ΡΠΈΡΡ Π½Π° Ρ Π°Π»Ρ Π»Π°ΠΉΡ 2 ΡΠΏΠΈΠ·ΠΎΠ΄ 2 Π½Π° Π½ΠΏΡ
Π§ΠΈΡΡ Π½Π° Half Life 2: Π²ΡΠ΅ ΡΠΈΡ-ΠΊΠΎΠ΄Ρ, ΠΊΠΎΠ½ΡΠΎΠ»ΡΠ½ΡΠ΅ ΠΊΠΎΠΌΠ°Π½Π΄Ρ
ΠΠ±ΡΠΎΠ»ΡΡΠ½ΠΎ Π²ΡΠ΅ ΡΠΈΡΡ Π΄Π»Ρ Π»Π΅Π³Π΅Π½Π΄Π°ΡΠ½ΠΎΠΉ Half life 2: ΡΠΈΡ-ΠΊΠΎΠ΄Ρ, ΠΊΠΎΠ½ΡΠΎΠ»ΡΠ½ΡΠ΅ ΠΊΠΎΠΌΠ°Π½Π΄Ρ (ΠΎΡΡΠΆΠΈΠ΅, Π³ΡΠ°Π²ΠΈΠΏΡΡΠΊΠ°, Π±Π΅ΡΠΊΠΎΠ½Π΅ΡΠ½ΡΠ΅ ΠΏΠ°ΡΡΠΎΠ½Ρ, god mode).
Half-Life 2 ΠΏΠΎ ΠΏΡΠ°Π²Ρ ΠΌΠΎΠΆΠ½ΠΎ ΡΡΠΈΡΠ°ΡΡ ΠΎΠ΄Π½ΠΈΠΌ ΠΈΠ· ΡΠ°ΠΌΡΡ Π·Π½Π°ΡΠΈΠΌΡΡ ΠΏΡΠΎΠ΅ΠΊΡΠΎΠ² Π² ΠΆΠ°Π½ΡΠ΅ ΡΡΡΠ΅ΡΠΎΠ² ΠΎΡ ΠΏΠ΅ΡΠ²ΠΎΠ³ΠΎ Π»ΠΈΡΠ°. Valve ΠΏΡΠ΅Π΄Π»ΠΎΠΆΠΈΠ»ΠΈ ΠΈΠ³ΡΠΎΠΊΠ°ΠΌ ΡΠ²Π»Π΅ΠΊΠ°ΡΠ΅Π»ΡΠ½ΡΠΉ ΠΈ ΡΠ°Π·Π½ΠΎΠΎΠ±ΡΠ°Π·Π½ΡΠΉ ΠΈΠ³ΡΠΎΠ²ΠΎΠΉ ΠΏΡΠΎΡΠ΅ΡΡ ΡΠΎ ΠΌΠ½ΠΎΠΆΠ΅ΡΡΠ²ΠΎΠΌ ΠΈΠ½Π½ΠΎΠ²Π°ΡΠΈΠΎΠ½Π½ΡΡ Π³Π΅ΠΉΠΌΠΏΠ»Π΅ΠΉΠ½ΡΡ ΠΌΠ΅Ρ Π°Π½ΠΈΠΊ, ΠΊΠΎΡΠΎΡΡΠΉ Π΄Π°ΠΆΠ΅ ΡΠ΅ΠΉΡΠ°Ρ, ΡΠΏΡΡΡΡ Π±ΠΎΠ»Π΅Π΅ ΡΠ΅ΠΌ ΡΡΠΈΠ½Π°Π΄ΡΠ°ΡΡ Π»Π΅Ρ Ρ ΠΌΠΎΠΌΠ΅Π½ΡΠ° Π²ΡΡ ΠΎΠ΄Π° ΡΠΈΠΊΠ²Π΅Π»Π°, ΡΠΌΠΎΡΡΠΈΡΡΡ ΡΠ²Π΅ΠΆΠΎ ΠΈ ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠ½ΠΎ. ΠΡΠ΅ΠΌ ΠΆΠ΅Π»Π°ΡΡΠΈΠΌ ΡΠ½ΠΎΠ²Π° ΠΏΡΠΈΠΎΠ±ΡΠΈΡΡΡΡ ΠΊ Π±Π΅ΡΡΠΌΠ΅ΡΡΠ½ΠΎΠΉ ΠΊΠ»Π°ΡΡΠΈΠΊΠ΅ ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅ΡΡΡ ΠΊ ΠΎΠ·Π½Π°ΠΊΠΎΠΌΠ»Π΅Π½ΠΈΡ ΡΠΏΠΈΡΠΎΠΊ ΡΠΈΡΠΎΠ² ΠΈ ΠΊΠΎΠ½ΡΠΎΠ»ΡΠ½ΡΡ ΠΊΠΎΠΌΠ°Π½Π΄ Π΄Π»Ρ ΡΡΠΎΠΉ ΠΈΠ³ΡΡ.
ΠΠ²ΠΎΠ΄ ΡΠΈΡ-ΠΊΠΎΠ΄ΠΎΠ² Π½ΡΠΆΠ½ΠΎ ΠΎΡΡΡΠ΅ΡΡΠ²Π»ΡΡΡ ΡΠ΅ΡΠ΅Π· ΠΊΠΎΠ½ΡΠΎΠ»Ρ, ΠΊΠΎΡΠΎΡΠ°Ρ ΡΡΠ°Π½ΠΎΠ²ΠΈΡΡΡ Π΄ΠΎΡΡΡΠΏΠ½ΠΎΠΉ ΠΏΠΎ Π½Π°ΠΆΠ°ΡΠΈΡ ΠΊΠ»Π°Π²ΠΈΡΠΈ ΡΠΈΠ»ΡΠ΄Π° β
β, ΠΏΠΎ ΡΠΎΠ²ΠΌΠ΅ΡΡΠΈΡΠ΅Π»ΡΡΡΠ²ΡΡ ΡΠ²Π»ΡΡΡΠ΅ΠΉΡΡ Π±ΡΠΊΠ²ΠΎΠΉ Π Π½Π° Π±ΠΎΠ»ΡΡΠΈΠ½ΡΡΠ²Π΅ ΠΊΠ»Π°Π²ΠΈΠ°ΡΡΡ Ρ ΡΡΡΡΠΊΠΎΠΉ ΡΠ°ΡΠΊΠ»Π°Π΄ΠΊΠΎΠΉ. ΠΡΠ»ΠΈ ΠΏΠΎ Π½Π°ΠΆΠ°ΡΠΈΡ ΠΊΠΎΠ½ΡΠΎΠ»Ρ Π½Π΅ ΠΎΡΠΊΡΡΠ²Π°Π΅ΡΡΡ, Π½Π°Π΄ΠΎ Π΅Π΅ Π°ΠΊΡΠΈΠ²ΠΈΡΠΎΠ²Π°ΡΡ Π²ΡΡΡΠ½ΡΡ. ΠΠ΅Π»Π°Π΅ΡΡΡ ΡΡΠΎ Π΄Π²ΡΠΌΡ ΡΠΏΠΎΡΠΎΠ±Π°ΠΌΠΈ:
Π§ΡΠΎΠ±Ρ ΠΎΡΡΠ°Π»ΡΠ½ΡΠ΅ ΠΊΠΎΠ΄Ρ Π² ΠΈΠ³ΡΠ΅ Π·Π°ΡΠ°Π±ΠΎΡΠ°Π»ΠΈ, ΠΏΠ΅ΡΠ²ΠΎΠΉ Π²Π²Π΅Π΄Π΅Π½Π½ΠΎΠΉ ΠΊΠΎΠΌΠ°Π½Π΄ΠΎΠΉ Π΄ΠΎΠ»ΠΆΠ½Π° ΡΡΠ°ΡΡ βsv_cheats 1β β ΠΎΠ½Π° Π°ΠΊΡΠΈΠ²ΠΈΡΡΠ΅Ρ ΡΠΈΡΡ. ΠΡΠ»ΠΈ Π²Ρ Π·Π°Ρ ΠΎΡΠΈΡΠ΅ Π·Π°Π±Π»ΠΎΠΊΠΈΡΠΎΠ²Π°ΡΡ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΡ ΡΠΈΡΠΎΠ², Π½ΡΠΆΠ½ΠΎ Π±ΡΠ΄Π΅Ρ ΠΏΡΠΎΠΏΠΈΡΠ°ΡΡ Π°Π½Π°Π»ΠΎΠ³ΠΈΡΠ½ΡΡ ΠΊΠΎΠΌΠ°Π½Π΄Ρ, Π½ΠΎ ΡΠΆΠ΅ Ρ ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡΠΎΠΌ 0. ΠΠ½Π°Π»ΠΎΠ³ΠΈΡΠ½ΠΎ Π²ΠΊΠ»ΡΡΠ°ΡΡΡΡ/ΠΎΡΠΊΠ»ΡΡΠ°ΡΡΡΡ Π»ΡΠ±ΡΠ΅ ΠΊΠΎΠΌΠ°Π½Π΄Ρ, ΡΠ°Π±ΠΎΡΠ°ΡΡΠΈΠ΅ ΠΏΠΎ ΠΏΡΠΈΠ½ΡΠΈΠΏΡ Π²ΠΊΠ»ΡΡΠΈΡΡ/Π²ΡΠΊΠ»ΡΡΠΈΡΡ (on/off).
