фоллаут 4 мод visual reload
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Visual Reload
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THIS MOD NOW REQUIRES F4SE since V1.9!
UPDATING INSTRUCTIONS
If you are updating from an older version follow these steps:
— Open console and type stopquest pd_vreload
— Exit console and wait a few seconds
— Open console again and type startquest pd_vreload
If you are using a weapon from a compatibility patch, unequip and reequip it.
If the mod stops working after an update you can try doing a «clean save».
— Load game
— Type «stopquest pd_vreload_quest» in console, exit console and wait around ten seconds
— Save and exit the game
— Uninstall the mod (if you extracted the scripts to loose folders, remove those too)
— Load game
— Save and exit again
— Reinstall the mod
— Load game
Thanks to Zeridian for pointing that out!
Note: Clean saving was common practice in older Bethesda games, but in Skyrim that changed due to Papyrus language, where part of the scripts are embedded in the save games.
If you follow this method and are a person who check the logs regularly, it’s possible that you see some lines pointing this mod, they are warnings that only appear upon loading the game and can be ignored. In fact even the developers recommend not paying too much attention to the logs.
Фоллаут 4 мод visual reload
Eugene
Локализатор
—>
Автор: pauderek
Автор перевода: Eugene
Язык: Русский
Лор: Полностью подходит для мира игры
Распространение: Требуется разрешение от автора
Добавлено: 4 Октябрь 2016
Просмотров: 9175 | Загрузок: 1813 | Комментарии: 24
Замечали ли вы когда-либо, что после отсчелкивания магазина от винтовки он просто-напросто исчезает?
С этой модификацией использованные магазины будут лежать на земле. То же самое касается гильз от дробовиков и револьверов.
ПРОИЗВОДИТЕЛЬНОСТЬ
Я не заметил никаких падений производительности, даже когда заспавнил 100 магазинов в одном месте, так что модификация не снизит количество ФПС. Но у каждого разный компьютер, так что я включил некоторые опции конфигурации на случай, если у вас падение производительности.
НАСТРОЙКА
Для настройки модификации необходимо использовать консоль. Однако, если вы играете на режиме выживания, можете играть на стандартных настройках.
СОВМЕСТИМОСТЬ
ПРОБЛЕМЫ
— Гильзы от револьверов и охотничьей винтовки задерживаются. Ввиду технических причин, это было необходимо сделать.
— Даже если Вы совершаете один выстрел, револьвер «выплевывает» шесть гильз.
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File information
Last updated
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Tags for this mod
About this mod
Collection of Patches for the Bullet Counted Reload System
Nexus requirements
Off-site requirements
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Bullet Counted Reload System by shavkacagarikia
Hunter Shotgun by Deadpool2099
Sjogren Inertia and Lee Enfield by asXas
Right-handed Far Harbour Lever Action Rifle by Hitman47101
Winchester Model 1897 Shotgun by WarDaddy755
Ithaca by DOOM
Mosin-Nagant Sniper by FX0X01
Donation Points system
This mod is not opted-in to receive Donation Points
Version 1.0.2
Version 1.0.1
Version 1.0.0
These is my first mods have uploaded to Nexus.
These patches implement the «Bullet Counted Reload System» for the following Weapons.
Known Issues:
Some animation glitches. Nothing too serious.
Lee Enfield:
Only the «Load: Half bullet» and «Load: Full Bullet» has been implemented.
Clips work a little differently to single bullets, so have been proving difficult to get to work correctly.
Ithaca:
before installing the patch, please launch the game and scrap your existing Ithaca, save, quit, then install the patch.
This is because I had to remove the ESL flag from the esp to get the mod to work.
When changing the esp like this it can cause the game to crash when equipping the weapon. I found scrapping it to be more reliable way to get around this.
Remington 92:
The reload animation only reload 5 times. Until either I can amend the anims my self or is another modder donates an alternative animation.
Future:
I have contact the mod authors and are interested in hosting the files on their respective mod pages. But they may update their mod to include the changes need for the BCR mod to work themselves.
Which will make these patches unnecessary. If that happens I will then remove my patches to avoid confusion.
I am learning how animation works in Fallout 4.
I feel I have good enough knowledge of Blender and creating mods in Fallout 4.
The main stumbling block at the moment is getting the existing animations from the Fallout 4 format into Blender and exporting it out again. From What I have learn’t the tools needed are either so old they no longer work in blender or are no longer available.
