фоллаут 4 мод conquest
Постройте новое поселение практически в любом месте Содружества!
Обновление:1.3
— Теперь вы можете построить магазины/рестораны/бары в своих населенных пунктах из мода.
— Теперь вы можете построить кормушки для Браминов в своих поселениях из мода.
— Продавцы в населенных пунктах теперь работают корректно. Вам возможно потребуется переназначить их, уйти, подождать 24 часа и возвратиться в свое поселение из мода, чтобы изменения вступили в силу.
— Сейчас растения правильно растут в населенных пунктах из мода.
— Мод теперь правильно запускается когда вы находитесь в Далекой Гавани.
— Исправлена ошибка, при которой игрок мог умереть от радиации, голода или обезвоживания, при создании или ликвидации поселения.
— Исправлена ошибка, при которой сведения о поселении не обновлялись должным образом (пища, вода, население и т. д.), когда вы возвращались в поселение после путешествий.
— Для обновления, просто удалите старую версию и установить новую или поверх с заменой файлов.
Подробнее:
— Вы можете построить небольшой лагерь в любом месте игры, готовить еду, спать и так далее. Потом можете просто собраться и уйти или оставить свой след, расширяя свой лагерь в процветающее, полноценное поселение.
— Вы можете создавать оборудование для кемпинга, используя предметы в мире игры которые вокруг вас. Строить палатки, портативный генератор и многое другое.
— Все оборудование для кемпинга размещается через меню Мастерской, для удобного размещения, можете вертеть, крутить как угодно, ни как в другом подобном моде.
— Инвестируя средства/предметы в новый верстак, ваш маленький лагерь может стать полноценным поселением, со всеми преимуществами и неприятностями, которые имеются и в обычных игровых поселениях, вы можете налаживать линии снабжения, приводить НПС и компаньонов и так далее.
— Вы можете построить до 10 новых населенных пунктов.
— Вы можете собирать ваши лагеря и перемещать в другие места, также можете ликвидировать уже построенные полноценные поселения.
СТРОИТЕЛЬСТВО ПОСЕЛЕНИЙ
— Поскольку данный мод позволяет построить поселение практически в любом месте, здравым смыслом будет правильное принятие решения, где разместить новое поселение. Помните следующие правила при размещении урегулирования.
* Убедитесь, что вы построили достаточное количество койко-мест, прежде чем пытаться отправить существующих поселенцев в ваше новое поселение, или же они просто смогут принять решение уйти. Если построить радиовышку, не имея установленной кровати, никакие новые поселенцы просто не смогут быть набраны.
* Если переселять поселенцев из очень далекого поселения в свое новое поселение, то есть шанс, что они могут не пережить путешествие и потеряться. Попробуйте переселять переселенцев из близлежащих населенных пунктов.
* Убедитесь, что поселенцы могут входить / уходить из вашего заселения или вы можете никогда больше их не увидеть.
* Мосты могут быть проблематичными для поселенцев, чтобы понять как им двигаться, так что новые поселения не должны строиться на мостах.
* В настоящее время в моде нет лимита на постройки, поэтому, стройте ответственно, с умом и чаще сохраняйтесь в несколько слотов.
* Если вы строите поселение в районе, в котором могут респауниться враги, то эти враги все равно будут возрождаться на месте вашего поселения время от времени.
* Не забывайте создавать и использовать колокол, если Вы не можете найти некоторых из ваших поселенцев.
* Строительство новых поселений в интерьерах должно работать, но приобретение ресурсов, необходимых для поддержания поселения в зданиях может оказаться проблематичным. А также не будет показываться маркер на карте мира.
ПРИМЕЧАНИЕ О ЛИНИИ СНАБЖЕНИЯ
— Вы можете создавать линии снабжения к и от ваших поселений из мода как обычно, но вы увидите сообщение «Загрузка линии снабжения. » при открытии Мастерской. Это может занимать несколько секунд, так как создаются данные соединяемых элементов Мастерской. Пожалуйста, будьте терпеливы, Мастерская откроется (или повторно откроется) в течении нескольких секунд. Это связано с тем, как работает базовая игра и поселения из мода должны обрабатывать подключенные линии снабжения специальным образом.
FAQ
«Это мод изменяет работу и функционал населенных пунктов?»
Нет, этот мод не изменяет поселения в игре, и все будет нормально функционировать в населенных пунктах.
«Мои поселенцы ведут себя странно / у меня произошла ошибка.»
