ΠΊΠΎΠ΄Ρ ΠΎΠΈΠ» ΡΠΈΠ³ ΡΠ°ΡΡ
RUST CCTV Camera Codes List (2021)
All RUST CCTV Camera Codes and Monument Locations Updated for 2021.
Functional RUST CCTV cameras were introduced into the game in the Official CCTV Update on March 5th, 2020. This update brought the ability for players to set up their surveillance cameras for use in and around their bases while using a new computer station to monitor and control the feeds.
In addition to allowing players the ability to set up their cameras, numerous CCTVs were installed at specific monuments across the game world. Players can now connect to these monumentβs live CCTV camera feeds using unique camera identifier codes with their computer stations.
This RUST CCTV camera code guide covers the following areas:
The Different Types of RUST CCTV Identifier Codes
There are two primary types of RUST CCTV identifier codes.
How to Set an Identifier Code for a RUST CCTV Camera
Configuring RUST CCTV identifier codes is a straightforward process:
After a CCTV has been mounted, has electrical power, and has had the identifier set, the Identifier can then be added to the computer station. Note that it is case-sensitive.
How to Set a Computer Station with a RUST CCTV Identifier Code
Configuring a RUST computer station with a RUST CCTV identifier code is a straightforward process:
After a successful CCTV identifier has been added, it will appear in a list in the lower left of the screen, while mounted to the computer station. Simply click on the Identifier to view its live feed.
Complete List of RUST CCTV Camera Codes
Special note for the Underwater Labs CCTV cameras.
The CCTV camera codes for Underwater Labs are procedurally generated. This means that the available CCTV cameras for a given mapβs Underwater Lab monuments will depend on what monuments were generated with their seed and map size.
In addition to this, there are four-digit codes randomly generated and appended to each Underwater Labβs CCTV cameras. To gain access to these randomly generated codes, you will need to access the Underwater Labβs CCTV Station module, which is found in a keycard locked room. Itβs possible for an Underwater Lab to not have one of these.
Frequently asked questions about CCTV Cameras
RUST camera codes are used by players and entered into computer stations to enable live surveillance feeds of the monument-specific codes.
If you equip a hammer, CCTV cameras can be picked up, assuming you also have tool cupboard access.
The CCTV cameras have 150 hp and can be easily removed with pickaxes and other melee weapons.
There are 42 CCTV codes in total, and 13 of which are dynamic due to the Underwater Sealab monuments.
As of September 2021, the computer station does not require power to operate.
About dg
Dg is the founder and co-owner of Corrosion Hour, a niche gaming community established in 2016 focusing on the survival game RUST. He is an active and contributing member of numerous other RUST communities. As a community leader and server owner for over 15 years, he spends much of his time researching and writing guides about survival games, covering topics such as server administration, game mechanics, and community growth.
Oil Rig Π² Rust: ΠΎΠ±Π·ΠΎΡ Π Π’
Oil Rig β Π² ΠΏΠ΅ΡΠ΅Π²ΠΎΠ΄Π΅ Ρ Π°Π½Π³Π»ΠΈΠΉΡΠΊΠΎΠ³ΠΎ β Π½Π΅ΡΡΡΠ½Π°Ρ Π²ΡΡΠΊΠ°. ΠΠ°Π½Π½ΡΠΉ Π Π’ ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»ΡΠ΅Ρ ΡΠΎΠ±ΠΎΠΉ ΠΈΠ΄Π΅Π°Π»ΡΠ½ΠΎ ΡΡΠ½ΠΊΡΠΈΠΎΠ½ΠΈΡΡΡΡΡΡ Π½Π΅ΡΡΡΠ½ΡΡ Π²ΡΡΠΊΡ, ΠΊΠΎΡΠΎΡΠ°Ρ ΡΠ°ΡΠΏΠΎΠ»Π°Π³Π°Π΅ΡΡΡ Π²Π΄Π°Π»ΠΈ ΠΎΡ Π±Π΅ΡΠ΅Π³Π°. Π‘ΡΡΠ΅ΡΡΠ²ΡΠ΅Ρ 2 ΡΠΏΠΎΡΠΎΠ±Π° ΠΏΠΎΠΏΠ°ΡΡΡ Π½Π° Π²ΡΡΠΊΡ:
ΠΠ΄Π΅ ΡΠΏΠ°Π²Π½ΠΈΡΡΡ Π»ΡΡ Π½Π° Π½Π΅ΡΡΡΠ½ΠΎΠΉ Π²ΡΡΠΊΠ΅?
ΠΠΎΡΠΊΠΈ ΠΏΠΎΡΠ²Π»ΡΡΡΡΡ Π½Π° Π²ΡΠ΅Ρ ΡΡΠΎΠ²Π½ΡΡ , ΠΊΡΠΎΠΌΠ΅ ΡΡΠΎΠ²Π½Ρ Π½ΡΠ»Π΅Π²ΠΎΠ³ΠΎ.
ΠΡΠ΅Π³ΠΎ Π΅ΡΡΡ 4 ΡΡΠΎΠ²Π½Ρ, Π³Π΄Π΅ ΠΌΠΎΠΆΠ½ΠΎ Π½Π°ΠΉΡΠΈ ΡΡΠΈΠΊΠΈ.
ΠΠ΅ΡΠ²ΡΠΉ β ΡΡΠΎΠ²Π΅Π½Ρ 1. ΠΠΎΠΏΠ°ΡΡΡ Π½Π° ΡΡΠΎΡ ΡΡΠΎΠ²Π΅Π½Ρ ΠΌΠΎΠΆΠ½ΠΎ, ΠΏΠΎΠ΄Π½ΠΈΠΌΠ°ΡΡΡ Ρ ΠΏΡΠΈΡΠ°Π»Π°, Π»ΠΈΠ±ΠΎ ΡΠΏΡΡΠΊΠ°ΡΡΡΡ Π²Π½ΠΈΠ· Ρ Π΄ΡΡΠ³ΠΈΡ ΡΡΠΎΠ²Π½Π΅ΠΉ. ΠΠ° ΡΡΠΎΠΌ ΡΡΠΎΠ²Π½Π΅ ΠΌΠΎΠΆΠ½ΠΎ Π½Π°ΠΉΡΠΈ ΠΎΠ±ΡΡΠ½ΡΠ΅ ΡΡΠΈΠΊΠΈ.
ΠΠ΅ΡΠ²ΡΠΉ ΡΡΠΎΠ²Π΅Π½Ρ
ΠΡΠΎΡΠΎΠΉ β ΡΡΠΎΠ²Π΅Π½Ρ 2. ΠΠΎΠΏΠ°ΡΡΡ Π½Π° Π½Π΅Π³ΠΎ ΠΌΠΎΠΆΠ½ΠΎ, ΠΏΠΎΠ΄Π½ΡΠ²ΡΠΈΡΡ Ρ ΠΏΠ΅ΡΠ²ΠΎΠ³ΠΎ ΡΡΠΎΠ²Π½Ρ ΠΈΠ»ΠΈ ΠΆΠ΅ ΡΠΏΡΡΡΠΈΠ²ΡΠΈΡΡ Ρ ΡΡΠ΅ΡΡΠ΅Π³ΠΎ. ΠΠ°ΠΉΡΠΈ Π½Π° ΡΡΠΎΠΌ ΡΡΠΎΠ²Π½Π΅ ΠΌΠΎΠΆΠ½ΠΎ ΠΎΠ±ΡΡΠ½ΡΠ΅ ΡΡΠΈΠΊΠΈ.
