August 31, 2021

Surprise, it’s Tuesday again!

The beta was released over last weekend as scheduled, but sadly I had to scale back and remove the main feature that would’ve been the expedition mechanic due to some last-minute changes.
This will most likely mean yet another beta will be out next month, with that added back in.
The reason I had to make it inaccessable by normal means is that some things would’ve been hard to implement later if the content has already been interracted with, so I had to make that call.
But again, it’ll be included within a September window that’ll also fix some Naz’Raala related bugs.

Other than that, this week hasn’t been spent on much else than prepping for that beta and then fixing some issues that was reported after release, which makes for a less than exciting update.

Although, there is always a next week!

Tuesday, August 24, 2021

Heck yeah, you better believe it’s Tuesday!

With the end of the month looming over the horizon, this week has mostly been spent on tweaking things for the upcoming beta that’ll most likely be hitting over the weekend.
Currently the Quick-Menu has been applied to every corner of Castle Warrengard, but I’m uncertain if I should expand it to the rest of the game just yet or keep it to the citadel for this beta in order to ensure I get some feedback first with less hassle to make any potential changes.
I mentioned before that applying this would allow for sprinting indoors, and on the flip-side, it’d also let you access all the menus (Art Gallery, Encyclopedia etc.) at outdoor locations.
Although, enemies won’t politely wait for you to finish polishing ye ol’ broomstick, so expect to be ambushed the moment you exit the menus if you’re in a hostile area.

And while Instructor Stella can’t be recruited properly, she’ll still be available anyway so players can try out the new party training and expedition mechanics, since she will be required for those.
Naz’Raala as a party member and Lady Farah added to the tent mechanic will also be in it!

That’ll be all for today, though! See you again next week!

Tuesday, August 17, 2021

It’s that faithful day of the week again!

After trying a few different versions, I decided the best layout for the Quick-Menu was to make it simple and straightforward to fit the namesake and functionality. (Preview down below!)
I think this is also the best possible solution to show expedition progress as it’s just one button press away, with the extra pop-up only displayed in the Quick-Menu while an expedition is active.
The only downside I could find is that the button press is considered a priority command by the game, so if you were to press it during a dialogue, interraction, etc, it would be queued up to instantly trigger once the previous event finished.

Under normal circumstances, this shouldn’t be a problem, but it could have some negative effects if you tried triggering the Quick-Menu during cutscenes since they are more complex, so the solution to that would simply be to manually disable priority commands during cutscenes.
While easy to do, it’ll be a bit time consuming since I have to edit every cutscene in the game.

Even if I had scrapped the Quick-Menu idea, I’d still have to edit the cutscenes, because toggling sprinting ON/OFF is another priority command which has to be corrected as well.
Doing that will also give me a good excuse to include the sprinting option to all indoor locations.
I intend to assign the Quick-Menu to the A button, and have sprinting moved to Z/Shift instead.
I’m not a PC gamer, but I think Shift for sprinting is better and somewhat common?

Anyhoo, that’s a lot of talking for barely any substance!

читы легенда о царице опале. Quick Menu. читы легенда о царице опале фото. читы легенда о царице опале-Quick Menu. картинка читы легенда о царице опале. картинка Quick Menu. Опала 2 Вопрос/Ответ,для русской версии сайта PL В:Как победить главного героя,когда его подчиняет Император? О:Стрелками влево/вправо выбираешь амулет и бьешь его,ГГ бить не надо он бессмертен

Tuesday, August 10, 2021

What the heck, Tuesday again already.

At least I got some work done this week so all those days weren’t for nothing, ho ho!
The in-game results of expeditions has been finished, these are things like your troops showing up in locations currently being explored during the cooling timer and your soldiers replacing the Beldorian Forces at checkpoints you’ve taken over.
So, yes, this means the Imperial Manor can now be visited again once you liberate Grand Bridge.

