tomb raider Π»Π΅Π³Π΅Π½Π΄Π° ΠΊΠΎΠ΄Ρ
ΠΡΠ΅ ΡΠΈΡ-ΠΊΠΎΠ΄Ρ Π΄Π»Ρ Tomb Raider: Legend.
Π Π΄Π°Π½Π½ΠΎΠΉ ΡΡΠ°ΡΡΠ΅ Π²Ρ ΡΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΏΡΠΎΠ½Π°Π±Π»ΡΠ΄Π°ΡΡ ΡΠΏΠΈΡΠΎΠΊ ΡΠΎ Π²ΡΠ΅ΠΌΠΈ ΡΠΈΡ-ΠΊΠΎΠ΄Π°ΠΌΠΈ Π΄Π»Ρ ΠΈΠ³ΡΡ Tomb Raider: Legend. ΠΠΎΠΌΠΈΠΌΠΎ ΡΡΠΎΠ³ΠΎ, Π²Ρ ΡΠ²ΠΈΠ΄ΠΈΡΠ΅ ΠΎΠ±Π·ΠΎΡ Π½Π° ΠΈΠ³ΡΡ ΠΈ Π²ΠΈΠ΄Π΅ΠΎ Ρ Π΅Π΅ Π³Π΅ΠΉΠΌΠΏΠ»Π΅Π΅ΠΌ.
ΠΠ±Π·ΠΎΡ Π½Π° ΠΈΠ³ΡΡ Tomb Raider: Legend.
Tomb Raider: Legend Π²ΡΡΠ»Π° Π² 2006 Π³ΠΎΠ΄Ρ ΠΈ ΡΡΠ°Π»Π° Π²ΠΎΠ·ΡΠΎΠΆΠ΄Π΅Π½ΠΈΠ΅ΠΌ ΠΊΡΠ»ΡΡΠΎΠ²ΠΎΠΉ ΡΠ΅ΡΠΈΠΈ ΠΈΠ³Ρ. ΠΠ°ΠΏΠΎΠΌΠ½Ρ, ΠΏΡΠΎΡΠ»Π°Ρ ΡΠ°ΡΡΡ Π΄Π°Π½Π½ΠΎΠΉ ΡΠ΅ΡΠΈΠΈ ΡΡΡΡ Π½Π΅ ΠΏΠΎΠ³ΡΠ±ΠΈΠ»Π° Π²ΡΡ ΡΠ΅ΡΠΈΡ. Π‘Π΅ΠΉΡΠ°Ρ ΠΌΡ Ρ Π²Π°ΠΌΠΈ ΠΏΠΎΠΏΡΠΎΠ±ΡΠ΅ΠΌ ΡΠ°Π·ΠΎΠ±ΡΠ°ΡΡΡΡ, ΠΊΠ°ΠΊ Π΄Π°Π½Π½Π°Ρ ΡΠ°ΡΡΡ ΡΠΌΠΎΠ³Π»Π° ΡΠΏΠ°ΡΡΠΈ ΡΠ΅ΡΠΈΡ, ΠΎΡ Π·Π°Π±Π²Π΅Π½ΠΈΡ.
ΠΠ΅ΡΠ²ΠΎΠ½Π°ΡΠ°Π»ΡΠ½ΠΎ ΠΌΡ Ρ Π²Π°ΠΌΠΈ ΠΎΠ±ΡΡΠ΄ΠΈΠΌ Π³ΡΠ°ΡΠΈΠΊΡ Π² ΠΈΠ³ΡΠ΅. ΠΡΠ°ΡΠΈΠΊΠ° Π² ΠΈΠ³ΡΠ΅ ΠΈ ΠΏΠΎ ΡΠ΅ΠΉ Π΄Π΅Π½Ρ Π²ΡΠ³Π»ΡΠ΄ΠΈΡ ΠΏΡΠΈΡΡΠ½ΠΎ. Π Π³ΡΠ°ΡΠΈΡΠ΅ΡΠΊΠΎΠΌ ΠΈΡΠΏΠΎΠ»Π½ΠΈΠΈ Π½Π΅Ρ ΠΊΠ°ΠΊΠΈΡ -Π»ΠΈΠ±ΠΎ ΠΎΠ³ΡΠ΅Ρ ΠΎΠ² ΠΈ Π½Π΅Π΄ΠΎΡΠ°Π±ΠΎΡΠΎΠΊ. ΠΡΠ΅ Π²ΡΠ³Π»ΡΠ΄ΠΈΡ ΠΎΡΠ΅Π½Ρ Ρ ΠΎΡΠΎΡΠΎ. ΠΡΠ°ΡΠΈΠΊΠ° ΠΎΡΠ»ΠΈΡΠ½ΠΎ ΠΏΠ΅ΡΠ΅Π΄Π°Π΅Ρ Π°ΡΠΌΠΎΡΡΠ΅ΡΡ ΡΠ°ΠΉΠ½Ρ ΠΈ ΠΏΡΡΠ΅ΡΠ΅ΡΡΠ²ΠΈΡ.
Π’Π΅ΠΏΠ΅ΡΡ Π½Π°ΡΡΠ°Π»Π° ΠΎΡΠ΅ΡΠ΅Π΄Ρ ΠΏΠΎΠ³ΠΎΠ²ΠΎΡΠΈΡΡ ΠΏΡΠΎ ΠΈΠ³ΡΠΎΠ²ΠΎΠΉ ΠΏΡΠΎΡΠ΅ΡΡ. Π’Π΅ΠΏΠ΅ΡΡ ΠΠ°ΡΠ° ΠΡΠΎΡΡ Π΅ΡΠ΅ Π±ΠΎΠ»Π΅Π΅ ΠΏΠ»Π°ΡΡΠΈΡΠ½ΠΎΠΉ. ΠΠ½Π° Π½Π°ΡΡΠΈΠ»Π°ΡΡ ΠΌΠ½ΠΎΠ³ΠΈΠΌ Π·Π°Π±ΡΡΡΠΌ Π² ΠΏΡΠΎΡΠ»ΠΎΠΉ ΡΠ°ΡΡΠΈ Π°ΠΊΡΠΎΠ±Π°ΡΠΈΡΠ΅ΡΠΊΠΈΠΌΠΈ ΠΏΡΠΈΠ΅ΠΌΠ°ΠΌΠΈ. ΠΠ° ΠΈ Π² ΠΎΠ±ΡΠ΅ΠΌ ΠΈΠ³ΡΠΎΠ²ΠΎΠΉ ΠΏΡΠΎΡΠ΅ΡΡ ΡΡΠ°Π» Π±ΠΎΠ»Π΅Π΅ Π±ΡΡΡΡΡΠΌ ΠΈ Π΄ΠΈΠ½Π°ΠΌΠΈΡΠ½ΡΠΌ. ΠΠΎ Π½Π΅ Π½ΡΠΆΠ½ΠΎ Π±ΠΎΡΡΡΡΡ, ΡΡΠΎ ΡΠ΅ΠΏΠ΅ΡΡ ΡΡΠΎ ΡΠΊΡΠ΅Π½. Π₯Π²Π°ΡΠ°Π΅Ρ ΠΈ Π»ΠΎΠΊΠ°ΡΠΈΠΉ Ρ Π·Π°Π³Π°Π΄ΠΊΠ°ΠΌΠΈ. ΠΠ° ΠΈ Π·Π°Π³Π°Π΄ΠΊΠΈ ΡΡΠ°Π»ΠΈ Π±ΠΎΠ»Π΅Π΅ ΠΌΠ°ΡΡΡΠ°Π±Π½ΡΠΌΠΈ Π² ΠΎΡΠ»ΠΈΡΠΈΠΈ ΠΎΡ ΠΏΡΠΎΡΠ»ΡΡ ΡΠ°ΡΡΠ΅ΠΉ.