ΠΡΠ½ΠΎΠ²Π½ΡΠ΅ ΡΠΈΡΡ Π΄Π»Ρ Half-Life 2
Π ΠΎΡΠ½ΠΎΠ²Π½ΠΎΠΌ, Π·Π΄Π΅ΡΡ ΠΏΠ΅ΡΠ΅ΡΠΈΡΠ»Π΅Π½Ρ ΠΊΠΎΠ½ΡΠΎΠ»ΡΠ½ΡΠ΅ ΠΊΠΎΠΌΠ°Π½Π΄Ρ, ΠΏΠΎΠ·Π²ΠΎΠ»ΡΡΡΠΈΠ΅ Π²ΠΈΠ΄ΠΎΠΈΠ·ΠΌΠ΅Π½ΠΈΡΡ ΠΈΠ³ΡΠΎΠ²ΠΎΠΉ ΠΏΡΠΎΡΠ΅ΡΡ, ΠΏΠΎΠ»ΡΡΠΈΡΡ ΠΎΠΏΡΠ΅Π΄Π΅Π»Π΅Π½Π½ΡΠ΅ ΠΏΡΠ΅ΠΈΠΌΡΡΠ΅ΡΡΠ²Π° ΠΏΠ΅ΡΠ΅Π΄ ΠΊΠΎΠΌΠΏΡΡΡΠ΅ΡΠ½ΡΠΌΠΈ ΠΏΡΠΎΡΠΈΠ²Π½ΠΈΠΊΠ°ΠΌΠΈ.
ΠΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡΡ ΠΎΡΡΠΆΠΈΡ
357 | ID ΡΠ΅Π²ΠΎΠ»ΡΠ²Π΅ΡΠ° βΠΠ°Π³Π½ΡΠΌβ |
alyxgun | Π΄Π°Π΅Ρ ΠΈΠ³ΡΠΎΠΊΡ ΠΏΡΡΠΊΡ, Ρ ΠΊΠΎΡΠΎΡΠΎΠΉ Π±Π΅Π³Π°Π΅Ρ Π΅Π³ΠΎ Π½Π°ΠΏΠ°ΡΠ½ΠΈΡΠ° ΠΠ»ΠΈΠΊΡ |
ar2 | ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΠΈΠΌΠΏΡΠ»ΡΡΠ½ΠΎΠ³ΠΎ Π°Π²ΡΠΎΠΌΠ°ΡΠ° |
bugbait | ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΡΠ΅ΡΠΎΠΏΠΎΠ΄ΠΎΠ² |
crossbow | ID Π°ΡΠ±Π°Π»Π΅ΡΠ° |
crowbar | ΡΠΈΡΠΌΠ΅Π½Π½Π°Ρ ΠΌΠΎΠ½ΡΠΈΡΠΎΠ²ΠΊΠ° Π€ΡΠΈΠΌΠ΅Π½Π° |
physcannon | Π³ΡΠ°Π²ΠΈΡΠ°ΡΠΈΠΎΠ½Π½Π°Ρ ΠΏΡΡΠΊΠ° |
pistol | ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΠΎΠ±ΡΡΠ½ΠΎΠ³ΠΎ ΠΏΠΈΡΡΠΎΠ»Π΅ΡΠ° |
rpg | Π ΠΠ Ρ Π»Π°Π·Π΅ΡΠ½ΡΠΌ Π½Π°Π²Π΅Π΄Π΅Π½ΠΈΠ΅ΠΌ |
shotgun | ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ Π΄ΡΠΎΠ±ΠΎΠ²ΠΈΠΊΠ° |
smg1 | ID Π°Π²ΡΠΎΠΌΠ°ΡΠ° SMG Ρ ΠΏΠΎΠ΄ΡΡΠ²ΠΎΠ»ΡΠ½ΡΠΌ Π³ΡΠ°Π½Π°ΡΠΎΠΌΠ΅ΡΠΎΠΌ |
stunstick | ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ Π΄ΡΠ±ΠΈΠ½ΠΊΠΈ. ΠΡΠΈ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΠΈ Ρ ΠΊΠΎΠ΄ΠΎΠΌ give weapon, ΠΎΠ½Π° ΠΏΠΎΡΠ²Π»ΡΠ΅ΡΡΡ Π½Π΅ Π² ΠΈΠ½Π²Π΅Π½ΡΠ°ΡΠ΅, Π° ΠΏΠΎΠ΄ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅ΠΌ. |
frag ΠΈΠ»ΠΈ grenade | Π³ΡΠ°Π½Π°ΡΠ° |
ΠΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡΡ ΡΠ°Π·Π»ΠΈΡΠ½ΡΡ ΡΠ°ΡΡ ΠΎΠ΄Π½ΠΈΠΊΠΎΠ²
Π§ΡΠΎΠ±Ρ ΠΏΠΎΠ»ΡΡΠΈΡΡ Π² ΡΠ°ΡΠΏΠΎΡΡΠΆΠ΅Π½ΠΈΠ΅ ΠΊΠ°ΠΊΠΎΠΉ-Π»ΠΈΠ±ΠΎ ΡΠ°ΡΡ ΠΎΠ΄Π½ΡΠΉ ΠΌΠ°ΡΠ΅ΡΠΈΠ°Π» ΠΈΠ»ΠΈ ΠΏΡΠ΅Π΄ΠΌΠ΅Ρ, Π½ΡΠΆΠ½ΠΎ ΠΏΡΠΎΠΏΠΈΡΠ°ΡΡ Π² ΠΊΠΎΠ½ΡΠΎΠ»ΠΈ ΠΊΠΎΠ΄ give item_[ID ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ°]. ΠΠ΅ΡΠ΅ΡΠ΅Π½Ρ ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡΠΎΠ² ΠΎΠΏΡΠ±Π»ΠΈΠΊΠΎΠ²Π°Π½ Π² ΡΠ°Π±Π»ΠΈΡΠ΅ Π½ΠΈΠΆΠ΅.
