stepford county railway коды

Roblox Stepford County Railway Codes [October 2021]

stepford county railway коды. Roblox Stepford County Railway Codes. stepford county railway коды фото. stepford county railway коды-Roblox Stepford County Railway Codes. картинка stepford county railway коды. картинка Roblox Stepford County Railway Codes. Roblox is an online gaming community that was initially released in the year 2006. However, the earlier pre-launch requirements were completed in the year 2004 only. After two years of the wide gap, the developers decided to re-vamp and launch their game, which even at that time targets both developers and players.

Roblox is an online gaming community that was initially released in the year 2006. However, the earlier pre-launch requirements were completed in the year 2004 only. After two years of the wide gap, the developers decided to re-vamp and launch their game, which even at that time targets both developers and players.

Roblox Stepford County Railway Codes are developers’ shared codes that allow the players to redeem items. In this post, I’ve mentioned all the working and expired codes.

Stepford County Railway is also known as SCR is a British-based simulator game that currently ranks among the top 10 gaming community. SCR was initially developed in the year 2017, and at present, version 1.0 is functioning buttery smooth. So do check out our article below.

What is Roblox Stepford County Railway?

The Stepford County Railway, more often mentioned as SCR, is a heavy British-based rail network that serves as the first and foremost rail network for Stepford County, bridging most of the county and neighboring regions. The first ideas of the SCR opened on 25 November 2017, and since then, it has never looked back in terms of popularity and cost. Now the land assets have been increased enormously.

This huge SCR network is owned and smoothly managed by Network Rail and Transport For Stepford, whose duty is to handle most of the stations and the network system of version 1.6 and assist them in smoothly functioning the transport media.

As of the publishing of this post in Feb 2021, the SCR has worked hard and holds up to min. of 71 platforms. And all these are fully functional. At this stage, there are all in a total of 50 ways on which the entire SCR network runs.

Roblox Stepford County Railway Codes List

Sorry to let you down, but at present, there are no active and functioning Roblox Stepford County Railway Codes. As all the working codes are now expired. But you need not worry. We are in constant touch with the developers of the game. Once it’s made public or there’s any development regarding the same, we will be letting you be aware.

CodesStatusRedeemsExpiry date
TRICKORTREATExpired20% off all routes30 October 2020
UPALLNIGHTExpired10% off all routes and trains8 November 2020
SCR100KExpired90% off all routes6 December 2020
XPRESSMASExpired40% off all Stepford Express trains25 December 2020

How to Redeem Roblox Stepford County Railway Codes?

We hope that after all this tiring work, it would be a piece or slice of bread and jam. The good thing about the game is a developer-based game any time the Roblox Stepford County Railway Codes could be updated. The process to redeem the code for a guy would be similar to this:

And in the end, you are good to go.

Other Game Codes

How to play Roblox Stepford County Railway?

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As it might be enough to guess what the game is all about but for those who fail to grab a quick decision about it, we are here to help. As its name suggests, the game is a real-life adaptation of a British-based rail network that is too underground, which is there for you to enhance her driving skills and real-life knowledge about trains.

In the simulator, you are provided or left out with two possible sects. First is adapting to the job’s role and managing yourself or being a passenger whole thorough out the day. Under Driver, you need to be physically fit and pass in medical. As fitness plays a crucial role in how well and for how long you can perform your training duties. All this is also not enough? The next we could do, if there is still some time left, is to ask for one more promise of not hurting any while operating the train and being vigilant.

Once you are selected and assigned a train route, make sure to stick with the timetable. Next is to drive four caravans, which are Stepford Connect, waterline, Airlink, and Stepford Express, across and along the route. However, there is some particular case proving to be fatal on the wallet, especially when you are about to take away all this for free. The first case or first encounter is with the first train, British Rail Class 357 on Connect for free, whose side two seats are reserved for the first route is from Stepford Victoria to Stepford Airport Central (comprising of 11 stations).

Final Words

One of the most distinctive features of this simulator, which makes it unique, is that they are the ones who have these ranks and are available only for players who have earlier joined the group training and successfully passed it. Apart from the usual perks, what extra it adds is that they get access to new jobs like Dispatcher, Guard, and Signaller. SCR is the game that made its debut and streamed the market with its success. In the end, we hope our posts might have helped to solve and give answers to your doubts. If you like our work, don’t forget to bookmark our website. Happy to serve you.

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Applications

Ranks above Guard require an application to rank up. Below is the information about applications for each rank.