ΠΡ ΠΈ ΠΏΡΠΈΡΠ»Π° ΠΎΡΠ΅ΡΠ΅Π΄Ρ ΠΏΠΎΠ³ΠΎΠ²ΠΎΡΠΈΡΡ ΠΏΡΠΎ ΡΡΠΆΠ΅Ρ. ΠΠΎ ΡΡΠΆΠ΅ΡΡ Π°Π½Π³Π»ΠΈΠΉΡΠΊΡΡ Π°ΡΠΈΡΡΠΎΠΊΡΠ°ΡΠΊΡ ΡΠ½ΠΎΠ²Π° ΠΆΠ΄Π΅Ρ ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠ½ΠΎΠ΅ ΠΏΡΠΈΠΊΠ»ΡΡΠ΅Π½ΠΈΠ΅. Π ΡΡΠΎΡ ΡΠ°Π· ΠΠ°ΡΠ° ΠΡΠΎΡΡ Π±ΡΠ΄Π΅Ρ ΡΠ°ΡΡΠ»Π΅Π΄ΠΎΠ²Π°ΡΡ ΠΈΡΡΠ΅Π·Π½ΠΎΠ²Π΅Π½ΠΈΠ΅ ΡΠ²ΠΎΠ΅ΠΉ ΠΌΠ°ΡΠ΅ΡΠΈ, ΠΊΠΎΡΠΎΡΠ°Ρ Π΄Π°Π²Π½ΠΎ ΠΏΡΠΎΠΏΠ°Π»Π° Π² ΠΠ»ΡΠΏΠ°Ρ . ΠΡ ΠΈ Π²ΡΠ°Π³ΠΎΠ² Π½Π° Π½Π°ΡΠ΅ΠΌ ΠΏΡΡΠΈ ΡΠΎΠΆΠ΅ Π±ΡΠ΄Π΅Ρ Π½Π΅ΠΌΠ°Π»ΠΎ, ΡΠ°ΠΊ ΡΡΠΎ Π³ΠΎΡΠΎΠ²ΡΡΠ΅ΡΡ ΠΎΠΊΡΠ½ΡΡΡΡΡ Π² ΠΎΠΏΠ°ΡΠ½ΠΎΠ΅, Π½ΠΎ ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠ½ΠΎΠ΅ ΠΏΡΡΠ΅ΡΠ΅ΡΡΠ²ΠΈΠ΅ ΠΠ°ΡΡ ΠΡΠΎΡΡ.
ΠΠ΅ΠΉΠΌΠΏΠ»Π΅ΠΉ ΠΈΠ³ΡΡ Tomb Raider: Legend.
ΠΠ°ΠΊ ΡΠ°Π±ΠΎΡΠ°ΡΡ ΡΠΈΡ-ΠΊΠΎΠ΄Ρ Π² ΠΈΠ³ΡΠ΅ Tomb Raider: Legend.
Π§ΠΈΡ-ΠΊΠΎΠ΄Ρ ΠΌΠΎΠΆΠ½ΠΎ Π°ΠΊΡΠΈΠ²ΠΈΡΠΎΠ²Π°ΡΡ ΡΠΎΠ»ΡΠΊΠΎ ΡΠΎΠ³Π΄Π°, ΠΊΠΎΠ³Π΄Π° Π² ΠΌΠ΅Π½Ρ Β«ΠΠΎΠΏΠΎΠ»Π½ΠΈΡΠ΅Π»ΡΠ½ΠΎΒ» ΠΎΡΠΊΡΠΎΠ΅ΡΡΡ ΡΠΏΠ΅ΡΠΈΠ°Π»ΡΠ½Π°Ρ ΠΎΠΏΡΠΈΡ. ΠΠΎΠ³Π΄Π° ΠΎΡΠΊΡΠΎΠ΅ΡΡΡ Π΄Π°Π½Π½Π°Ρ ΠΎΠΏΡΠΈΡ, Π²Ρ ΠΏΡΠΎΡΡΠΎ Π΅Π΅ Π°ΠΊΡΠΈΠ²ΠΈΡΡΠ΅ΡΠ΅ ΠΈ Π²ΡΠ΅. ΠΠ°Π»Π΅Π΅ Π²Ρ Π½Π΅ΠΏΠΎΡΡΠ΅Π΄ΡΡΠ²Π΅Π½Π½ΠΎ Π²ΠΎ Π²ΡΠ΅ΠΌΡ ΠΈΠ³ΡΠΎΠ²ΠΎΠ³ΠΎ ΠΏΡΠΎΡΠ΅ΡΡΠ° Π½Π°ΠΆΠΈΠΌΠ°Π΅ΡΠ΅ ΡΠΏΠ΅ΡΠΈΠ°Π»ΡΠ½ΡΠ΅ ΠΊΠ»Π°Π²ΠΈΡΠΈ.
Π‘ΠΏΠΈΡΠΎΠΊ ΡΠΈΡ-ΠΊΠΎΠ΄Ρ Π΄Π»Ρ ΠΈΠ³ΡΡ Tomb Raider: Legend.
ΠΠΈΠ΄Π΅ΠΎ ΠΏΡΠΎ ΡΠΈΡ-ΠΊΠΎΠ΄Ρ Π² ΠΈΠ³ΡΠ΅ Tomb Raider: Legend.