box_buckshot | Π±ΠΎΠ΅Π·Π°ΠΏΠ°Ρ Π΄Π»Ρ Π΄ΡΠΎΠ±ΠΎΠ²ΠΈΠΊΠ° |
box_mrounds | ΠΏΠ°ΡΡΠΎΠ½Ρ Π΄Π»Ρ Π°Π²ΡΠΎΠΌΠ°ΡΠΈΡΠ΅ΡΠΊΠΎΠ³ΠΎ ΠΎΡΡΠΆΠΈΡ |
box_sniper_rounds | Π·Π°ΡΡΠ΄Ρ Π΄Π»Ρ ΡΠ½Π°ΠΉΠΏΠ΅ΡΡΠΊΠΎΠ³ΠΎ ΠΎΡΡΠΆΠΈΡ |
box_srounds | ΠΏΠΈΡΡΠΎΠ»Π΅ΡΠ½ΡΠ΅ ΠΏΠ°ΡΡΠΎΠ½Ρ |
healthkit | ΠΏΠΎΡΠ²Π»Π΅Π½ΠΈΠ΅ ΠΊΡΡΠΏΠ½ΠΎΠΉ Π»Π΅ΡΠΈΠ»ΠΊΠΈ |
healthvial | ΠΏΠΎΡΠ²Π»Π΅Π½ΠΈΠ΅ Π½Π΅Π±ΠΎΠ»ΡΡΠΎΠΉ Π»Π΅ΡΠΈΠ»ΠΊΠΈ |
battery | ΡΠΏΠ°ΡΠ½ Π±Π°ΡΠ°ΡΠ΅Π΅ΠΊ Π΄Π»Ρ ΠΊΠΎΡΡΡΠΌΠ° |
suit | ΡΠΏΠ°ΡΠ½ ΠΊΠΎΡΡΡΠΌΠ° |
ml_grenade | ΡΠ°ΠΊΠ΅ΡΡ Π΄Π»Ρ Π ΠΠ Ρ Π»Π°Π·Π΅ΡΠ½ΡΠΌ Π½Π°Π²Π΅Π΄Π΅Π½ΠΈΠ΅ΠΌ |
ar2_grenade | ΡΠ½Π°ΡΡΠ΄Ρ Π΄Π»Ρ ΠΏΠΎΠ΄ΡΡΠ²ΠΎΠ»ΡΠ½ΠΎΠ³ΠΎ ΠΌΠΎΠ΄ΡΠ»Ρ Π°Π²ΡΠΎΠΌΠ°ΡΠ° |
Π£ΠΏΡΠ°Π²Π»Π΅Π½ΠΈΠ΅ ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡΠ°ΠΌΠΈ Π³ΡΠ°Π²ΠΈΠΏΡΡΠΊΠΈ
physcannon_maxforce [Π·Π½Π°ΡΠ΅Π½ΠΈΠ΅] | Π£ΠΏΡΠ°Π²Π»Π΅Π½ΠΈΠ΅ ΡΠΈΠ»ΠΎΠΉ, Ρ ΠΊΠΎΡΠΎΡΠΎΠΉ Π³ΡΠ°Π²ΠΈΡΠ°ΡΠΈΠΎΠ½Π½Π°Ρ ΠΏΡΡΠΊΠ° ΠΎΡΠ±ΡΠ°ΡΡΠ²Π°Π΅Ρ ΠΎΠ±ΡΠ΅ΠΊΡΡ. |
physcannon_maxmass [Π·Π½Π°ΡΠ΅Π½ΠΈΠ΅] | ΠΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΠ΅ Π΄ΠΎΠΏΡΡΡΠΈΠΌΠΎΠ³ΠΎ ΡΠ°Π·ΠΌΠ΅ΡΠ° ΠΎΠ±ΡΠ΅ΠΊΡΠΎΠ², ΡΠΏΠΎΡΠΎΠ±Π½ΡΡ Π±ΡΡΡ ΠΏΡΠΈΡΡΠ½ΡΡΡΠΌΠΈ Π³ΡΠ°Π²ΠΈΠΏΡΡΠΊΠΎΠΉ. |
physcannon_pullforce [Π·Π½Π°ΡΠ΅Π½ΠΈΠ΅] | ΠΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΠ΅ ΡΠΊΠΎΡΠΎΡΡΠΈ ΠΏΡΠΈΡΡΠΆΠ΅Π½ΠΈΡ ΠΎΠ±ΡΠ΅ΠΊΡΠΎΠ². |
physcannon_tracelength [Π·Π½Π°ΡΠ΅Π½ΠΈΠ΅] | Π Π΅Π΄Π°ΠΊΡΠΈΡΠΎΠ²Π°Π½ΠΈΠ΅ ΠΏΡΠ΅Π΄Π΅Π»ΡΠ½ΠΎΠ³ΠΎ ΡΠ°Π΄ΠΈΡΡΠ° ΡΠ°Π±ΠΎΡΡ Π³ΡΠ°Π²ΠΈΡΠ°ΡΠΈΠΎΠ½Π½ΠΎΠΉ ΠΏΡΡΠΊΠΈ. |
physcannon_cone [Π·Π½Π°ΡΠ΅Π½ΠΈΠ΅] | Π Π΅Π΄Π°ΠΊΡΠΈΡΠΎΠ²Π°Π½ΠΈΠ΅ ΡΠ°Π΄ΠΈΡΡΠ° ΡΠ°Π±ΠΎΡΡ Π³ΡΠ°Π²ΠΈΠΏΡΡΠΊΠΈ, Π² ΠΏΡΠ΅Π΄Π΅Π»Π°Ρ ΠΊΠΎΡΠΎΡΠΎΠ³ΠΎ ΠΎΠ±ΡΠ΅ΠΊΡΡ ΠΌΠΎΠΆΠ½ΠΎ Π·Π°ΡΡΠ°Π²ΠΈΡΡ Π»Π΅Π²ΠΈΡΠΈΡΠΎΠ²Π°ΡΡ. |
ΠΠΎΠ΄Ρ Π½Π° ΠΏΠΎΡΠ²Π»Π΅Π½ΠΈΠ΅ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅ΠΉ/ΠΏΡΠΎΡΠΈΠ²Π½ΠΈΠΊΠΎΠ²
ΠΠΎΠΌΠ°Π½Π΄Π° npc_create npc_[ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ] ΠΏΠΎΠ·Π²ΠΎΠ»ΡΠ΅Ρ ΠΏΡΠΈΠ·Π²Π°ΡΡ ΡΡΠ΄ΠΎΠΌ Ρ ΠΈΠ³ΡΠΎΠΊΠΎΠΌ Π»ΡΠ±ΠΎΠ³ΠΎ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ°, ΠΈΠ΄Π΅Π½ΡΠΈΡΠΈΠΊΠ°ΡΠΎΡ ΠΊΠΎΡΠΎΡΠΎΠ³ΠΎ Π±ΡΠ΄Π΅Ρ Π²Π²Π΅Π΄Π΅Π½. ΠΡΠΈΠ³ΠΎΠ΄ΠΈΡΡΡ ΡΠΎΠ·Π΄Π°ΡΠ΅Π»ΡΠΌ ΠΌΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΈΠΉ ΠΈ Π»ΡΠ±ΠΈΡΠ΅Π»ΡΠΌ ΡΠ°Π·Π»ΠΈΡΠ½ΡΡ ΠΈΠ³ΡΠΎΠ²ΡΡ ΡΠΊΡΠΏΠ΅ΡΠΈΠΌΠ΅Π½ΡΠΎΠ².
Zombie | ΠΏΡΠΎΡΠΈΠ²Π½ΠΈΠΊ-Π·ΠΎΠΌΠ±ΠΈ Ρ Ρ ΡΠ΄ΠΊΡΠ°Π±ΠΎΠΌ Π½Π° Π³ΠΎΠ»ΠΎΠ²Π΅ |
metripolice | ΠΏΠΎΠ»ΠΈΡΠ΅ΠΉΡΠΊΠΈΠΉ |
alyx | ΠΠ»ΠΈΠΊΡ ΠΡΠ½Ρ, Π½Π°ΠΏΠ°ΡΠ½ΠΈΡΠ° ΠΠΎΡΠ΄ΠΎΠ½Π° |
combine_s | ΡΠΎΠ»Π΄Π°Ρ ΠΊΠΎΠΌΠ±Π°ΠΉΠ½ΠΎΠ² |
barney | ΠΠ°ΡΠ½ΠΈ ΠΠ°Π»Ρ ΡΠ½, ΡΡΠΆΠ΅ΡΠ½ΡΠΉ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆ |
eli | ΠΠ»Π°ΠΉ ΠΠ΅Π½Ρ, ΡΡΠΆΠ΅ΡΠ½ΡΠΉ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆ |
zombie_torso | Π΅ΡΠ΅ ΠΎΠ΄Π½Π° ΡΠ°Π·Π½ΠΎΠ²ΠΈΠ΄Π½ΠΎΡΡΡ Π·ΠΎΠΌΠ±ΠΈ |
fastzombie | Π±ΡΡΡΡΡΠ΅ Π·ΠΎΠΌΠ±ΠΈ |
poisonzombie | ΠΎΡΡΠ°Π²Π»Π΅Π½Π½ΡΠ΅ Π·ΠΎΠΌΠ±ΠΈ |
zombine | Π·ΠΎΠΌΠ±Π°ΠΉΠ½Ρ (ΠΏΠΎΡΠ²Π»ΡΡΡΡΡ Π² Π΄ΠΎΠΏΠΎΠ»Π½Π΅Π½ΠΈΠΈ Episode 1) |