The links to the application are not listed here as it is a requirement for you to be in the SCR Discord Server to apply for the roles below. They can be found in #application-forms channel when you earn the rank Qualified Driver.

Invite to SCR Discord Server: discord.gg/scr

Contents

Signaller (SG)

If you pass the application, you will be asked to take part in a practical assessment. Before that, you will be trained with both theory and practical sessions. This role brings some permissions in-game to control traffic and to prevent misuse of the railway.

You must be a Guard to apply for this role.

This application will soon be built-in for Lead Driver (LD)

This is a supervisor role, senior to drivers, and involves assisting with the training of new QDs and working with the supervisor team. Lead Drivers get moderation permissions in-game and in the Discord server to keep the game running smoothly.

You must be a Qualified Driver or above to apply for this role.

Senior Dispatcher (SDS)

This is a supervisor role, senior to dispatchers, and involves assisting with the training of new dispatchers and working with the supervisor team. Senior Dispatchers get moderation permissions in-game and in the Discord server to keep the game running smoothly.

You must be a Dispatcher or above to apply for this role.

Senior Guard (SGD)

This is a supervisor role, senior to guards, and involves assisting with the training of new guards and working with the supervisor team. Senior Guards get moderation permissions in-game and in the Discord server to keep the game running smoothly.

You must be a Guard or above to apply for this role.

Senior Signaller (SSG)

This is a supervisor role, senior to signallers, and involves assisting with the training of new signallers and working with the supervisor team. Senior Signallers get moderation permissions in-game and in the Discord server to keep the game running smoothly.

You must be a Signaller to apply for this role.

Mobile Operations Supervisor (MOS)

This is a supervisor role that is senior to all of the departments in SCR. MOS can host and co-host Qualified Driver, Dispatcher, Guard and Signaller trainings. MOS get moderation permissions in-game and in the Discord server to keep the game running smoothly.

You must be a supervisor to apply for this role. You must also have 6 months experience of being a Supervisor. Details about applications of this role are confidential and not revealed to the public.

Application Reader

This application is only available for Supervisors. This role is in addition to the Supervisors role and provides no extra in-game benefits. The holders of this role read the applications for the people applying to get in their department if it is a Lead Driver, Senior Dispatcher or Senior Guard holding this role. If a Senior Signaller has this role, they read both Senior Signaller and Signaller applications. If a Mobile Operations Supervisor has this role, they can read every application.

You must be a supervisor to apply for this role. Details about applications of this role are confidential and not revealed to the public.

Event Assistant

This application is only available for Supervisors. This role is in addition to the Supervisors role and provides no extra in-game benefits. The holders of this role handle events, such as karaoke. This role is strictly tied to the Discord server.

You must be a supervisor to apply for this role. Details about applications of this role are confidential and not revealed to the public.

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Stepford County Railway

Stepford County Railway

Overview

Owner

Locale

Number of Lines

Number of Stations

History

Founder

Founded

Latest Update

Operation

Began operation

Operators

Train numbering system

Safety Measures

TPWS/AWS (Automatic Warning System/Train Protection Warning System)

Speed Limit Indicator

Dispatching, Guarding and Signalling system

Maximum Speed

Fastest Route

Speed: All Stepford Express and Airlink routes-125mph.

stepford county railway коды. Capture map. stepford county railway коды фото. stepford county railway коды-Capture map. картинка stepford county railway коды. картинка Capture map. Roblox is an online gaming community that was initially released in the year 2006. However, the earlier pre-launch requirements were completed in the year 2004 only. After two years of the wide gap, the developers decided to re-vamp and launch their game, which even at that time targets both developers and players.

SCR network map for V1.4-V1.5

The Stepford County Railway, more commonly referred to as SCR, is a heavy rail system that serves as the primary rail network for Stepford County, spanning most of the county and other regions. The first section of the SCR opened on 25 November 2017, and the network has grown rapidly since then to link various districts and areas.

The SCR network is owned by Network Rail and Transport For Stepford, which manages most stations on the network as of Version 1.7. keeps services flowing smoothly, and assists staff members in train traffic control.

As of October 2020, the SCR network has 61 stations in full operation, spread across four lines. There are 51 routes in which trains run on, with more routes being put into service in the near future.

Contents

Background

For more information about the history of SCR, see Timeline of Events. For information about list of updates to the game, see Changelog. The old map is on the right.

Operations

The main part of the railway is driving. It would however not be complete without Dispatchers, Guards and Signallers controlling the network. Everyone in SCR starts as a Trainee Driver after joining the group, and ranks up the roles to be able to dispatch, guard and signal by going through training sessions and application processes. Supervisors+ supervise their corresponding Members to ensure that they are working in a proper manner.

Train Identification

Before The Big Update, the railway solely relied on the numbering of the trains to identify them (e.g. 357001, 707028), until SCR implemented the Headcode system. This new identification system allows dispatchers, guards and signallers to communicate information regarding trains more efficiently, and also solve problems and delays.

Safety Measures

In order to avoid collisions between trains, SCR operates with over 800 fully functional 4-aspect signals (more than 315 signals added after the Llyn extension). The signals can be controlled by Signallers. A great majority of these signals are also fitted with another aspect that simultaneously lights up when the signal is at amber. This aspect shows a white «45,» which advises drivers to drive at 45 miles per hour, which is the optimal speed to be at for a train to brake for a potential danger aspect. However, in order to drive effectively, drivers need a system to notify them of the next signal’s state. The Automatic Warning System (AWS) takes care of this issue. When the AWS recognizes a non-Proceed signal ahead, a yellow circle with an exclamation mark appears on the train driver’s HUD, alongside with a loud beep sound. This tells the driver to slow down and prepare for a stop. The driver must click it or press Q on their keyboard to accept the warning within six seconds. When the driver fails to acknowledge the warning or stop before passing a signal at Danger/red, the Train Protection and Warning System (TPWS) triggers an emergency brake for the train to forcefully stop the train.

In the Version 1.1 update, a new speed limit indicator was installed on the driver’s HUD, which relays the speed limit to the driver of the train on the section of track they are driving on.

About 2 months later, a new signal indicator was installed on the driver’s HUD, which tells the driver what the next signal will be.

In February 2020, with the release of Version 1.4.1, new shunt signals were introduced at Faymere Green TMD. 2 white lights mean proceed and 2 red mean stop.

Although SCR uses an advanced signalling system, collisions still occur, mostly at the City Hospital Triangle, near the station of City Hospital. When a collision happens, the two trains involved merge together.

Criticism

Stepford County Railway, like most other ROBLOX games, is met with a considerable amount of criticism, including:

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Points

Points are the main currency in SCR and were introduced in The Big Update and are mainly used to buy new trains and new routes. Before then, the player had to pay with Robux to buy new trains.

Contents

How to get

Driving

Driving is the easiest way to get points, as the player get up to 5 points for every station the player stops at. However, if the player overshoots the platform, the player may get less points depending on how far the player overshot. A bonus 5 points can be awarded when arriving at termini or completing a stop with a Guard on board, giving up to a total of 10 points at some stops.

Spawning at a terminus station’s depot, driving there and despawning and doing this over and over is grinding. It grants 10 points per round. Depots that carry this trait are Wiillowfield Station Depot and Leighton Depot. Stepford Depot can also be used, but it is very popular and quite far from its station (Stepford Central) which can slow down grinding.

Dispatching

Dispatching trains is a another way to earn points. The player can only dispatch trains if the player is Dispatcher+. The player gets 5 points for each train dispatched.

Guarding

Guarding trains is a third way to earn points. The guard gets 5 points for each station the train goes to.

Signalling

Signalling can be hard work, however the V1.1.3 patch update implemented a system where Signallers can get points based on which desk they are working at. The payout is from 1 points/1 experience per minute on easy desks to 5 points/3 experience per minute on the hardest desk.

Riding Trains

For riding trains, the player gets 1 point for each station the train stops at.

Buying Points

Buying points is the only option where the player can get points for doing nothing. If the player hovers over the area under the points and experience part of the UI, there will be a «Buy Points» button. Buying points costs Robux. One point is worth 0.3 Robux. So for 10 Robux the player gets 300 Points. The biggest amount of points that the player can purchase at one time is 150,000 points for 4500 Robux.

Joining events, shifts, etc.

The SCR Official Discord hosts events that have points for prizes.

Usage

There are currently two different things the player can spend points on: trains and routes.

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Changelog

This changelog is incomplete and updates from Version 1.0 (The Big Update) and above are shown here. The pre-1.0 changelog is not shown here nor referenced in the SCR Discord server. See Timeline of Events to see the pre-1.0. This page also only represents the official patch notes.

For a detailed changelog for all of the major updates, click here.

Version 1.0

Versions 1.0.1 through 1.0.4 were released with no patch notes.

1.0.5: Patched bugs, increased reliability of sensors, signal tweaks after SPADs, the part streaming system added in beta.

