читы на ddrace network
[Client] [Server] [MOD] DDRace (Page 1 of 2)
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Posts: 1 to 25 of 47
1 Topic by GreYFoX 2011-04-19 17:32:08 (edited by GreYFoX 2011-12-03 19:18:42)
Topic: [Client] [Server] [MOD] DDRace
Background:
First special thanks to Teeworlds team who without everything couldn’t exist
Target of the game
As the name already says DDRace is a race. The target of the game is to reach the finish line. But in contrast to other races you can’t reach the finish alone. DDRace requires teamwork! The success does not only depend on how good the single players are, but also how good they are in playing in a team.
Once a tee reaches the finish line his time will be saved by his name and whenever the player enters the server again his old time will be displayed.
Challenges
Because in DDRace you don’t play versus other players, the difficulty of the race does not depend on the skills of human opponents but on the difficulty of single challenges on the map. To allow the mapper to create many different and exciting challenges there are many special game tiles in the DDRace mod. The most outstanding and typical for DDRace is the freezer. In DDRace tees can be frozen. Frozen tees can not move shot, or hook. That makes them dependent on the help of other tees.
Weapons
The normal weapons you may know from Vanilla are modified in DDRace. Of course they don’t do any damage to other tees and also not to yourself. You also don’t need ammunition to use any weapon. All Weapons have different effects:
Hammer: Except of the damage the hammer has the same physical effect as in Vanilla. Additionally you can unfreeze other frozen tees with it instantly by hitting them.
Pistol: The pistol does not have any direct effect in the game. It is often used to aim at tees or points in the map.
Shotgun: The shotgun does not shot any bullets like in Vanilla. It has a pulling laser. When a shotgun-ray hits a tee it will be pulled into the direction from where the ray came ( the shooter or the place where it bounced off the wall ).
Grenade launcher: The grenade launcher has the same physical effect as in Vanilla except of the damage.
Laser gun: The laser gun has an unfreezing ray. Whenever this ray hits a frozen tee, it will be unfrozen instantly.
Tips
Tip 1: Don’t block. Often the race progress is being delayed by blocking players. And only a part of them does it on purpose. Note: When you dont know what to do in a challenge, try to stay away from the action. Find a place from where you can have a look at the other tees without blocking them.
Tip 2: Most communication in DDRace is not via chat. Watch the behavior of other tees. Teeworlds allows to show very different expressions. Observe other tees and try to understand what they want from you or others.
Tip 3: Don’t leave anyone. Often a group of racing tees fails because everyone tried to do the challenge alone. One by one fails. You should always help first when there is a tee that needs help. Leaving stuck tees behind could be a fatal fault, because that tee could be the one who rescues you next time.
Note: The client is recommended but not needed to play, you can play DDRace with your favorite client.
The client is preferred for mapping, since it has additional layers and features.
Note: some of the text here was quoted from Zeta-Heornchen aka Speedy Consoles
Читы на ddrace network
DDraceNetwork, a cooperative racing mod of Teeworlds
Latest commit
Git stats
Files
Failed to load latest commit information.
README.md
Our own flavor of DDRace, a Teeworlds mod. See the website for more information.
Development discussions happen on #ddnet on Quakenet (Webchat) or on Discord in the developer channel.
You can get binary releases on the DDNet website, find it on Steam or install from repository.
To clone this repository with full history and external libraries (
To clone this repository with full history when you have the necessary libraries on your system already (
To clone this repository with history since we moved the libraries to https://github.com/ddnet/ddnet-libs (
To clone the libraries if you have previously cloned DDNet without them:
Dependencies on Linux
You can install the required libraries on your system, touch CMakeLists.txt and CMake will use the system-wide libraries by default. You can install all required dependencies and CMake on Debian or Ubuntu like this:
Or on Arch Linux like this:
Building on Linux and macOS
To compile DDNet yourself, execute the following commands in the source root:
The following is a non-exhaustive list of build arguments that can be passed to the cmake command-line tool in order to enable or disable options in build time:
-DWEBSOCKETS=[ON|OFF]
Whether to enable WebSocket support for server. Setting to ON requires the libwebsockets-dev library installed. Default value is OFF.
Note that the bundled MySQL libraries might not work properly on your system. If you run into connection problems with the MySQL server, for example that it connects as root while you chose another user, make sure to install your system libraries for the MySQL client and C++ connector. Make sure that the CMake configuration summary says that it found MySQL libs that were not bundled (no «using bundled libs»).
