pathfinder kingmaker ΠΊΠΎΠ΄Ρ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠΎΠ²
Π§ΠΈΡΡ ΠΈ ΠΊΠΎΠ΄Ρ Π΄Π»Ρ Pathfinder: Kingmaker
ΠΠ΄Π½Π°ΠΊΠΎ ΡΡΠ°Π·Ρ ΠΎΡΠΌΠ΅ΡΠΈΠΌ, ΡΡΠΎ ΡΡΠΎΠΉ ΡΠΎΠ»Π΅Π²ΠΎΠΉ ΠΈΠ³ΡΠ΅ ΠΎΡΡΡΡΡΡΠ²ΡΠ΅Ρ ΠΊΠΎΠ½ΡΠΎΠ»Ρ, Π² ΠΊΠΎΡΠΎΡΠΎΠΉ ΠΌΠΎΠΆΠ½ΠΎ Π±ΡΠ»ΠΎ Π²Π²ΠΎΠ΄ΠΈΡΡ ΠΊΠΎΠΌΠ°Π½Π΄Ρ ΠΈ ΠΏΠΎΠ»ΡΡΠ°ΡΡ Π½Π΅ΠΎΠ±Ρ ΠΎΠ΄ΠΈΠΌΡΠ΅ Β«ΠΏΠ»ΡΡΠΊΠΈΒ». ΠΠ°ΡΠΎ Π²Ρ ΡΠΌΠΎΠΆΠ΅ΡΠ΅ Π½Π°ΡΡΡΠ°ΠΈΠ²Π°ΡΡ ΡΠ°ΠΉΠ»Ρ ΡΠΎΡ ΡΠ°Π½Π΅Π½ΠΈΠΉ, ΠΌΠ΅Π½ΡΡ ΡΠ΅ΠΌ ΡΠ°ΠΌΡΠΌ ΡΠ»Π΅Π΄ΡΡΡΠΈΠ΅ Π·Π½Π°ΡΠ΅Π½ΠΈΡ:
ΠΡΠΈΠΌΠ΅ΡΠ°Π½ΠΈΠ΅: ΠΡΠ΅ΠΆΠ΄Π΅ ΡΠ΅ΠΌ ΠΈΠ·ΠΌΠ΅Π½ΡΡΡ ΠΊΠ°ΠΊΠΎΠΉ-Π»ΠΈΠ±ΠΎ ΡΠ°ΠΉΠ» ΠΎΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ ΡΠΎΠ·Π΄Π°ΠΉΡΠ΅ Π΅Π³ΠΎ ΡΠ΅Π·Π΅ΡΠ²Π½ΡΡ ΠΊΠΎΠΏΠΈΡ, ΡΡΠΎΠ±Ρ ΠΏΡΠΈ Π½Π΅ΠΎΠ±Ρ ΠΎΠ΄ΠΈΠΌΠΎΡΡΠΈ Π²Ρ ΠΌΠΎΠ³Π»ΠΈ Π²Π΅ΡΠ½ΡΡΡΡΡ ΠΊ ΠΏΡΠ΅ΠΆΠ½Π΅ΠΌΡ ΡΠΎΡΡΠΎΡΠ½ΠΈΡ ΠΈΠ³ΡΡ.
ΠΠΎΠ΄Π³ΠΎΡΠΎΠ²ΠΊΠ° ΠΊ ΠΈΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΡ ΡΠΎΡ ΡΠ°Π½Π΅Π½ΠΈΠΉ
ΠΠΎΡΡΠΎΠΌΡ Π΅ΡΠ»ΠΈ Ρ Π²Π°Ρ Π²ΠΎΠ·Π½ΠΈΠΊΠ»ΠΈ ΠΏΡΠΎΠ±Π»Π΅ΠΌΡ Ρ Π²Π²ΠΎΠ΄ΠΎΠΌ ΠΈΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΠΉ, ΡΠΎ ΡΠ±Π΅Π΄ΠΈΡΠ΅ΡΡ Π² ΡΠΎΠΌ, ΡΡΠΎ Π²Π°ΡΠ° ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΠ° ΡΠΏΠΎΡΠΎΠ±Π½Π° ΡΠ°Π±ΠΎΡΠ°ΡΡ Ρ Π°ΡΡ ΠΈΠ²Π°ΠΌΠΈ ΠΈΠ³ΡΡ. Π ΠΈΠ½ΠΎΠΌ ΡΠ»ΡΡΠ°Π΅ ΠΈΠ·Π²Π»Π΅ΠΊΠΈΡΠ΅ Π½ΡΠΆΠ½ΡΠΉ ΡΠ°ΠΉΠ», ΠΈΠ·ΠΌΠ΅Π½ΠΈΡΠ΅ Π΅Π³ΠΎ, Π° ΠΏΠΎΡΠΎΠΌ ΡΠΏΠ°ΠΊΡΠΉΡΠ΅ ΠΎΠ±ΡΠ°ΡΠ½ΠΎ.
ΠΠ΄Π΅ Π½Π°ΠΉΡΠΈ ΡΠΎΡ ΡΠ°Π½Π΅Π½ΠΈΡ Pathfinder: Kingmaker
Π‘ΠΎΡ ΡΠ°Π½Π΅Π½ΠΈΡ ΠΌΠΎΠΆΠ½ΠΎ ΠΎΡΡΡΠΊΠ°ΡΡ Π² ΡΠ»Π΅Π΄ΡΡΡΠ΅ΠΉ Π΄ΠΈΡΠ΅ΠΊΡΠΎΡΠΈΠΈ: C:\\users\\user_name\\appdata\\locallow\\owlcat games\\pathfinder kingmaker\\saved games.
Π‘ΠΎΠ΄Π΅ΡΠΆΠΈΠΌΠΎΠ΅ ΡΠ°ΠΉΠ»ΠΎΠ² zks:
Π§ΡΠΎ ΠΊΠ°ΡΠ°Π΅ΡΡΡ ΡΠ΅Π΄Π°ΠΊΡΠΈΡΠΎΠ²Π°Π½ΠΈΡ ΡΠ°ΠΌΠΈΡ ΡΠ°ΠΉΠ»ΠΎΠ², Π½Π°Ρ ΠΎΠ΄ΡΡΠΈΡ ΡΡ Π² Π°ΡΡ ΠΈΠ²Π°Ρ , ΡΠΎ ΠΌΡ ΡΠ΅ΠΊΠΎΠΌΠ΅Π½Π΄ΡΠ΅ΠΌ Π²Π°ΠΌ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡ ΠΎΠ±ΡΡΠ½ΡΠΉ Β«ΠΠ»ΠΎΠΊΠ½ΠΎΡΒ».