1.0.6: Class 465 fixed, driving tutorial added, settings fixed cross-platform, static map added, Whitney Green Depot fixed.

1.0.7: Dispatching on mobile devices added.

1.0.8: Passengers can no longer jump out of their seats when their train is moving, automatic despawns for passengers when their train despawns, fixed jump button on mobile devices, fixed Signalling GUI for mobile, new status for Dispatch GUI.

Versions 1.0.9 and 1.0.10 were released with no patch notes.

1.0.11: Class 380 added, temporary fix to derailing, ‘rerail’ function added.

1.0.12: Some announcements fixed, door sounds fixed, old Coxly sign replaced, state issue with Utility Button fixed, announcement boards tweaked, station detection tweaked.

1.0.13: Default menu music changed, many new menu song selections, respawn and ejection systems tweaked, «does not stop here» announcement loop fixed, trains spawning on each other in depots fixed.

1.0.14: VIP server fixes.

1.0.16: Improved performance, additional data loss protection, memory leak protection improved.

1.0.18: VIP server fixes.

1.0.19: Major game issues caused by Roblox update patched.

1.0.20: GUI buttons fixed for mobile devices.

1.0.21: Chat issues caused by Roblox update patched.

1.0.22: Back button fixes on some menus.

Version 1.1

Versions 1.1.1 and 1.1.2 were released with no patch notes.

1.1.3: Signallers have the ability to earn points while signaling, foot crossings were fixed, statistics on the length of time per role is now being recorded; though there is no way to see them although a way to see the statistics is being planned out, badges fixed.

1.1.4: Training button on the main menu works and trainings have been changed to a new server, not a VIP server, accessible from the training button. Also added requirements for attending training (60 EXP. for QD training and 360 EXP. for DS training).

1.1.5: Added Stepford East and removed New Harrow as a dispatchable station.

1.1.6: 3 new badges and bug fixes.

1.1.7: Added a new «Skip Preload» button on the loading screen and added West Benton as a dispatchable station.

1.1.8: Added the Class 332 (Updated just after the game hit 2 million visits, not officially known as the 2 million update.)

1.1.9: Added the Class 360 and two new stations for AirLink: Airport Terminal 1 and Airport Terminal 2, and implemented the Matty badge.

Versions 1.1.11 through 1.1.13 were released with no patch notes, included minor bug fixes.

1.1.14: Replaced most repeaters with OFF indicators.

1.1.15: Fixed a bug where the game codes the train to skip to two stations ahead when the driver accidentally overshoots/misses the station.

1.1.16: Berrily platform 1 «trap» bug fixed. You should be able to leave Berrily P1 even if there is a long train or a SPAD’ed train waiting to enter P1. Phantom Dispatcher fixed. Phantom Signaller risk reduced.

1.1.17: Removed «the train from (station)» announcement for services that go straight from the depot to terminus. Updated network map and AirLink map to have Terminal 3 on there. Added badges for the length of time since you first played the game (measured from this update and so on). Added ‘Next Signal’ indicator to the train HUD. This is the first version and will be improved. Always use your eyes and ears to check the true signal status. Updated AWS such that the alert should update if the signal changes state before you reach it.

1.1.19: Edgemead «SPAD trap» fixed by changing priorities. Rocket Parade lighting evened out, intensity reduced, light leakage mitigated. Rank/Role reliability improvements, and improved cache-busting to prevent outdated rank information. When you rejoin the game, it will fetch your rank again instead of a cached version, so you no longer have to find a «new» server. «Skip Intro» button to skip the camera scenes after loading. Mobile touch issue on toggles/sliders in settings menu fixed. You can now toggle switches and move the sliders as intended. Slight improvement in behaviour with toggles/sliders on PC too.

1.1.20: Switches to a new group API which provides additional improvements to determining rank that should help reduce the occurrence of missing rank, outdated rank, hidden training button, and invalid admin permissions.

1.1.21: Includes further improvements in determining rank and admin permissions.

1.1.22: fixes the Stepford East points issue caused by publishing an incomplete update before, and includes changes to the points store in terms of quantity and price of some packages, and the new minimum points package is 300 points as 150 points was causing some accounting errors due to Roblox tax on the 5 robux. Reduced number of packages from 9 to 6 and removed some of the smaller values in between.

Version 1.2

1.2.1: Pedestrians can cross at Houghton Rake and Woodhead Lane as expected. CIS boards with scrolling «Calling At» text should now work as intended. Signal fix for C046 (near Whitefield) which appeared to have a train waiting when there wasn’t. Dispatch training server size reduced from 50 to 30. Improved server filling behaviour for training servers to ensure the full quoted number of players is achievable.