ΠΡΠΎΡΠΎΠΉ ΡΡΠΎΠ²Π΅Π½Ρ
Π’ΡΠ΅ΡΠΈΠΉ ΡΡΠΎΠ²Π΅Π½Ρ β ΠΏΡΠ΅Π΄ΠΏΠΎΡΠ»Π΅Π΄Π½ΠΈΠΉ. ΠΠΎΠΏΠ°ΡΡΡ Π½Π° Π½Π΅Π³ΠΎ ΠΌΠΎΠΆΠ½ΠΎ, Π»ΠΈΠ±ΠΎ ΡΠΏΡΡΡΠΈΠ²ΡΠΈΡΡ Ρ ΡΠ΅ΡΠ²ΡΡΡΠΎΠ³ΠΎ ΡΡΠΎΠ²Π½Ρ, Π»ΠΈΠ±ΠΎ ΠΏΠΎΠ΄Π½ΡΠ²ΡΠΈΡΡ ΡΠΎ Π²ΡΠΎΡΠΎΠ³ΠΎ. ΠΠ΅ΠΌΠ½ΠΎΠ³ΠΎ ΠΎΡΠ»ΠΈΡΠ°Π΅ΡΡΡ ΠΎΡ ΠΏΡΠ΅Π΄ΡΠ΄ΡΡΠΈΡ ΡΡΠΎΠ²Π½Π΅ΠΉ ΡΠ΅ΠΌ, ΡΡΠΎ ΠΎΠ½ ΠΈΠΌΠ΅Π΅Ρ Π·Π°Π±Π»ΠΎΠΊΠΈΡΠΎΠ²Π°Π½Π½ΡΡ Π΄Π²Π΅ΡΡ, ΠΎΡΠΊΡΡΡΡ ΠΊΠΎΡΠΎΡΡΡ ΠΌΠΎΠΆΠ½ΠΎ ΠΏΡΠΈ ΠΏΠΎΠΌΠΎΡΠΈ Π·Π΅Π»ΡΠ½ΠΎΠΉ ΠΊΠ°ΡΡΡ Π΄ΠΎΡΡΡΠΏΠ°. Π£ΡΠΎΠ²Π΅Π½Ρ ΠΈΠΌΠ΅Π΅Ρ 2 ΠΎΠ±ΡΡΠ½ΡΡ ΡΡΠΈΠΊΠ° Π² Β«ΠΠ΅Π»ΡΠ½ΠΎΠΉ ΠΊΠΎΠΌΠ½Π°ΡΠ΅Β» (ΠΠΎΠΌΠ½Π°ΡΠ°, ΠΊΠΎΡΠΎΡΠ°Ρ Π·Π°Π±Π»ΠΎΠΊΠΈΡΠΎΠ²Π°Π½Π° Π·Π΅Π»ΡΠ½ΠΎΠΉ Π΄Π²Π΅ΡΡΡ), Π° ΡΠ°ΠΊΠΆΠ΅ 2 ΠΎΠ±ΡΡΠ½ΡΡ ΡΡΠΈΠΊΠ°, Π·Π°Π±ΡΠ°ΡΡ ΠΊΠΎΡΠΎΡΡΠ΅ ΠΌΠΎΠΆΠ½ΠΎ Π±Π΅Π· ΠΊΠ°ΡΡΡ.
Π’ΡΠ΅ΡΠΈΠΉ ΡΡΠΎΠ²Π΅Π½Ρ
ΠΠ°Π±Π»ΠΎΠΊΠΈΡΠΎΠ²Π°Π½Π½Π°Ρ ΠΊΠΎΠΌΠ½Π°ΡΠ° Π½Π° 3 ΡΡΠΎΠ²Π½Π΅
Π§Π΅ΡΠ²ΡΡΡΡΠΉ ΡΡΠΎΠ²Π΅Π½Ρ β ΡΠ²Π»ΡΠ΅ΡΡΡ ΡΠ°ΠΌΡΠΌ Π±ΠΎΠ»ΡΡΠΈΠΌ. ΠΠΎΠΏΠ°ΡΡΡ Π½Π° Π½Π΅Π³ΠΎ ΠΌΠΎΠΆΠ½ΠΎ, ΠΏΡΠΈΠ»Π΅ΡΠ΅Π² Π½Π° Π²ΠΎΠ·Π΄ΡΡΠ½ΠΎΠΌ ΡΡΠ°Π½ΡΠΏΠΎΡΡΠ΅, Π»ΠΈΠ±ΠΎ ΠΏΠΎΠ΄Π½ΡΠ²ΡΠΈΡΡ Ρ ΡΡΠ΅ΡΡΠ΅Π³ΠΎ ΡΡΠΎΠ²Π½Ρ. ΠΠ°Π±ΡΠ°ΡΡ Ρ Π΄Π°Π½Π½ΠΎΠ³ΠΎ ΡΡΠΎΠ²Π½Ρ ΠΌΠΎΠΆΠ½ΠΎ 2 ΠΎΠ±ΡΡΠ½ΡΡ ΡΡΠΈΠΊΠ°, Π΅ΡΠ»ΠΈ Ρ Π²Π°Ρ Π½Π΅Ρ ΡΠΈΠ½Π΅ΠΉ ΠΈ rust ΠΊΡΠ°ΡΠ½ΡΠ΅ ΠΊΠ°ΡΡΠΎΡΠΊΠΈ Π΄ΠΎΡΡΡΠΏΠ°. ΠΡΠ»ΠΈ ΠΆΠ΅ Ρ Π²Π°Ρ Π΅ΡΡΡ ΡΡΠΈ ΠΊΠ°ΡΡΡ, ΡΠΎ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΎΡΠΊΡΡΡΡ ΠΊΠΎΠΌΠ½Π°ΡΡ, Π·Π°Π±Π»ΠΎΠΊΠΈΡΠΎΠ²Π°Π½Π½ΡΡ Π΄Π²ΡΠΌΡ Π΄Π²Π΅ΡΡΠΌΠΈ, ΠΊΠΎΡΠΎΡΡΠ΅ ΠΏΡΠΈΠ²Π΅Π΄ΡΡ Π²Π°Ρ ΠΊ ΡΡΠΈΠΊΡ ΡΠ»ΠΈΡΠ½ΠΎΠ³ΠΎ ΡΠΈΡΠ°. ΠΠ°Π½Π½Π°Ρ ΠΊΠΎΠΌΠ½Π°ΡΠ° Π½Π°Ρ ΠΎΠ΄ΠΈΡΡΡ ΠΏΠΎΠ΄ Π²Π΅ΡΡΠΎΠ»ΡΡΠ½ΠΎΠΉ ΠΏΠ»ΠΎΡΠ°Π΄ΠΊΠΎΠΉ. ΠΠ° ΠΏΠ΅ΡΠ²ΠΎΠΉ Π΄Π²Π΅ΡΡΡ ΠΏΡΡΠΌΠΎ Π½Π° ΡΡΠΎΠ»Π΅ ΠΌΠΎΠΆΠ½ΠΎ Π½Π°ΠΉΡΠΈ ΠΊΠ»ΡΡ ΠΊΠ°ΡΡΡ. ΠΠ° ΡΡΠΎΠΌ ΡΡΠΎΠ²Π½Π΅ Π΅ΡΡΡ ΠΈ Π΅ΡΡ ΠΎΠ΄Π½Π° ΠΊΠΎΠΌΠ½Π°ΡΠ°, Π΄Π»Ρ ΠΎΡΠΊΡΡΡΠΈΡ ΠΊΠΎΡΠΎΡΠΎΠΉ Π²Π°ΠΌ Π½ΡΠΆΠ΅Π½ ΡΠΎΠ»ΡΠΊΠΎ ΠΏΡΠ΅Π΄ΠΎΡ ΡΠ°Π½ΠΈΡΠ΅Π»Ρ. ΠΠ°Π½Π½Π°Ρ ΠΊΠΎΠΌΠ½Π°ΡΠ° Π½Π°Ρ ΠΎΠ΄ΠΈΡΡΡ Π½Π΅ΠΏΠΎΠ΄Π°Π»ΡΠΊΡ ΠΎΡ ΠΏΠΎΠΌΠ΅ΡΠ΅Π½ΠΈΡ ΠΏΠΎΠ΄ ΠΏΠ»ΠΎΡΠ°Π΄ΠΊΠΎΠΉ Π΄Π»Ρ Π²Π΅ΡΡΠΎΠ»ΡΡΠΎΠ². ΠΠΎΠ·Π°Π΄ΠΈ ΠΊΠΎΠΌΠ½Π°ΡΡ Π΅ΡΡΡ Π΄Π΅ΡΠΆΠ°ΡΠ΅Π»Ρ ΠΏΡΠ΅Π΄ΠΎΡ ΡΠ°Π½ΠΈΡΠ΅Π»Ρ. Π£ΡΡΠ°Π½ΠΎΠ²ΠΈΡΠ΅ ΠΏΡΠ΅Π΄ΠΎΡ ΡΠ°Π½ΠΈΡΠ΅Π»Ρ, ΠΏΠΎΡΠ»Π΅ ΡΠ΅Π³ΠΎ Π½Π°ΠΆΠΌΠΈΡΠ΅ Π½Π° ΠΊΠ½ΠΎΠΏΠΊΡ Ρ Π²Ρ ΠΎΠ΄Π° Π² ΠΊΠΎΠΌΠ½Π°ΡΡ. ΠΠ½ΡΡΡΠΈ Π±ΡΠ΄ΡΡ 2 Π²ΠΎΠ΅Π½Π½ΡΡ ΡΡΠΈΠΊΠ°.