Another thing I’ve been working on is some kind of way to let the player know when an expedition is active/over without it being intrusive or in the way.
Initially this was done as a pop-up icon during dialogues, which I scrapped since it’d be annoying having to talk or interract with someone, just to see if the latest expedition is done or not.
Next, I tried assigning a worldmap to a button, with the current status showing up there.
This was good, but. if I could do that, why not take it one step further by making this button press a kind of «Quick-Menu» instead where you can access the most useful inventory items directly, such as the Art Gallery, Encyclopedia, Journal and the World Map?
And this is where I am now, I’m experimenting with the Quick-Menu to ensure it works properly without colliding with other events or glitch something unforseen before it’s approved.

Thus, that’s all for today! See you again next Tuesday!

Tuesday, August 3, 2021

Time for another Tuesday round-up!

Right off the bat, I should disclose I took a few days off last week. «vacation», if you will!
But I’m already back at work and what I’ve done so far is more tinkering with the expedition mechanic and adding beastman variations for one of the art styles in Gabrielle’s CG Scene.

There is still a lot more to be done with the expeditions as it has a lot of things running in the background, taking story progression into account, expeditions in progress reflected in the world, etc, but I aim to have the majority of it done by the time the next beta is released, which should be toward the end of this month.

I’m afraid that has to be it for today, so let’s look ahead to next week instead!

Tuesday, July 27, 2021

читы легенда о царице опале. Stella2. читы легенда о царице опале фото. читы легенда о царице опале-Stella2. картинка читы легенда о царице опале. картинка Stella2. Опала 2 Вопрос/Ответ,для русской версии сайта PL В:Как победить главного героя,когда его подчиняет Император? О:Стрелками влево/вправо выбираешь амулет и бьешь его,ГГ бить не надо он бессмертен

Here we are with the next emoticon.
This time the default expression for Instructor Stella, a recruitable ally who’ll spearhead your troops during the expedition mini-game and also offer her services as an instructor to help your party members level up, in case they’ve fallen behind.

It’s been a pretty Stella focused week too with a couple of small cutscenes in process, and your first/initial dialogue with Beatrix altered to mention your mentor during Crusader training.

I’ve also been making a bit more progression with the expeditions, and I think that’s about everything I have to report for this week.

Tune in next Tuesday for more as always, though!

Tuesday, July 20, 2021

Tuesday, don’tcha know!?

I figured out a good use for the old, previously unused stables in the courtyard.
A gymnasium/dojo that’ll give Stella a second purpose where you can pay her to train your party members to gain experience and be boosted to the same level as the main character, but the higher the gap, the more expensive it’ll be. (Currently a range between 5,000-30,000)

It went through a couple of iterations before I could find one that worked and I felt satisfied with, so while it’s fully implemented now, it took up the vast majority of this week to get right.

And that’s just about it for today, I fear! But another update is coming next week as always!

Tuesday, July 13, 2021

читы легенда о царице опале. Stella. читы легенда о царице опале фото. читы легенда о царице опале-Stella. картинка читы легенда о царице опале. картинка Stella. Опала 2 Вопрос/Ответ,для русской версии сайта PL В:Как победить главного героя,когда его подчиняет Император? О:Стрелками влево/вправо выбираешь амулет и бьешь его,ГГ бить не надо он бессмертен

This ‘effing heatwave can go away any day now, am I right!?

While I originally really wanted Lady Farah to be in focus for the expedition mechanic since she has the diplomatic skills required to enlist new recruits and make your army grow, I quickly realized she was a poor fit for leading soldiers into battle during the liberations.
Lady Farah and Queen Opala depended on Supreme Commander Seth to oversee the Egyptian Army for a reason, you know?
I’d also be a pretty big oversight on Devon’s part to willingly put her in harms way, and while Beatrix surely would’ve been a good fit as well, having a character be apart of the expedition mechanic also mean they’ll be absent from Castle Warrengard and/or your party during those sequences.

