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Overworld
The Overworld is the dimension the player spawns in. Advent of Ascension adds in an enormous amount of content to the overworld.
Contents
Additions [ ]
In the mod, the Overworld is considered a tier 0 dimension. The mod adds a new collection of features to the overworld, including tribute factions, generation, mobs and more.
Tribute [ ]
In the overworld, the player has the ability to give tribute for a specific god faction by completing certain tasks. Tribute given is indicated by the four grey bars in the left side of the Advent GUI (by default), between the menu and resources, or by the four grey bars between Battle Rage and Energy in the upper right corner of the player’s screen (by default). The player can complete certain tasks during the day (not at night) to fill up the bars. Each bar represents a god faction, and each bar is filled up differently. See the tribute article for more information on filling up the bars.
Special messages [ ]
If the player has received one of the following messages in the chat when day becomes night, that means the player has successfully fulfilled the tribute require for the god faction.
If the player fulfills multiple requirements for different factions, multiple messages will appear in place of the normal nighttime message.
Generation [ ]
Advent of Ascension adds 6 ores to the overworld. The mod also adds two structures to the overworld.
Blocks [ ]
Structures [ ]
Advent of Ascension adds two structures to the Overworld:
Image | Structure name | Description |
---|---|---|
Ruined Teleporter Frame | An underground ruined structure made of Ancient Rock. A Corrupted Traveller spawns inside. | |
Wind Rune Shrine | The Wind Rune variant of the Rune Shrine can also spawn in the Overworld. |
There are many different mobs in the Overworld. Most mobs are themed after the biome they are found in. Excluding bosses, NPCs and utility mobs, the mod adds at least 45 mobs to the overworld.
For simplicity only the Advent of Ascension mobs are shown below. For additional simplicity, they are divided into categories.
Hostile (Surface, Day): [ ]
Name | Spawning Requirement |
---|---|
| Spawns naturally in Plains biomes |
| Spawns rarely in every biome. |
| Spawns naturally in Savanna biomes |
| Spawns naturally in Jungle biomes |
| Spawns naturally in Plains, Forest & Extreme Hills biomes |
| Spawns naturally in Savanna biomes |
| Spawns naturally in Swampland biomes |
| Spawns naturally in Plains, Forest & Extreme Hills biomes |
| Spawns naturally in Desert & Mesa biomes |
| Spawns naturally in Swampland biomes |
| Spawns naturally in Desert & Mesa biomes |
| Spawns naturally in Mountains biomes |
| Spawns naturally in Plains, Forest & Extreme Hills biomes |
| Spawns naturally in Swamp biomes |
| Spawns naturally in Mesa biomes |
| Spawns naturally in Plains biomes |
Spawns naturally in certain biomes | |
| Spawns rarely in every biome. |
| Spawns naturally in certain biomes |
| Spawns naturally in Taiga biomes |
| Spawns naturally in Mesa biomes |
| Spawns naturally in Ocean biomes |
| Spawns naturally in certain biomes |
| Spawns naturally in Desert & Mesa biomes |
| Spawns naturally in Plains, Forest and Extreme Hills biomes |
| Spawns naturally in Beach biomes |
| Spawns naturally in Beach biomes |
| Spawns naturally in Cold biomes |
| Spawns naturally in Desert & Mesa biomes |
| Spawns naturally in certain biomes |
| Spawns naturally in Swampland biomes |
| Spawns when a Dead Tree is attacked. |
| Spawns naturally |
| Spawns naturally in Cold biomes |
See individual mob pages for more information.
Hostile (Night): [ ]
Name | Spawning Requirement |
---|---|
| Spawns naturally |
| Spawns naturally |
| Spawns naturally |
See individual mob pages for more information.
Hostile (Underground): [ ]
Name | Spawning Requirement |
---|---|
| Spawns rarely underground |
| Spawns naturally underground |
| Spawns naturally underground. |
| Spawns when attacking a shadow |
| Spawns naturally underground |
| Spawns naturally underground |
| Spawns naturally underground |
See individual mob pages for more information.
Passive: [ ]
Name | Spawning Requirement |
---|---|
| Spawns naturally in Savanna biomes |
See individual mob page for more information.
Name | Spawning Requirement |
---|---|
| Spawns naturally |
| Spawns in Ruined Teleporters |
| Spawns naturally in certain biomes |
| Spawns naturally |
| Spawns naturally |
| Spawns naturally |
| Spawns naturally in Beach biomes |
See individual mob pages for more information.
Bosses: [ ]
Name | Spawning Requirement |
---|---|
| Drop a |
See individual boss pages for more information.
Resources [ ]
Overworld Table [ ]
The Overworld has the following loot table and all hostile mobs added by the mod can drop items from it:
Entity loot | |||
---|---|---|---|
Item | Quantity | Looting | Chance |
Nothing | — | — | 99.5% |
Rare Table | 1 | — | 0.5% |
The above pool is rolled 1 time | |||
Nothing | — | — | 61.0% |
1-3 | +-1.0-2.0 per level | 24.4% | |
1 | +0.0-1.0 per level | 3.7% | |
1 | — | 1.2% | |
1 | — | 2.7% | |
1 | — | 2.9% | |
1 | — | 2.2% | |
1 | — | 0.5% | |
1 | — | 0.5% | |
1 | — | 0.5% | |
1 | — | 0.5% | |
The above pool is rolled 1-3 times |
Generic Chest Loot [ ]
The following items will generate in Overworld loot chests:
Chest loot | ||
---|---|---|
Item | Quantity | Chance |
Nothing | — | 40.2% |
1-2 | 8.0% | |
1-2 | 7.6% | |
1-2 | 4.0% | |
1-3 | 6.0% | |
1-2 | 2.0% | |
1-3 | 8.0% | |
1-3 | 7.2% | |
1 | 3.2% | |
1 | 0.4% | |
1-4 | 8.0% | |
1-2 | 4.0% | |
1 | 1.2% | |
The above pool is rolled 2 times |
Carved Rune Blocks [ ]
Carved Runes will also generate in Overworld loot chests:
Chest loot | ||
---|---|---|
Item | Quantity | Chance |
Nothing | — | 27.3% |
1 | 18.2% | |
1 | 18.2% | |
1 | 18.2% | |
1 | 18.2% | |
The above pool is rolled 1 time |
Loot chests that are able to generate with items from both Generic Chest Loot and Carved Rune Blocks include:
Dispenser Loot [ ]
The following items are able to generate in the Dispenser blocks found in Jungle temples: