potion shop schwesterherz чит коды

Potion shop schwesterherz чит коды

I feel like writing this about every other game here but can we please have an option to disable the joystick input? For the people with a more complex setup. People who do not want to crawl under their desks to disconnect and later reconnect devices? For people who simply do not want to remove hardware / change their windows setup for just having a look at a flash game?

I’ve seen way worse introduction versions. Of course a lot aspects of the game seem barren but I can see this become very interesting with a few months work put in. I could name some things I’d like to see but at this point these are very obvious things such as additional areas, interaction possibilities in the forest, more to do while in the shop, some kind of storyline and so on. Just go on with what you are planning, this will be great. 🙂

I loved this game, we need the save option hurry.

Not bad for a first showing of a game.

-I like the core gameplay loop of baiting attacks and timing powder usage, as well as the foraging aspect. Gives it a bit of a Dark Souls-lite kind of feel, which is a good thing (for me at least)

-I also like the limited powder, adds a bit of nuance that I think is interesting

-I don’t like the inventory size. It runs out way before health and stamina and makes runs a lot shorter. Maybe have it be upgradeable, or have separate sections for essences, plants, and powders/potions?

-Health is much too high. Even just running through the area while letting enemies hit me still left me with like 60 hp remaining. Kinda takes the suspense out of it.

— I’m not a fan with how the stamina works. It’s just something else that forces you to go home when it runs low. I’d prefer it if it was regenerating, maybe only while standing still. It would make sprinting a lot more useful since it doesn’t cut into how long the run is. You could also have high arousal cause stamina regen debuffs as well.

— The animations and art, to be brutally honest, suck. It’s an unfair criticism, given that it’s an alpha, but I have to honest. I saw you said that you’re going for a pixel art kind of aesthetic, but this looks more like an early flash kind of style. which if that’s what you’re going for then good on you, but I personally am not a fan. I like pixel art aesthetics, and I think games/animations like Hilda’s reward and Kincaid do it very well. Maybe if you lower the pixel count to make it more pixelly, or smooth out the lines and make it more of a vector style? idk, I’m not an artist so take what I say with a grain of salt

Overall though I like it. the gameplay has a lot of potential and I would like to see where it goes. Plus I like your online alias. That doesn’t have anything to do with the game, I just like the name Random Crow. I’m not sure why though.

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