So to work around it all, Stella is being introduced.
She’ll be the cruel, uncompromissing instructor who’ll spearhead your operations and whip your recruits into real soldiers, as she was once with the Beldorian Forces and the teacher who trained the Crusaders.

She might look like Quistis from Final Fantasy VIII, but if anyone was the inspiration of her design, I’d say Meiko from Prison School.

And just like that, another week is ahead of us!

Tuesday, July 6, 2021

Y’all know the drill!

In a way, this week has also been spent on the expedition mechanic.
Although in a different way as I’ve expanded Castle Warrengard with two more things to build, a larger stable and a forward camp, both located outside the citadel on each side of the main road.
The stables will allow you to recruit Sunny-Sue Ellen to come living and running the show for you, and the forward camp will give your army a place to stay while also letting you send out expeditions without the need to visit your chambers or having it built/upgraded in the first place.
If you already have your private quarters done and ignore to build the forward camp, you can still send out expeditions, but you won’t be able to boost your army with additional troops, making liberations harder to pull off.

The old stable in the courtyard will be repurposed to something else, and whatever I turn it into, you won’t have to build/upgrade it again if you’ve already done so.

That’s about it for now! See you guys again next Tuesday!

Tuesday, June 29, 2021

Time to nail down one more of these!

This is another week almost entirely spent on the expedition mechanic.
The majority probably being on making the fog of war adapting to every outcome, as each point liberated dissolve a portion of the fog and reveals additional locations to explore/liberate.
It came down to 27 variations in total.

I’ve also added some illustrations for scenes and mini-games previously missing other art styles, along with updating the displayed text for when gaining/losing relationship and the hero/renegade points during conversations so it’s displayed in the same font as the dialogue.

But that’s all for this week, so onward to the next Tuesday!

Tuesday, June 22, 2021

Let’s get this show on the road, shall we?

I’ve spent pretty much this entire week working on the mechanic I mentioned in the last update.
It’s panning out better than expected with lots of opportunities presenting themselves as I progress, it’ll essentially be a strategy mini-game where you move your troops across a tiny version of the Beldorian Empire worldmap and claim military checkpoints to remove a fog of war and unlock more areas where you can boost your army and send them on expeditions to bring back stuff.
Claiming checkpoints also effects the main game, like I said last week with how liberating the Imperial Manor will give you back access to the location and let you «rescue» Layla the Mare.
I debated with myself who should lead the army in the field for strategy/diplomacy, and it came down to either creating a new character for the purpose, have it be Beatrix, or even Lady Farah.
Taking everything into account, I figured the best choice would probably be Lady Farah.

And that’s about it, see you guys again next Tuesday!

Tuesday, June 15, 2021

Where do I even start this week! Well, since I only did one thing, let’s begin there!

Okay, so I may have lied with the opening line to make a joke as I’ve done more than that.
A frequently requested fan-favorite has been implemented with everything it entails, and that comes in the form of Naz’Raala now being recruitable to join your party with her unique set of skills.
She might not be much of a team-player with her background, but she is certainly more than capable of being the last (wo)man standing against a tough opponent and is quite the heavy hitter.
Just like everyone else in the party, Naz’Raala will also show up in camp after joining, have a helmless outfit unlocked through Strippin’ o’ Die and have her own set of weapons/costumes.

Another thing I’ve been working on is a mechanic where you can send your army to liberate area, but this is still very early in the planning stage so I can’t confirm it’ll actually pan out.
However, it’s something I’ve always intended to do for quite some time, for example, it’d be a way to regain access to the Imperial Manor so you can visit the location again and have Layla the maiden mare moved to Castle Warrengard.

Thus, enjoy your Tuesday and I’ll see you next week!

Tuesday, June 8, 2021

Time to roll out another small update!

While it’s been a slow start and I haven’t gotten as much done as I’d like, there has been progress nevertheless with some new assets created for future content and, probably most importantly, having Lady Farah being added as the next character to be available for the tent mechanic.
Although, only available at Castle Warrengard since she doesn’t appear in camp.

