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Ragdoll System Test Combos
Hopefully this will help.
This is a wiki about combos in Ragdoll System Test. (This is still WIP so don’t expect much.)
RST Combos
Label
Contents
Combos [ ]
Simple Combos (2-hits, bats count.) [ ]
-Consecutive and Punch [ ]
First simple combos are the consecutive attack and punch attack. Press the number ‘6’ on your keyboard and swiftly press Q.
When you’re still using the consecutive attacks, quickly press 1 on your keyboard and your LMB. That should allow you to hit your opponent and strike him/her down.
— Uppercut Punch or Haymaker [ ]
This combo is simple. You uppercut someone then quickly punch them! This is a excellent way to get your opponents low. You can try jumping and uppercut punching the enemy if it helps. The first 5 tools are:
Punch (1) Haymaker (2) Uppercut (3) Kick (4) Block (5) Try memorizing this if you can’t remember which punch is which.
(Other Combos are below including 4x Combos which are advanced Combos)
Bonk Combos (Triple, bat counts) [ ]
— Bonk, Upper, and punch [ ]
All you must simply do is hit someone one a hill or wall and try to aim extremely good
Mobile: Hold your thumb stick while hit with a bonk go into the wall when using upper and quickly switch to punch.
Haymaker Punch (2x Combo) [ ]
This one can be simple! Just haymaker someone then quickly switch to punch as soon as you hit them with the haymaker! Sometimes if you jump and haymaker punch your opponent, they can almost or will instant die because of this. The reason that is, is because that if you hit them at the right angle at the right timing, your opponent would go inside the ground and take big amounts of fall damage because of the force you put into it and tricks the game into thinking you’re hitting the ground hard. They can sometimes even go through the map because of this! You can even do this without adding a punch!
Consecutive Uppercut Haymaker (3x Combo) [ ]
Sometimes this one can be difficult for some users. You might need to have swift hands, use consecutive then uppercut and add a haymaker! This is a good way to get your enemies low but it can send the opponent away from you giving them a chance to run away. Keep in mind that some people can interrupt the combo and punch you. If you can’t get the combo then try using Consecutive Uppercut Punch. This should be a little more easier to accomplish.
Kick Punch (2x Combo) [ ]
Kick and punching someone once they’re on the ground can be difficult for some people, but as long as you practice it you can deal with this with no problem at all! So you would try to aim at the chest because that makes them bounce more but if you kick them on the legs the opponent can still bounce but it would mostly kick your opponent away from you. Try to kick your opponent on the chest then back a little (or to the side) so that you’re not ontop of them and quickly punch the opponent. This can take some time to master but you’ll have your techniques down once you get the hang of it. This can also be done by jumping and kicking if it helps you to bounce your opponent more. (This can also be done using invisible kick)
Consecutive and Uppercut (2x Combo) [ ]
This is the same as consecutive and punch, the minor difference is that instead of knocking your enemy away the uppercut sends your enemy flying in the skies and dealing many HP. This is a good defense technique because it launches them high in the air!
— Triple Version (3x Combo) [ ]
If you want to add more damage you could either Consecutive Uppercut Punch or Haymaker or follow the opponent while they’re in the air and predict where they land and punch (or haymaker) them just as they’re about to hit the ground.
Jump Punch and Uppercut (2x Combo) [ ]
Press the 1 on your keyboard and punch your opponent.
Swing and Punch (2x Combo) [ ]
Instead of just swinging and hitting someone normally with the baseball bat, you could add a punch to it! This can be quite simple! It will be more difficult if you held the ‘F’ button (or the swing button on mobile) for a while. So you swing then punch them! That way it can damage the opponent more!
Kick Uppercut Punch (3x Combo) [ ]
A triple can seem quite impossible to other players who don’t know how to triple. This is just like the kick punch, but before punching them you uppercut and then punch the enemy. If you get stuck on kicking and uppercutting then I suggest you keep practicing until you get it. If you get stuck on the last step which is the punch then I recommend practicing uppercut punch. If you still can’t get it, keep practicing! Combos can take time to master. The first step is to kick on the chest (Jump kicking can help if you’re used to it) then move away from the opponent a little (So that you’re not ontop of them) then you uppercut and punch! This may take some time. Doing this combo can make your enemy get killed and defenseless because when the opponent is in the air their HP is low (If you did this combo when they were full HP) otherwise if they have 3 quarters of health or less, the opponent would die defenseless. This can be done using invisible attacks and instead of punch you can also use haymaker if you’d like to for a challenge or it makes the combo easier.
Jump Punch Uppercut Haymaker (3x Combo) [ ]
This is just like jump punch and uppercut but you add a haymaker. This can as well make the opponent die because of the fall damage and the height your enemy flew. This one is not that hard like the kick uppercut punch. You jump then punch the enemy and because you jumped it made them less away from you and bounce more (Sometimes) on the ground so that you can uppercut and haymaker. If you can’t get the haymaker part, you could use a punch if your lucky enough and your punch gets done from its cooldown.
