imperator rome Π²ΡΠ΅ ΠΊΠΎΠ΄Ρ
Imperator: Rome β Π§ΠΈΡΡ ΠΈ ΠΊΠΎΠ½ΡΠΎΠ»ΡΠ½ΡΠ΅ ΠΊΠΎΠΌΠ°Π½Π΄Ρ
Imperator: Rome ΠΏΠΎΠ·Π²ΠΎΠ»ΡΠ΅Ρ Π²Π°ΠΌ ΡΠ°ΠΌΠΎΠΌΡ ΡΡΠ°Π²ΠΈΡΡ ΡΠ΅Π±Π΅ Π°ΠΌΠ±ΠΈΡΠΈΠΎΠ·Π½ΡΠ΅ ΡΠ΅Π»ΠΈ β ΠΎΡ ΠΏΠΎΠΊΠΎΡΠ΅Π½ΠΈΡ ΠΌΠΈΡΠ° Π½Π° ΡΡΠΎΡΠΎΠ½Π΅ Π ΠΈΠΌΠ° Π΄ΠΎ ΡΠ²Π΅ΡΠΆΠ΅Π½ΠΈΡ ΠΎΠ΄Π½ΠΎΠ³ΠΎ ΠΈΠ· ΡΠΈΡΠ°Π½ΠΎΠ² ΠΏΡΠΈ ΠΈΠ³ΡΠ΅ Π·Π° Π½Π΅Π±ΠΎΠ»ΡΡΡΡ ΡΡΡΠ°Π½Ρ. ΠΠ΄Π½Π°ΠΊΠΎ, ΠΏΠΎΠ±Π΅Π΄Π° Π½Π΅ Π²ΡΠ΅Π³Π΄Π° Π΄Π°Π΅ΡΡΡ Π»Π΅Π³ΠΊΠΎ, ΠΏΠΎΡΡΠΎΠΌΡ Π½Π° ΡΠ»ΡΡΠ°ΠΉ Π½Π΅ΠΎΠΆΠΈΠ΄Π°Π½Π½ΡΡ ΠΏΡΠΎΠ±Π»Π΅ΠΌ ΠΊΠΎΠ½ΡΠΎΠ»ΡΠ½ΡΠ΅ ΠΊΠΎΠΌΠ°Π½Π΄Ρ ΠΈ ΡΠΈΡΡ ΠΌΠΎΠ³ΡΡ ΠΎΠΊΠ°Π·Π°ΡΡΡΡ ΠΎΡΠ΅Π½Ρ ΠΊΡΡΠ°ΡΠΈ.
ΠΠ°ΠΊ Π°ΠΊΡΠΈΠ²ΠΈΡΠΎΠ²Π°ΡΡ ΠΊΠΎΠ½ΡΠΎΠ»Ρ
ΠΠΎΠ³Π΄Π°-ΡΠΎ ΠΊΠΎΠ½ΡΠΎΠ»Ρ ΠΎΡΠΊΡΡΠ²Π°Π»Π°ΡΡ Π½Π°ΠΆΠ°ΡΠΈΠ΅ΠΌ ΠΎΠ΄Π½ΠΎΠΉ ΠΊΠ½ΠΎΠΏΠΊΠΈ, Π½ΠΎ ΡΠ΅ΠΏΠ΅ΡΡ Π΄Π»Ρ Π°ΠΊΡΠΈΠ²Π°ΡΠΈΠΈ ΠΊΠΎΠ½ΡΠΎΠ»ΡΠ½ΡΡ ΠΊΠΎΠΌΠ°Π½Π΄ ΠΈ ΡΠΈΡΠΎΠ² Imperator: Rome ΡΡΠ΅Π±ΡΠ΅ΡΡΡ Π΄ΠΎΠΏΠΎΠ»Π½ΠΈΡΠ΅Π»ΡΠ½ΡΠΉ ΡΠ°Π³.
ΠΡΠ»ΠΈ Ρ Π²Π°Ρ Steam-Π²Π΅ΡΡΠΈΡ, ΠΊΠ»ΠΈΠΊΠ½ΠΈΡΠ΅ ΠΏΡΠ°Π²ΠΎΠΉ ΠΊΠ½ΠΎΠΏΠΊΠΎΠΉ ΠΌΡΡΠΈ Π½Π° Π·Π½Π°ΡΠΊΠ΅ ΠΈΠ³ΡΡ Π² Π±ΠΈΠ±Π»ΠΈΠΎΡΠ΅ΠΊΠ΅ ΠΈ Π²ΡΠ±Π΅ΡΠΈΡΠ΅ Π‘Π²ΠΎΠΉΡΡΠ²Π°. ΠΠ° Π²ΠΊΠ»Π°Π΄ΠΊΠ΅ ΠΠ±ΡΠΈΠ΅ Π½Π°ΠΆΠΌΠΈΡΠ΅ ΠΊΠ½ΠΎΠΏΠΊΡ Π£ΡΡΠ°Π½ΠΎΠ²ΠΈΡΡ ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡΡ Π·Π°ΠΏΡΡΠΊΠ°β¦ ΠΡΠΊΡΠΎΠ΅ΡΡΡ Π΄ΠΈΠ°Π»ΠΎΠ³ΠΎΠ²ΠΎΠ΅ ΠΎΠΊΠ½ΠΎ, Π² ΠΊΠΎΡΠΎΡΠΎΠΌ Π½ΡΠΆΠ½ΠΎ Π²Π²Π΅ΡΡΠΈ Β«-debug_modeΒ» (Π±Π΅Π· ΠΊΠ°Π²ΡΡΠ΅ΠΊ) β ΡΠ΅ΠΏΠ΅ΡΡ Π²Ρ ΡΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΊΠ»Π°Π²ΠΈΡΠ΅ΠΉ ΡΠΈΠ»ΡΠ΄Ρ (
) Π²ΡΠ·ΡΠ²Π°ΡΡ Π² ΠΈΠ³ΡΠ΅ ΠΊΠΎΠ½ΡΠΎΠ»Ρ.
ΠΠ½Π° ΠΎΡΠΊΠ»ΡΡΠ°Π΅Ρ Π΄ΠΎΡΡΠΈΠΆΠ΅Π½ΠΈΡ ΠΈ Π½Π΅ ΠΌΠΎΠΆΠ΅Ρ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡΡΡ Π² ΡΠ΅ΠΆΠΈΠΌΠ΅ Ironman ΠΈ ΠΌΡΠ»ΡΡΠΈΠΏΠ»Π΅Π΅ΡΠ½ΡΡ ΠΌΠ°ΡΡΠ°Ρ . ΠΠΌΠ΅ΠΉΡΠ΅ ΡΡΠΎ Π² Π²ΠΈΠ΄Ρ, ΠΏΡΠ΅ΠΆΠ΄Π΅ ΡΠ΅ΠΌ ΠΏΠΎΠΏΡΡΠ°ΡΡΡΡ ΠΏΠΎΠ»ΡΡΠΈΡΡ ΡΠΈΠ»Ρ, ΠΊΠΎΡΠΎΡΠΎΠΉ Ρ Π²Π°Ρ Π±ΡΡΡ Π½Π΅ Π΄ΠΎΠ»ΠΆΠ½ΠΎ.
Π‘ΠΏΠΈΡΠΎΠΊ ΠΊΠΎΠ½ΡΠΎΠ»ΡΠ½ΡΡ ΠΊΠΎΠΌΠ°Π½Π΄ ΠΈ ΡΠΈΡΠΎΠ²
ΠΠ΅ Π·Π°Π±ΡΠ²Π°ΠΉΡΠ΅ β ΠΏΡΠΈ Π²Π²ΠΎΠ΄Π΅ ΠΏΡΠΈΠ²Π΅Π΄Π΅Π½Π½ΡΡ Π½ΠΈΠΆΠ΅ ΠΊΠΎΠ½ΡΠΎΠ»ΡΠ½ΡΡ ΠΊΠΎΠΌΠ°Π½Π΄ ΠΈ ΡΠΈΡΠΎΠ² Imperator: Rome ΡΠΊΠΎΠ±ΠΊΠΈ Π²Π²ΠΎΠ΄ΠΈΡΡ Π½Π΅ Π½Π°Π΄ΠΎ. Π Π½Π΅ΠΎΠ±Ρ ΠΎΠ΄ΠΈΠΌΡΠ΅ ID ΠΌΠΎΠΆΠ½ΠΎ ΠΏΠΎΠ»ΡΡΠΈΡΡ ΠΏΡΠΈ Π½Π°Π²Π΅Π΄Π΅Π½ΠΈΠΈ Π½Π° Π½ΡΠΆΠ½ΡΠΉ ΠΎΠ±ΡΠ΅ΠΊΡ ΠΊΡΡΡΠΎΡΠ° ΠΌΡΡΠΈ β ΠΎΠ½ΠΈ ΠΎΡΠΎΠ±ΡΠ°ΠΆΠ°ΡΡΡΡ ΡΠΈΠΎΠ»Π΅ΡΠΎΠ²ΡΠΌ ΡΡΠΈΡΡΠΎΠΌ.
ΠΡΠΎ Π»ΠΈΡΡ Π½Π°ΠΈΠ±ΠΎΠ»Π΅Π΅ Π²Π°ΠΆΠ½ΡΠ΅ ΠΊΠΎΠ½ΡΠΎΠ»ΡΠ½ΡΠ΅ ΠΊΠΎΠΌΠ°Π½Π΄Ρ Imperator: Rome. Π Π΅ΡΠ»ΠΈ Π²Ρ Π»ΡΠ±ΠΈΡΠ΅ ΠΈ Π΄ΡΡΠ³ΠΈΠ΅ Π³ΡΠ°Π½Π΄-ΡΡΡΠ°ΡΠ΅Π³ΠΈΠΈ Paradox, Ρ Π½Π°Ρ Π΅ΡΡΡ ΡΡΠ°ΡΡΡ, ΠΏΠΎΡΠ²ΡΡΠ΅Π½Π½Π°Ρ ΠΊΠΎΠ½ΡΠΎΠ»ΡΠ½ΡΠΌ ΠΊΠΎΠΌΠ°Π½Π΄Π°ΠΌ ΠΈ ΡΠΈΡΠ°ΠΌ Crusader Kings 3.
Π§ΠΈΡΡ ΠΈ ΠΊΠΎΠ½ΡΠΎΠ»ΡΠ½ΡΠ΅ ΠΊΠΎΠΌΠ°Π½Π΄Ρ Π΄Π»Ρ Imperator: Rome
ΠΠ»ΠΎΠ±Π°Π»ΡΠ½Π°Ρ ΡΡΡΠ°ΡΠ΅Π³ΠΈΡ ΠΎΡ Paradox Interactive, Imperator: Rome, Π΄ΠΎΡΡΠ°ΡΠΎΡΠ½ΠΎ ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠ½Π°Ρ ΠΈΠ³ΡΠ° ΠΈ Π² ΡΠΎΠΆΠ΅ Π²ΡΠ΅ΠΌΡ ΡΠ»ΠΎΠΆΠ½Π°Ρ Π² Π½Π΅ΠΊΠΎΡΠΎΡΡΡ ΠΌΠΎΠΌΠ΅Π½ΡΠ°Ρ . ΠΠΎΡΡΠΎΠΌΡ Π²Π°ΡΠ΅ΠΌΡ Π²Π½ΠΈΠΌΠ°Π½ΠΈΡ ΠΏΡΠ΅Π΄Π»Π°Π³Π°ΡΡΡΡ ΡΠΈΡΡ-ΠΊΠΎΠ΄Ρ ΠΈ ΠΊΠΎΠ½ΡΠΎΠ»ΡΠ½ΡΠ΅ ΠΊΠΎΠΌΠ°Π½Π΄Ρ, ΠΊΠΎΡΠΎΡΡΠ΅ ΡΠΏΡΠΎΡΡΡΡ ΠΈΠ³ΡΠΎΠ²ΠΎΠΉ ΠΏΡΠΎΡΠ΅ΡΡ.