ΠΠΎΡΠΎΠ»Π΅Π²ΡΡΠ²ΠΎ
ΠΡΠΊΠΈ ΡΡΡΠΎΠΈΡΠ΅Π»ΡΡΡΠ²Π°
ΠΠΎΠΆΠ΅ΡΠ΅ Π½Π°ΡΠ°ΡΡ Ρ ΠΈΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΡ Ρ Π°ΡΠ°ΠΊΡΠ΅ΡΠΈΡΡΠΈΠΊ ΡΠ²ΠΎΠ΅Π³ΠΎ ΠΊΠΎΡΠΎΠ»Π΅Π²ΡΡΠ²Π°, ΠΊΠΎΡΠΎΡΡΠ΅ Ρ ΡΠ°Π½ΡΡΡΡ Π² Player.json. ΠΠΎΠΏΡΡΡΠΈΠΌ, Π²Ρ Ρ ΠΎΡΠΈΡΠ΅ ΠΈΠ·ΠΌΠ΅Π½ΠΈΡΡ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ Π‘ΡΡΠΎΠΈΡΠ΅Π»ΡΠ½ΡΡ ΠΎΡΠΊΠΎΠ². ΠΠ»Ρ ΡΡΠΎΠ³ΠΎ ΠΏΡΠΎΡΡΠΎ Π½Π°ΠΉΠ΄ΠΈΡΠ΅ ΡΡΡΠΎΡΠΊΡ Ρ Β«BPΒ» (Π½Π°ΠΆΠΌΠΈΡΠ΅ Π½Π° ΠΊΠΎΠΌΠ±ΠΈΠ½Π°ΡΠΈΡ ΠΊΠ»Π°Π²ΠΈΡ Ctrl+F). ΠΠ½Π° Π²ΡΠ³Π»ΡΠ΄ΠΈΡ ΡΠ»Π΅Π΄ΡΡΡΠΈΠΌ ΠΎΠ±ΡΠ°Π·ΠΎΠΌ:
Π Π½Π΅ΠΉ Π²Π°ΠΌ Π½ΡΠΆΠ½ΠΎ ΠΏΠΎΠΌΠ΅Π½ΡΡΡ Π·Π½Π°ΡΠ΅Π½ΠΈΠ΅, ΠΈΠ΄ΡΡΠ΅Π΅ ΠΏΠΎΡΠ»Π΅ «BP». ΠΠ΅ Π·Π°Π±ΡΠ΄ΡΡΠ΅ ΡΠΎΡ ΡΠ°Π½ΠΈΡΡ ΠΈΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΡ ΠΈ ΠΎΠ±Π½ΠΎΠ²ΠΈΡΡ Π°ΡΡ ΠΈΠ².
ΠΠ°ΡΠ°ΠΌΠ΅ΡΡΡ ΠΊΠΎΡΠΎΠ»Π΅Π²ΡΡΠ²Π°
ΠΠ°ΠΉΠ΄ΠΈΡΠ΅ ΡΠ»ΠΎΠ²ΠΎ Β«statsΒ» (ΠΈΠΌΠ΅Π΅ΡΡΡ Π² Π΅Π΄ΠΈΠ½ΡΡΠ²Π΅Π½Π½ΠΎΠΌ ΡΠΊΠ·Π΅ΠΌΠΏΠ»ΡΡΠ΅) ΠΈ Π½Π°ΡΡΡΠΎΠΉΡΠ΅ ΡΡΡΠΎΡΠΊΡ, ΠΊΠΎΡΠΎΡΠ°Ρ Π²ΡΠ³Π»ΡΠ΄ΠΈΡ ΡΠ»Π΅Π΄ΡΡΡΠΈΠΌ ΠΎΠ±ΡΠ°Π·ΠΎΠΌ:
ΠΠΎΠ΄ Β«RankΒ» ΠΏΠΎΠ½ΠΈΠΌΠ°Π΅ΡΡΡ Π±ΠΎΠ½ΡΡ ΠΊ Π±ΡΠΎΡΠΊΠ°ΠΌ ΡΠΎΠ±ΡΡΠΈΠΉ (2 Π±Π°Π»Π»Π° Π·Π° ΠΊΠ°ΠΆΠ΄ΡΠΉ ΡΠ°Π½Π³), Π° Β«ValueΒ» ΠΈ Π΅ΡΡΡ ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡ ΠΊΠΎΡΠΎΠ»Π΅Π²ΡΡΠ²Π°.
ΠΠΎΠ»ΠΎΡΠΎ
Π’ΡΡ Π²ΡΠ΅ Π»Π΅Π³ΠΊΠΎ β ΠΎΡΡΡΠΈΡΠ΅ ΡΠ»ΠΎΠ²ΠΎ Β«MoneyΒ» ΠΈΠ»ΠΈ Π½Π°ΠΆΠΌΠΈΡΠ΅ Π½Π° Ctrl+End, ΡΠ°ΠΊ ΠΊΠ°ΠΊ Π½ΡΠΆΠ½Π°Ρ Π²Π°ΠΌ ΡΡΡΠΎΠΊΠ° Π½Π°Ρ ΠΎΠ΄ΠΈΡΡΡ Π² ΠΊΠΎΠ½ΡΠ΅ ΡΠ°ΠΉΠ»Π°. ΠΡ Π²ΡΡΠ΄ Π»ΠΈ ΡΠΏΡΡΡΠΈΡΠ΅ Π΅Π΅ ΠΈΠ· Π²ΠΈΠ΄Ρ. ΠΠ°ΡΠ΅ΠΌ ΠΈΠ·ΠΌΠ΅Π½ΠΈΡΠ΅ Π·Π½Π°ΡΠ΅Π½ΠΈΠ΅ ΡΡΠ΄ΠΎΠΌ Ρ Π½ΡΠΆΠ½ΡΠΌ ΡΠ»ΠΎΠ²ΠΎΠΌ.
ΠΠ΅ΡΠΏΠΎΡΡΠ΄ΠΊΠΈ
ΠΠΎΠ³Π΄Π° Π² ΠΊΠΎΡΠΎΠ»Π΅Π²ΡΡΠ²Π΅ ΠΎΡΡΡΡΡΡΠ²ΡΡΡ Π²ΠΎΠ»Π½Π΅Π½ΠΈΡ, ΡΠΎ ΡΡΡΠΎΡΠΊΠΈ, ΠΎΡΠ²Π΅ΡΠ°ΡΡΠΈΠ΅ Π·Π° Π±ΡΠ½ΡΡ, Π²ΡΠ³Π»ΡΠ΄ΡΡ ΡΠ»Π΅Π΄ΡΡΡΠΈΠΌ ΠΎΠ±ΡΠ°Π·ΠΎΠΌ:
ΠΡΠ»ΠΈ ΠΆΠ΅ Π½Π° ΡΠ΅ΡΡΠΈΡΠΎΡΠΈΠΈ Π±Π°ΡΠΎΠ½ΡΡΠ²Π° Π²ΠΎΠ·Π½ΠΈΠΊ Π±ΡΠ½Ρ, ΡΠΎ ΠΎΠ½ΠΈ Π±ΡΠ΄ΡΡ Π²ΡΠ³Π»ΡΠ΄Π΅ΡΡ ΡΠ°ΠΊ:
Π’ΠΎ Π΅ΡΡΡ Π΅ΡΠ»ΠΈ Π²Ρ Ρ ΠΎΡΠΈΡΠ΅ ΡΡΠΏΠΎΠΊΠΎΠΈΡΡ Π»ΡΠ΄Π΅ΠΉ, ΡΠΎ ΠΏΡΠΎΡΡΠΎ Π·Π°ΠΌΠ΅Π½ΠΈΡΠ΅ Β«UnrestΒ» Π½Π° Β«StableΒ» Π² ΡΠΎΠΎΡΠ²Π΅ΡΡΡΠ²ΡΡΡΠΈΡ Π»ΠΈΠ½ΠΈΡΡ ΡΠ°ΠΉΠ»Π°.