Consecutive Haymaker Punch (3x Combo) [ ]
This is exactly the same as consecutive punch but the difference is, you add a haymaker before punching (or you could just do Consecutive Punch Haymaker). This can be helpful when you’re low on HP because it sends your enemy far away from you and you did some damage to the opponent. You can also regain some of your health because the opponent is far away (Unless you’re in a ditch or a narrow place or something). You could do this without the baseball bat if you don’t have one. This combo can help when you’re on low HP.
Swing Uppercut Punch (3x Combo) [ ]
Swinging and uppercut punching your enemy can deal some damage because of the fall damage and how high you sent them. More height = more fall damage. When you successfully accomplished this combo your opponent goes flying in the sky and can get them low. If your enemy is full HP and you do this combo on them, this would eventually get them low and take only one punch to kill them. If their health is 3 quarters or less then they’d die. You can change the punch to haymaker if you’d like or if it makes the combo easier.
Kick Haymaker Punch (3x Combo) [ ]
Basically this is the same as Kick Punch but you make it a triple by adding a haymaker before you punch. You can do this combo in different orders because it’s still a triple. So you kick then haymaker, once you haymaker the person battling you, swiftly punch the opponent before they get sent away from you and make it a 2x combo instead of a 3x. Doing this combo (even without the punch) can make the enemy go inside the ground and take some massive damage or make them go through the map. This is just like the Ground/OP Haymaker (Which is jump haymaker but you force the enemy to drill inside the ground and take some massive damage or go through the map) but you kick and haymaker them.
Bonk Haymaker Uppercut (3x Combo) [ ]
This can be done using a wall or something to bounce the opponent off with when you bonk him/her. First step is to find a person that’s near a wall or something you can bounce them off with. Second step is to Bonk them and quickly haymaker uppercut. This can make the opponent get haymakered into the ground and knock them up into the sky and then the fall.
— Quad Version (4x Combo) [ ]
If you want to make it a quad then add a punch when you uppercut the opponent. This can get the enemy low or even death if their health is 3 quarters or less.
Kick Punch Uppercut Haymaker (4x Combo) [ ]
This combo can be very difficult but it is possible, still. You kick and then move a little away from the opponent so that you’re not on top of them then quickly punch uppercut haymaker. Don’t forget that you have to do all these things at the same time. This can test how fast your fingers move. But keep in mind this can put all your attacks (Except the ‘Block’ tool and the banana peel) at cooldown which is very risky because then all you can do to defend yourself from another user is blocking or using the punch (Haymaker comes back fast because the cooldown is 10 seconds).
OP/Ground Haymaker and Uppercut (2x Combo) [ ]
So to do the OP or ground haymaker you just have to jump and haymaker your opponent at the right angle, at the right timing. Once you’ve done that you quickly do an uppercut. This can deal TONS of damage because the ground haymaker makes the opponent lose health a-lot and then you launch them up in the sky using the uppercut while the opponent is being drilled inside the ground.
— Triple Version (3x Combo) [ ]
If you want to make it a triple just add a punch to the uppercut! This can even make the opponent die due to being drilled into the ground by the haymaker and being launched in the air and punched while being launched.
— Different Version (Still a 2x Combo) [ ]
If the uppercut part makes you mess up change the uppercut to a punch. This can make it more easier to do and it makes it easier if your opponent is near a wall.
Consecutive Kick Punch (3x Combo) [ ]
This one can be hard to accomplish but you can still do it. First consecutive the opponent then quickly kick the opponent and use the punch. This is also a good way to help you when you’re low on HP because it also damages the opponent more than the consecutive haymaker punch. If you want your enemy to be well far away then use consecutive haymaker punch. If you want your enemy to be a little bit away from you and damage the opponent more then use consecutive kick punch. This is also a hard combo but it’s still possible.
Bonk Punch Kick Uppercut Haymaker (5x Combo) [ ]
Though this may be hard, it may be not, it may be normal but this is a perfect way to scare your enemy. This can only be accomplished by using a wall or something that you can use to bonk your opponent so that they wont go away from you when you bonk them. You bonk them then punch and kick because if your fingers aren’t fast enough to do these combos at once the kick will kick the opponent towards the wall because they’re on the ground IF you have slow fingers. So bonk, punch, kick then quickly uppercut and haymaker. This can make your opponent die even though you did this combo on them when they had full HP.
— Different Version [ ]
If bonking the opponent makes you mess up all the time try using consecutive instead of bonking them. That way the opponent doesn’t go towards the wall and it just stuns them and they drop to the ground. This can be easier to accomplish, just the same combo but consecutive instead of a bonk. You can do this in different orders as well! (You can also use a light swing to do this combo!)
Punch Kick (2x Combo) [ ]
Yes, it’s possible even when you jump. So punch the opponent and quickly kick them. Jumping can help if you jump. When you do this combo you give an extra boost to get the opponent away from you. This is helpful when you’re on low HP and is easier to do against a wall or anything you can use to punch them against with.
— Quad Version [ ]
If you can do this against a wall try adding 2 more combos by adding a uppercut and a haymaker. This can even make your enemy die!
— Quint Version [ ]
Simply do the quad version but add a consecutive at the end! This may be a difficult combo.