Π§Π΅ΡΠ²ΡΡΡΡΠΉ ΡΡΠΎΠ²Π΅Π½Ρ
ΠΠ°Π±Π»ΠΎΠΊΠΈΡΠΎΠ²Π°Π½Π½Π°Ρ ΠΊΠΎΠΌΠ½Π°ΡΠ° ΠΏΠΎΠ΄ Π²Π΅ΡΡΠΎΠ»ΡΡΠ½ΠΎΠΉ ΠΏΠ»ΠΎΡΠ°Π΄ΠΊΠΎΠΉ
ΠΠ΅ΡΠΆΠ°ΡΠ΅Π»Ρ ΠΏΡΠ΅Π΄ΠΎΡ
ΡΠ°Π½ΠΈΡΠ΅Π»Ρ Ρ Π²ΡΠΎΡΠΎΠΉ Π·Π°Π±Π»ΠΎΠΊΠΈΡΠΎΠ²Π°Π½Π½ΠΎΠΉ ΠΊΠΎΠΌΠ½Π°ΡΡ
ΠΡΠΎΡΠ°Ρ Π·Π°Π±Π»ΠΎΠΊΠΈΡΠΎΠ²Π°Π½Π½Π°Ρ ΠΊΠΎΠΌΠ½Π°ΡΠ°
ΠΠ΄Π΅ ΡΠ°ΡΠΏΠΎΠ»ΠΎΠΆΠ΅Π½ ΠΏΠ΅ΡΠ΅ΡΠ°Π±ΠΎΡΡΠΈΠΊ
ΠΠ° Π½Π΅ΡΡΡΠ½ΠΎΠΉ Π²ΡΡΠΊΠ΅ Π½Π°Ρ ΠΎΠ΄ΠΈΡΡΡ Π»ΠΈΡΡ ΠΎΠ΄ΠΈΠ½ ΠΏΠ΅ΡΠ΅ΡΠ°Π±ΠΎΡΡΠΈΠΊ. ΠΠ°ΠΉΡΠΈ Π΅Π³ΠΎ ΠΌΠΎΠΆΠ½ΠΎ Ρ Π·Π°Π±Π»ΠΎΠΊΠΈΡΠΎΠ²Π°Π½Π½ΠΎΠΉ ΠΊΠΎΠΌΠ½Π°ΡΡ, ΠΊΠΎΡΠΎΡΠ°Ρ Π½Π°Ρ ΠΎΠ΄ΠΈΡΡΡ Π½Π° ΡΡΠ΅ΡΡΠ΅ΠΌ ΡΡΠΎΠ²Π½Π΅.
ΠΠ΅ΡΠ΅ΡΠ°Π±ΠΎΡΡΠΈΠΊ Ρ Π·Π°Π±Π»ΠΎΠΊΠΈΡΠΎΠ²Π°Π½Π½ΠΎΠΉ ΠΊΠΎΠΌΠ½Π°ΡΡ Π½Π° 3 ΡΡΠΎΠ²Π½Π΅
ΠΠ°Π»ΠΈΡΠΈΠ΅ NPC Π½Π° Π Π’
ΠΠΎ Π²ΡΠ΅ΠΌΡ Π Π’ ΠΏΠ΅ΡΠ΅Π΄Π²ΠΈΠ³Π°ΡΡΡΡ ΡΡΡΠ½ΡΠ΅, Π²ΠΎΠΎΡΡΠΆΡΠ½Π½ΡΠ΅ MP-5 ΠΈ LR-300. ΠΠ°ΠΆΠ΄ΡΠΉ ΡΡΡΠ½ΡΠΉ ΠΈΠΌΠ΅Π΅Ρ Π·Π°ΠΏΠ°Ρ HP, ΡΠ°Π²Π½ΡΠΉ 150 Π΅Π΄ΠΈΠ½ΠΈΡΠ°ΠΌ. Π Π΅ΠΊΠΎΠΌΠ΅Π½Π΄ΡΠ΅ΡΡΡ ΠΎΡΠΏΡΠ°Π²Π»ΡΡΡΡΡ Π½Π° Π Π’ Ρ ΠΊΠΎΠΌΠ°Π½Π΄ΠΎΠΉ, ΠΊΠΎΡΠΎΡΠ°Ρ Π² ΠΈΠ΄Π΅Π°Π»Π΅ Π±ΡΠ΄Π΅Ρ ΡΠΎΡΡΠΎΡΡΡ ΠΈΠ· Π±ΠΎΠ»Π΅Π΅ ΡΠ΅ΠΌ 3-ΡΡ ΡΠ΅Π»ΠΎΠ²Π΅ΠΊ. Π₯ΠΎΡΡ Π²ΡΠ΅Ρ ΡΡΡΠ½ΡΡ ΠΌΠΎΠΆΠ½ΠΎ ΠΏΠ΅ΡΠ΅Π±ΠΈΡΡ Π² ΠΎΠ΄ΠΈΠ½ΠΎΡΠΊΡ, ΠΊΠΎΠΌΠ°Π½Π΄Π° Π»ΠΈΡΠ½Π΅ΠΉ ΡΠΎΡΠ½ΠΎ Π½Π΅ Π±ΡΠ΄Π΅Ρ.
