шляпа забытого майнкрафт quark
Это довольно большой комплексный мод добавляющих в майнкрафт множество ванильных возможностей не портящих общий стиль игры, многие изменение малы и просты, но внесут в игру что то новое и удобное. (с точки зрения автора).
Появятся новые мобы, вроде крабов, лягушек и некоторых необычных. Новые блоки и множество всего другого.
Что добавляет мод Quark?
Декоративные блоки для строительства:
1) Резное дерево.
2)Блоки столбы с текстурой дерева со всех сторон.
3) Глиняная черепица.
4) Железные плиты.
5) Больше видов песчаника.
6) Больше видов каменных кирпичей.
7) Стеганая шерсть.
8) Окрашенные деревянные доски.
9) Лестницы плиты, стены.
Множество разных блоков и предметов для стройки и декорации, перечислять я их более не буду.
Блоки для украшения и оформления:
1) Новые книжные полки.
2) Новые сундуки.
3) Новые виды верстака.
4) Цветные кровати.
5) Цветные цветочные горшки.
6) Цветные рамки для предметов
7) Железные лестницы.
8) Листовой ковер.
9) Бумажные стены.
10) И еще несколько разных прикольных штук.
Новые возможности при работе с инвентарем:
1) Автоматическое восстановление инструмента.
2) Кнопки для сортировки вещей в сундуках, выгрузить, загрузить все итд.
3) Удалить элементы, Ctrl + Delete при наведении на предмет удалит его из инвентаря.
4) Кнопка выбросить предметы, пытается скинуть весь ваш инвентарь в стоящие рядом сундуки.
5) Если нажмете F в инвентаре наведя на слот, то игрок возьмет его в доп слот, как вне инвентаря.
6) Любимые предметы, Alt + клик по блоку сделает его любимым, это оставит блок в инвентаре при использовании клавиш для очистки или переноса.
7) Нажатие на X покажет весь ваш инвентарь над вашим хотбаром.
8) Кнопка сортировки инвентаря.
Разное:
1) Лодочные паруса, декорация (пкм по лодке банером)
2) Можно окрасить элитру.
3) Любой предмет+ краситель в наковальне окрасит имя этого предмета на желаемый.
4) Эмоции, набор из 10 видов эмоции для игрока:
Нажмите кнопку чата, справа есть меню эмоций, кивание головой, фейспалм. махание рукой, отказ, хлопанье в ладоши, ликование, указание, и некоторые другие.
5) Можно дублировать фейерверки делая их копию.
6) Можно сидеть на лестницах.
7) Ведьмы могут сбросить свою шляпу броня + некие бонусы.
Внимание, данный список актуален на сегодняшний день, многие эти функции отсутствуют в старых версиях мода на 1.10 или 1.9.
Актуальные список всех возможностей смотрите на сайте автора: Сайт автора
Это довольно большой комплексный мод добавляющих в майнкрафт множество ванильных возможностей не портящих общий стиль игры, многие изменение малы и просты, но внесут в игру что то новое и удобное. (с точки зрения автора).
Появятся новые мобы, вроде крабов, лягушек и некоторых необычных. Новые блоки и множество всего другого.
Что добавляет мод Quark?
Декоративные блоки для строительства:
1) Резное дерево.
2)Блоки столбы с текстурой дерева со всех сторон.
3) Глиняная черепица.
4) Железные плиты.
5) Больше видов песчаника.
6) Больше видов каменных кирпичей.
7) Стеганая шерсть.
8) Окрашенные деревянные доски.
9) Лестницы плиты, стены.
Множество разных блоков и предметов для стройки и декорации, перечислять я их более не буду.
Блоки для украшения и оформления:
1) Новые книжные полки.
2) Новые сундуки.
3) Новые виды верстака.
4) Цветные кровати.
5) Цветные цветочные горшки.
6) Цветные рамки для предметов
7) Железные лестницы.
8) Листовой ковер.
9) Бумажные стены.
10) И еще несколько разных прикольных штук.
Новые возможности при работе с инвентарем:
1) Автоматическое восстановление инструмента.
2) Кнопки для сортировки вещей в сундуках, выгрузить, загрузить все итд.
3) Удалить элементы, Ctrl + Delete при наведении на предмет удалит его из инвентаря.
4) Кнопка выбросить предметы, пытается скинуть весь ваш инвентарь в стоящие рядом сундуки.
5) Если нажмете F в инвентаре наведя на слот, то игрок возьмет его в доп слот, как вне инвентаря.
6) Любимые предметы, Alt + клик по блоку сделает его любимым, это оставит блок в инвентаре при использовании клавиш для очистки или переноса.
7) Нажатие на X покажет весь ваш инвентарь над вашим хотбаром.
8) Кнопка сортировки инвентаря.
Разное:
1) Лодочные паруса, декорация (пкм по лодке банером)
2) Можно окрасить элитру.
3) Любой предмет+ краситель в наковальне окрасит имя этого предмета на желаемый.
4) Эмоции, набор из 10 видов эмоции для игрока:
Нажмите кнопку чата, справа есть меню эмоций, кивание головой, фейспалм. махание рукой, отказ, хлопанье в ладоши, ликование, указание, и некоторые другие.
5) Можно дублировать фейерверки делая их копию.
6) Можно сидеть на лестницах.
7) Ведьмы могут сбросить свою шляпу броня + некие бонусы.
Внимание, данный список актуален на сегодняшний день, многие эти функции отсутствуют в старых версиях мода на 1.10 или 1.9.