Система расселения в Fallout 4, в оригинале игры имеет ряд существенных ошибок, а этот мод исправляет любые из них. Пожалуйста, убедитесь, что ошибки, которые вы испытываете, это не ошибка с самой системой заселения, как сообщалось другими игроками. В противном случае, пожалуйста, сообщите мне об ошибке в комментариях на странице мода. Пожалуйста, будьте максимально информативны и пишите на какой системе у вас проблемы (PC/XB1/PS4).
«Я создал поселение, но поселенцы кажется не хотят в него приходить и не появляются.»
Смотрите выше в разделе ПОСЕЛЕНИЯ советы по размещению поселения. Они придут, если вы будете терпеливы, если есть кровати и что у них есть нормальный способ добраться до поселения пешком.
СОВМЕСТИМОСТЬ
* Должен быть совместим со всеми новыми модами на «разборы».
* Должен быть совместим со всеми модами, которые добавляют работоспособные элементы в существующие категории мастерской.
* Должен быть совместим со всеми модами, которые добавляют капитальный ремонт поселений или Мастерские.
Требования:
Fallout 4
УДАЛЕНИЕ:
— Обратите внимание, что Fallout 4 не поддерживает удаление модов из игры после того, как вы сохраните игру с загруженным модом. Если возникают ошибки после удаления, нет никаких решений, которые автор может сделать по этому поводу. В этом случае, пожалуйста, откатитесь к сохранению, которое не использовало ранее данный мод.
Чтобы удалить данный мод:
1. Ликвидируйте каждое построенное поселение и магазин / разберите каждый построенный элемент, который был размещен в населенных пунктах из мода.
2. Снесите все существующие лагеря.
3. Войдите в любое место через загрузочный экран. Сохраните игру.
4. Выйдите в главное меню игры и отключите мод в разделе модификации или в НММ менеджере.
5. Загрузите игру с последнего сохранения. Сохраните игру снова, но в другой пустой слот сохранений.
— Мод теперь удален.
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File information
Last updated
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About this mod
Conquest allows you to build a campsite or full settlement almost anywhere in the Commonwealth.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Author’s instructions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Translations available on the Nexus
Version 1.1
Version 1.0
Straight donations accepted
Build a new settlement almost anywhere!
Conquest is a camping and settlement building mod from the author of Frostfall for Skyrim. Featuring a variety of camping equipment and the ability to build entirely new settlements, it makes for a great companion for normal and Survival Mode players alike.
Build a small campsite, cook, sleep, and recharge while on the road. Then pack up and head out, or make your mark by expanding your campsite into a thriving, fully-functional settlement.
By investing in a new Workbench, your campsite will become a full-fledged settlement, with all of the benefits and troubles that come with it. For now, you can build up to 10 new settlements.
A full in-game Read Me is included on the «ReadMe: Conquest» holotape.
To camp, open your Pip-Boy’s inventory screen, navigate to Aid, and select «Action: Build Campsite». Exit the Pip-Boy and place the Camping Supplies on the ground. After you place the Camping Supplies, you can place other camping equipment using a special Workshop menu.
At a campsite, you can build a campfire, place a cooking pot, scrap weapons and armor, build a tent, place a portable generator and lights, sleep in a sleeping bag, and more.
TIP: You can only camp when far enough from cities and other settlements.
2. Building Settlements
After you’ve successfully created a campsite, in the Camping Workshop menu, navigate to Expansion > Workshop. Place the workshop wherever you like. Once you do, your campsite will be returned to your inventory and your settlement will be created.
You can name your settlement one of 10 different names, and you can create up to 10 different settlements.
3. Dissolving Settlements
If you don’t like the settlement you’ve created, you can dissolve it to free up one of the 10 available settlements. To do this, select the Workshop, and select Dissolve Settlement. Read the warning, and confirm your choice. The settlement will be dissolved.
A NOTE ON SUPPLY LINES
You can create supply lines to and from your Conquest settlements as normal, but you will see the message «Loading supply lines. » when the workshop is opened. This may take several seconds as a summary of connected workshop items is created. Please be patient; the workshop will open (or re-open) in several seconds. This is due to the way the base game works, and Conquest settlements must handle connected supply lines in a special way.
FAQ
Very Frequently Asked Question:
«I built a settlement, but I couldn’t scrap most of the objects inside it. Can you fix this?»
Due to changes made to the Creation Engine for Fallout 4, not all objects in the world are «addressable» any longer like they were in Skyrim, or all previous Bethesda games; many objects in the world are grouped together and share a single address (undoubtedly to improve performance). The side effect is that I cannot offer arbitrary scrapping of all items in the wasteland. Many of the single items you can scrap within a settlement were specifically placed that way (ungrouped) by the game developers.