ΠΠΎΠ΄Π²Π΅Π΄Π΅Π½ΠΈΠ΅ ΠΈΡΠΎΠ³ΠΎΠ².
ΠΠ° ΡΡΠΎΠΌ Π΄Π°Π½Π½Π°Ρ ΡΡΠ°ΡΡΡ ΠΏΠΎΠ΄Ρ ΠΎΠ΄ΠΈΡ ΠΊ ΠΊΠΎΠ½ΡΡ, Π½ΠΎ ΠΏΠ΅ΡΠ΅Π΄ ΡΡΠΈ ΠΌΡ Ρ Π²Π°ΠΌΠΈ ΠΏΠΎΠ΄Π²Π΅Π΄Π΅ΠΌ Π½Π΅Π±ΠΎΠ»ΡΡΠΎΠΉ ΠΈΡΠΎΠ³ ΠΏΠΎ ΠΈΠ³ΡΠ΅ ΠΈ ΠΏΠΎ ΡΠΈΡ-ΠΊΠΎΠ΄Π°ΠΌ. ΠΠ°ΡΠ½Π΅ΠΌ Ρ ΠΈΡΠΎΠ³Π° ΠΏΠΎ ΠΈΠ³ΡΠ΅. ΠΠ³ΡΠ° ΠΏΠΎΠ»ΡΡΠΈΠ»Π°ΡΡ ΠΎΡΠ΅Π½Ρ ΠΈ ΠΎΡΠ΅Π½Ρ Ρ ΠΎΡΠΎΡΠ΅ΠΉ. Π Π½Π΅Π΅ Π΄ΠΎ ΡΠΈΡ ΠΏΠΎΡ ΠΈΠ³ΡΠ°ΡΡ ΠΎΡΠ΅Π½Ρ ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠ½ΠΎ. ΠΡΠ»ΠΈΡΠ½ΠΎΠ΅ Π²ΠΎΠ·Π²ΡΠ°ΡΠ΅Π½ΠΈΠ΅ ΠΈΠ· Π·Π°Π±Π²Π΅Π½ΠΈΡ Angel of Darkness.
Π ΡΠ΅ΠΏΠ΅ΡΡ ΠΏΡΠΎ ΡΠΈΡ-ΠΊΠΎΠ΄Ρ. Π§ΠΈΡ-ΠΊΠΎΠ΄Ρ β ΡΡΠΎ ΠΎΡΠ΅Π½Ρ Π²Π΅ΡΠ΅Π»Π°Ρ ΡΡΡΠΊΠ°, Π½ΠΎ Π»ΡΡΡΠ΅ ΠΈΠΌΠΈ Π½Π΅ Π·Π»ΠΎΡΠΏΠΎΡΡΠ΅Π±Π»ΡΡΡ, ΠΈΠ½Π°ΡΠ΅ ΠΈΠ³ΡΠ° ΠΏΡΠΎΡΡΠΎ Π½Π° Π²ΡΠ΅Π³ΠΎ Π½Π°Π΄ΠΎΠ΅ΡΡ. ΠΡΠΏΠΎΠ»ΡΠ·ΡΠΉΡΠ΅ ΠΈΡ ΠΏΠΎΡΠ»Π΅ ΠΏΡΠΎΡ ΠΎΠΆΠ΄Π΅Π½ΠΈΡ ΠΈΠ»ΠΈ ΠΆΠ΅ ΠΊΠΎΠ³Π΄Π° Π²Π°ΠΌ Π΄Π΅ΠΉΡΡΠ²ΠΈΡΠ΅Π»ΡΠ½ΠΎ Π½Π΅ ΡΠ΄Π°Π΅ΡΡΡ ΠΏΡΠΎΡΡΠΎ ΠΏΡΠΎΠΉΡΠΈ ΡΡΠΎΠ²Π΅Π½Ρ. ΠΠ° ΡΡΠΎΠΌ Π²ΡΠ΅. ΠΠ΅Π»Π°Ρ Π²Π°ΠΌ ΡΠ΄Π°ΡΠ½ΠΎΠΉ ΠΈΠ³ΡΡ.
Π§ΠΈΡ ΠΊΠΎΠ΄Ρ Π½Π° Tomb Raider: Legend ( Xbox 360 )
Codes are unlocked by performing certain tasks during the game.
A message with the code will appear to confirm successful completion
of the task. Codes cannot be enabled until they are first unlocked
in this manner.
Note: Use the following trick keep cheat codes enabled with a new game.
After completing the game and time trials to unlock the use of
the cheat codes, load a level and enable the «One shot kill»
and «Bulletproof Lara» cheats. Quit the game and start a new game.
The cheats should remain active. Note: This does not work with the
weapon codes.
No textures:
Hold LT and press LB, A, B, A, Y, RT during game play.
A sound will confirm correct code entry.
To unlock this code, successfully complete the game.
Draw enemy health:
Hold LT and press X, B, A, LB, RT, Y during game play.
A sound will confirm correct code entry. To unlock this code,
complete the Bolivia level in Time Trial mode under 12:30.
Unlimited assault rifle ammunition:
Hold LB and press A, B, A, LT, X, Y during game play.
A sound will confirm correct code entry. To unlock this code,
complete the Japan level in Time Trial mode under 12:15.
Unlimited grenades:
Hold LB and press LT, Y, RT, B, LT, X during game play.
A sound will confirm correct code entry. To unlock this code,
complete the Kazakhstan level in Time Trial mode under 27:10.
Unlimited shotgun ammunition:
Hold LB and press RT, B, X, LT, X, A during game play.
A sound will confirm correct code entry. To unlock this code,
complete the Ghana level in Time Trial mode under 20:00.
Unlimited SMG ammunition:
Hold LB and press B, Y, LT, RT, A, B during game play.
A sound will confirm correct code entry. To unlock this code,
complete the Peru level in Time Trial mode in under 21:30.
Bulletproof Lara:
Hold LT and press A, RT, Y, RT, X, LB during game play.
A sound will confirm correct code entry. To unlock this code,
complete the England level in Time Trial mode under 27:00.
One shot kill:
Hold LT and press Y, A, Y, X, LB, B during game play.
A sound will confirm correct code entry. To unlock this code,
complete the Bolivia Redux level in Time Trial mode in under 4:15.
Wield Excalibur:
Hold LB and press Y, A, B, RT, Y, LT during game play.
A sound will confirm correct code entry.