breen | Π΄ΠΎΠΊΡΠΎΡ Π£ΠΎΠ»Π»Π΅Ρ ΠΡΠΈΠ½, ΡΡΠΆΠ΅ΡΠ½ΡΠΉ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆ |
mossman | Π΄ΠΎΠΊΡΠΎΡ ΠΠΆΡΠ΄ΠΈΡ ΠΠΎΡΡΠΌΠ°Π½, ΡΡΠΆΠ΅ΡΠ½ΡΠΉ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆ |
antlion | Π½Π°ΡΠ΅ΠΊΠΎΠΌΠΎΠ΅ ΠΌΡΡΠ°Π²ΡΠΈΠ½ΡΠΉ Π»Π΅Π² |
ministrider | ΠΌΠ°Π»Π΅Π½ΡΠΊΠΈΠΉ ΡΡΡΠ°ΠΉΠ΄Π΅Ρ ΠΈΠ· Π΄ΠΎΠΏΠΎΠ»Π½Π΅Π½ΠΈΡ Episode 1 (Π½Π΅Π΄ΠΎΡΡΡΠΏΠ΅Π½ Π² ΠΎΡΠΈΠ³ΠΈΠ½Π°Π»ΡΠ½ΠΎΠΉ Π²Π΅ΡΡΠΈΠΈ ΠΈΠ³ΡΡ) |
antlionguard | Π±ΠΎΠ»Π΅Π΅ ΠΎΠΏΠ°ΡΠ½Π°Ρ ΡΠ°Π·Π½ΠΎΠ²ΠΈΠ΄Π½ΠΎΡΡΡ ΠΌΡΡΠ°Π²ΡΠΈΠ½ΠΎΠ³ΠΎ Π»ΡΠ²Π° |
headcrab | ΠΊΠ»Π°ΡΡΠΈΡΠ΅ΡΠΊΠΈΠΉ Ρ ΡΠ΄ΠΊΡΠ°Π± |
headcrab_fast | Π±ΡΡΡΡΡΠΉ Ρ ΡΠ΄ΠΊΡΠ°Π± |
headcrab_poison | ΠΎΡΡΠ°Π²Π»Π΅Π½Π½ΡΠΉ Ρ ΡΠ΄ΠΊΡΠ°Π± |
stalker | ΡΠ΅Π»ΠΎΠ²Π΅ΠΊΠΎΠΏΠΎΠ΄ΠΎΠ±Π½ΠΎΠ΅ ΡΡΡΠ΅ΡΡΠ²ΠΎ, ΠΏΡΠΎΡΠΈΠ²Π½ΠΈΠΊ |
strider | ΡΡΡΠ°ΠΉΠ΄Π΅Ρ (ΡΡΠΈΠ½ΠΎΠ³Π°) |
dog | Π±ΠΎΠ»ΡΡΠΎΠΉ ΡΠΎΠ±ΠΎΡ ΠΠ΅Ρ, ΡΡΠΆΠ΅ΡΠ½ΡΠΉ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆ |
gman | G-Man |
citizen | ΡΡΠ°ΡΡΠ½ΠΈΠΊ ΡΠΎΠΏΡΠΎΡΠΈΠ²Π»Π΅Π½ΠΈΡ |
kleiner | Π΄ΠΎΠΊΡΠΎΡ ΠΠ»ΡΠΉΠ½Π΅Ρ, cΡΠΆΠ΅ΡΠ½ΡΠΉ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆ |
monk | ΡΡΠΌΠ°ΡΡΠ΅Π΄ΡΠΈΠΉ ΡΠ²ΡΡΠ΅Π½Π½ΠΈΠΊ ΠΡΠΈΠ³ΠΎΡΠΈΠΉ ΠΈΠ· Π ΡΠΉΠ²Π΅Π½Ρ ΠΎΠ»ΡΠΌΠ°, ΡΡΠΆΠ΅ΡΠ½ΡΠΉ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆ |
vortigaunt | ΠΈΠ½ΠΎΠΏΠ»Π°Π½Π΅ΡΡΠ½ΠΈΠ½-Π²ΠΎΡΡΠΈΠ³ΠΎΠ½Ρ |
ichthyosaur | ΠΈΡ ΡΠΈΠΎΠ·Π°Π²Ρ, Π²ΠΎΠ΄ΠΎΠΏΠ»Π°Π²Π°ΡΡΠΈΠΉ ΠΏΡΠΎΡΠΈΠ²Π½ΠΈΠΊ (ΠΊ ΡΠΎΠΆΠ°Π»Π΅Π½ΠΈΡ, Π΅Π³ΠΎ Π½ΠΈΠΊΠ°ΠΊ Π½Π΅Π»ΡΠ·Ρ Π·Π°ΡΡΠ°Π²ΠΈΡΡ Π΄Π²ΠΈΠ³Π°ΡΡΡΡ, Π° Π°ΡΠ°ΠΊΠΎΠ²Π°ΡΡ ΠΎΠ½ Π±ΡΠ΄Π΅Ρ ΡΠΎΠ»ΡΠΊΠΎ Π΅ΡΠ»ΠΈ ΠΏΡΠΈΠ±Π»ΠΈΠ·ΠΈΡΡΡΡ ΠΊ Π½Π΅ΠΌΡ Π½Π° Π΄ΠΎΡΡΠ°ΡΠΎΡΠ½ΠΎ Π±Π»ΠΈΠ·ΠΊΠΎΠ΅ ΡΠ°ΡΡΡΠΎΡΠ½ΠΈΠ΅) |
pigeon, seagull, crow | ΡΠ°Π·Π»ΠΈΡΠ½Π°Ρ Π»Π΅ΡΠ°ΡΡΠ°Ρ ΠΆΠΈΠ²Π½ΠΎΡΡΡ. ΠΠΎΠ»ΡΠ±ΠΈ, ΡΠ°ΠΉΠΊΠΈ, Π²ΠΎΡΠΎΠ½Ρ |
combinedropship | Π΄Π΅ΡΠ°Π½ΡΠ½ΡΠΉ ΠΊΠΎΡΠ°Π±Π»Ρ ΠΊΠΎΠΌΠ±Π°ΠΉΠ½ΠΎΠ² |
combinegunship | Π°ΡΠ°ΠΊΡΡΡΠΈΠΉ ΠΊΠΎΡΠ°Π±Π»Ρ ΠΊΠΎΠΌΠ±Π°ΠΉΠ½ΠΎΠ² |
helicopter | Π²Π΅ΡΡΠΎΠ»Π΅Ρ |
manhack | ΠΏΡΠΎΡΠΈΠ²Π½ΠΈΠΊ, Π°ΡΠ°ΠΊΡΡΡΠΈΠΉ Π΄ΡΠΎΠ½ |
ΠΠΌΠ΅Π΅ΡΡΡ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ ΡΠΏΡΠ°Π²Π»ΡΡΡ ΡΠΆΠ΅ ΡΠΎΠ·Π΄Π°Π½Π½ΡΠΌ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅ΠΌ, Π΄Π»Ρ ΡΠ΅Π³ΠΎ ΡΠ»Π΅Π΄ΡΠ΅Ρ Π½Π°Π²Π΅ΡΡΠΈ Π½Π° Π½Π΅Π³ΠΎ ΠΏΠ΅ΡΠ΅ΠΊΡΠ΅ΡΡΠΈΠ΅ ΠΏΡΠΈΡΠ΅Π»Π°, ΠΏΠΎΡΠ»Π΅ ΡΠ΅Π³ΠΎ ΠΏΡΠΎΠΏΠΈΡΠ°ΡΡ ΠΊΠΎΠΌΠ°Π½Π΄Ρ βnpc_selectβ. Π§ΡΠΎΠ±Ρ ΠΏΠ΅ΡΠ΅ΠΌΠ΅ΡΡΠΈΡΡ Π²ΡΠ±ΡΠ°Π½Π½ΠΎΠ³ΠΎ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ° Π² ΡΠΊΠ°Π·Π°Π½Π½ΡΡ ΡΠΎΡΠΊΡ, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΠ΅ΡΡΡ ΠΊΠΎΠΌΠ°Π½Π΄Π° βnpc_goβ.
ΠΠΎΠΌΠ°Π½Π΄Ρ Π΄Π»Ρ Π·Π°Π³ΡΡΠ·ΠΊΠΈ ΠΊΠ°ΡΡ
Π₯ΠΎΡΠΈΡΠ΅ Π·Π°Π³ΡΡΠ·ΠΈΡΡ ΠΊΠΎΠ½ΠΊΡΠ΅ΡΠ½ΡΡ ΠΌΠΈΡΡΠΈΡ ΠΈΠ»ΠΈ ΠΊΠΎΠ½ΠΊΡΠ΅ΡΠ½ΡΠΉ ΡΡΠ°ΡΡΠΎΠΊ ΡΡΠΎΠ²Π½Ρ? ΠΠ΅ Π²ΠΎΠΏΡΠΎΡ. ΠΡΠΎΡΡΠΎ ΠΏΡΠΎΠΏΠΈΡΠΈΡΠ΅ Π² ΠΊΠΎΠ½ΡΠΎΠ»ΠΈ ΠΊΠΎΠΌΠ°Π½Π΄Ρ βmapβ ΠΈ ΡΠ΅ΡΠ΅Π· ΠΏΡΠΎΠ±Π΅Π» ΠΏΡΠΎΠΏΠΈΡΠΈΡΠ΅ Π½ΡΠΆΠ½ΡΠΉ ΡΡΠ°ΡΡΠΎΠΊ ΠΊΠ°ΡΡΡ ΠΈΠ· ΡΠΏΠΈΡΠΊΠ° Π½ΠΈΠΆΠ΅. ΠΠ±ΡΠ°ΡΠΈΡΠ΅ Π²Π½ΠΈΠΌΠ°Π½ΠΈΠ΅! ΠΡΠΆΠ½ΠΎ Π²Π²ΠΎΠ΄ΠΈΡΡ ΡΠΎΠ»ΡΠΊΠΎ ΠΎΠ΄Π½ΠΎ Π·Π½Π°ΡΠ΅Π½ΠΈΠ΅ ΠΈΠ· ΡΠΊΠΎΠ±ΠΎΠΊ.