Актуальные список всех возможностей смотрите на сайте автора: Сайт автора
Quark
Quark | |
---|---|
Current developers | Vazkii |
Version | 1.16.5: r2.4-308 1.16.4: r2.4-305 1.16.3: r2.4-283 1.16.1: r2.3-266 1.15.2: r2.1-245 1.14.4: r2.0-212 1.12.2: r1.6-179 1.12.1: r1.4-121 1.12: r1.2-104 1.11.2: r1.2-93b 1.10.2: r1.1-70 1.10.1: r1.0-52 1.10: r1.0-52 1.9.4: 29 1.9: 18 |
Supported Minecraft versions | 1.9-1.16.5 |
Depends on | AutoRegLib |
URL | Link |
IRC channel | #vazkii connect |
Modpacks | |
FTB Builders Paradise FTB Academy |
Содержание
Modules
Module | Contains |
---|---|
Automation | Extends Minecraft’s automation features, especially Redstone. |
Building | Adds various structural blocks used for building. |
Client | Adds various client-side only changes. |
Decoration | Adds various decorational blocks. |
Management | Adds inventory management features. |
Misc | Contains various miscellaneous features. |
Tweaks | Tweaks gameplay elements. |
Vanity | Adds «vanity» features; items and armors used to decorate the player. |
World | Extends Minecraft’s world generation. |
Config
Quark when first loaded.
The «q» button/Quark in-game config button.
As of version r1.4-118, when Quark is first loaded and there is no config, the user will see a message requesting that the user configure Quark. The user can use the in-game config, go to the Quark website or skip to the main menu. On the Quark website, each feature will have a green check or red «x» next to it. Clicking these will disable or enable the feature. Once all of the features are enabled or disabled to the user’s preference, clicking the «COPY» button at the bottom of the website will copy the configuration selected. Clicking «Import Config» in the in-game config will open a GUI that allows the copied configuration to be pasted and then imported. After the config is generated, the message won’t show up again.
However, a cyan «q» will appear in the main menu and in the pause menu. In versions before Minecraft 1.14, clicking this will open Quark’s in-game menu. It can be disabled by turning off the «Enable q button» option, however. The in-game config can still be accessed by going to the mods list in the main menu, going to Quark and clicking «Config.» The regular text config is still available. However, if Quark is played in 1.14 or above, the player is instead asked if they want to open the config folder.
Это довольно большой комплексный мод добавляющих в майнкрафт множество ванильных возможностей не портящих общий стиль игры, многие изменение малы и просты, но внесут в игру что то новое и удобное. (с точки зрения автора).
Появятся новые мобы, вроде крабов, лягушек и некоторых необычных. Новые блоки и множество всего другого.
Что добавляет мод Quark?
Декоративные блоки для строительства:
1) Резное дерево.
2)Блоки столбы с текстурой дерева со всех сторон.
3) Глиняная черепица.
4) Железные плиты.
5) Больше видов песчаника.
6) Больше видов каменных кирпичей.
7) Стеганая шерсть.
8) Окрашенные деревянные доски.
9) Лестницы плиты, стены.
Множество разных блоков и предметов для стройки и декорации, перечислять я их более не буду.
Блоки для украшения и оформления:
1) Новые книжные полки.
2) Новые сундуки.
3) Новые виды верстака.
4) Цветные кровати.
5) Цветные цветочные горшки.
6) Цветные рамки для предметов
7) Железные лестницы.
8) Листовой ковер.
9) Бумажные стены.
10) И еще несколько разных прикольных штук.
Новые возможности при работе с инвентарем:
1) Автоматическое восстановление инструмента.
2) Кнопки для сортировки вещей в сундуках, выгрузить, загрузить все итд.
3) Удалить элементы, Ctrl + Delete при наведении на предмет удалит его из инвентаря.
4) Кнопка выбросить предметы, пытается скинуть весь ваш инвентарь в стоящие рядом сундуки.
5) Если нажмете F в инвентаре наведя на слот, то игрок возьмет его в доп слот, как вне инвентаря.
6) Любимые предметы, Alt + клик по блоку сделает его любимым, это оставит блок в инвентаре при использовании клавиш для очистки или переноса.
7) Нажатие на X покажет весь ваш инвентарь над вашим хотбаром.
8) Кнопка сортировки инвентаря.
Разное:
1) Лодочные паруса, декорация (пкм по лодке банером)
2) Можно окрасить элитру.
3) Любой предмет+ краситель в наковальне окрасит имя этого предмета на желаемый.
4) Эмоции, набор из 10 видов эмоции для игрока:
Нажмите кнопку чата, справа есть меню эмоций, кивание головой, фейспалм. махание рукой, отказ, хлопанье в ладоши, ликование, указание, и некоторые другие.
5) Можно дублировать фейерверки делая их копию.
6) Можно сидеть на лестницах.
7) Ведьмы могут сбросить свою шляпу броня + некие бонусы.
Ссылки на скачивание
Установка мода:
Удаление:
Шляпа забытого майнкрафт quark
When right clicking with Chains onto a boat or minecart, and then onto another, they’ll link the two. Linked boats and minecarts will always remain at close distance, which allows you to make trains.
Prior to 1.16, an Iron Chain item was added by Quark. As Chains were added to the base game in 1.16, this item was removed.
Quark’s Iron Chains prior to 1.16 can be used to craft chainmail armor, or placed down as a block that connects perfectly to Lanterns.
Chains can now connect blocks together when a piston moves them. As you can see in the image, the chain block itself doesn’t have to be moved by the piston, and will attach indirectly to other moved blocks.
Additionally, the sticking behaviour for chains connecting to slime blocks and other sticky sources has been changed: Chains will now only connect to them if they do so visually, which allows for some extra cool trickery.
The Chute is a new automation block. Items can be inserted into it via automation (Hopper, Dropper, etc), and any items inserted are instantly dropped under it, always precisely in the center.
The Chute can be disabled with a redstone signal or by placing a block under it.
Slime blocks can be dyed Red and Blue. The primary color blocks (Red, Green, and Blue) can be combined to create secondary colors (Cyan, Magenta, and Yellow).
While being moved by pistons, two slime blocks will only connect if they’re the same color, or if one is made of another (so Red won’t connect to Blue, but it’ll connect to Magenta). Any color of slime will connect to non-slime blocks around it normally.