I get this question a lot, so to be clear, this mod will NOT allow you to scrap all (or even most) objects in the Wasteland; many will be unscrappable. This is a game engine limitation of Fallout 4 and is something that is completely, entirely, 100% outside of my control, and is not a bug!
«Does this mod change how settlements work?»
No, this mod does not change how normal settlements function.
«My settlers are acting strange / I encountered a bug.»
The settlement system as found in the Fallout 4 base game has a number of outstanding bugs, and this mod does not fix any of them. Please ensure that the bug you are experiencing isn’t a problem with the settlement system itself as reported by other players. Otherwise, please report the bug to me on the mod page comments. Please be as descriptive as possible, and include your platform (PC/XB1/PS4).
«I created a settlement, but no settlers seem to want to show up.»
See the SETTLEMENTS section, above, for tips on building an effective settlement. They will come if you are patient, have beds, and they have a way to actually get to the settlement on foot.
The names of the settlements are based on the last names of several Quality Assurance engineers that worked on Fallout 4 for Bethesda. For all your hard work filing bug reports, convincing developers that yes, there actually is a bug, and long nights spent doing the same repeated boring actions and logging the results, I have a ton of respect for QA. These settlements are for you!
This mod is in part inspired by the indie game Kingdom by Noio, Licorice, and Raw Fury.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Conquest allows you to build a campsite or full settlement almost anywhere in the Commonwealth.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Author’s instructions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Translations available on the Nexus
Version 1.1
Version 1.0
Straight donations accepted
Build a new settlement almost anywhere!
Conquest is a camping and settlement building mod from the author of Frostfall for Skyrim. Featuring a variety of camping equipment and the ability to build entirely new settlements, it makes for a great companion for normal and Survival Mode players alike.
Build a small campsite, cook, sleep, and recharge while on the road. Then pack up and head out, or make your mark by expanding your campsite into a thriving, fully-functional settlement.
By investing in a new Workbench, your campsite will become a full-fledged settlement, with all of the benefits and troubles that come with it. For now, you can build up to 10 new settlements.
A full in-game Read Me is included on the «ReadMe: Conquest» holotape.
To camp, open your Pip-Boy’s inventory screen, navigate to Aid, and select «Action: Build Campsite». Exit the Pip-Boy and place the Camping Supplies on the ground. After you place the Camping Supplies, you can place other camping equipment using a special Workshop menu.
At a campsite, you can build a campfire, place a cooking pot, scrap weapons and armor, build a tent, place a portable generator and lights, sleep in a sleeping bag, and more.
TIP: You can only camp when far enough from cities and other settlements.
2. Building Settlements
After you’ve successfully created a campsite, in the Camping Workshop menu, navigate to Expansion > Workshop. Place the workshop wherever you like. Once you do, your campsite will be returned to your inventory and your settlement will be created.
You can name your settlement one of 10 different names, and you can create up to 10 different settlements.
3. Dissolving Settlements
If you don’t like the settlement you’ve created, you can dissolve it to free up one of the 10 available settlements. To do this, select the Workshop, and select Dissolve Settlement. Read the warning, and confirm your choice. The settlement will be dissolved.
A NOTE ON SUPPLY LINES
You can create supply lines to and from your Conquest settlements as normal, but you will see the message «Loading supply lines. » when the workshop is opened. This may take several seconds as a summary of connected workshop items is created. Please be patient; the workshop will open (or re-open) in several seconds. This is due to the way the base game works, and Conquest settlements must handle connected supply lines in a special way.
FAQ
Very Frequently Asked Question:
«I built a settlement, but I couldn’t scrap most of the objects inside it. Can you fix this?»
Due to changes made to the Creation Engine for Fallout 4, not all objects in the world are «addressable» any longer like they were in Skyrim, or all previous Bethesda games; many objects in the world are grouped together and share a single address (undoubtedly to improve performance). The side effect is that I cannot offer arbitrary scrapping of all items in the wasteland. Many of the single items you can scrap within a settlement were specifically placed that way (ungrouped) by the game developers.
I get this question a lot, so to be clear, this mod will NOT allow you to scrap all (or even most) objects in the Wasteland; many will be unscrappable. This is a game engine limitation of Fallout 4 and is something that is completely, entirely, 100% outside of my control, and is not a bug!
«Does this mod change how settlements work?»
No, this mod does not change how normal settlements function.
