фоллаут 4 мод цветная карта
Спутниковая карта Содружества / Satellite World Map
Данный мод является реплейсером обычной карты мира в Пип-бое, на улучшенную карту в качестве 4к и 8к с высоты птичьего полета, как бы это выглядело в реале. Новый реплейсер карты также расширяет границы карты Пип-боя, показывая часть ландшафта, который находится за пределами игровой зоны.
Подробнее:
— Мод поставляется в двух вариантах качества текстур в 4к и 8к
— Мод поставляется в двух вариантах как полностью цветная и монохромная.
— Детальное отображение зданий, дорог, объектов, рек, водоемов, зданий.
— Не должно быть какого-либо заметного влияния на производительность при использовании любой версии качества карты в 4к или 8к.
Требования:
Fallout 4
Установка:(можно вручную или через NMM менеджер)
1. Выберите один из 4-х вариантов мода в качестве 4к или 8к в цветном или монохромном исполнении.
2. Поместить папку Data из архива в папку с игрой (Data не внутрь Data, а поверх), подтвердить слияние папок и активировать файл SatelliteWorldMap.esp.
— Чтобы не было никаких багов с кривым отображением карты или локаций на карте или других причуд, ставьте мод в самом конце списка всех модов, в самом низу!
3. Как устанавливать и активировать моды читаем в данной теме.
ВАЖНО.
— Для варианта мода «Монохромная карта» никаких танцев с бубном не нужно делать, просто установите и активируйте, цвет карты Пип-боя можно менять.
— Для варианта мода «Цветная карта» вам потребуется сделать несколько дополнительных изменений в файле Fallout4Custom.ini: (находится в Мои документы/My Games/Fallout4, если нет, то создайте) и впишите следующее: Эти правки сделают цвет текста в Пип-бое белым, который раздражает, но, к сожалению, это неизбежно, так как изменение цвета Пип-боя не будет настраиваться. Ваш цвет HUD останется прежним, хотя. В общем впишите это:
[Display]
fPipboyScreenEmitIntensityPA=1.25
fPipboyScreenDiffuseIntensityPA=0.15
Например у меня в файле выглядит вот так:
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
[Display]
iLocation X=0
iLocation Y=0
fPipboyScreenEmitIntensityPA=1.25
fPipboyScreenDiffuseIntensityPA=0.15
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Color Map 4K 2K with Magazines Bobbleheads and Armor Locations
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About this mod
Color map with Bobblehead, Power Armor, Settlement and Fast Travel Locations.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Author’s instructions
Contact Me: Please contact me if you want to edit or use parts of this mod for your own mod.
Videos: Some guys PMed me asking if its OK to make a video of the file, YEP its OK, No need to ask me, can be used in Videos with Nudity, Bestiality and Other Languages, Just send me a link to you video.
Re-Uploading to Other Web Sites: If you want to upload this file to any other web site, please let me know before you do and link back to my Nexus Mod page.
Inclusion in Mod Packs and Other Mods: No need to notify me if your package is on Nexus, just Credit me and PM me a link to your mod.
Translation to other Languages: YES Please, let me know when you done.
File credits
Nixsy for his awesome colored Armor Locations Map, Thanks.
Donation Points system
This mod is opted-in to receive Donation Points
Both straight donations and premium membership donations accepted
Color map with Bobblehead,Power Armor, Settlement and Fast Travel Locations.
Use the 4K version if you can, its best looking and the one in screenshots.
Use the 2K version if you Really low on VRAM.
v2.0 Full Magazine and Bobble Heads locations, colored Icons. Final Version
If you discovered a new location and my Icon is not lining up, make a
screenshot and PM me, also include location name.
Please try to send at least in 1080P resolution, lower resolutions overlap lots
of Icons.
To see Color Map open or create «fallout4custom.ini» located at
C:\Users\YourWindowsUsername\Documents\My Games\Fallout4
And add the following:
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
The last one should fix Power Armor map being way too bright.
If you already have [Archive], [Pipboy] or [Display], dont duplicate, just add
the text under it.
If you use the Full color pipboy edit, im sure you noticed the white text,
please download this cool mod to make the pipboy background 100% black, will
improve pipboy usability by miles.
I already talked to the author and he agreed to include it as part of my map
installer next time i release an update, for now get it directly from the
author
http://www.nexusmods.com/fallout4/mods/7762/?
If You want the Vanilla color version of the map without any locations, you can
get it from Nixsy
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Satellite World Map
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A high resolution world map made using in-game distant land assets.
Author’s instructions
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This author has not credited anyone else in this file
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A replacer for the pip-boy World Map, available in 8k resolution, that gives an aerial view of the Commonwealth as it looks in game. Made using the game’s LoD meshes and textures, among other things. It also extends the boundaries of the pip-boy map, showing some of the landscape that lies outside of the playable area.