Dispensers are allowed to place blocks in the world. Any blocks that already had a placement behaviour, like TNT, are ignored.
The blocks are rotated so they’re placed forward from the dispenser. Note that crops such as Wheat Seeds or Potatoes also count.
The Ender Watcher is a new redstone input block. It emits a redstone signal if a player is looking directly at it.
In 1.15+, the signal is higher the closer to the center of the block the player is looking. In previous versions, it will always emit a full signal.
It’s crafted with an Eye of Ender, Redstone and Blocks of Biotite (from the World category, or Obsidian if not enabled).
Similarly to how a Silverfish can bury into stone, Endermites can now bury into Purpur. When they do so, they’ll transform themselves and the block into a Shulker at that position, making Shulker Shells renewable.
The Feeding Trough is a new block you can craft with some planks and fence gates. When right clicked, a menu will pop up where you can put food inside it.
Nearby animals will flock to the trough to eat the food within. This works just as if a player had fed the animal, but with a few differences:
Gravisand is a new sand variant, crafted with sand and an ender pearl.
Gravisand will not fall unless primed with redstone. However, if gravisand receives a signal, and can not fall, it’ll instead float up. Additionally, gravisand will propagate the signal to any adjacent gravisand blocks, causing them to fall or float as well.
Gravisand allows for a variety of redstone components, especially as its magnetic properties have it constantly output a comparator signal of 15.
Pistons pushing an Iron Rod will have it work as a drill of sorts, breaking any blocks in front in the direction the rod is facing. These can break anything the piston can push.
Iron Rods are crafted with 2 Iron Ingots and an End Rod.
Combining a Wooden Button with either an Iron Ingot or a Gold Ingot creates a button of that type.
Drawing influence from Weighted Pressure Plates, Gold Buttons emit a very short pulse (2 redstone ticks), whereas Iron Buttons emit a very long pulse (5 seconds).
Two new redstone circuit components are added to the game, the Redstone Randomizer, and the Redstone Inductor:
Pressure Plates made with obsidian will only trigger when Players walk over them.
Pistons are allowed to move Tile Entities (blocks with extra data attached, like Chests or Furnaces). Attempting to move a block to an invalid position will cause it to break and drop its contents, though.
For a block that pistons can’t move, now that furnaces can’t be used, look into Sturdy Stone in the Building category.
Note that some blocks such as Monster Spawners can’t be moved this way, so you don’t go and break the game!
The Weather Sensor is crafted with Purpur Slabs, Biotite (from the World category, or Obsidian if not enabled) and Glass. It works like a Daylight Sensor, but it emits a full redstone signal if it’s raining or snowing.
Similarly to the Daylight Sensor, right clicking it inverts its output. Lastly, if it’s raining in the world, but the biome you’re in has no rain, like a desert, the sensor will only emit a signal of 7.
Bamboo and Sticks can now be crafted into Bamboo Mats. These blocks can be placed in all horizontal directions, as well as vertically to create a «box» look.
The tip of a vine can now be burnt with a Flint and Steel. When you do so, the vine will no longer be able to grow.
New Lamp blocks can be crafted with your block of choice, glass, and a torch. They come in Stone and Stone Brick variants, and emit a light level of 15.
These blocks are a celebration of Vazkii’s Mods’ 10th Anniversary, from 2011 through 2021, starting with the Lamps mod. Check out the Archive!
Cobblestone Bricks and their mossy variants are made just like you’d make Stone Bricks, except with Cobblestone. They’re a fancy new way to improve your rustic stone builds.
1.16+: Cobblestone Bricks can be combined with other blocks, as you can see in the image, to create new color variants.
A bunch of blocks can now be crafted into compressed variants.
Purple looking blocks made from Purpur and Obsidian, fully featured with stair, slab and wall variants.
Also includes Duskbound Lamps, made with Duskbound Blocks and Ender Pearls.
1.16+ Only: Duskbound blocks and all variants are also immune to the dragon.
Combine Iron Ingots and Glass, and you get yourself some fancy Framed Glass, great for some more rustic or medieval builds.
You can also craft Panes with these, of course.
1.16.4+ Only: Stained Framed Glass of all 16 colors can also be created, the same way you’d create normal Stained Glass.
Gold Bars are just like Iron Bars, but with gold! They look great for nether builds.
Hedges can be crafted using an overworld log and the respective leaf type. They connect to eachother like fences, and have the same bounding box. You can even put flowers on them!
The Iron Grate is a cool new block with multiple uses. Animals are afraid of walking on it, and will never do it, whereas items will just fall through the gaps.
Players, monsters, and other entities will just walk through normally.
1.16+ Only: Animals being held by a leash will also walk over the block just fine.
Iron Plates can now be crafted using Iron Ingots. You can also craft Rusty Iron Plates using a Water Bucket as well.
Item Frames can now be displayed in two new fancy ways:
Glass Item Frames have some additional features unique to them, click on More Info to check them out!
Leaf Carpet can be made with all types of leaves in the same recipe as wool carpet. It can be harvested by hand and has no collision box.
If Blossom Trees (from the World category) are enabled, you can use their leaves as carpet too.
Combining a Redstone Lamp with a Redstone Torch creates a Lit Redstone lamp, that’s always emitting light.
Midori Blocks are a green counterpart to Purpur. These are made with Cactus Paste, with the same recipes as the Purpur blocks.
Cactus Paste is a new item that replaces Green Dye as the smelting output from Cactus. It can be crafted into Green Dye at a 1:1 rate.
(Midori means «green» in Japanese)
New brick variants are added for a few blocks:
17 new blocks can now be added to Flower Pots. The feature image shows a bunch, but you can also add the vanilla 2 tall flowers, and nether wart.
1.16.3+: Twisted vines, warped vines, large ferns, tall grass, vines, and nether sprouts are also added.
Brick, Chiseled Brick, Pillar, and Pavement variants are available for all types of stone added by vanilla and Quark.