-DAUTOUPDATE=[ON|OFF]
Whether to enable the autoupdater. Packagers may want to disable this for their packages. Default value is ON for Windows and Linux.
-DCLIENT=[ON|OFF]
Whether to enable client compilation. If set to OFF, DDNet will not depend on Curl, Freetype, Ogg, Opus, Opusfile, and SDL2. Default value is ON.
-DVIDEORECORDER=[ON|OFF]
Whether to add video recording support using FFmpeg to the client. You can use command start_video and stop_video to start and stop conversion from demo to mp4. This feature is currently experimental and not enabled by default.
Dependencies needed on debian: libx264-dev libavfilter-dev libavdevice-dev libavformat-dev libavcodec-extra libavutil-dev
-DDOWNLOAD_GTEST=[ON|OFF]
Whether to download and compile GTest. Useful if GTest is not installed and, for Linux users, there is no suitable package providing it. Default value is OFF.
-DDEV=[ON|OFF]
Whether to optimize for development, speeding up the compilation process a little. If enabled, don’t generate stuff necessary for packaging. Setting to ON will set CMAKE_BUILD_TYPE to Debug by default. Default value is OFF.
-DUPNP=[ON|OFF]
Whether to enable UPnP support for the server. You need to install libminiupnpc-dev on Debian, miniupnpc on Arch Linux.
Running tests (Debian/Ubuntu)
This library isn’t compiled, so you have to do it:
To run the tests you must target run_tests with make: make run_tests
Using AddressSanitizer + UndefinedBehaviourSanitizer or Valgrind’s Memcheck
ASan+UBSan and Memcheck are useful to find code problems more easily. Please use them to test your changes if you can.
For ASan+UBSan compile with:
Check the SAN.* files afterwards. This finds more problems than memcheck, runs faster, but requires a modern GCC/Clang compiler.
Building on Windows with Visual Studio
Download and install some version of Microsoft Visual Studio (as of writing, MSVS Community 2017) with C++ support, install Python 3 for all users and install CMake.
Start CMake and select the source code folder (where DDNet resides, the directory with CMakeLists.txt ). Additionally select a build folder, e.g. create a build subdirectory in the source code directory. Click «Configure» and select the Visual Studio generator (it should be pre-selected, so pressing «Finish» will suffice). After configuration finishes and the «Generate» reactivates, click it. When that finishes, click «Open Project». Visual Studio should open. You can compile the DDNet client by right-clicking the DDNet project (not the solution) and select «Select as StartUp project». Now you should be able to compile DDNet by clicking the green, triangular «Run» button.
Cross-compiling on Linux to Windows x86/x86_64
Install MinGW cross-compilers of the form i686-w64-mingw32-gcc (32 bit) or x86_64-w64-mingw32-gcc (64 bit). This is probably the hard part. 😉
Cross-compiling on Linux to macOS
Install dmg and hfsplus from libdmg-hfsplus and newfs_hfs from diskdev_cmds to unlock the package_dmg target that outputs a macOS disk image.
читы на ddrace network
Читы на ddrace network
В наше время развелось очень много читеров. Приведу некоторые виды читов и спец-прог для TeeWorlds, дающих огромное приемущевство над соперником.
Весьма безобидные читы:
1) TeeComp – позволяет изменять цвета скинов колобков разных команд. К примеру вы видите 2-е команды как красный и синий, а игрок, у которого есть эта прога, видит их как жолтый и зеленый (или любой другой цвет).
2) lazerColor – чтото вроде TeeComp, но изменяет цвет лазера. Есть две версии этой проги: первая настраивается через консоль, а вторая во вкладке – насройки —> laserColor.
3) TeeWorlds_Friend_List – можно добовлять людей в друзья и при входе в игру у вас ники игроков (которые вы добавили в друзья) отоброжаются другим цветом и во вкладке friend отоброжаются сервера, на которых играют ваши друзья. Так же есть 2 версии этой проги, одна из которых очень плохо работает.
4) TeeWorlds_Skinn – с помощью этой проги вы на моде DDRace начнете переливаться различными цветами и главное: все будут видеть как вы переливаетесь. Известна как прога – хамелион.
5) TeeWorlds_AntiPing – с помощью этой проги вы можете снизить пинг, что дает явное привосходство над соперником. При нормальном пинге будет только мешать.