To unlock this code, complete the Nepal level
in Time Trial mode under 13:40.
Wield Soul Reaver:
Hold LB and press A, RT, B, RT, LT, X during game play.
A sound will confirm correct code entry. To unlock this code,
successfully complete the game with a 100% completion.
Tomb raider Π»Π΅Π³Π΅Π½Π΄Π° ΠΊΠΎΠ΄Ρ
Π¨Π°Π³ Π²ΠΏΠ΅ΡΠ΅Π΄, ΡΠ°Π³ Π½Π°Π·Π°Π΄, ΠΏΠΎΠ²Π΅ΡΠ½ΡΡΡΡΡ 3 ΡΠ°Π·Π° Π²ΠΎΠΊΡΡΠ³ ΡΠ²ΠΎΠ΅ΠΉ ΠΎΡΠΈ (ΠΏΡΠΈΡΠ΅ΠΌ Π½Π΅Π΄ΠΎΠΊΡΡΡΡ ΡΡΠ΅Π²Π°ΡΡ Π½Π΅ΡΡΠ°Π±Π°ΡΡΠ²Π°Π½ΠΈΠ΅ΠΌ ΠΊΠΎΠ΄ΠΎΠ², Π° ΠΏΠ΅ΡΠ΅ΠΊΡΡΡΡ Π½Π΅ ΡΡΡΠ°ΡΠ½Ρ) ΠΈ:
ΠΡΠ΅ ΠΎΡΡΠΆΠΈΠ΅:
ΠΡΠΊΡΠΎΠΉΡΠ΅ ΠΈΠ½Π²Π΅Π½ΡΠ°ΡΡ, Π²Π²Π΅Π΄ΠΈΡΠ΅: L1, ΡΡΠ΅ΡΠ³ΠΎΠ»ΡΠ½ΠΈΠΊ, R2, L2, L2, R2, ΠΊΡΡΠ³, L1.
ΠΡΠ°Π½Π°ΡΡ:
ΠΠ°Π±Π΅ΡΠΈΡΠ΅ L1 L1 L1 L1 L2 L2 ΠΊΡΡΠ³, ΠΊΠ²Π°Π΄ΡΠ°Ρ, ΠΊΠ²Π°Π΄ΡΠ°Ρ, ΡΡΠ΅ΡΠ³ΠΎΠ»ΡΠ½ΠΈΠΊ, ΡΡΠ΅ΡΠ³ΠΎΠ»ΡΠ½ΠΈΠΊ. ΠΠ°ΡΠ° ΠΏΡΠΎΡΡΠΎΠ½Π΅Ρ Π΄Π²Π° ΡΠ°Π·Π° Π΅ΡΠ»ΠΈ Π½Π°Π±ΡΠ°Π½ΠΎ ΠΏΡΠ°Π²ΠΈΠ»ΡΠ½ΠΎ.
ΠΠ΅Π²ΠΈΠ΄ΠΈΠΌΠΎΡΡΡ:
Π ΡΠ΅ΠΆΠΈΠΌΠ΅ ΠΏΠ°ΡΠ·Ρ Π½Π°ΠΆΠΌΠΈΡΠ΅ ΡΡΠ΅ΡΠ³ΠΎΠ»ΡΠ½ΠΈΠΊ, ΠΊΠ²Π°Π΄ΡΠ°Ρ, r1, L2, ΠΊΡΡΠ³, ΠΊΠ²Π°Π΄ΡΠ°Ρ.
ΠΡΠΎΠΏΡΡΠΊ ΡΡΠΎΠ²Π½Ρ:
ΠΠ· ΠΈΠ½Π²Π΅Π½ΡΠ°ΡΡ Π½Π°Π±Π΅ΡΠΈΡΠ΅: L2, R2, ΡΡΠ΅ΡΠ³ΠΎΠ»ΡΠ½ΠΈΠΊ, L1, L1, ΠΊΡΡΠ³, R2, L2. Π’Π΅ΠΏΠ΅ΡΡ Π½Π°ΠΆΠΌΠΈΡΠ΅ Select Π΄Π»Ρ ΠΏΡΠΎΠΏΡΡΠΊΠ° ΡΡΠΎΠ²Π½Ρ.
ΠΡΠΎΠΏΡΡΠΊ ΡΡΠΎΠ²Π½Ρ:
ΠΠ· ΠΈΠ½Π²Π΅Π½ΡΠ°ΡΡ Π½Π°Π±Π΅ΡΠΈΡΠ΅: L2, R2, L1, ΠΊΡΡΠ³, ΡΡΠ΅ΡΠ³ΠΎΠ»ΡΠ½ΠΈΠΊ, L1, R2, L2. Π’Π΅ΠΏΠ΅ΡΡ Π½Π°ΠΆΠΌΠΈΡΠ΅ Select Π΄Π»Ρ ΠΏΡΠΎΠΏΡΡΠΊΠ° ΡΡΠΎΠ²Π½Ρ.
ΠΡΠΎΠΏΡΡΠΊ ΡΡΠΎΠ²Π½Ρ:
ΠΠΎ Π²ΡΠ΅ΠΌΡ ΠΈΠ³ΡΡ Π±ΡΡΡΡΠΎ Π½Π°ΠΆΠΌΠΈΡΠ΅: L2, R2, L2(2), R2, L2, R2, L2, R2, L2(4), R2, L2, R2(4), L2.