The Brick types come in Slab, Stair, and Wall variants, and the Chiseled Brick types look different for each type of stone.
A Fence Gate made of Nether Bricks. Crafted with Nether Brick blocks in the place of planks and Nether Brick Fences in the place of Sticks. The recipe outputs 2.
Oriental style decoration can now be made with Paper and Bamboo.
Crafting Wool with String creates Quilted Wool. Quilted Wool comes in all colors and has a framed design.
Rope Coils can be crafted using String. This new block can be placed on the bottom face of a block, by players and dispensers, and dropped down by right clicking on the placed Rope block. Shift-right clicking, or right clicking with a non-rope item will pull the rope up.
If a block is at the end of the rope, it’ll drop down and be pulled up alongside it. Lastly, as you’d expect, players can climb rope as if it were a ladder.
Right clicking with a Hoe on a Path block creates a new Shallow Dirt block. This block has the same texture as dirt, and is 14 pixels high, as opposed to Path, which is 15 pixels high.
Additionally, and perhaps more importantly, Shallow Dirt can be waterlogged, to create a cool puddle effect, as you can see in the image.
Shingles are «Tile» style blocks for Terracotta and all its color variants inspired by Portuguese rooftops («Telha Lusa»). They can all be turned into stairs and slabs, and look great for roofs.
4 Blocks are crafted with a 2×2 of the respective Terracotta block.
Sandstone made of Soul Sand. All recipes are as expected.
Soul Sandstone can be turned into Stairs, Slabs, and Walls.
Dyed Wooden Planks of all 16 colors, featuring a pastel color palette so you can actually build with them without making your eyes hurt! All include stair and slab variants.
Stools can be created the same way you’d make a Bed, but using slabs instead of full wood blocks. As you can expect, you can sit on them!
Additional stool features include being able to place blocks over them, which makes them get bigger to match, and being able to stay on them even when moved by pistons.
A hard stone block made with 4 Stone and 4 Cobblestone (outputs 4). The block has the Furnace Texture, and can not be moved by Pistons.
In an attempt to make pigs be useful in any way, they drop Tallow. Tallow can be crafted alongside String to create Candles, or as a furnace fuel.
Candles come in all 16 colors of the spectrum, and emit as much light as torches. Candles will also fall like sand if there’s no block under them, which can have many fun uses.
1.16+ Only: Lastly, for Enchanting Table purposes, a candle equals one bookshelf.
Thatch is created via a 2×2 of Wheat. It can be used for stairs and slabs or turned back into 4 Wheat. You can use it for some fancy medieval roof styles.
Leads can now be tied directly between two fences, rather than only fence-animal.
Additionally, if Paper Lanterns are enabled, you can also right click on one first, and then a fence, to tie the lantern to the fence.
Turf Blocks can be crafted using a few bits of Tall Grass.
These blocks have the grass texture and coloring on all sides, are available in stair and slab variants, and do not decay when a block is on top.
1.16+: Turf and Turf variants can hold any plants grass can, including Sugar Cane without nearby water if a Turf stair/slab is waterlogged.
You can now make Bookshelves out of all wood types. All of these bookshelves work for the Enchanting Table too.
Chests can be made of all the different wood types. Each one is styled differently for the type of wood you use.
To get the vanilla chest, you can craft a chest with more than one type of wood, or woods added by other mods.
1.16.3+ Only: These variant chests will also replace the chests found in structures in the world.
Ladders can be made of all the different wood types. To compensate for the fact that sticks do not come in different wood types, the recipe for ladders is changed to have a single plank of the corresponding wood type in the center.
You can also make Iron Ladders, using Iron Ingots. They work like normal ladders, except that they can stand by themselves as long as there is an Iron Ladder on top, even if there isn’t a block behind.
Putting 3 wooden planks in a vertical line creates 3 Vertical Wooden Planks. Doing the same reverts it.
If Stained Wooden Planks is enabled, vertical versions of those are also added.
Do I have to explain this?
They exist for every vanilla and Quark block that has a slab, and can be crafted by placing 3 of the respective slab in a column.
Wooden Posts can be crafted with Logs or Stripped Logs. These are slim log style blocks you can lay down vertically or horizontally. Chains and lanterns can also connect to them.
Pressing Caps Lock (by default, rebindable) will toggle Auto Walk until either you press it again or start walking manually. While in Auto Walk, Auto Jump is also enabled. Great for people with motor problems who can’t hold down a button for too long!
I couldn’t figure out how to represent this in a static image so I chose to create one to illustrate it, I hope you like it.
Pressing F12 (by default, rebindable) will open Camera Mode.
In this new mode, you can take enhanced screenshots, by using over 20 image filters, and combining them with borders and overlays. You can even enable grid lines such as the Rule of Thirds or the Golden Ratio to help you take a perfect image!
A filter button will now appear on the top right of chests you open. When you click it, a tab with a search bar will pop up, where you can type and filter items in the chest by your query. Items that don’t match will be darkened.
You can also search for enchantment and potion names, or wrap the search in quotes to match entire names.
Grass is greener on the Quark side. Biome colors are still respected, but are greener non the less.
There’s also config options to enable Alpha style grass, which gives you the Minecraft Alpha vibe, or to manually set the grass color.
While on a mount, your food display is still shown. Furthermore, while on a horse, the jump bar is only shown while holding down the jump key, the XP bar is shown otherwise.
A few tooltips are changed around the place with visual elements:
Pressing Mouse 4 (by default, rebindable) will try to find a Back/Done/Cancel button in your current GUI and click it. This makes the button work as a «Back» button like in most programs.
A small interface addition shows up next to the hotbar when items are used, or armor takes damage. This shows how many items or blocks you have left, or how the status of your armor is.
Cows, Pigs, and Chicken will now have randomized textures from a small pool of variants. Additionally, some animals may rarely show up with a special variant.