ΠΡΠ΅ΠΌΡ ΠΈΠ³ΡΡ
ΠΡ ΡΠΌΠΎΠΆΠ΅ΡΠ΅ ΡΠ΅Π΄Π°ΠΊΡΠΈΡΠΎΠ²Π°ΡΡ ΠΈΠ³ΡΠΎΠ²ΠΎΠ΅ Π²ΡΠ΅ΠΌΡ ΠΏΡΠΈ ΠΆΠ΅Π»Π°Π½ΠΈΠΈ ΠΏΠΎΠ»ΡΡΠΈΡΡ Π±ΠΎΠ»ΡΡΠ΅ ΡΠ°ΡΠΎΠ² (Π΄Π½Π΅ΠΉ) Π½Π° ΠΎΡΠ΄ΡΡ ΡΠ²ΠΎΠ΅ΠΉ ΠΏΠ°ΡΡΠΈΠΈ. ΠΠ·ΠΌΠ΅Π½ΡΡΡ Π½ΡΠΆΠ½ΠΎ ΡΡΠΈ ΡΡΡΠΎΡΠΊΠΈ:
ΠΡΠ±Π»ΠΈΡΠΎΠ²Π°Π½ΠΈΠ΅ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠΎΠ²
ΠΠ±ΡΠ°Π·Π΅Ρ ΡΡΡΠΎΠΊΠΈ, ΠΊΠΎΡΠΎΡΡΡ ΠΌΠΎΠΆΠ½ΠΎ Π½Π°ΠΉΡΠΈ:
Π’Π΅ΠΏΠ΅ΡΡ ΠΎΡΠΊΡΠΎΠΉΡΠ΅ Π½ΡΠΆΠ½ΡΠΉ ΡΠ°ΠΉΠ» Π² ΠΏΠ°ΠΏΠΊΠ΅ Ρ ΡΠΎΡ ΡΠ°Π½Π΅Π½ΠΈΡΠΌΠΈ ΠΈ ΠΏΠ΅ΡΠ΅ΠΌΠ΅ΡΡΠΈΡΠ΅ Π΅Π³ΠΎ Π² ΡΡΠΎΡΠΎΠ½ΠΊΡ. ΠΠ°ΠΌ Π½ΡΠΆΠ½ΠΎ Π±ΡΠ΄Π΅Ρ Π΄Π»Ρ Π½Π°ΡΠ°Π»Π° Π½Π°ΠΉΡΠΈ ΠΊΠΎΠ΄ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ°, ΠΊΠΎΡΠΎΡΡΠΉ Π²Ρ ΡΡΠΎΠ½ΠΈΠ»ΠΈ ΠΈ Ρ ΠΎΡΠΈΡΠ΅ ΡΠ΅ΠΏΠ΅ΡΡ Π΄ΡΠ±Π»ΠΈΡΠΎΠ²Π°ΡΡ ΠΈΠ»ΠΈ ΠΏΡΠΎΡΡΠΎ ΡΠΎΠ·Π΄Π°ΡΡ Π½ΠΎΠ²ΡΠΉ. ΠΡΠ»ΠΈ Π²Ρ Π²ΡΠ±ΡΠΎΡΠΈΠ»ΠΈ, ΠΊ ΠΏΡΠΈΠΌΠ΅ΡΡ, Π΄Π»ΠΈΠ½Π½ΡΠΉ ΠΌΠ΅Ρ (longsword), ΡΠΎ ΠΎΡΡΡΠΈΡΠ΅ Π΅Π³ΠΎ, Π½Π°ΡΠ°Π² Ρ Π½ΠΈΠ·Π° ΡΠ°ΠΉΠ»Π°, ΡΡΠΎΠ±Ρ ΠΎΡΡΡΠΊΠ°ΡΡ ΠΏΠΎΡΠ»Π΅Π΄Π½ΠΈΠΉ ΡΠΊΠ·Π΅ΠΌΠΏΠ»ΡΡ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ°, ΠΊΠΎΡΠΎΡΡΠΉ Π²Ρ ΠΏΠΎΡΠ΅ΡΡΠ»ΠΈ Π½Π° ΠΊΠ°ΡΡΠ΅.
Π’Π΅ΠΏΠ΅ΡΡ ΠΏΠΎΠΏΡΠΎΠ±ΡΠΉΡΠ΅ Π½Π°ΠΉΡΠΈ ΡΡΠΊΠ·Π°ΠΊ ΡΠΎ ΡΠ²ΠΎΠΈΠΌ ΠΈΠΌΡΡΠ΅ΡΡΠ²ΠΎΠΌ (bagofholding), ΠΊΠΎΡΠΎΡΡΠΉ Π²Ρ ΡΡΠΎΠ½ΠΈΠ»ΠΈ:
Π‘Π»ΠΎΠ²ΠΎ Β«LostΒ» ΠΎΠ·Π½Π°ΡΠ°Π΅Ρ, ΡΡΠΎ Π²Ρ Π²ΡΠ±ΡΠΎΡΠΈΠ»ΠΈ ΠΏΡΠ΅Π΄ΠΌΠ΅Ρ Π½Π° Π·Π΅ΠΌΠ»Ρ. ΠΠ½Π°ΡΠ΅Π½ΠΈΠ΅ Β«9ba294466c6090e4dac1c7dfbc158a03Β» ΡΠ²Π»ΡΠ΅ΡΡΡ ΠΊΠΎΠ΄ΠΎΠΌ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ°. Π’Π΅ΠΏΠ΅ΡΡ ΠΏΠ΅ΡΠ΅ΠΉΠ΄ΠΈΡΠ΅ Π½Π° ΡΠ°ΠΉΠ» Π»ΠΎΠΊΠ°ΡΠΈΠΈ, ΠΊΠΎΡΠΎΡΡΠΉ Π²Ρ Π½Π°ΡΠ»ΠΈ ΡΠ°Π½Π΅Π΅, ΠΈ ΠΎΡΡΡΠΈΡΠ΅ Π½ΡΠΆΠ½ΡΡ Π²Π°ΠΌ Π²Π΅ΡΠΈΡΡ.