1.2.2: fixes signal C045 at Whitefield where a sensor was missing and allowed trains to enter the station while a train is exiting platform 3. Also, road and path fixes along the Whitefield extension caused by the road being too low and getting confused with the baseplate by the respawning system.

1.2.3: Signal C036 AWS ramp placement correction (should fix next signal indicator). Signal S132 AWS ramp added for trains coming from Berrily direction (should fix next signal indicator and provide AWS warnings as intended). Dispatching bug patched to prevent multiple triggers. Could previously be exploited to gain more points and confuse the system.Improved reliability on removing UI when leaving Dispatcher role.

1.2.4: Signal C039 AWS ramp correction.Trialling a new bogie to reduce physics overhead.

1.2.4x: Experimental version including further testing for the new bogies.

1.2.5: Further bogie / wheels stability improvements. Repositioning of many signals and other scenery that caused clipping with train bodies. Improved loading sequence from a physics and network ownership perspective. Timing improvements for dispatch to door closing sequence. Bug fixes relating to the reliability of door sounds playing (previously failed / skipped some stations based on bad conditional logic). Backward compatibility testing «shadow mode» release for a new feature coming soon.

1.2.7: Bug fixes including Fallback to prevent the above issue occurring again, «super acceleration» by clicking spawn many times has been patched, many glass materials at stations replaced with plastic so you can see textures through them, and throttle up before train release has been patched.

1.2.8: Class 158, the first Next-Generation Train, is added for beta testers only.

1.2.10: Class 158 fixes, some physics changes to try out, some tweaks to prevent trains getting stuck at Angel Pass, and a trial of shadow map lighting.

1.2.11: Passengers will no longer be able to stand on your train. Once the doors are closed and locked, any standing are teleported to the nearest seat, or despawned if full and Class 158 features added.

Version 1.3

1.3.1: Next Generation Class 185 (Airlink) replacement, completely new movement system with less reliance on Roblox default physics, quicker throttle input response, optimisations to the signalling system to prevent the server slowing down, some exploit patches, reworked layerModule to get the latest updates, and reforked ChatModules to get the latest updates.

1.3.2: Attempts to fix some issues, improve reliability of the signals with the new movement system, and a few little bugs around the map. Also introduced a soft shutdown module which will move you to a temporary lobby and then back to the main server during shutdowns to save you having to go via the website to get back on.

1.3.3: Buffers now despawn you if you collide with them,with a message saying: «Buffers don’t like to be eaten.»

1.3.5: Next Generation Class 185 replacement for Stepford Connect, fixed Bodin Platform 2 bug.

1.3.6: Updates to the way the new movement system positions the train to prevent signal delay issues, floating seated passengers, train bobbing, and a few other bugs. Changes to the way signals are processed when trains enter and exit blocks to improve speed further.

1.3.7: Class 508 invisible wall bug in the middle car fixed, Class 185 (Connect) white line bug fixed, Tweak to the movement system to reduce the discrepancy between train and track, AWS ramp added for S143 (St. Helens Bridge platform 6 signal)

1.3.9: The first NEW camera cutoff/popper camera bug fixes. This patch restores most of the intent of the camera cutoff and prevents the shakiness that was happening since the smooth camera update when the camera looked like it didn’t know whether to zoom in or out.

1.3.11: Class 387 moved from Waterline to Airlink, Class 377 with both of them being upgraded to Next Generation. Added Class 379 for WaterLine as Class 387’s Next Generation replacement. (The Class 379 will be automatically unlocked if you have purchased the Class 387 beforehand.) Bug fixes- Tweaks to the way trains are frozen at stations to try to fix bobbing. Camera cutoff fixes for tunnels to treat the walls correctly.

1.3.12: Bugs patched: Train spawn bug at some depots with some trains, Pedestrian spawn bug at Terminal 2 platform 1/2, GUI bug where you could cancel a spawn after it had already started and ended up on the menu (this bug is not a full fix yet).

1.3.13: Faraday Road platform 3 added. A bug with signal control board 1E3 was fixed. Signal A108 and A110 fix.

1.3.16: The First Test Section of Scenery upgrade Between Stepford Central And Stepford East was released. This was developed by one of the new Product Developers [PDV] yrrebRBLX.

1.3.17: Concourse information boards, as well as additional station announcements, are added, including the Next Generation Class 350 and Class 357.

