stygian reign of the old ones ΠΊΠΎΠ΄Ρ
Stygian reign of the old ones ΠΊΠΎΠ΄Ρ
to open the developer’s console. Type a command and hit enter to execute it.
Commands can be tab completed, e.g. type add and then hit tab, which will cycle through the commands that begin with add.
Hitting the up arrow will fill the console with the last used command. Useful, for example, when using add_level multiple times.
Always save before using a command.
These commands mess with various aspects of the game state and may sequence break, corrupt your file, or prevent you from progressing. They might even summon Cthulhu into your mom’s basement. Use at your own risk.
Some parts of this guide may spoil parts of the game. Some commands, e.g. fill_weapons may spoil parts of the game.
[soapbox]
I would highly recommend playing through the game once or twice without using these commands. Squeezing through to an ending when you are underpowered and confused is a Lovecraftian gaming experience quite unlike any other.
[/soapbox]
The following commands are relatively safe (in my personal experience; I’ve played 4 playthroughs using these commands quite liberally with no problems), and quite useful for creating a powerful team.
add_cigs, add_item, charactereditor, fill_consumables, fill_spells, fill_weapons, rest
The one thing to be aware of is that if the player character (pc)’s skills are all 10+ and then they level up, it won’t be possible to allocate skill points and the game will softlock. If the pc reaches such a state, use charactereditor again to reduce one or more of their class skills.
It’s possible to get comical levels of reaction and AP and trivialize all combat.
fill_consumables β adds 1 of each consumable to player’s inventory
fill_spells β adds all spells to player’s grimoire
fill_weapons β adds 1 of each weapon to player’s inventory
rest β rest anywhere, without need for camping supplies. Cannot be used during combat
These are commands I’ve tested and am relatively sure of their effects. Again, be aware that many of these may manipulate your game into an unprogressible state.
I’ve tried all of these, but either could not discern their usage or a clear result.
Stygian: Reign of the Old Ones All Console Commands (Cheats)
This guide lists all 77 accessible console commands, and shares some tips and tricks for using them.
Basics
to open the developerβs console. Type a command and hit enter to execute it.
Commands can be tab completed, e.g. type add and then hit tab, which will cycle through the commands that begin with add.
Hitting the up arrow will fill the console with the last used command. Useful, for example, when using add_level multiple times.
Always save before using a command.
BEWARE
Some commands, e.g. fill_weapons may inadvertently spoil parts of the game.
[soapbox]
I would highly recommend playing through the game once or twice without using these commands. Squeezing through to an ending when you are underpowered and confused is a Lovecraftian gaming experience quite unlike any other.
[/soapbox]
Cheatersβ Paradise
add_cigs, add_item, charactereditor, fill_consumables, fill_spells, fill_weapons, rest
add_cigs β adds a number of cigs to playerβs inventory (max 499, e.g. add_cigs 499)
add_item x β adds a number of specified item to playerβs inventory, e.g. add_item bandages 10
charactereditor β calls up the Character Editor interface, which allows nigh infinite point allocation to both attributes and skills (I was able to click physique up above 1000 with no issues), for both the player character and their companions.
The one thing to be aware of is that if the player character (pc)βs skills are all 10+ and then they level up, it wonβt be possible to allocate skill points and the game will softlock. If the pc reaches such a state, use charactereditor again to reduce one or more of their class skills.
Itβs possible to get comical levels of reaction and AP and trivialize all combat.
fill_consumables β adds 1 of each consumable to playerβs inventory
fill_spells β adds all spells to playerβs grimoire
fill_weapons β adds 1 of each weapon to playerβs inventory
rest β rest anywhere, without need for camping supplies. Cannot be used during combat
Known Commands
Unknown Commands
add_angst
add_angst_token
add_companion
add_madness_token
add_modifier
add_package
add_perk
add_spell
add_state
attribute β used to add or remove attribute points. use charactereditor instead
calculatestats
change_lang
change_player_head
craft_study
decipher
exec β execute batch files?
health
henchmen_stats
load_level
load_settings
statistics
quality
quest
remove_companion
reset_camera
reset_camerafollow
reset_rest
resolution
restore_pc_inv_equipment
sanity
save
save_settings
set_encounter_mode
show_favors β brings up a Favors interface? Wtf is this?
show_last_exception
show_modifiers β displays modifiers? (World Timers, Addictions, etc)
show_stats β shows stat modifiers?
skill β sed to add or remove points from skills. Use charactereditor instead
skin
test_bestiary β gives bestiary xp β Fills out bestiary?
test_notecase β adds case notes to journal
test_notegeneral β adds general notes to journal
test_notes β appears to add quest notes?
toggle_version
unlock_player
update_lights
Stygian Reign of the Oldes β ΠΊΠ°ΠΊ Π΄ΠΎΠ±Π°Π²Π»ΡΡΡ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΡ ΠΈ ΠΌΠΎΠ΄ΠΈΡΠΈΡΠΈΡΠΎΠ²Π°ΡΡ Π°ΡΡΠΈΠ±ΡΡΡ ΠΈ Π½Π°Π²ΡΠΊΠΈ
ΠΡΠΎ ΠΏΡΠΎΡΡΠΎΠ΅ ΡΡΠΊΠΎΠ²ΠΎΠ΄ΡΡΠ²ΠΎ ΠΎ ΡΠΎΠΌ, ΠΊΠ°ΠΊ Π΄ΠΎΠ±Π°Π²Π»ΡΡΡ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΡ ΠΈ ΠΈΠ·ΠΌΠ΅Π½ΡΡΡ Π°ΡΡΠΈΠ±ΡΡΡ/Π½Π°Π²ΡΠΊΠΈ Π²Π°ΡΠ΅Π³ΠΎ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ° Π² ΠΈΠ³ΡΠ΅ Ρ ΠΏΠΎΠΌΠΎΡΡΡ ΠΊΠΎΠΌΠ°Π½Π΄ Π² ΠΊΠΎΠ½ΡΠΎΠ»ΠΈ.
ΠΠΎΠ±Π°Π²Π»Π΅Π½ΠΈΠ΅ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠΎΠ²
ΠΠ±ΡΠ°ΡΠΈΡΠ΅ Π²Π½ΠΈΠΌΠ°Π½ΠΈΠ΅, ΡΡΠΎ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΠ΅ ΠΊΠΎΠ½ΡΠΎΠ»ΠΈ ΠΌΠΎΠΆΠ΅Ρ Π½Π°ΡΡΡΠΈΡΡ Π²Π°ΡΠ΅ ΡΠΎΡ ΡΠ°Π½Π΅Π½ΠΈΠ΅ ΠΈΠ»ΠΈ ΡΠ΄Π΅Π»Π°ΡΡ ΠΈΠ³ΡΡ ΡΠ»ΠΈΡΠΊΠΎΠΌ ΠΏΡΠΎΡΡΠΎΠΉ. Π ΠΈΠ³ΡΠ΅ Π΄ΠΎΡΡΡΠΏΠ½ΠΎ ΠΌΠ½ΠΎΠ³ΠΎ ΠΊΠΎΠΌΠ°Π½Π΄, Π½ΠΎ ΡΡΠΎΡ ΡΠΏΠΈΡΠΎΠΊ ΡΡΠΎΠΊΡΡΠΈΡΠΎΠ²Π°Π½ Π½Π° Π΄ΠΎΠ±Π°Π²Π»Π΅Π½ΠΈΠΈ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠΎΠ² ΠΈ ΡΠ΅Π΄Π°ΠΊΡΠΈΡΠΎΠ²Π°Π½ΠΈΠΈ Π°ΡΡΠΈΠ±ΡΡΠΎΠ²/Π½Π°Π²ΡΠΊΠΎΠ² Π²Π°ΡΠ΅Π³ΠΎ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ° ΠΏΠΎΡΠ»Π΅ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ.
