фоллаут 4 мод darker nights
Темные ночи / Darker Nights
Автор:unforbidable
Версия:1.11р6
Язык русский
Перевод ВАСАБИ
Этот мод сделает ночи в Fallout 4 на столько тёмными, на сколько Вы захотите. На выбор есть 6 вариантов темноты. Можно использовать с любыми SweetFX. Мод не конфликтует с модом «Галактика «Млечный путь».
Журнал изменений:
— Реализована поддержка патча True Storm 1.4 Nuka World и Far Harbor compatibility patch.
— Встроены патчи совместимости для погодных модов True Storms 1.4, Vivid Weathers 1.11/1.32, FogOut 6.0, Nuclear Weather 0.8, Radiant Clouds And Fogs 1.3. Выбирается все во время установки в NMM менеджере.
— Добавлена поддержка для DLC Far Harbor и Nuka World. Так же варианты выбираются во время установки в NMM менеджере.
— Переделан fomod. Он полностью переведён на русский язык, что облегчит Вам установку. (вручную установка темный лес!)
— Восстановлен туман ночью
— Темное ночное небо теперь немного ярче (не влияет на варианты с обычным игровым небом vanilla sky)
— Исправлены и удалены черные как смоль графические дефекты/артефакты
Подробнее:
Мод включает в себя несколько вариантов, выбирать только один
Требования:
Fallout 4
По желанию:(для всего есть пропатченные варианты мода в архиве)
Far Harbor DLC
Nuka World DLC
True Storms Wasteland Edition 1.4 (совместимо с 1.4.1)
Vivid Weathers Fallout 4 Edition 1.11 (совместимо с 1.20, 1.25, 1.30, 1.32)
FogOut v6
Nuclear Weather 0.8
Radiant Clouds and Fogs 1.3
Установка:(можно вручную или через NMM менеджер)
ВАЖНО: Перед установкой новой версии, удалите старые версии мода!
Рекомендую полностью русифицированную автоматически установку через NMM.
Оптимальный порядок загрузки при использовании моих патчей указан ниже
Плагины, которые не упомянуты, в том числе мои дополнительные плагины DarkerNightsDetection.esp и BetterNightVision.esp, могут быть размещены в любом месте в списке модов. Если вы используете LOOT, то вы можете использовать его для автоматической сортировки плагинов.
## Другие погодные моды
FogOut.esp
Nuclear weather.esp
Radiant Clouds and Fogs.esp
## основной файл из мода Darker Nights (для обычной игры или пропатченные для модов)
DarkerNights.esp
## Ниже всего ставить автономные патчи
DarkerNights-FogOut.esp
DarkerNights-NuclearWeather.esp
DarkerNights-Radiant.esp
Пожалуйста, обратите внимание, что патчи предназначены для обеспечения более темных ночей только для различных погодных модов. Совместимость между плагинами не предназначена. Перемещение плагинов вверх и вниз (смотрите выше) может помочь.
Fallout 4 «Darker Nights (По-настоящему тёмная ночь. Обновлено)»
Разработчики видимо ни разу не видели ночь, сделали так, что всё видно на километры вперёд. Мод исправляет эту ошибку разработчиков. Совместимо с True Storms.
— Правильное освещение в начале и в конце заката и рассвета.
— Добавлено ещё несколько уровней темноты.
— Добавлены патчи для совместимости с FogOut и True Storms.
— Ночью капли дождя сделаны немного темнее.
1. Открываете папку «Darker nights», смотрите на скриншоте какой вам нужен вариант темноты и название, открываете следующую папку с соответствующим названием и копируете файл в Fallout4\Data. Если у вас стоит мод TrueStorms, то дополнительно копируете файл с тем же названием из папки «True Storms». Если стоит мод удаления тумана FogOut 6, проделываете то же самое.
2. В текстовом документе C:\Users\Username\AppData\Local\Fallout4\plugins.txt допишите DarkerNights.esp. DarkerNights-TrueStorms.esp и DarkerNights-FogOut.esp тоже, если необходимо. Присвойте документу значение «только для чтения» в его свойствах.
Для тех, у кого установлены моды на штормы и удаление тумана, располагать их в таком порядке:
DarkerNights.esp
FogOut.esp
DarkerNights-FogOut.esp
TrueStorms.esp
DarkerNights-TrueStorms.esp
Radiant Clouds and Fogs.esp
DarkerNights-Radiant.esp
Или так, если вы хотите сохранить туман для True storms
Please log in or register
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Darker Nights
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This mod is based on the Realistic Nights mod for Skyrim so I cannot nor want to take full credit but at the same time I cannot nor want compare my work to his as I’m no artist by any stretch of imagination. After all, that’s why this mod is called Darker Nights as to leave room for a talented mod creator to do their magic. I take credit for the tool which helper bring about this mod basically on day two.
Donation Points system
This mod is not opted-in to receive Donation Points
Version 1.11p6
Version 1.11p5
Version 1.11p4
Version 1.11p3
Version 1.11p2
Version 1.11p1
Version 1.11
Version 1.10.6
Version 1.10.5
Version 1.10.4
Version 1.10.3
Version 1.10.2
Version 1.10.1
Version 1.10
Version 1.9.2
Version 1.9.1
Version 1.9
Version 1.8.1
Version 1.8
Version 1.7.1
Version 1.7
Version 1.6
Version 1.5
Version 1.4
Version 1.3
Version 1.2
ABOUT
This mod will make the nights in the Commonwealth darker. Not by a whole lot, but dark enough I think so that you know the night has fallen without having to check the time on your pip-boy. Interiors will be darker during the night as well unless they are well lit. There are seven levels of darkness to choose from.
To see the mod in action please go to the mod Videos section.
The mod provides an optional set of plugins which improves the ability of NPCs to detect you in low light conditions. There is a version «calibrated» to each of the seven levels of darkness but you may choose any one of them if you are not happy with the default. What it does is that it allows NPCs to become alert (enter CAUTION) at about the same distance as in vanilla.
The mod provides an optional, alternative night vision but I recommend you try my humble other creation Alternative Vision which features even nicer vision for night scopes, night person and also recon scopes, along with more colors and brightness options.
New 24/7 Night Mode basically makes nights last 24 hours a day 7 days a week. The sun still comes up but it just does not seem to give any light what so ever. Be advised obviously this option is off the lore books and is mostly intended to be used in special «mod compilations» such as Neon Wasteland.
PATCHES
This mod provides patches for other mods which change the same records so that they can be used together. If this concept is new to you, think of it as simply merging pieces of two mods together into a single mod. A patch usually merges only the specific parts of two mods which cause a conflict. This means you still need to install the original mod too when you install the patch.
There are two kinds of patches in this mod: 1) merged and 2) standalone. The installer will make sure the correct plugins are installed based on selected options.
Optimal load order when using my patches is indicated below. Plugins which are not mentioned including my optional plugins DarkerNightsDetection.esp and BetterNightVision.esp can be placed anywhere in your load older. If you have been using LOOT then you can use it to sort the plugins automatically.
## Minor weather plugins
FogOut.esp
Nuclear weather.esp
Radiant Clouds and Fogs.esp
## Darker Nights main file (vanilla or incl. merged patches)
DarkerNights.esp
## Standalone patches last
DarkerNights-FogOut.esp
DarkerNights-NuclearWeather.esp
DarkerNights-Radiant.esp
Please note that the patches are intended to provide darker nights for various weather mods only. Compatibility between the plugins themselves is not intended. Moving plugins up and down (within the sections above) may help but I recommend you consult the respective author(s) in that regard.
To see what’s new check out the CHANGES tab.
Since v1.11 some patches become merged into the main file and you may get a missing plugin notice when you load a saved game for that reason. You can refer to the main plugin description to double check the file includes all required merged patches but the installer should do a good job. Make sure to uninstall all loose patches for an earlier version as well as the main file first.
Since v1.10 a new optional plugin which adjusts NPC detection in less lit areas is part of the main mod file. Please uninstall or remove MoreDifficultSneaking.esp if you have been using it. The new plugin is fine tuned for each level of darkness and the old file may cause a conflict (preventing the new changes).
Since v1.6 new levels of darkness have been added and the name of some have been changed when appropriate. Darker has always been called Darker. Please refer to the following table:
Number v1.6 v1.8 v1.9
0 N/A N/A Darkest
1 Darker Darker Darker
2 Medium Dark Dark
3 Lighter Medium Medium
4 N/A Light Light
5 N/A Lighter Lighter
6 N/A N/A Lightest
INSTALLATION
First of all make sure you have enabled modding Fallout 4. Check out FALLOUT 4: Enabling Modding for PC (UPDATED) by Gopher for the details.
If you are using Nexus Mod Manager you will be able to choose which options you wish to install when you install the mod of the first time. If you change your mind and decide to try other options you will need to uninstall the mod and then install it again.
When upgrading, uninstall the previous version via NMM first.
MANUAL INSTALLATION
Manual installation is also possible. Check out FALLOUT 4: Installing Mods on PC (MANUALLY) by Gopher for the details.
FREQUENTLY ASKED QUESTIONS
Are interiors affected by this mod?
Yes. This mod reduces sunlight/moonlight and the ambient light in the interiors and they will be darker during the night unless they are well lit.
Will NPC have harder time spotting me with this mod installed?
Yes. It is easier to sneak with this mod. For this reason, there is an optional plugin which adjusts the ability of NPCs to detect you in low light conditions as a part of the main file.
There is sort of ghostly glow affect on the NPC during the night. What gives?
This is added by vanilla and this mod makes it more noticeable. You can get rid of it with ENBoost and its DisableFakeLights setting enabled. You don’t need to use an ENB preset for it to work but there may be a performance cost having the glow removed this way.
Another solution is to open the console with the
key, type cl off and press enter but you need to repeat this command every time you start Fallout 4. A more permanent solution (and other useful info) can be found here: Disable character light
KNOWN ISSUES
Dark sky is causing unsightly flickering (dithering or mesh) above the horizon in some settings (misty, overcast and similar weathers). Please use a variation with vanilla sky if this bothers you. No solution is known. Any tips and clues leading to an improvement are appreciated.
Unrelated to this mod, there is a rare engine bug (dating back to Skyrim) which causes screen effects to get stuck on the player character. If this happens to you, you will have to remove the effects manually using one (or more) of the following console commands, depending on what you see.
To remove permanent Night Vision scope effect (bright green, blue or red): rimod 00094636
To remove permanent Recon Scope vision (bright white and blurred edges): rimod 002041B6
To remove permanent Night Person vision (bright white): rimod 001E5DC3
COMPATIBILITY
TRIVIA
There are 380 plugins in this mod.
It takes a stock clock i7 6700k with Samsung 950 Pro SSD and 16GB DDR4 RAM 50 minutes to produce all plugins in this mod.
The installer for this mod allows 89,600 different setup scenarios.
CREDITS
This mod is based on the Realistic Nights mod for Skyrim in the sense that it attempts to emulate what the original mod did so I cannot nor want to take full credit and at the same time I cannot nor want compare my work to the original as I’m no artist by any stretch of imagination. After all, this mod is called simply Darker Nights as to leave room for a talented mod creator to do their magic.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
Darker Nights
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This mod is based on the Realistic Nights mod for Skyrim so I cannot nor want to take full credit but at the same time I cannot nor want compare my work to his as I’m no artist by any stretch of imagination. After all, that’s why this mod is called Darker Nights as to leave room for a talented mod creator to do their magic. I take credit for the tool which helper bring about this mod basically on day two.
Donation Points system
This mod is not opted-in to receive Donation Points
Version 1.11p6
Version 1.11p5
Version 1.11p4
Version 1.11p3
Version 1.11p2
Version 1.11p1
Version 1.11
Version 1.10.6
Version 1.10.5
Version 1.10.4
Version 1.10.3
Version 1.10.2
Version 1.10.1
Version 1.10
Version 1.9.2
Version 1.9.1
Version 1.9
Version 1.8.1
Version 1.8
Version 1.7.1
Version 1.7
Version 1.6
Version 1.5
Version 1.4
Version 1.3
Version 1.2
ABOUT
This mod will make the nights in the Commonwealth darker. Not by a whole lot, but dark enough I think so that you know the night has fallen without having to check the time on your pip-boy. Interiors will be darker during the night as well unless they are well lit. There are seven levels of darkness to choose from.
To see the mod in action please go to the mod Videos section.
The mod provides an optional set of plugins which improves the ability of NPCs to detect you in low light conditions. There is a version «calibrated» to each of the seven levels of darkness but you may choose any one of them if you are not happy with the default. What it does is that it allows NPCs to become alert (enter CAUTION) at about the same distance as in vanilla.
The mod provides an optional, alternative night vision but I recommend you try my humble other creation Alternative Vision which features even nicer vision for night scopes, night person and also recon scopes, along with more colors and brightness options.
New 24/7 Night Mode basically makes nights last 24 hours a day 7 days a week. The sun still comes up but it just does not seem to give any light what so ever. Be advised obviously this option is off the lore books and is mostly intended to be used in special «mod compilations» such as Neon Wasteland.
PATCHES
This mod provides patches for other mods which change the same records so that they can be used together. If this concept is new to you, think of it as simply merging pieces of two mods together into a single mod. A patch usually merges only the specific parts of two mods which cause a conflict. This means you still need to install the original mod too when you install the patch.
There are two kinds of patches in this mod: 1) merged and 2) standalone. The installer will make sure the correct plugins are installed based on selected options.
Optimal load order when using my patches is indicated below. Plugins which are not mentioned including my optional plugins DarkerNightsDetection.esp and BetterNightVision.esp can be placed anywhere in your load older. If you have been using LOOT then you can use it to sort the plugins automatically.
## Minor weather plugins
FogOut.esp
Nuclear weather.esp
Radiant Clouds and Fogs.esp
## Darker Nights main file (vanilla or incl. merged patches)
DarkerNights.esp
## Standalone patches last
DarkerNights-FogOut.esp
DarkerNights-NuclearWeather.esp
DarkerNights-Radiant.esp
Please note that the patches are intended to provide darker nights for various weather mods only. Compatibility between the plugins themselves is not intended. Moving plugins up and down (within the sections above) may help but I recommend you consult the respective author(s) in that regard.
To see what’s new check out the CHANGES tab.
Since v1.11 some patches become merged into the main file and you may get a missing plugin notice when you load a saved game for that reason. You can refer to the main plugin description to double check the file includes all required merged patches but the installer should do a good job. Make sure to uninstall all loose patches for an earlier version as well as the main file first.
Since v1.10 a new optional plugin which adjusts NPC detection in less lit areas is part of the main mod file. Please uninstall or remove MoreDifficultSneaking.esp if you have been using it. The new plugin is fine tuned for each level of darkness and the old file may cause a conflict (preventing the new changes).
Since v1.6 new levels of darkness have been added and the name of some have been changed when appropriate. Darker has always been called Darker. Please refer to the following table:
Number v1.6 v1.8 v1.9
0 N/A N/A Darkest
1 Darker Darker Darker
2 Medium Dark Dark
3 Lighter Medium Medium
4 N/A Light Light
5 N/A Lighter Lighter
6 N/A N/A Lightest
INSTALLATION
First of all make sure you have enabled modding Fallout 4. Check out FALLOUT 4: Enabling Modding for PC (UPDATED) by Gopher for the details.
If you are using Nexus Mod Manager you will be able to choose which options you wish to install when you install the mod of the first time. If you change your mind and decide to try other options you will need to uninstall the mod and then install it again.
When upgrading, uninstall the previous version via NMM first.
MANUAL INSTALLATION
Manual installation is also possible. Check out FALLOUT 4: Installing Mods on PC (MANUALLY) by Gopher for the details.
FREQUENTLY ASKED QUESTIONS
Are interiors affected by this mod?
Yes. This mod reduces sunlight/moonlight and the ambient light in the interiors and they will be darker during the night unless they are well lit.
Will NPC have harder time spotting me with this mod installed?
Yes. It is easier to sneak with this mod. For this reason, there is an optional plugin which adjusts the ability of NPCs to detect you in low light conditions as a part of the main file.
There is sort of ghostly glow affect on the NPC during the night. What gives?
This is added by vanilla and this mod makes it more noticeable. You can get rid of it with ENBoost and its DisableFakeLights setting enabled. You don’t need to use an ENB preset for it to work but there may be a performance cost having the glow removed this way.