Π£ΡΠ»ΠΎΠ²Π½ΠΎ ΠΊΠΎΠΌΠ°Π½Π΄Ρ Π΄Π΅Π»ΡΡΡΡ Π½Π° 2 ΠΊΠ°ΡΠ΅Π³ΠΎΡΠΈΠΈ:
ΠΠΎΠ½ΡΠΎΠ»Ρ Π²ΡΠ·ΡΠ²Π°Π΅ΡΡΡ Π½Π°ΠΆΠ°ΡΠΈΠ΅ΠΌ ΠΊΠ»Π°Π²ΠΈΡΠΈ Β«
Β», Π° ΡΠΏΠΈΡΠΎΠΊ ΠΊΠΎΠΌΠ°Π½Π΄ Π²ΡΠ·ΡΠ²Π°Π΅ΡΡΡ Π½Π°ΠΆΠ°ΡΠΈΠ΅ΠΌ Π½Π° Tab ΠΈΠ»ΠΈ ΠΊΠΎΠΌΠ°Π½Π΄ΠΎΠΉ Β«helpΒ».
ΠΠ³ΡΠΎΠ²ΡΠ΅ ΠΊΠΎΠΌΠ°Π½Π΄Ρ:
ΠΠΎΠΌΠ°Π½Π΄Π° | ΠΠ°ΡΠ°ΠΌΠ΅ΡΡΡ | ΠΡΠΈΠΌΠ΅Ρ | ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ |
ae | [ΠΠΎΠ»-Π²ΠΎ] | ae β20 | Π£Π²Π΅Π»ΠΈΡΠΈΠ²Π°Π΅Ρ Π°Π³ΡΠ΅ΡΡΠΈΠ²Π½ΡΡ ΡΠΊΡΠΏΠ°Π½ΡΠΈΡ Π½Π° ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ΅ ΡΠΈΡΠ»ΠΎ, Π»ΠΈΠ±ΠΎ Π½Π° 20, Π΅ΡΠ»ΠΈ Π½Π΅ ΡΠΊΠ°Π·Π°Π½ΠΎ Π½ΠΈΡΠ΅Π³ΠΎ. |
ai | β | ai | ΠΠΊΠ»ΡΡΠ°Π΅Ρ/Π²ΡΠΊΠ»ΡΡΠ°Π΅Ρ ΡΠΏΡΠ°Π²Π»Π΅Π½ΠΈΠ΅ ai. |
amnesia | [TΡΠ³ ΡΡΡΠ°Π½Ρ] | amnesia ROM | ΠΠ°ΡΡΠ°Π²Π»ΡΠ΅Ρ ai Π·Π°Π±ΡΡΡ ΠΎΠ± ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠΉ ΡΡΡΠ°Π½Π΅(?). |
annex | [TΡΠ³ ΡΡΡΠ°Π½Ρ] | annex SEL | ΠΠ³Π½ΠΎΠ²Π΅Π½Π½ΠΎ Π°Π½Π½Π΅ΠΊΡΠΈΡΡΠ΅Ρ ΡΠΊΠ°Π·Π°Π½Π½ΡΡ ΡΡΡΠ°Π½Ρ. |
army | [ΠΠΎΠ»-Π²ΠΎ][ΠΠΎΠΌΠ΅Ρ Π³ΠΎΡΠΎΠ΄Π°] | army 10 1 | Π‘ΠΎΠ·Π΄Π°ΡΡ ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ΅ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ ΠΊΠΎΠ³ΠΎΡΡ Π»ΡΡΠ½ΠΈΠΊΠΎΠ² Π² ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠΌ Π³ΠΎΡΠΎΠ΄Π΅. |
army_loyalty | [ΠΠΎΠΌΠ΅Ρ Π³ΠΎΡΠΎΠ΄Π°][ΠΠΎΠ»-Π²ΠΎ ΠΎΡΡΡΠ΄ΠΎΠ²] | army_loyalty 17 3 | Π ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠΌ Π³ΠΎΡΠΎΠ΄Π΅ Π΄Π΅Π»Π°Π΅Ρ Π²Π΅ΡΠ½ΡΠΌΠΈ ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ΅ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ ΠΎΡΡΡΠ΄ΠΎΠ² ΠΈΠ»ΠΈ Π²ΡΠ΅, Π΅ΡΠ»ΠΈ Π½ΠΈΡΠ΅Π³ΠΎ Π½Π΅ ΡΠΊΠ°Π·Π°Π½ΠΎ. |
cash | [ΠΠΎΠ»-Π²ΠΎ] | cash 123456 | ΠΠΎΠ±Π°Π²Π»ΡΠ΅Ρ ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ΅ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ Π΄Π΅Π½Π΅Π³, Π»ΠΈΠ±ΠΎ Π½Π° 5000, Π΅ΡΠ»ΠΈ Π½Π΅ ΡΠΊΠ°Π·Π°Π½ΠΎ Π½ΠΈΡΠ΅Π³ΠΎ. |
centralization | [ΠΠΎΠ»-Π²ΠΎ] | centralization | Π£Π²Π΅Π»ΠΈΡΠΈΠ²Π°Π΅Ρ ΡΠ΅Π½ΡΡΠ°Π»ΠΈΠ·Π°ΡΠΈΡ Π½Π° ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ΅ ΡΠΈΡΠ»ΠΎ. |
civil_war | [Π’ΡΠ³ ΡΡΡΠ°Π½Ρ] | civil_war PAA | ΠΠ°ΡΠΈΠ½Π°Π΅Ρ Π³ΡΠ°ΠΆΠ΄Π°Π½ΡΠΊΡΡ Π²ΠΎΠΉΠ½Ρ Π² ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠΉ ΡΡΡΠ°Π½Π΅. |
conquer | [ΠΠΎΠΌΠ΅Ρ Π³ΠΎΡΠΎΠ΄Π°] | conquer 3508 | ΠΠ‘Π’ΠΠ ΠΠΠΠ: ΠΌΠΎΠΆΠ΅Ρ ΠΊΡΠ°ΡΠ½ΡΡΡ ΠΈΠ³ΡΡ! ΠΠΎΠ»ΠΎΠ½ΠΈΠ·ΠΈΡΡΠ΅Ρ ΡΠΊΠ°Π·Π°Π½Π½ΡΠΉ Π³ΠΎΡΠΎΠ΄. |
control | [ΠΠΎΠΌΠ΅Ρ Π³ΠΎΡΠΎΠ΄Π°] | control 138 | ΠΠΊΠΊΡΠΏΠΈΡΡΠ΅Ρ ΡΠΊΠ°Π·Π°Π½Π½ΡΠΉ Π³ΠΎΡΠΎΠ΄. |
declare_war | [Π’ΡΠ³ ΡΡΡΠ°Π½Ρ1][Π’ΡΠ³ ΡΡΡΠ°Π½Ρ2] | declare_war CAR ROM | ΠΠ‘Π’ΠΠ ΠΠΠΠ: ΠΌΠΎΠΆΠ΅Ρ ΠΊΡΠ°ΡΠ½ΡΡΡ ΠΈΠ³ΡΡ! ΠΠ°ΡΡΠ°Π²Π»ΡΠ΅Ρ ΡΡΡΠ°Π½Ρ 1 ΠΎΠ±ΡΡΠ²ΠΈΡΡ Π²ΠΎΠΉΠ½Ρ ΡΡΡΠ°Π½Π΅ 2. |
delay_diplo | β | delay_diplo | ΠΠΊΠ»ΡΡΠ°Π΅Ρ/Π²ΡΠΊΠ»ΡΡΠ°Π΅Ρ ΠΌΠ³Π½ΠΎΠ²Π΅Π½Π½ΡΡ ΡΠ΅Π°ΠΊΡΠΈΡ Π½Π° Π΄ΠΈΠΏΠ»ΠΎΠΌΠ°ΡΠΈΡΠ΅ΡΠΊΠΈΠ΅ Π΄Π΅ΠΉΡΡΠ²ΠΈΡ(?). |
event | [ID ΡΠΎΠ±ΡΡΠΈΡ][Π¦Π΅Π»Ρ] | event johan.1 | ΠΠ°ΠΏΡΡΠΊΠ°Π΅Ρ ΡΠΎΠ±ΡΡΠΈΠ΅ ΠΏΠΎ Π΅Π³ΠΎ ID Π΄Π»Ρ ΠΎΠΏΡΠ΅Π΄Π΅Π»ΡΠ½Π½ΠΎΠΉ ΡΠ΅Π»ΠΈ (Π΅ΡΠ»ΠΈ ΡΠΊΠ°Π·Π°Π½ΠΎ). |
exile | β | exile | ΠΡΠ±ΡΠ°Π½Π½ΡΠΉ ΠΎΡΡΡΠ΄ Π²ΠΎΠΉΡΠΊ Π΄Π΅Π»Π°Π΅Ρ Β«ΠΈΠ·Π³Π½Π°Π½Π½ΡΠΌΒ» (ΠΏΠΎ Π°Π½Π°Π»ΠΎΠ³ΠΈΠΈ Ρ ΠΎΡΡΡΠ΄ΠΎΠΌ Π²Π½Π΅ ΡΠΎΠ΄Π½ΡΡ ΠΏΡΠΎΠ²ΠΈΠ½ΡΠΈΠΉ ΠΏΠΎΡΠ»Π΅ ΠΎΠΊΠΎΠ½ΡΠ°Π½ΠΈΡ Π²ΠΎΠΉΠ½Ρ). |
forcepeace | β | forcepeace | ΠΠ³Π½ΠΎΠ²Π΅Π½Π½ΠΎ Π·Π°Π²Π΅ΡΡΠ°Π΅Ρ ΡΠ΅ΠΊΡΡΠΈΠ΅ Π²ΠΎΠΉΠ½Ρ. |
halt | β | halt | ΠΡΠ±ΡΠ°Π½Π½ΡΠΉ ΠΎΡΡΡΠ΄ ΠΏΡΠ΅ΠΊΡΠ°ΡΠ°Π΅Ρ ΠΏΠ΅ΡΠ΅Π΄Π²ΠΈΠΆΠ΅Π½ΠΈΠ΅ Π² Π΄ΡΡΠ³ΠΎΠΉ Π³ΠΎΡΠΎΠ΄, Π΄Π°ΠΆΠ΅ Π΅ΡΠ»ΠΈ ΠΎΠ½ ΡΠΆΠ΅ ΠΏΡΠΎΡΡΠ» Π±ΠΎΠ»ΡΡΠ΅ ΠΏΠΎΠ»ΠΎΠ²ΠΈΠ½Ρ ΠΏΡΡΠΈ. |
healthy_economy | β | healthy_economy | ΠΠΎΠΊΠ°Π·ΡΠ²Π°Π΅Ρ % ΡΠΎΡΡΠΎΡΠ½ΠΈΡ Π·Π΄ΠΎΡΠΎΠ²ΡΡ ΡΠΊΠΎΠ½ΠΎΠΌΠΈΠΊΠΈ Π²ΡΠ΅Ρ ΡΡΡΠ°Π½ ΠΌΠΈΡΠ°. |
horde | [ΠΠΎΠΌΠ΅Ρ Π³ΠΎΡΠΎΠ΄Π°] | horde 43 | Π Π°Π·ΠΌΠ΅ΡΠ°Π΅Ρ 100ΠΊ Π²Π°ΡΠ²Π°ΡΠΎΠ² Π² ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠΌ Π³ΠΎΡΠΎΠ΄Π΅. |
instant_war | β | instant_war | ΠΠΊΠ»ΡΡΠ°Π΅Ρ/Π²ΡΠΊΠ»ΡΡΠ°Π΅Ρ Π·Π°Π΄Π΅ΡΠΆΠΊΡ ΠΌΠ΅ΠΆΠ΄Ρ ΠΎΠ±ΡΡΠ²Π»Π΅Π½ΠΈΡΠΌΠΈ Π²ΠΎΠΉΠ½Ρ. |
kill | [ΠΠΎΠΌΠ΅Ρ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ°] | kill 23893 | ΠΠ³Π½ΠΎΠ²Π΅Π½Π½ΠΎ ΡΠ±ΠΈΠ²Π°Π΅Ρ ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ³ΠΎ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ°. |
Legitimacy | [ΠΠΎΠ»-Π²ΠΎ] | Legitimacy 100 | Π£Π²Π΅Π»ΠΈΡΠΈΠ²Π°Π΅Ρ Π»Π΅Π³ΠΈΡΠΈΠΌΠ½ΠΎΡΡΡ ΠΌΠΎΠ½Π°ΡΡ Π° Π½Π° ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ΅ ΡΠΈΡΠ»ΠΎ, Π»ΠΈΠ±ΠΎ Π½Π° 10, Π΅ΡΠ»ΠΈ Π½Π΅ ΡΠΊΠ°Π·Π°Π½ΠΎ Π½ΠΈΡΠ΅Π³ΠΎ. |
make_child | [ID ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ°-ΠΎΡΡΠ°] | make_child 19247 | ΠΠ‘Π’ΠΠ ΠΠΠΠ: ΠΌΠΎΠΆΠ΅Ρ ΠΊΡΠ°ΡΠ½ΡΡΡ ΠΈΠ³ΡΡ! ΠΠ΅Π»Π°Π΅Ρ ΡΠ΅Π±ΡΠ½ΠΊΠ° Π΄Π»Ρ ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ³ΠΎ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ°. |