Π§ΡΠΎΠ±Ρ ΠΏΠΎΠ»ΡΡΠΈΡΡ Π΄ΠΎΡΡΡΠΏ ΠΊ ΠΊΠΎΠ½ΡΠΎΠ»ΠΈ, ΠΏΠ΅ΡΠ²ΠΎΠ΅, ΡΡΠΎ Π²Π°ΠΌ Π½ΡΠΆΠ½ΠΎ ΡΠ΄Π΅Π»Π°ΡΡ, ΡΡΠΎ Π½Π°ΠΆΠ°ΡΡ ΠΊΠ»Π°Π²ΠΈΡΡ ΡΠΈΠ»ΡΠ΄Ρ
ΠΡΠΎ ΠΎΡΠΊΡΠΎΠ΅Ρ Π½Π΅Π±ΠΎΠ»ΡΡΠΎΠ΅ ΠΎΠΊΠ½ΠΎ, Π² ΠΊΠΎΡΠΎΡΠΎΠ΅ Π²Ρ Π²Π²ΠΎΠ΄ΠΈΡΠ΅ ΠΊΠΎΠΌΠ°Π½Π΄Ρ. Π’Π°ΠΊΠΆΠ΅ ΠΎΠ±ΡΠ°ΡΠΈΡΠ΅ Π²Π½ΠΈΠΌΠ°Π½ΠΈΠ΅, ΡΡΠΎ Π²Π°ΠΌ Π½Π΅ Π½ΡΠΆΠ½ΠΎ Π²Π²ΠΎΠ΄ΠΈΡΡ Π²ΡΡ ΡΡΡΠΎΠΊΡ β Π½Π°ΠΆΠ°ΡΠΈΠ΅ ΠΊΠ»Π°Π²ΠΈΡΠΈ TAB ΠΏΠΎΠ·Π²ΠΎΠ»ΡΠ΅Ρ Π·Π°ΠΏΠΎΠ»Π½ΠΈΡΡ ΠΊΠΎΠΌΠ°Π½Π΄Ρ Π°Π²ΡΠΎΠΌΠ°ΡΠΈΡΠ΅ΡΠΊΠΈ. ΠΡΠ»ΠΈ Π²Ρ ΡΠ½ΠΎΠ²Π° Π½Π°ΠΆΠΌΠ΅ΡΠ΅ ΠΊΠ»Π°Π²ΠΈΡΡ Tab, ΠΎΠ½Π° Π±ΡΠ΄Π΅Ρ ΠΏΠ΅ΡΠ΅ΠΊΠ»ΡΡΠ°ΡΡΡΡ ΠΌΠ΅ΠΆΠ΄Ρ ΠΊΠΎΠΌΠ°Π½Π΄Π°ΠΌΠΈ Ρ ΡΠΊΠ°Π·Π°Π½Π½ΡΠΌΠΈ Π±ΡΠΊΠ²Π°ΠΌΠΈ. Π‘Π°ΠΌΠΎ ΡΠΎΠ±ΠΎΠΉ, Π΅ΡΠ»ΠΈ Π½Π° ΡΡΡ Π±ΡΠΊΠ²Ρ Π΅ΡΡΡ ΠΌΠ½ΠΎΠ³ΠΎ ΠΊΠΎΠΌΠ°Π½Π΄, Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΎΡΠ΅Π½Ρ Π΄ΠΎΠ»Π³ΠΎ ΠΈΡ ΠΏΠ΅ΡΠ΅ΠΊΠ»ΡΡΠ°ΡΡ.
ΠΡΡΡ 2 ΡΠΏΠΎΡΠΎΠ±Π° Π΄ΠΎΠ±Π°Π²ΠΈΡΡ ΡΠΈΠ³Π°ΡΠ΅ΡΡ Π² ΠΈΠ³ΡΡ. ΠΠ»Ρ ΠΊΠ°ΠΆΠ΄ΠΎΠ³ΠΎ ΡΡΠ΅Π±ΡΠ΅ΡΡΡ Π²Π²Π΅ΡΡΠΈ ΠΊΠΎΠ½ΡΠΎΠ»ΡΠ½ΡΡ ΠΊΠΎΠΌΠ°Π½Π΄Ρ, ΠΊΠ°ΠΊ ΡΠΊΠ°Π·Π°Π½ΠΎ Π²ΡΡΠ΅, ΠΈ ΠΏΠ΅ΡΠ²ΡΠΉ ΠΌΠ΅ΡΠΎΠ΄ ΡΠ»Π΅Π΄ΡΡΡΠΈΠΉ:
add_cigs X, Π³Π΄Π΅ X β ΡΡΠΎ ΡΠΈΡΠ»ΠΎ ΠΎΡ 1 Π΄ΠΎ 499 (499 β ΡΡΠΎ ΠΏΡΠ΅Π΄Π΅Π» ΡΠΎΠ³ΠΎ, ΡΡΠΎ ΠΌΠΎΠΆΠ΅Ρ Π±ΡΡΡ Π΄ΠΎΠ±Π°Π²Π»Π΅Π½ΠΎ Π·Π° ΠΎΠ΄ΠΈΠ½ ΡΠ°Π·. ΠΠ΄Π½Π°ΠΊΠΎ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ Π»Π΅Π³ΠΊΠΎ Π²Π²Π΅ΡΡΠΈ ΡΡΠΎΡ ΠΊΠΎΠ΄ Π½Π΅ΡΠΊΠΎΠ»ΡΠΊΠΎ ΡΠ°Π·).
ΠΡΠΎΡΠΎΠΉ ΠΌΠ΅ΡΠΎΠ΄ β ΡΡΠΎ Π²Π°ΡΠΈΠ°ΡΠΈΡ ΠΏΠ΅ΡΠ²ΠΎΠ³ΠΎ, ΠΈ Π½Π° ΡΠ°ΠΌΠΎΠΌ Π΄Π΅Π»Π΅ ΡΡΠΎ ΡΠΏΠΎΡΠΎΠ± ΠΏΠΎΠ»ΡΡΠ΅Π½ΠΈΡ Π΄ΡΡΠ³ΠΈΡ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠΎΠ².
add_item cigs_a_bundle_of_cigs X, Π³Π΄Π΅ X β ΡΡΠΎ ΡΠΈΡΠ»ΠΎ ΠΎΡ 1 Π΄ΠΎ 499.
ΠΠ°ΡΠ΅ΠΌ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡ Π²ΡΠΎΡΠΎΠΉ ΠΌΠ΅ΡΠΎΠ΄? ΠΡΠ»ΠΈ Π²Ρ Π½Π°Π±Π΅ΡΠ΅ΡΠ΅ ΡΠ΅ΠΊΡΡ Π΄ΠΎ Β«cigsΒ», Π° Π·Π°ΡΠ΅ΠΌ Π½Π°ΠΆΠΌΠΈΡΠ΅ ΠΊΠ»Π°Π²ΠΈΡΡ Tab, Π°Π²ΡΠΎΠ·Π°ΠΏΠΎΠ»Π½Π΅Π½ΠΈΠ΅ ΠΎΡΡΠ°Π½Π΅ΡΡΡ Π½Π° Β«cigsΒ», ΡΠΎΠ³Π΄Π° ΠΊΠ°ΠΊ add_cigs ΠΏΠ΅ΡΠ΅ΠΉΠ΄Π΅Ρ ΠΊ ΡΠ»Π΅Π΄ΡΡΡΠ΅ΠΉ ΠΊΠΎΠΌΠ°Π½Π΄Π΅.
ΠΠ±ΡΠ΅Π΅ Π΄ΠΎΠ±Π°Π²Π»Π΅Π½ΠΈΠ΅ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠΎΠ²
ΠΠΎΠ±Π°Π²Π»ΡΡΡ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΡ Π΄ΠΎΠ²ΠΎΠ»ΡΠ½ΠΎ ΠΏΡΠΎΡΡΠΎ. ΠΡΠ΄ΡΡΠ΅ ΠΎΡΡΠΎΡΠΎΠΆΠ½Ρ Ρ ΡΠ΅ΠΌ, ΡΡΠΎ Π²Ρ Π΄ΠΎΠ±Π°Π²Π»ΡΠ΅ΡΠ΅ β Π΅ΡΠ»ΠΈ Π²Ρ Π΄ΠΎΠ±Π°Π²ΠΈΡΠ΅ ΠΊΠ²Π΅ΡΡΠΎΠ²ΡΠΉ ΠΏΡΠ΅Π΄ΠΌΠ΅Ρ Π΄ΠΎ ΡΠΎΠ³ΠΎ, ΠΊΠ°ΠΊ ΠΏΠΎΠ»ΡΡΠΈΡΠ΅ ΠΊ Π½Π΅ΠΌΡ Π΄ΠΎΡΡΡΠΏ, ΡΡΠΎ ΠΌΠΎΠΆΠ΅Ρ Π½Π°ΡΡΡΠΈΡΡ ΠΏΡΠΎΡ ΠΎΠΆΠ΄Π΅Π½ΠΈΠ΅. ΠΡΠ»ΠΈ ΡΡΠΎ ΠΏΡΠΎΠΈΠ·ΠΎΠΉΠ΄Π΅Ρ, ΠΏΡΠΎΡΡΠΎ Π·Π°Π³ΡΡΠ·ΠΈΡΠ΅ ΠΏΡΠ΅Π΄ΡΠ΄ΡΡΠ΅Π΅ ΡΠΎΡ ΡΠ°Π½Π΅Π½ΠΈΠ΅.
ΠΠ°ΠΊ ΡΠΆΠ΅ ΡΠΏΠΎΠΌΠΈΠ½Π°Π»ΠΎΡΡ Π² ΡΠ°Π·Π΄Π΅Π»Π΅ ΠΏΡΠΎ ΡΠΈΠ³Π°ΡΠ΅ΡΡ, ΠΊΠΎΠΌΠ°Π½Π΄Π° Π²ΡΠ³Π»ΡΠ΄ΠΈΡ ΡΠ»Π΅Π΄ΡΡΡΠΈΠΌ ΠΎΠ±ΡΠ°Π·ΠΎΠΌ:
add_item Y X, Π³Π΄Π΅ Y β ΠΆΠ΅Π»Π°Π΅ΠΌΠ°Ρ Π²Π΅ΡΡ, Π° X β ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ. ΠΠ±ΡΠ°ΡΠΈΡΠ΅ Π²Π½ΠΈΠΌΠ°Π½ΠΈΠ΅, ΡΡΠΎ Π²Π°ΠΌ Π½ΡΠΆΠ½ΠΎ ΠΏΡΠΎΠ±Π΅Π» ΠΏΠΎΡΠ»Π΅ add_item ΠΈ ΠΏΠΎΡΠ»Π΅ Y. ΠΡΠ»ΠΈ ΠΏΡΠ΅Π΄ΠΌΠ΅Ρ Y ΡΠΎΡΡΠΎΠΈΡ ΠΈΠ· Π½Π΅ΡΠΊΠΎΠ»ΡΠΊΠΈΡ ΡΠ»ΠΎΠ², ΡΠΎ Π½Π° ΠΌΠ΅ΡΡΠ΅ ΠΏΡΠΎΠ±Π΅Π»Π° Π½ΡΠΆΠ½ΠΎ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡ Β«_Β».
ΠΠ°ΠΊΠΎΠ½Π΅Ρ, X ΠΈΠΌΠ΅Π΅Ρ ΠΎΠ³ΡΠ°Π½ΠΈΡΠ΅Π½ΠΈΠ΅ ΠΎΡ 1 Π΄ΠΎ 499. Π’Π°ΠΊ ΡΡΠΎ, Π΅ΡΠ»ΠΈ Π²Ρ Ρ ΠΎΡΠΈΡΠ΅ Π΄ΠΎΠ±Π°Π²ΠΈΡΡ 40 Π½Π°ΡΡΠΎΠ΅ΠΊ ΠΎΠΏΠΈΡ, ΡΡΠΎ Π±ΡΠ΄Π΅Ρ Π²ΡΠ³Π»ΡΠ΄Π΅ΡΡ ΡΠ°ΠΊ:
add_item laudanum_shot 40
ΠΠ°ΠΊ Π²ΠΈΠ΄ΠΈΡΠ΅, Π±ΠΎΠ»ΡΡΠΈΠ½ΡΡΠ²ΠΎ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠΎΠ² ΡΠΊΠ°Π·Π°Π½Ρ Π² ΡΠΎΠΌ Π²ΠΈΠ΄Π΅, Π² ΠΊΠ°ΠΊΠΎΠΌ ΠΎΠ½ΠΈ ΠΏΠΎΡΠ²Π»ΡΡΡΡΡ Π² ΠΈΠ³ΡΠ΅. ΠΡ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΡΡΠΎΠ»ΠΊΠ½ΡΡΡΡΡ Ρ ΠΏΡΠΎΠ±Π»Π΅ΠΌΠ°ΠΌΠΈ Ρ ΠΏΡΠ»ΡΠΌΠΈ, ΠΏΠΎΡΠΊΠΎΠ»ΡΠΊΡ ΠΌΠ½ΠΎΠ³ΠΈΠ΅ ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡΡ ΡΠΎΡΠΊΡ ΠΏΠ΅ΡΠ΅Π΄ ΡΠΈΡΠ»ΠΎΠΌ. Π ΡΡΠΎΠΌ ΡΠ»ΡΡΠ°Π΅ Π²ΠΌΠ΅ΡΡΠΎ ΡΠΎΡΠΊΠΈ ΡΡΠ°Π²ΡΡΠ΅ ΡΠΈΠΌΠ²ΠΎΠ» ΠΏΠΎΠ΄ΡΠ΅ΡΠΊΠΈΠ²Π°Π½ΠΈΡ Β«_Β».
add_item _22_ammunition 100
ΠΡΡΠ³ΠΈΠ΅ Π±ΠΎΠ΅ΠΏΡΠΈΠΏΠ°ΡΡ Π²ΠΊΠ»ΡΡΠ°ΡΡ Π² ΡΠ΅Π±Ρ:
_38_ammunition
_45_ammunition
_270_ammunition
Π‘ΠΏΠΈΡΠΎΠΊ ΠΏΠΎΠ»Π΅Π·Π½ΡΡ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠΎΠ² Π΄ΠΎΠ²ΠΎΠ»ΡΠ½ΠΎ ΠΎΠ±ΡΠΈΡΠ΅Π½, ΠΏΠΎΡΡΠΎΠΌΡ Π·Π΄Π΅ΡΡ ΡΠΊΠ°Π·Π°Π½Ρ Π΄Π°Π»Π΅ΠΊΠΎ Π½Π΅ Π²ΡΠ΅.
lockpicks
molotov_cocktail
cannister_bomb
ΠΡΠ»ΠΈ Π²Ρ ΠΏΡΠΎΡΡΠΎ Ρ ΠΎΡΠΈΡΠ΅ ΠΊΠ΅ΡΠΎΡΠΈΠ½, Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡ kerosene_canister. ΠΡΠ»ΠΈ Π²Ρ Ρ ΠΎΡΠΈΡΠ΅ ΠΏΠΎΠ»ΡΡΠΈΡΡ ΠΏΡΡΡΡΠ΅ ΠΊΠΎΠ½ΡΠ΅ΠΉΠ½Π΅ΡΡ, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΠΉΡΠ΅ can_of_kerosene
ΠΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΠ΅ Π°ΡΡΠΈΠ±ΡΡΠΎΠ²/Π½Π°Π²ΡΠΊΠΎΠ²
ΠΠΎΠ½ΡΠΎΠ»Ρ ΠΏΠΎΠ·Π²ΠΎΠ»ΡΠ΅Ρ ΡΠ΅Π΄Π°ΠΊΡΠΈΡΠΎΠ²Π°ΡΡ Π°ΡΡΠΈΠ±ΡΡΡ ΠΈ Π½Π°Π²ΡΠΊΠΈ Π²Π°ΡΠ΅Π³ΠΎ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ°. Π’Π΅ΠΌ Π½Π΅ ΠΌΠ΅Π½Π΅Π΅, Π±ΡΠ΄ΡΡΠ΅ ΠΎΡΡΠΎΡΠΎΠΆΠ½Ρ, ΡΠ°ΠΊ ΠΊΠ°ΠΊ ΠΈΠ½ΠΎΠ³Π΄Π° Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΡΠ»ΡΡΠ°ΠΉΠ½ΠΎ Π΄ΠΎΠ±Π°Π²ΠΈΡΡ Π½Π΅ΠΆΠ΅Π»Π°ΡΠ΅Π»ΡΠ½ΡΠ΅ Ρ Π°ΡΠ°ΠΊΡΠ΅ΡΠΈΡΡΠΈΠΊΠΈ Π²Π°ΡΠ΅Π³ΠΎ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ°, ΡΠ°ΠΊΠΈΠ΅ ΠΊΠ°ΠΊ ΡΠΈΠ·ΠΎΡΡΠ΅Π½ΠΈΡ.
Π§ΡΠΎΠ±Ρ ΠΏΠΎΠΏΠ°ΡΡΡ Π² ΡΠ΅Π΄Π°ΠΊΡΠΎΡ, ΠΎΡΠΊΡΠΎΠΉΡΠ΅ ΠΊΠΎΠ½ΡΠΎΠ»Ρ, ΠΊΠ°ΠΊ ΡΠΊΠ°Π·Π°Π½ΠΎ Π²ΡΡΠ΅, Π·Π°ΡΠ΅ΠΌ Π²Π²Π΅Π΄ΠΈΡΠ΅:
ΠΡΡΡΠ΄Π° Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΡΠ²ΠΈΠ΄Π΅ΡΡ Π°ΡΡΠΈΠ±ΡΡΡ ΠΈ Π½Π°Π²ΡΠΊΠΈ Ρ ΠΏΠΎΠ½ΡΡΠ½ΡΠΌΠΈ ΠΏΠ»ΡΡΠ°ΠΌΠΈ/ΠΌΠΈΠ½ΡΡΠ°ΠΌΠΈ ΡΡΠ΄ΠΎΠΌ Ρ Π½ΠΈΠΌ. ΠΡ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΏΠΎΠ΄Π½ΠΈΠΌΠ°ΡΡ ΠΈ ΠΏΠΎΠ½ΠΈΠΆΠ°ΡΡ Π·Π½Π°ΡΠ΅Π½ΠΈΡ ΠΏΠΎ ΠΆΠ΅Π»Π°Π½ΠΈΡ.
ΠΡΠ΅Π΄ΡΠΏΡΠ΅ΠΆΠ΄Π΅Π½ΠΈΠ΅: Π½Π΅ ΠΏΠΎΠ²ΡΡΠ°ΠΉΡΠ΅ ΠΊΠ°ΠΆΠ΄ΡΠΉ Π½Π°Π²ΡΠΊ Π΄ΠΎ 10 β ΠΊΠΎΠ³Π΄Π° Π²Ρ ΠΏΠΎΠ»ΡΡΠ°Π΅ΡΠ΅ ΡΡΠΎΠ²Π΅Π½Ρ, Π²Ρ ΠΏΠΎΠ»ΡΡΠ°Π΅ΡΠ΅ ΠΎΡΠΊΠΈ ΡΠΌΠ΅Π½ΠΈΠΉ, ΠΈ, ΡΠ»Π΅Π΄ΠΎΠ²Π°ΡΠ΅Π»ΡΠ½ΠΎ, Π½Π΅ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΈΡ ΡΡΠ°ΡΠΈΡΡ, Π΅ΡΠ»ΠΈ Π²ΡΠ΅ ΡΠΌΠ΅Π½ΠΈΡ Π΄ΠΎΡΡΠΈΠ³Π»ΠΈ ΠΏΡΠ΅Π΄Π΅Π»Π°.
ΠΡΠΎΠΌΠ΅ ΡΠΎΠ³ΠΎ, Π²Ρ ΡΠ°ΠΊΠΆΠ΅ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΈΠ·ΠΌΠ΅Π½ΠΈΡΡ ΡΡΠΈ ΠΆΠ΅ Π·Π½Π°ΡΠ΅Π½ΠΈΡ, Π΅ΡΠ»ΠΈ Ρ Π²Π°Ρ Π΅ΡΡΡ ΠΊΠ°ΠΊΠΈΠ΅-Π»ΠΈΠ±ΠΎ ΡΠΏΡΡΠ½ΠΈΠΊΠΈ. ΠΡΠ»ΠΈ Π²Ρ ΠΏΠΎΡΠΌΠΎΡΡΠΈΡΠ΅ Π½Π°Π²Π΅ΡΡ , ΡΠΎ ΡΠ°ΠΌ Π΅ΡΡΡ ΠΊΡΡΠ³ΠΈ Ρ ΠΈΠ·ΠΎΠ±ΡΠ°ΠΆΠ΅Π½ΠΈΡΠΌΠΈ Π²Π°ΡΠ΅Π³ΠΎ ΠΎΡΡΡΠ΄Π°. ΠΠ°ΠΆΠΌΠΈΡΠ΅ Π½Π° ΡΠ΅Π»ΠΎΠ²Π΅ΠΊΠ°, ΠΊΠΎΡΠΎΡΠΎΠ³ΠΎ Π²Ρ Ρ ΠΎΡΠΈΡΠ΅ Π½Π°ΡΡΡΠΎΠΈΡΡ. ΠΠΎΠ³Π΄Π° Π·Π°ΠΊΠΎΠ½ΡΠΈΡΠ΅, ΠΏΡΠΎΡΡΠΎ Π½Π°ΠΆΠΌΠΈΡΠ΅ X Π² Π²Π΅ΡΡ Π½Π΅ΠΌ ΠΏΡΠ°Π²ΠΎΠΌ ΡΠ³Π»Ρ.
Π’Π°ΠΊΠΆΠ΅ Π²Ρ Π½Π΅ ΠΌΠΎΠΆΠ΅ΡΠ΅ Π΄ΠΎΠ±Π°Π²Π»ΡΡΡ/ΡΠ±ΠΈΡΠ°ΡΡ ΠΏΠ΅ΡΠΊΠΈ ΠΈΠ»ΠΈ ΡΡΡΠ°Ρ Π² ΡΡΠΎΠΌ ΡΠ΅Π΄Π°ΠΊΡΠΎΡΠ΅.
Stygian reign of the old ones ΠΊΠΎΠ΄Ρ
Stygian: Reign of the Old Ones
ΠΡΠΈΠ²Π΅Ρ. ΠΠΎΠ΄ΡΠΊΠ°ΠΆΠΈ ΠΏΠΎΠΆΠ°Π»ΡΠΉΡΡΠ° ΠΏΠΎ ΠΏΡΠΎΡ ΠΎΠΆΠ΄Π΅Π½ΠΈΡ ΠΊΠ²Π΅ΡΡΠ° Ρ Π±ΠΎΡΡΠΎΠ½ΡΠΊΠΈΠΌ ΡΠ±ΠΈΠΉΡΠ΅ΠΉ? ΠΡΠΈΡΠ΅Π» ΠΊ Π΄ΠΎΠΌΡ, ΠΎΡΠ²Π΅ΡΠΈΠ» Π½Π° Π²ΡΠ΅ Π²ΠΎΠΏΡΠΎΡΡ Π²ΡΠΎΠ΄Π΅ ΠΏΡΠ°Π²ΠΈΠ»ΡΠ½ΠΎ. ΠΠΎ ΠΏΠΎΡΠ»Π΅Π΄Π½ΠΈΠΉ Π²ΠΎΠΏΡΠΎΡ Π½Π΅ ΠΌΠΎΠ³Ρ ΠΏΠΎΠ½ΡΡΡ «ΠΠΎΠ΄ ΠΊΠ°ΠΊΠΈΠΌ ΠΈΠΌΠ΅Π½Π΅ΠΌ ΠΈΠ·Π²Π΅ΡΡΠ΅Π½ ΡΠ±ΠΈΠΉΡΠ°?»
ΠΡΠΈΠ²Π΅Ρ. ΠΠΎΠ΄ΡΠΊΠ°ΠΆΠΈ ΠΏΠΎΠΆΠ°Π»ΡΠΉΡΡΠ° ΠΏΠΎ ΠΏΡΠΎΡ ΠΎΠΆΠ΄Π΅Π½ΠΈΡ ΠΊΠ²Π΅ΡΡΠ° Ρ Π±ΠΎΡΡΠΎΠ½ΡΠΊΠΈΠΌ ΡΠ±ΠΈΠΉΡΠ΅ΠΉ? ΠΡΠΈΡΠ΅Π» ΠΊ Π΄ΠΎΠΌΡ, ΠΎΡΠ²Π΅ΡΠΈΠ» Π½Π° Π²ΡΠ΅ Π²ΠΎΠΏΡΠΎΡΡ Π²ΡΠΎΠ΄Π΅ ΠΏΡΠ°Π²ΠΈΠ»ΡΠ½ΠΎ. ΠΠΎ ΠΏΠΎΡΠ»Π΅Π΄Π½ΠΈΠΉ Π²ΠΎΠΏΡΠΎΡ Π½Π΅ ΠΌΠΎΠ³Ρ ΠΏΠΎΠ½ΡΡΡ «ΠΠΎΠ΄ ΠΊΠ°ΠΊΠΈΠΌ ΠΈΠΌΠ΅Π½Π΅ΠΌ ΠΈΠ·Π²Π΅ΡΡΠ΅Π½ ΡΠ±ΠΈΠΉΡΠ°?»
ΠΡΠ»ΠΈ ΠΈΠ³ΡΠ°Π΅ΡΡ Π·Π° ΠΎΠΊΠΊΡΠ»ΡΡΠΈΡΡΠ°, ΡΠΎ Π·Π°ΠΊΠ»ΠΈΠ½Π°Π½ΠΈΠ΅ ΡΠ½Π° ΠΏΠΎΠ·Π²ΠΎΠ»ΠΈΡ Π½Π΅ ΡΠΎΠ»ΡΠΊΠΎ Π½Π΅ ΠΏΠΎΠ»ΡΡΠ°ΡΡ ΡΡΠΎΠ½ ΠΎΡ Π³Π°Π·ΠΎΠ², Π½ΠΎ ΠΈ ΠΏΡΠΎΠΊΡΠ°ΡΡΡΡΡ Π΄ΠΎ ΠΊΠΎΠ½ΡΠ° ΡΠ»ΠΈΡΡ Π½Π΅ ΡΡΠ°ΠΆΠ°ΡΡΡ. ΠΡΡΡ ΠΌΠ½ΠΎΠ³ΠΎ ΠΏΡΡΠ΅ΠΉ ΠΎΠ±Π»Π΅Π³ΡΠΈΡΡ ΠΏΡΠΎΡ ΠΎΠΆΠ΄Π΅Π½ΠΈΠ΅ ΡΡΠΎΠ³ΠΎ ΡΡΠΎΠ²Π½Ρ, Π½ΠΎ ΠΎΠ½ Π² Π»ΡΠ±ΠΎΠΌ ΡΠ»ΡΡΠ°Π΅ ΠΎΠ΄ΠΈΠ½ ΠΈΠ· ΡΠ°ΠΌΡΡ ΠΎΠΏΠ°ΡΠ½ΡΡ Π² ΠΈΠ³ΡΠ΅.
Π Ρ Π»Π°Π²ΠΊΠΎΠΉ Π΅Π²ΡΠ΅Ρ, Ρ ΠΊΠΎΡΠΎΡΠΎΠ³ΠΎ Π½Π°Π΄ΠΎ ΠΏΠΎΠ»ΡΡΠΈΡΡ ΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΡ ΠΏΡΠΎ ΠΊΠ»ΡΡ, ΡΠΎΠ»ΡΠΊΠΎ ΠΎΠ΄ΠΈΠ½ ΠΏΡΡΡ ΠΏΡΠΎΡ ΠΎΠΆΠ΄Π΅Π½ΠΈΡ? ΠΡΠ»ΠΈ Π²Π·ΡΡΡ ΠΌΠ΅ΡΡΠ½ΡΡ Π²Π°Π»ΡΡΡ ΠΏΡΠΎΠ΄Π°Π² ΠΊΠ»ΡΡ, Π΅ΡΡΡ ΡΠ°Π½Ρ Π²Π΅ΡΠ½ΡΡΡ Π΅Π³ΠΎ? ΠΠ»ΠΈ Π½Π΅ΠΎΠ±Ρ ΠΎΠ΄ΠΈΠΌΠΎ Π²ΡΠ±ΠΈΡΠ°ΡΡ ΠΏΡΠ°Π²ΠΈΠ»ΡΠ½ΡΠΉ Π²Π°ΡΠΈΠ°Π½Ρ Π΄ΠΈΠ°Π»ΠΎΠ³Π°?
ΠΠ° ΠΌΠΈΡΡΠΈΠΈ, Π³Π΄Π΅ Π½Π°Π΄ΠΎ ΡΠ΅Π»ΠΎΠ²Π΅ΠΊΡ ΠΏΡΠΈΠ½Π΅ΡΡΠΈ ΡΡΠΈ Π΄Π΅ΡΠ°Π»ΠΈ, ΡΡΠΎΠ±Ρ Π²ΡΠ±ΡΠ°ΡΡΡΡ («Π²ΡΠ±ΡΠ°ΡΡΡΡ»?) ΠΈΠ· Π³ΠΎΡΠΎΠ΄Π°. ΠΡΠΎΡΠΈΡ ΠΏΡΠΎΠΉΡΠΈ Π½Π° ΡΠΊΠ»Π°Π΄ Ρ Π²ΠΎΠ»ΡΠ°ΡΠ°ΠΌΠΈ. ΠΠΎΠ½Π°ΡΠ°Π»Ρ Π²ΡΠ΅ ΠΏΠΎΠ΄ΡΠ²Π΅ΡΠΈΠ²Π°Π»ΠΎΡΡ ΠΈ Π±ΡΠ»ΠΎ ΠΈΠ½ΡΠ΅ΡΠ°ΠΊΡΠΈΠ²Π½ΡΠΌ. ΠΠ΄Π½Π°ΠΊΠΎ Ρ, Π½Π°ΠΉΠ΄Ρ ΡΡΠΈΠΊ 311, Π½Π΅ ΠΌΠΎΠ³Ρ Ρ Π½ΠΈΠΌ Π²Π·Π°ΠΈΠΌΠΎΠ΄Π΅ΠΉΡΡΠ²ΠΎΠ²Π°ΡΡ. ΠΠ½ ΠΏΡΠΎΡΡΠΎ ΡΠ΅ΠΌΠ½ΡΠΉ, Π½Π΅ΠΊΠ»ΠΈΠΊΠ°Π±Π΅Π»ΡΠ½ΡΠΉ, ΠΈ Π²ΡΠ΅ ΡΡΡ, Π² ΡΠ΅ΠΌ Π΄Π΅Π»ΠΎ, ΡΡΠΎ Ρ ΠΌΠ΅Π½Ρ Π±Π°Π³Π½ΡΠ»ΠΎ ΠΈΠ»ΠΈ ΡΡΠΎ ΡΠΈΠΊΡΠ΅Ρ ΡΠ°ΠΊΡΠΈΠΊΡ ΠΊΠ°ΠΊΠΈΠ΅-ΡΠΎ?
ΠΡΠΎ! ΠΠΎΠ΄ΡΠΊΠ°ΠΆΠΈ ΠΊΠ°ΠΊ Π·Π°ΠΌΡΡΠΈΡΡ ΡΠ°ΠΊ ΡΡΠΎΠ±Ρ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΡ Π² ΠΈΠ½Π²Π΅Π½ΡΠ°ΡΠ΅ Π½Π΅ ΠΈΡΡΠ΅Π·Π°Π»ΠΈ ΠΈ ΠΈΠ³ΡΠ° ΡΠ΅Π°Π³ΠΈΡΠΎΠ²Π°Π»Π° Π±Ρ Π½Π° Π½Π°ΠΆΠ°ΡΠΈΠ΅ ΠΊΠ½ΠΎΠΏΠΎΠΊ. 15 ΡΠ°ΡΠΎΠ² ΠΎΠ½Π° ΠΊΠ°ΠΊ ΡΠΎ ΠΊΡΡΡΠΎ Π²ΡΡ Π΄Π΅Π»Π°Π»Π°, Π° ΠΏΠΎΡΠΎΠΌ ΠΏΠΎΠ»ΠΎΠΌΠ°Π»Π°ΡΡ-(
ΠΡΠΎ! ΠΠΎΠ΄ΡΠΊΠ°ΠΆΠΈ ΠΊΠ°ΠΊ Π·Π°ΠΌΡΡΠΈΡΡ ΡΠ°ΠΊ ΡΡΠΎΠ±Ρ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΡ Π² ΠΈΠ½Π²Π΅Π½ΡΠ°ΡΠ΅ Π½Π΅ ΠΈΡΡΠ΅Π·Π°Π»ΠΈ ΠΈ ΠΈΠ³ΡΠ° ΡΠ΅Π°Π³ΠΈΡΠΎΠ²Π°Π»Π° Π±Ρ Π½Π° Π½Π°ΠΆΠ°ΡΠΈΠ΅ ΠΊΠ½ΠΎΠΏΠΎΠΊ. 15 ΡΠ°ΡΠΎΠ² ΠΎΠ½Π° ΠΊΠ°ΠΊ ΡΠΎ ΠΊΡΡΡΠΎ Π²ΡΡ Π΄Π΅Π»Π°Π»Π°, Π° ΠΏΠΎΡΠΎΠΌ ΠΏΠΎΠ»ΠΎΠΌΠ°Π»Π°ΡΡ-(
ΠΡΠΎ! ΠΠΎΠ΄ΡΠΊΠ°ΠΆΠΈ ΠΊΠ°ΠΊ Π·Π°ΠΌΡΡΠΈΡΡ ΡΠ°ΠΊ ΡΡΠΎΠ±Ρ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΡ Π² ΠΈΠ½Π²Π΅Π½ΡΠ°ΡΠ΅ Π½Π΅ ΠΈΡΡΠ΅Π·Π°Π»ΠΈ ΠΈ ΠΈΠ³ΡΠ° ΡΠ΅Π°Π³ΠΈΡΠΎΠ²Π°Π»Π° Π±Ρ Π½Π° Π½Π°ΠΆΠ°ΡΠΈΠ΅ ΠΊΠ½ΠΎΠΏΠΎΠΊ. 15 ΡΠ°ΡΠΎΠ² ΠΎΠ½Π° ΠΊΠ°ΠΊ ΡΠΎ ΠΊΡΡΡΠΎ Π²ΡΡ Π΄Π΅Π»Π°Π»Π°, Π° ΠΏΠΎΡΠΎΠΌ ΠΏΠΎΠ»ΠΎΠΌΠ°Π»Π°ΡΡ-(
ΡΡΠΎΠΈΡ ΠΏΠ΅ΡΠ΅Π·Π°Π³ΡΡΠ·ΠΈΡΡ ΡΠ΅ΠΉΠ², Π΅ΡΠ»ΠΈ Π΅ΡΡΡ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ. ΠΡΠ»ΠΈ Π½Π΅Ρ, ΡΠΎ Ρ ΠΊΠ°ΠΊΠΎΠ³ΠΎ ΠΌΠΎΠΌΠ΅Π½ΡΠ° ΡΡΠΎ ΡΡΠ°Π»ΠΎ ΠΏΡΠΎΠΈΡΡ ΠΎΠ΄ΠΈΡΡ?
ΡΡΠΎΠΈΡ ΠΏΠ΅ΡΠ΅Π·Π°Π³ΡΡΠ·ΠΈΡΡ ΡΠ΅ΠΉΠ², Π΅ΡΠ»ΠΈ Π΅ΡΡΡ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ. ΠΡΠ»ΠΈ Π½Π΅Ρ, ΡΠΎ Ρ ΠΊΠ°ΠΊΠΎΠ³ΠΎ ΠΌΠΎΠΌΠ΅Π½ΡΠ° ΡΡΠΎ ΡΡΠ°Π»ΠΎ ΠΏΡΠΎΠΈΡΡ ΠΎΠ΄ΠΈΡΡ?
ΠΡΡ ΡΡΠΉΠ²Ρ Π·Π°Π±Π°Π³ΠΎΠ²Π°Π½Ρ ΡΡΠΎΠΉ ΡΡΡΠΊΠΎΠΉ ( Π‘ΠΠΠΠ ΠΠΠΠΠ ΡΡΠΎ Ρ ΠΌΠΎΠ³Ρ ΠΏΠΈΡΠ°ΡΡ Π½Π° ΡΠΎΠ΄Π½ΠΎΠΌ), Ρ Π½Π° Π±Π°Π³Π°Ρ
Π½Π°ΡΡΠ» ΡΠΎΠ»ΡΠΊΠΎ ΡΠ΅Π»ΠΎΠ²Π΅ΠΊΠ° Ρ Π½ΠΈΠΊΠΎΠΌ valor Ρ ΡΠ°ΠΊΠΎΠΉ ΠΏΡΠΎΠ±Π»Π΅ΠΌΠΎΠΉ.
ΠΠ³ΡΠ°Π» ΠΏΡΠΎΡ
ΠΎΠ΄ΠΈΠ» ΠΊΠ²Π΅ΡΡΡ, Π²ΡΡ Π΄ΠΎΠ±ΡΠ» ΠΊΡΠΎΠΌΠ΅ ΠΏΡΠΎΠ²ΠΎΠ΄Π½ΠΈΠΊΠ°, Π·Π°ΡΡΠ» ΠΏΠΎΡΠΏΠ°ΡΡ. Π²ΡΡΠ΅Π» Π·Π°Ρ
ΠΎΠΆΡ Π² ΠΈΠ½Π²Π΅Π½ΡΠ°ΡΡ ΠΈ Π²ΡΠ΅ Π²Π΅ΡΠΈ Π² Π½ΡΠΌ ΠΈ Π½Π° ΠΌΠ½Π΅ ΠΏΡΠΎΠΏΠ°Π΄Π°ΡΡ. Π²ΡΠ΄ΡΠΈ ΠΈΠ· ΠΈΠ½Π²Π΅Π½ΡΠ°ΡΡ Π½Π΅Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ Ρ ΠΏΠΎΠΌΠΎΡΡΡ ΠΌΡΡΠΈ ΡΠΎΠΊ ΡΡΠΊΠ΅ΠΉΠΏ, Π²ΡΠ΅ ΠΊΠ½ΠΎΠΏΠΊΠΈ ΠΏΠ΅ΡΠ΅ΡΡΠ°ΡΡ ΡΠ°Π±ΠΎΡΠ°ΡΡ (ΡΠ΅ ΠΊΠΎΡΠΎΡΡΠ΅ ΡΠΏΡΠ°Π²Π»ΡΡΡΡΡ ΠΌΡΡΠΊΠΎΠΉ) ΠΏΡΠΈ ΡΡΠΎΠΌ Π·Π²ΡΠΊ ΡΡΠΎ ΡΡ Π½Π°ΠΆΠ°Π» Π½Π°ΠΏΡΠΈΠΌΠ΅Ρ Π½Π° ΠΊΠ½ΠΎΠΏΠΊΡ Π²ΡΡ
ΠΎ ΠΏΡΠΈΡΡΡΡΡΠ²ΡΠ΅Ρ, ΠΏΠ΅ΡΠ΅Π΄Π²ΠΈΠ³Π°ΡΡΡΡ ΠΈ Π±ΡΠ°ΡΡ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΡ ΠΌΠΎΠΆΠ½ΠΎ, Π½ΠΎ ΠΎΠ½ΠΈ Π½ΠΈΠ³Π΄Π΅ Π½Π΅ ΠΎΡΠΎΠ±ΡΠ°ΠΆΠ°ΡΡΡΡ. ΠΈΠ· ΠΈΠ³ΡΡ ΠΌΠΎΠΆΠ½ΠΎ Π²ΡΠ΄ΡΠΈ ΡΠΎΠ»ΡΠΊΠΎ Π°Π»ΡΡ+ΠΊΠΎΠ½ΡΠ»+Π΄Π΅Π».
ΠΈ ΡΠ°ΠΊ ΠΏΡΠΎΠΈΡΡ
ΠΎΠ΄ΠΈΡ Π½Π° Π²ΡΠ΅Ρ
ΡΡΠΉΠ²Π°Ρ
, Π½ΠΎ Π½Π΅ ΡΡΠ°Π·Ρ Π°Π° ΡΠ΅ΠΊΡΠ½Π΄ ΡΠ΅ΡΠ΅Π· 30, ΠΌΠΎΠΆΠ½ΠΎ Π΄Π°ΠΆΠ΅ ΡΡΠΏΠ΅ΡΡ ΠΏΠΎΠ²ΠΎΠ΅Π²Π°ΡΡ ΠΈΠ»ΠΈ ΠΏΠΎΡΠΏΠ°ΡΡ, Π½ΠΎ ΠΈΡΠΎΠ³ ΠΎΠ΄ΠΈΠ½ (Π½Π° Π½Π΅ΠΊΠΎΡΠΎΡΡΡ
ΡΡΠ°Π·Ρ)
Stygian reign of the old ones ΠΊΠΎΠ΄Ρ
Rather than looking at the different archetypes, I’ll be providing a breakdown of skills and their combinations.
My tier list for skills
God-tier: Firearms, medicine.
Good: Science, psychology, melee*, survival*
Mediocre: Stealth, occult, investigation, athletics.
Trash: Subterfuge*, speechcraft
*Skills are worth having a value point in, in the case of subterfuge maybe 1-2 points.
Melee is probably the easiest and most convenient skill for combat in my opinion, although firearms and occult magic have an argument. My reasoning is that guns require somewhat scarce ammo and have less synergy than melee attackers surrounding an enemy and hacking it to death. As enemies charge the nearest party member and cover/terrain isn’t much of a factor, you need characters that are able to take damage and handle enemies in their face. Gun builds don’t help with that. That said, I had a change of heart once I witnessed how broken a gunslinger build is. I soloed the Devourer King with snapshots because a bug resulted in both of my companions going insane. So melee has been demoted to merely good and firearms is now god tier.
Flanked enemies get defence penalties though, which pushes things back in melee’s favour. And the increase in defence and damage resistance from the core melee stats makes the game pretty trivial.
Occultism is the worst combat choice and with the removal of spell enhancements it is a pretty mediocre choice now. Spells cost sanity, their effects are often quite specific, and the damage/effects don’t necessarily justify the cost. You will want Outsider medic or a medicine main to help keep a magic user’s sanity high. However, the quest solutions occultism provides can make it an «I win» button, making it the most non-combat oriented option, especially combined with Stealth.
Medicine is a great skill: it has applications in dialogue, it increases healing on rest, and you can craft drugs! The arguable best non-combat skill in the game.
Science is cool for crafting and provides lots of interesting dialogue options/interactions, psychology is great as well for dialogue. Psychology lets you heal sanity damage during rest but this is less necessary than healing health damage most of the time. A high-level psychologist is virtually impervious to mental effects. Survival is really good for traversing the world map and preventing ambushes during rest, as well as getting a lot of unique crafting recipes.
Stealth is a trap option, you will be forced to fight in some occasions so avoiding it the whole game is a bad idea, but is ok combined with occultism. Athletics is a circumstantial pick (mainly for companions like the butler and the dog) but limited in usefulness.
Subterfuge and speechcraft have limited applications, usually only helping to save or gain a few cigs here or there or doing things that more generalised skills offer. Avoid investing lots of skill points into those, maybe stick to 1-2 points. A presence/charismatic character is better off being a generalist and a subterfuge character should probably respec into guns and investigation.
Some suggestions for character archetypes:
A young soldier with 9 physique/8 agility/rest into will, presence dump stat. I don’t recommend dumping mind or sense below 4. Max out melee, add points to survival and psychology to round out your resistance to physical and mental damage. My reasoning for survival over athletics is that survival increases your damage resistance, which should be sky high from all the physique anyway. You can select dodger in the perk tree to increase your physical defense (increased by athletics). Survival also has the benefit of recipes and keeping watch while resting/smoother travel on the world map, so I believe it is a strictly better choice. Equip a 4 ap weapon with high damage, like the indian’s machete or Colonel Grant’s saber, and you can do insane damage with a rear crit strike.
Adult non-combat scientist:
All stats 4 except 8 mind 6 sense 6 agility. You can dump presence if you want and free up a point. This choice is viable in combat as long as you stick to pistols with reasonably good handling and let your companions/henchman tank. Pick between medicine, science, psychology. Medicine was amongst the best choices until Outsider could craft. A value point in medicine is good, but otherwise get science and psychology.
Swap mind for will, 4 sense, 6 agility, 6 mind. You can buff up your firearm skill to have a more reliable source of damage. Upgraded, the Spit and Pazuzu spell are quite good in combat. Upgraded, the spell that lets you talk to the dead can be a win button against enemies vulnerable to sanity damage. I would recommend pairing Occult with Stealth because a lot of its applications allow you to skip combat, and Stealth allows you to skip even more.
In my experience, building your character as follows should give you an optimal run through the game. Credit to kiril-budisow for pointing out the gist of this build.
Young Investigator, Humanist worldview, Ex-Cop. This is an all-in firearm build so the background is an obvious one, youth for more stats, humanism seems to get the most opportunities to gain back sanity and compassionate dialogue choices with your companions help keep them on side.
Stats: 4/10/9/4/4/3
Skills: pump firearms, value points as described below.
This build gives you 10 AP, and with your sky-high reaction, you will be getting 2 AP reaction bonuses often, for a staggering 12 AP. If you get the mania condition, this goes up to 13. Paranoia is not bad either for even higher reaction. You can max out at a base 12 AP and 14 ap on proc with the agility artifact. Then up to 14/16 AP with the use of drugs. You can dig out the sleeper in one turn, or snapshot 5 times in a round!
Level 1: 3 points in firearms, 1 in subterfuge. With your high agility, you should be able to open most containers, at least in the early game. Buy a couple of lockpicks from the junkseller for the bank. Pick open the truck at the start for a nice 4-6 damage pistol.
Level 2: 4 points in firearms, 1 in investigation, Alertness perk. You get this level up just in time to open the safe completing the bank quest. You can also later inspect the wax guy in the pawn shop to get a free pistol, although it’s not as good as the Depez. In terms of perks, the more reaction the better, why not?
Level 3: 5 points in firearms, take a value point in melee, snapshot perk! The melee skill will allow you to open the crates in the warehouse once you have a crowbar. Snapshot is part of what makes this build so insane. You can shoot 4 times a round with a reaction proc. Disgusting.
Level 4: 6 points in firearms, start pumping psychology. Gunslinger perk is the obvious choice, improving attack and damage with pistols.
Level 5: 7 points in firearms, 2 in psychology. I got the sniper perk. I haven’t really crunched the numbers but crits are good so I rolled with it. You could increase Alertness if you want to go all-in on bonus AP.
Level 6: 8 points in firearms, 3 in psychology, Controlled mind perk. Even more reaction and less chance of critical failure. Psychology also helps mitigate the main weakness of this build, sanity damage.
Level 7: 9 points in firearms, 4 in psychology, Sniper II or Alertness II.
Picture of final build
Build this guy for melee! He becomes a top tier damage dealer by the end of the game.
Recommended skills: Melee, medicine
Recommended perks: Wrath of isolation, hollowing strikes (or whatever it’s called).
Recommended artifacts: claw of pazuzu, the mark that gives +2 agility, +1 melee artifact
Think of the Outsider as a rogue. He does a lot of damage, but he is relatively frail, more of a glass cannon. Keep him on the outside of combat until he can backstab. The damage output gets insane, especially if you drug him up.
Once the patch goes in and NPCs can craft, this guy will be a monster, a zombie Breaking Bad supplying the whole team with drugs.
My favourite character in the game, this companion is both a good tank and a useful damage dealer.
Skills: melee, survival
Perks: Affix the bayonets, U N D Y I N G physiology, the one that increases his chance of going berserk.
Artifacts: you can give him the +1 melee artifact, Mwengi’s heart that increases constitution, whatever else you like
With the nameless soldier, treat him like a skirmisher. Send him alone against the enemy. He has the tankiness to survive and his damage output, especially when he goes berserk, gets insanely high. Just keep enemies between you and the rest of your team. Also, while he might fire a shot at one of your guys at the start of the round, his firearms skill is low so hopefully not a big deal.
Don’t leave home without a lantern, kerosene, a shovel, rope/grappling hook, or a crowbar. These are all useful items in the game and should be kept in your inventory.
Rations, laudunum shots, and camping supplies are all cheap and widely available. Don’t be afraid to stock up on these. Keep your sanity high. Once it starts to fall below half, smoke up/drink up.
To use spells and items in battle, right click on the character. Spells have to be added to quickslots in the grimoire and items to quickslots in inventory.
Keep Eduardo hired, he is well worth the money and a very reliable tank/okay damage dealer. If his health is low you don’t have to care, just dismiss him and rehire him at full HP.
When you come across the victim of the Arkham stabber, be sure to speak to the person standing next to the corpse and the 2 mafia guys that appear. In the hotel be sure to complete the dialogue with the weird old man when he appears. This will help you not sequence-break a key quest.
Turn vsync off and gfx settings on low/medium. I got far fewer crashes this way.