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Longer Area Respawn

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When a single man dispatches entrenched raiders, new ones do not appear a week later ready to be slaughtered again.

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This mod increases the length of time the game waits to respawn NPCs and loot in normal cells and [CLEARED] cells (Dungeons).

Recommend to combine with Piles of Corpses.

[Note]
Some areas are not affected by this setting. These are the ones I have found so far:
+ Dartmouth Professional Building

—Default Values:
—iHoursToRespawnCell >> 168 [1 Week]
—iHoursToRespawnCellCleared >> 480 [20 Days]

Longer Area Respawn (Recommended):
iHoursToRespawnCell >> 1440 [2 months]
iHoursToRespawnCellCleared >> 2880 [4 Months]

Longer Cleared Cell Respawn:
iHoursToRespawnCell >> 168 [1 Week]
iHoursToRespawnCellCleared >> 2880 [4 Months]

Double Vanilla:
iHoursToRespawnCell >> 336 [2 Weeks]
iHoursToRespawnCellCleared >> 960 [40 Days]

Long Area Respawn:
iHoursToRespawnCell >> 720 [1 months]
iHoursToRespawnCellCleared >> 2160 [3 Months]

Long Cleared Cell Respawn:
iHoursToRespawnCell >> 168 [1 Week]
iHoursToRespawnCellCleared >> 2160 [3 Months]

Super Long Area Respawn:
iHoursToRespawnCell >> 2880 [4 Months]
iHoursToRespawnCellCleared >> 4320 [6 Months]

Never Respawn (unless you mess with ‘set timescale’ in a ridiculous fashion):
iHoursToRespawnCell >> 8760000 [1000 years]
iHoursToRespawnCellCleared >> 8760000 [1000 years]

Let me know in the Post section if you would like a different option.

[INSTALL]
Install with NMM

Locate ‘Fallout4Prefs.ini’ in your ‘Documents/My Games/Fallout 4’ folder.
Add ‘bEnableFileSelection=1’ after the [Launcher] tag.

Place esp in ‘steamapps\common\Fallout 4\Data’.

Locate ‘plugins.txt’ in your ‘AppData\Local\Fallout4’ folder.
Add ‘ ‘ on a new line after ‘Fallout4.esm’.

You can check if the mod is working by typing the following into console:
GetGS iHoursToRespawnCell
GetGS iHoursToRespawnCellCleared

It should return this (or your preferred setting):
GameSetting iHoursToRespawnCell >> 1440
GameSetting iHoursToRespawnCellCleared >> 2880

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Awakened Respawn Overhaul

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This mod adds respawning to the game through the use of a «dream-room.» Instead of dying, you go unconscious. While unconscious, you dream of a room which offers you two solutions: Accept Death or Wake Up. Accepting death kills the player and reloads the most recent save. Waking up respawns the player at the nearest bed.

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Welcome to Awakened.

Awakened adds a willful respawning mechanic, kill counter, killstreak announcer from Unreal Tournament (optional), and death counter to the game. Unlike other respawn mods, you have the option to either respawn or die and reload.

With Awakened active, instead of dying, the player will go unconscious. While unconscious, the player enters a dream of a room which offers two solutions: Accept Death or Wake Up. Accepting death kills the player and reloads the most recent save. Waking up respawns the player at the nearest bed. Upon respawning, evidence of assistance will be provided.

The bottom line is that I was tired of my game crashing on reload after deaths because I uninstalled a mod or loaded a console save. This mod mitigates that problem in an immersive way. It also makes dying a lot more bearable, so this mod is great for Warlike (because you will die a lot with high spawn settings).

To activate the mod, open the *Awakened* [Settings Holotape] holotape and click «Activate Awakened.» If you do not get the holotape automatically, you can craft one at a chem station under the utility category.

Using the Dream Room
In order to accept death, walk up to the tombstone and activate it.
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In order to wake up, walk up to the door, look near where the doorknob is, and you should receive an activation prompt. Activate it.
фоллаут 4 мод на респаун всего. . фоллаут 4 мод на респаун всего фото. фоллаут 4 мод на респаун всего-. картинка фоллаут 4 мод на респаун всего. картинка . To enjoy the benefits of Nexus Mods, please log in or register a new account

In order to quick save while in the dream room, activate the window in the side room of the Dream Room.
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IMPORTANT
: If you decide to use this mod alongside Warlike, you will need to re-activate DLC from the Warlike settings. Just go into the Warlike settings in the Warlike Main Menu holotape and click «Activate DLC Features and Fallout 4-76 Allowance.»

Uninstallation: Do NOT uninstall this mod without deactivating it first from the holotape menu. If you don’t deactivate it first, your character will be stuck as essential until you reinstall the mod, activate it from the holotape, and then deactivate it. Deactivating the mod removes the player’s essential flag.

Ver 1.1
-Fixed a bug where deactivating the mod through the holotape didn’t work.
-Fixed an issue where Stimpaks heal radiation for the player by changing the essential flag to a protected flag.
-The player will now permanently die if he/she kills himself with grenades or other explosives (this is a side effect of the change above).

Ver 1.2
-Added a setting which when turned on adds a Stimpak to the player’s inventory upon entering the Dream. This is to prevent a constant bleeding death loop from True Bleed or Modular Damage Tweaks.

Ver 1.21
-Discouraged abusing the Stimpak adding system by adding damage over time to the player while inside the Dream.

Ver 1.3
-Removed some unnecessary notifications from the spawn room.
-Added in a kill counter.
-Added in a life report screen which displays how many kills you got during that life, the K.D.R for your current session, and your K.D.R for your entire Fallout 4 career.
-Added in an optional killstreak notifications feature which sounds off Unreal Tournament killstreak announcements during killstreaks.

Ver 1.4
-Lowered the volume of killstreak announcements.
-Fixed a bug where allied kills count towards player kills.

Ver 1.45
-KDR statistics now display as proper decimals.

Ver 1.50
-Fixed a conflict with Simulated Damage.

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Longer Area Respawn / Более продолжительный респаун врагов v1.1 для Fallout 4

фоллаут 4 мод на респаун всего. 1448367375 2. фоллаут 4 мод на респаун всего фото. фоллаут 4 мод на респаун всего-1448367375 2. картинка фоллаут 4 мод на респаун всего. картинка 1448367375 2. To enjoy the benefits of Nexus Mods, please log in or register a new account

Описание: Longer Area Respawn / Более продолжительный респаун врагов v1.1 для Fallout 4

Эта модификация увеличивает время, которое требуется игре, чтобы возродить врагов в ячейках мира Fallout 4 и в интерьерах, отмеченных надписью «Очищено».

Значения игры по умолчанию
iHoursToRespawnCell >> 168 [1 неделя]
iHoursToRespawnCellCleared >> 480 [20 дней]

ОПЦИИ МОДА
Более долгий респаун (рекомендуется):
iHoursToRespawnCell >> 1440 [2 месяца]
iHoursToRespawnCellCleared >> 2880 [4 месяца]

Двойные значения по сравнению с оригиналом:
iHoursToRespawnCell >> 336 [2 недели]
iHoursToRespawnCellCleared >> 960 [40 дней]

Долгий респаун:
iHoursToRespawnCell >> 720 [1 месяц]
iHoursToRespawnCellCleared >> 2160 [3 месяца]

Супер долгий респаун:
iHoursToRespawnCell >> 2880 [4 месяца]
iHoursToRespawnCellCleared >> 4320 [6 месяцев]

Враги не возрождаются (если только вы не будете пользоваться консольной командой ‘set timescale’ с дикими значениями):
iHoursToRespawnCell >> 8760000 [1000 лет]
iHoursToRespawnCellCleared >> 8760000 [1000 лет]

Установка:
Установите выбранный esp при помощи Nexus Mod Manager или Mod Manager
Либо вручную:
Откройте C:\Пользователи\%USER%\AppData\Local\Fallout4\plugins.txt
Добавьте строку «имя файла.esp» без кавычек
Сохраните plugins.txt
Переместите выбранный esp в \Steam\SteamApps\common\Fallout 4\Data»
Играйте!

Вы можете проверить работу мода, введя в консоли:
GetGS iHoursToRespawnCell
GetGS iHoursToRespawnCellCleared

Должны показаться значения выбранной вами опции мода, например:
GameSetting iHoursToRespawnCell >> 1440
GameSetting iHoursToRespawnCellCleared >> 2880

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The Commonwealth Responders RU

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Готовы ли вы стать Спасателем? Встретьтесь с последним оставшимся в живых членом Службы Спасения Содружества и помогите ему восстановить Спасателей с нуля.

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Version 1.9

Premium membership donations accepted

фоллаут 4 мод на респаун всего. m7TtCiC. фоллаут 4 мод на респаун всего фото. фоллаут 4 мод на респаун всего-m7TtCiC. картинка фоллаут 4 мод на респаун всего. картинка m7TtCiC. To enjoy the benefits of Nexus Mods, please log in or register a new account
Что такое «Служба Спасения Содружества»?

Служба Спасения Содружества предлагает 28 квестов, 27 новых нарядов, 30 новых объектов для строительства + 52 вывески и знака. Зона застройки Джамейка-Плейн также была расширена для создания поселения Спасателей вашей мечты.
Наймите новых членов и дайте им работу, чтобы помочь обществу и защитить вашу территорию.
Вопрос в том, ответите ли вы на этот призыв?

Для тех, кто не знает, как начать квест: Пройдите через мост Убежища.

Для людей, у которых есть проблемы с радиосигналом: Поднимитесь на вершину Апартаментов Лексингтона или пройдите во двор Таинственных сосен. Это пропустит радио-часть.

Мод требует обязательное наличие DLC Автоматрон для Протектронов Спасателей

Приглашаю всех к нам на Дискорд-сервер, посвященный совмещению модов HORIZON и SimS 2.
Здесь вы найдете единомышленников, вам всегда помогут советом.
Также у нас есть моды и патчи, которые не были выложены на Нексус.

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More Spawns

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Places thousands of additional hostile NPCs to the gameworld, resulting in much more chaotic and dangerous battles in just about every location in the game.

This mod does not have any known dependencies other than the base game.

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Version 2.2.3

Version 2.2.2

Version 2.2.1

Version 2.0.0

Version 1.0.1

Both straight donations and premium membership donations accepted

Aug 2017 Update

What this mod does

Places thousands of additional NPCs in the gameworld, resulting in much more chaotic and dangerous battles in just about every location in the game. I have considered enemy unit composition when adding mobs, so enemies with Grenades, Missile Launchers and Fat Men are not cloned. Humans are cloned more than large dangerous monsters and wild dogs are cloned most of all.

To see exactly how many new spawns are added for each version of the mod, look here.

Why it’s doing it

Like many players, I want to increase the overall challenge of the game. However, I am unwilling to do this through nerfing weapons, fundamentally changing combat or stats formulae, or by letting monster life grow to absurd levels. No, I have elected to increase the global threat level purely through quantity.

How it does it

For those familiar with other «More Spawns» mods, it may be surprising that this was done without F4SE or the CK. Since those weren’t available there was simply no choice but to hand place everything. Note that all this mod is adding are instances of already existing mob spawns. That means it should be
compatible with any mod that changes the stats/gear/etc of enemies.

Pros of this approach:

— Might be more stable, since it’s implemented 100% using records in an esp and does not rely on runtime scripts.
— Consequently, it has no dependency on F4SE (as if this matters when everyone uses it anyways)
— Should be compatible with consoles

Cons
— Not end-user configurable. If you don’t like my handplaced spawns you can’t easily tweak them to your liking.
— Things will be missed. I only added new spawns where I was able to find them in the game records (which is quite a tedious process), and I didn’t find everything.

I now use a new script to generate this mod using a bunch of configurable parameters so the Cons don’t really apply anymore.

If you like it

Don’t forget to Endorse!

(You can Endorse if you don’t like it too. There’s no rule against it, I checked.)

Reporting Bugs

Please leave a comment stating exactly where you found an NPC that wasn’t doing it’s level best to kill you. Which zone, and which area of the zone if you remember.

Just use NMM. It has no dependencies. To uninstall, just remove the file and you’re good to go.

It may conflict with Fogout, or anything that edits cell data. More testing is needed there.

I usually try to go stealthy at first, but it’s never long before I’m forced to improvise. These videos are using an endgame character with GG gear. I’ll add more videos later of what a more typical character’s experience is like.




Survival Tips

My other mod Adjusted Encounter Zones greatly increases the minimum mob level almost everywhere in the game (without removing level caps entirely), and was intended to be a companion to this one (but both function fine independently. Combine them when your hubris has grown too great, and you feel a need to be humbled.

Known Issues

Update on loading screen crashes

As of version 2.2.1, loading screen CTDs shouldn’t happen anymore. At least, if you exit the game, you should be able to load your save 100% of the time. This has been very reliable for me. On the other hand, if you load repeatedly while in game without exiting, you will probably crash.

If you get a save that won’t load, even after restarting the game, this is caused by mod incompatibility. Look for mods which edit interior or world cells, such as Fogout/Darker Nights. If you get unloadable save games in a 2.2.1 version of the mod, please send me your mod list.

To avoid having to reload the game frequently, I personally use «setessential 7 1» to make the main character unkillable. This isn’t perfect, by I get load CTDs even on a clean save without my mod installed, it seems that a lot of different mods can trigger that problem.

The workarounds make it more than worthwhile for me personally, but I understand completely if losing saving convenience just ruins it for people. If you want to uninstall this mod, you can do so at any time. Go into an interior, save, uninstall the mod, then wait for your cell reset duration and you’re golden. Walk outside and save as freely as you please. Generating NPC records does have it’s advantages.

No longer changes any pre-existing NPCs. I thought I’d just bump up any that were «Easy» to «Medium» to make the game a little more challenging, but this seems to have been causing the load CTDs. That’ll teach me for trying to be clever.

This update adds the ability to do NPC replacements on a type-by-type basis. The original replacements feature did a very naive «replace everything with type x» replacement. Using this, the new version of the Zombie Apocalypse variant now replaces all Raiders, Gunners, Super Mutants and their dogs with Feral Ghouls. I haven’t played through it very thoroughly yet, but this is done in such a way that it shouldn’t break any quests. Going to Corvega and finding in completely overrun with Feral Ghouls is actually pretty cool.

You can now request variants which use this feature, see the instruction article (here) for how to send in variant requests.

This update also fixes an issue where the mod was not correctly identifying lag cells and exteriors. Now that this is fixed, I have applied reductions to all exteriors, and a further reduction to the Financial District (would love to include Lexington/Corvega in the list of lag cells, but I don’t know which cell that area is in). This means you can still have some increased spawns in the Financial District without it completely tanking your framerate.

Please keep in mind that if your computer can’t handle the increased spawns with room to spare, any other stability issues will be exacerbated.

I have completely rebuilt this mod after v1 using a new tool. This has
allowed me to do some cool new things, without spending freaking years
goofing around with the UI in F4Edit.

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