ΠΡΠΈΠ±ΡΡΠΈΠ΅ | d1_trainstation_[01, 02, 03, 04] | ΠΡΡΡΠΏΠΈΡΠ΅Π»ΡΠ½Π°Ρ ΠΌΠΈΡΡΠΈΡ, Π² ΠΊΠΎΡΠΎΡΠΎΠΉ Π€ΡΠΈΠΌΠ΅Π½ ΠΏΠΎΠΏΠ°Π΄Π°Π΅Ρ Π² Π‘ΠΈΡΠΈ-17, Π° ΠΈΠ³ΡΠΎΠΊ ΡΡΠΈΡΡΡ ΠΎΡΠ½ΠΎΠ²Π°ΠΌ ΡΡΡΠ΅ΡΠ½ΠΎΠ³ΠΎ ΡΠΏΡΠ°Π²Π»Π΅Π½ΠΈΡ. |
ΠΠ΅Π»ΠΈΠΊΠΈΠΉ Π΄Π΅Π½Ρ | d1_trainstation[05, 06] | ΠΠ½Π°ΠΊΠΎΠΌΡΡΠ²ΠΎ Ρ ΠΠ»ΠΈΠΊΡ ΠΈ ΠΏΡΠΈΠΌΠ΅ΡΠΊΠ° ΡΠ»ΡΡΡΠ΅Π½Π½ΠΎΠ³ΠΎ ΠΊΠΎΡΡΡΠΌΠ°, ΠΏΠΎΠ±Π΅Π³ ΠΈΠ· Π»Π°Π±ΠΎΡΠ°ΡΠΎΡΠΈΠΈ ΠΈ ΠΏΠΎΠ»ΡΡΠ΅Π½ΠΈΠ΅ ΡΠΈΡΠΌΠ΅Π½Π½ΠΎΠΉ ΠΌΠΎΠ½ΡΠΈΡΠΎΠ²ΠΊΠΈ. |
Π§Π΅ΡΠ΅Π· ΠΊΠ°Π½Π°Π»Ρ | d1_canals_[01, 02, 03, 04, 05] | Π€ΡΠΈΠΌΠ΅Π½ ΡΠ±Π΅Π³Π°Π΅Ρ ΠΈΠ· Π³ΠΎΡΠΎΠ΄Π° ΡΠ΅ΡΠ΅Π· ΠΊΠ°Π½Π°Π»ΠΈΠ·Π°ΡΠΈΡ, ΠΏΠΎΠΏΡΡΠ½ΠΎ ΡΡΠ°ΠΆΠ°ΡΡΡ Ρ Ρ ΡΠ΄ΠΊΡΠ°Π±Π°ΠΌΠΈ, Π·ΠΎΠΌΠ±ΠΈ ΠΈ Π³ΠΎΡΠΎΠ΄ΡΠΊΠΎΠΉ ΠΏΠΎΠ»ΠΈΡΠΈΠ΅ΠΉ. ΠΡΡΡΠ΅ΡΠ° Ρ ΠΏΠΎΠ²ΡΡΠ°Π½ΡΠ°ΠΌΠΈ ΠΈ ΠΏΠ΅ΡΠ²ΠΎΠ΅ ΠΏΠΎΡΠ²Π»Π΅Π½ΠΈΠ΅ Π±ΡΡΡΡΡΡ Ρ ΡΠ΄ΠΊΡΠ°Π±ΠΎΠ². |
ΠΠΏΠ°ΡΠ½Π°Ρ Π²ΠΎΠ΄Π° | d1_canals_[06, 07, 08, 09, 10, 11, 12, 13] | ΠΡΠΎΠ΄ΠΎΠ»ΠΆΠ΅Π½ΠΈΠ΅ ΡΠΊΠΈΡΠ°Π½ΠΈΠΉ ΠΏΠΎ ΠΊΠ°Π½Π°Π»ΠΈΠ·Π°ΡΠΈΠΎΠ½Π½ΡΠΌ ΡΡΠΎΠ²Π½ΡΠΌ. ΠΠ³ΡΠΎΠΊΡ Π²ΡΠ΄Π°ΡΡ ΡΡΠ°Π½ΡΠΏΠΎΡΡΠ½ΠΎΠ΅ ΡΡΠ΅Π΄ΡΡΠ²ΠΎ Π΄Π»Ρ Π²ΠΎΠ΄Π½ΡΡ ΠΏΡΠΎΠ³ΡΠ»ΠΎΠΊ. ΠΠΎΡΡ-Π²Π΅ΡΡΠΎΠ»Π΅Ρ. |
ΠΠΎΡΡΠΎΡΠ½Π°Ρ Π§Π΅ΡΠ½Π°Ρ ΠΠ΅Π·Π° | d1_eli_[01, 02] | ΠΠ΅ΡΠΎΡ ΡΠ½ΠΎΠ²Π° Π·Π°Π½Π΅ΡΠ»ΠΎ Π½Π° ΠΌΠ΅ΡΡΠΎ Π΄Π΅ΠΉΡΡΠ²ΠΈΡ ΠΏΠ΅ΡΠ²ΠΎΠΉ ΡΠ°ΡΡΠΈ ΠΈΠ³ΡΡ. ΠΠ° ΡΡΠΎΠΌ ΡΡΠΎΠ²Π½Π΅ ΠΈΠ³ΡΠΎΠΊΡ Π²ΡΠ΄Π°ΡΡ Π³ΡΠ°Π²ΠΈΡΠ°ΡΠΈΠΎΠ½Π½ΡΡ ΠΏΡΡΠΊΡ ΠΈ ΡΡΠ°Ρ Π΅ΠΉ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡΡΡ. ΠΠΎΠΆΠ½ΠΎ ΠΏΠΎΠΈΠ³ΡΠ°ΡΡ Π² Π±Π°ΡΠΊΠ΅ΡΠ±ΠΎΠ» Ρ ΡΠΎΠ±ΠΎΡΠΎΠΌ. |
Π ΡΠΉΠ²Π΅Π½Ρ ΠΎΠ»ΡΠΌ | d1_town_[01, 01a, 02, 02a, 03, 04, 05] | ΠΠ΄ΠΈΠ½ ΠΈΠ· ΡΠ°ΠΌΡΡ Π°ΡΠΌΠΎΡΡΠ΅ΡΠ½ΡΡ ΡΡΠΎΠ²Π½Π΅ΠΉ Π² ΠΈΠ³ΡΠ΅, ΠΊΠΈΡΠ°ΡΠΈΠΉ Π·ΠΎΠΌΠ±ΠΈ ΠΈ Ρ ΡΠ΄ΠΊΡΠ°Π±Π°ΠΌΠΈ Π·Π°Π±ΡΠΎΡΠ΅Π½Π½ΡΠΉ Π³ΠΎΡΠΎΠ΄. |
Π¨ΠΎΡΡΠ΅ 17 | d2_coast_[01, 02, 03, 04, 05, 06, 07] | ΠΠ»ΠΈΠ½Π½ΡΠΉ ΠΈΠ³ΡΠΎΠ²ΠΎΠΉ ΡΠΏΠΈΠ·ΠΎΠ΄, Π² ΠΊΠΎΡΠΎΡΠΎΠΌ ΠΈΠ³ΡΠΎΠΊΡ Π²ΡΠ΄Π°ΡΡ Π΄ΠΆΠΈΠΏ ΠΈ Π²ΡΠ½ΡΠΆΠ΄Π°ΡΡ Π΅Ρ Π°ΡΡ ΠΏΠΎ Π΄ΠΎΡΠΎΠ³Π΅ Π΄ΠΎ ΠΏΡΠ½ΠΊΡΠ° Π½Π°Π·Π½Π°ΡΠ΅Π½ΠΈΡ, ΠΏΠΎΠΏΡΡΠ½ΠΎ ΠΎΡΡΠ°Π½Π°Π²Π»ΠΈΠ²Π°ΡΡΡ Π΄Π»Ρ Π±ΠΈΡΠ² Ρ ΡΠΈΠ»Π°ΠΌΠΈ ΠΠ»ΡΡΠ½ΡΠ° ΠΈ Π½ΠΎΠ²ΡΠΌ ΠΏΡΠΎΡΠΈΠ²Π½ΠΈΠΊΠΎΠΌ, ΠΌΡΡΠ°Π²ΡΠΈΠ½ΡΠΌΠΈ Π»ΡΠ²Π°ΠΌΠΈ. |
ΠΠ΅ΡΡΠ°Π½ΡΠ΅ Π»ΠΎΠ²ΡΡΠΊΠΈ | d2_coast_[08, 09, 10, 11, 12] | ΠΏΡΠΎΠ΄ΠΎΠ»ΠΆΠ΅Π½ΠΈΠ΅ ΠΏΠΎΠΊΠ°ΡΡΡΠ΅ΠΊ Π½Π° Π΄ΠΆΠΈΠΏΠ΅, ΠΎΠ±ΠΎΡΠΎΠ½Π° ΠΏΠΎΠ²ΡΡΠ°Π½ΡΠ΅ΡΠΊΠΎΠΉ Π±Π°Π·Ρ ΠΈ ΠΏΠΎΠ»ΡΡΠ΅Π½ΠΈΠ΅ ΡΠ΅ΡΠΎΠΏΠΎΠ΄ΠΎΠ² (ΠΎΡΡΠΆΠΈΡ, ΠΏΠΎΠ·Π²ΠΎΠ»ΡΡΡΠ΅Π³ΠΎ Π½Π°ΡΡΠ°Π²Π»ΠΈΠ²Π°ΡΡ ΠΌΡΡΠ°Π²ΡΠΈΠ½ΡΡ Π»ΡΠ²ΠΎΠ² Π½Π° ΠΏΡΠΎΡΠΈΠ²Π½ΠΈΠΊΠΎΠ²). |