Here’s a render with the new skins for your enjoyment:
Right clicking a Chest onto a Boat adds the chest in as a passenger. To access the chest, simply enter the boat and open your inventory, just like you would for a horse. To remove the chest (and the items inside), break the boat.
Two new buttons are added to chests: Insert, and Extract.
If you hold Shift while pressing these buttons, they’ll only move items that are on the other side. (For example, if your chest has Stone and Dirt, and you have Stone and Sand in your inventory, Insert with Shift held will only move the Stone)
1.16.4+: A new button is also added that locks your Shift button down as a toggle. Useful for people with muscle problems!
Pressing F on an item in the inventory swaps it with your off-hand item, just as if you’d pressed F outside of the inventory. This uses the same keybind used for that purpose.
Pressing the Z key (rebindable) will show your entire inventory above your hotbar. You can then press 1, 2, or 3, to switch that respective inventory row with your hotbar. Pressing Z again will hide the 3 additional rows with no change.
A «Sort» button is added to the inventory screen and Chests. Pressing this button sorts your inventory, excepting your hotbar.
Sorting is done via a category system, in which items are placed based on what category they fit in (food, tool, armor, block, etc.). Each category also has its own sorting rules, e.g. food will get sorted based on which is more filling; tools will get sorted based on which one is the best, or has more durability.
Pressing Shift+T (or whatever your Chat key is set to) while looking at an item in an inventory links that item to chat. Other players can hover over it to check it out.
Right clicking an armor item in an inventory will swap it for whatever armor you’re currently holding.
While holding an item in your cursor (that isn’t a Shulker Box), you can right click on top of a non-full Shulker Box to add the item to it.
Crabs are cute new animals that spawn in beaches. They walk sideways and will prick you if you get too close! If you kill one, they might drop Crab Legs or Crab Shells.
Forgotten are new rare skeleton variants that spawn deep underground, randomly replacing normal skeleton spawns. These are forgotten hosts of old explorers, making them apt at combat with both a bow and a sword, which always come randomly enchanted.
Their bows are tipped with Blindness arrows, and when you’re blinded, they’ll charge at you with their sword, switching back to the bow once the effect ends. On death, they’ll drop their hat.
Wearing an Explorer’s Hat, aside from making you look super fashionable, increases your maximum reach distance by 2 blocks, and also improves your luck while fishing.
Foxhounds are new hostile mobs that spawn in the Nether. These fierce doggos will attack you and set you on fire.
If you’re brave enough, drink a fire resistance potion and feed them some Coal to tame them. Tamed Foxhounds work just like regular wolves, but with a few extra tidbits:
These wednesday loving critters will spawn in swamps, they jump and croak around, and look very derpy. If you kill one, you’ll get some Frog Legs.
Stonelings are new passive mobs that spawn in the deep underground. These little stone fairies will spawn in carrying an item, and will get startled if you get too close to them without sneaking. Once startled, they’ll run away from you and eventually poof out of existence. If you manage to kill one, you’ll get the item its carrying.
Additionally, Stonelings may drop a Heart of Diamond, a new item which you can use on any stone block to create your own tamed Stoneling! Tamed Stonelings can hold items you give them, eat Stone (they love it!), and follow you if you hold a Diamond.
Toretoises are new neutral mobs that will spawn underground. When a Toretoise spawns, it’ll come with a random type of ore (Coal, Iron, Lapis, or Redstone). You may attack the Toretoise with a pickaxe to have it drop that ore!
If you hit a Toretoise without a pickaxe, or when it has no ore, it’ll emit a shockwave attack. This will damage any non-Toretoise entities around, and redirect their aggro to you.
With enough care, it’s possible to carry a Toretoise home and feed it so it grows more ores, feel free to click More Info for some tips on how to do it.
If you want to take these huge creatures home and use them to generate ores, there’s some things you should know.
Wraiths are new aggressive mobs that spawn in the Soul Sand Valley. They’re the lost souls of different mobs, and as such, their sounds are low pitch versions of normal mob sounds.
They attack like a normal Zombie, inflict slowness, and jump back upon dealing damage. Upon death, they’ll drop a Soul Bead.
Right clicking the Soul Bead will release the soul trapped within, which will fly in the direction of the nearest Nether Fortress.
Ancient Tomes are a rare loot item from dungeons and stronghold libraries. They come only in the highest level of an enchantment and can be combined with an Enchanted Book of the same enchantment to create one that’s a level higher than the max. This costs 35 levels to create the book and an extra 35 to apply it.
The tomes can not be directly applied to an item. They also never contain enchantments that have no level or «Protection» type enchantments.
Using a Glass Bottle at the cloud levels (126-132 by default) will get you a Bottled Cloud.
The Bottled Cloud can be right clicked to produce a block floating in midair in front of you. The cloud block disappears after a few seconds, but you can right click it with any other block to replace the two. The cloud will go back in the bottle when you do this.
Colored Runes are a rare loot item from dungeons, temples and nether fortresses. They can be applied to enchanted items in an anvil, and doing so changes the color of the enchantment glint from purple to the color of the rune. These come in all 16 colors of the spectrum.
If you’re dedicated enough, you can craft a Rainbow Rune by mixing together the runes that make the colors of the rainbow. It’ll change color over time and look really cool!
1.16+: Runes can also change the color of a Lodestone Compass, to help you better find your way.
Cartographer Villagers will now sell Pathfinder Maps, new maps that will take you to certain biomes. Each Cartographer will stock a random assortment of them, and the possible trades are as follows by default:
If you’re using mods that add more biomes, more maps can be added in the config file.
The Pickarang is crafted with a Heart of Diamond (from Stonelings, in the Mobs category, or just diamonds if it’s disabled), and can be enchanted with Efficiency, Unbreaking, Fortune, Silk Touch, and Piercing.
The Seed Pouch is a new utility item that can store up to 10 stacks of any type of seed in it. To add seeds to the seed pouch, grab the seed you want to add in your inventory, and right click it onto the pouch. You can then right click the pouch to take a stack of seeds out.
There’s also a small set of utility features included:
Setting a Skeleton Skull, Zombie Head, or Creeper Head over a fence, as shown in the image, will create a skull pike. Nearby monsters in a 5 block range and with line of sight will notice it, and run away in cowardice.
Note that bosses and raiders are slightly more astute, and won’t fall for your tricks. Additionally, everyone knows Wither Skeletons drop their heads all the time, and Dragon Heads are all cheap fakes, so those won’t work either.
Right clicking a tiny slime with a bucket puts it in there. It remains quiet, but will start jumping inside the bucket if you find yourself in a slime chunk.
The slime can also be deployed back into the world by right clicking on a block. You can also use it as a replacement for slimeballs. You monster.
A Trowel tool can be crafted with Iron and Sticks. The Trowel, when right clicked, will place a random block from your hotbar, making it useful for ruins or paths.
A Trowel will break after placing 256 blocks, or four stacks.
Armor Stands placed by the Armor Stand item will have arms, you may also give them items. This isn’t a thing by default in Java edition for some reason.
Every single recipe is unlocked and displayed in the recipe book as soon as you load a world.
If new recipes are added to the game via new mods added or updated, those will be unlocked when you get back in.
This feature is an exception to the general quark theme, but since you are using mods, it’s fair to assume you don’t need the game to spoon-feed you recipes.
Axes will break leaves as fast as Shears, but will not drop the leaf blocks. Normal drops such as saplings or apples will still drop.
When flying using an Elytra over a Campfire with a Hay Bale under it, the player will be propelled upwards slightly.
1.16.3+ Only: Soul Campfires will have the opposite effect, pulling you quickly towards the ground.
Compasses will now work in the Nether and the End.
Right clicking dirt with a shovel will turn it into a path block, as everyone in the world hates having to wait for it to grow into grass first.
Double doors open together when right clicked. Finally!
When an Enderdragon that was spawned by the player (the natural spawned one does not count!) is killed, it will drop a Dragon Scale.
The scale can be combined with an Elytra to mold it, creating a new one. The old Elytra stays behind untouched.
In the corner of the Chat menu there’s a button to open an emote panel with 12 different emotes your character can do. In this picture, you can see the «Wave» emote.
Each emote is also assigned a key binding. Pressing that key will do the emote without you having to open the chat menu. By default all emote keybinds are unset and must be set manually.
A special language is provided to allow for custom emotes to be made. Here’s an example and a tutorial on how to do it.
Ladders are slightly tweaked to improve your laddering experience:
Glass now drops shards, crafting them in a 2×2 creates a Glass block back. The shards act like Glowstone Dust, in which Fortune will let you get more, and Silk Touch will just drop the block.
Breaking grass or crops with a hoe will break a 3×3 of them. A Diamond Hoe will break a 5×5 instead. If you put Fortune on the hoe, it’ll also apply that effect to everything it breaks.
Some tweaks are made to sleeping in multiplayer to improve the experience:
Water Buckets can now be given Infinity through an Anvil. When enchanted like this, if they ever cease to be a water bucket (whether they catch a fish or release the water), they’ll immediately revert back to a normal, full, water bucket.
Items can now be right clicked onto a Lava Bucket to destroy them forever. Shulker Boxes and items that are immune to fire (eg. Netherite) can not be destroyed this way.
Pressing the K key (rebindable) will lock a rotation, and optionally a block half, if you’re looking at a block. Any further blocks placed are changed to that direction, regardless of how you were facing when placing them. This can be very useful for building with blocks that have awkward rotation methods, such as stairs or pistons.
To unlock the rotation press the key again while looking in the same direction you locked in.
Note Blocks with heads attached to their side will emit the respective mob’s sound instead of a note.
The mob sound’s pitch is based on the note block pitch.
You can pat the dogs. Sneak-click them with an empty hand to perform this glorious act.
Feeding a baby animal a Poisonous Potato has a chance to poison it for a few seconds. A baby animal that has been poisoned by this method will never grow into an adult.
Reacharound Placing allows you to place blocks behind the block you’re looking at. This can be done either vertically or horizontally, provided you wouldn’t be placing a block given normal rules.
Right clicking on a Scaffold with a block will attempt to place the block at the end of the Scaffold chain. By default it’ll turn direction once, so it can build blocks horizontally if you extend scaffolds that way.
If you wish to use the default behaviour of placing blocks on the scaffold, you can still do it with shift-right click.
Right clicking a sign now lets you edit it even after it’s been placed.
Right clicking a crop will harvest it and replant it. If you have Hoe Harvesting enabled, you can also harvest a large area at once.
Named Snow Golems equipped with a Pumpkin will drop a player head with the same name as theirs, if killed by a Witch.
Protip: You can head over to Minecraft Heads to find some cool ones you can use with the names!
Slime Blocks will now bounce entities that hit them from the side rather than just the top. Furthermore, items will also bounce on them.
A large assortment of new utility recipes are added to the game, as well as a few tweaks that help crafting in general.
In order to avoid clogging up the page, please click on More Info to expand all that this feature adds.
8 Logs can be crafted directly into 4 chests.
Wool of any color can be dyed.
Stone tools can be crafted with any type of stone.
Dispensers, repeaters, and minecarts get recipes that combine both steps of crafting into one.
Coral can be crafted into the respective dyes.
Cookies, Paper, and Bread can be crafted in a 2×2 crafting grid as a «bent» recipe.
Holding an Emerald Block causes nearby villagers to follow the player, much like animals do for food items.
Variant stone types (such as Andesite, Granite, or Diorite) will now generate in rare massive clusters rather than small nodes that dot the landscape.
The type of clusters you can find underground vary by biome. If you want to know the distribution, click on More Info.
Note that the distributions are for biome types, not specific biomes. For example, Andesite will also spawn in Birch Forests, Dark Forests, etc.