2) AimBot (автоприцел) – с помощью этой проги ч помощью нажатия на кнопку совершается автоприцел, т.е. при виде врага ван нужно только нажать на кнопку и выстрельнуть.
Метод борьбы: можно наблюдать за игроком сидя в спекторах или попросить чтонибудь написать русскими буквами, т.к. на русской версии этот чит не пашет.
3) TeeWorlds_bot – есть два вида ботов: один сам бегает и стреляет, а второй просто сам стреляет. Иногда промахивается, а иногда стреляет от стены, так что палится меньше чем AimBot.
Метод борьбы: см. выше.
4) CrashHack – при использовании этой проги у вас на некоторое время юудут проблемы со связью, после чего совершается перезапуск сервера. Не палится почти не чем ведь иногда бывает по 12 игроков на сервере. Попробуй угодать кто воспользовался КрашХаком 🙂
5) VoteHack – с помощью этой проги вы кикнете любого игрока. Решающий голос вашь!
Метод борьбы: новичек не сразу заметит этого, но в незу после использования будут отоброжатся разные надписи (жолтым цветом) и они будут видны у всех.
6) PlatformHack – Можно ходить сквозь стены. Разумеется все это увидят (нет смысла использовать)
7) RconHack – с помощью этой проги вы сможете ломонуть удаленую консоль. Т.е. если на сервере стоит пасс на модера вы слегкостью его взломаете. Пасс вы конечно не узнаете но сможете дать себе или другим много разных преимущивств типа хождения сквозь стены и сквозь разные препятствия. Метод борьбы: в конфиге снять пароль на модера. Админ всегда будет админом, а вот модер…
1) TeeWorlds z-pack – в любой версии TeeWorlds переделаный z-Team`ом есть дополнительные настройки и конфиги. Можно убрать или добавить разные эффекты.
2) TeeWorldsHud – дополнительные настройки (включение выключение fps и много всего другово), с помощью этого можно получше узнать о настройках игры, и интегрировать под себя.
3) TeeUpgrade – включает в себя LaserColor, MapHack, WallHack, Antiping и разные дополнительные эффекты. В этой версии собраны все разрешенные читы официальным сообщевством TeeWorlds.
Читы на ddrace network
DDraceNetwork, a cooperative racing mod of Teeworlds
Latest commit
Git stats
Files
Failed to load latest commit information.
README.md
Our own flavor of DDRace, a Teeworlds mod. See the website for more information.
Development discussions happen on #ddnet on Quakenet (Webchat) or on Discord in the developer channel.
You can get binary releases on the DDNet website, find it on Steam or install from repository.
To clone this repository with full history and external libraries (
To clone this repository with full history when you have the necessary libraries on your system already (
To clone this repository with history since we moved the libraries to https://github.com/ddnet/ddnet-libs (
To clone the libraries if you have previously cloned DDNet without them:
Dependencies on Linux
You can install the required libraries on your system, touch CMakeLists.txt and CMake will use the system-wide libraries by default. You can install all required dependencies and CMake on Debian or Ubuntu like this:
Or on Arch Linux like this:
Building on Linux and macOS
To compile DDNet yourself, execute the following commands in the source root:
The following is a non-exhaustive list of build arguments that can be passed to the cmake command-line tool in order to enable or disable options in build time:
-DWEBSOCKETS=[ON|OFF]
Whether to enable WebSocket support for server. Setting to ON requires the libwebsockets-dev library installed. Default value is OFF.
Note that the bundled MySQL libraries might not work properly on your system. If you run into connection problems with the MySQL server, for example that it connects as root while you chose another user, make sure to install your system libraries for the MySQL client and C++ connector. Make sure that the CMake configuration summary says that it found MySQL libs that were not bundled (no «using bundled libs»).
-DAUTOUPDATE=[ON|OFF]
Whether to enable the autoupdater. Packagers may want to disable this for their packages. Default value is ON for Windows and Linux.
-DCLIENT=[ON|OFF]
Whether to enable client compilation. If set to OFF, DDNet will not depend on Curl, Freetype, Ogg, Opus, Opusfile, and SDL2. Default value is ON.
-DVIDEORECORDER=[ON|OFF]
Whether to add video recording support using FFmpeg to the client. You can use command start_video and stop_video to start and stop conversion from demo to mp4. This feature is currently experimental and not enabled by default.