«My settlers are acting strange / I encountered a bug.»
The settlement system as found in the Fallout 4 base game has a number of outstanding bugs, and this mod does not fix any of them. Please ensure that the bug you are experiencing isn’t a problem with the settlement system itself as reported by other players. Otherwise, please report the bug to me on the mod page comments. Please be as descriptive as possible, and include your platform (PC/XB1/PS4).
«I created a settlement, but no settlers seem to want to show up.»
See the SETTLEMENTS section, above, for tips on building an effective settlement. They will come if you are patient, have beds, and they have a way to actually get to the settlement on foot.
The names of the settlements are based on the last names of several Quality Assurance engineers that worked on Fallout 4 for Bethesda. For all your hard work filing bug reports, convincing developers that yes, there actually is a bug, and long nights spent doing the same repeated boring actions and logging the results, I have a ton of respect for QA. These settlements are for you!
This mod is in part inspired by the indie game Kingdom by Noio, Licorice, and Raw Fury.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Conquest allows you to build a campsite or full settlement almost anywhere in the Commonwealth.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Author’s instructions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Translations available on the Nexus
Version 1.1
Version 1.0
Straight donations accepted
Build a new settlement almost anywhere!
Conquest is a camping and settlement building mod from the author of Frostfall for Skyrim. Featuring a variety of camping equipment and the ability to build entirely new settlements, it makes for a great companion for normal and Survival Mode players alike.
Build a small campsite, cook, sleep, and recharge while on the road. Then pack up and head out, or make your mark by expanding your campsite into a thriving, fully-functional settlement.
By investing in a new Workbench, your campsite will become a full-fledged settlement, with all of the benefits and troubles that come with it. For now, you can build up to 10 new settlements.
A full in-game Read Me is included on the «ReadMe: Conquest» holotape.
To camp, open your Pip-Boy’s inventory screen, navigate to Aid, and select «Action: Build Campsite». Exit the Pip-Boy and place the Camping Supplies on the ground. After you place the Camping Supplies, you can place other camping equipment using a special Workshop menu.
At a campsite, you can build a campfire, place a cooking pot, scrap weapons and armor, build a tent, place a portable generator and lights, sleep in a sleeping bag, and more.
TIP: You can only camp when far enough from cities and other settlements.
2. Building Settlements
After you’ve successfully created a campsite, in the Camping Workshop menu, navigate to Expansion > Workshop. Place the workshop wherever you like. Once you do, your campsite will be returned to your inventory and your settlement will be created.
You can name your settlement one of 10 different names, and you can create up to 10 different settlements.
3. Dissolving Settlements
If you don’t like the settlement you’ve created, you can dissolve it to free up one of the 10 available settlements. To do this, select the Workshop, and select Dissolve Settlement. Read the warning, and confirm your choice. The settlement will be dissolved.
A NOTE ON SUPPLY LINES
You can create supply lines to and from your Conquest settlements as normal, but you will see the message «Loading supply lines. » when the workshop is opened. This may take several seconds as a summary of connected workshop items is created. Please be patient; the workshop will open (or re-open) in several seconds. This is due to the way the base game works, and Conquest settlements must handle connected supply lines in a special way.
FAQ
Very Frequently Asked Question:
«I built a settlement, but I couldn’t scrap most of the objects inside it. Can you fix this?»
Due to changes made to the Creation Engine for Fallout 4, not all objects in the world are «addressable» any longer like they were in Skyrim, or all previous Bethesda games; many objects in the world are grouped together and share a single address (undoubtedly to improve performance). The side effect is that I cannot offer arbitrary scrapping of all items in the wasteland. Many of the single items you can scrap within a settlement were specifically placed that way (ungrouped) by the game developers.
I get this question a lot, so to be clear, this mod will NOT allow you to scrap all (or even most) objects in the Wasteland; many will be unscrappable. This is a game engine limitation of Fallout 4 and is something that is completely, entirely, 100% outside of my control, and is not a bug!
«Does this mod change how settlements work?»
No, this mod does not change how normal settlements function.
«My settlers are acting strange / I encountered a bug.»
The settlement system as found in the Fallout 4 base game has a number of outstanding bugs, and this mod does not fix any of them. Please ensure that the bug you are experiencing isn’t a problem with the settlement system itself as reported by other players. Otherwise, please report the bug to me on the mod page comments. Please be as descriptive as possible, and include your platform (PC/XB1/PS4).
«I created a settlement, but no settlers seem to want to show up.»