Ender Biotite is a renewable ore that does not spawn naturally. Clusters of it will, instead, get scattered across the main End island when an Ender Dragon dies.
Similarly to Nether Quartz, Ender Biotite drops an item, which can be used for crafting or to create Decorative Biotite Blocks, black quartz style blocks.
Blossom Trees are new uncommon specimen in esoteric colors that dot your landscape. Each color of tree will spawn in different types of biomes:
The trees come with spruce wood and pretty leaves, as well as new saplings you can put in flower pots for decor.
Cave Roots will now spawn on the walls of caves. These blocks look like dried vines, but you can’t climb them.
Breaking the roots has a chance to drop a Cave Root item, which you can eat, but takes longer to. Cave Root can also be brewed into a potion that gives you the Resistance effect. You can harvest the root blocks with Shears.
Roots will grow downwards, and potentially create more Sprouts, if left in an area with light level dark enough to spawn mobs.
Uncommon patches of new Chorus Weeds and Chorus Twist blocks will now spawn on the outer end. These blocks may look unasumming, but have all sorts of ender properties.
Crevices are a new underground cave feature you’ll find uncommonly while caving. You could think of them as a sideways ravine.
Rarely in Forests and Plains (rarer), you may find little flower circles. Should you dig in the center, you’ll find some emeralds or diamonds!
Extremely rare massive caves will now spawn underground. These caves are purposely empty, so you can fill them with your imagination. Secret evil lair anyone?
Mega dungeons are new massive, rare, dungeons you can find underground. These come with a large variety of different rooms and mini challenges, as well as a shower of loot and monsters to fight.
By default, these will spawn roughly half as often as Pillager Outposts.
If you click on the More Info button, you can see an X-Ray shot of one of these dungeons as a demonstration of how large they can be.
Monster Boxes are new blocks you may find randomly scattered around caves. When you get near one, it’ll start spawning a few mobs, and then break.
Mobs you kill that are spawned from one of these get an extra loot table tacked onto them, including cool rare items like Infested Blocks (the ones with Silverfish!), ores, and even a Monster Box you can use to prank your friends!
Obsidian spikes will now decorate the nether’s lava floors. Rarely, you may find a big one with a light in the top, like in the picture. If you choose to climb it, you’ll be treated with a loot chest and a Blaze spawner under it.
Five new stone types are added to your world.
Pictured in the screenshot:
Most of these generate in the overworld. Voidstone and Myalite generate in the end and are immune to the dragon.
Note: Prior to 1.16, Voidstone was known as Basalt and spawned in the nether.
A new «Realistic» world type is added at world selection, featuring somewhat realistic terrain while still feeling minecrafty. Expect rolling hills and tall mountains. A large biomes variant is also available. (1.16.4+ only)
If you want to use it in a server, set your level type in the server properties to «quark:realistic», or «quark:realistic_large_biomes». (omit the «quark:» part prior to 1.16.4)
Credit where credit is due: This world type is based on Soniop’s realistic preset, which you can find here, alongside an album of what you can expect! Additionally, the feature was re-implemented in the 1.16 system by SuperCoder79!
Speleothems (commonly known as Stalactites and Stalagmites) will generate in caves and the Nether, in all stone type variants. These can be harvested only with Silk Touch (or crafted, if you want), and can grow up to 3 blocks high.
If you break the supporting blocks, the rest of the structure falls apart, which is super satisfying to do.
Spiral Spires are new uncommon setpieces that spawn in the outer end. Atop these large obsidian spires, you’ll find new Myalite Crystal blocks arranged in a spiral.
Lastly, if the Crystal Cave feature is enabled, placing Myalite Crystals below any sort of cave crystal that can grow, has the myalite crystal grow instead.
Myalite Viaducts redirect ender teleportations (caused by ender pearls or endermen teleporting), if an ender teleportation would result in the target being placed on an edge of a Myalite Viaduct, said entity would instead end up at the other edge.
Viaducts have some rules applied to determine where a teleport would end:
The Brimstone blocks can be turned into Bricks, and used for Slabs, Stairs, and Walls. They have a very strong orange look, which can compliment nether or fiery builds.
Each Corundum Cave will come with two colors of crystals, chosen from a pool of the seven colors that make up the rainbow, as well as white and black.
Corundum can also be turned into pane variants, and crafted into Colored Runes (from the Tools category), if enabled. The Cluster variants are decorative only. Furthermore, if placed deep underground, they’ll grow up to 4 blocks tall, and will emit some particles to let you know they’re growing.
Note: Prior to 1.16.4, these were called Cave Crystals, with a different look.
Elder Prismarine only spawns in the rough variant, but has the same variants Prismarine has. Elder Sea Lanterns will also spawn sporadically.
Once you have acquired some Elder Prismarine, you can combine it with normal Prismarine to make more of it.
Glowcelium is a glowing variant of Mycelium. It’ll spread to adjacent dirt blocks, and can host Glowshrooms. Glowshrooms will also spread slowly when planted on Glowcelium.
Glowshrooms can be placed in a Flower Pot, bone mealed to make a Giant Glowshroom, or brewed into a Potion of Danger Sight. When under Danger Sight, areas in which monsters could spawn are highlighted to the player with particle effects.
The Permafrost blocks can be turned into Bricks, and used for Slabs, Stairs, and Walls. They have a calming blue, which can go well in cold themed builds.
Note that this biome is much rarer than the other ones, but if you manage to find one, you’ll be swimming in Slime Blocks for life.
Furthermore, if a zombie would spawn on Cobbedstone (even from a spawner), you’ll instead get a new mob, the Wrapped. This is a simple zombie variant that inflicts Slowness on hit, but the real spice comes from it having a high chance to drop Cobwebs when killed. This not only allows for a Cobweb farm, but gives a good purpose to Zombie spawners, hurray!
Clay generates in patches underground, similarly to Dirt, albeit less often.