Dependencies needed on debian: libx264-dev libavfilter-dev libavdevice-dev libavformat-dev libavcodec-extra libavutil-dev
-DDOWNLOAD_GTEST=[ON|OFF]
Whether to download and compile GTest. Useful if GTest is not installed and, for Linux users, there is no suitable package providing it. Default value is OFF.
-DDEV=[ON|OFF]
Whether to optimize for development, speeding up the compilation process a little. If enabled, don’t generate stuff necessary for packaging. Setting to ON will set CMAKE_BUILD_TYPE to Debug by default. Default value is OFF.
-DUPNP=[ON|OFF]
Whether to enable UPnP support for the server. You need to install libminiupnpc-dev on Debian, miniupnpc on Arch Linux.
Running tests (Debian/Ubuntu)
This library isn’t compiled, so you have to do it:
To run the tests you must target run_tests with make: make run_tests
Using AddressSanitizer + UndefinedBehaviourSanitizer or Valgrind’s Memcheck
ASan+UBSan and Memcheck are useful to find code problems more easily. Please use them to test your changes if you can.
For ASan+UBSan compile with:
Check the SAN.* files afterwards. This finds more problems than memcheck, runs faster, but requires a modern GCC/Clang compiler.
Building on Windows with Visual Studio
Download and install some version of Microsoft Visual Studio (as of writing, MSVS Community 2017) with C++ support, install Python 3 for all users and install CMake.
Start CMake and select the source code folder (where DDNet resides, the directory with CMakeLists.txt ). Additionally select a build folder, e.g. create a build subdirectory in the source code directory. Click «Configure» and select the Visual Studio generator (it should be pre-selected, so pressing «Finish» will suffice). After configuration finishes and the «Generate» reactivates, click it. When that finishes, click «Open Project». Visual Studio should open. You can compile the DDNet client by right-clicking the DDNet project (not the solution) and select «Select as StartUp project». Now you should be able to compile DDNet by clicking the green, triangular «Run» button.
Cross-compiling on Linux to Windows x86/x86_64
Install MinGW cross-compilers of the form i686-w64-mingw32-gcc (32 bit) or x86_64-w64-mingw32-gcc (64 bit). This is probably the hard part. 😉
Cross-compiling on Linux to macOS
Install dmg and hfsplus from libdmg-hfsplus and newfs_hfs from diskdev_cmds to unlock the package_dmg target that outputs a macOS disk image.
[Client] [Server] [MOD] DDRace (Page 1 of 2)
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Posts: 1 to 25 of 47
1 Topic by GreYFoX 2011-04-19 17:32:08 (edited by GreYFoX 2011-12-03 19:18:42)
Topic: [Client] [Server] [MOD] DDRace
Background:
First special thanks to Teeworlds team who without everything couldn’t exist
Target of the game
As the name already says DDRace is a race. The target of the game is to reach the finish line. But in contrast to other races you can’t reach the finish alone. DDRace requires teamwork! The success does not only depend on how good the single players are, but also how good they are in playing in a team.
Once a tee reaches the finish line his time will be saved by his name and whenever the player enters the server again his old time will be displayed.
Challenges
Because in DDRace you don’t play versus other players, the difficulty of the race does not depend on the skills of human opponents but on the difficulty of single challenges on the map. To allow the mapper to create many different and exciting challenges there are many special game tiles in the DDRace mod. The most outstanding and typical for DDRace is the freezer. In DDRace tees can be frozen. Frozen tees can not move shot, or hook. That makes them dependent on the help of other tees.
Weapons
The normal weapons you may know from Vanilla are modified in DDRace. Of course they don’t do any damage to other tees and also not to yourself. You also don’t need ammunition to use any weapon. All Weapons have different effects:
Hammer: Except of the damage the hammer has the same physical effect as in Vanilla. Additionally you can unfreeze other frozen tees with it instantly by hitting them.
Pistol: The pistol does not have any direct effect in the game. It is often used to aim at tees or points in the map.
Shotgun: The shotgun does not shot any bullets like in Vanilla. It has a pulling laser. When a shotgun-ray hits a tee it will be pulled into the direction from where the ray came ( the shooter or the place where it bounced off the wall ).
Grenade launcher: The grenade launcher has the same physical effect as in Vanilla except of the damage.
Laser gun: The laser gun has an unfreezing ray. Whenever this ray hits a frozen tee, it will be unfrozen instantly.
Tips
Tip 1: Don’t block. Often the race progress is being delayed by blocking players. And only a part of them does it on purpose. Note: When you dont know what to do in a challenge, try to stay away from the action. Find a place from where you can have a look at the other tees without blocking them.