manpower | [ΠΠΎΠ»-Π²ΠΎ] | manpower 5000 | ΠΠΎΠ±Π°Π²Π»ΡΠ΅Ρ ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ΅ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ Π»ΡΠ΄ΡΠΊΠΈΡ ΡΠ΅ΡΡΡΡΠΎΠ² (ΡΠ΅ΠΊΡΡΡΠΎΠ²) ΠΈΠ»ΠΈ 100ΠΊ, Π΅ΡΠ»ΠΈ Π½ΠΈΡΠ΅Π³ΠΎ Π½Π΅ ΡΠΊΠ°Π·Π°Π½ΠΎ. |
mapmode | [Π Π΅ΠΆΠΈΠΌ ΠΊΠ°ΡΡΡ] | mapmode religion | ΠΠ΅ΡΠ΅ΠΊΠ»ΡΡΠ΅Π½ΠΈΠ΅ ΡΠ΅ΠΆΠΈΠΌΠ° ΠΊΠ°ΡΡΡ. ΠΠΎ ΡΡΡΠΈ Π±Π΅ΡΠΏΠΎΠ»Π΅Π·Π½ΠΎ, ΡΠ°ΠΊ ΠΊΠ°ΠΊ ΡΡΠΎ ΡΠΎΠΆΠ΅ ΡΠ°ΠΌΠΎΠ΅, ΡΡΠΎ ΠΈ ΠΏΠ΅ΡΠ΅ΠΊΠ»ΡΡΠ΅Π½ΠΈΠ΅ ΡΠ΅ΡΠ΅Π· ΠΈΠ½ΡΠ΅ΡΡΠ΅ΠΉΡ. |
marry | [ID ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ°1][ID ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ°2] | marry 19247 4167 | ΠΠ‘Π’ΠΠ ΠΠΠΠ: ΠΌΠΎΠΆΠ΅Ρ ΠΊΡΠ°ΡΠ½ΡΡΡ ΠΈΠ³ΡΡ! ΠΠ΅Π½ΠΈΡ Π΄Π²ΡΡ ΡΠΊΠ°Π·Π°Π½Π½ΡΡ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅ΠΉ. |
navy | [ΠΠΎΠ»-Π²ΠΎ][ΠΠΎΠΌΠ΅Ρ Π³ΠΎΡΠΎΠ΄Π°] | navy 6 7 | Π‘ΠΎΠ·Π΄Π°ΡΡ ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ΅ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ ΡΡΠΈΡΠ΅ΠΌ Π² ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠΌ Π³ΠΎΡΠΎΠ΄Π΅. ΠΠ΅ ΡΠΎΠ·Π΄Π°ΡΡ, Π΅ΡΠ»ΠΈ Π³ΠΎΡΠΎΠ΄ Π½Π΅ ΠΏΠΎΡΡΠΎΠ²ΡΠΉ. |
nomen | β | nomen | Π½Π΅Ρ ΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΠΈ |
pirates | [ΠΠΎΠΌΠ΅Ρ ΠΌΠΎΡΡ] | pirates 2502 | Π Π°Π·ΠΌΠ΅ΡΠ°Π΅Ρ 7 ΠΏΠΈΡΠ°ΡΡΠΊΠΈΡ ΡΡΠΈΡΠ΅ΠΌ Π² ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠΌ ΠΌΠΎΡΠ΅. |
power | [ΠΠΎΠ»-Π²ΠΎ] | power | Π£Π²Π΅Π»ΠΈΡΠΈΠ²Π°Π΅Ρ ΠΎΡΠΊΠΈ Π²Π»ΠΈΡΠ½ΠΈΡ Π½Π° ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ΅ ΡΠΈΡΠ»ΠΎ, Π»ΠΈΠ±ΠΎ Π½Π° 1ΠΊ, Π΅ΡΠ»ΠΈ Π½Π΅ ΡΠΊΠ°Π·Π°Π½ΠΎ Π½ΠΈΡΠ΅Π³ΠΎ. |
revolt | [Π’ΡΠ³ ΡΡΡΠ°Π½Ρ] | revolt EGY | ΠΠΎΡΡΠ΄Π°ΡΡΡΠ²ΠΎ ΡΠ°ΡΠΏΠ°Π΄ΡΡΡΡ. Π Π°Π±ΠΎΡΠ°Π΅Ρ Π² ΠΎΡΠ½ΠΎΠ²Π½ΠΎΠΌ Π΄Π»Ρ ΠΌΠ°ΠΆΠΎΡΠ½ΡΡ ΡΡΡΠ°Π½. |
select_province | [ΠΠΎΠΌΠ΅Ρ Π³ΠΎΡΠΎΠ΄Π°] | select_province 1 | ΠΡΠ΄Π΅Π»ΡΠ΅Ρ Π³ΠΎΡΠΎΠ΄ Ρ ΡΠΊΠ°Π·Π°Π½Π½ΡΠΌ Π½ΠΎΠΌΠ΅ΡΠΎΠΌ. |
set_age | [ID ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ°][ΠΠΎΠ·ΡΠ°ΡΡ] | set_age 19247 10 | ΠΠ΅Π½ΡΠ΅Ρ Ρ ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ³ΠΎ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ° Π²ΠΎΠ·ΡΠ°ΡΡ Π½Π° ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ΅ ΡΠΈΡΠ»ΠΎ. |
stab | [ΠΠΎΠ»-Π²ΠΎ] | stab β3 | Π£ΡΡΠ°Π½Π°Π²Π»ΠΈΠ²Π°Π΅Ρ ΡΡΠ°Π±ΠΈΠ»ΡΠ½ΠΎΡΡΡ Π½Π° ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ΅ ΡΠΈΡΠ»ΠΎ, Π»ΠΈΠ±ΠΎ Π½Π° ΠΌΠ°ΠΊΡΠΈΠΌΡΠΌ, Π΅ΡΠ»ΠΈ Π½Π΅ ΡΠΊΠ°Π·Π°Π½ΠΎ Π½ΠΈΡΠ΅Π³ΠΎ. |
state_loyalty | [ΠΠΎΠΌΠ΅Ρ Π³ΠΎΡΠΎΠ΄Π°][ΠΠΎΠ»-Π²ΠΎ] | state_loyalty 1 100 | Π£Π²Π΅Π»ΠΈΡΠΈΠ²Π°Π΅Ρ Π»ΠΎΡΠ»ΡΠ½ΠΎΡΡΡ ΠΏΡΠΎΠ²ΠΈΠ½ΡΠΈΠΈ (Π½Π΅ ΡΠ°Π±ΠΎΡΠ°Π΅Ρ?) |
t | [ΠΠ°Π·Π²Π°Π½ΠΈΠ΅ ΡΡΡΠ°Π½Ρ] | t Π ΠΈΠΌ | ΠΠΎΠ·Π²ΠΎΠ»ΡΠ΅Ρ ΡΠΏΡΠ°Π²Π»ΡΡΡ ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠΉ ΡΡΡΠ°Π½ΠΎΠΉ. |
tag | [Π’ΡΠ³ ΡΡΡΠ°Π½Ρ] | tag MAC | ΠΠΎΠ·Π²ΠΎΠ»ΡΠ΅Ρ ΡΠΏΡΠ°Π²Π»ΡΡΡ ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠΉ ΡΡΡΠ°Π½ΠΎΠΉ. |
technology | [ΠΠΎΠ»-Π²ΠΎ] | technology 10 | Π£Π²Π΅Π»ΠΈΡΠΈΠ²Π°Π΅Ρ ΡΡΠΎΠ²Π΅Π½Ρ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΉ Π½Π° ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ΅ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ, Π»ΠΈΠ±ΠΎ Π½Π° 1, Π΅ΡΠ»ΠΈ Π½ΠΈΡΠ΅Π³ΠΎ Π½Π΅ ΡΠΊΠ°Π·Π°Π½ΠΎ. |
tyranny | [ΠΠΎΠ»-Π²ΠΎ] | tyranny β10 | Π£Π²Π΅Π»ΠΈΡΠΈΠ²Π°Π΅Ρ ΡΠΈΡΠ°Π½ΠΈΡ Π½Π° ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ΅ ΡΠΈΡΠ»ΠΎ, Π»ΠΈΠ±ΠΎ Π½Π° 10, Π΅ΡΠ»ΠΈ Π½Π΅ ΡΠΊΠ°Π·Π°Π½ΠΎ Π½ΠΈΡΠ΅Π³ΠΎ. |
Unrest | [ΠΠΎΠΌΠ΅Ρ Π³ΠΎΡΠΎΠ΄Π°][ΠΠΎΠ»-Π²ΠΎ] | Unrest 1 100 | Π£Π²Π΅Π»ΠΈΡΠΈΠ²Π°Π΅Ρ ΡΡΠΎΠ²Π΅Π½Ρ Π²ΠΎΠ»Π½Π΅Π½ΠΈΠΉ Π² ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠΌ Π³ΠΎΡΠΎΠ΄Π΅ Π½Π° ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ΅ ΡΠΈΡΠ»ΠΎ ΠΈΠ»ΠΈ Π½Π° 8, Π΅ΡΠ»ΠΈ ΠΎΠ½ΠΎ Π½Π΅ ΡΠΊΠ°Π·Π°Π½ΠΎ. |
warexhaustion | [ΠΠΎΠ»-Π²ΠΎ] | warexhaustion β10 | Π£Π²Π΅Π»ΠΈΡΠΈΠ²Π°Π΅Ρ Π²ΠΎΠ΅Π½Π½ΡΡ ΡΡΡΠ°Π»ΠΎΡΡΡ Π½Π° ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ΅ ΡΠΈΡΠ»ΠΎ, Π»ΠΈΠ±ΠΎ Π½Π° ΠΌΠ°ΠΊΡΠΈΠΌΡΠΌ, Π΅ΡΠ»ΠΈ Π½Π΅ ΡΠΊΠ°Π·Π°Π½ΠΎ Π½ΠΈΡΠ΅Π³ΠΎ. |
yesmen | β | yesmen | ΠΠΊΠ»ΡΡΠ°Π΅Ρ/Π²ΡΠΊΠ»ΡΡΠ°Π΅Ρ Π°Π±ΡΠΎΠ»ΡΡΠ½ΠΎΠ΅ ΡΠΎΠ³Π»Π°ΡΠΈΠ΅ ai Π½Π° ΠΏΡΠ΅Π΄Π»ΠΎΠΆΠ΅Π½ΠΈΡ ΠΈΠ³ΡΠΎΠΊΠ°. |
Π’Π°Π±Π»ΠΈΡΠ° ΠΏΠΎΡΡΠΎΡΠ½Π½ΠΎ Π±ΡΠ΄Π΅Ρ Π΄ΠΎΠΏΠΎΠ»Π½ΡΡΡΡ, Π΅ΡΠ»ΠΈ Ρ Π²Π°Ρ Π΅ΡΡΡ ΡΠΎ ΡΠ΅Π³ΠΎ Π½Π΅Ρ Ρ Π½Π°Ρ, ΠΏΡΠΎΡΠΈΠΌ Π΄ΠΎΠΏΠΎΠ»Π½ΡΡΡ =)
Imperator rome Π²ΡΠ΅ ΠΊΠΎΠ΄Ρ
ΠΠΎΠ΄ΠΎΠΉΠ΄Π΅Ρ Π΄Π»Ρ ΡΠΏΠ΅ΡΠΊΠΈ ΠΈΠ»ΠΈ ΠΏΡΠΎΡΡΠΎ Π΅ΡΠ»ΠΈ Π½Π΅ΡΡ ΡΠ΅ΡΡΡΡΠΎΠ²
@ΠΡΠ²ΠΎΠ±ΠΎΠ΄ΠΈΡΠ΅Π»Ρ Π Π°Π±ΠΎΠ² Rebalance Mercenaries/Π Π΅Π±Π°Π»Π°Π½Ρ ΠΠ°Π΅ΠΌΠ½ΠΈΠΊΠΎΠ² (RU)
ΠΠΎΠ΄ ΠΎΠ³ΠΎΠ½Ρ, Π΄Π°ΠΆΠ΅ ΡΠ°ΠΊΠΎΠΉ Π½Π° ΠΎΠ±Π΅ Π½ΠΎΠ³ΠΈ Ρ ΡΠΎΠΌΠΎΠΉ ΠΊΠ°ΠΊ ΠΎΠ½ ΡΠ΅ΠΉΡΠ°Ρ.