In unrelated news, the next chapter of the «In the Shadow of Anubis» comic by Devil_HS is done and currently pending me writing the dialogues for all the pages, so that shouldn’t be far off!

And with that, I’ll see you guys again next Tuesday!

Tuesday, June 1, 2021

A heavy lightweight update, incoming!

With the newest beta being out this last weekend, I can’t really say much progress has been made since the previous Tuesday besides polishing up for the release and then fixing a few reported bugs afterward. and while I hate making underwhelming weekly summaries, a Tuesday post will always be a Tuesday post!

But the next one should be fairly normal as I’ll be back on track!

Tuesday, May 25, 2021

Time for another one of these!

I would assume the most important announcement people are hoping to hear about today would be whenever the new beta is going to be out, and with that, I’ll be aiming for this Saturday!
The one thing I’m not sure I’ll be able to make in time is implementing one of the three new Scholar Quiz rewards, the specifics of this one hasn’t been announced before, so the impact of that should be minor as I realized when I began working on it that it’ll likely take longer to finish than I thought.

But the Art Gallery is optimized to run faster, the Encyclopedia no longer list useless 0/0 stuff, Windy Canyon and Fellhorn Ruins are slightly expanded, you got the Gabrielle reward scene to look forward to and there is a third Bad End to trigger.
Oh, and I’ve also added a few trading cards so more animations are available for unlocking by completing each character’s individual set.

That’ll have to be all for this week, see you again next Tuesday after the release of the latest beta!

Tuesday, May 18, 2021

Strap yourself in for some exciting news!

Gabrielle’s CG Scene is done, boom! Gabrielle has been added to the tent mechanic, boom!
And with that, is there really anything else I can say to top what I already just mentioned?
Okay, how about this. new beta will be released towards the end of this month, boom!

With those boomers out of the way, I’ve also been working on implementing the new Scholar Quiz rewards I added a couple of weeks back as some of them are larger in scope compared to others.
I’m currently in the process of overhauling the Encyclopedia too, so location statistics are more relevant and only list what you can get in any given area, rather than having the useless 0/0 stuff.
Some locations also underwent minor tweaks, most noticeably Windy Canyon.

Although, I should probably give a heads-up to beastman players.
The Gabrielle CG Scene included does unfortuntely only have one edition/style done, and that’s a human one, which could end up changing between right now and by the time the beta is released.
There is also the new Bad Ending, and that one has all five editions/styles in it.

So with that, I’ll see you guys again next week as always!

Tuesday, May 11, 2021

It’ll be quite a short one this time, yet sweet!

Let me get started right away by saying a little over 2/3 of Gabrielle’s scene was done this week, it’s one of the more engaging ones too with only the scene with Naz’Raala having around the same amount of choices being given to the player.
I also finished a cutscene taking place a bit later in the game, when you arrive at Tseneria Isle, so it may not be in the right sequence but it is one that will be used later on nevertheless.

And. that’s literally it, although hopefully the Gabrielle progress update will make it worthwhile!

Tuesday, May 4, 2021

Tuesday update ÜBERLOAD!!

Yush, I’m taking a moment of self-reflection to pat my own back on a job well done!
While I’m still stuck on Gabrielle’s scene (pressure does that to your nerves and I’m only human), there is a ton of other stuff I’ve managed to accomplish this week, so let’s get right into it!
Locations that previously was locked off due to story-related progression can now be visited again with one of the new Scholar Quiz rewards, this mean you’ll be able to finish side-quests, collect illustrations, purchase shops, find undiscovered search spots, trigger CG Scenes etc. you might’ve missed before.

One of these «past» locations also has new content that’ll lead into a third Bad Ending I’ve added.
It is actually a scene I originally planned to include and had commissioned from the CG artists all the way back from 2013, which makes it one of the earliest scenes, so that goes to show how far ahead I plan for some things.