βΠΠΎΠ²Π° ΠΡΠΎΡΠΏΠ΅ΠΊΡβ | d2_prison_[01, 02, 03, 04, 05] | Π€ΡΠΈΠΌΠ΅Π½ ΠΈΠ΄Π΅Ρ Π½Π° Π²ΡΡΡΠ΅ΡΡ Ρ ΠΠ»ΠΈΠΊΡ, Π½Π°Π·Π½Π°ΡΠ΅Π½Π½ΡΡ Π½Π° ΡΠ°Π·Π³ΡΡΠ·ΠΎΡΠ½ΠΎΠΉ ΡΡΠ°Π½ΡΠΈΠΈ. |
ΠΠ°ΠΏΡΡΠ°Π½Π½ΠΎΡΡΡ | d2_prison_[06, 07, 08]; d3_c17_01 | Π³Π΅ΡΠΎΠΈ ΠΏΡΡΠ°ΡΡΡΡ ΠΎΡΠ²ΠΎΠ±ΠΎΠ΄ΠΈΡΡ ΠΠ»Π°Ρ ΠΡΠ½ΡΠ° ΠΈΠ· ΡΠ°ΡΠΊΠΎΡΠ°Π³Π°. Π£ΡΠΎΠ²Π΅Π½Ρ ΠΎΡΠ½ΠΎΠ²Π°Π½ Π³Π»Π°Π²Π½ΡΠΌ ΠΎΠ±ΡΠ°Π·ΠΎΠΌ Π½Π° ΡΡΠ°ΠΆΠ΅Π½ΠΈΡΡ Ρ ΡΠΎΠ»Π΄Π°ΡΠ°ΠΌΠΈ ΠΊΠΎΠΌΠ±Π°ΠΉΠ½ ΠΈ ΡΠΏΡΠ°Π²Π»Π΅Π½ΠΈΠΈ Π°Π²ΡΠΎΠΌΠ°ΡΠΈΡΠ΅ΡΠΊΠΈΠΌΠΈ ΡΡΡΠ΅Π»ΡΠΌΠΈ. |
ΠΠ°ΡΡΡΠΈΡΠ΅Π»Ρ β1 | d3_c17_[02, 03, 04, 05, 06a, 06b] | ΡΡΠ°ΠΆΠ΅Π½ΠΈΡ Π½Π° ΡΠ»ΠΈΡΠ°Ρ ΠΈ ΠΏΠ΅ΡΠ΅ΡΠ»ΠΊΠ°Ρ Π³ΠΎΡΠΎΠ΄Π°, Π° ΡΠ°ΠΊΠΆΠ΅ Π² Π·Π°Π²Π°Π»Π΅Π½Π½ΡΡ ΡΡΠ½Π½Π΅Π»ΡΡ . ΠΠ½ΠΎΠ³Π΄Π° ΠΈΠ³ΡΠΎΠΊΡ Π΄Π°Π΄ΡΡ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ ΠΏΠΎΠΊΠΎΠΌΠ°Π½Π΄ΠΎΠ²Π°ΡΡ ΠΎΡΡΡΠ΄Π°ΠΌΠΈ ΠΏΠΎΠ²ΡΡΠ°Π½ΡΠ΅Π². |
ΠΠ° Π€ΡΠΈΠΌΠ΅Π½ΠΎΠΌ | d3_c17_[07, 08, 09, 10a, 10b, 11, 12a, 12b, 13] | ΠΏΡΠΎΠ΄ΠΎΠ»ΠΆΠ΅Π½ΠΈΠ΅ ΡΠ»ΠΈΡΠ½ΡΡ ΡΡΠΎΠ²Π½Π΅ΠΉ, ΠΏΠ΅ΡΠ΅ΡΡΡΠ΅Π»ΠΊΠΈ ΡΠΎ ΡΠ½Π°ΠΉΠΏΠ΅ΡΠ°ΠΌΠΈ ΠΈ ΠΊΠΎΠΌΠ±Π°ΠΉΠ½Π°ΠΌΠΈ. Π‘ΠΏΠ°ΡΠ΅Π½ΠΈΠ΅ ΠΈ ΡΠΎΠΏΡΠΎΠ²ΠΎΠΆΠ΄Π΅Π½ΠΈΠ΅ ΠΠ°ΡΠ½ΠΈ, Π΅ΡΠ΅ ΠΎΠ΄Π½Π° Π²ΡΡΡΠ΅ΡΠ° Ρ ΠΡΠΎΠΌ. |
ΠΠ°ΡΠΈ ΠΏΠΎΠΊΡΠΎΠ²ΠΈΡΠ΅Π»ΠΈ | d3_citadel_[01, 02, 03, 04, 05] | Π€ΡΠΈΠΌΠ΅Π½ Π½Π°ΠΊΠΎΠ½Π΅Ρ-ΡΠΎ Π΄ΠΎΠ±ΠΈΡΠ°Π΅ΡΡΡ Π΄ΠΎ ΡΠΈΡΠ°Π΄Π΅Π»ΠΈ ΠΠ»ΡΡΠ½ΡΠ°, Π³Π΄Π΅ Π½Π°Π΄ Π»ΡΠ΄ΡΠΌΠΈ ΡΡΠ°Π²ΡΡ ΡΠΊΡΠΏΠ΅ΡΠΈΠΌΠ΅Π½ΡΡ ΠΈ ΠΏΡΠ΅Π²ΡΠ°ΡΠ°ΡΡ Π² ΡΡΠ°Π»ΠΊΠ΅ΡΠΎΠ². Π£ΡΠΎΠ²Π΅Π½Ρ Π·Π°ΠΊΠ°Π½ΡΠΈΠ²Π°Π΅ΡΡΡ, Π³Π΅ΡΠΎΠΉ ΡΠ°ΠΌ ΡΠ°Π΄ΠΈΡΡΡ Π² ΡΠ°ΡΠΊΠΎΡΠ°Π³ ΠΈ Π΅Π΄Π΅Ρ Π½Π°Π²Π΅ΡΡ . |
Π’Π΅ΠΌΠ½Π°Ρ ΡΠ½Π΅ΡΠ³ΠΈΡ | d3_breen_01 | ΠΠΎΠ³ΠΎΠ½Ρ Π·Π° Π³Π»Π°Π²Π½ΡΠΌ Π·Π»ΠΎΠ΄Π΅Π΅ΠΌ ΠΈ ΡΠΈΠ½Π°Π»ΡΠ½ΠΎΠ΅ ΡΡΠ°ΠΆΠ΅Π½ΠΈΠ΅ Ρ ΠΏΡΠΈΠΌΠ΅Π½Π΅Π½ΠΈΠ΅ΠΌ Π³ΡΠ°Π²ΠΈΠΏΡΡΠΊΠΈ. Π£Π½ΠΈΡΡΠΎΠΆΠ΅Π½ΠΈΠ΅ ΠΏΠΎΡΡΠ°Π»Π° ΠΈ ΠΏΠΎΡΠ²Π»Π΅Π½ΠΈΠ΅ G-Man. |
ΠΠΎΠΌΠ°Π½Π΄Ρ Π΄Π»Ρ ΡΠΏΡΠ°Π²Π»Π΅Π½ΠΈΡ ΠΈΠ½ΡΠ΅ΡΡΠ΅ΠΉΡΠΎΠΌ ΠΈ ΠΈΠ³ΡΠΎΠ²ΡΠΌΠΈ Π½Π°ΡΡΡΠΎΠΉΠΊΠ°ΠΌΠΈ
Π‘ ΠΈΡ ΠΏΠΎΠΌΠΎΡΡΡ ΠΌΠΎΠΆΠ½ΠΎ ΠΈΠ·ΠΌΠ΅Π½ΠΈΡΡ Π³ΡΠ°ΡΠΈΠΊΡ, ΠΌΠΎΠ΄ΠΈΡΠΈΡΠΈΡΠΎΠ²Π°ΡΡ Π²Π½Π΅ΡΠ½ΠΈΠΉ Π²ΠΈΠ΄ ΠΈΠ½ΡΠ΅ΡΡΠ΅ΠΉΡΠ° ΠΈ ΠΎΠΏΡΠΈΠΌΠΈΠ·ΠΈΡΠΎΠ²Π°ΡΡ ΠΏΡΠΎΠΈΠ·Π²ΠΎΠ΄ΠΈΡΠ΅Π»ΡΠ½ΠΎΡΡΡ (ΠΏΠΎΡΠ»Π΅Π΄Π½Π΅Π΅, Π² ΠΏΡΠΈΠ½ΡΠΈΠΏΠ΅, ΠΌΠ°Π»ΠΎ ΠΊΠΎΠΌΡ ΡΠ΅ΠΉΡΠ°Ρ ΠΏΡΠΈΠ³ΠΎΠ΄ΠΈΡΡΡ β ΠΈΠ³ΡΠ° Π΄ΠΎΠ²ΠΎΠ»ΡΠ½ΠΎ ΡΡΠ°ΡΠ°Ρ ΠΈ ΡΠΏΠΎΠΊΠΎΠΉΠ½ΠΎ Π·Π°ΠΏΡΡΡΠΈΡΡΡ Π΄Π°ΠΆΠ΅ Π½Π° Π²ΡΡΡΠΎΠ΅Π½Π½ΠΎΠΉ Π²ΠΈΠ΄Π΅ΠΎΠΊΠ°ΡΡΠ΅ Π±ΠΎΠ»Π΅Π΅-ΠΌΠ΅Π½Π΅Π΅ ΡΠΎΠ²ΡΠ΅ΠΌΠ΅Π½Π½ΠΎΠΉ ΠΌΠ°ΡΠ΅ΡΠΈΠ½ΡΠΊΠΎΠΉ ΠΏΠ»Π°ΡΡ).