Credits:
I would like to thank shavkacagariki for creating the Bullet Counted Reload system and:
Deadpool
AsXax
Hitman47101
WarDaddy755
DOOM
FX0X01
ShoeBurglar
jsnider193
Icodei
For their great mods and permission for me to upload these patches.
Please also endorse their mods if you haven’t already done so. Thank you.
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File information
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Main files
Now includes Horizon variants.
Add Variants and cleaned some unneeded files.
Before installing the patch. please launch the game and scrap your existing Ithaca, then save. quit, and then install the patch.
This is because I had to remove the esl flag from the esp, to get the mod to work.
Updated with DOOMMerged ini
BCR-Ithaca by vwtrotsky
All credit goes to vwtrotsky for the patch
BCR-Krait6712Shotgon by vwtrotsky
All credit goes to vwtrotsky for the patch
Currently only the «Load: Full Bullet» and «Load: Half Bullet» has been implemented.
The Clips have not been changed.
BCR-MisriahArmory-M45TacShotgun By vwtrotsky
All credit goes to vwtrotsky for this patch
Please download the No-Script version of the Mosin Sniper mod.
Sniper Receiver implemented only.
Tweeked 1st person animation
The Super shorty variant is not working at the moment.
This is an experimental version. because the animation only reloads 5 times you would have to reload twice with the ext.Tube.
I have made it so that it will «Magically» add the missing bullets.
This is essentially the same as using the «Right handed Lever Rifle» patch. It just makes the Remington mod more standalone. So if the reload animation gets an update, it won’t effect the normal «Right Handed Lever Rifle» mod
First initial attempt.
Add Variants and cleaned some unneeded files.
This replaces the original esp plugin file, The only difference is that it removes references to a builtin reload script.
removed some not needed files.
Miscellaneous files
Old files
Please download the No-Script version of the Mosin Sniper mod.
Sniper Receiver implemented only.
Tweeked 1st person animation
Please download the No-Script version of the Mosin Sniper mod.
Sniper Receiver implemented only.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Collection of Patches for the Bullet Counted Reload System
Nexus requirements
Off-site requirements
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Bullet Counted Reload System by shavkacagarikia
Hunter Shotgun by Deadpool2099
Sjogren Inertia and Lee Enfield by asXas
Right-handed Far Harbour Lever Action Rifle by Hitman47101
Winchester Model 1897 Shotgun by WarDaddy755
Ithaca by DOOM
Mosin-Nagant Sniper by FX0X01
Donation Points system
This mod is not opted-in to receive Donation Points
Version 1.0.2
Version 1.0.1
Version 1.0.0
These is my first mods have uploaded to Nexus.
These patches implement the «Bullet Counted Reload System» for the following Weapons.
Known Issues:
Some animation glitches. Nothing too serious.
Lee Enfield:
Only the «Load: Half bullet» and «Load: Full Bullet» has been implemented.
Clips work a little differently to single bullets, so have been proving difficult to get to work correctly.
Ithaca:
before installing the patch, please launch the game and scrap your existing Ithaca, save, quit, then install the patch.
This is because I had to remove the ESL flag from the esp to get the mod to work.
When changing the esp like this it can cause the game to crash when equipping the weapon. I found scrapping it to be more reliable way to get around this.
Remington 92:
The reload animation only reload 5 times. Until either I can amend the anims my self or is another modder donates an alternative animation.
Future:
I have contact the mod authors and are interested in hosting the files on their respective mod pages. But they may update their mod to include the changes need for the BCR mod to work themselves.
Which will make these patches unnecessary. If that happens I will then remove my patches to avoid confusion.
I am learning how animation works in Fallout 4.
I feel I have good enough knowledge of Blender and creating mods in Fallout 4.
The main stumbling block at the moment is getting the existing animations from the Fallout 4 format into Blender and exporting it out again. From What I have learn’t the tools needed are either so old they no longer work in blender or are no longer available.
Credits:
I would like to thank shavkacagariki for creating the Bullet Counted Reload system and:
Deadpool
AsXax
Hitman47101
WarDaddy755
DOOM
FX0X01
ShoeBurglar
jsnider193
Icodei
For their great mods and permission for me to upload these patches.
Please also endorse their mods if you haven’t already done so. Thank you.