Glitches
Contents
Facts [ ]
Glitches have been part of Ragdoll System Test for a long time. What is a game without glitches? Most of these glitches are OP which can help you in battles, 1v1s, or regular fights. (PLEASE NOTE THAT THESE GLITCHES CAN GET YOU BANNED IF YOU ABUSE IT, SO PLEASE DON’T USE IT FREQUENTLY IN BATTLES.)
Glitches [ ]
Mega Counter Glitch [ ]
People say the Mega Attack (from the bat) cannot be countered. That is wrong. If you manage to jump and haymaker the mega user, you can kill your enemy and if lucky enough dealing damage. This is caused by Ragdoll System Test’s velocity script. If a player moves too fast up, down, foward, backward, they’ll get ragdolled. Since the haymaker is pushing the mega user down, the velocity script triggers and cancels the bat mega attack script. Another way of countering the Mega Attack is laying a banana peel on the player doing mega attack. This will make them slip on the banana peel. It is better to just use the jump haymaker.
Bat Swing Glitch (Normal) [ ]
This is pretty easy to pull off. Equip the bat and click F and press the 6 key on your keyboard while holding the F key. The glitch allows you to do some unusual things, like even when missing the swing, there is a 1 second bonus hit script that allows you to hit your enemy even if missing. The hitbox is broken too, allowing you to hit your opponent even when they’re on top of you, but this only occurs when your enemy is in front of you and on top of you.
This glitch can be done in 2 different methods, the bat swing, or freezing the tab. I recommend the swinging, because its easier to do. Simply just lose your other arm (that isn’t for attacking, which is your left arm.) to a random event. Do NOT ragdoll down the mountain or your hand will return due to the ragdoll script returning your lost arm. Then swing until the bat goes on fire, and let go. Then you’ve activated the glitch. Swinging is 3x faster than a regular swing, and 2x more powerful. It deals 40-64 damage. But there’s a catch, you can only do this script 3 times before the bat gets too glitchy and you lose control and then you uh, get flinged out of the map, or even breaking ROBLOX by clipping through the transparent void kill-part. The 2nd method is freezing your game tab. See the little white thing on top with the X thing? Click on the white thing with your RMB while holding the swing key. Holding it for too long will fling/glitch you out, there’s a secret glitch that can be unlocked using the freezing tab method. You can actually break the game’s scripts by holding the swing glitch at a certain point and letting it go. You’ll get KO’ED but act different. Your movement is delayed and your cape is too. You can consecutive while moving and doing the mega attack while moving.
Mega Attack Invincibility [ ]
This glitch is an unfair advantage for bat users, enabling them to have god-mode while MOVING. Equip your
The mega attack glitch if performed correctly.
bat and press C. Try to ragdoll at a certain point before the red light appears, when done correctly, you will have the red light on your hand whilst having the bat on your other. You will gain invincibility for a short amount of time while being able to move.
Super Jump [ ]
This is kinda a glitch but also helpful if you’re trying to get someone whos on a wall. Just ragdoll by pressing ‘R’ and when you’re on the ground say «/e sit» in the chat so that you’re sitting while you’re ragdolled. Then you jump! But one thing is, if you’re ragdolled and you’re are on your back, I suggest turning the camera over you and turn the camera so that you are right side up then jump! If you’re sitting on your stomach then turn the camera so that you see yourself on your stomach upside down then jump! This gives you a super jump! Note that this can make you go fly very high sometimes and it can also make you either jump high or low. I don’t think you can do this on mobile. Figured out a way for mobile. The mobile version requires a banana peel. If you don’t have a banana peel try to find one on the ground. Slip on the banana peel and say «/e sit» in the chat. once you get your camera at the right angle your character is going to go high! I have not done this on mobile but this is a possibility that you can do it on mobile. (This is not patched)
Faster Bat Charge Up (Not Patched) [ ]
Are you tired of having to wait for your bat to charge? Well we got a solution to that!
Requirements: Nuke Event, Bat, Survival.
If a nuke event happens try to survive it! When the nuke event happens go to a corner and equip your bat and try to get the tip of your bat to be eradicated by the explosion of the nuke. Once the tip of your bat is gone and the nuke event is finished go to a safe area and do mega attack. If your bat doesn’t turn big you’re doing the glitch right. Once you do mega attack, do it more than once. I suggest doing mega attack 3-6 times. For those who want their bats to charge faster I suggest doing mega attack 6-8 times. Once you do mega attack more than once, try swinging at people. Does it look like your bat is charging up faster? If it does then you’ve done the glitch correctly! Don’t worry if you think it’s gonna break the other attacks, the other attacks are gonna be fine except for the mega attack when the bat is supposed to turn big when it doesn’t. Enjoy your enhanced bat!
It sucks that you can’t make your bat large when doing mega attack but it will still play the animation and whoever touches the bat once the «Omae wa mou shindeiru» phase is done will take 70 damage. This is a good way to trick your friends or enemies! The reason it doesn’t turn the bat big, is because the script will try to find the tip of the bat. If the top of the bat is nil (Not found) then it will not make the bat big but the damage script will work.
Examples for safe areas: Behind the big mountains on the map, in one of the maps corners, in a area where nobody is there and will not be able to see you.
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