Another solution is to open the console with the
key, type cl off and press enter but you need to repeat this command every time you start Fallout 4. A more permanent solution (and other useful info) can be found here: Disable character light
KNOWN ISSUES
Dark sky is causing unsightly flickering (dithering or mesh) above the horizon in some settings (misty, overcast and similar weathers). Please use a variation with vanilla sky if this bothers you. No solution is known. Any tips and clues leading to an improvement are appreciated.
Unrelated to this mod, there is a rare engine bug (dating back to Skyrim) which causes screen effects to get stuck on the player character. If this happens to you, you will have to remove the effects manually using one (or more) of the following console commands, depending on what you see.
To remove permanent Night Vision scope effect (bright green, blue or red): rimod 00094636
To remove permanent Recon Scope vision (bright white and blurred edges): rimod 002041B6
To remove permanent Night Person vision (bright white): rimod 001E5DC3
COMPATIBILITY
TRIVIA
There are 380 plugins in this mod.
It takes a stock clock i7 6700k with Samsung 950 Pro SSD and 16GB DDR4 RAM 50 minutes to produce all plugins in this mod.
The installer for this mod allows 89,600 different setup scenarios.
CREDITS
This mod is based on the Realistic Nights mod for Skyrim in the sense that it attempts to emulate what the original mod did so I cannot nor want to take full credit and at the same time I cannot nor want compare my work to the original as I’m no artist by any stretch of imagination. After all, this mod is called simply Darker Nights as to leave room for a talented mod creator to do their magic.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
Darker Nights
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This mod is based on the Realistic Nights mod for Skyrim so I cannot nor want to take full credit but at the same time I cannot nor want compare my work to his as I’m no artist by any stretch of imagination. After all, that’s why this mod is called Darker Nights as to leave room for a talented mod creator to do their magic. I take credit for the tool which helper bring about this mod basically on day two.
Donation Points system
This mod is not opted-in to receive Donation Points
Version 1.11p6
Version 1.11p5
Version 1.11p4
Version 1.11p3
Version 1.11p2
Version 1.11p1
Version 1.11
Version 1.10.6
Version 1.10.5
Version 1.10.4
Version 1.10.3
Version 1.10.2
Version 1.10.1
Version 1.10
Version 1.9.2
Version 1.9.1
Version 1.9
Version 1.8.1
Version 1.8
Version 1.7.1
Version 1.7
Version 1.6
Version 1.5
Version 1.4
Version 1.3
Version 1.2
ABOUT
This mod will make the nights in the Commonwealth darker. Not by a whole lot, but dark enough I think so that you know the night has fallen without having to check the time on your pip-boy. Interiors will be darker during the night as well unless they are well lit. There are seven levels of darkness to choose from.
To see the mod in action please go to the mod Videos section.
The mod provides an optional set of plugins which improves the ability of NPCs to detect you in low light conditions. There is a version «calibrated» to each of the seven levels of darkness but you may choose any one of them if you are not happy with the default. What it does is that it allows NPCs to become alert (enter CAUTION) at about the same distance as in vanilla.
The mod provides an optional, alternative night vision but I recommend you try my humble other creation Alternative Vision which features even nicer vision for night scopes, night person and also recon scopes, along with more colors and brightness options.
New 24/7 Night Mode basically makes nights last 24 hours a day 7 days a week. The sun still comes up but it just does not seem to give any light what so ever. Be advised obviously this option is off the lore books and is mostly intended to be used in special «mod compilations» such as Neon Wasteland.
PATCHES
This mod provides patches for other mods which change the same records so that they can be used together. If this concept is new to you, think of it as simply merging pieces of two mods together into a single mod. A patch usually merges only the specific parts of two mods which cause a conflict. This means you still need to install the original mod too when you install the patch.
There are two kinds of patches in this mod: 1) merged and 2) standalone. The installer will make sure the correct plugins are installed based on selected options.
Optimal load order when using my patches is indicated below. Plugins which are not mentioned including my optional plugins DarkerNightsDetection.esp and BetterNightVision.esp can be placed anywhere in your load older. If you have been using LOOT then you can use it to sort the plugins automatically.