ΠΡ ΡΠ²ΠΈΠ΄ΠΈΡΠ΅ ΠΌΠ°ΡΡΡ Π΄Π°Π½Π½ΡΡ , Π½ΠΎ, ΠΊ ΡΡΠ°ΡΡΡΡ, Π±ΠΎΠ»ΡΡΠΈΠ½ΡΡΠ²ΠΎ ΠΈΠ· Π½ΠΈΡ ΠΌΠΎΠΆΠ½ΠΎ ΠΈΠ³Π½ΠΎΡΠΈΡΠΎΠ²Π°ΡΡ. ΠΠΈΠΆΠ΅ ΠΏΠΎΠΊΠ°Π·Π°Π½Π° ΡΡΡΠΎΡΠΊΠ°, ΠΊΠΎΡΠΎΡΡΡ Π½ΡΠΆΠ½ΠΎ ΠΎΡΡΠ΅Π΄Π°ΠΊΡΠΈΡΠΎΠ²Π°ΡΡ:
ΠΡΠ°ΠΊ, Π½Π°ΠΌ ΡΡΠ΅Π±ΡΠ΅ΡΡΡ Π±ΠΎΠ»ΡΡΠ΅ ΡΡΠΊΠ·Π°ΠΊΠΎΠ², ΠΏΠΎΡΡΠΎΠΌΡ ΡΡΡΠ°Π½Π°Π²Π»ΠΈΠ²Π°Π΅ΠΌ Π·Π½Π°ΡΠ΅Π½ΠΈΠ΅ «m_Count»:20 ΠΈ ΠΏΠΎΠ»ΡΡΠ°Π΅ΠΌ 20 Π½ΡΠΆΠ½ΡΡ Π½Π°ΠΌ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠΎΠ².
ΠΠΎΠ±Π°Π²ΠΈΠΌ, ΡΡΠΎ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΡ ΠΌΠΎΠΆΠ½ΠΎ Π½Π°ΠΉΡΠΈ Π² Π΄Π²ΡΡ ΠΌΠ΅ΡΡΠ°Ρ : Π² ΡΠ°ΠΉΠ»Π΅ party.json ΠΈ zonefile.json. ΠΠΈΠΆΠ΅ ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»Π΅Π½Ρ Π½Π°ΠΈΠ±ΠΎΠ»Π΅Π΅ ΠΏΠΎΠ»Π΅Π·Π½ΡΠ΅ Π½Π°ΠΈΠΌΠ΅Π½ΠΎΠ²Π°Π½ΠΈΡ ΠΈ ΠΊΠΎΠ΄Ρ Π»ΠΎΠΊΠ°ΡΠΈΠΉ, ΠΊΠΎΡΠΎΡΡΠ΅ Π²Ρ Π±ΡΠ΄Π΅ΡΠ΅ ΠΏΠΎΡΠ΅ΡΠ°ΡΡ ΡΠ°ΡΠ΅ Π²ΡΠ΅Π³ΠΎ:
ΠΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΠ΅ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ°
Π ΡΠ°ΠΉΠ»Π΅ Party.json Π²Ρ ΡΠΌΠΎΠΆΠ΅ΡΠ΅ Π½Π°ΠΉΡΠΈ Π΄Π°Π½Π½ΡΠ΅ ΠΎΠ± ΠΈΠ½Π²Π΅Π½ΡΠ°ΡΠ΅ ΠΈ Ρ Π°ΡΠ°ΠΊΡΠ΅ΡΠΈΡΡΠΈΠΊΠ°Ρ Π³Π΅ΡΠΎΡ. ΠΠΈΠΆΠ΅ ΠΏΠΎΠΊΠ°Π·Π°Π½ΠΎ, ΠΊΠ°ΠΊΠΈΠ΅ ΡΡΡΠΎΡΠΊΠΈ, Π·Π° ΡΡΠΎ ΠΎΡΠ²Π΅ΡΠ°ΡΡ:
ΠΡΠΈΠΌΠ΅Ρ ΡΡΡΠΎΡΠΊΠΈ Π΄Π»Ρ ΠΎΡΠΊΠΎΠ² ΡΠ΄Π°ΡΠ°:
BaseValue ΠΈ PermanentValue Π΄ΠΎΠ»ΠΆΠ½Ρ Π²ΡΠ΅Π³Π΄Π° ΡΠΎΠ²ΠΏΠ°Π΄Π°ΡΡ. ΠΡΠΎ Β«Ρ ΠΈΠΏΠΎΠΈΠ½ΡΡΒ» Π±Π΅Π· Π±ΠΎΠ½ΡΡΠ° ΠΎΡ Π²ΡΠ½ΠΎΡΠ»ΠΈΠ²ΠΎΡΡΠΈ.
ΠΠΎΠ»ΡΡΠΈΠ½ΡΡΠ²ΠΎ Ρ Π°ΡΠ°ΠΊΡΠ΅ΡΠΈΡΡΠΈΠΊ ΠΈΠΌΠ΅ΡΡ ΡΠΎΠ»ΡΠΊΠΎ m_BaseValue, ΠΏΠΎΡΡΠΎΠΌΡ ΠΈΡ ΠΌΠΎΠΆΠ½ΠΎ Π»Π΅Π³ΠΊΠΎ ΠΈΠ·ΠΌΠ΅Π½ΠΈΡΡ. Π Π°ΡΠΎΠ²ΡΠ΅ ΠΌΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΎΡΡ Π΄ΠΎΠ±Π°Π²Π»ΡΡΡΡΡ ΠΈΠ»ΠΈ Π²ΡΡΠΈΡΡΠ²Π°ΡΡΡΡ ΠΈΠ· basevalue, Π° PermanentValue Π±ΡΠ΄Π΅Ρ ΡΠΎΠΎΡΠ²Π΅ΡΡΡΠ²Π΅Π½Π½ΠΎ Π²ΡΡΠ΅ ΠΈΠ»ΠΈ Π½ΠΈΠΆΠ΅. ΠΡΠ»ΠΈ Π²Ρ Π½Π΅ ΠΈΠ·ΠΌΠ΅Π½ΠΈΡΠ΅ ΠΎΠ±Π° ΠΏΠΎΠΊΠ°Π·Π°ΡΠ΅Π»Ρ Π² ΠΎΠΏΡΠ΅Π΄Π΅Π»Π΅Π½Π½ΡΡ ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡΠ°Ρ , ΡΠΎ Π½ΠΈΠΊΠ°ΠΊΠΎΠ³ΠΎ ΡΡΠΈΠ»Π΅Π½ΠΈΡ Π½Π΅ ΠΏΠΎΠ»ΡΡΠΈΡΠ΅.
Π Ρ Π°ΡΠ°ΠΊΡΠ΅ΡΠΈΡΡΠΈΠΊΠ°Ρ Π₯ΠΠ -Π‘ΠΠ Π½ΡΠΆΠ½ΠΎ ΠΏΡΠΎΡΡΠΎ ΡΠΊΠ°Π·Π°ΡΡ ΠΆΠ΅Π»Π°Π΅ΠΌΡΠΉ ΡΡΠΎΠ²Π΅Π½Ρ.