ΠΠ΅ΡΠΊΠΎΠ»ΡΠΊΠΎ ΠΈΠ΄Π΅ΠΉ, Π΅ΡΠ»ΠΈ ΠΏΠΎΠ·Π²ΠΎΠ»ΠΈΡΠ΅.
1. ΠΡΡΡΡ ΠΎΠ½ΠΈ ΠΊΠΎΠ½ΠΊΡΡΠΈΡΡΡΡ Π·Π° ΠΊΠΎΠ½ΡΡΠ°ΠΊΡΡ, Π½Π΅ Π²ΡΠ΅ Π° ΠΏΡΠΎΡΡΠΎ ΠΎΡΠ°Π³ΠΈ ΠΈΠ· Π½Π΅ΠΊΠΎΡΠΎΡΡΡ ΠΎΡΠΎΠ±ΠΎ ΠΆΠ°Π΄Π½ΡΡ .
2. Π£ΠΌΠ΅Π½ΡΡΠΈΡΡ Π³ΠΎΡΠΎΠ΄, ΠΎΡΡΠ°Π²Ρ ΡΠ°ΠΌ ΡΠΎΠ»ΡΠΊΠΎ ΠΊΠ°Π·Π°ΡΠΌΡ ΠΈ Π½ΠΎΡΠ»Π΅ΠΆΠΊΡ ΠΈ Π±Π°ΡΡ, ΠΈ Π½Π°ΡΠ΅Π»Π΅Π½ΠΈΠ΅ Ρ ΠΠ»ΠΎΡ ΠΈΠ΅ ΠΡΠ±Ρ Π½Π΅ Π±ΠΎΠ»ΡΡΠ΅.
3. ΠΠ΄Π½ΠΎΠ³ΠΎ, ΠΈΠΌΠ΅Π½Π½ΠΎ ΠΎΠ΄Π½ΠΎΠ³ΠΎ ΡΠ½ΠΈΠΊΠ°Π»ΡΠ½ΠΎΠ³ΠΎ ΡΠ΅ΠΊΡΡΡΠ°, ΠΊΠΎΡΠΎΡΡΠΉ Π»ΠΈΠ±ΠΎ ΡΠ»ΠΈΡΠΊΠΎΠΌ ΡΠ»Π°Π± Π»ΠΈΠ±ΠΎ ΡΡΠΈΡΠ°Π΅Ρ ΡΠ΅Π±Ρ ΠΊΠ°ΠΊΠΈΠΌ-ΡΠΎ ΠΊΡΡΡΡΠΌ,, ΡΡΠΎΠ± Π±ΡΡΡ ΠΎΠ±ΡΡΠ½ΡΠΌ Π½Π°ΡΠΌΠ½ΠΈΠΊΠΎΠΌ.
4. Π‘Π΄Π΅Π»Π°ΠΉ Π½Π΅ Π½Π°Π½ΠΈΠΌΠ°Π΅ΠΌΡΠΌ Π³Π»Π°Π²Π½ΠΎΠ³ΠΎ, ΠΎΠ½ ΡΠ»ΠΈΡΠΊΠΎΠΌ ΡΡΡ ΡΡΠΎΠ± Π·Π° Π΄Π΅Π½ΡΠ³ΠΈ ΠΊΠΎΠ³ΠΎ-ΡΠΎ ΠΎΡ ΡΠ°Π½ΡΡΡ, ΠΏΡΡΡΡ Π½Π°Π³ΠΈΠ±Π°Π΅Ρ ΡΡΠ·Π΅Π½Π° Π΅ΡΠ»ΠΈ ΡΠΎΡ Ρ ΡΡΠ°ΠΊΡΠΈΠ΅ΠΉ ΠΏΠΎΡΡΠΎΡΠΈΠ»ΡΡ.
Π― ΡΠ΅Π±Π΅ ΠΊΠ°ΠΊ ΡΠΎΠ²Π°ΡΠΈΡ ΡΠΎΡΠ°ΡΠ½ΠΈΠΊ ΠΌΠΎΠ΄ΠΎΠ΄Π΅Π» Π³ΠΎΠ²ΠΎΡΡ, Π»ΡΡΡΠ΅ ΠΌΠ°Π»ΠΎ Π½ΠΎ ΠΎΡΠ΅Π½Ρ ΠΊΠ°ΡΠ΅ΡΡΠ²Π΅Π½Π½ΠΎ, ΡΠ΅ΠΌ ΠΌΠ½ΠΎΠ³ΠΎ Π½ΠΎ Π²ΠΈΠ½Π΅Π³ΡΠ΅Ρ Π½Π΅ Π²ΠΊΡΡΠ½ΡΠΉ.
ΠΠΎΠ΄ ΠΊΡΡΡΠΎΠΉ, ΠΎΠ±Π½ΠΎΠ²Π»ΡΠΉ Π΅Π³ΠΎ ΡΠΎΡΠ΅ΡΠ½ΠΎ. ΠΠΎ ΡΡΡ Π³Π»Π°Π²Π½ΠΎΠ΅ ΡΡΠΎΠ± Π’Π« ΡΠ°Π΄ΠΎΡΡΡ ΠΎΡ ΠΏΡΠΎΡΠ΅ΡΡΠ° ΠΏΠΎΠ»ΡΡΠ°Π», ΠΈΠ½Π°ΡΠ΅ ΡΡΠΎ Π½ΠΈ ΠΊ ΡΠ΅ΠΌΡ. Π ΠΌΠΎΠ΄ ΠΈ ΡΠ°ΠΊ ΠΊΡΡΡΠΎΠΉ ΠΏΠΎΠ»ΡΡΠΈΠ»ΡΡ, Π½Π΅ ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»ΡΡ ΡΠΆΠ΅ ΠΠ΅Π½ΡΠΈ Π±Π΅Π· Π½Π΅Π³ΠΎ.
@ΠΡΠ²ΠΎΠ±ΠΎΠ΄ΠΈΡΠ΅Π»Ρ Π Π°Π±ΠΎΠ² CMKillingTime
ΠΠ΅Π½Ρ Π²ΠΎΡ ΡΡΠ°Π»ΠΎ ΡΠ°Π·Π΄ΡΠ°ΠΆΠ°ΡΡ, ΡΡΠΎ Ρ ΠΈΠ·ΠΈ ΠΌΠΎΠ³Ρ ΡΠ±Π΅ΠΆΠ°ΡΡ ΠΎΡ Π²ΡΠ°Π³ΠΎΠ², Π² Π‘ΡΠΈΠΌΠ΅ Π±ΡΠ»ΠΈ Π³Π΄Π΅-ΡΠΎ Π½Π° ΡΡΠΎ ΠΌΠΎΠ΄Ρ, ΠΏΠΎΠΈΡΡ.
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Π‘Π΅ΠΉΡΠ°Ρ Π°Π½Π»ΠΎΠΊΠ΅Ρ ΡΠ°Π±ΠΎΡΠ°Π΅Ρ ΠΈΠ»ΠΈ Π½Π΅Ρ?
@ΠΡΠ²ΠΎΠ±ΠΎΠ΄ΠΈΡΠ΅Π»Ρ Π Π°Π±ΠΎΠ² Godsend EXP 5x / Π£Π²Π΅Π»ΠΈΡΠ΅Π½ΠΈΠ΅ ΠΏΠΎΠ»ΡΡΠ΅Π½ΠΈΡ ΠΎΠΏΡΡΠ°
ΠΠΎΠ΄ Π΄Π»Ρ ΡΡΡΠΈΠΌΠ΅ΡΠΎΠ², Π½Π΅ ΠΏΠΎΠ½ΠΈΠΌΠ°Ρ Π·Π°ΡΠ΅ΠΌ Π½Π΅ΠΊΠΎΡΠΎΡΡΠ΅ ΡΡΠΎ Π² ΡΠ²ΠΎΠΈ ΡΠ±ΠΎΡΠΊΠΈ ΠΏΠΈΡ Π°ΡΡ. ΠΡΠΎΠΊΠ°ΡΠΊΠ° Π² ΠΈΠ³ΡΠ΅ Π½ΠΎΡΠΌ ΠΊΠ°ΠΊ ΠΎΠ½Π° Π΅ΡΡΡ ΠΠΠ₯Π. Π Π²ΡΠ΅ ΠΎΡΡΠ°Π»ΡΠ½ΡΠ΅ ΠΠΠ‘ Π²Π½Π΅ ΠΊΠΎΠΌΠ°Π½Π΄Ρ ΠΈΠ³ΡΠΎΠΊΠ° ΠΠΠΠΠ ΠΊΠ°ΡΠ°ΡΡΡΡ ΡΠΎΠ»ΡΠΊΠΎ ΠΏΠΎΠΊΠ° ΠΈΠ³ΡΠΎΠΊ Π½Π°Ρ ΠΎΠ΄ΠΈΡΡΡ Π² «ΡΡΠ΅ΠΉΠΊΠ΅», Π½ΠΎ ΠΊΠΎΠ³Π΄Π° ΠΎΠ½ ΠΏΠΎΠΊΠΈΠ΄Π°Π΅Ρ «ΡΡΠ΅ΠΉΠΊΡ» Ρ Π½ΠΈΡ ΡΡΠ°ΡΡ ΡΠ°Π·Π²Π΅ Π½Π΅ ΡΠ±ΡΠ°ΡΡΠ²Π°ΡΡΡΡ?
@D-5807 Weed Culture
ΠΌΠΎΠ΄ Π°ΡΠ»ΠΈΡΠ½ΡΠΉ Π²ΡΠ΅ΠΌ ΡΠ΅ΠΊΠ°ΠΌΠ΅Π½Π΄ΡΡ Π΄Π»Ρ ΡΠΊΠ°ΡΠΈΠ²Π°Π½ΠΈΡ Π² ΡΡΠΎΠΌ Π³ΠΎΠ΄Ρ Π² ΠΈΡΠ»Π΅ 2013 Π°ΠΊΡΡΠ°Π»ΡΠ½ΡΠΉ ΠΌΠΎΠ΄ Π΄Π»Ρ ΠΈΠ³ΡΡ ΡΠ°ΠΉΡ ΠΎΡΠ΅Π½Ρ ΠΊΡΡΡΠΎΠΉ Π°Π΄ΠΌΠΈΠ½ΠΈΡΡΡΠ°ΡΠΎΡΡ ΠΌΠ°Π»Π°Π΄ΡΡ ΠΆΠ°Π»Ρ ΡΠΎΠ»ΡΠΊΠΎ Π½Π° ΡΠ΅Π»Π΅ΡΠΎΠ½ Π½Π΅Π»ΡΠ·Ρ ΡΠΊΠ°ΡΠ°ΡΡ Π° ΡΠ°ΠΊ ΡΠ΅ΡΡΡΠ΅ Π·Π²Π΅Π·Π΄Ρ ΠΏΠΎΡΡΠ°Π²ΠΈΠ» Π±Ρ ΠΏΡΡΡ Π½ΠΎ Ρ ΠΌΠ΅Π½Ρ ΡΠ°Π·Π²ΡΠ·Π°Π»ΠΈΡΡ ΡΠ½ΡΡΠΊΠΈ ΠΏΠΎΡΡΠΎΠΌΡ ΡΠ΅ΡΡΡΠ΅ 😲 😃 😅 🙂 🤪
@ΠΡΠ²ΠΎΠ±ΠΎΠ΄ΠΈΡΠ΅Π»Ρ Π Π°Π±ΠΎΠ² DialoguePlus+ / ΠΠΎΠ²ΡΠ΅ Π΄ΠΈΠ°Π»ΠΎΠ³ΠΈ (RU)
ΠΠΎΡ ΡΠΆ Π΄Π΅ΠΉΡΡΠ²ΠΈΡΠ΅Π»ΡΠ½ΠΎ ΡΠΏΠ°ΡΠΈΠ±ΠΎ Π·Π° ΠΏΠ΅ΡΠ΅Π²ΠΎΠ΄, ΠΌΠΎΠ΄ ΠΊΡΡΡΠΎΠΉ!