ΠΡΠ΅ ΡΠ΅ΠΊΡΠ΅ΡΡ ΠΈ Π²ΠΊΠ»ΡΡΠ΅Π½ΠΈΠ΅ ΡΠ΅ΠΊΡΠ΅ΡΠ½ΠΎΠ³ΠΎ ΡΡΠΎΠ²Π½Ρ All Hallows:
ΠΠΎ Π²ΡΠ΅ΠΌΡ ΠΈΠ³ΡΡ Π±ΡΡΡΡΠΎ Π½Π°ΠΆΠΌΠΈΡΠ΅: L2(5), R2, L2(3), R2, L2, R2, L2(2), R2, L2(2), R2, L2(2)
ΠΠ»ΡΡ ΠΎΡ ΡΡΠ΅ΠΊΠ° Π² ΠΎΡΠΎΠ±Π½ΡΠΊΠ΅ ΠΠ°ΡΡ:
ΠΠΎ Π²ΡΠ΅ΠΌΡ ΠΈΠ³ΡΡ Π±ΡΡΡΡΠΎ Π½Π°ΠΆΠΌΠΈΡΠ΅: R2, L2(3), R2, L2(6), R2, L2(5), R2, L2(2)
ΠΠΎΠ»Π½ΠΎΠ΅ Π·Π΄ΠΎΡΠΎΠ²ΡΠ΅:
ΠΠΎ Π²ΡΠ΅ΠΌΡ ΠΈΠ³ΡΡ Π±ΡΡΡΡΠΎ Π½Π°ΠΆΠΌΠΈΡΠ΅: R2(2), L2, R2, L2(6), R2, L2(3), R2, L2(5)
ΠΠ΅ΠΎΠ³ΡΠ°Π½ΠΈΡΠ΅Π½Π½ΠΎΠ΅ ΠΎΡΡΠΆΠΈΠ΅:
ΠΠΎ Π²ΡΠ΅ΠΌΡ ΠΈΠ³ΡΡ Π±ΡΡΡΡΠΎ Π½Π°ΠΆΠΌΠΈΡΠ΅: L2, R2(2), L2(4), R2, L2, R2(2), L2, R2(2), L2(2), R2, L2(2), R2
ΠΡΠΎΠΏΡΡΠΊ ΡΡΠΎΠ²Π½Ρ:
ΠΠΎ Π²ΡΠ΅ΠΌΡ ΠΈΠ³ΡΡ Π±ΡΡΡΡΠΎ Π½Π°ΠΆΠΌΠΈΡΠ΅ L2, R2, L2(2), R2, L2, R2, L2, R2, L2(4), R2, L2, R2(4), L2.
ΠΠΎΠ»Π½ΠΎΠ΅ Π·Π΄ΠΎΡΠΎΠ²ΡΠ΅:
ΠΠΎ Π²ΡΠ΅ΠΌΡ ΠΈΠ³ΡΡ Π±ΡΡΡΡΠΎ Π½Π°ΠΆΠΌΠΈΡΠ΅ R2(2), L2, R2, L2(6), R2, L2(3), R2, L2(5)
ΠΡΠ΅ ΡΠ΅ΠΊΡΠ΅ΡΡ (Π±Π΅Π· ΡΠ΅ΠΊΡΠ΅ΡΠ½ΠΎΠ³ΠΎ ΡΡΠΎΠ²Π½Ρ):
ΠΠΎ Π²ΡΠ΅ΠΌΡ ΠΈΠ³ΡΡ Π±ΡΡΡΡΠΎ Π½Π°ΠΆΠΌΠΈΡΠ΅ L2(5), R2, L2(3), R2, L2, R2, L2(2), R2, L2(2), R2, L2(2)
ΠΠ΅ΠΎΠ³ΡΠ°Π½ΠΈΡΠ΅Π½Π½ΠΎΠ΅ ΠΎΡΡΠΆΠΈΠ΅:
ΠΡΠΊΡΠΎΠΉΡΠ΅ ΠΈΠ½Π²Π΅Π½ΡΠ°ΡΡ, ΠΏΠ΅ΡΠ΅ΠΊΠ»ΡΡΠΈΡΠ΅ΡΡ Π½Π° Π±ΠΎΠ»ΡΡΡΡ Π°ΠΏΡΠ΅ΡΠΊΡ. ΠΠ°ΠΆΠΌΠΈΡΠ΅ ΠΈ ΡΠ΄Π΅ΡΠΆΠΈΠ²Π°ΠΉΡΠ΅ L1, L2, R1, R2, ΠΠ½ΠΈΠ·, Π·Π°ΡΠ΅ΠΌ Π½Π°ΠΆΠΌΠΈΡΠ΅ ΡΡΠ΅ΡΠ³ΠΎΠ»ΡΠ½ΠΈΠΊ.
ΠΡΠ΅ ΠΎΡΡΠΆΠΈΠ΅:
ΠΡΠΊΡΠΎΠΉΡΠ΅ ΠΈΠ½Π²Π΅Π½ΡΠ°ΡΡ, ΠΏΠ΅ΡΠ΅ΠΊΠ»ΡΡΠΈΡΠ΅ΡΡ Π½Π° ΠΌΠ°Π»ΡΡ Π°ΠΏΡΠ΅ΡΠΊΡ. ΠΠ°ΠΆΠΌΠΈΡΠ΅ ΠΈ ΡΠ΄Π΅ΡΠΆΠΈΠ²Π°ΠΉΡΠ΅ L1, L2, R1, R2, ΠΠ²Π΅ΡΡ
, Π·Π°ΡΠ΅ΠΌ Π½Π°ΠΆΠΌΠΈΡΠ΅ ΡΡΠ΅ΡΠ³ΠΎΠ»ΡΠ½ΠΈΠΊ.
ΠΡΠΎΠΏΡΡΠΊ ΡΡΠΎΠ²Π½Ρ:
ΠΡΠΊΡΠΎΠΉΡΠ΅ ΠΈΠ½Π²Π΅Π½ΡΠ°ΡΡ, ΠΏΠ΅ΡΠ΅ΠΊΠ»ΡΡΠΈΡΠ΅ΡΡ Π½Π° ΠΏΡΠ½ΠΊΡ «Π·Π°Π³ΡΡΠ·ΠΈΡΡ». ΠΠ°ΠΆΠΌΠΈΡΠ΅ ΠΈ ΡΠ΄Π΅ΡΠΆΠΈΠ²Π°ΠΉΡΠ΅ L1, L2, R1, R2, ΠΠ²Π΅ΡΡ
, Π·Π°ΡΠ΅ΠΌ Π½Π°ΠΆΠΌΠΈΡΠ΅ ΡΡΠ΅ΡΠ³ΠΎΠ»ΡΠ½ΠΈΠΊ, Π·Π°ΠΊΡΠΎΠΉΡΠ΅ ΠΈΠ½Π²Π΅Π½ΡΠ°ΡΡ.
ΠΡΠ΅ ΠΎΡΡΠΆΠΈΠ΅:
ΠΡΠΏΠΎΠ»ΡΠ·ΡΠΉΡΠ΅ ΠΊΠΎΠΌΠΏΠ°Ρ, ΡΡΠΎΠ±Ρ ΠΏΠΎΠ²Π΅ΡΠ½ΡΡΡ ΠΠ°ΡΡ Π»ΠΈΡΠΎΠΌ Π½Π° ΡΠ΅Π²Π΅Ρ. Π’Π΅ΠΏΠ΅ΡΡ Π½ΡΠΆΠ½ΠΎ ΠΎΡΠΊΡΡΡΡ ΠΈΠ½Π²Π΅Π½ΡΠ°ΡΡ, Π²ΡΠ±ΡΠ°ΡΡ ΠΌΠ°Π»ΡΡ Π°ΠΏΡΠ΅ΡΠΊΡ, Π·Π°ΠΆΠ°ΡΡ ΠΊΠ»Π°Π²ΠΈΡΠΈ R ΠΈ L, Π·Π°ΡΠ΅ΠΌ Y.