FearLess Cheat Engine
Community Cheat Tables of Cheat Engine
Pathfinder: Kingmaker Item IDs
Pathfinder: Kingmaker Item IDs
Post by Theorac Β» Sun Oct 07, 2018 12:19 pm
Created a small list of Item IDs pulled using Niedzielan’s table: [Link]
Mainly for use with manual save editing so far, as using the CE table to edit items has a side effect of the game deciding to change all instances of the original item (say, all daggers) in your own and the shopkeeper’s inventory. Conversion is wonky as well as some items will update their looks and name after a save reload, but certain stats (eg-armor values / special powers) do not update along with it.
Please use a separate save when testing.
Updates:
«Devourer of Metal» longbow from astonerii
Re: Pathfinder: Kingmaker Item IDs
Post by astonerii Β» Sun Oct 07, 2018 5:24 pm
Re: Pathfinder: Kingmaker Item IDs
Post by astonerii Β» Sun Oct 07, 2018 5:40 pm
I found one of the problems when i pasted that in.
The first that I had already fixed was to make sure I did not have 2 items in the same inventory slot.
The second problem is that I did not have a comma between the original inventory items > and my new inventory items <
And BOOM now it works great.
Re: Pathfinder: Kingmaker Item IDs
Post by Westfire Β» Sun Oct 07, 2018 6:00 pm
The most powerful is plus 1 huh?
And apparently despite it being a selection for weapon focus, bardiches are nowhere in the item code.
Re: Pathfinder: Kingmaker Item IDs
Post by Theorac Β» Mon Oct 08, 2018 3:11 pm
The way I’ve being doing it (with limited success) is selling the sacrificial item, making sure I don’t have another one in the inventory.
Then using the hover option in Niedzielan’s table to change the item ID of the sacrificial item to the wanted item while its in the NPC store (nothing will seem to happen at that point). Then close the store menu, save and load. Ta-Da! Hope it helps.
Managed to get a full set of armor, rings, cloaks, necklaces, bows and long swords for my team.
Oh, once an item is edited without the status following suit, you will need to change the item id to something else, then save and load before trying again.
EDIT: If the item only comes out partially right, try selling it to the NPC, save-n-load. It tends to fix the item.
Well, I’ve only reached +1 and started to gather +2 stuff. The possible max is +5.
My kingdom is totally broken from testing other things, so I’ve restarted.
EDIT EDIT:
Heh, a better method has been found by dkerensky on Steam.
Here’s a link to the guide: [Link]
I’ll be updating the list sometime soon with all the items (minus misc if I cant find a way to group them) I find that way.
Re: Pathfinder: Kingmaker Item IDs
Post by astonerii Β» Wed Oct 10, 2018 1:12 am
Re: Pathfinder: Kingmaker Item IDs
Post by Theorac Β» Thu Oct 11, 2018 4:05 am
That definitely seems possible, seeing that if in the player’s inventory, there are many lines after the item ID declaring other specs of the weapon. Might have a table somewhere else with its effects.
Also, this wonderful piece of work is now available while I’m still sorting out the lists I have. So I won’t be completing it.:
Pathfinder kingmaker ΠΊΠΎΠ΄Ρ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠΎΠ²
A summary of ways to cheat by editing the savegamefile.
Targets for editing:
Kingdom stats
Character stats, levels (beyond 20, multiple caplevel classes possible)
Item duping by swap
Alignment fix/change
Guide based on my own findings.
Useful tip on using the described edits: ability to remember to always make a backup before editing π
Note: author is currently inactive in the game, no new tricks likely to come and activity in the comment field by author is sporadic.
Other users have chipped in and helped so by all means post questions in the comments field, it may be answered by me or others.
Editing kingdom stats, money
Editing stats on characters
Editing experience
Editing character level
Item edits:
Duplicating existing item(s)
Spawning new items
Itemcode lists
Editing character alignment
About a week after I posted the guide (which has very much been a work in progress thanks to questions and suggestions in the comments field) I got a couple complaints that the edits done to files didnt stick.
Its important to alter your methods for saving the changes according to the programs you use.
Im using winrar and its «smart» enough to ask me if I want to update a file inside an open archive (zks) when I have edited a file and saved the file.
From what I gather when you open a *.json file inside a zks archive in 7zip, you must select edit not open or changes will be ignored.
My initial method was to extract the json file I wanted to edit and do it outside the archive then return the file to the archive and update, but I altered this procedure when I noticed winrar being very userfriendly in my activities.
So if you have trouble getting changes to stick, verify that your program is being cooperative and if not, do edits on an extracted file and pack it back into the zks file when done.
MAC:
Additional info for mac users on filenames:
On your Mac, select a file, then choose File > Get Info, or press Command-I.
Click the triangle next to Name & Extension to expand the section.
To show or hide the filename extension, select or deselect βHide extension.β
Then ensure you have renamed savefile back to a zks extension.
Your LOCAL savegame is found in the c:\users\*\appdata\locallow\owlcat games\pathfinder kingmaker\saved games\
substitute * for your windowsaccountname
To get to the saves «quickly»: open a random folder, type
%userprofile%\appdata\locallow\owlcat games\pathfinder kingmaker\saved games\
in the addressbar.
If you have steam cloud saves enabled, you also have duplicates in the following location:
c:\program files(x86)\steam\userdata\your steam id\640820\remote\
I suggest disabling cloudsaves, they sit in your very local programfiles folder anyways and more likely than not cause issues when you alter one of the duplicate files.
(this paragraph added july 2019)
Going forward I assume you will use notepad to edit the files inside the savegame(archive).
Player.json
Buildpoints, current: search for «BP», line looks like:
«BP»:6178,»BPPerTurn»:0,»Alignment»:»LawfulNeutral»
simply change value right after «BP»:
Kingdom stats:
search for»stats» (one occurence), and adjust the lines looking like this:
<"$id":"2057","Type":"Community","Rank":1,"Value":40>,
Rank is the bonus to event rolls (2 pts for each rank), value is the stat itself.
Gold:
Search for «Money» or hit CTRL+END, its on the last line in the file. Cant really miss it.
unrest states:
Status ok:
«UnrestOnLastRavenVisit»:»Stable»
«Unrest»:»Stable»
Gametime:
«GameTime»:* (30 less than currentday)
«CurrentDay»:*
Edit as needed to get more time for loitering.
Would cut time to execute claim region, rankup advisor and complete buildings to 1 day.
Interesting flag codes (registered as [Unlocks] in history)
Used for quests:
EventSolvedCounter (a90e950c73db4c5459c1d4d29f5bee24): set to *
Event-ProblemSolvedCounter (fee3518f3427a3f43aaf57ce0e8a4b69): set to *
achievement
ComradesInArmsAchevementsFlag (825efdf8e15d96b4e91177e40fd17447): set to *
used for lich quest:
Get phylactery (in capital well). Its level is derived directly from the lairscleared flag.
Kill 45 significant monsters
Open chamber to the lich, kill and loot (standard operations procedure)
This guide is about cheating(and debugging the game where it is bugged) so:
To save time on significant monsters, set flag for cleared lairs to 44 then kill a significant monster
LairsCleared (bee350a000e7ade4da900d475022ba4b): set to 44″
achievement:
Killing lich gives flag LichKulich_Defeated (f3df1f1dd009dd6479ae3b2daacc85e0): set to 1″ and achievement Yet another ancient evil
Update to this section:
Statistics.json has been split in two files, history (no extension) and statistics.json.
History contain info needed to find itemcodes and mapcodes for duping.
This being the bag holding that we want more of, we dont alter it but set «m_Count»:20 and have 20 bags of holding to loot as a stack.
As we duplicated an existing item and didnt change it in any way, we receive 20 working bags of holding.
With the next item I dropped, a Devourer of metal (+1 comp longbow with corrosive damage, very useful bow btw) I want to make a longsword with corrosive damage
searching for 1d3e5519d0840ed4d96378d6a07cc9d1 I get:
m_Blueprint»:»1d3e5519d0840ed4d96378d6a07cc9d1″,»m_Count»:1,»m_InventorySlotIndex»:1,
First off, to spawn new items: you increase the count, and the first looted item will be a dud with original statistics and it is the first looted item which you can discard.
itemcode for longsword +2, acidic: 9476b938dc89a984f90810eb084632b2
new sentence when we’re done editing:
«m_Blueprint»:»9476b938dc89a984f90810eb084632b2″,»m_Count»:20,»m_InventorySlotIndex»:0,
Which gets us 19 good acid longsword and 1 messed up item.
As the screenshot will show, the first item is actually superior having higher acid damage and downgrading to +1 instead of +2 due to being changed from a bow.
This is the essence of item manipulation. Duplicate or change.
There is some rules though.
All items have an itemclass, and you cant change an item from one class to another.
Classes:
Weapons
Armor
Simple items
Charged items
Basically, if you want a ring or other accessory like boots, cloak, bracer: use same type.
use armor to armor, weapon to weapon, potion to potion/scroll/wand (charged).
Items can be found 2 places: in the party.json file and in zonefile.json
Due to the manner manipulated items work, I have not edited items directly in inventory.
Reason being that changing item id does not confer item enhancements and it is much quicker to simply spawn a stack of items and discard the first item that will be get the item description, but no enhancement. It can easily be used to spawn even more items, its ruined anyways.
Useful zonenames:
Olegs tradingpost (outside)
ead426a6c23d39548a670ee515d77df4.json
In the party.json file we find our inventory and character stats.
Stat order, downward:
Hitpoints «Type»:»HitPoints»
BAB «Type»:»BaseAttackBonus»
Charisma «Type»:»Charisma»
Constitution «Type»:»Constitution»
Dexterity «Type»:»Dexterity»
Intelligence «Type»:»Intelligence»
Wisdom «Type»:»Wisdom»
Strength «Type»:»Strength»
Characterlevel «Characterlevel»:
Experience «Experience»:
Alignment «Vector»:
CustomName «nameofhero/merc»
CustomAsks voice
Sample format for hitpoints:
«Type»:»HitPoints»,»m_BaseValue»:687,»m_Dependents»:null,»m_DependentFacts»:null,»PermanentValue»:687,»PersistentModifierList»:[<"$ref":"8165">]>,»TemporaryHitPoints»:
Basevalue and PermanentValue should match. this is the rolled hitpoints, sans constitution bonus.
Most stats come with only m_BaseValue and can easily be adjusted.
Racial modifiers add or subtract from basevalue and the m_PermanentValue will be higher or lower, accordingly. Failing to adjust both base and perm value can result in no gain in stats, so hit both where they appear.
The attributes cha-str simply set the attributes to the desired level.
How characterlevel and experience works:
Characterlevel is the levels the game believes the character has trained.
Experience points on the other hand is the numerical value representing the allowed training the character can do. And this we can exploit by setting characterlevel to a lower value, and increasing the experience to permit more levels than the game intends to permit.
Setting characterlevel to 1 and experience to 4000000 will let you level 20 levels.
When you hit level 20 in a class, there can be no more training in that class.
If you still havent trained all the characterlevels, you can level up another class until characterlevel equals the experience.
And after that happens, you can reduce the characterlevel to 1 and repeat the exploit.
When lowering characterlevel, I notice that current characterlevel determine max skill rank on regular skills like mobility, perception and such. There is also some anomalies with how many points you get to spend when training up a second time toward 20, but this should probably not be a concern. Like stats, skills can be edited by setting the permanentvalue to a higher number.
I have come to the conclusion that most things on the characters can be modified, however getting new feats beyond what is granted through levelling is something I have not looked into.
From what I can see, each level up has a log entry with what feat you pick and the game automatically recognize the total level in every class but does not sum them up and throw an error when the levels exceed 20.
To edit your characters:
Save game twice and edit party.json (twice in case you make a mistake and the save is unreadable)
The itemcodes in the following lists are lifted from the resources.assets file in kingmaker installfolder, a 1.4 gb monster file.
To view the file without crashing my computer I used a hex editor since any normal program that tries to load an entire 1.4 gb file will hang or at least spend half an eternity loading it.
Site with all/most itemcodes, submitted in the comments by omsion°¡:
https://wiki.fireundubh.com/kingmaker
And at the time of this edit, that link no longer works. Keeping it here in case it reappear later.
While +5 weapons are available, due to the occasional need to kill trolls immune to fire, acid weapons (corrosive) is highly recommended.