Tip 2: Most communication in DDRace is not via chat. Watch the behavior of other tees. Teeworlds allows to show very different expressions. Observe other tees and try to understand what they want from you or others.
Tip 3: Don’t leave anyone. Often a group of racing tees fails because everyone tried to do the challenge alone. One by one fails. You should always help first when there is a tee that needs help. Leaving stuck tees behind could be a fatal fault, because that tee could be the one who rescues you next time.
Note: The client is recommended but not needed to play, you can play DDRace with your favorite client.
The client is preferred for mapping, since it has additional layers and features.
Note: some of the text here was quoted from Zeta-Heornchen aka Speedy Consoles
[Закрыто] Предлагаем карты для нашего DDRace сервера! (Страница 1 из 2)
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1 Тема от Fisab 2016-04-18 01:25:22 (2016-04-29 02:10:41 отредактировано Fisab)
Тема: Предлагаем карты для нашего DDRace сервера!
TeeDes DDRace сервера.
Теперь на сервера DDRace мы будем принимать карты для добавления, но помимо самих карт потребуется указать в какую группу они будут определены.
На данный момент решено сделать три группы:
Как предлагать карты
Чтобы предложить карту нужно прикрепить в сообщении саму карту и написать к какой группе её добавить.(в последствии группа будет проверена ответственными)
Если же вы предлагаете сразу несколько карт, то следует скинуть все в архив и добавить некий текстовый документ(преимущественно txt) и в него записать названия каждой карты(названия должны соответствовать картам) и через дефис написать желаемую группу.
Проверяющие карт
На данный момент список выглядит так:
Если кто желает присоединиться к этому числу так же оставьте тут сообщение, например:
Я желаю присоединиться к числу проверяющих группы карт
Состоящим на данной должности будет предоставлены права администратора на серверах DDRace.
DDRace Servers and much more!
DDraceNetwork (DDNet) is an actively maintained version of DDRace, a Teeworlds modification with a unique cooperative gameplay. Help each other play through custom maps with up to 64 players, compete against the best in international tournaments, design your own maps, or run your own server. The official servers are around the world. All ranks made on official servers are available worldwide and you can collect points!
DDNet on Speedrun.com
DDNet is now on Speedrun.com! The best maps from all categories and a few original challenges were selected to represent the speedrun in DDNet, check it out on Speedrun.com. You can start speedrunning and submit your runs to be part of the leaderboard. Thank to VéNa for helping me setting up the site.
Quick Tournament #58: Teetrader by SickCunt & Feuerfaust Ace
I’m happy to present you this year’s fifth Tournament, the Brutal (★★✰✰✰) map Teetrader by SickCunt & Feuerfaust Ace:
The Tournament will be played on Saturday, June 19 at 18:00 CEST on special Tournament servers in every DDNet location. No one has seen the map yet and the best time after 2 hours will win!
Thanks to louis & DarkOort for testing the map! Discussion on the forum. The results will later be available on the tournament page.
coradax takes Top Rank Globally
Congratulations to coradax for taking the global top rank from long-time top player N9mkOik as well as global top team rank from Brokecdx-! See the Points Calculation for how top ranks are calculated. The current global scoreboard:
Team Rank
1. | 9369 pts | coradax | |
2. | 7853 pts | Brokecdx- | |
3. | 7847 pts | rockuS | |
4. | 5329 pts | Starkiller | |
5. | 5150 pts | lola | |
6. | 5006 pts | Noctua | |
7. | 4790 pts | Cor | |
8. | 4702 pts | Shawn. | |
9. | 3757 pts | Aoe | |
10. | 3546 pts | NovaShock | |
11. | 3364 pts | Black Jack | |
12. | 3259 pts | [D]coradax | |
13. | 3010 pts | Cireme | |
14. | 3007 pts | ad | |
15. | 2988 pts | rezee | |
16. | 2883 pts | HaHAxD* | |
17. | 2868 pts | ano :3 | |
18. | 2769 pts | Freezestyler | |
19. | 2765 pts | Grk0ne | |
20. | 2698 pts | Trap |
1. | 8246 pts | coradax | |
2. | 8141 pts | N9mkOik | |
3. | 5455 pts | rockuS | |
4. | 5234 pts | Brokecdx- | |
5. | 3719 pts | Starkiller | |
6. | 3665 pts | Shawn. | |
7. | 3632 pts | Cor | |
8. | 3326 pts | lola | |
9. | 3314 pts | Yota. | |
10. | 3301 pts | Noctua | |
11. | 3071 pts | nether | |
12. | 2982 pts | Aoe | |
13. | 2909 pts | * |
*
You can also follow the latest top ranks on Discord or the Status page (RSS feed).