@ΠΡΠ²ΠΎΠ±ΠΎΠ΄ΠΈΡΠ΅Π»Ρ Π Π°Π±ΠΎΠ² Racial Diversity / Π Π°ΡΠΎΠ²ΠΎΠ΅ Π Π°Π·Π½ΠΎΠΎΠ±ΡΠ°Π·ΠΈΠ΅
ΠΠ°ΠΊ ΠΏΠΎ ΠΌΠ½Π΅ Π²Π΅ΡΡΠΌΠ° ΠΏΠΎΠ»Π΅Π·Π½ΡΠΉ ΠΌΠΎΠ΄, ΠΊΠΎΡΠΎΡΡΠΉ Π΅ΡΠ΅ ΠΈ Π³ΡΠ°ΠΌΠΎΡΠ½ΠΎ ΡΠ΄Π΅Π»Π°Π½ Ρ ΡΡΠ΅ΡΠΎΠΌ ΠΠΠ ΠΈΠ³ΡΡ.
@ΠΡΠ²ΠΎΠ±ΠΎΠ΄ΠΈΡΠ΅Π»Ρ Π Π°Π±ΠΎΠ² OMO’S ARMOUR for the World (RU)
ΠΠΎΠ»Π³ΠΎ Π΄ΡΠΌΠ°Π» ΡΡΠ°Π²ΠΈΡΡ ΠΈΠ»ΠΈ Π½Π΅Ρ, Π² ΠΈΡΠΎΠ³Π΅ ΠΏΠΎΡΡΠ°Π²ΠΈΠ» ΠΈ Π½Π΅ ΠΏΠΎΠΆΠ°Π»Π΅Π». Π¨ΠΈΠΊΠ°ΡΠ½ΡΠΉ ΠΌΠΎΠ΄, ΡΠΏΠ°ΡΠΈΠ±ΠΎ Π·Π° ΠΏΠ΅ΡΠ΅Π²ΠΎΠ΄!
ΠΡΠ»ΠΈΡΠ½ΡΠΉ ΠΌΠΎΠ΄! ΠΡΠΎ Π²ΠΎΠΎΠ±ΡΠ΅ Π²ΡΠ΅ Π΄ΠΎΠ»ΠΆΠ½ΠΎ Π±ΡΠ»ΠΎ Π±ΡΡΡ ΠΈΠ·Π½Π°ΡΠ°Π»ΡΠ½ΠΎ Π² ΠΈΠ³ΡΠ΅.
ΠΠΎΠ½ΡΠΎΠ»ΡΠ½ΡΠ΅ ΠΊΠΎΠΌΠ°Π½Π΄Ρ Π΄Π»Ρ Imperator: Rome
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅
ΠΠΎΠ½ΡΠΎΠ»ΡΠ½ΡΠ΅ ΠΊΠΎΠΌΠ°Π½Π΄Ρ Imperator: Rome
ΠΡΠ° ΡΡΡΠ°Π½ΠΈΡΠ° ΡΠΎΠ΄Π΅ΡΠΆΠΈΡ ΠΊΠΎΠΌΠ°Π½Π΄Ρ, ΠΊΠΎΡΠΎΡΡΠ΅ ΠΌΠΎΠΆΠ½ΠΎ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡ Π² ΠΊΠΎΠ½ΡΠΎΠ»ΠΈ ΡΠ°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊΠΎΠ². ΠΠ½ΠΎΠ³ΠΈΠ΅ ΠΊΠΎΠΌΠ°Π½Π΄Ρ ΠΌΠΎΠ³ΡΡ Π²ΠΊΠ»ΡΡΠ°ΡΡ ΠΈ Π²ΡΠΊΠ»ΡΡΠ°ΡΡ ΡΡΠΎ-Π»ΠΈΠ±ΠΎ ΠΏΡΠΈ ΠΏΠΎΠ²ΡΠΎΡΠ½ΠΎΠΌ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΠΈ, Π½ΠΎ ΠΈΠ½ΠΎΠ³Π΄Π° Π΄Π»Ρ ΠΎΡΠΊΠ»ΡΡΠ΅Π½ΠΈΡ ΠΈΡ ΡΡΡΠ΅ΠΊΡΠ° Π½ΡΠΆΠ½ΠΎ Π±ΡΠ΄Π΅Ρ ΠΏΠ΅ΡΠ΅Π·Π°Π³ΡΡΠ·ΠΈΡΡ ΠΈΠ³ΡΡ.
ΠΠ°ΡΠΈΠ½Π°Ρ Ρ ΠΏΠ°ΡΡΠ° ΠΠΎΠΌΠΏΠ΅ΠΉ (1.1), ΠΊΠΎΠ½ΡΠΎΠ»Ρ Π²ΡΠΊΠ»ΡΡΠ΅Π½Π° ΠΏΠΎ ΡΠΌΠΎΠ»ΡΠ°Π½ΠΈΡ. Π§ΡΠΎΠ±Ρ Π²ΠΊΠ»ΡΡΠΈΡΡ Π΅Ρ, Π²Ρ Π΄ΠΎΠ»ΠΆΠ½Ρ Π·Π°ΠΏΡΡΡΠΈΡΡ ΠΈΠ³ΡΡ Π² ΡΠ΅ΠΆΠΈΠΌΠ΅ debug:
Π Π΅ΠΆΠΈΠΌ debug ΠΎΡΠΊΠ»ΡΡΠ°Π΅Ρ Π΄ΠΎΡΡΠΈΠΆΠ΅Π½ΠΈΡ. ΠΠΎΠ½ΡΠΎΠ»ΡΠ½ΡΠ΅ ΠΊΠΎΠΌΠ°Π½Π΄Ρ Π½Π΅ ΡΠ°Π±ΠΎΡΠ°ΡΡ Π² ΠΈΠ³ΡΠ°Ρ Π² ΡΠ΅ΠΆΠΈΠΌΠ΅ ΠΎΠ΄Π½ΠΎΠΉ ΠΆΠΈΠ·Π½ΠΈ ΠΈ Π² ΠΌΡΠ»ΡΡΠΈΠΏΠ»Π΅Π΅ΡΠ΅. Π§ΡΠΎΠ±Ρ ΡΠΊΡΡΡΡ ΡΠΈΠΎΠ»Π΅ΡΠΎΠ²ΡΡ ΠΏΠΎΠ΄ΡΠΊΠ°Π·ΠΊΡ ΠΎ ΡΠ΅ΠΆΠΈΠΌΠ΅ debug, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΠΉΡΠ΅ ΠΌΠΎΠ΄ Hide Debug Tooltip.
Π§ΡΠΎΠ±Ρ ΠΎΡΠΊΡΡΡΡ ΠΊΠΎΠ½ΡΠΎΠ»Ρ, Π½Π°ΠΆΠΌΠΈΡΠ΅ ΠΊΠ»Π°Π²ΠΈΡΡ
(ΡΠ»Π΅Π²Π° Π²Π²Π΅ΡΡ Ρ, ΠΏΠΎΠ΄ ΠΊΠ»Π°Π²ΠΈΡΠ΅ΠΉ Esc, ΡΠΎΠΎΡΠ²Π΅ΡΡΡΠ²ΡΠ΅Ρ Π±ΡΠΊΠ²Π΅ Ρ)
ΠΠ°ΠΆΠΈΠΌΠ°ΠΉΡΠ΅ β or β, ΡΡΠΎΠ±Ρ ΠΏΠ΅ΡΠ΅ΠΌΠ΅ΡΠ°ΡΡΡΡ ΠΌΠ΅ΠΆΠ΄Ρ ΠΏΠΎΡΠ»Π΅Π΄Π½ΠΈΠΌΠΈ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½Π½ΡΠΌΠΈ ΠΊΠΎΠΌΠ°Π½Π΄Π°ΠΌΠΈ.