See the SETTLEMENTS section, above, for tips on building an effective settlement. They will come if you are patient, have beds, and they have a way to actually get to the settlement on foot.
The names of the settlements are based on the last names of several Quality Assurance engineers that worked on Fallout 4 for Bethesda. For all your hard work filing bug reports, convincing developers that yes, there actually is a bug, and long nights spent doing the same repeated boring actions and logging the results, I have a ton of respect for QA. These settlements are for you!
This mod is in part inspired by the indie game Kingdom by Noio, Licorice, and Raw Fury.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Conquest allows you to build a campsite or full settlement almost anywhere in the Commonwealth.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Author’s instructions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Translations available on the Nexus
Version 1.1
Version 1.0
Straight donations accepted
Build a new settlement almost anywhere!
Conquest is a camping and settlement building mod from the author of Frostfall for Skyrim. Featuring a variety of camping equipment and the ability to build entirely new settlements, it makes for a great companion for normal and Survival Mode players alike.
Build a small campsite, cook, sleep, and recharge while on the road. Then pack up and head out, or make your mark by expanding your campsite into a thriving, fully-functional settlement.
By investing in a new Workbench, your campsite will become a full-fledged settlement, with all of the benefits and troubles that come with it. For now, you can build up to 10 new settlements.
A full in-game Read Me is included on the «ReadMe: Conquest» holotape.
To camp, open your Pip-Boy’s inventory screen, navigate to Aid, and select «Action: Build Campsite». Exit the Pip-Boy and place the Camping Supplies on the ground. After you place the Camping Supplies, you can place other camping equipment using a special Workshop menu.
At a campsite, you can build a campfire, place a cooking pot, scrap weapons and armor, build a tent, place a portable generator and lights, sleep in a sleeping bag, and more.
TIP: You can only camp when far enough from cities and other settlements.
2. Building Settlements
After you’ve successfully created a campsite, in the Camping Workshop menu, navigate to Expansion > Workshop. Place the workshop wherever you like. Once you do, your campsite will be returned to your inventory and your settlement will be created.
You can name your settlement one of 10 different names, and you can create up to 10 different settlements.
3. Dissolving Settlements
If you don’t like the settlement you’ve created, you can dissolve it to free up one of the 10 available settlements. To do this, select the Workshop, and select Dissolve Settlement. Read the warning, and confirm your choice. The settlement will be dissolved.
A NOTE ON SUPPLY LINES
You can create supply lines to and from your Conquest settlements as normal, but you will see the message «Loading supply lines. » when the workshop is opened. This may take several seconds as a summary of connected workshop items is created. Please be patient; the workshop will open (or re-open) in several seconds. This is due to the way the base game works, and Conquest settlements must handle connected supply lines in a special way.
FAQ
Very Frequently Asked Question:
«I built a settlement, but I couldn’t scrap most of the objects inside it. Can you fix this?»
Due to changes made to the Creation Engine for Fallout 4, not all objects in the world are «addressable» any longer like they were in Skyrim, or all previous Bethesda games; many objects in the world are grouped together and share a single address (undoubtedly to improve performance). The side effect is that I cannot offer arbitrary scrapping of all items in the wasteland. Many of the single items you can scrap within a settlement were specifically placed that way (ungrouped) by the game developers.
I get this question a lot, so to be clear, this mod will NOT allow you to scrap all (or even most) objects in the Wasteland; many will be unscrappable. This is a game engine limitation of Fallout 4 and is something that is completely, entirely, 100% outside of my control, and is not a bug!
«Does this mod change how settlements work?»
No, this mod does not change how normal settlements function.
«My settlers are acting strange / I encountered a bug.»
The settlement system as found in the Fallout 4 base game has a number of outstanding bugs, and this mod does not fix any of them. Please ensure that the bug you are experiencing isn’t a problem with the settlement system itself as reported by other players. Otherwise, please report the bug to me on the mod page comments. Please be as descriptive as possible, and include your platform (PC/XB1/PS4).
«I created a settlement, but no settlers seem to want to show up.»
See the SETTLEMENTS section, above, for tips on building an effective settlement. They will come if you are patient, have beds, and they have a way to actually get to the settlement on foot.
The names of the settlements are based on the last names of several Quality Assurance engineers that worked on Fallout 4 for Bethesda. For all your hard work filing bug reports, convincing developers that yes, there actually is a bug, and long nights spent doing the same repeated boring actions and logging the results, I have a ton of respect for QA. These settlements are for you!
This mod is in part inspired by the indie game Kingdom by Noio, Licorice, and Raw Fury.