ΠΠ΅ΠΎΠ³ΡΠ°Π½ΠΈΡΠ΅Π½Π½ΡΠ΅ ΠΏΠ°ΡΡΠΎΠ½Ρ:
ΠΡΠΏΠΎΠ»ΡΠ·ΡΠΉΡΠ΅ ΠΊΠΎΠΌΠΏΠ°Ρ, ΡΡΠΎΠ±Ρ ΠΏΠΎΠ²Π΅ΡΠ½ΡΡΡ ΠΠ°ΡΡ Π»ΠΈΡΠΎΠΌ Π½Π° ΡΠ΅Π²Π΅Ρ. ΠΠ°ΠΆΠΌΠΈΡΠ΅ ΠΏΠ΅ΡΠ΅ΠΊΠ»ΡΡΠ°ΡΠ΅Π»Ρ L, ΠΏΠ΅ΡΠ΅ΠΊΠ»ΡΡΠ°ΡΠ΅Π»Ρ R, Π²Π²Π΅ΡΡ
, Π²ΠΏΡΠ°Π²ΠΎ, Π²Π²Π΅ΡΡ
, ΡΡΠ°ΡΡ. Π’Π΅ΠΏΠ΅ΡΡ Π½Π°ΠΆΠΌΠΈΡΠ΅ ΡΡΠ°ΡΡ Π΅ΡΠ΅ ΡΠ°Π·.
ΠΡΠΎΠΏΡΡΠΊ ΡΡΠΎΠ²Π½Ρ:
ΠΡΠΏΠΎΠ»ΡΠ·ΡΠΉΡΠ΅ ΠΊΠΎΠΌΠΏΠ°Ρ, ΡΡΠΎΠ±Ρ ΠΏΠΎΠ²Π΅ΡΠ½ΡΡΡ ΠΠ°ΡΡ Π»ΠΈΡΠΎΠΌ Π½Π° ΡΠ΅Π²Π΅Ρ. Π’Π΅ΠΏΠ΅ΡΡ Π½ΡΠΆΠ½ΠΎ ΠΎΡΠΊΡΡΡΡ ΠΈΠ½Π²Π΅Π½ΡΠ°ΡΡ, Π²ΡΠ±ΡΠ°ΡΡ ΠΏΡΠ½ΠΊΡ «Π·Π°Π³ΡΡΠ·ΠΈΡΡ», Π·Π°ΠΆΠ°ΡΡ ΠΊΠ»Π°Π²ΠΈΡΠΈ R ΠΈ L, Π·Π°ΡΠ΅ΠΌ Y.
Tomb Raider: Legend β Π€Π°ΠΉΠ»Ρ
Tomb Raider: Legend β ΡΡΠΎ ΡΠΊΡΠ΅Π½ Ρ Π²ΠΈΠ΄ΠΎΠΌ ΠΎΡ ΡΡΠ΅ΡΡΠ΅Π³ΠΎ Π»ΠΈΡΠ° Ρ ΠΏΡΠΈΠΌΠ΅ΡΡΡ ΠΏΠ»Π°ΡΡΠΎΡΠΌΠ΅ΡΠ° ΠΈ Π³ΠΎΠ»ΠΎΠ²ΠΎΠ»ΠΎΠΌΠΊΠΈ ΠΎΡ ΠΌΠ°ΡΡΠ΅ΡΠΎΠ² ΠΈΠ· ΡΡΡΠ΄ΠΈΠΈ Crystal Dynamics. ΠΠ·Π΄Π°ΡΠ΅Π»Π΅ΠΌ ΠΈΠ³ΡΡ. ΠΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅
Tomb Raider: Legend v.1.1 +9 Trainer Tomb Raider: Legend
Π’ΡΠ΅ΠΉΠ½Π΅Ρ Π΄Π»Ρ: Tomb Raider: Legend
ΠΠ΅ΡΡΠΈΡ ΡΡΠ΅ΠΉΠ½Π΅ΡΠ°: v.1.1 +9 Trainer
ΠΠ½ΡΡΡΡΠΊΡΠΈΡ ΠΏΠΎ ΡΡΡΠ°Π½ΠΎΠ²ΠΊΠ΅ ΡΡΠ΅ΠΉΠ½Π΅ΡΠ°
ΠΠ°ΠΊ ΠΏΡΠ°Π²ΠΈΠ»ΡΠ½ΠΎ ΡΠ°ΡΠΏΠ°ΠΊΠΎΠ²Π°ΡΡ ΡΠ°ΠΉΠ»?
ΠΠ°ΠΊ ΠΏΡΠ°Π²ΠΈΠ»ΡΠ½ΠΎ ΡΡΡΠ°Π½ΠΎΠ²ΠΈΡΡ ΡΡΠ΅ΠΉΠ½Π΅Ρ?