ΠΠΎΠΌΠ°Π½Π΄Ρ ΡΡΠ»ΠΎΠ²Π½ΠΎ ΡΠ°Π·Π΄Π΅Π»Π΅Π½Ρ Π½Π° 2 ΠΊΠ°ΡΠ΅Π³ΠΎΡΠΈΠΈ:
ΠΠ³ΡΠΎΠ²ΡΠ΅ ΠΊΠΎΠΌΠ°Π½Π΄Ρ [ ΠΏΡΠ°Π²ΠΈΡΡ | ΠΏΡΠ°Π²ΠΈΡΡ ΠΊΠΎΠ΄ ]
ΠΠΎΠΌΠ°Π½Π΄Π° | ΠΠ°ΡΠ°ΠΌΠ΅ΡΡΡ | ΠΡΠΈΠΌΠ΅Ρ | ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ |
---|---|---|---|
ae | [ΠΠΎΠ»-Π²ΠΎ] | ae β20 | Π£Π²Π΅Π»ΠΈΡΠΈΠ²Π°Π΅Ρ Π°Π³ΡΠ΅ΡΡΠΈΠ²Π½ΡΡ ΡΠΊΡΠΏΠ°Π½ΡΠΈΡ Π½Π° ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ΅ ΡΠΈΡΠ»ΠΎ, Π»ΠΈΠ±ΠΎ Π½Π° 20, Π΅ΡΠ»ΠΈ Π½Π΅ ΡΠΊΠ°Π·Π°Π½ΠΎ Π½ΠΈΡΠ΅Π³ΠΎ. |
ai | — | ai | ΠΠΊΠ»ΡΡΠ°Π΅Ρ/Π²ΡΠΊΠ»ΡΡΠ°Π΅Ρ ΡΠΏΡΠ°Π²Π»Π΅Π½ΠΈΠ΅ ai. |
amnesia | [TΡΠ³ ΡΡΡΠ°Π½Ρ] | amnesia ROM | ΠΠ°ΡΡΠ°Π²Π»ΡΠ΅Ρ ai Π·Π°Π±ΡΡΡ ΠΎΠ± ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠΉ ΡΡΡΠ°Π½Π΅(?). |
annex | [TΡΠ³ ΡΡΡΠ°Π½Ρ] | annex SEL | ΠΠ³Π½ΠΎΠ²Π΅Π½Π½ΠΎ Π°Π½Π½Π΅ΠΊΡΠΈΡΡΠ΅Ρ ΡΠΊΠ°Π·Π°Π½Π½ΡΡ ΡΡΡΠ°Π½Ρ. |
army | [ΠΠΎΠ»-Π²ΠΎ][ΠΠΎΠΌΠ΅Ρ Π³ΠΎΡΠΎΠ΄Π°] | army 10 1 | Π‘ΠΎΠ·Π΄Π°ΡΡ ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ΅ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ ΠΊΠΎΠ³ΠΎΡΡ Π»ΡΡΠ½ΠΈΠΊΠΎΠ² Π² ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠΌ Π³ΠΎΡΠΎΠ΄Π΅. |
army_loyalty | [ΠΠΎΠΌΠ΅Ρ Π³ΠΎΡΠΎΠ΄Π°][ΠΠΎΠ»-Π²ΠΎ ΠΎΡΡΡΠ΄ΠΎΠ²] | army_loyalty 17 3 | Π ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠΌ Π³ΠΎΡΠΎΠ΄Π΅ Π΄Π΅Π»Π°Π΅Ρ Π²Π΅ΡΠ½ΡΠΌΠΈ ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ΅ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ ΠΎΡΡΡΠ΄ΠΎΠ² ΠΈΠ»ΠΈ Π²ΡΠ΅, Π΅ΡΠ»ΠΈ Π½ΠΈΡΠ΅Π³ΠΎ Π½Π΅ ΡΠΊΠ°Π·Π°Π½ΠΎ. |
cash | [ΠΠΎΠ»-Π²ΠΎ] | cash 123456 | ΠΠΎΠ±Π°Π²Π»ΡΠ΅Ρ ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ΅ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ Π΄Π΅Π½Π΅Π³, Π»ΠΈΠ±ΠΎ Π½Π° 5000, Π΅ΡΠ»ΠΈ Π½Π΅ ΡΠΊΠ°Π·Π°Π½ΠΎ Π½ΠΈΡΠ΅Π³ΠΎ. |
centralization | [ΠΠΎΠ»-Π²ΠΎ] | centralization | Π£Π²Π΅Π»ΠΈΡΠΈΠ²Π°Π΅Ρ ΡΠ΅Π½ΡΡΠ°Π»ΠΈΠ·Π°ΡΠΈΡ Π½Π° ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ΅ ΡΠΈΡΠ»ΠΎ. |
civil_war | [Π’ΡΠ³ ΡΡΡΠ°Π½Ρ] | civil_war PAA | ΠΠ°ΡΠΈΠ½Π°Π΅Ρ Π³ΡΠ°ΠΆΠ΄Π°Π½ΡΠΊΡΡ Π²ΠΎΠΉΠ½Ρ Π² ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠΉ ΡΡΡΠ°Π½Π΅. |
conquer | [ΠΠΎΠΌΠ΅Ρ Π³ΠΎΡΠΎΠ΄Π°] | conquer 3508 | ΠΠΎΠ»ΠΎΠ½ΠΈΠ·ΠΈΡΡΠ΅Ρ ΡΠΊΠ°Π·Π°Π½Π½ΡΠΉ Π³ΠΎΡΠΎΠ΄. |
control | [ΠΠΎΠΌΠ΅Ρ Π³ΠΎΡΠΎΠ΄Π°] | control 138 | ΠΠΊΠΊΡΠΏΠΈΡΡΠ΅Ρ ΡΠΊΠ°Π·Π°Π½Π½ΡΠΉ Π³ΠΎΡΠΎΠ΄. |
declare_war | [Π’ΡΠ³ ΡΡΡΠ°Π½Ρ1][Π’ΡΠ³ ΡΡΡΠ°Π½Ρ2] | declare_war CAR ROM | ΠΠ°ΡΠΈΠ½Π°Π΅Ρ Π²ΠΎΠΉΠ½Ρ ΠΌΠ΅ΠΆΠ΄Ρ Π΄Π²ΡΠΌΡ ΡΡΡΠ°Π½Π°ΠΌΠΈ. |
delay_diplo | — | delay_diplo | ΠΠΊΠ»ΡΡΠ°Π΅Ρ/Π²ΡΠΊΠ»ΡΡΠ°Π΅Ρ ΠΌΠ³Π½ΠΎΠ²Π΅Π½Π½ΡΡ ΡΠ΅Π°ΠΊΡΠΈΡ Π½Π° Π΄ΠΈΠΏΠ»ΠΎΠΌΠ°ΡΠΈΡΠ΅ΡΠΊΠΈΠ΅ Π΄Π΅ΠΉΡΡΠ²ΠΈΡ(?). |
event | [ID ΡΠΎΠ±ΡΡΠΈΡ][Π¦Π΅Π»Ρ] | event johan.1 | ΠΠ°ΠΏΡΡΠΊΠ°Π΅Ρ ΡΠΎΠ±ΡΡΠΈΠ΅ ΠΏΠΎ Π΅Π³ΠΎ ID Π΄Π»Ρ ΠΎΠΏΡΠ΅Π΄Π΅Π»ΡΠ½Π½ΠΎΠΉ ΡΠ΅Π»ΠΈ (Π΅ΡΠ»ΠΈ ΡΠΊΠ°Π·Π°Π½ΠΎ). |
exile | — | exile | ΠΡΠ±ΡΠ°Π½Π½ΡΠΉ ΠΎΡΡΡΠ΄ Π²ΠΎΠΉΡΠΊ Π΄Π΅Π»Π°Π΅Ρ Β«ΠΈΠ·Π³Π½Π°Π½Π½ΡΠΌΒ» (ΠΏΠΎ Π°Π½Π°Π»ΠΎΠ³ΠΈΠΈ Ρ ΠΎΡΡΡΠ΄ΠΎΠΌ Π²Π½Π΅ ΡΠΎΠ΄Π½ΡΡ ΠΏΡΠΎΠ²ΠΈΠ½ΡΠΈΠΉ ΠΏΠΎΡΠ»Π΅ ΠΎΠΊΠΎΠ½ΡΠ°Π½ΠΈΡ Π²ΠΎΠΉΠ½Ρ). |
forcepeace | — | forcepeace | ΠΠ³Π½ΠΎΠ²Π΅Π½Π½ΠΎ Π·Π°Π²Π΅ΡΡΠ°Π΅Ρ ΡΠ΅ΠΊΡΡΠΈΠ΅ Π²ΠΎΠΉΠ½Ρ. |
halt | — | halt | ΠΡΠ±ΡΠ°Π½Π½ΡΠΉ ΠΎΡΡΡΠ΄ ΠΏΡΠ΅ΠΊΡΠ°ΡΠ°Π΅Ρ ΠΏΠ΅ΡΠ΅Π΄Π²ΠΈΠΆΠ΅Π½ΠΈΠ΅ Π² Π΄ΡΡΠ³ΠΎΠΉ Π³ΠΎΡΠΎΠ΄, Π΄Π°ΠΆΠ΅ Π΅ΡΠ»ΠΈ ΠΎΠ½ ΡΠΆΠ΅ ΠΏΡΠΎΡΡΠ» Π±ΠΎΠ»ΡΡΠ΅ ΠΏΠΎΠ»ΠΎΠ²ΠΈΠ½Ρ ΠΏΡΡΠΈ. |
healthy_economy | — | healthy_economy | ΠΠΎΠΊΠ°Π·ΡΠ²Π°Π΅Ρ % ΡΠΎΡΡΠΎΡΠ½ΠΈΡ Π·Π΄ΠΎΡΠΎΠ²ΡΡ ΡΠΊΠΎΠ½ΠΎΠΌΠΈΠΊΠΈ Π²ΡΠ΅Ρ ΡΡΡΠ°Π½ ΠΌΠΈΡΠ°. |
horde | [ΠΠΎΠΌΠ΅Ρ Π³ΠΎΡΠΎΠ΄Π°] | horde 43 | Π Π°Π·ΠΌΠ΅ΡΠ°Π΅Ρ 100ΠΊ Π²Π°ΡΠ²Π°ΡΠΎΠ² Π² ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠΌ Π³ΠΎΡΠΎΠ΄Π΅. |
instant_war | — | instant_war | ΠΠΊΠ»ΡΡΠ°Π΅Ρ/Π²ΡΠΊΠ»ΡΡΠ°Π΅Ρ Π·Π°Π΄Π΅ΡΠΆΠΊΡ ΠΌΠ΅ΠΆΠ΄Ρ ΠΎΠ±ΡΡΠ²Π»Π΅Π½ΠΈΡΠΌΠΈ Π²ΠΎΠΉΠ½Ρ. |
kill | [ΠΠΎΠΌΠ΅Ρ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ°] | kill 23893 | ΠΠ³Π½ΠΎΠ²Π΅Π½Π½ΠΎ ΡΠ±ΠΈΠ²Π°Π΅Ρ ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ³ΠΎ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ°. |
Legitimacy | [ΠΠΎΠ»-Π²ΠΎ] | Legitimacy 100 | Π£Π²Π΅Π»ΠΈΡΠΈΠ²Π°Π΅Ρ Π»Π΅Π³ΠΈΡΠΈΠΌΠ½ΠΎΡΡΡ ΠΌΠΎΠ½Π°ΡΡ Π° Π½Π° ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ΅ ΡΠΈΡΠ»ΠΎ, Π»ΠΈΠ±ΠΎ Π½Π° 10, Π΅ΡΠ»ΠΈ Π½Π΅ ΡΠΊΠ°Π·Π°Π½ΠΎ Π½ΠΈΡΠ΅Π³ΠΎ. |
make_child | [ID ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ°-ΠΎΡΡΠ°] | make_child 19247 | Π‘ΠΎΠ·Π΄Π°ΡΡ ΡΠ΅Π±ΡΠ½ΠΊΠ° Π΄Π»Ρ ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ³ΠΎ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ°. |
manpower | [ΠΠΎΠ»-Π²ΠΎ] | manpower 5000 | ΠΠΎΠ±Π°Π²Π»ΡΠ΅Ρ ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ΅ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ Π»ΡΠ΄ΡΠΊΠΈΡ ΡΠ΅ΡΡΡΡΠΎΠ² (ΡΠ΅ΠΊΡΡΡΠΎΠ²) ΠΈΠ»ΠΈ 100ΠΊ, Π΅ΡΠ»ΠΈ Π½ΠΈΡΠ΅Π³ΠΎ Π½Π΅ ΡΠΊΠ°Π·Π°Π½ΠΎ. |
mapmode | [Π Π΅ΠΆΠΈΠΌ ΠΊΠ°ΡΡΡ] | mapmode religion | ΠΠ΅ΡΠ΅ΠΊΠ»ΡΡΠ΅Π½ΠΈΠ΅ ΡΠ΅ΠΆΠΈΠΌΠ° ΠΊΠ°ΡΡΡ. ΠΠΎ ΡΡΡΠΈ Π±Π΅ΡΠΏΠΎΠ»Π΅Π·Π½ΠΎ, ΡΠ°ΠΊ ΠΊΠ°ΠΊ ΡΡΠΎ ΡΠΎΠΆΠ΅ ΡΠ°ΠΌΠΎΠ΅, ΡΡΠΎ ΠΈ ΠΏΠ΅ΡΠ΅ΠΊΠ»ΡΡΠ΅Π½ΠΈΠ΅ ΡΠ΅ΡΠ΅Π· ΠΈΠ½ΡΠ΅ΡΡΠ΅ΠΉΡ. |
marry | [ID ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ°1][ID ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ°2] | marry 19247 4167 | ΠΠ‘Π’ΠΠ ΠΠΠΠ: ΠΌΠΎΠΆΠ΅Ρ ΠΊΡΠ°ΡΠ½ΡΡΡ ΠΈΠ³ΡΡ! ΠΠ΅Π½ΠΈΡ Π΄Π²ΡΡ ΡΠΊΠ°Π·Π°Π½Π½ΡΡ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅ΠΉ. |
navy | [ΠΠΎΠ»-Π²ΠΎ][ΠΠΎΠΌΠ΅Ρ Π³ΠΎΡΠΎΠ΄Π°] | navy 6 7 | Π‘ΠΎΠ·Π΄Π°ΡΡ ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ΅ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ ΡΡΠΈΡΠ΅ΠΌ Π² ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠΌ Π³ΠΎΡΠΎΠ΄Π΅. ΠΠ΅ ΡΠΎΠ·Π΄Π°ΡΡ, Π΅ΡΠ»ΠΈ Π³ΠΎΡΠΎΠ΄ Π½Π΅ ΠΏΠΎΡΡΠΎΠ²ΡΠΉ. |
nomen | — | nomen | ΠΡΠΎΡΠΈΠ²ΠΎΠΏΠΎΠ»ΠΎΠΆΠ½ΠΎΡΡΡ ΠΊΠΎΠΌΠ°Π½Π΄Ρ yesmen β ΠΠ Π±ΡΠ΄Π΅Ρ Π°Π²ΡΠΎΠΌΠ°ΡΠΈΡΠ΅ΡΠΊΠΈ (ΠΈ ΠΏΠΎΡΡΠΈ ΠΌΠ³Π½ΠΎΠ²Π΅Π½Π½ΠΎ) ΠΎΡΠΊΠ»ΡΡΠ°ΡΡ Π²ΡΠ΅ Π΄ΠΈΠΏΠ»ΠΎΠΌΠ°ΡΠΈΡΠ΅ΡΠΊΠΈΠ΅ ΠΏΡΠ΅Π΄Π»ΠΎΠΆΠ΅Π½ΠΈΡ Π²Π½Π΅ Π·Π°Π²ΠΈΡΠΈΠΌΠΎΡΡΠΈ ΠΎΡ ΠΎΠ±ΡΡΠΎΡΡΠ΅Π»ΡΡΡΠ²ΠΎ. Π’Π°ΠΊΠΆΠ΅ Π²Π»ΠΈΡΠ΅Ρ Π½Π° ΠΎΡΠ²Π΅ΡΡ ΠΠ Π΄ΡΡΠ³ΠΎΠΌΡ ΠΠ. |
pirates | [ΠΠΎΠΌΠ΅Ρ ΠΌΠΎΡΡ] | pirates 2502 | Π Π°Π·ΠΌΠ΅ΡΠ°Π΅Ρ 7 ΠΏΠΈΡΠ°ΡΡΠΊΠΈΡ ΡΡΠΈΡΠ΅ΠΌ Π² ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠΌ ΠΌΠΎΡΠ΅. |
power | [ΠΠΎΠ»-Π²ΠΎ] | power | Π£Π²Π΅Π»ΠΈΡΠΈΠ²Π°Π΅Ρ ΠΎΡΠΊΠΈ Π²Π»ΠΈΡΠ½ΠΈΡ Π½Π° ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ΅ ΡΠΈΡΠ»ΠΎ, Π»ΠΈΠ±ΠΎ Π½Π° 1ΠΊ, Π΅ΡΠ»ΠΈ Π½Π΅ ΡΠΊΠ°Π·Π°Π½ΠΎ Π½ΠΈΡΠ΅Π³ΠΎ. |
revolt | [Π’ΡΠ³ ΡΡΡΠ°Π½Ρ] | revolt EGY | ΠΠΎΡΡΠ΄Π°ΡΡΡΠ²ΠΎ ΡΠ°ΡΠΏΠ°Π΄ΡΡΡΡ. Π Π°Π±ΠΎΡΠ°Π΅Ρ Π² ΠΎΡΠ½ΠΎΠ²Π½ΠΎΠΌ Π΄Π»Ρ ΠΌΠ°ΠΆΠΎΡΠ½ΡΡ ΡΡΡΠ°Π½. |
select_province | [ΠΠΎΠΌΠ΅Ρ Π³ΠΎΡΠΎΠ΄Π°] | select_province 1 | ΠΡΠ΄Π΅Π»ΡΠ΅Ρ Π³ΠΎΡΠΎΠ΄ Ρ ΡΠΊΠ°Π·Π°Π½Π½ΡΠΌ Π½ΠΎΠΌΠ΅ΡΠΎΠΌ. |
set_age | [ID ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ°][ΠΠΎΠ·ΡΠ°ΡΡ] | set_age 19247 10 | ΠΠ΅Π½ΡΠ΅Ρ Ρ ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ³ΠΎ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ° Π²ΠΎΠ·ΡΠ°ΡΡ Π½Π° ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ΅ ΡΠΈΡΠ»ΠΎ. |