ΠΠΎΠ»ΡΡΠ°Ρ ΡΠ°ΡΡΡ ΠΈΠ· ΡΠΏΠΎΠΌΡΠ½ΡΡΡΡ Π²ΡΡΠ΅ ΠΊΠΎΠΌΠ°Π½Π΄ (ΠΈΡΠΊΠ»ΡΡΠ°Ρ ΡΠ΅, ΠΊΠΎΡΠΎΡΡΠ΅ ΠΎΡΠ²Π΅ΡΠ°ΡΡ Π·Π° ΠΊΠΎΠ½ΠΊΡΠ΅ΡΠ½ΡΠ΅ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΡ ΠΈ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅ΠΉ) ΠΏΡΠ΅ΠΊΡΠ°ΡΠ½ΠΎ ΡΠ°Π±ΠΎΡΠ°Π΅Ρ ΠΈ Π² Π΄ΡΡΠ³ΠΈΡ ΠΈΠ³ΡΠ°Ρ Π½Π° Π΄Π²ΠΈΠΆΠΊΠ΅ Source, Π½Π°ΠΏΡΠΈΠΌΠ΅Ρ, Π² ΠΏΡΠΎΡΡΡΠ°Π½ΡΡΠ²Π΅Π½Π½ΠΎΠΉ Π³ΠΎΠ»ΠΎΠ²ΠΎΠ»ΠΎΠΌΠΊΠ΅ Portal ΠΈΠ»ΠΈ ΠΌΡΠ»ΡΡΠΈΠΏΠ»Π΅Π΅ΡΠ½ΠΎΠΌ ΡΡΡΠ΅ΡΠ΅ Counter-Strike.
ΠΠΎΠ΄Ρ Half-Life 2: Episode Two
ΠΠΎ Π²ΡΠ΅ΠΌΡ ΠΈΠ³ΡΡ Π½Π°ΠΆΠΌΠΈΡΠ΅ ΠΊΠ»Π°Π²ΠΈΡΡ [
] ΠΏΠΎΡΠ»Π΅ ΡΠ΅Π³ΠΎ Π²Π²Π΅Π΄ΠΈΡΠ΅ » sv_cheats 1 » Π΄Π»Ρ Π°ΠΊΡΠΈΠ²Π°ΡΠΈΠΈ ΡΠΈΡ ΡΠ΅ΠΆΠΈΠΌΠ°. Π’Π΅ΠΏΠ΅ΡΡ ΡΠ½ΠΎΠ²Π° Π½Π°ΠΆΠΌΠΈΡΠ΅ ΠΊΠ»Π°Π²ΠΈΡΡ [
] ΠΈ Π²Π²ΠΎΠ΄ΠΈΡΠ΅ ΡΠ»Π΅Π΄ΡΡΡΠΈΠ΅ ΡΠΈΡ ΠΊΠΎΠ΄Ρ:
ΠΡΡΠΆΠΈΠ΅:
weapon_ar1
weapon_ar2
weapon_bugbait
weapon_cguard
weapon_molotov
weapon_manhack
weapon_immolator
weapon_irifle
weapon_crowbar
weapon_extinguisher
weapon_flaregun
weapon_frag
weapon_gauss
weapon_alyxgun
weapon_hopwire
weapon_iceaxe
weapon_physcannon
weapon_physgun
weapon_pistol
weapon_rpg
weapon_shotgun
weapon_smg1
weapon_smg2
weapon_stickylauncher
weapon_stunstick
weapon_thumper
weapon_sniperrifle
weapon_rollerwand
weapon_slam
weapon_hmg1
weapon_cubemap
weapon_binoculars
weapon_ml
weapon_brickbat
ΠΡΠ΅Π΄ΠΌΠ΅ΡΡ:
item_healthkit
item_healthvial
item_box_buckshot
item_box_mrounds
item_box_sniper_rounds
item_box_srounds
item_battery
item_suit
item_ml_grenade
item_ar2_grenade
ΠΠ°Π³ΡΡΠ·ΠΈΡΡ ΠΊΠ°ΡΡΡ
ΠΠ°Π³ΡΡΠ·ΠΊΠ° ΠΎΡΡΡΠ΅ΡΡΠ²Π»ΡΠ΅ΡΡΡ ΠΊΠΎΠΌΠ°Π½Π΄ΠΎΠΉ » map [Π½Π°Π·Π²Π°Π½ΠΈΠ΅_ΠΊΠ°ΡΡΡ] «
d1_canals_01
d1_canals_02
d1_canals_end
d1_tempanals_02
d1_town_01
d1_town_02
d1_town_03
d1_town_04
d1_town_05
d1_trainstation_01
d1_trainstation_02
d1_trainstation_03
d1_trainstation_05
d1_under_01
d1_under_02
d1_under_03
d1_under_04
d2_coast_01
d2_coast_02
d2_coast_03
d2_coast_04
d2_coast_04_dx60
d2_coast_05
d2_coast_06
d2_coast_07
d2_coast_08
d2_prison_01
d2_prison_02
d2_prison_03
d2_prison_04
d2_prison_05
d3_c17_03
d3_c17_04
d3_c17_05
d3_c17_06a
d3_c17_06b
d3_c17_07
Π§ΠΈΡΡ Π½Π° Ρ Π°Π»Ρ Π»Π°ΠΉΡ 2 ΡΠΏΠΈΠ·ΠΎΠ΄ 2 Π½Π° Π½ΠΏΡ
This is a cheat guide for HL2 down to Ep2! The contents should be easy to follow, if not, let me know in the below comments section. If you’re having trouble enabling the Developer Console, let me know that as well, I’ll probably upload a picture of it in response.