And to round up this day, I’ve also added an alternative way for «Lost Illustrations» to appear.
While they were mostly found in towns and indoor locations, the new collectable which work just the same is called «Hidden Stash» and will instead show up in caves.

Thus, I hope today’s update will bring a little extra joy in your life!

Tuesday, April 27, 2021

It’s been quite a while since we saw one of these, but here is the next emoticon with Amaya in her default expression, the third Ultima who you’ll first encounter in the Drowning Castle during Gabrielle’s personal side-quest.
The location itself will become permanently visitable later on once you unlock your own ship, and it will likely be during this time you can take on the ghostly lady and add her to your summoning line-up.

As for the weekly update of what has been going on at my end, I’ve managed to work a little on Gabrielle’s scene, although less than I would’ve hoped.
On the flip-side, the Traveling Scholar with his unique rewards has been added to three more towns and the CG Gallery has been updated with 10+ scenes that were previously available in the Hall of Memories but missing in the Art Gallery.

And that’s about it for today, until next time!

Tuesday, April 20, 2021

A later Tuesday update. How nostalgic!

This week is going to sound a bit like a repeat of the last one, as I’ve been tinkering away on Tseneria Isle and spent a lot of time optimizing the Art Gallery.
I mentioned during the previous update that I hade tweaked the gallery to load pages twice as fast, but I’ve also made illustrations load/close and open up three times faster to supplement the overall experience, while the two illustrations shown on the main pages of the Art Gallery has also been changed with the featured pieces being switched as you progress further throughout the story.

The Encyclopedia has also seen this update to the illustration you’re greeted with when opening it up, with the displayed visual now reflecting your character’s heroic/renegade stance and changing accordingly.

I’m hoping to have some more Gabrielle related news next week, but until then, I’ll see ya!

Tuesday, April 13, 2021

Time to knock another one into the butt!

With all the currently finished animations now added to the game, it turned out to be eight of them.
Although, I believe only Beatrix’s can be obtained, so I’ll be working with Sparrow to make more trading cards and finish off a few more characters in the upcoming weeks.
Along with making a few more Tseneria Isle maps, the majority of my time since last Tuesday has been on optimizing the entire Art Gallery, something I pointed out a while back I wanted to do.
This has made every page in it open/close twice as fast (or more) and will surely be an appreciated update for those who spend a lot of time in it.

And I think that’s pretty much it for this week, short and. uhh, yeah!
So I’ll be back again next Tuesday with another update as always!

Tuesday, April 6, 2021

‘Tis the egg season! Be sure to thank Laquadia for all of her hard work!

Let’s begin with quickly getting out of the way I’ve been hammering away a little bit more on Gabrielle’s reward and designed more maps for Tseneria Isle, but the main bullet point this week is the introduction of unlockable animations I brought up some time back.

Done by the same artist who created all the original battleposes, Kristallia tutorials and summoning animations, these ones are gained by collecting all ten trading cards with each individual character, which in turn unlocks the animation for that female.
So far around seven characters already has their reward finished, but the end goal is to give every female with a trading card set entry within the gallery their own animation.
Even if you’ve already collected all ten cards earlier, they’ll still be unlocked for you.

Thus, I’m sneaking off to see you again next Tuesday!

Tuesday, March 30, 2021

Aaaaaand one beta release later.

Despite playtesting things myself and polishing up on the available content, it’d seem like a couple of minor bugs managed to slip through anyway, but those have already been fixed on my end.
The rest of my time over the last week has been spent on creating maps based around Tseneria Isle, the next location within the main storyline as the protagonist and company are heading off for the Mermaid Triangle.

That’s pretty much it for today, as beta release weeks tend to involve less update content.
So with that, I’ll be back again per usual next Tuesday!