stab | [ΠΠΎΠ»-Π²ΠΎ] | stab β3 | Π£ΡΡΠ°Π½Π°Π²Π»ΠΈΠ²Π°Π΅Ρ ΡΡΠ°Π±ΠΈΠ»ΡΠ½ΠΎΡΡΡ Π½Π° ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ΅ ΡΠΈΡΠ»ΠΎ, Π»ΠΈΠ±ΠΎ Π½Π° ΠΌΠ°ΠΊΡΠΈΠΌΡΠΌ, Π΅ΡΠ»ΠΈ Π½Π΅ ΡΠΊΠ°Π·Π°Π½ΠΎ Π½ΠΈΡΠ΅Π³ΠΎ. |
state_loyalty | [ΠΠΎΠΌΠ΅Ρ Π³ΠΎΡΠΎΠ΄Π°][ΠΠΎΠ»-Π²ΠΎ] | state_loyalty 1 100 | Π£Π²Π΅Π»ΠΈΡΠΈΠ²Π°Π΅Ρ Π»ΠΎΡΠ»ΡΠ½ΠΎΡΡΡ ΠΏΡΠΎΠ²ΠΈΠ½ΡΠΈΠΈ (Π½Π΅ ΡΠ°Π±ΠΎΡΠ°Π΅Ρ?) |
t | [ΠΠ°Π·Π²Π°Π½ΠΈΠ΅ ΡΡΡΠ°Π½Ρ] | t Π ΠΈΠΌ | ΠΠΎΠ·Π²ΠΎΠ»ΡΠ΅Ρ ΡΠΏΡΠ°Π²Π»ΡΡΡ ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠΉ ΡΡΡΠ°Π½ΠΎΠΉ. |
tag | [Π’ΡΠ³ ΡΡΡΠ°Π½Ρ] | tag MAC | ΠΠΎΠ·Π²ΠΎΠ»ΡΠ΅Ρ ΡΠΏΡΠ°Π²Π»ΡΡΡ ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠΉ ΡΡΡΠ°Π½ΠΎΠΉ. |
technology | [ΠΠΎΠ»-Π²ΠΎ] | technology 10 | Π£Π²Π΅Π»ΠΈΡΠΈΠ²Π°Π΅Ρ ΡΡΠΎΠ²Π΅Π½Ρ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΉ Π½Π° ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ΅ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ, Π»ΠΈΠ±ΠΎ Π½Π° 1, Π΅ΡΠ»ΠΈ Π½ΠΈΡΠ΅Π³ΠΎ Π½Π΅ ΡΠΊΠ°Π·Π°Π½ΠΎ. |
tyranny | [ΠΠΎΠ»-Π²ΠΎ] | tyranny β10 | Π£Π²Π΅Π»ΠΈΡΠΈΠ²Π°Π΅Ρ ΡΠΈΡΠ°Π½ΠΈΡ Π½Π° ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ΅ ΡΠΈΡΠ»ΠΎ, Π»ΠΈΠ±ΠΎ Π½Π° 10, Π΅ΡΠ»ΠΈ Π½Π΅ ΡΠΊΠ°Π·Π°Π½ΠΎ Π½ΠΈΡΠ΅Π³ΠΎ. |
Unrest | [ΠΠΎΠΌΠ΅Ρ Π³ΠΎΡΠΎΠ΄Π°][ΠΠΎΠ»-Π²ΠΎ] | Unrest 1 100 | Π£Π²Π΅Π»ΠΈΡΠΈΠ²Π°Π΅Ρ ΡΡΠΎΠ²Π΅Π½Ρ Π²ΠΎΠ»Π½Π΅Π½ΠΈΠΉ Π² ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠΌ Π³ΠΎΡΠΎΠ΄Π΅ Π½Π° ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ΅ ΡΠΈΡΠ»ΠΎ ΠΈΠ»ΠΈ Π½Π° 8, Π΅ΡΠ»ΠΈ ΠΎΠ½ΠΎ Π½Π΅ ΡΠΊΠ°Π·Π°Π½ΠΎ. |
warexhaustion | [ΠΠΎΠ»-Π²ΠΎ] | warexhaustion β10 | Π£Π²Π΅Π»ΠΈΡΠΈΠ²Π°Π΅Ρ Π²ΠΎΠ΅Π½Π½ΡΡ ΡΡΡΠ°Π»ΠΎΡΡΡ Π½Π° ΡΠΊΠ°Π·Π°Π½Π½ΠΎΠ΅ ΡΠΈΡΠ»ΠΎ, Π»ΠΈΠ±ΠΎ Π½Π° ΠΌΠ°ΠΊΡΠΈΠΌΡΠΌ, Π΅ΡΠ»ΠΈ Π½Π΅ ΡΠΊΠ°Π·Π°Π½ΠΎ Π½ΠΈΡΠ΅Π³ΠΎ. |
yesmen | — | yesmen | ΠΠΊΠ»ΡΡΠ°Π΅Ρ/Π²ΡΠΊΠ»ΡΡΠ°Π΅Ρ Π°Π±ΡΠΎΠ»ΡΡΠ½ΠΎΠ΅ ΡΠΎΠ³Π»Π°ΡΠΈΠ΅ ai Π½Π° ΠΏΡΠ΅Π΄Π»ΠΎΠΆΠ΅Π½ΠΈ |
Π’Π΅Ρ Π½ΠΈΡΠ΅ΡΠΊΠΈΠ΅ ΠΊΠΎΠΌΠ°Π½Π΄Ρ [ ΠΏΡΠ°Π²ΠΈΡΡ | ΠΏΡΠ°Π²ΠΈΡΡ ΠΊΠΎΠ΄ ]
Π‘ΠΎΠ΄Π΅ΡΠΆΠΈΠΌΠΎΠ΅ ΡΡΠ°ΡΡΠΈ Π°ΠΊΡΡΠ°Π»ΡΠ½ΠΎ Π΄Π»Ρ Imperator: Rome Π²Π΅ΡΡΠΈΠΈ 1.5.
Imperator: Rome Cheats
Find below a complete, searchable list of 113 Imperator: Rome console commands and cheats for the latest version of the game on Steam (PC and Mac).
The debug_mode command will enable debug mode. With debug mode enabled, province IDs, county tags, character IDs, and other data you need for cheat codes will be shown in tooltips when you hover over provinces, character portraits, etc.
Use the «Card View» and «Table View» buttons to view commands in different layouts, which may be easier to read. Click on a command’s name to visit its information page, on which you can find detailed documentation that includes working examples. Search our database of 113 Imperator: Rome cheat codes by typing the name of a cheat into the search box below.
3dstats Command
This console command toggles (enables and disables) the 3D Stats GUI. The 3D Stats GUI displays information such as your FPS, render time, buffer data, and other render-related stats. This can be useful to fix lag and graphics issues with your game.
ae Command
This cheat will increase your nation’s Aggressive Expansion by the specified amount. Specify a negative number to reduce AE.
Amount | The amount of Aggressive Expansion you wish to add to your nation. Make this number negative to remove Aggressive Expansion. |
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ai Command
This command toggles (enables and disables) AI for the country with the specified country tag.
Country Tag | The country tag of the country you wish to disable AI for. |
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aistats Command
This command logs AI statistics to the ai.log file (useful for debugging).
aiview Command
This command enables and disables (toggles) AI view.
amnesia Command
amnesia [country tag]
This command clears the action plan for the AI of the country with the specified country tag.
Country Tag | The country tag of the country you wish to clear the AI action plan of. |
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annex Command
This command will annex the country with the specified country tag for your nation. Find country tags with the debug_mode command.
Country Tag | This country tag of the nation you wish to annex. |
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army Command
army [amount] [province id]
This cheat spawns the specified amount of army cohorts in the province with the specified province ID.
Amount | The amount of cohorts you wish to spawn. |
Province ID | The ID of the province you wish to spawn the specified amount of cohorts in. |
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army_loyalty Command
army_loyalty [province id] [loyalty amount]
Province ID | The ID of the province you wish to change the loyalty of the troops within. |
Loyalty Amount | The value to set their loyalty to. |
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cash Command
This console command adds the specified amount of cash to your nation. Specifying a negative amount removes cash.
centralization Command
This command sets your nation’s centralization to the specified percentage (40 = 40%).
civil_war Command
civil_war [country tag]
This command starts a civil war in the country with the specified country tag.
Country Tag | The country tag of the country you wish to start a civil war within. |
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clear Command
This command clears all of the messages from the console (making it clear, as if you hadn’t used it).
clear_aistats Command
This console command clears all of the AI statistics.
coat_of_arms Command
coat_of_arms [country tag]
This command prints the coat of arms definition of the country with the specified country tag to the game.log file. If you do not specify a country tag, your own country’s coat of arms will be printed.
compoundnodeeditor Command
This console command opens up the Compound Node Editor/Node Graph tool. Use the X button at the top right of the window to close (typing this command again just opens up another window under it).
conquer Command
conquer [province id]
This command will make your nation instantly conquer the province with the specified province ID.
Province ID | The province ID of the province you wish for your nation to conquer. |
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control Command
control [province id / country tag]
This command will make your nation occupy the province with the specified province ID, or if you specify a country tag, the country with that country tag.
Province ID / Country Tag | The province ID, or country tag, of the location you wish for your nation to occupy. |
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crash Command
This console command, as you might’ve guessed, makes your client crash.
debug_mode Command
declare_war Command
declare_war [country tag] [country tag]
Country Tag | The country tag of the country you wish to declare war. |
Country Tag | The country tag of the country you wish to have war declared upon. |
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delay_diplo Command
This cheat enables and disables (toggles) the delay that AI takes to respond to diplomatic requests/diplomacy.
destroy_mercenaries Command
This command destroys all mercenaries.
dumpdatatypes Command
This command dumps all data types to the data_types.log file which can be found in your Documents/Paradox Interactive/logs folder.
eagerness Command
eagerness [country tag]
This command calculates, and prints to the console, a score between 0-1 which represents how eager a nation is to declare war, 1 being very eager and 0 not being eager.
Country Tag | The country tag of the country that you wish to view the eagerness value of. |
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enable_dev_cheats Command
This command (untested) should enable ‘dev cheats’.
error Command
This console command prints to the console any errors that are in the error log. If you haven’t encountered any errors, this command will not have any output.
event Command
event [event id] [country tag / province id / character id]
This command will start the event with the specified ID in the specified province, country, or with the specified character as the subject.
Event ID | The ID of the event you wish to start. |
Country Tag / Province ID / Character ID | If the subject of the event is a province, specify the province ID of the province you wish to start the event within here. If a country, the country tag of the country the event should be started within. If a character, the character ID of the character who should be subject of the event. |
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event_queue Command
This console command will print to the game.log file data regarding the game’s event queue.
execute Command
execute [country tag]
This cheat executes (kills) all units belonging to the country with the specified country tag.
Country Tag | The country tag of the country that you wish to kill all units belonging to. |
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exile Command
This cheat will make any unit(s) that you currently have selected start to exile. To select a unit, click on it so that its information box pops up. When a unit exiles, it will head to safer land, not engage in any combat, and not siege any territory. If the unit you have selected is already exiling, this will toggle off the exile state and make it stop exiling (i.e. this command acts as a toggle command).
explorer Command
This console command opens up the object explorer window. Use the x button at the top of the window to close it.
forcepeace Command
forcepeace [country tag]
This cheat will make the country with the specified country tag make AI peace offers to all countries that they are currently at war with.
Country Tag | The country tag of the country you wish to offer peace to all countries that they are at war with. |
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tweak fow Command
This command has been reported as non-functional, so it may not work. It should toggle (enable and disable) Fog of War.
gamelog Command
This command prints to the console the game’s log (if it isn’t empty).
halt Command
This command will halt the unit(s) that you currently have selected. Halting units makes them enter exile mode and return to safer land. Note that this isn’t a toggle command, when a unit is halting, typing this command again won’t cancel the halt. To select a unit, click on it (so that its information box pops up).
healthy_economy Command
This command prints to the console the percentage of countries that have healthy economies (e.g. if 1 out of 100 countries had an unhealthy economy, this command would print 99%).
help Command
This console command has two main functions. If typed without any arguments (i.e. just ‘help’), it will print to the console a list of all commands in the game. If you add a command name (e.g. ‘help cash’), detailed help information for that command will be printed to the console.
helphelp Command
helplog Command
This command has been reported as non-functional, so it may not work. It should print to the game.log file a list of all commands in the game, with their descriptions.
horde Command
This cheat spawns a horde of 100,000 barbarians in the province with the specified province ID.
Province ID | The province ID of the province you wish to spawn a horde of barbarians within. |
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instant_war Command
kick Command
This command kicks the player with the specified name from the server.
Player Name | The name of the player you wish to kick from the server. |
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kill Command
This cheat kills the character with the specified character ID.
Character ID | The character ID of the character you wish to kill. |
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legitimacy Command
This command increases the legitimacy of your nation’s current ruler by the amount specified. Specify a negative number to decrease legitimacy. If you don’t specify an amount, 10 legitimacy will be added (i.e. using the command ‘legitimacy’ on its own).
Amount | The amount of legitimacy you wish to add to your ruler. Specify a negative number to remove legitimacy. Default is 10, if you do not specify anything here. |
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load Command
This console command will load the save with the specified file name. Make sure you save your current game before using this command.
File Name | The file name of the save you wish to load. |
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loading_screen Command
This command, if enabled, will make it so that loading screens are indefinite (until you turn this command off). This command won’t make a loading screen appear, but when one does, it won’t end until you disable it (by typing this command again).
make_child Command
make_child [character id] [character id]
Note that this command has been reported as buggy and may make your game crash (save before using). This command will make the two specified characters have a child. The first character ID is the mother’s character ID, the second character ID is the father’s character ID.
Character ID | The character ID of the child’s mother. |
Character ID | The character ID of the child’s father. |
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manpower Command
This cheat adds the specified amount of manpower to your nation. Specifying a negative number will remove manpower.
map_editor Command
mapmode Command
mapmode [map mode id]
This command will switch your game’s map mode (how the map is displayed) to the specified map mode.
Map Mode ID | The ID of the map mode you wish to switch to. IDs are simply the map mode names: terrain, religion, political, etc. |
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marry Command
marry [character id] [character id]
Note that this command has been reported as buggy and may make your game crash (save your game before using it). This command will make the characters with the specified character IDs marry eachother.
Character ID | The character ID of the first character you wish to marry. |
Character ID | The character ID of the second character you wish to marry. |
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minidump Command
minidump [file name]
This command saves a minidump to the specified file.
File Name | The name of the file you wish to save a minidump to. |
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months Command
months [country tag] [country tag]
This command will calculate how long (in months) it will take for the AI of the specified country to have enough resources to declare war on the second specified country. For example ‘months MRN DUR’ would tell you how long the AI thinks it will take for Morinia to get enough resources to declare war on Durotriga.
Country Tag | The country tag of the AI country who would be declaring war (i.e. the country who would have enough resources to declare war in the amount of months specified the output of the command). |
Country Tag | The country tag of the AI country who would be having war declared against. If you don’t specify anything here, your country will be used for the calculations. |
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mpstats Command
This command will save multiplayer stats to the game.log file.
music.next Command
This console command switches to the next track in the music playlist.
music.togglepause Command
This command pauses and unpauses (toggles pause) for the game’s music.
navy Command
navy [amount] [province id]
This command spawns the specified amount of ships within the province with the specified ID. The province should be a sea province, or a province with a port (not landlocked).
Amount | The amount of ships you wish to spawn. |
Province ID | The province ID of the province you wish to spawn the ships within. |
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nomen Command
observe Command
This command will put you in observer mode, i.e. you become a spectator. The nation you were playing as becomes controlled by AI. Toggle observer mode off by running the command again, then use the tag command to start playing again.
oos_dump Command
This command will create an OOS dump.
output_terrain Command
This command will save a province terrain data file to Documents\Paradox Interactive\Imperator named xx_province_terrain.txt.
particleeditor Command
pirates Command
pirates [province id]
This cheat code spawns a pirates fleet in the province with the specified province ID.
Province ID | The province ID you wish to spawn the pirates fleet in. |
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planaction Command
This command will look up the planned action at the specified index semantic.
Index | The index of the plan action semantic you wish to look up. |
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players Command
This console command will print a list of the names of all players connected to your server (not very useful in single player).
portrait_editor Command
power Command
This cheat code will give your nation the specified amount of power (adds to your current power). Specify a negative number to remove power from your nation.
ppa Command
This command forces the AI of the specified country tag to update its parallel plan actions.
Country Tag | The country tag of the AI-controlled country you wish to update the PPA of. |
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prefer Command
prefer [country tag]
This command forces the AI of the specified country tag to update its preferred units.
Country Tag | The country tag of the AI-controlled country you wish to update the preferred units of. |
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print_randomlog Command
This console command prints the current ‘random log’.
printmap Command
printmap [map mode] [file name]
refresh_mercenaries Command
This command will destroy and rebuild all mercenaries (effectively refreshing them).
release_mode Command
This command enables and disables (toggles) release mode.
reload Command
This console command will reload the specified file.
File Name | The name of the file you wish to reload. |
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rendertype Command
replan Command
replan [country tag]
This command forces a replan for the AI-controlled nation with the specified country tag.
Country Tag | The country tag of the country you wish to force to replan (must be AI, not a player nation). |
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replay Command
This console command enables and disables (toggles) the game’s replay view. It’s currently still in development so may be buggy (save your game before using).
revolt Command
revolt [country tag]
This cheat code starts a revolt in the nation with the specified country tag.
Country Tag | The country tag of the nation you wish to start a revolt within. |
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save Command
This command saves your game to a save file with the specified name. Save file will be located in \Documents\Paradox Interactive\Imperator\save games.
File Name | The name of the save file you wish to create. |
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screenshot Command
This command will take a screenshot of your game and save it to Documents\Paradox Interactive\Imperator\screenshots.
script_docs Command
This command will print script documentation to the console.
select_province Command
select_province [province id]
This console command will make you select the province with the specified province ID.
Province ID | The province ID of the province you wish to select. |
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set_age Command
set_age [character] [age]
This command will set the age of a specified character. Note that it will be set to this number: using 20 in the age parameter would make your character 20, not add 20 years to their current age.
Character | The character ID of the character you wish to set the age of. |
Age | The age you wish to set the character’s to. |
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settings Command
setup_editor Command
shader_debug Command
This command will remove all shader debugging.
spawnentity Command
spawnentity [entity id] [state id]
This command spawns a specified entity, in an optional state (state as in the physical state of the entity, not province). The entity will be spawned at your cursor’s position.
Entity ID | The name/ID of the entity you wish to spawn. |
State ID | The state ID of the state you wish to spawn the entity in. |
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stab Command
This cheat adds the specified amount of stability to your nation. Specify a negative amount to remove stability.
state_loyalty Command
state_loyalty [province id] [amount]
This command adds the specified amount of state loyalty to the specified province. If you specify a negative amount, the province’s loyalty to the state will be reduced by that amount.
statistics Command
This command will output statistics to the game’s game.log file.
switchlanguage Command
switchlanguage [language name]
This command will switch your game’s language to the specified language.
Language Name | The name of the language you wish to switch to. |
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t Command
This command will make you control/play as the country with the specified name (specify the name of the country, not the country tag).
tag Command
This command will switch the country you are playing as to the country with the specified country tag.
Country Tag | The country tag of the country you wish to play as. |
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tech Command
This cheat will give your nation the specified amount of technology. Negative numbers reduce tech.
Amount | The amount of tech you wish to add to your country. Specify a negative number here to remove tech. |
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test_save Command
This console command will start a save test.
testchar Command
teststatus Command
This console command will print the status of concluded tests.
textureviewer Command
tick Command
This console command will tick all units that you currently have selected.
tick_day Command
This command will make the game tick forward the specified amount of days.
Amount | The amount of days you wish to skip ahead. |
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time Command
This command will print to the console the current time in the game.
timing Command
timing [off / show / log / all]
This command sets the timing mode to the specified timing mode.
off / show / log / all | Specify ‘off’ to turn timing off. Specify ‘show’ to show timings on the screen. Specify ‘log’ to log timings. |
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tweak Command
tweak [tweaker gui name]
This command will open the specified tweaker GUI (e.g. ‘tweak fow’ to open the Fog of War tweaker GUI).
Tweaker GUI Name | The name of the tweaker GUI you wish to spawn, e.g. ‘audio’, ‘fow’, ‘winter’, etc. |
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tyranny Command
This command will give your nation the specified amount of tyranny. Specify a negative number to reduce tyranny.
unrest Command
unrest [province id] [amount]
This cheat code will add the specified amount of unrest to the province with the specified province ID. You can reduce unrest by specifying a negative amount.
Province ID | The province ID of the province you wish to add or remove unrest to/from. |
Amount | The amount of unrest you wish to add to the specified province, negative numbers reduce unrest. |
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update Command
version Command
vsync Command
This console command enables and disables (toggles) the vsync graphics setting.
warexhaustion Command
This command adds the specified amount of war exhaustion to your nation. Negative numbers reduce your war exhaustion.
watch Command
This command enables and disables (toggles) watch windows.
winter Command
This command calls the ‘update winter’ for all provinces in the game (i.e. checks if they should be in winter mode).