Consumables:
PotionOfCureSeriousWounds. e76d14096063ee041bdb1d13d8172599
PotionOfRemoveBlindness. bafd5734adc579641904284aa380dd48
PotionOfRemoveCurse. 152944f618996bb4992030141bc96659
Weapons +2 and/or special
LightCrossbowCorrosivePlus2. 19b62c46d247f9e47931fb6da5978651
LongbowCorrosivePlus2. 294311f5f567acb4e9c33dd7b4f33e36
BastardSwordFlamingPlus2. 56d5eaaed9d4e774c9ef9f331c2d647e
BastardSwordCorrosivePlus2. c485d74a439a0b249b14741d621fe322
BastardSwordOversizedFlamingPlus2. da9408398a7391844aa29241ed298f82
BastardSwordOversizedCorrosivePlus2..8cc9c3664eeb26242aab6fc315a819c5
DaggerFlamingPlus2. 840d56ad51e927741aa639adbdcc6881
HandCrossbowFlamingPlus2. a9d9627fde3055145a6854f06659eca2
HeavyMaceFlamingPlus2. 0df63591e52c39948a74ed599ddc2001
LightCrossbowFlamingPlus2. 1958bdc04bbc3a64ca93e980dd7d2894
LightMaceFlamingPlus2. 09892e0ec5fbf54469833464d19f5f41
LongswordFlamingPlus2. 684ff52e687aacf43a3f673e42b9c957
LongswordCorrosivePlus2. 9476b938dc89a984f90810eb084632b2
ScytheFlamingPlus2. 32f9b62ea6acf8f45940d475fdc12420
ShortbowFlamingPlus2. 2a0ad9a19f9a28347b4f2f708bde148a
ShortswordCorrosivePlus2. b639003df0cbd0e419aea94149027f6a
ShortswordFlamingPlus2. 8245c0d2fc3617f468cc3dd03f7c9391
SpikedHeavyShieldFlamingPlus2.e82afdce41775824fb851e947b922c82
FlailHolyPlus3. d974b3a311fff4c4fbe608802e33d438
HolyDisruptionHeavyMacePlus3Item. 43501c5515f6a7e4785a81d06001fa5d
ColdIronBastardSwordHolyPlus1. ace38e21f5507f34a956aeb707935e53
Weapons +5
BastardSwordOversizedPlus5. 4ff24ef8735a8ea48a995bb8872fbca0
BastardSwordPlus5. 91a4b3f6b4b53ae4fb3095cba86a38ca
CompositeLongbowPlus5. 5f17ce231ff46b94397ea269c5393dfe
CompositeShortbowPlus5. c948923056fbfc24883eebb07f598220
DuelingSwordPlus5. c23265c7960b5c144a200eafda0e7cf1
DaggerPlus5. 801183fdc4e6d524f84cb209abb6e2f8
HandCrossbowPlus5. 9b1c6550508a0a94db612fa513cd7f94
HeavyCrossbowPlus5. cf03a30b823d142459fa34ea7fb595cf
HeavyMacePlus5. d41c4a06568c4e2459e6a4f94f5f9120
HeavyRepeatingCrossbowPlus5. 2924c26ce91d2e143bc8bb68c9b0eb1f
LightCrossbowPlus5. c6f3a5ef61e39154dae388d76e981e85
LightRepeatedCrossbowPlus5. 6f70d69ba33e44744b6d458a639f5ea5
LongbowPlus5. 015b7388cf7d5804486c86ebc051efbf
LongswordPlus5. 7453fb8aa1cd7f3428a14eeadc2022d7
QuarterstaffPlus5. 32257fb7aaee82946aad584a02d3211a
ScimitarPlus5. af2a9b2b3a6905f49a44e4676a39cea8
ScythePlus5. 492d209052d0d9f4ea65a371544f8edb
ShortbowPlus5. 98807f3d48bfc3e4e9f1484512219bb3
ShortswordPlus5. b5f6e218fb193a24cb00bdec435732ff
SpikedLightShieldPlus5. b8b0c8f58b56bec48a42b16b171c4149
QuarterstaffGhostTouchPlus4. 185bb749645b73743a84a4c495970ff0
CompositeLongbowSpeedPlus2. 2fe00e2c0591ecd4b9abee963373c9a7
BastardSwordOversizedExtremeFrostPlus5. 947a00427667fa646819dbbfb5228be7
BleedSpikedHeavyShieldPlus5. 33cb974f254759849a90e7b081dccab1
BastardSwordOversizedFuriouExtremeShockPlus5NoPenalty. 8087fd95c19a83a43afd17c83a4d1c7a
BastardSwordOversizedFuriousExtremeFrostPlus5NoPenalty. 4d7aa1669e8c192478337e4ce2f4c213
oversized bastardsword = Amiri’s weapon.
Shields:
BleedSpikedHeavyShieldPlus5. 33cb974f254759849a90e7b081dccab1
WeaponHeavyShieldPlus5. 8a75f507300a6a847ba6e294fbd17166
WeaponHeavyShieldFlamingPlus2. f1245a73626b8594aaa279d9a53741da
WeaponLightShieldPlus5. a841ff5e5297e984eb9401cce126ddf9
TowerShieldItemPlus5. a03cb1b8370305247bf94cd193e9bc82
SpikedLightShieldPlus5. b8b0c8f58b56bec48a42b16b171c4149
LightShieldItemPlus5. 0bebff4f12aca5649ac4402ffd59d9ad
Armors:
MithralChainshirtPlus5. 098ef271273098e498d27ba2846b1f1a
AdamantineChainshirtPlus5. 3b5b1f3da5704f34eb33e84557e9319f
AdamantineLeatherPlus5. de03b0e4e279b304c95aee8a5439b7bf
MithralLeatherPlus5. 51f88ef02a90de545bdbe926a1932966
Amulets:
AmuletOfSpells. b9bc244f20551564da681a54865a2103
AmuletOfLifeVeilItem. 138f2b7ce23a4fa4fa3d633c1d3a0ae3
AmuletOfInnerVirtue. 8722776a6f94485499fe476bce767716
AmuletOfNaturalArmor5. 11f435140501db84e8e787bf8792fac2
AmuletOfTimeTrickery. 8fdd83cc5f9d57e4387430a1b437de0c
AmuletOfMightyFists5. ff74157b090c1744598408c8f221b9fc
AmuletOfEvilDoomItem. f02eb9b8cb10d434d905225796f0345b
AmuletOfEternalHunter. c4c7997fb14c9ee47a384d76fbc4512a
AmuletOfAgileFistsPlus4. 296a9377c1f5ea44c82f023e5f54e4a3
Rings:
RingOfTwinArrows. 83c2ff8758c18db4a93d3255d72dad16
RingOfProtection5. 2d576daea5f62ae489028bce40469285
RingOfSecurityItem. 70dadcb5b5184e746a7ee1b8e43b8b63
RingOfLuck1. ec4c8aa06b5f46e4f961c5bc3526da04
RingOfHuntersLuckItem. fde80a3b342957f4b88b90fe8b8c261a
RingOfEnergySourceItem. 9525bbdd4aeb7db4ab7fe2a7b8f20902
Cloaks:
CloakArcaneProtection2. 9e027c05878ffbc4ab28e132038b8966
CloakOfHeroism. dd7e65ef127b930488b85a48616b4baa
CloakOfResistance6. 37090c79c13262f45821d91071efc138
CloakOfShadows. 42aa20c20917c41448fd6cb27de98d60
CloakOfTheWinterWolfItem. 77491022ca26d194fbee5e04395ae967
Boots:
BootsOfElvenKind. 1223ceb45ed647b44a04b44a9312328b
BootsOfSwiftFoot. 8644bca1c3bf6f64ab4d89be643a8850
Wands:
WandOfCallLightning25. c82d0d34fc611cb4ebc2bb5a81b8121f
WandOfIceStorm25. 95aa86e236378b9468d5783b2ac97b1f
WandOfMaxBurningHands. c9e134e82d52f514eadfb731b990dce8
WandOfCureCriticalWounds50. 8112e0066266681428a9bf35219e3eff
WandOfDispelMagic. 840a8af5e538d9940bca7ecabd7509f9
WandOfFindTraps. a20d40dc97457f041a2c29bdb2e2efe8
WandOfFireball9CL8. 229fcbd357a9d6b48bc63b79188cdbd6
WandOfHoldPerson. 186f1b83119c17342993eb1099621a5a
WandOfInvisibilityGreater. 617ffb2c95abd374baf210999389d27b
WandOfLightningBolt. ec709a06b205ff44bba0d37ae541af03
WandOfNeutralizePoison. afb6a606b5d7f3a42a1a809ae8e269bb
WandOfRemoveBlindness. 93c55c75856218e47b74348e3d1791cd
WandOfRemoveDisease. a8c05388dec2bd64d9c413f3045fbaa7
WandOfRemoveSickness. 0a06ba5af2f9a154693e4decd595a5c1
WandOfRestoration50. 20af90ab2fad2d84c8b0a200448ba517
WandOfVampiricTouch. 5a789da4d8d94454686587f32cd1bd2c
BagOfHolding 9ba294466c6090e4dac1c7dfbc158a03
ScrollOfAtonement 293a030177231024ca99cabbb1722009
While checking the forums for somewhere to dump my cheat tricks, before I figured out I cheat so much that a guide is the proper form, I noticed some complaints about alignment and question on how to fix it back to the original.