## Minor weather plugins
FogOut.esp
Nuclear weather.esp
Radiant Clouds and Fogs.esp
## Darker Nights main file (vanilla or incl. merged patches)
DarkerNights.esp
## Standalone patches last
DarkerNights-FogOut.esp
DarkerNights-NuclearWeather.esp
DarkerNights-Radiant.esp
Please note that the patches are intended to provide darker nights for various weather mods only. Compatibility between the plugins themselves is not intended. Moving plugins up and down (within the sections above) may help but I recommend you consult the respective author(s) in that regard.
To see what’s new check out the CHANGES tab.
Since v1.11 some patches become merged into the main file and you may get a missing plugin notice when you load a saved game for that reason. You can refer to the main plugin description to double check the file includes all required merged patches but the installer should do a good job. Make sure to uninstall all loose patches for an earlier version as well as the main file first.
Since v1.10 a new optional plugin which adjusts NPC detection in less lit areas is part of the main mod file. Please uninstall or remove MoreDifficultSneaking.esp if you have been using it. The new plugin is fine tuned for each level of darkness and the old file may cause a conflict (preventing the new changes).
Since v1.6 new levels of darkness have been added and the name of some have been changed when appropriate. Darker has always been called Darker. Please refer to the following table:
Number v1.6 v1.8 v1.9
0 N/A N/A Darkest
1 Darker Darker Darker
2 Medium Dark Dark
3 Lighter Medium Medium
4 N/A Light Light
5 N/A Lighter Lighter
6 N/A N/A Lightest
INSTALLATION
First of all make sure you have enabled modding Fallout 4. Check out FALLOUT 4: Enabling Modding for PC (UPDATED) by Gopher for the details.
If you are using Nexus Mod Manager you will be able to choose which options you wish to install when you install the mod of the first time. If you change your mind and decide to try other options you will need to uninstall the mod and then install it again.
When upgrading, uninstall the previous version via NMM first.
MANUAL INSTALLATION
Manual installation is also possible. Check out FALLOUT 4: Installing Mods on PC (MANUALLY) by Gopher for the details.
FREQUENTLY ASKED QUESTIONS
Are interiors affected by this mod?
Yes. This mod reduces sunlight/moonlight and the ambient light in the interiors and they will be darker during the night unless they are well lit.
Will NPC have harder time spotting me with this mod installed?
Yes. It is easier to sneak with this mod. For this reason, there is an optional plugin which adjusts the ability of NPCs to detect you in low light conditions as a part of the main file.
There is sort of ghostly glow affect on the NPC during the night. What gives?
This is added by vanilla and this mod makes it more noticeable. You can get rid of it with ENBoost and its DisableFakeLights setting enabled. You don’t need to use an ENB preset for it to work but there may be a performance cost having the glow removed this way.
Another solution is to open the console with the
key, type cl off and press enter but you need to repeat this command every time you start Fallout 4. A more permanent solution (and other useful info) can be found here: Disable character light
KNOWN ISSUES
Dark sky is causing unsightly flickering (dithering or mesh) above the horizon in some settings (misty, overcast and similar weathers). Please use a variation with vanilla sky if this bothers you. No solution is known. Any tips and clues leading to an improvement are appreciated.
Unrelated to this mod, there is a rare engine bug (dating back to Skyrim) which causes screen effects to get stuck on the player character. If this happens to you, you will have to remove the effects manually using one (or more) of the following console commands, depending on what you see.
To remove permanent Night Vision scope effect (bright green, blue or red): rimod 00094636
To remove permanent Recon Scope vision (bright white and blurred edges): rimod 002041B6
To remove permanent Night Person vision (bright white): rimod 001E5DC3
COMPATIBILITY
TRIVIA
There are 380 plugins in this mod.
It takes a stock clock i7 6700k with Samsung 950 Pro SSD and 16GB DDR4 RAM 50 minutes to produce all plugins in this mod.
The installer for this mod allows 89,600 different setup scenarios.
CREDITS
This mod is based on the Realistic Nights mod for Skyrim in the sense that it attempts to emulate what the original mod did so I cannot nor want to take full credit and at the same time I cannot nor want compare my work to the original as I’m no artist by any stretch of imagination. After all, this mod is called simply Darker Nights as to leave room for a talented mod creator to do their magic.