фоллаут 4 мод на турели танк

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Settlement Defense Turrets. APC, Tank (and a few WIP minigun turrets)

Credits and distribution permission

Author notes

For personal use only. Anything other than that requires permission.
Feel free to ask, please, because I *may* say yes. =)

File credits

ReaperTai for being an all around good guy.

Donation Points system

This mod is opted-in to receive Donation Points

Version 1.04.0

Version 1.02.9

Version 1.02.0

Version 1.01.8

Version 1.01.0

Both straight donations and premium membership donations accepted

Settlement Defense Turrets.
APC and Tank that function as a machine gun turret and dual rocket launcher turret, respectively. These are slight WIPs.
(and a few heavy WIP player only minigun turrets. and a WIP Vertibird, though it does fast travel)

Pulled these out from my main mod, The Small Addition.
Some of them are/were in my Betho Block mod, but only as a test.
This separates them out to get them some attention and for anyone who may not want the main mod’s 300MB download. =P
Can now also be found in the Commonwealth with APC Turrets In The Commonwealth.

Colors include the vanilla APC and artillery tank textures, along with a few from the main mod (Green and Tan plastic).

Build them with steel. Might not make it any more complicated than that for now (in the main mod, they take plastic, for what I hope are obvious reasons over there, heh).

The extra included WIP minigun turrets are, well, really heavy WIPs (and player only).
As I move forward with them (and the similar but rideable cats, dogs and Giddy’s) in the main mod, and if there is a call for them more here, they will be improved upon here.

As always, let me know if there is an issue. =)

Note:
Anyone interested in helping with animations for the WIP minigun turrets, please feel free to reach out to me and know that it would be greatly appreciated.

Known issues (I’m only noting for the mod’s primary Workshop APC and Tank Turrets, as the included WIP miniguns have numerous issues and are «WIP»):
-Collision is odd on APC and Tank turrets. I’m not sure I can progress with that. involves tools I just don’t have.
-Disappear when caught on fire. =/
-Due to the way I’ve done the install script, these will not work with settlements created by Conquest and the likes. They only work in true settlements (vanilla or mods are both okay, just have to be full settlements).
-Hmm, and, apparently, if the tanks die and are repaired they lose their barrels. that’s new. =/
-The Vertibird will carry passengers, but they need to be directed/told to enter/exit it.

Install:
-Install through you favorite mod manager.
-If they don’t show up right away in the main workshop menu (towards the end, on first install), try leaving the settlement location fully, then going back, OR going to another settlement (again, this is due to how the install/uninstall script has been implemented).

Unninstall:
-Exit any settlement location your character may be in.
-Save.
-Exit game.
-Uninstall using whatever method you used to install them.

Ummm, what did I forget?

Oh yeah, if you like these things and aren’t tied to clear and obvious lore friendly Fallout content in your game, come take a look at The Small Addition. Lots of other fun stuff to do there.

Like always, b e kind, helpful, and remember that someday you may need help and that it might be a good idea to keep bridges un-burnt. 😉

Thank you and have a good day. =D

. still feel like I’m forgetting something.

Ah yes:
For settlement decorative versions, those can be found here:
RT Military Vehicle Pack

Credit for the UCMC APC original model and textures go to:
koumis and JSnider

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Modular Simonov PTRS-41 Anti-Tank Rifle

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Add the two types Anti-Tank Rifle
Simonov PTRS-41
Type76 «Chinese Anti-Power Armor Rifle»

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Author’s instructions

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is not opted-in to receive Donation Points

Translations available on the Nexus

Premium membership donations accepted

A few Video Reviews of the PTRS-41. Thank you so much!










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New melee weapon Old School Can Opener

Add a new ammunition 14.5mm Round
Add a new ammunition 20x102mm Vulcan
Add a new ammunition 20x110mm Hispano

12 Receivers
16 Barrels
5 Magazines
8 Stocks
7 Muzzles
11 Accessories
12 Scopes
22 Ammo Types

——————————————————————————————-


Getting the Weapon

The weapon and 14.5mm ammo is integrated into the Leveled Lists and will spawn on Gunner or Raider boss and at Weapon Vendors.
If you have other weapons that add Leveled Lists this may conflict so make sure you create a Merged Patch with FO4Edit.

New weapon and ammo can be created in the cooking or chemistry station PTRS41 tab.

Glowing one «First Mate» will have.
The First Mate can be found in the submarine Yangtze.

Known Issues
If you change the receiver collar, it shifts the display to the right of the weapon preview screen.
Although there is no problem except that the display is shifted
If you want to avoid this, please do not change the color of the receiver.

