фоллаут 3 мод sharing and caring companions на русском
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Sharing and Caring Companions
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About this mod
Now you can share your inventory with anyone in the world. Or you could recruit anyone in the world to join you in your adventures? How will you use your new found friends?
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
File credits
Donation Points system
This mod is not opted-in to receive Donation Points
Name: Sharing and Caring Companions (SCC)
Version: 0.85
Date: 02/14/09
Category: NPC/Companions
Author: ZableBlaze
ReadMe: wogz187
Requirements: Fallout Script Extender (FOSE), Fallout Mod Manager (FOMM)
Version 0.89 is out, and now is the time to input some suggestions. Any commands, functions or orders you want SCC to have is now the time to ask.
Usage
=====
LOOK AT THE REQUIREMENTS JUST ABOVE THIS
Look at the screenshots for tutorials on how to activate ‘god edit mode’ amongst other things.
If you ask me a question I answer here, it will rain poo on you for hours. YOU NEED FOSE.
A NON-FOSE VERSION IS AVAILABLE IN THE SITE ON THE MIRROR TAB!
cyrus224 has created a Raider Recruit fix for FWE «This is a simple mod that makes it so when you recruit a Raider in Sharing and Caring Companions, while using the Fallout Wanderers Edition Raider start, the other raiders around you do not become instantly hostile.»
Description
===========
LOOK AT THE REQUIREMENTS JUST ABOVE THIS
The SCC master file allows you to easily recruit any NPC you can open dialogue with. Recruited companions will follow, sneak and fight alongside you. Sharing and Caring Companions also allows you to trade with your friends and give them simple orders like ‘wait’ and ‘dismiss’.
As new commands are released for FOSE you’ll see more complex orders and different ways of issuing them to your companions.
Progress on new version
==========================
In the new version, there will be hopefully hundreds of new features. The features will be added by various patches for other mods. For instance, a TRASCH patch and a All Phalanx Modules patch.
The TRASCH patch will be quite simple, as all I have to do is change a few things. I don’t have to rewrite anything because the author has TRASCH already working for any person you come across, modded in or vanilla, it doesn’t matter.
At this moment, I’ve managed to develop something where each companion you’ve hired is placed into a list. This is a great start for Phalanx Modules patch, because I’m able to call and define a ref NPC during runtime. I’m also able to issue really cool orders outside of dialogue, for instance;
lets say if I point my crosshair at a locked container, SCC will search the list of hired companions and find the one with the highest lockpick and possibily sneak skill. That specific NPC will then go unlock the container, loot it, and return the loot to you, the player. This works for all sorts of things, you can even place some companions in tactical positions behind cover, order them to quietly move behind the enemy, etc. I will refer to this feature as non-dialogue orders.
TheTalkieToaster made non-dialogue orders in Companion Share & Recruit for Oblivion, and I’m making it for Fallout and expanding upon it. Anyway, I’d like to thanks TheTalkieToaster for the idea and the code, which I’m still learning how it fully works. Once I’ve figured out how all his code works, I’m going to develop the non-dialogue ordering from scatch and hopefully optimize. I hope TheTalkieToaster doesn’t mind me using his script/code for now. 🙂
Allows easy creation of custom companions
Adds immense amounts of re-playablity and immersiveness
If SCC were the first mod you downloaded for Fallout 3 you’d be well on your way to a very good time.
1) Extract the included ‘Sharing and Caring Companions.esm’ to your Fallout 3/data directory.
2) Check the box next to ‘Sharing and Caring Companions.esm’ in FOMM.
3) Load the ‘Sharing and Caring Companions.esm’ AFTER the Fallout3.esm in your FOMM load-order.
Update
======
1) Extracts updated zip folder contents into Fallout 3/Data dictionary and overwrite the previous.
2) Disable all related ESPs and ESMs and start the game.
3) Save the game and exit.
4) Enable the related ESPs and ESMs and start the game.
1) Delete ‘Sharing and Caring Companions.esm’ from you Fallout3/Data folder
Trynfkwtmes Exotic Dancers conflicts with Sharing and Caring companions
http://www.fallout3nexus.com/downloads/file.php?id=1990
Any mod that edits vanilla companion packages or contains the aaaFriend quest;
-Brahmin Bessy
The Phalanx Modules series is not compatible with this either. But I’ve asked the author if we can combine our mods, since his mod is supurb.
If an NPC talks to you without you talking to them, when the conversation ends you will be stuck with just the ‘Friend..’ option. To fix this, type in the console ‘closeallmenus’ without the quotes.