Tuesday, March 23, 2021

Everything is set and ready for the upcoming beta that’ll be released this weekend to my Patreons!
Unlike the previous one, I’m way less stressed out and rushed to meet the deadline for this as I gave myself a more reasonable timetable, and that has allowed me to polish up all the new content that’ll be included to what is hopefully the best of my abilities.
Although, I can’t guarantee it’ll be absolutely flawless since there is a lot of behind-the-scene tweaks to mechanics I may think I’ve pulled off perfectly, yet overlooked changing a mere number 4 to 5 or something, which is literally all it takes to create a bug/glitch.

Sadly, I have to confess Gabrielle’s CG scene won’t make it into this version.
But hopefully everyone can agree it would be a shame to rush it in with disappointing results when you have already waited so long for it. and I’m not even making a Cyberpunk 2077 jab, I swear!
Everything else up to that point will be in it, though!

And with that, I’ll see you next week, one release later!

Tuesday, March 16, 2021

Bling that chin, Tuesday update y’all!

The Gabrielle «heist» to the Drowning Castle is done, twice even!
Yeah, the reason for that confusing statement is that I had finished the ending cutscene to the location but weren’t happy with how it turned out, so I remade the entire thing. with way better results, that is the blessing of taking your time and not having to make every first attempt your final take. xD

I also made a few maps and created a bunch of new assets for the Divine Palace of Luminessa to make it stand out while feeling a bit more unique than any other interior you’ve seen so far.
It feels like I did more, but I don’t recall at this very moment what it was.

So with that short update, that’ll be all for today!

Tuesday, March 9, 2021

Holy shiitake, it’s Tuesday again!

Unfortunately, I ran into a bit of a block on how to handle the ending to Gabrielle’s side-story during the middle of the week, and while that has been solved by now, it still took up a few days.
During that period, I’ve instead dedicated my time to polishing the current content for the upcoming beta later this month, making small improvements and play-testing certain parts to ensure they work as intended with the photostudio mechanic being one of the things I’m most proud of.

So let’s use this week to summon up what will be new in the next beta!
— Big Encyclopedia update with additional rewards and previously missing titles added
— Story content, filling the gap between leaving The Magna Gerulus to arriving at the Divine Palace
— Four new locations, one currently exclusive to Gabrielle’s side-story and one fairly well hidden
— Photostudio mechanic with around eight characters to unlock/already have unlocked
— Three new costumes, one for Gabrielle, Bal’Rana and Kythie each
— Aaaaand two new side-quests

If it can be done in time, it’ll also have a CG Scene between the protagonist and Gabrielle.

I think those are the main points, but there are a bunch of minor stuff too.
But with that, it’ll be the end of this week’s update!

Tuesday, March 2, 2021

Guess there is no point in mincing words. this week has been helluva good!

And it’s been in areas that make for a good Tuesday post too, so let’s get started!
First of all, I’m currently in the process of updating the titles in the Encyclopedia to list a few missing ones and correct some that wasn’t 100% accurate.
The entire Gabrielle sub-plot about going to the Drowning Castle for a score is nearly done too, I only have the closing cutscene left before I move over to the «reward» part everyone has been looking forward to. wink. wink. smirk. smirk.

Two additional side-quests has also been added, with one of them being the previously missing feature of getting Laquadia a nice little outfit for her to wear during the Strippin’ o’ Die mini-game, which will be mandatory to do once, but if you’ve already played against her before, that doesn’t matter as everything will pick up exactly how things were left off once you finish that side-quest.
Finally, I reduced the requirements for triggering Elin’s CG Scene.

And that’ll be the weekly round-up for now, see you again next Tuesday!

Tuesday, February 23, 2021

Time for another decent update!

While it might not make for much of an update, I got a lot of work done this week.
The Art Gallery is now fully updated and makes better use of space on each page like the CG Gallery while also reducing the amount of pages you’ll have to scroll through.
I’ve also managed to finish three seperate cutscenes, from being aboard the Magna Gerulus to arriving at Luminessa, which should make the next story-related part being the Divine Palace with the introduction of Ice Queen Celestia and Fire King Azastral.

So the next beta will be definitely be out next month!
We’ll see if I can get the Gabrielle section done before then, as I’m still unsure if I should focus on that side-story or more of the main plot first. heck, with a good run, maybe I’ll be able to do both!

Thus, today is over and I’ll be back again next Tuesday!

Tuesday, February 16, 2021

Early Tuesday update!

And we’re back to our regular schedule of more easy-going news stream.
I’ve spent this week tweaking the graphics for Lewd Box opening, fiddling with some older locations, along with adding trading cards and additional illustrations to the more recent ones.
I also noticed I never added any clothing pieces for Kythie in the past, so I’ve added enough of those to at least let you get a new costume to unlock.

But the vast majority of the time has been on overhauling the galley, since the optional illustrations portion of it has been long overdue for one since I did the same with the CG Scene Gallery.
I’m about half-way done, and when I’m done it’ll be reduced from 22 pages (I think it is right now) to 14 instead, making each page more packed and reduce the amount of scrolling needed.
I may also make other small improvement like speeding up the «loading» times.

Thus, today’s update is already donzo and I’ll be back again next week!

Tuesday, February 9, 2021

Bring the popcorn, today’s update will be another good one!

I quite literally just started this post after finishing the photostudio mechanic.
Some aspects of how the camera works has been tweaked to feel a bit better to use and I’ve introduced two new items in the Rewards section of the Encyclopedia in relation to the camera.
The Leather Leash mechanic has also been added and can be used with the «slaves» you hook up to your throne/wall in your private quarter of Castle Warrengard, with the first time per character triggering a small cutscene while subsequential uses let you play it out again without dialogue.

On top of that, I’ve gone over interactables that had «hidden» options until you got the right item.
Now it’ll instead list the hidden option as locked and tell you the specific unlock condition if you click them, such as teleportation from crystals describing the feature is gained by winning the Scholar Quiz in Port Ronod, hopefully this will be helpful to new players!

And with that, I’ll be back again with another update next Tuesday!

Tuesday, February 2, 2021

Let’s blow the information load!

After several weeks with a bit of lacklusting updates, let me amend it today.
The International Edition version of Beatrix and Elin has been added to the Strippin’ o’ Die mini-game, I’ve also added a small cutscene that introduces players to the photo studio mechanic if you’ve built and upgraded it in the Castle Warrengard courtyard.
A few characters will be available from the get-go like Farah and Mhu’Tiki, with others being unlocked from a variety of things such as progressing through the story, helping them out etc.
You will also be able to unlock backgrounds for use by «completing» world locations, all of this is retro-active so any finished locations or characters from the past will automatically be added.
The coding for it is nearly done, so you can view a preview of the character select layout below.
(Used from the scrapped version of Bal’Rana’s shop that turned into the Hall of Memories)

Some of you may also have seen leaked, animated videos of Laquadia working a gloryhole or Beatrix getting frisky with her faithful Tharg floating around the web in the past few months.
These were early prototypes of experimenting with how animations could be played and interracted with, and on that subject, collecting all ten trading cards in a set with unlock an animation with that specific character, done by the same artist who did the summon/tutorial animations.
When these will be added is unsure at the moment, but it is a confirmed feature!

And with that, I hope this week’s update has been more refreshing!

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Tuesday, January 26, 2021

Praise the Suns! (Lady Gwynevere’s miracle orbs)

Another busy week done with the Frozen Continent worldmap and it’s night experience tweaked.
Even more additional assets has been made to improve on old and upcoming maps alike, new monsters added to Proving Grounds and the Hot Spring Retreat is nearly done with NPC’s.

A fan requested feature has also been implemented in the form of turning on/off luck enhancing items for the dice game, which can now be done from the ledger on the desk in your private quarters at Castle Warrengard, which also lets you change dice set up right there and then.
And finally, the International Edition now covers another CG Scene.

With that, I’ll see you again next Tuesday as always!

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