Π£ΡΡΠ½ΡΠ΅ Π½Π° Π½Π΅ΡΡΡΠ½ΠΎΠΉ Π²ΡΡΠΊΠ΅
Π‘ΠΎΠ±ΡΡΠΈΡ Π½Π° Π Π’ Β«ΠΠ΅ΡΡΡΠ½Π°Ρ Π²ΡΡΠΊΠ°Β»
ΠΠΊΡΠΈΠ²Π°ΡΠΈΡ ΡΠ²Π΅Π½ΡΠ° Π½Π°ΡΠΈΠ½Π°Π΅ΡΡΡ ΡΠΎΠ³Π΄Π°, ΠΊΠΎΠ³Π΄Π° Π²Ρ Π½Π°ΡΠ½ΡΡΠ΅ Π²Π·Π»Π°ΠΌΡΠ²Π°ΡΡ Π·Π°Π±Π»ΠΎΠΊΠΈΡΠΎΠ²Π°Π½Π½ΡΠΉ ΡΡΠΈΠΊ. ΠΠΎΡΠ»Π΅ Π½Π°ΡΠ°Π»Π° Π²Π·Π»ΠΎΠΌΠ° Π½Π° Π²ΡΡΠΊΠ΅ Π±ΡΠ΄Π΅Ρ Π°ΠΊΡΠΈΠ²ΠΈΡΠΎΠ²Π°Π½Π° ΡΡΠ΅Π²ΠΎΠ³Π°. Π Π²Π°ΠΌ ΡΡΠ°Π·Ρ ΠΆΠ΅ ΠΎΡΠΏΡΠ°Π²ΠΈΡΡΡ Π³ΡΡΠ·ΠΎΠ²ΠΎΠΉ Π²Π΅ΡΡΠΎΠ»ΡΡ, ΠΊΠΎΡΠΎΡΡΠΉ Π΄ΠΎΡΡΠ°Π²ΠΈΡ Π²Π°ΠΌ ΠΏΡΠΎΠ±Π»Π΅ΠΌΡ Π² Π²ΠΈΠ΄Π΅ Π±ΠΎΠΉΡΠΎΠ² Π² ΡΡΠΆΡΠ»ΠΎΠΉ Π±ΡΠΎΠ½Π΅. ΠΠ½ΠΈ Π²ΠΎΠΎΡΡΠΆΠ΅Π½Ρ ΠΏΡΠ»Π΅ΠΌΡΡΠ°ΠΌΠΈ Π249 ΠΈ Π΄ΡΠΎΠ±ΠΎΠ²ΠΈΠΊΠ°ΠΌΠΈ Spas-12. ΠΠ°ΠΆΠ΄ΡΠΉ Π±ΠΎΠ΅Ρ ΠΈΠΌΠ΅Π΅Ρ 300 HP, Π½ΠΎ ΡΠΎΠΏΡΠΎΡΠΈΠ²Π»Π΅Π½ΠΈΠ΅ ΠΊ ΡΡΠΎΠ½Ρ ΡΠ°ΠΊΠΎΠ΅ ΠΆΠ΅, ΠΊΠ°ΠΊ ΠΈ Ρ ΠΎΠ±ΡΡΠ½ΡΡ ΡΡΡΠ½ΡΡ . ΠΠΎ ΠΏΡΠΈΠ±ΡΡΠΈΡ Π½Π° Π²ΡΡΠΊΡ, NPC ΡΠ°Π·Π±Π΅Π³ΡΡΡΡ ΠΏΠΎ Π Π’ ΠΈ Π±ΡΠ΄ΡΡ ΠΈΡΠΊΠ°ΡΡ Π²Π°Ρ. Π ΠΎΠ΄ΠΈΠ½ΠΎΡΠΊΡ Ρ Π½ΠΈΠΌΠΈ ΡΠΏΡΠ°Π²ΠΈΡΡΡΡ Π±ΡΠ΄Π΅Ρ Π΄ΠΎΠ²ΠΎΠ»ΡΠ½ΠΎ ΡΠ»ΠΎΠΆΠ½ΠΎ, ΡΠ°ΠΊ ΡΡΠΎ Π½Π΅ ΡΠΈΡΠΊΡΠΉΡΠ΅ Π°ΠΊΡΠΈΠ²ΠΈΡΠΎΠ²Π°ΡΡ Π΄Π°Π½Π½ΡΠΉ ΡΠ²Π΅Π½Ρ Π² ΠΎΠ΄ΠΈΠ½ΠΎΡΠΊΡ.
ΠΠ° Π΄Π°Π½Π½ΡΠΉ ΠΌΠΎΠΌΠ΅Π½Ρ ΡΡΠΎ ΠΎΠ΄Π½ΠΎ ΠΈΠ· ΡΠ°ΠΌΡΡ ΠΏΠΎΡΠ΅ΡΠ°Π΅ΠΌΡΡ ΠΌΠ΅ΡΡ ΡΡΠ΅Π΄ΠΈ Rad Towns Π² ΠΈΠ³ΡΠ΅ Rust, ΡΠ°ΠΊ ΠΊΠ°ΠΊ Π·Π΄Π΅ΡΡ ΠΌΠΎΠΆΠ½ΠΎ Π½Π°ΠΉΡΠΈ Π±ΠΎΠ»ΡΡΠΎΠ΅ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ Π»ΡΡΠ°, Π΄Π° ΠΈ Π½Π΅ΡΡΡΠ½Π°Ρ Π²ΡΡΠΊΠ° ΡΠ°ΡΠΏΠΎΠ»ΠΎΠΆΠ΅Π½Π° Π΄Π°Π»Π΅ΠΊΠΎ ΠΎΡ ΠΎΡΠ½ΠΎΠ²Π½ΠΎΠΉ ΠΊΠ°ΡΡΡ, ΠΏΠΎΡΡΠΎΠΌΡ ΠΈΠ³ΡΠΎΠΊΠΎΠ² ΠΌΠΎΠΆΠ½ΠΎ Π²ΡΡΡΠ΅ΡΠΈΡΡ Π² ΡΠ°Π·Ρ ΡΠ΅ΠΆΠ΅, ΡΠ΅ΠΌ Π½Π° ΠΎΡΡΠ°Π»ΡΠ½ΡΡ Π»ΠΎΠΊΠ°ΡΠΈΡΡ .
ΠΠΎΠ»ΡΡΠ°Ρ Π½Π΅ΡΡΠ΅Π²ΡΡΠΊΠ° Rust (Π Π°ΡΡ)
ΠΠ° ΠΏΡΠΎΡΡΠΆΠ΅Π½ΠΈΠΈ ΠΌΠ΅ΡΡΡΠ° Π² ΠΈΠ³ΡΠ΅ Rust ΠΏΡΠΈΡΡΡΡΡΠ²ΠΎΠ²Π°Π»Π° Π΅Π΄ΠΈΠ½ΡΡΠ²Π΅Π½Π½Π°Ρ Π½Π΅ΡΡΡΠ½Π°Ρ Π²ΡΡΠΊΠ°, ΠΊΠΎΡΠΎΡΡΡ ΠΌΡ ΡΠΆΠ΅ ΡΡΠΏΠ΅Π»ΠΈ ΡΠ°Π·ΠΎΠ±ΡΠ°ΡΡ Π² ΠΎΡΠ΄Π΅Π»ΡΠ½ΠΎΠΉ ΡΡΠ°ΡΡΠ΅. Π ΠΎΠ±Π½ΠΎΠ²Π»Π΅Π½ΠΈΠΈ ΠΎΡ 5 Π°ΠΏΡΠ΅Π»Ρ 2019 Π³ΠΎΠ΄Π°, Ρ Π½Π°Π·Π²Π°Π½ΠΈΠ΅ΠΌ Β«QoL UpdateΒ», Π² ΠΈΠ³ΡΡ Π±ΡΠ»ΠΎ Π΄ΠΎΠ±Π°Π²Π»Π΅Π½ΠΎ Π½ΠΎΠ²ΠΎΠ΅ Π Π’ β Π±ΠΎΠ»ΡΡΠ°Ρ Π½Π΅ΡΡΡΠ½Π°Ρ Π²ΡΡΠΊΠ° Rust.
ΠΠΎΠ»ΡΡΠ°Ρ Π½Π΅ΡΡΡΠ½Π°Ρ Π²ΡΡΠΊΠ° Π΄Π½ΡΠΌ
ΠΠΎΠ»ΡΡΠ°Ρ Π½Π΅ΡΡΡΠ½Π°Ρ Π²ΡΡΠΊΠ° Π½ΠΎΡΡΡ
ΠΠ΄Π΅ ΡΠΏΠ°Π²Π½ΡΡΡΡ ΡΡΠΈΠΊΠΈ Π½Π° Π½Π΅ΡΡΠ΅Π²ΡΡΠΊΠ΅
ΠΡΠ»Π΅Π²ΠΎΠΉ ΡΡΠΎΠ²Π΅Π½Ρ, ΠΎΠ½ ΠΆΠ΅ ΠΏΡΠΈΡΠ°Π» β Π½Π° Π΄Π°Π½Π½ΠΎΠΌ ΡΡΠΎΠ²Π½Π΅ Π²Ρ Π½Π΅ Π½Π°ΠΉΠ΄ΡΡΠ΅ ΡΡΠΈΠΊΠΎΠ², Π½ΠΎ Π½Π°ΠΉΠ΄ΡΡΠ΅ Π΄Π²ΡΡ ΡΡΡΠ½ΡΡ , ΠΊΠΎΡΠΎΡΡΠ΅ Π½Π΅ Π΄Π°Π΄ΡΡ Π²Π°ΠΌ ΠΏΡΠΎΡΡΠΎ ΡΠ°ΠΊ ΠΏΠΎΠΏΠ°ΡΡΡ Π½Π° Π½Π΅ΡΡΡΠ½ΡΡ Π²ΡΡΠΊΡ.
Π£ΡΠΎΠ²Π΅Π½Ρ ΠΏΠ΅ΡΠ²ΡΠΉ β ΠΊΠ°ΠΊ ΠΈ Π² ΡΠ»ΡΡΠ°Π΅ Ρ ΠΏΡΠΈΡΠ°Π»ΠΎΠΌ, ΡΡΡ Π²Ρ Π½Π΅ Π½Π°ΠΉΠ΄ΡΡΠ΅ ΡΡΠΈΠΊΠΎΠ². ΠΠ΅ΡΠ²ΡΠΉ ΡΡΠΎΠ²Π΅Π½Ρ Π½Π°Ρ ΠΎΠ΄ΠΈΡΡΡ ΠΏΠΎΠ΄ Π·Π°ΡΠΈΡΠΎΠΉ ΠΊΠΎΠΌΠ°Π½Π΄Ρ ΠΈΠ· ΡΡΡΡ ΡΡΡΠ½ΡΡ .
Π£ΡΠΎΠ²Π΅Π½Ρ Π²ΡΠΎΡΠΎΠΉ β Π½Π°ΡΠΈΠ½Π°Ρ Ρ ΡΡΠΎΠ³ΠΎ ΡΡΠΎΠ²Π½Ρ Π²Ρ ΡΠΆΠ΅ ΡΠΌΠΎΠΆΠ΅ΡΠ΅ Π½Π°ΠΉΡΠΈ ΡΡΠΈΠΊΠΈ. ΠΡΠΎΡ ΡΡΠΎΠ²Π΅Π½Ρ ΠΎΡ ΡΠ°Π½ΡΠ΅ΡΡΡ ΡΡΠ΅ΠΌΡ ΡΡΡΠ½ΡΠΌΠΈ. ΠΠ° Π²ΡΠΎΡΠΎΠΌ ΡΡΠΎΠ²Π½Π΅ ΠΌΠΎΠΆΠ½ΠΎ Π½Π°ΠΉΡΠΈ ΠΊΠ°ΠΊ ΠΎΠ±ΡΡΠ½ΡΠ΅ ΡΡΠΈΠΊΠΈ, ΡΠ°ΠΊ ΠΈ Π²ΠΎΠ΅Π½Π½ΡΠ΅ ΡΡΠΈΠΊΠΈ, Π° Ρ Π½ΠΈΠΌΠΈ ΠΈ ΡΡΠΈΠΊΠΈ Ρ ΠΌΠ΅Π΄ΠΈΠΊΠ°ΠΌΠ΅Π½ΡΠ°ΠΌΠΈ.
Π£ΡΠΎΠ²Π΅Π½Ρ ΡΡΠΈ β Π½Π΅ ΠΌΠΎΠΆΠ΅Ρ ΠΏΠΎΡ Π²Π°ΡΡΠ°ΡΡΡΡ Π±ΠΎΠ»ΡΡΠΈΠΌ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎΠΌ Π»Π΅Π³ΠΊΠΎΠ΄ΠΎΡΡΡΠΏΠ½ΡΡ ΡΡΠΈΠΊΠΎΠ², ΡΠ°ΠΊ ΠΊΠ°ΠΊ Π±ΠΎΠ»ΡΡΠΈΠ½ΡΡΠ²ΠΎ ΡΡΠΈΠΊΠΎΠ² Π½Π°Ρ ΠΎΠ΄ΡΡΡΡ Π² Π·Π°ΠΊΡΡΡΠΎΠΌ Π·Π΅Π»ΡΠ½ΠΎΠΉ Π΄Π²Π΅ΡΡΡ ΠΏΠΎΠΌΠ΅ΡΠ΅Π½ΠΈΠΈ. ΠΠ°Π½Π½ΠΎΠ΅ ΠΏΠΎΠΌΠ΅ΡΠ΅Π½ΠΈΠ΅ ΡΠ°Π·Π±Π΅ΡΡΠΌ ΡΡΡΡ ΠΏΠΎΠ·ΠΆΠ΅. ΠΠ° ΡΡΠ΅ΡΡΠ΅ΠΌ ΡΡΠΎΠ²Π½Π΅ Π²Ρ ΡΠΌΠΎΠΆΠ΅ΡΠ΅ Π½Π°ΠΉΡΠΈ ΠΊΠ°ΠΊ ΠΌΠΈΠ½ΠΈΠΌΡΠΌ ΠΎΠ΄ΠΈΠ½ ΠΎΠ±ΡΡΠ½ΡΠΉ ΡΡΠΈΠΊ. Π£ΡΠΎΠ²Π΅Π½Ρ Π½Π°Ρ ΠΎΠ΄ΠΈΡΡΡ ΠΏΠΎΠ΄ Π·Π°ΡΠΈΡΠΎΠΉ ΡΠ΅ΡΡΡΡΡ ΡΡΡΠ½ΡΡ .
3 ΡΡΠΎΠ²Π΅Π½Ρ Π±ΠΎΠ»ΡΡΠΎΠΉ Π½Π΅ΡΡΡΠ½ΠΎΠΉ Π²ΡΡΠΊΠΈ
Π£ΡΠΎΠ²Π΅Π½Ρ ΡΠ΅ΡΠ²ΡΡΡΡΠΉ β ΠΊΠ°ΠΊ ΠΈ Π½Π° ΡΡΠ΅ΡΡΠ΅ΠΌ ΡΡΠΎΠ²Π½Π΅, ΡΠ°ΠΌΡΠΉ Π»ΡΡΡΠΈΠΉ Β«ΡΠΌΠΎΡΒ» Π½Π°Ρ ΠΎΠ΄ΠΈΡΡΡ Π² Π·Π°ΠΊΡΡΡΡΡ ΠΏΠΎΠΌΠ΅ΡΠ΅Π½ΠΈΡΡ , ΠΊΠΎΡΠΎΡΡΡ ΡΡΡ ΡΠ΅Π»ΡΡ Π΄Π²Π°. ΠΡ ΡΠΎΠΆΠ΅ ΡΠ°Π·Π±Π΅ΡΡΠΌ ΡΡΡΡ ΠΏΠΎΠ·ΠΆΠ΅. Π§Π΅ΡΠ²ΡΡΡΡΠΉ ΡΡΠΎΠ²Π΅Π½Ρ ΠΌΠΎΠΆΠ΅Ρ ΠΏΡΠ΅Π΄Π»ΠΎΠΆΠΈΡΡ Π²Π°ΠΌ 2 ΠΎΠ±ΡΡΠ½ΡΡ ΠΈΠ»ΠΈ Π²ΠΎΠ΅Π½Π½ΡΡ ΡΡΠΈΠΊΠ°. Π£ΡΠΎΠ²Π΅Π½Ρ ΠΎΡ ΡΠ°Π½ΡΠ΅ΡΡΡ Π²ΡΠ΅Π³ΠΎ ΡΡΠ΅ΠΌΡ ΡΡΡΠ½ΡΠΌΠΈ.
Π£ΡΠΎΠ²Π΅Π½Ρ ΠΏΡΡΡ β ΠΎΡΠ»ΠΈΡΠ°Π΅ΡΡΡ ΠΎΡ ΠΏΡΠ΅Π΄ΡΠ΄ΡΡΠΈΡ ΡΡΠΎΠ²Π½Π΅ΠΉ ΠΏΠΎΠ²ΡΡΠ΅Π½Π½ΡΠΌ Π»Π΅Π³ΠΊΠΎΠ΄ΠΎΡΡΡΠΏΠ½ΡΠΌ Π»ΡΡΠΎΠΌ. ΠΠ΄Π½Π°ΠΊΠΎ Π²Π΅ΡΡ ΡΠΎΠΏΠΎΠ²ΡΠΉ Π»ΡΡ ΠΌΠΎΠΆΠ½ΠΎ Π±ΡΠ΄Π΅Ρ Π½Π°ΠΉΡΠΈ ΡΠΎΠ»ΡΠΊΠΎ Π² ΡΠΎΠΌ ΡΠ»ΡΡΠ°Π΅, Π΅ΡΠ»ΠΈ Π²Ρ ΠΏΡΠΎΠΏΠΎΠ»Π·ΡΡΠ΅ ΡΠ΅ΡΠ΅Π· Π²Π΅Π½ΡΠΈΠ»ΡΡΠΈΠΎΠ½Π½ΡΠ΅ ΡΠ°Ρ ΡΡ, ΠΊΠΎΡΠΎΡΡΡ Π½Π° ΡΡΠΎΠΌ ΡΡΠΎΠ²Π½Π΅ Π΄Π²Π΅ ΡΡΡΠΊΠΈ. ΠΠ΄Π΅ΡΡ ΠΌΠΎΠΆΠ½ΠΎ Π½Π°ΠΉΡΠΈ ΠΊΠ°ΠΊ ΠΎΠ±ΡΡΠ½ΡΠ΅ ΠΈ Π²ΠΎΠ΅Π½Π½ΡΠ΅ ΡΡΠΈΠΊΠΈ, ΡΠ°ΠΊ ΠΈ ΡΡΠΈΠΊΠΈ ΡΠ»ΠΈΡΠ½ΠΎΠ³ΠΎ ΡΠΈΡΠ°. Π£ΡΠΎΠ²Π΅Π½Ρ ΠΎΡ ΡΠ°Π½ΡΠ΅ΡΡΡ ΡΡΠ΅ΠΌΡ ΡΡΡΠ½ΡΠΌΠΈ.
5 ΡΡΠΎΠ²Π΅Π½Ρ Π±ΠΎΠ»ΡΡΠΎΠΉ Π½Π΅ΡΡΡΠ½ΠΎΠΉ Π²ΡΡΠΊΠΈ
Π£ΡΠΎΠ²Π΅Π½Ρ ΡΠ΅ΡΡΡ β ΡΠ°ΠΌΡΠΉ Π²Π΅ΡΡ Π½ΠΈΠΉ ΡΡΠΎΠ²Π΅Π½Ρ. ΠΡΠ½ΠΎΠ²Π½Π°Ρ ΡΠ°ΡΡΡ Π»ΡΡΠ° Π½Π°Ρ ΠΎΠ΄ΠΈΡΡΡ Π² Π·Π°ΠΊΡΡΡΠΎΠΌ ΠΏΠΎΠΌΠ΅ΡΠ΅Π½ΠΈΠΈ. ΠΠ΄Π½Π°ΠΊΠΎ Ρ Π²Π΅ΡΡΠΎΠ»ΡΡΠ½ΠΎΠΉ ΠΏΠ»ΠΎΡΠ°Π΄ΠΊΠΈ ΠΌΠΎΠΆΠ½ΠΎ Π½Π°ΠΉΡΠΈ ΠΏΠ°ΡΡ ΡΡΠΈΠΊΠΎΠ². Π£ΡΠΎΠ²Π΅Π½Ρ ΠΎΡ ΡΠ°Π½ΡΠ΅ΡΡΡ ΠΏΡΡΡΡ ΡΡΡΠ½ΡΠΌΠΈ. ΠΠ° ΡΡΠΎΠΌ ΠΆΠ΅ ΡΡΠΎΠ²Π½Π΅ ΠΌΠΎΠΆΠ½ΠΎ Π½Π°ΠΉΡΠΈ Π·Π°Π±Π»ΠΎΠΊΠΈΡΠΎΠ²Π°Π½Π½ΡΠΉ ΡΡΠΈΠΊ, Π²Π·Π»ΠΎΠΌ ΠΊΠΎΡΠΎΡΠΎΠ³ΠΎ ΠΏΠΎΠ΄Π½ΠΈΠΌΠ΅Ρ ΡΡΠ΅Π²ΠΎΠ³Ρ ΠΈ Π°ΠΊΡΠΈΠ²ΠΈΡΡΠ΅ΡΡΡ ΡΠ°ΠΊΠΎΠΉ ΠΆΠ΅ ΠΈΠ²Π΅Π½Ρ, ΠΊΠ°ΠΊ ΠΈ Π½Π° ΠΌΠ°Π»Π΅Π½ΡΠΊΠΎΠΉ Π½Π΅ΡΡΡΠ½ΠΎΠΉ Π²ΡΡΠΊΠ΅. ΠΠ΄Π½Π°ΠΊΠΎ Π² ΡΡΠΎΡ ΡΠ°Π· ΠΏΡΠΈΠ»Π΅ΡΠΈΡ ΠΎΡΡΡΠ΄ ΠΈΠ· ΠΎΠ΄ΠΈΠ½Π½Π°Π΄ΡΠ°ΡΠΈ ΡΡΠΆΠ΅Π»ΠΎ Π²ΠΎΠΎΡΡΠΆΡΠ½Π½ΡΡ ΡΡΡΠ½ΡΡ .
*ΠΠ° Π²ΡΠ΅Ρ ΡΡΠΎΠ²Π½ΡΡ Π½Π°ΡΠΈΠ½Π°Ρ ΡΠΎ Π²ΡΠΎΡΠΎΠ³ΠΎ ΠΏΠΎΡΠ²Π»ΡΡΡΡΡ Π±ΠΎΡΠΊΠΈ Ρ ΠΊΠΎΠΌΠΏΠΎΠ½Π΅Π½ΡΠ°ΠΌΠΈ ΠΈ ΡΠΎΠΏΠ»ΠΈΠ²ΠΎΠΌ.
ΠΠ΅ΡΠ΅ΡΠ°Π±ΠΎΡΡΠΈΠΊ, ΡΡΠΎΠ» Π΄Π»Ρ ΠΈΠ·ΡΡΠ΅Π½ΠΈΡ ΠΈ Π²Π΅ΡΡΡΠ°ΠΊ Π²ΡΠΎΡΠΎΠ³ΠΎ ΡΡΠΎΠ²Π½Ρ
ΠΠ΅ΡΡΡΠ°ΠΊ Π²ΡΠΎΡΠΎΠ³ΠΎ ΡΡΠΎΠ²Π½Ρ Π½Π°Ρ ΠΎΠ΄ΠΈΡΡΡ Π² Π·Π°Π±Π»ΠΎΠΊΠΈΡΠΎΠ²Π°Π½Π½ΠΎΠΌ ΠΏΠΎΠΌΠ΅ΡΠ΅Π½ΠΈΠΈ ΡΡΠ΅ΡΡΠ΅Π³ΠΎ ΡΡΠΎΠ²Π½Ρ.
ΠΠ΅ΡΠ΅ΡΠ°Π±ΠΎΡΡΠΈΠΊ Π½Π°Ρ ΠΎΠ΄ΠΈΡΡΡ Π² ΠΎΠ΄Π½ΠΎΠΌ ΠΈΠ· Π΄Π²ΡΡ Π·Π°Π±Π»ΠΎΠΊΠΈΡΠΎΠ²Π°Π½Π½ΡΡ ΠΏΠΎΠΌΠ΅ΡΠ΅Π½ΠΈΠΉ ΡΠ΅ΡΠ²ΡΡΡΠΎΠ³ΠΎ ΡΡΠΎΠ²Π½Ρ.
Π‘ΡΠΎΠ» Π΄Π»Ρ ΠΈΠ·ΡΡΠ΅Π½ΠΈΠΉ Π½Π°Ρ ΠΎΠ΄ΠΈΡΡΡ Π² ΠΏΠΎΠΌΠ΅ΡΠ΅Π½ΠΈΠΈ ΠΏΠΎΠ΄ Π²Π΅ΡΡΠΎΠ»ΡΡΠ½ΠΎΠΉ ΠΏΠ»ΠΎΡΠ°Π΄ΠΊΠΎΠΉ.
ΠΠ°ΠΊΡΡΡΡΠ΅ ΠΏΠΎΠΌΠ΅ΡΠ΅Π½ΠΈΡ
ΠΠ°ΠΊΡΡΡΡΠ΅ ΠΏΠΎΠΌΠ΅ΡΠ΅Π½ΠΈΡ ΡΠ°ΡΠΏΠΎΠ»ΠΎΠΆΠ΅Π½Ρ Π½Π° ΡΡΠΎΠ²Π½ΡΡ ΡΡΠΈ, ΡΠ΅ΡΡΡΠ΅ ΠΈ ΡΠ΅ΡΡΡ. ΠΡΠ΄Π΅ΠΌ ΡΠ°Π·Π±ΠΈΡΠ°ΡΡ ΠΈΡ ΡΠ½ΠΈΠ·Ρ Π²Π²Π΅ΡΡ .
ΠΠ΅ΡΠ²ΠΎΠ΅ Π·Π°ΠΊΡΡΡΠΎΠ΅ ΠΏΠΎΠΌΠ΅ΡΠ΅Π½ΠΈΠ΅ Π½Π°Ρ ΠΎΠ΄ΠΈΡΡΡ Π½Π° ΡΡΠ΅ΡΡΠ΅ΠΌ ΡΡΠΎΠ²Π½Π΅. ΠΠ»Ρ ΠΎΡΠΊΡΡΡΠΈΡ Π²Π°ΠΌ ΠΏΠΎΠ½Π°Π΄ΠΎΠ±ΠΈΡΡΡ Π²ΡΠ΅Π³ΠΎ ΠΎΠ΄Π½Π° Π·Π΅Π»ΡΠ½Π°Ρ ΠΊΠ°ΡΡΠ°:
ΠΠ²Π΅ ΠΊΠΎΠΌΠ½Π°ΡΡ Π½Π° ΡΠ΅ΡΠ²ΡΡΡΠΎΠΌ ΡΡΠΎΠ²Π½Π΅ Π½Π°Ρ ΠΎΠ΄ΡΡΡΡ Π² ΠΎΡΠ½ΠΎΡΠΈΡΠ΅Π»ΡΠ½ΠΎΠΉ Π±Π»ΠΈΠ·ΠΎΡΡΠΈ. ΠΠ»Ρ ΠΎΡΠΊΡΡΡΠΈΡ ΠΏΠ΅ΡΠ²ΠΎΠΉ ΠΊΠΎΠΌΠ½Π°ΡΡ Π±ΡΠ΄Π΅Ρ Π½ΡΠΆΠ½Π° ΡΠΈΠ½ΡΡ ΠΊΠ»ΡΡ-ΠΊΠ°ΡΡΠ°. ΠΡΠΎΠ²ΠΎΠ΄ΠΈΡΠ΅ ΠΊΠ°ΡΡΠΎΠΉ ΠΏΠΎ Π·Π°ΠΌΠΊΡ, Π·Π°ΡΠ΅ΠΌ Π·Π°Ρ ΠΎΠ΄ΠΈΡΠ΅ Π²Π½ΡΡΡΡ ΠΈ Π·Π°Π±ΠΈΡΠ°ΠΉΡΠ΅ Π²Π΅ΡΡ ΡΠ²ΠΎΠΉ Π»ΡΡ.
ΠΠ»Ρ ΠΎΡΠΊΡΡΡΠΈΡ Π²ΡΠΎΡΠΎΠΉ ΠΊΠΎΠΌΠ½Π°ΡΡ ΡΠΆΠ΅ ΠΏΠΎΠ½Π°Π΄ΠΎΠ±ΠΈΡΡΡ Π½Π°Π»ΠΈΡΠΈΠ΅ ΠΏΡΠ΅Π΄ΠΎΡ ΡΠ°Π½ΠΈΡΠ΅Π»Ρ. ΠΡΡΠ°Π²ΡΡΠ΅ Π΅Π³ΠΎ Π² ΡΠΏΠ΅ΡΠΈΠ°Π»ΡΠ½ΡΠΉ Π΄Π΅ΡΠΆΠ°ΡΠ΅Π»Ρ (ΠΠΎΠΊΠ°Π·Π°Π½ Π½Π° ΡΠΊΡΠΈΠ½ΡΠΎΡΠ΅), Π° Π·Π°ΡΠ΅ΠΌ Π½Π°ΠΆΠΌΠΈΡΠ΅ Π½Π° ΠΊΠ½ΠΎΠΏΠΊΡ Ρ Π΄Π²Π΅ΡΠΈ. ΠΠ½ΡΡΡΠΈ Π²Π°Ρ Π±ΡΠ΄Π΅Ρ ΠΆΠ΄Π°ΡΡ ΠΏΠ΅ΡΠ΅ΡΠ°Π±ΠΎΡΡΠΈΠΊ, Π° Π²ΠΌΠ΅ΡΡΠ΅ Ρ Π½ΠΈΠΌ ΠΈ ΡΠΈΠ½ΡΡ ΠΊΠ»ΡΡ-ΠΊΠ°ΡΡΠ°.
ΠΠΎΡΠ»Π΅Π΄Π½ΡΡ ΠΊΠΎΠΌΠ½Π°ΡΠ° Π½Π°Ρ ΠΎΠ΄ΠΈΡΡΡ Π½Π° ΡΠ΅ΡΡΠΎΠΌ ΡΡΠΎΠ²Π½Π΅. ΠΠ»Ρ Π΅Ρ ΠΎΡΠΊΡΡΡΠΈΡ Π½Π΅ΠΎΠ±Ρ ΠΎΠ΄ΠΈΠΌΠ° ΠΊΡΠ°ΡΠ½Π°Ρ ΠΊΠ°ΡΡΠ°. ΠΡΠΎΡΡΠΎ ΠΏΡΠΎΠ²ΠΎΠ΄ΠΈΡΠ΅ ΠΊΡΠ°ΡΠ½ΠΎΠΉ ΠΊΠ°ΡΡΠΎΠΉ ΠΏΠΎ ΡΠΏΠ΅ΡΠΈΠ°Π»ΡΠ½ΠΎΠΌΡ Π·Π°ΠΌΠΊΡ, ΠΏΠΎΡΠ»Π΅ ΡΠ΅Π³ΠΎ Π΄Π²Π΅ΡΡ ΠΎΡΠΊΡΠΎΠ΅ΡΡΡ.
ΠΠ°ΠΌΠ΅ΡΡ Π±ΠΎΠ»ΡΡΠΎΠΉ Π½Π΅ΡΡΠ΅Π²ΡΡΠΊΠΈ Rust
ΠΠ°ΠΊ ΠΈ Π½Π° ΠΌΠ½ΠΎΠ³ΠΈΡ ΠΊΡΡΠΏΠ½ΡΡ Π Π’, Π½Π° Π±ΠΎΠ»ΡΡΠΎΠΉ Π½Π΅ΡΡΡΠ½ΠΎΠΉ Π²ΡΡΠΊΠ΅ ΡΡΡΠ°Π½ΠΎΠ²Π»Π΅Π½Ρ ΠΊΠ°ΠΌΠ΅ΡΡ Π²ΠΈΠ΄Π΅ΠΎΠ½Π°Π±Π»ΡΠ΄Π΅Π½ΠΈΡ.
