This is technically unfinished, i just wanted to upload it so some people will not have to wait for it, also, this is my first resource pack so feel free to give me feedback!
Don’t expect this resource pack to be updated regularly
This resource pack was made for fun and as a little project, never planned to finish it, who knows i might still work on it.
Credit
MelonMaker and Thamnos Records
Progress
90% complete
Game Version
Minecraft 1.16
Resolution
16x
Tags
2 Update Logs
* Changed the textures of Zombieman, Shotgun Guy, Heavy Weapon Dude and Prowler
* Changed Prowler’s model
* ZOOMBUYs now have random textures, 4 of them to be specific
+ Well i didn’t add Soul Lost in this update (they were always in my resource pack, i just forgot to mention them), but i did replace some lines in en_us to fit more and updated Phantom Membrane’s texture
Was thinking more towards Pain Elemental
The resource pack was inspired more by the classics than the moderns
As a long time DOOM fan, I highly appreciate the time and effort you’ve put into this. Two of the greatest legendary games colliding together like this is nothing short of AWESOME!
Small suggestion: Could you offer the Pigstep music replacement as a separate add-on? (I’ve done this for myself, it’s easy enough to do.) The music is awesome with or without the full pack!
I love This Texture pack, I plan to use it in all of my hardcore worlds in the future.
I might make a separate submission for the weapons only,
I created compilation of mods that improve quality of good an old Doom,Ultimate Doom,Doom 2,The Plutonia Experiment,TNT: Evilution,SIGIL.
All modifications included in this mod belong to their creators.
Mod includes: 1. HD Textures (DHTP or AltDHTPv1.3+Brightmaps+Liquidpatch)
2. HD Weapons and Objects (HRRP)
3. HD Hud (Reinchard High-Res HUD)
4. HD Interface pack (Doom HD GUIs)
5. HD Monsters and player sprites (Doom Neural Upscale 2x)
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GZDoom (Alternative HD Texture pack)
Π‘ompatible with Doom,Ultimate Doom,Doom 2,The Plutonia Experiment,TNT: Evilution,SIGIL. Includes GZDoom engine port,installed Alternative HD Texture.
GZDoom (HD Texture pack)
Π‘ompatible with Doom,Ultimate Doom,Doom 2,The Plutonia Experiment,TNT: Evilution,SIGIL. Includes GZDoom engine port,installed HD Texture pack. Don’t.
GZDoom x64 (Alternative HD Texture pack)
Π‘ompatible with Doom,Ultimate Doom,Doom 2,The Plutonia Experiment,TNT: Evilution,SIGIL. Includes GZDoom x64 engine port,installed Alternative HD Texture.
GZDoom x64 (HD Texture pack)
Π‘ompatible with Doom,Ultimate Doom,Doom 2,The Plutonia Experiment,TNT: Evilution,SIGIL. Includes GZDoom x64 engine port,installed HD Texture pack. Don’t.
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There’s a bug with the SIGIL menu overlay that causes both the 3rd and 5th slot to read «SIGIL» when selecting an episode but the 3rd slot is supposed to be called «INFERNO».
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Hey I started a discord for doom textures if you want to join Discord.gg
the stone wall HD textures in the opening in Inferno and through out the episode aren’t there how do i fix? or is this a common thing, and I Started at Inferno not playing through out the other 2 episodes first. if saying that helps.
I completed Doom and Doom 2 games with Doom(HD texture pack) and didn’t notice such problems, maybe you should try other texture pack. DOOM (HD Texture pack) includes DHTP Texture pack or DOOM (Alternative HD Texture pack) includes AltDHTPv1.3 Texture pack.
Hi, I’m trying to use DHTP with Brutal Doom. When both load, it loads the textures for the menu, HUD, and environment but everything such as my weapons, cannisters, and mobs are all It seems as if the HRRP isn’t loading for some reason, though I’ve double-checked everything is spelled right and in the right location.
Edit: Nevermind. I just realized that the textures for weapons will only work in purist mode. It might help others if you specified that for anyone using Brutal Doom (it seems to work fine with it otherwise).
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