Now, cheats can be the gateway to entertainment, if not, they can provide help in many cases! Like getting out of an area in which you are stuck by accident, to fixing problems with the game itself!
Note: examples will be provided where needed.
Note: In this little part below, you don’t have to read if your DirectX is fine for HL2’s episodes, it’s mainly for the people who have the DX8 problem.
Now, just in the description, I’ll give out a little cheat code which fixes the DirectX 8 problem multiple people have, you know, the one that forces HL2’s episodes onto Dx8, and you cannot change it. Here’s the code to fix it:
hopefully this helped those of you who have the DXlevel problem, and it being stuck on DX Level 8, and not 9+ like it’s supposed too!
Final note: This Cheat Guide will be updated regularly due to either new cheats or cheats I need to add because I didn’t add them earlier. so stay tuned for upcoming cheat codes! π (Or as a matter of fact, newer pictures)
Enabling the Developer Console:
Before we start cheating, and doing cheat codes, we need to know where to enter in the commands, now, Valve has made a console purposed for cheating, and using commands. (If you already know how to enable the console, skip this small piece of text and head on to the cheats themselves)
To open up the console, simpley start off by going into the game’s options, head on to the tab at the top saying «Keyboard,» this is the initial place for changing your keyboard config. once in «keyboard,» you should see a button at the bottom of the options saying «Advanced Options», click on it, once the little window comes up, you’ll see two advanced options, one says «Enable Developer Console» the other says «Enable Fast Weapon Switch» now, we want to enable the developer console, a.k.a. cheat console, tick the little box beside it, and then press «apply» and then «ok,» after that, press the ` thingy, it’s on your keyboard right next to «1» and there you have it, the console is enabled! After that, you can open it up whenever you want, and type in cheats in the box at the bottom of the console!
Edit: A little side note: If you want to get Achievements for HL2 and it’s episodes, I recommend that you don’t turn on sv_cheats, as you cannot cheat and get achievements at the same time. Achievements get turned off after enabling sv_cheats, even if you disable cheats, it still might come up with the message saying you can’t, either reload a save, or completely restart the game, uhm, exit, and go back in, not restarting from chapter 1 or something, that’d be absurd.
_____________________________________________________________
sv_cheats 1:
(all the other physgun cheats that you’ll see in the list really change how the physgun acts towards physics and etc. for some reason I’m not feeling like posting all the cheats there because some I haven’t bothered to test So I guess from there you can pretty much experiment)
The list off spawnable NPCs, cheats to spawn them are in the next section.
alyx
dog
eli
mossman
magnusson
combine_s
crow
zombie
zombine
fast_zombie
poison_zombie
headcrab
headcrab_fast
headcrab_poison
monk
seagull
pigeon
antlion
antlionguard
citizen
hunter
strider
ministrider (doesn’t really work)
stalker
cscanner
barnacle
Use any of the names above for the spawning the NPC cheats below.
These are the cheats for spawning npcs, I’ll also include the weapons that can go with them.
npc_create npc_[insert npc name here]:
weapon list for the NPCs:
Also another NPC spawning cheat is:
give npc_[insert NPC name here]:
It might not be possible for the NPC to get the weapon when using the «give npc_» command, you have to npc_create for it to work.
—spawning npcs is fun!
These cheats are a bit harder to understand fully, but with some of them make sure you are pointing at either an NPC, or a prop or direction, and be careful what you do with these cheats, because you don’t want to kill someone by accident in the game. And with ent_fire cheats, you must space and put in the npc’s name if they are purposely in the game, else you’ll have to name them yourself.
The other ent_ commands I haven’t really tested, they are not as interesting to use for fun.
I’ll give a list of ent_fire example, using the name is always neccessary, but first, show what ent_fire cheats I’ve tested, and I know what they do.
ent_fire [insert name] ignite:
(in actual fact, I can’t display all the ent_fire cheats, and what they do, just the ones that are for fun, because a lot of the ent_fire cheats, you can just experiment with, but I’ll put int the ones that are either useful, or fun)
ent_fire [insert name] setrelationship:
To use them is pretty simple, just edit the bit that has ‘HT’ in it to either one of these, and make sure the number is specified after with a space in between.
It’s even easier to set the relationship of the other targetted npc to the one hating, fearing, or liking them, just swap the names around!
—The combine seems to like Kleiner, that because it has Alyx’s name, and it’s relationship to everyone in the room, and every to the Combine, is set to «Like!»
With ent_fire on the player’s not so hard, you simpley type «!player» and use whatever command you like, in the picture, the Combine’s not attacking the player either, because the player has been specified as «like.»
(make sure you space to get a list of commands for him.)
Yes, after so long since any updates, in fact, the last time was years ago. I finally decide to add in cheats that relate to weapons, how you can almost fully edit them, adding how much ammo or damage you want. and manually adding which weapons you want and so on.
Let’s start with getting weapons manually instead of using impulse 101.
Weapon List: (you must use the Give cheat to aquire them)
Its nice to be able to do something manually if you really want to.
Next, let’s get into changing the weapon status. (dmg and ammo etc.)
Make sure that sv_cheats enabled 1 is on, then type sk_max_ and you should get a list of weapons to change.
Do not panic if nothing happens to your weapon hud on the right, this means that you must get more ammo in order for it to increase. Here’s a little something for you to do to aquire more ammo, its manual again, but you could just use impulse 101 until it reaches the desired limit (i.e. 9999)
You ONLY need to do this once on the desired weapon, as it gives ALL the ammo at the hit of the button. But as the cheat states, its only for current weapon, so be sure to set your weapon to another that you have probably edited.
Next we have damage for the weapons:
As you know, ## is the value.
Now, you can also set the dmg value on NPC weapons, if you want them to be godlike.
Merely change plr (which stands for player) to npc. This should apply to all npcs I believe. So be careful with it. The rest is just experiment.
Now, although its not part of the weapons, its still a cool thing to have, the cheat that gives you infinite aux power.
Random Cheat Codes:
So there are so many cheats that I know, and don’t have time to post them all, so I’ll just go with a bunch of random cheats that’ll do things like create a quick earthquake, etc.
I must tell you that you can multi-bind, example:
bind «t» «npc_create equipment weapon_shotgun; npc_create npc_citizen»
this would give the npc that will be spawned when you press the key the specified
weapon. Also you could do, bind «t» «ent_setname citizen; ent_fire equipment weapon_shotgun; npc_create npc_citizen» it must be done in this order, I’m sure, because when you spawn the npc the npc will get the name when spawned as well as the gun.
Note that the cheat doesn’t require sv_cheats enabled to be used. That is because it’s not 100% invaunribilty like godmode. Also use this cheat if you want to be (sort of, because of wearing) invincible, but not use sv_cheats, and still take damage unlike godmode, which completely disables damage.
Pictures, and secrets:
In this section, we mainly see pictures with text written underneath them, and here’s a few easter egg pictures too. Easter eggs can be quite suprising when found by accident!
—This scene kinda happend by accident!
—Whee, flying headcrabs!
—this was rather fun! using super gravgun.
—Npc relationship, also changing names. Here, Alyx thinks the headcrab is the Vortigaunt!
Ent_teleport used here. Sooner or later, that lift stopped working, excess weight I guess.
No cheat was used here, just simpley grabbed a crate with the gravgun and made sure it was in front of the lift’s exit, and somehow it caused Alyx and Eli to stop their lines, and let me run around the place in slow-motion!
Kung-Fu Vort, with Ai_disable on you could pause them in their actions, like here!
Well, the backround’s weird, but only because I noclipped and skipped through the game and it caused it to happen.
Easter Egg 3. The H.E.V. faceplate from HL1. You can also find this same plate in Half-Life 2, chapter Black Mesa East, but here, I will explain how to find it in Episode 2, it’s location is in the Transmission room, where you get to see Judith’s transmission a second time, just shortly after you close the secondary silo. In the transmission room, you walk in and you see a storage-like area just on your right, inside there is the H.E.V. faceplate, just chuck a granade and get it with your gravity gun.
Anyway, I hope you enjoyed the pictures, and this guide helped you learn about cheats, or more about them, or what they do! If you have any comments or any other cheats, just post them in the comment section, as everyone should know!