The mod is available in both full colour and monochrome versions, and there are optional files using a 4k texture rather than 8k. While these are lower quality they allow you to zoom out further on the world map. It’s mainly a personal preference, as there shouldn’t be any noticeable performance impact when using either version.
Extract the contents of the zip file to your Fallout4/data folder.
Enable SatelliteWorldMap.esp using a mod manager or manually.
Ensure these lines appear in either your Fallout4Prefs.ini or Fallout4Custom.ini:
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
For the colour version, you’ll need to make a few additional edits to your Fallout4Custom.ini:
This will force your pip-boy text colour to white, which is annoying but sadly unavoidable. Your HUD colour will stay the same, though.
Цветная карта 1.0
Простой плагин, изменяющий стандартную монохромную карту на цветную.
Установка:
1. Поместите папку Data из архива в папку Fallout 4
2. Откройте файл Fallout4.ini и добавьте туда следующие строки:
Основные файлы
Последние новости
Три истории от разработчиков к юбилею Скайрима
Модмейкер создал ретекстуры высокого качества для сооружений Elder Scrolls 4
Комментарии
А что за зелёные кругляшки? Белые точки, я так понимаю, ненайденные локации?
А что за зелёные кругляшки? Белые точки, я так понимаю, ненайденные локации?
3 variations of the 4K and 2K maps.
A) P.Armor, VaultBoy, Unique Icons, Locations.
B) Vault, Settlemnt and Other Locations, only 3 Icons.
C) Color Map no Icons.
а. Силовая броня, пупсы, уникальные (журналы кмк), локации
б. Волты, поселения и другие локи
з.ы. Здесь похоже выложен вариант А
Наконец-то! Спасибо всем кто участвовал в появлении мода на сайте!
А что за зелёные кругляшки? Белые точки, я так понимаю, ненайденные локации?
Скачай карту и открой там в левом верхнем углу на вражеском написаны все обозначения т.е. зелёные кругляшки это силовая броня
Карта очень трудно читаемая в силовой броне.
P.S. Можно ли уменьшить яркость интерфейса силовой брони?
Спасибо! Но можно ли удалить читерные указания точек на карте всяких «вкусняшек»?
У меня заработала карта только по этой схеме:
First thing, do EXACTLY what the author says to do in his description, your FALLOUT4CUSTOM.INI should look like this (unless you have other mods that change it, but this is the basic):
[Display]
iLocation X=0
iLocation Y=0
fPipboyScreenEmitIntensityPA=1.25
fPipboyScreenDiffuseIntensityPA=0.10
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
[Pipboy]
bPiboyDisableFX=1
THEN, the extra step I PERSONALLY did that worked for me (dont know if it will work for others, depending on mods and setup, etc etc etc).
Open your FALLOUT4.INI. Under [Display], add
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Satellite World Map
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In the process of making my collectors edition of the satellite maps, I have fixed this map to be properly aligned.
If you see this, FloorBelow, I have send you a private message. I’d appreciate it, if you could get back to me.
Putting the original mod near the bottom of my load order did not work.
This did work for me, however. Thank you.
The «noob» proof method is «install with mod manager» the original mod, then download the file and drop it in the installed mod folder and overwrite.
Or you download this file, create a folder wherever your mod manager puts it’s mods and then drop the zip contents in that folder.
This mod needs a fix for the misaligned locations bug.
And before people say that I just need to put this at the bottom of my load order. Yes, it does work that way. But I’m using other mods that require to be at bottom of the load order as well.
It doesn’t really help when I have other mods that need to be on the bottom of the load order like Scrap Everything.
It works, but it cause issues brought on by not having SE at the load order’s bottom. Like disappearing exterior textures.
And so far, that’s the only way to fix said bug. And due to this mod being abandoned, I cannot recommend this mod to anyone who uses Scrap Everything.
I would strongly recommend using the 4k version of this mod. The scaling, zoom, and sizing just seem to work much better. And TBH, I didn’t notice any quality difference between the 8k and 4k maps, even on my 34″ screen.
Edit: See below for a replacement of the 8k texture shared by S4iS3i if you really want to use that option.
And to everyone complaining about the alignment, look at this screenshot of xEdit:
For those of you who are not familiar with xEdit/FO4Edit, two things:
1. Learning it will make your modding experience much easier and your game much more stable
2. This is the main Worldspace record for the Commonwealth. Anything that puts something anywhere in that area will have this record, so any mod that does that will revert the changes made by this mod if loaded after. As you can see, SWM is very high in my load order, but I am carrying over those changes into my catch-all patch which is loaded last, so the mod works fine. In all actuality I could just remove the SWM plugin as the only edit it is making is also in my patch now.
If you have no intention of using xEdit, just put this mod at the very bottom of your load order. All it is doing is making these changes, so it cannot impact any other mod by loading after it unless that mod is making specific edits to this record, which is extremely unlikely.