Commands-
Modify aggression basically. Only engage when my weapon is drawn, only engaged if provoked, attack any enemy, attack everyone except friends and allies (meaning they will attack people the NPC doesn’t know).
Please log in or register
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Sharing and Caring Companions
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Now you can share your inventory with anyone in the world. Or you could recruit anyone in the world to join you in your adventures? How will you use your new found friends?
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
File credits
Donation Points system
This mod is not opted-in to receive Donation Points
Name: Sharing and Caring Companions (SCC)
Version: 0.85
Date: 02/14/09
Category: NPC/Companions
Author: ZableBlaze
ReadMe: wogz187
Requirements: Fallout Script Extender (FOSE), Fallout Mod Manager (FOMM)
Version 0.89 is out, and now is the time to input some suggestions. Any commands, functions or orders you want SCC to have is now the time to ask.
Usage
=====
LOOK AT THE REQUIREMENTS JUST ABOVE THIS
Look at the screenshots for tutorials on how to activate ‘god edit mode’ amongst other things.
If you ask me a question I answer here, it will rain poo on you for hours. YOU NEED FOSE.
A NON-FOSE VERSION IS AVAILABLE IN THE SITE ON THE MIRROR TAB!
cyrus224 has created a Raider Recruit fix for FWE «This is a simple mod that makes it so when you recruit a Raider in Sharing and Caring Companions, while using the Fallout Wanderers Edition Raider start, the other raiders around you do not become instantly hostile.»
Description
===========
LOOK AT THE REQUIREMENTS JUST ABOVE THIS
The SCC master file allows you to easily recruit any NPC you can open dialogue with. Recruited companions will follow, sneak and fight alongside you. Sharing and Caring Companions also allows you to trade with your friends and give them simple orders like ‘wait’ and ‘dismiss’.
As new commands are released for FOSE you’ll see more complex orders and different ways of issuing them to your companions.
Progress on new version
==========================
In the new version, there will be hopefully hundreds of new features. The features will be added by various patches for other mods. For instance, a TRASCH patch and a All Phalanx Modules patch.
The TRASCH patch will be quite simple, as all I have to do is change a few things. I don’t have to rewrite anything because the author has TRASCH already working for any person you come across, modded in or vanilla, it doesn’t matter.
At this moment, I’ve managed to develop something where each companion you’ve hired is placed into a list. This is a great start for Phalanx Modules patch, because I’m able to call and define a ref NPC during runtime. I’m also able to issue really cool orders outside of dialogue, for instance;
lets say if I point my crosshair at a locked container, SCC will search the list of hired companions and find the one with the highest lockpick and possibily sneak skill. That specific NPC will then go unlock the container, loot it, and return the loot to you, the player. This works for all sorts of things, you can even place some companions in tactical positions behind cover, order them to quietly move behind the enemy, etc. I will refer to this feature as non-dialogue orders.
TheTalkieToaster made non-dialogue orders in Companion Share & Recruit for Oblivion, and I’m making it for Fallout and expanding upon it. Anyway, I’d like to thanks TheTalkieToaster for the idea and the code, which I’m still learning how it fully works. Once I’ve figured out how all his code works, I’m going to develop the non-dialogue ordering from scatch and hopefully optimize. I hope TheTalkieToaster doesn’t mind me using his script/code for now. 🙂
Allows easy creation of custom companions
Adds immense amounts of re-playablity and immersiveness
If SCC were the first mod you downloaded for Fallout 3 you’d be well on your way to a very good time.
1) Extract the included ‘Sharing and Caring Companions.esm’ to your Fallout 3/data directory.
2) Check the box next to ‘Sharing and Caring Companions.esm’ in FOMM.
3) Load the ‘Sharing and Caring Companions.esm’ AFTER the Fallout3.esm in your FOMM load-order.
Update
======
1) Extracts updated zip folder contents into Fallout 3/Data dictionary and overwrite the previous.
2) Disable all related ESPs and ESMs and start the game.
3) Save the game and exit.
4) Enable the related ESPs and ESMs and start the game.
1) Delete ‘Sharing and Caring Companions.esm’ from you Fallout3/Data folder
Trynfkwtmes Exotic Dancers conflicts with Sharing and Caring companions
http://www.fallout3nexus.com/downloads/file.php?id=1990
Any mod that edits vanilla companion packages or contains the aaaFriend quest;
-Brahmin Bessy
The Phalanx Modules series is not compatible with this either. But I’ve asked the author if we can combine our mods, since his mod is supurb.
If an NPC talks to you without you talking to them, when the conversation ends you will be stuck with just the ‘Friend..’ option. To fix this, type in the console ‘closeallmenus’ without the quotes.
Commands-
Modify aggression basically. Only engage when my weapon is drawn, only engaged if provoked, attack any enemy, attack everyone except friends and allies (meaning they will attack people the NPC doesn’t know).
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Regulator Companions For Sharing and Caring Mod
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About this mod
Adds 3 unique Regulators and 3 Non-Unique Regulators inside the Regulator HQ.
Credits and distribution permission
Author notes
File credits
Donation Points system
This mod is not opted-in to receive Donation Points
Requirements: Fallout Script Extender (FOSE) AND Sharing and Caring Companions
***Description***
Bring Law to the wastes with new Regulator companions! Raiders and thugs alike beware! The Law Givers are merciless to
those who do evil.
***What this mod does***
This adds 2 Unique and 3 non-unique NPCs inside REGULATOR HQ to be recruited, using Sharing and Caring mod (REQUIRED).
It can be found here: http://www.fallout3nexus.com/downloads/file.php?id=2399
I also recommend using T.R.A.S.C.H, but it’s optional.
***Install***
Place the Data folder into your Fallout3 folder
***Updating***
Updating requires you to dismiss These NPCs and saving in a new area without them present.
———————————————————
The UNIQUE NPCS **They have Player Level Multiplier on, So they level when you do**
———————————————————
——————
Name: Sammi Drifter
Age: 25
——————
Wear’s a custom made Duster from Joolander’s mod «Combat Dusters» (http://www.fallout3nexus.com/downloads/file.php?id=4036)
Is very capable of using any pistol and usually likes to wield a Hunting Rifle.
Traits: Ability to heal the player with the proper equipment in her inventory.
This guy has been around for awhile. He has a nack for «Law Bringing». He sports the «usual» Regulator outfit. Because he is a
Tough Survival Expert, He has a Natural +4 Dmg. Resistance. Is capable of using any small arm weapon and can be quite handy with
a melee weapon.
Traits: Bloody mess and +4 Dmg. Resistance
He often hangs out at Moriarty’s Saloon. He’s a wise old man. Must be tough as nails to survive the waste’s till his age. Though he cannot
Learn from skillbooks, he has some very good traits and skills. He wears an all black Duster outfit.
Traits: Toughness, Tough Survival Guru, Gun Nut, Finesse.
————————————
NON-UNIQUE ***Their Level multiplier maxes at LVL 10***
————————————
They are just normal RESPAWNing Regulator NPCs. They aren’t very tough but that’s the point. They are disposable.
v1.02
——
Fixes a problem were Crash can’t take items.
Now only Crash is a smoker.
I made this mod because usually, Regulators do not offer dialogue, therefore Sharing and Caring
doesn’t allow you to recruit them (There is a mod that allows talking to everyone, but somtimes buggy). But also,
Regulators are very weak. I use Fook + MMM + FWE and the game can be very difficult at times only wearing a duster,
especially for NPC Companions.
This goes great with FWE’s Regulator History.
———————————————————
Future Plans
———————————————————
This is technically my first FALLOUT 3 Mod. I have made a few mods for both STALKER games. Usually I mod a game for
my own use, but I felt more mods are needed to make Fallout 3 better in any way possible.
I do want to add on to this. But I plan on incorporating more unique characters that will require
other mods such as:
Regulators Overhaul (http://www.fallout3nexus.com/downloads/file.php?id=2928)
Hair Pack (http://www.fallout3nexus.com/downloads/file.php?id=1146)
Feel free to PM me suggestions,bugs or feedback.
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Sharing and Caring Companions
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Now you can share your inventory with anyone in the world. Or you could recruit anyone in the world to join you in your adventures? How will you use your new found friends?
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
File credits
Donation Points system
This mod is not opted-in to receive Donation Points
Name: Sharing and Caring Companions (SCC)
Version: 0.85
Date: 02/14/09
Category: NPC/Companions
Author: ZableBlaze
ReadMe: wogz187
Requirements: Fallout Script Extender (FOSE), Fallout Mod Manager (FOMM)
Version 0.89 is out, and now is the time to input some suggestions. Any commands, functions or orders you want SCC to have is now the time to ask.
Usage
=====
LOOK AT THE REQUIREMENTS JUST ABOVE THIS
Look at the screenshots for tutorials on how to activate ‘god edit mode’ amongst other things.
If you ask me a question I answer here, it will rain poo on you for hours. YOU NEED FOSE.
A NON-FOSE VERSION IS AVAILABLE IN THE SITE ON THE MIRROR TAB!
cyrus224 has created a Raider Recruit fix for FWE «This is a simple mod that makes it so when you recruit a Raider in Sharing and Caring Companions, while using the Fallout Wanderers Edition Raider start, the other raiders around you do not become instantly hostile.»
Description
===========
LOOK AT THE REQUIREMENTS JUST ABOVE THIS
The SCC master file allows you to easily recruit any NPC you can open dialogue with. Recruited companions will follow, sneak and fight alongside you. Sharing and Caring Companions also allows you to trade with your friends and give them simple orders like ‘wait’ and ‘dismiss’.
As new commands are released for FOSE you’ll see more complex orders and different ways of issuing them to your companions.
Progress on new version
==========================
In the new version, there will be hopefully hundreds of new features. The features will be added by various patches for other mods. For instance, a TRASCH patch and a All Phalanx Modules patch.
The TRASCH patch will be quite simple, as all I have to do is change a few things. I don’t have to rewrite anything because the author has TRASCH already working for any person you come across, modded in or vanilla, it doesn’t matter.
At this moment, I’ve managed to develop something where each companion you’ve hired is placed into a list. This is a great start for Phalanx Modules patch, because I’m able to call and define a ref NPC during runtime. I’m also able to issue really cool orders outside of dialogue, for instance;
lets say if I point my crosshair at a locked container, SCC will search the list of hired companions and find the one with the highest lockpick and possibily sneak skill. That specific NPC will then go unlock the container, loot it, and return the loot to you, the player. This works for all sorts of things, you can even place some companions in tactical positions behind cover, order them to quietly move behind the enemy, etc. I will refer to this feature as non-dialogue orders.
TheTalkieToaster made non-dialogue orders in Companion Share & Recruit for Oblivion, and I’m making it for Fallout and expanding upon it. Anyway, I’d like to thanks TheTalkieToaster for the idea and the code, which I’m still learning how it fully works. Once I’ve figured out how all his code works, I’m going to develop the non-dialogue ordering from scatch and hopefully optimize. I hope TheTalkieToaster doesn’t mind me using his script/code for now. 🙂
Allows easy creation of custom companions
Adds immense amounts of re-playablity and immersiveness
If SCC were the first mod you downloaded for Fallout 3 you’d be well on your way to a very good time.
1) Extract the included ‘Sharing and Caring Companions.esm’ to your Fallout 3/data directory.
2) Check the box next to ‘Sharing and Caring Companions.esm’ in FOMM.
3) Load the ‘Sharing and Caring Companions.esm’ AFTER the Fallout3.esm in your FOMM load-order.
Update
======
1) Extracts updated zip folder contents into Fallout 3/Data dictionary and overwrite the previous.
2) Disable all related ESPs and ESMs and start the game.
3) Save the game and exit.
4) Enable the related ESPs and ESMs and start the game.
1) Delete ‘Sharing and Caring Companions.esm’ from you Fallout3/Data folder
Trynfkwtmes Exotic Dancers conflicts with Sharing and Caring companions
http://www.fallout3nexus.com/downloads/file.php?id=1990
Any mod that edits vanilla companion packages or contains the aaaFriend quest;
-Brahmin Bessy
The Phalanx Modules series is not compatible with this either. But I’ve asked the author if we can combine our mods, since his mod is supurb.
If an NPC talks to you without you talking to them, when the conversation ends you will be stuck with just the ‘Friend..’ option. To fix this, type in the console ‘closeallmenus’ without the quotes.
Commands-
Modify aggression basically. Only engage when my weapon is drawn, only engaged if provoked, attack any enemy, attack everyone except friends and allies (meaning they will attack people the NPC doesn’t know).
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Companions
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Continue your partnership with Sydney the Relic Hunter past the end of \»Stealing Independence.\» Features new dialogue, mini-quests, and a detailed companion ready to tear up the Wasteland with you. Lore-friendly, fully voiced and lip synced, with over 420 lines of dialogue added.
Continue your partnership with Sydney the Relic Hunter past the end of \»Stealing Independence.\» Features new dialogue, mini-quests, and a detailed companion ready to tear up the Wasteland with you. Lore-friendly, fully voiced and lip synced, with over 420 lines of dialogue added.
This mod turns Lucy West into a companion with voice and lip synced dialog. She can be hired after successfully completing the \»Blood Ties\» quest.
This mod turns Lucy West into a companion with voice and lip synced dialog. She can be hired after successfully completing the \»Blood Ties\» quest.
With RobCo Certification, you too can turn a hunk of junk into a brand-new robot assistant with our five-part correspondence course- get RobCo Robot Company certified, today!
With RobCo Certification, you too can turn a hunk of junk into a brand-new robot assistant with our five-part correspondence course- get RobCo Robot Company certified, today!
Now you can share your inventory with anyone in the world. Or you could recruit anyone in the world to join you in your adventures? How will you use your new found friends?
Now you can share your inventory with anyone in the world. Or you could recruit anyone in the world to join you in your adventures? How will you use your new found friends?
Command everything from a small strike squad to a whole army using the most advanced squad command system for Fallout III. Call in Airstrikes, carpet bombing runs, missile strikes, orbital strikes, reinforcements & transports wherever you want it, just point with your mouse! Five different factions to call in soldiers from; Enclave,
Command everything from a small strike squad to a whole army using the most advanced squad command system for Fallout III. Call in Airstrikes, carpet bombing runs, missile strikes, orbital strikes, reinforcements & transports wherever you want it, just point with your mouse! Five different factions to call in soldiers from; Enclave,
Changes Bittercup into a companion, with voice and lip-sync.
Changes Bittercup into a companion, with voice and lip-sync.
Kelsey Companion Features: Companion named \’Kelsey\’ Older Sister of Jessi (Class:Medic/Small Weapons Specialist), Her own Flashlight, Hairstyle (By Ren), Custom Eyes with 4 extra colours, Any Karma can recruit her, She can heal in battle and out of battle with Stimpaks, Home Marker System, 3 Custom Guns with High Rez Textures.
Kelsey Companion Features: Companion named \’Kelsey\’ Older Sister of Jessi (Class:Medic/Small Weapons Specialist), Her own Flashlight, Hairstyle (By Ren), Custom Eyes with 4 extra colours, Any Karma can recruit her, She can heal in battle and out of battle with Stimpaks, Home Marker System, 3 Custom Guns with High Rez Textures.
Amata, you and the Wasteland. Now with added sugar and companion quests!
Amata, you and the Wasteland. Now with added sugar and companion quests!
Leather piecemeal scrap armor, in wasteland style, for Dogmeat. It can be put on or removed from him in-game through dialog. 2 versions: one where you craft the armor, one where you buy it. Now with packs, dog whistle, assignable home, sneak/non-aggressive mode.
Leather piecemeal scrap armor, in wasteland style, for Dogmeat. It can be put on or removed from him in-game through dialog. 2 versions: one where you craft the armor, one where you buy it. Now with packs, dog whistle, assignable home, sneak/non-aggressive mode.
This mod is designed to vastly improve the way companions are interacted with. Using a HUD interface, companions can be given a selection of different commands, all remotely and in real-time. Every companion will have its own avatar displayed on the HUD, with a health bar, and an indication of its current action.
This mod is designed to vastly improve the way companions are interacted with. Using a HUD interface, companions can be given a selection of different commands, all remotely and in real-time. Every companion will have its own avatar displayed on the HUD, with a health bar, and an indication of its current action.
Tired of seeing your companions stand in one spot when you tell them to wait? Now they\’ll pull up a chair and relax like real people!
Tired of seeing your companions stand in one spot when you tell them to wait? Now they\’ll pull up a chair and relax like real people!
Restyled Bittercup in the \»bittercup_comp\» mod by gurk_meja.
Restyled Bittercup in the \»bittercup_comp\» mod by gurk_meja.
Moira Brown as a fully voiced companion. Detailed progression unlocking new perks and features. 85 new items, 62 new textures, 232 lines of dialogue. Quests to upgrade Craterside and Megaton. Romance progression with an adoption feature.
Moira Brown as a fully voiced companion. Detailed progression unlocking new perks and features. 85 new items, 62 new textures, 232 lines of dialogue. Quests to upgrade Craterside and Megaton. Romance progression with an adoption feature.
Followers Hire Continued allows you to obtain more companions then would normally be possible. This is a continuation of the module developed by Jalor.
Followers Hire Continued allows you to obtain more companions then would normally be possible. This is a continuation of the module developed by Jalor.