Permissions

Feel free to make re-texture, sound replacement or compatibility patch for this mod.

Patch History

1.132
Magazine + 1
Standard barrel + 1
Short barrel + 6
Stub barrel + 6
Flip up sight + 1
PK-AS Sight + 2
Turret + 2
Add to level list of b.o.s.

1.12
Increase the weight
-Light Frame Receiver
-W.W.II Style Barrel with Carry Handle

1.11
It was to reduce the weight.

1.03
1.By reducing the collision radius of the projectile of exploding ammunition, it has been optimized for sniping.
2.Remove the ptrs41 and Type76 from the first mate.

Источник

Fallout 4 «УЛУЧШЕННЫЕ ТУРЕЛИ»

Модификация добавляет около 16 улучшенных турелей, которые можно построить для защиты вашего поселения.
Турели можно ремонтировать и устанавливать только на ровные поверхности.

Необходимые перки и прочая информация:
Наука: Необходим уровень 4.
Фанатик оружия: Необходим уровень 4.

История версий:
1.4.5:
Добавлена новая турель «Зета» Стреляет красными микро волнами

Совместимость:
Модификация совместима с Homemakerом и Alternative Settler.

Список турелей:
Улучшенная рельсовая турель:
Необходимо 3 единицы электричества. Дает + 20 к обороне.

Улучшенная шестиствольная турель:
Необходимо 3 единицы электричества. Дает + 20 к обороне.

Улучшенная плазменная турель:
Необходимо 3 единицы электричества. Дает + 20 к обороне.

Улучшенная огненная турель:
Необходимо 3 единицы электричества. Дает + 20 к обороне.

Улучшенная лазерная турель института:
Необходимо 3 единицы электричества. Дает + 20 к обороне.

Улучшенная зета турель:
Необходимо 3 единицы электричества. Дает + 20 к обороне.

Улучшенная лазерная турель»либерти»:
Необходимо 6 единицы электричества. Дает + 40 к обороне.

Улучшенная лазерная турель:
Необходимо 3 единицы электричества. Дает + 20 к обороне.

Улучшенная крио турель:
Необходимо 3 единицы электричества. Дает + 20 к обороне.

Улучшенная гаусс турель:
Необходимо 3 единицы электричества. Дает + 20 к обороне.

Улучшенная гамма турель: «Лоренцо»
Необходимо 3 единицы электричества. Дает + 20 к обороне.

Улучшенная гамма турель:
Необходимо 3 единицы электричества. Дает + 20 к обороне.

Улучшенная ракетная турель:
Необходимо 4 единицы электричества. Дает + 20 к обороне.

Улучшенная бластерная турель:
Необходимо 3 единицы электричества. Дает + 20 к обороне.

Улучшенная пушечная турель:
Необходимо 3 единицы электричества. Дает + 20 к обороне.

Установка:
Поместите esp-файл в Data и активируйте в лаунчере плагин.
Либо используйте Мод Менеджер или NMM.

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Advanced Settlement Turret Set

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27 more turret types even Fat man! Powerful turret that don’t need POWER. (SK Compatible)

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Author’s instructions

If you have any better idea or want to use in your mod, please PM me

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is not opted-in to receive Donation Points

No translation available on the Nexus

Version v2.5

Version v2.4

*[DLC-Auto] Require DLC Automatron
If you don’t have the DLC, please select and install the non-DLC version which these turrets will be excluded.

Version v2.3

Notes: Tesla Turret will emit tesla arcs which the arcs will jump from target to nearby target.

Version v2.2

Version v2.1

Version v2.0

Version v1.45

Version v1.7

Notes: This update WILL REMOVE ALL TURRETS before v1.5

Version v1.6

Notes: This update WILL REMOVE ALL TURRETS before v1.5

Version v1.5

Version v1.4

Version v1.3

Version v1.2

Version v1.1

Both straight donations and premium membership donations accepted

Available on Bethesda.net! (Link Below)

This is a settlement/workshop turret mod with 27 new turret and Laser Scanner added to your workshop menu

— Advanced Assualtron Laser Turret
— Advanced Blaster Turret
— Advanced Broadsider Turret
— Advanced Cryo Laser Turret
— Advanced Cryolator Turret
— Advanced EM Pulse Turret
— Advanced Fat Man Turret
— Advanced Fire Laser Turret
— Advanced Flamer Turret
— Advanced Gamma Turret
— Advanced Gauss Turret
— Advanced Harpoon Turret ***
— Advanced Heavy Institute Laser Turret
— Advanced Institute Laser Turret
— Advanced Laser Turret
— Advanced Liberty Prime Laser Turret
— Advanced Lorenzo Turret
— Advanced Mesmetron Turret ***
— Advanced Minigun Turret
— Advanced Missile Turret
— Advanced Plasma Turret
— Advanced Plasma Pulse Turret
— Advanced Plasma Thrower Turret
— Advanced Railway Turret
— Advanced Sonic Turret
— Advanced Tesla Turret
— Advanced Zeta Wave Turret

***DLC Automatron and Far harbor required

—Realistic Version also available—

— Power/Higher Perk required
— More Resources Required
— Reduced (More reasonable) Damage
/Fire rate

I only edited the power, so functions like terminal control are working as before EXCEPT you can’t deactivate the turrets by turning off the power generator/switch, the only way to deactivate them is through a powered terminal which you need to connect wire to the turrets (Still don’t need power for the turret)

For the Fat Man Turret, PLEASE USE WITH EXTREME CAUTION, AS IT WILL KILL EVERYTHING INCLUDING YOU & YOUR SETTLERS THAT IS NEARBY (Liberty Prime Laser also I think)

Feel free to add your own image, especially the cool effect of my turret along with the corpse of those poor enemies.

Install it with Nexus Mod Manager (NMM) OR
manually copy the corresponding version of ESP file and Main ba2 archive file in Data\ and enable the esp
After installing/enabling the file, you should be able to use the turrets in the Workshop Menu, Enjoy your new toys!

Don’t forget to endorse if you like the mod.


RECOMMENDED MODS

Disclaimer
Yes, Many YaoGuai were harmed in the making of this mod, and many of them blow up into pieces or disintegrated in ash

Permission:
You CANNOT reupload any part or entire content of this mod without my permission.
You CAN ONLY use, modify any part or entire content of this mod for individual use.
If you have any better idea or want to use asset in this mod, please PM me.

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File information

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About this mod

Replaces vanilla submachine guns or pipe weapons with AnotherOne’s TEC-9 weapon mod

Nexus requirements

Credits and distribution permission

Author notes

This author has not provided any additional notes regarding file permissions

File credits

All credits and thanks goes to involved in creating the TEC-9 weapon mod

AnotherOne aka GloriousWarrior
wardaddy755 for animation base and attachments
kursat_sokmen for base model

Donation Points system

This mod is not opted-in to receive Donation Points

Version 2.0

Version 1.0

This mod replaces vanilla submachine guns, pipe guns, pipe bolt action weapons, or pipe revolvers with AnotherOne’s TEC-9 weapon mod

Optional plugins are included that completely override Super Mutant leveled lists and gives them either melee weapons, miniguns, or missile launchers. Place the Super Mutant Leveled List Override esp very low in your load order to allow it to win any leveled list conflicts

1. Download and install: AnotherOne TEC-9 v0.99 and update v0.999c by AnotherOne: https://www.nexusmods.com/fallout4/mods/52505

2. Make sure the esp for that mod is activated and all the assets from it are in your Fallout 4 data folder

3. Install this mod. Select the replacers you want.

1. Uninstall the replacer, download the update, then re-install the mod

2. Load your save game. Any replaced weapons in your inventory may be broken. Scrap or get rid of them if they are broken and seek out new ones by adding them via console or finding them in the game world

3. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the «Resurrect» console command. You will have to do this one-by-one for each NPC.

If the NPC/Companion isn’t equipping their replaced weapon after the resurrect command, open the console, select them, then enter the «openactorcontainer 1» console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo.

Simply uninstall with your mod manager, but remember: the golden rule of modding is not to uninstall anything mid-game. This mod makes data changes that may be irreversible, so you may have to load a previous save that hasn’t seen this mod.

(Required) AnotherOne TEC-9 v0.99 and update v0.999c by AnotherOne: https://www.nexusmods.com/fallout4/mods/52505

All credits and thanks goes to everyone involved in creating the TEC-9 weapon mod

AnotherOne aka GloriousWarrior
wardaddy755 for animation base and attachments
kursat_sokmen for base model

— Modern Warfare 2019 Price plate carrier in the screenshots is by Honh and can be found on Honh’s XHX Discord
— Mechanix Technician gloves in the screenshots are from the MW Gloves mod by Honh and can be found in Honh’s XHX Discord
— Modern Warfare 2019 Ghost Jawbone combat pants in the screenshots is from the BZW COD Ghost Jawbone mod here on the Nexus

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