ΠΠ° ΡΠ»Π΅Π΄ΡΡΡΠΈΡ ΡΡΠΎΠ²Π½ΡΡ ΡΡΡΠ°Π½ΠΎΠ²Π»Π΅Π½Π° Π²ΡΠ΅Π³ΠΎ 1 ΠΊΠ°ΠΌΠ΅ΡΠ°: 0; 1; 4; 5.
ΠΠ° 3 ΡΡΠΎΠ²Π½Π΅ ΡΡΡΠ°Π½ΠΎΠ²Π»Π΅Π½Ρ 2 ΠΊΠ°ΠΌΠ΅ΡΡ.
ΠΠΎΠ»ΡΡΠ΅ Π²ΡΠ΅Π³ΠΎ ΠΊΠ°ΠΌΠ΅Ρ ΡΡΡΠ°Π½ΠΎΠ²Π»Π΅Π½ΠΎ Π½Π° 6 ΡΡΠΎΠ²Π½Π΅: 4 Π½Π΅ΠΏΠΎΡΡΠ΅Π΄ΡΡΠ²Π΅Π½Π½ΠΎ Π½Π° Π΄Π°Π½Π½ΠΎΠΌ ΡΡΠΎΠ²Π½Π΅, 1 Π½Π° Π²Π΅ΡΡΠΎΠ»ΡΡΠ½ΠΎΠΉ ΠΏΠ»ΠΎΡΠ°Π΄ΠΊΠ΅, 1 Π½Π° Π²ΡΡΡΠΆΠΊΠ΅.
ΠΠΎΠ»Π½ΡΠΉ ΡΠΏΠΈΡΠΎΠΊ ΠΊΠ°ΠΌΠ΅Ρ Π½Π° Π±ΠΎΠ»ΡΡΠΎΠΉ Π½Π΅ΡΡΡΠ½ΠΎΠΉ Π²ΡΡΠΊΠ΅: OILRIG2L6D, OILRIG2L6C, OILRIG2L6B, OILRIG2L6A, OILRIG2EXHAUST, OILRIG2HELI, OILRIG2L5, OILRIG2L4, OILRIG2L3B, OILRIG2L3A, OILRIG2L2, OILRIG2L1, OILRIG2DOCK
ΠΠΎΠ»Π΅Π΅ ΠΏΠΎΠ΄ΡΠΎΠ±Π½ΠΎ Ρ ΠΊΠ°ΠΌΠ΅ΡΠ°ΠΌΠΈ Π²ΠΈΠ΄Π΅ΠΎΠ½Π°Π±Π»ΡΠ΄Π΅Π½ΠΈΡ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΎΠ·Π½Π°ΠΊΠΎΠΌΠΈΡΡΡΡ Π² ΠΎΡΠ΄Π΅Π»ΡΠ½ΠΎΠΌ ΠΌΠ°ΡΠ΅ΡΠΈΠ°Π»Π΅.
The Oil Rig Update
A new oil rig monument, heavy scientists, ocean changes and more.
The Oil Rig
A new monument has made its way to the Rust landscape: The Oil Rig.
it monument can be found off shore a bit farther than the cargo ship patrol path and will definitely require a team to conquer.
As mentioned in the last Dev Blog, we didn’t want to just add another static environment with loot crates and wanted to do something a little more special for this one. Because of this and due to some limitations and problems with the existing AI system I was forced to rewrite the Humanoid AI from scratch. It’s not perfect and you’ll probably notice a few strange behavioral issues, but in general you should find the scientists on the Oil Rig much more responsive and intelligent and even exhibiting some new behaviors.Over the next little while I will iron out the issues and continue to improve on our AI system. Eventually this new system will replace the Scientists at other monuments, and the existing and laughable Animal AI.
Since 2013, we’ve never really had good AI in the game, partly because of how time consuming it was and also because the main focus of the game was interacting with other players and we kept pushing that instead. I’m sick and tired of seeing YouTube videos of animals walking through walls, staring at water and not fighting back, or Scientists walking backwards. This is the first step at remediation.
All that aside, We worked to make this monument feel more like a set piece with gameplay that differs from the run of the mill loot-every-box-while-crouching gameplay you find at the other monuments. When you reach the top of the Oil Rig there is a locked crate you can open which will initiate an event with the Heavy Scientists.
Moving forward, I hope to expand upon this concept of monument events and expand it to others.
Faster Staging Builds
We were having some issues with long build times that really slowed down iterating and testing on the staging branch and could cause long delays when last minute fixes before the update were required. The old build process also prevented us from canceling builds as it could corrupt Unity’s library folder due to the way we were preprocessing our prefabs. The new build process is more than twice as fast and can be canceled at any point, making our daily development cycle much more pleasant.
Vulkan & Metal
Linux and Mac were using a rather old version of OpenGL that didn’t support many of the optimizations we were using on Windows and would regularly break shaders. In order to make future development easier for us and give the two people playing on those platforms a slightly better experience we decided to move Linux to Vulkan and Mac to Metal. This means that if you’re on Linux you should install the absolute latest graphics drivers you can get your hands on and ensure that you are no longer adding the «-force-opengl» startup parameter since that will break the game. You can also give Vulkan a try on Windows with the «-force-vulkan» startup parameter, but on most graphics drivers there are still some issues so we generally recommend staying on DirectX for now.
Ordered Entity Networking
Last month’s iterative entity networking introduced the negative side effect that sometimes entities would stream in very delayed. To fix this entities are now ordered by distance when they are networked, so the closest entities will stream in first.
Asset Warmup Optimizations
As a side effect of the build improvements I’ve been working on this month I managed to significantly improve the asset loading performance. This means the game now loads 10% faster on an SSD and we expect even more improvement on an HDD.
Giant Excavator Monument
As work on the Oilrigs monuments drew to a close I started to flesh out the next big thing. The Giant Excavator is a monument that will find its place in the desert. More information will be made available as we progress on it. Here’s some early development screenshots while you wait:
Ocean Upgrade
This patch we’re introducing the biggest change to our water system in a long while. Our ocean has been roughly flat, aside from short waves that didn’t really affect physics. From here on, however, ocean waves will affect the behaviour of any floating body.
Larger waves are stronger and higher when further away from the islands, so you can attempt to avoid them by choosing a path closer to the shore. If you do decide to adventure into the unknown, you may want to choose a bigger, more stable vessel. You’ll note how interaction with water now generates disturbance foam, including crest foam at the peak of the deep sea waves. For now only small boats generate disturbance foam, but we’ll extend this capability to any bodies interacting with water, as well as improve the level of interaction to include displacement and simulation.
Water junk piles in deep sea are no longer flat and static, they are moving with the waves as you attempt to loot whatever’s up for grabs.
Additionally, we fixed a ton of issues related to flickering near the shore, especially with TSSAA enabled.
World Reflections Return
This feature was originally meant to improve lighting on interiors by capturing the reflection around the player in realtime. A few patches ago, however, we had to disable it due to random crashes on several platforms. We’re happy to announce that, thanks to our latest Unity version upgrade, the feature is now back and safe to use. The difference can be quite dramatic in some cases.
Setting it to 0 will make the probe reflect only sky, 1 will reflect sky and terrain and 2 will reflect sky, terrain and world/buildings. Please ensure that you have a decent machine to run at maximum level.
Along with bringing back this feature we also enabled a few optimizations that were also causing crashes before; e.g. decal instancing. More are expected to return in future patches.
Light Culling
Both the Cargo Ship and the new Oil Rigs are extremely alive compared to some of our monuments. Essentially, they contain a lot of lights that eventually became a problem for rendering performance.
We ended up working out a new system that combined our dynamic occlusion system, culling volumes and distance culling in order to handle a massive number of lights. This way we could take the most out of the hardware without having to compromise so much on aesthetics.
This new system should help us make richer, more vivid environments that contribute to making gameplay more realistic and immersive.