Paladins, lawfull/nonlawful classes can get in trouble if they stray.
So since I was making a cheating guide, I took a look at how alignment works and to see if I could fix it.
Turns out I could.
The information is stored in the party.json file.
To find the alignment info, the main characters is at the very end of the file.
My character in this playthrough is Lawful Neutral.
Searching up for LawfulNeutral (no spaces, and neutral is TrueNeutral not Neutral) i find this line:
This is the bottom of the alignment change block.
Scrolling up, you will see many entries for aligment changes that got you in trouble.
and many that are unused yet at the top, like this:
<"x":0.0,"y":0.0>,»Direction»:»TrueNeutral»,»Provider»:null>,<"$id":"12471","Position":<"x":0.0,"y":0.0>,»Direction»:»TrueNeutral»,»Provider»:null>,<"$id":"12472","Position":
So, working like a cancer surgeon, we go to the last trueneutral entry above, and mark the entire section starting with
Do not remove anything after >
],»Vector is required to make the savefile stay intact.
I have omitted lots of entries here, it is probably a long block of text you need to delete.
At the very minimum, you want the block to read this afterwards:
«Direction»:»TrueNeutral»,»Provider»:null>],»Vector»:<"x":-1.0,"y":-8.742278E-08>>,»Master»:
Update, and answer to one comment below:
The text around vector/master is the base alignment and should be like this:
For some reason I suspect the lack of a complete list of items in this guide will result in more requests.
While Im happy to help, not every question will be answered fast, and once Im done playing this game I will probably not be looking at this guide. Afterall, its my own tool.
So, how to solve the issue with abandoned guide support and availability of the itemcodes?
Turns out one program I use, agent ransack, will deliver what is needed.
I took the liberty of highlighting the itemcode part of one such overly long string.
I guess what remains to say is, have fun looking for your favorite stuff in the resource file π
No, actually: to get the itemcodes in a handy way, rightclick on the results in the right pan, select export results, either to a file or clipboard.
If clipboard, just paste it into a notepad or something and presto, itemcodes easily accessed.
My newest trick:
1 day problemsolving and opportunity knocks.
first, put your advisors on the projects/events you want to do. save the game.
open savefile as always, and open player.json
alt tab back to game, note the name of the probs/opportunities/projects and search for them verbatim in the player.json file. Also: note how many days there is left before your advisore is done ( Ends in xx days on the card when it has been started).
Example: I picked the «Fey magic» problem. It has 14 days left before it ends.
search yields the following:
<"$id":"2546",«Event»:»70209f93a8faa0249ba2d7dc60298dbc»,«TriggeredOn»:267,»Solver»:null,»SolverLeader»:»Regent»,»SolutionCheck»:0,»SolvedInDays»:0,»Region»:»caacbcf9f6d6561459f526e584ded703″,»IsShow»:true,»IsUserClick»:false,»SolveResults»:[],»SolveResultsFinal»:[],»TotalChanges»:<"$id":"2547","m_Changes":[0,0,0,0,0,0,0,0,0,0],"BPPerTurn":0,"BPOneTime":0>,»Type»:»FinishedEvent»,»WasIgnored»:false>,»SourceDeck»:»3088e16da275cc648ae10ee50a94f829″,»DCModifier»:0,«IsFinished»:false,«ContinueRecurrentSolution»:false,»IgnoredOn»:0,»CheckTriggerOnStart»:false>,»AssignedLeader»:<"$ref":"2542">,«StartedOn»:272,»Name»:»Fey Magic»,»Description»:»A fey magician visited a settlement, and made everyday things come to life! The people seem to be more frightened than amused by the minor and generally harmless anomaly.»,»Region»:<"$ref":"2311">,»IsStarted»:true>,»SpecificBonuses»:[]>,
Caution: It should be obvious but when your maincharacter support an advisor you will still be locked to do that action and 14 days passes in short order.
One last note: You can get rid of an eventcard by setting «IsFinished»:true, which is placed about one line above the card text (example: «Name»:»A High Society Wedding»). Just search up for that setting from «Name»
Note. Some events does not have a description. If you cant find the description, then you have one of these.
Crisis points: «ConsumableEventBonus»
Added this from comments section when a user answered their own question on where to find this.
Secret ending variables
Nyrissa relationship
in section m_UnlockableFlags
«Key»: «816b7cc721f372041a3475144a6176d4»,
«Value»: 80
Curses studied: 3600f309e5279fb45b83f45b186b927b
must be at 13 to 16 to qualify for ending
showcue 966f49753c6c2d44582d34c9757dc52b
placement: «ShownCues»: section
gained after intimidating Tartuccio the kobold
showcue 9c0b744e62fd6854a97216dd87907b6e
gained after Armag
This info is now somewhat outdated, the advisor events after rankups has largely been fixed.
Im leaving it here for posterity ofr new players/playthroughs.
There is a RankUpsCounter in player.json that keeps track of how many kingdomrankups you have. That flag/key is: a1793d1ca81308945a30c98028ceb0de
That value is checked for quests and so on from time to time so its useful to keep it updated if you ever skip rankups. Setting it to a value below a threshold for a quest, say the 100 rankups quest: set it to 99 before running a rankup project to both set the flag to 100 legit and also make the game naturally update quests.
Main reason to skip rankups before was to avoid the 14 days spent paralyzed and also avoid the bugged advisor chats after the events.
To reduce the drag with time:
This change all associated events to one day. When you get the project to halve rankup/claim time, remember to adjust the values if they become bogus.
—————————
Old entry:
Im including some blueprintcodes for problematic eventcards for advisors.
They are currently being bugged, but its possible to bypass them by firing the next rank.
The problem is with the rank 6 event, which will not fire.
List contain from top to bottom:
High Priest
Magister
Minister
Regent