1.3.17x: Class 360 and Class 707 upgraded to Next Generation while patch 18 is being repaired.

1.3.18: St. Helens Bridge station refurbished with added new scenery around it, new Airlink logo and colour replacing the old one.

1.3.19: New Logo, New Uniform, and Dummy Drivers added, along with some other minor changes.

1.3.20: Class 458/5 added, Stepford United Merch available, and a Clock added for the passengers.

1.3.21: Class 68 Now upgraded to Next Generation, dispatching added at Cambridge Street Parkway, Problem with MOS’s pants fixed.

1.3.22: /0 variant of Class 458 released.

1.3.23: Added double yellow signals, removed spawn option for signallers and makes them automatically spawn at Stepford East High Street(Where the ROC is at), advertising billboards that change every 60 minutes and minor signaller desk change.

1.3.24: The Class 170 and Class 171 were upgraded to Next Generation and a new change route system came out, allowing people to switch routes without respawning at depots.

1.3.25: The «Click to zoom» feature is introduced, allowing people to look at the CIB’s more clearly; Stepford United’s is now on their stadium entrance.

1.3.26x: Experimental code introduced into unknown sources.

1.3.27: Language translation (French, Spanish, Polish, German, and Dutch), Xbox and gamepad compatibility update, updated train movement, and updated sensor detection system.

Versions 1.3.29 was released with no patch notes, included minor bug fixes.

1.3.29x: Temporary crash fix by disabling or slowing down many signalling systems.

Version 1.4

1.4.2: Remodeled Class 707 released.

1.4.3: Next Generation Class 332 and Class 333 released. (Now all Airlink trains are NG.) ‘NEXT GEN’ text was removed from train selection and legacy trains are marked as ‘PREVIOUS GEN’.

1.4.4: Stepford Central’s 2nd upgrade released and ROC relocated from Stepford East to Stepford Central, new buffers added at Morganstown Platforms 5a and 5b, Platform 4 added at Morganstown Docks.

1.4.5: Fixed strange drifting with curved terminus platforms, improvements to movement system for Drivers to make trains appear smoother and stop carriages from separating and flicking, tweaks to collision groups to help improve performance for trains, new door sounds for Class 332 and Class 333.

Version 1.5

1.5.1: Added training reservations, lighting changes and depth of field.

Version 1.6

1.6.1: New data storage system, signalling system updated and buffer sensitivity tweaks.

1.6.2: New onboard announcements involving human announcements from a real-life UK female announcer, replacing the old TTS (Text to Speech) computer-generated voice announcements.

1.6.3: Performance improvement and implemented programming changes. As a result of the improved performance, the capacity of each server has further increased from 30 to 40 as a trial.

1.6.3.20p: Special server with max players set to 20. You can join it after joining a normal server and clicking a button in the bottom-right corner.

1.6.3x: Loading screen tips added.

1.6.4: The new training queue system went live, and some minor bug fixes were made.

1.6.5: The Class 802 was remodelled and given a new livery as part of Airlink’s second rebrand.

Version 1.7

1.7.1: Working passenger information displays onboard all trains, additional onboard announcements to list «calling at» stations and new depot at Willowfield were added, Stepford Airport Parkway depot, Whitney Green depot and Greenslade station were upgraded. Also, Training 2.0. went live and some changes for trainee monitoring in trainings were added and the ban list database and internal auditing of ban commands were upgraded. Also, several small fixes and tweaks to data saving and loading were done.

1.7.2: Upgraded the mesh of the Class 43, Llyn-by-the-Sea and Edgemead. New scenery was added near the Westwyvern curve. A new route from Edgemead to Llyn-by-the-Sea was added for Stepford Connect. A fast bypass track was added at Northshore. A new training results system was added for Supervisors during Trainings and the signal desk in Starryloch was moved to Llyn-by-the-Sea. New signals were added near Port Benton and Benton Bridge, additional car stop markers were added and visibility of car stop markers was improved. Where platforms are made to accommodate trains coming from both directions, OFF indicators have been given direction labels, seen at Leighton Stepford Road and Edgemead. Small bugfixes and cosmetic changes were also made. RO09 is no longer exclusive to the Class 68.

1.7.3: New mesh Class 357 released, as well as a bunch of fixes and tweaks under the hood. Guarding with a gamepad / Xbox fixed, allowing the user to go through the whole process properly. Mobile users should be able to dismiss the popup when selecting a train that tells the user another guard is allocated, without entering into a loop. The area indicator for Llyn on the signalling boards should now properly encompass the upgraded station size.

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