Quick Tournament #57: Bollermann by Cøke
I’m happy to present you this year’s fourth Tournament, the Brutal (★✰✰✰✰) map Bollermann by Cøke:
The Tournament will be played on Sunday, May 16 at 20:00 CEST on special Tournament servers in every DDNet location. No one has seen the map yet and the best time after 90 min will win!
Thanks to Knuski & QuiX for testing the map! Discussion on the forum. The results will later be available on the tournament page.
Quick Tournament #56: Best of Three by Tridemy & Cøke
I’m happy to present you this year’s third Tournament, the Brutal (★★★✰✰) map “Best of Three” by Tridemy & Cøke:
The Tournament will be played on Sunday, April 25 at 20:00 CEST on special Tournament servers in every DDNet location. No one has seen the map yet and the first finish will win! The map is for 3-player teams only!
Thanks to QuiX, Knuski & louis for testing the map! Discussion on the forum. The results will later be available on the tournament page.
Cor finishes DDNet!
Congratulations to Cor for finishing every single map on DDNet! His last finish was New Generation II 4 days ago with Aoe, coradax and @everyone. The current global scoreboard:
Points (26932 total)
1. | 26932 pts | Cor | |
2. | 26872 pts | Starkiller | |
3. | 26372 pts | Aoe | |
4. | 26282 pts | Grk0ne | |
5. | 26273 pts | Freezestyler | |
6. | 25707 pts | HaHAxD* | |
7. | 25686 pts | Colo-Colo | |
8. | 25446 pts | TyшkaNчuk | |
9. | 24150 pts | BaconDrink | |
10. | 24032 pts | .:Danytto:. | |
11. | 23856 pts | ano :3 | |
12. | 23647 pts | bano | |
13. | 23268 pts | [email protected] | |
14. | 23108 pts | Esckiller | |
15. | 23016 pts | Noctua | |
16. | 22336 pts | ||
17. | 22284 pts | Cendren | |
18. | 22222 pts | Goran | |
19. | 22173 pts | I.K.U | |
20. | 21497 pts | NovaShock |
Previously Starkiller had finished all maps on DDNet, see the news post from about 3 years ago.
The video by Eki shows the development of points on DDNet:
/swap cheat
The new /swap feature allows two players in a team to swap their position. It had a bug that kept a player hooked when they were swapped. This allowed skipping parts on many maps:
Thanks to murpi for the video demonstration.
As a reaction we have temporarily disabled the swap feature by making it time out instantly. Once this bug is fixed /swap can be reenabled.
We were only notified of this problem after it had been abused already. Using teehistorian and with the help of Learath2 and murpi we determined a list of suspicious ranks and then checked them manually. The following team ranks were cheated using the /swap hook bug and have now been removed:
In the future please report such bugs to an admin on Discord privately, so that we can take steps to quickly mitigate and solve the issue, without causing further harm and without having to delete ranks.
Quick Tournament #55 on Moventer by Themix
I’m happy to present you this year’s second Tournament, the Solo (★✰✰✰✰) map “Moventer” by Themix:
The Tournament will be played on Sunday, April 4 at 20:00 CEST on special Tournament servers in every DDNet location. No one has seen the map yet and the best time after 60 minutes will win! Since it’s a Solo map the map is played alone.
Thanks to Ravie, Kicker & Lady Saavik for testing the map! Discussion on the forum. The results will later be available on the tournament page.
New Wiki Software
The DDNet Wiki has been updated to run on Mediawiki. This means it is now easy for everyone to edit. Just register, email address is optional, and edit any page to add more information and fix incorrect information!
Thanks to Ryozuki, Zwelf & Patiga for this Wiki update.
Quick Tournament #54 on Knux by Knuski
I’m happy to present you this year’s first Tournament, the Race (★★★✰✰) map “Knux” by Knuski:
The Tournament will be played on Sunday, January 24 at 20:00 CET on special Tournament servers in every DDNet location. No one has seen the map yet and the best time after 90 minutes will win! Since it’s a Race map the map is played alone.
Thanks to louis & ReD for testing the map! Discussion on the forum. The results will later be available on the tournament page.