We apologize in advance for any breaks in balance you may encounter from this feature.
Should you find yourself slaying a Ravager in a raid, you’ll get a rare drop of Ravager Hide. The Ravager will always drop one, but may drop more depending on your level of Looting.
This Backpack can be worn in the Chest slot, and it’ll give you a bunch of extra slots in your inventory to store all your stuff. Note that the backpack does not provide any protection, nor is it enchantable. Ravager Hide is extremely resistent, though, so it’ll never break!
Beware however, if your backpack has items in it, you can’t unequip it, and if you die with it, all the items will scatter. You may also dye the backpack just like any other leather armor.
The Crate is an alternative storage block that can hold up to 640 items, regardless of stack size. A full stack of an item will take up 64, but 64 different items will also take up the same amount.
This makes the crate not very good for storing bulk items, but excellent for storing a high variety of items in one spot, or for collecting unstackables.
Magnets are new technical blocks that can move metallic blocks. A metallic block is defined as block made of Iron Ingots, or made of things made of Iron Ingots. When powered, the front (red) side of the Magnet will push blocks forward like a piston, whereas the back side will pull blocks towards it.
When multiple Magnets are exerting force upon the same block, the one with the higest force wins. A magnet’s force upon a block is the redstone level applied to it, minus the distance.
Check out More Info for blocks that do special things when moved.
Matrix Enchanting is a complete overhaul of the enchanting system. Pieces can be generated using lapis and XP. The pieces then have to be laid on the grid to enchant the item. Pieces can be rotated and upgraded into higher levels.
Furthermore, the enchanting table can now hold Lapis and the item you put in. The item will even render in the world! You can enchant underwater too.
If you want to know more about how to use Matrix Enchanting, press More Info.
Item Pipes are crafted using some Iron and Glass. As you would expect, they transport items from point A to point B. To get items into a pipe simply use a Hopper, Dropper, or any other insertion means you may have handy.
Item Pipes are rudimentary and don’t include any filtering or pathing for items. The way items flow in pipes is based in a small set of rules.
If you want to know more about how Item Pipes work and how the items flow in them, press More Info.
Apply the following rules, in order, to determine where an item will go when in a pipe:
When a player dies, a Totem of Holding will spawn at the dead player’s position. This totem will float around in the air, holding the player’s items. Any player can retrieve the items the totem is holding by punching it a few times. (The totem won’t spawn for PVP kills)
A player’s totem can be located by crafting a Soul Compass, which is done using a Compass and a Soul Bead (from Wraiths, in the Mobs category; replace with an Ender Pearl if Wraiths are disabled).
Atmospheric is a mod designed to create new and fun experiences in brand new biomes, each with specialized and unique content. With new forests, deserts, and more, there are tons of new things to discover. There are plenty of new wood types and other building blocks to obtain as well.
Autumnity adds a maple forest with many different colors of maple trees, each with falling leaves. Within this forest, snails can be found which can make snail slime. Maple trees can also produce maple sap which can be made to make maple syrup and pancakes.
Bamboo Blocks is a small and simple mod which adds more uses to bamboo, by adding bamboo planks and decorations, including bamboo torches and Quark compatibility!
Berry Good is a small mod focusing on fixing the annoying placement of Sweet Berries in addition to fleshing them out a little more.
Bloomful introduces the Wisteria Forest, a new Flower Forest that has a mystical new tree type! With leaves of many colors, a new light colored wood type, and new flowers, it offers many things to builders and explorers!
Charm enhances the vanilla game experience without compromising its gameplay style, adding extra features with a similar feel to Quark.
Enhanced Mushrooms adds new wood types for both vanilla mushroom types. It also includes a transparent, glowing wood type for glowshrooms when Quark is installed, and has a couple of new mushroom-related foods.
Extra Boats adds more content for ocean travellers. Chest boats, furnace boats, and large boats can be obtained with compatability and variants for other mods’ wood types.
Fruitful tweaks the way apples are obtained, allowing them to be easily farmable. Additionally it adds some new fruits and fruit-related foods.
Incubation makes chickens just a bit better, by adding new recipes for eggs, as well as a nest that chickens will prefer to lay eggs in!
Adds many small features to Minecraft in a modular way. Contains features such as functional bookshelves, carpeted stairs, enchantable shields, colored nether portals, simple item pipes, climbable ropes, and more. See the mod description for more information.
Neapolitan adds Chocolate, Vanilla, and Strawberries. These all come with tons of food types and recipes, including ice cream, milkshakes, cakes, and more!
Savage and Ravage aims to improve and expand on everything Illager-related through new structures, enemies and challenges. So far it adds a better raid starting mechanic, changes to pillagers, creeper-related features and more.
Adds tea trees to the game, the leaves of which can be crafted into drinkable tea that provides passive effects.
The Endergetic Expansion’s aim is to improve every aspect of the end. It already adds an entire biome with unique mechanics, mobs, and visuals, as well as visual improvements to the existing end well and end gateways used to teleport in vanilla. The poise forest can be located semi-rarely in the outer islands of the end (where the chorus biome can also spawn).
Upgrade Aquatic extends and improves on the content added by 1.13. Improving oceans and fixing the implementation of insomnia, in addition to fleshing out rivers and providing new decorative options.
Adds dozens of tweaks to the game without adding any new items. V-Tweaks accomplishes this by adding a couple of enchantments and adding new interactions that the player can have. These interactions vary from entity tweaks, block tweaks, item tweaks and overall improvements.
Voyage adds a multitude of new biomes to go alongside the vanilla ones, without adding any new blocks or items. It includes lagoons, rock fields, tall mountains, and much more.
YUNG’s Better Caves is a powerful and customizable Minecraft cave mod. Completely overhauls cave generation to add vast lava seas, flooded caverns, and underground lakes and rivers.
YUNG’s Better Mineshafts completely revamps vanilla abandoned mineshafts, changing them from boring straight lines into dynamic, varied webs of tunnels.