Π‘ΠΏΠΎΡΠΎΠ± ΡΡΡΠ°Π½ΠΎΠ²ΠΊΠΈ Ρ Π²ΡΠ΅Ρ ΡΡΠ΅ΠΉΠ½Π΅ΡΠΎΠ² ΡΡ ΠΎΠΆ ΠΈ Π·Π°ΠΊΠ»ΡΡΠ°Π΅ΡΡΡ Π² ΡΠΎΠΌ, ΡΡΠΎΠ±Ρ ΠΏΠΎΠΌΠ΅ΡΡΠΈΡΡ Π²ΡΠ΅ ΡΠ°ΠΉΠ»Ρ Π² Π΄ΠΈΡΡΡΠΈΠ±ΡΡΠΈΠ² ΠΈΠ³ΡΡ, Π² ΡΡ ΠΆΠ΅ ΠΏΠ°ΠΏΠΊΡ, Π³Π΄Π΅ Π½Π°Ρ ΠΎΠ΄ΠΈΡΡΡ ΠΈΡΠΏΠΎΠ»Π½ΡΠ΅ΠΌΡΠΉ ΡΠ°ΠΉΠ», ΠΊΠΎΡΠΎΡΡΠΉ ΠΈ ΠΎΡΠ²Π΅ΡΠ°Π΅Ρ Π·Π° Π·Π°ΠΏΡΡΠΊ ΠΈΠ³ΡΡ. ΠΠ½ΠΎΠ³Π΄Π° Π½Π°ΠΉΡΠΈ Π΅Π³ΠΎ Π½Π΅ ΡΠ°ΠΊ ΡΠΆ ΠΈ ΠΏΡΠΎΡΡΠΎ, Π½ΠΎ Π΅ΡΠ»ΠΈ Ρ Π²Π°Ρ Π½Π° ΡΠ°Π±ΠΎΡΠ΅ΠΌ ΡΡΠΎΠ»Π΅ Π΅ΡΡΡ ΠΈΠΊΠΎΠ½ΠΊΠ°, Ρ ΠΏΠΎΠΌΠΎΡΡΡ ΠΊΠΎΡΠΎΡΠΎΠΉ ΠΌΠΎΠΆΠ½ΠΎ Π·Π°ΠΏΡΡΡΠΈΡΡ ΠΈΠ³ΡΡ, ΡΠΎ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ Π²ΠΎΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡΡΡ ΡΠ»Π΅Π΄ΡΡΡΠΈΠΌ ΡΠΏΠΎΡΠΎΠ±ΠΎΠΌ:
1. ΠΠ°ΠΆΠ°ΡΡ ΠΏΡΠ°Π²ΠΎΠΉ ΠΊΠ½ΠΎΠΏΠΊΠΎΠΉ ΠΌΡΡΠΈ Π½Π° ΠΈΠΊΠΎΠ½ΠΊΡ;
2. Π ΠΎΡΠΊΡΡΠ²ΡΠ΅ΠΌΡΡ ΠΊΠΎΠ½ΡΠ΅ΠΊΡΡΠ½ΠΎΠΌ ΠΌΠ΅Π½Ρ Π²ΡΠ±ΡΠ°ΡΡ ΠΎΠΏΡΠΈΡ «Π‘Π²ΠΎΠΉΡΡΠ²Π°»;
3. Π ΠΎΡΠΊΡΡΠ²ΡΠ΅ΠΌΡΡ ΠΎΠΊΠ½Π΅ ΠΏΠ΅ΡΠ΅ΠΉΡΠΈ Π½Π° Π²ΠΊΠ»Π°Π΄ΠΊΡ «Π―ΡΠ»ΡΠΊ» ΠΈ Π½Π°ΠΆΠ°ΡΡ Π½Π° ΠΊΠ½ΠΎΠΏΠΊΡ «Π Π°ΡΠΏΠΎΠ»ΠΎΠΆΠ΅Π½ΠΈΠ΅ ΡΠ°ΠΉΠ»Π°».
ΠΠΎΡΠ»Π΅ ΡΡΠΎΠ³ΠΎ Π² «ΠΡΠΎΠ²ΠΎΠ΄Π½ΠΈΠΊΠ΅» ΠΎΡΠΊΡΠΎΠ΅ΡΡΡ ΠΏΠ°ΠΏΠΊΠ°, Π² ΠΊΠΎΡΠΎΡΠΎΠΉ ΠΈ Π½Π°Ρ ΠΎΠ΄ΠΈΡΡΡ EXE-ΡΠ°ΠΉΠ» ΠΈΠ³ΡΡ. Π’ΡΠ΅ΠΉΠ½Π΅Ρ Π½ΡΠΆΠ½ΠΎ ΡΠΊΠΎΠΏΠΈΡΠΎΠ²Π°ΡΡ Π² ΡΡ ΠΆΠ΅ ΠΏΠ°ΠΏΠΊΡ, Π΅ΡΠ»ΠΈ Π² ΠΈΠ½ΡΡΡΡΠΊΡΠΈΠΈ, ΠΏΡΠΈΠ»ΠΎΠΆΠ΅Π½Π½ΠΎΠΉ ΠΊ ΡΡΠ΅ΠΉΠ½Π΅ΡΡ, Π½Π΅ ΡΠΊΠ°Π·Π°Π½ΠΎ ΠΈΠ½Π°ΡΠ΅.
ΠΠΎΡΠ»Π΅ ΡΡΠΎΠ³ΠΎ ΠΎΡΡΠ°Π½Π΅ΡΡΡ ΡΠΎΠ»ΡΠΊΠΎ Π·Π°ΠΏΡΡΡΠΈΡΡ ΡΡΠ΅ΠΉΠ½Π΅Ρ ΠΈ ΠΎΠ·Π½Π°ΠΊΠΎΠΌΠΈΡΡΡΡ Ρ ΡΠΎΡΠ΅ΡΠ°Π½ΠΈΡΠΌΠΈ ΠΊΠ»Π°Π²ΠΈΡ Π΄Π»Ρ Π°ΠΊΡΠΈΠ²Π°ΡΠΈΠΈ Π΅Π³ΠΎ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΠ΅ΠΉ, Π° Π·Π°ΡΠ΅ΠΌ, Π½Π΅ Π·Π°ΠΊΡΡΠ²Π°Ρ ΡΡΠ΅ΠΉΠ½Π΅Ρ, Π·Π°ΠΏΡΡΡΠΈΡΡ ΠΈΠ³ΡΡ.
Tomb raider Π»Π΅Π³Π΅Π½Π΄Π° ΠΊΠΎΠ΄Ρ
Successfully complete the indicated task to unlock the corresponding cheat. When a task has been completed, a message with the code will appear. Cheats cannot be enabled until they are first unlocked in this manner. Note: Use the following trick to keep cheat codes enabled with a new game. After unlocking the use of a cheat code, load a level and enable the code(s) (for example, «Bulletproof Lara» and «One shot kill»). Quit the game and start a new game and the cheats should remain active. Note: This does not work with the weapon codes.
Successfully complete England with a time less than 27:00 in Time Trial mode. While playing the game, hold L1 and press X, R1, Triangle, R1, Square, L2. If you entered the code correctly, you will hear a sound.
Successfully complete Bolivia with a time less than 12:30 in Time Trial mode. While playing the game, hold L1 and press Square, Circle, X, L2, R1, Triangle. If you entered the code correctly, you will hear a sound.
Infinite assault rifle ammunition
Successfully complete Japan with a time less than 12:15 in Time Trial mode. While playing the game, hold L2 and press X, Circle, X, L1, Square, Triangle. If you entered the code correctly, you will hear a sound.
Infinite shotgun ammunition
Successfully complete Ghana with a time less than 20:00 in Time Trial mode. While playing the game, hold L2 and press R1, Circle, Square, L1, Square, X. If you entered the code correctly, you will hear a sound.
Infinite SMG ammunition
Successfully complete Peru with a time less than 21:30 in Time Trial mode. While playing the game, hold L2 and press Circle, Triangle, L1, R1, X, Circle. If you entered the code correctly, you will hear a sound.
Infinite grenade launcher ammunition
Successfully complete Kazakhstan with a time less than 27:10 in Time Trial mode. While playing the game, hold L2 and press L1, Triangle, R1, Circle, L1, Square. If you entered the code correctly, you will hear a sound.
Successfully complete Bolivia Redux with a time less than 4:15 in Time Trial mode. While playing the game, hold L1 and press Triangle, X, Triangle, Square, L2, Circle. If you entered the code correctly, you will hear a sound.
Successfully complete Nepal with a time less than 13:40 in Time Trial mode. While playing the game, hold L2 and press Triangle, X, Circle, R1, Triangle, L1. If you entered the code correctly, you will hear a sound.
Successfully complete the game and all time trials. While playing the game, hold L2 and press X, R1, Circle, R1, L1, Square. If you entered the code correctly, you will hear a sound.
Successfully complete the game. While playing the game, hold L1 and press L2, X, Circle, X, Triangle, R1. If you entered the code correctly, you will hear a sound.
Collect the indicated number of Bronze and Silver rewards to unlock the corresponding pistol upgrade:
- Increased magazine capacity: 25% Bronze and Silver Increased accuracy: 50% Bronze and Silver Increased damage: 75% Bronze and Silver
Collect all Bronze rewards in the indicated level to unlock the corresponding location concept:
- Bolivia: 100% Bronze in Bolivia England: 100% Bronze in England Ghana: 100% Bronze in Ghana Japan: 100% Bronze in Japan Kazakhstan: 100% Bronze in Kazakhstan Nepal: 100% Bronze in Nepal Peru: 100% Bronze in Peru Special: 100% Bronze in Croft Manor
Collect the indicated number of Bronze rewards to unlock the corresponding character profile:
- Alister Fletcher: 90% Bronze Amanda Evert: 70% Bronze Anaya Imanu: 30% Bronze James W. Rutland: 50% Bronze Lara Croft: 10% Bronze Shogo Takamoto: 40% Bronze Toru Nishiruma: 40% Bronze Unknown Entity: 100% Bronze Winston Smith: 80% Bronze Zip: 20% Bronze
Successfully complete the indicated task to unlock the corresponding alternate costume:
Silver reward in Bolivia
On the first rope in Bolivia, turn left to find a cave that has a Silver reward.
Gold reward in Bolivia
After using the stone seesaw to boost the iron cages up to the platform, open the gate the normal way. Then, move one of the cages on the side off its plate just enough to lower the door one notch. Quickly move the cage back then climb over to the exit and scale the side of the doorway to get on top of the door. The gold reward is at the top.
Gold reward in Croft Manor
Before you can get the Gold reward, you must complete the Bolivia level or the rest of the manor will be closed off. Enter the Croft Manor and get the grapple. It is located in the computer room in a safe behind Zip. To unlock the safe, use a laptop on the floor. Once you get the grapple, get the pistols in Lara’s bedroom. To get the pistols, there are two knives that both need to be pulled. Then, go head to the library. To your right is a wall that can be broken by shooting it. After that is done, move the bookcase in the wall to one of the pressure switches on either side of Allister’s desk. Then, use the grapple to get down the other bookcase, which is above the pressure switch on the right. Put that bookcase on the other switch and a wall will open up. Grab the PLS on Allister’s desk. In the dark hallway is a switch. After you pull it, a large stone tablet with a clue will come out of the wall. The clue reads «Above the Waters, Twin Sisters turn their backs one upon the other to leave the Ambages unguarded». Go to the end of the hallway and pull the second switch. Another wall will open up leading you back into the bedroom. With the first clue in hand, go to the pool. On the right side of the pool there are two fish statues that can be pulled out. Do so, then jump onto the shortest one. Jump on to the pole, swing to the ledge, jump to the other statue, onto the second pole, then onto the balcony. There are two Greek statues. Rotate them so they face away from each other. Once they are in position, another clue will appear: «Within the Hall of Knowledge, Tomes of Cerulean, Topaz, Viridian and Crimson in turn reveal their Arcanum». Go back to the library and push in the blue book to the right of the door. Then, go to the small room upstairs. Push in the yellow book, then the green book, outside the room. Go back downstairs and push in the red book. Once this has been done, a wall will open, revealing the third clue: «Above the Hearth, revealed visage and countenance touched in haste raise up the Steward». Go back to the front lobby. To the right of the door leading to the library is a switch that just came out of the wall. Before you use it, use the grapple to pull out the poles leading to the other switch. After that, push the switch, swing to the other side, and use the other. The fourth and final clue will then come out of the wall: «The risen Athena turns to face the Sun, whose burden then reveals the Golden Laurel». A statue has arisen in the middle of the front lobby downstairs. Turn it so that it faces the window above the stairs then stand on the pressure switch. The statue will then go back into the ground and a stone pillar with the Gold reward will appear from the ground in its place.
Gold reward in Ghana
At the end of the level, when you stand on the button that opens the timed door, do not enter that door. Instead, go to the under the door to find the Gold reward.
Gold reward in Japan
When you reach a room which has a hanging dragon in it, look for a large red box. Throw it to the floor to break it and get the Gold reward.
Defeating the Project Carbonek Boss in Kazakhstan
After the creature is released, run around the dome. Turn the switches on by pressing Triangle. When you have pressed all the switches, four balls with come down from the ceiling. Get onto the magnetic gun in the middle of the room, and then shoot the balls with the magnetic gun; when a ball is in place it will lower a shield from the sword fragment hanging above your head. This may take some time because the monster will keep knocking you off the gun, and each hanging ball only stays in place for a few seconds. When you have all four balls pointing towards you, a chamber will open above your head and the sword fragment will appear. Get off the gun and point up towards the sword fragment and grapple it. When you have it, an intermission sequence will begin and the level will end.
Play soccer in Peru
At the beginning of the level, look to your right to see a soccer ball. You can shoot the ball around with Triangle. Kick it past the dummy in between the fences to score a goal.
Legacy Of Kain reference
In Croft Manor, on the right-hand side of the main stairs is a portrait of Kain, as it appears in Legacy Of Kain: Defiance. Eidos, producer of Tomb Raider, also produces the Legacy Of Kain series.
Successfully complete one of the following tasks to get a trophy:
Additionally, there are eight secret trophies: