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Marine Armor Camos

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Adds 8 Different Marine Armor Camo Texture choices to The Assault Marine Armor, From Far Harbor. Textures By JV7

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Marine Armor Camos

This mod takes JV7’s excellent Camo Marine Armor and Wetsuit textures, and make ALL 8 textures available along side the vanilla textures. Instead of just replacing the vanilla armor. After seeing all 8 amazing textures and finding out they are just replacements for the vanilla textures I fired up the creation kit and started work on making this a reality. It took a lot of learning as this was the first mod of this type I’ve ever made (back then) and it has since evolved into what it is now.

Just download (and install) JV7’s Optional Texture Pack made to go with this mod (Thanks. )
With out his texture pack this mod will not work! So make sure to download and endorse his fantastic work.

I’ve uploaded a vanilla and Armorsmith Extended compatible version.

Vanilla
Requirements:
Far Harbor
JV7’s Textures (direct link to the required optional file containing all textures)

Armorsmith Extended
Requirements:
AWKCR 7.9 Or Newer
Armorsmith Extended 4.5 Or Newer
JV7’s Textures (direct link to the required optional file containing all textures)

Technical Info:
Both versions of this mod use/add the vanilla attach point keyword ap_armor_Paint «Paint» [KYWD:0024A0FA] to the Marine Armor and Wetsuit
It’s the same Keyword that the creation club armor paints use that was added to vanilla (no creation club content required obviously)
This was done for future compatibility should the need arise.

The Armorsmith Edition does this as well as it follows CC conventions of material swap only.

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Marine Armor Expanded

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About this mod

Adds multiple new color options to the Marine Armor set. Requires Far Harbor DLC!

DLC requirements

Mods requiring this file

Author’s instructions

Any permitted use requires citation of myself as the original author. You may not use the contents of this file or commercial uses.

No need to ask if you would like to release updated textures or ESPs. Please just link back to this original file and cite the authors for their contributions. Thanks!

File credits

Myself (Undyne777) for creating the new texture variants and implementing them in-game
Hlp, Zilav and Sharlikran for their test distribution of FO4Edit on Nexus
Bethesda for the base FO4 files used to create the bipod, reflex sight, and bayonet attachments

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Marine Armor Expanded
Version: 1.0
Mod by Undyne777

Not actively being supported / updated. I am taking a break from Fallout 4.

Allows for greater customization of the Marine Armor set by adding a few new paint job options. Obviously, this requires the Far Harbor DLC.

As of now, you can mix and match from the following options:
-Default Blue
-Field Green
-Olive Drab
-Blackened
-Brotherhood of Steel Blackened (chestpiece only)
-Visor colors (red, blue, green)

All changes are purely cosmetic to avoid messing with the default balancing (thinking of adding stats to a future version).

I hope you enjoy using it as much as I enjoyed making it! Cheers! 🙂

If you encounter any issues or crashes, DO NOT post to the comments. Your issue will probably get lost.
Help me help you. Submit a Bug report with your exact weapon build (eg. receiver, barrels, muzzles, etc.) and if you use any other mods that might conflict.

HOW TO GET IT

Mod the Marine Armor from the armor workbench.

INSTALLATION

FOMM compatible
For manual installation, drag and drop into your FO4 Data folder

UNINSTALLATION

Delete the ESP and material/texture files included in this package

MOD CONFLICTS

If you use any mod that modifies the Marine Armor pieces, there will be a conflict. You will need to create your own merged patch (using FO4Edit). If you make a compatibility patch, you are free to release it to the public if you so desire.

I do not make compatibility patches.

CHECK OUT MY OTHER MODS

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Please reference the permissions settings for this mod. Any permitted use requires citation of myself as the original author. You may not use the contents of this file or commercial uses.

No need to ask if you would like to release updated textures or ESPs. Please just link back to this original file and cite the authors for their contributions. Thanks!

CREDITS

Myself (Undyne777) for creating the new texture variants and implementing them in-game
Hlp, Zilav and Sharlikran for their test distribution of FO4Edit on Nexus
Bethesda for the base FO4 files used to create the bipod, reflex sight, and bayonet attachments

Creation Kit
GIMP 2.0
FO4Edit

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