фоллаут 4 мод визор
Fallout 4 «NVG: Тактический визор [ 0.9 RU ]»
Автор: saT59
Версия: 0.9
Язык: Русский
Недавно рейдерами был обнаружен один из довоенных складов с передовым оборудованием, в результате чего на просторы Содружества попали Тактические визоры военного образца.
Данные визоры встречаются только у редких торговцев, броней, а также они попали в руки таких опасных противников, как боссы рейдеров, и стрелки высокого ранга.
Чипы тактических визоров, попавших в руки жителей Содружества повреждены и не действуют, однако обладая необходимыми научными знаниями герой может модифицировать визор, добавив работоспособный чип, которые бывают трех видов:
Важная информация:
**************
1. На данный момент визор использует стандартную модель. В планах есть разработка новой.
2. На данный момент ночное видение имеет белый фильтр. Реализовать зеленое до выхода G.E.C.K. не представляется возможным.
3. Есть небольшая коллизия при сравнении игровой модели и модели в инвентаре. Об этом известно. Будет исправлено в следующей версии. (без сравнения коллизия не заметна.
4. Модификация разрабатывалась под себя, для собственных нужд. Сильно не бить. Вопросы задавать в комментарии.
Автоматическая:
Перенесите в открытую программу NMM архив с модификаций и пройдите процесс установки.
Удаление:
Удалить установленные файлы из директории Data, либо воспользоваться автоматическим удалением NMM.
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File information
Last updated
Original upload
Created by
Uploaded by
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Tags for this mod
About this mod
Night Vision / Thermal / Targeting HUD goggles and eyepieces with new meshes and HD textures. Fully modular, craftable, upgradeable. 3 vision effects, 8 colors, and 2 additional targeting enhancements. Schematics posters also in the Workshop!
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Author’s instructions
Translations are allowed if they are only the ESP plugin, require the main mod, and are uploaded to Nexus only. No items or other content from this mod may be used or re-uploaded without my express permission. Please contact me if you’d like to use anything.
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Version v1.1
Version 2.0.1
Version 2.0
Version 1.1.1
Straight donations accepted
EVERYTHING IS COVERED IN THE VIDEOS HERE!
Version 2.0 Update Overview // Version 1.0 Launch Video
DESCRIPTION
WEST TEK TACTICAL OPTICS adds new tactical goggles and eyepieces, featuring new meshes and textures, which are fully modular, craftable, and upgradeable at the the armor workbench, with 3 primary vision effects with various brightness options, 2 secondary enhancements, and 8 colors. The base goggles give +1 perception, and any combination of mods can be added to customize them for your play style or appearance. All mods can be switched between the goggles and the eyepiece. Once you unlock crafting, you’ll be able to also craft large schematic posters for each of the items, which look pretty sweet in your workbench area (see images.)
As of version 2.0, a toggle switch is implemented, and a multi-vision mode with vision cycling can be added. In addition, ALL VISION MODES ARE AVAILABLE ON POWER ARMORS! Lastly, the goggles have the option to animate up onto the forehead position when toggles! Please see this article or watch the video for details!
The night vision goggles are a 100% new mesh and textures that I made from scratch, and am pretty happy how they turned out. The eyepiece I cut out of the Institute Worker outfit, added a few things, cleaned it up, fixed the UV and made new textures.
The vision modes were made for dark environments, and as such it is highly recommended to be paired along with mods such as Darker Nights and Interiors Enhanced. I am open to making variants of brightness levels, but please understand I can’t accommodate every request, as everyone’s monitor brightness and viewing situations are wildly different.
The following mods are available for both sets of optics:
The high-tech goggles have a low chance to spawn on high-level Gunners, low-tech on Raiders and Super Mutants. They will also be for sale by Lucas Miller, Cricket, KLE-O, and Proctor Teagan starting around level 16, so there’s a chance you can find some out in the wild. However, you cannot modify any optics you find until you have read the schematics and have the required perks. There are two options available for lists, Standard (which will require merging into your patch by hand, my preference) or Script-Injected, which is plug-and-play.
BACKSTORY
West Tek was a pre-war defense contractor working for the United States government, which created the T-45d and T-51b power armors, as well as the FEV virus. If you read the delivery letter you’ll learn a bit more about where these optics came from.
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Cyberpunk Visor
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
A futuristic visor with eight different color variations, two sizes, customizable SPECIAL bonus and three battle enchancements
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
Feel free to use any parts of this mod in the Nexus.
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Straight donations accepted
This mod will allow you to craft and customize a futuristic glowing visor.
You can craft 8 color variations, two sizes and give it the S.P.E.C.I.A.L. bonus of your choice.
It comes with three toggles that are optional and can give extra features
like target tracking, target marking and night vision.
You can craft it using any Chemistry Station under Cyberpunk Visor
category and upgrade/alter it using any Armorer Station.
Each time you craft a visor you need to set its color at the
armorer station to enable the extra features.
The visor doesn’t appear visualy in the crafting menu
because for some reason the game cannot display
additive transparencies in the crafting menu.
You can drop it safely without issues in
the world, it has its ground object.
Inside the Institute it is barely visible because
the glow is very toned down by the game itself
in very bright areas.
To enable modding you need to add the following lines to FO4 ini files:
Bethesda that made all this possible.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Night Vision / Thermal / Targeting HUD goggles and eyepieces with new meshes and HD textures. Fully modular, craftable, upgradeable. 3 vision effects, 8 colors, and 2 additional targeting enhancements. Schematics posters also in the Workshop!
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Author’s instructions
Translations are allowed if they are only the ESP plugin, require the main mod, and are uploaded to Nexus only. No items or other content from this mod may be used or re-uploaded without my express permission. Please contact me if you’d like to use anything.
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Version v1.1
Version 2.0.1
Version 2.0
Version 1.1.1
Straight donations accepted
EVERYTHING IS COVERED IN THE VIDEOS HERE!
Version 2.0 Update Overview // Version 1.0 Launch Video
DESCRIPTION
WEST TEK TACTICAL OPTICS adds new tactical goggles and eyepieces, featuring new meshes and textures, which are fully modular, craftable, and upgradeable at the the armor workbench, with 3 primary vision effects with various brightness options, 2 secondary enhancements, and 8 colors. The base goggles give +1 perception, and any combination of mods can be added to customize them for your play style or appearance. All mods can be switched between the goggles and the eyepiece. Once you unlock crafting, you’ll be able to also craft large schematic posters for each of the items, which look pretty sweet in your workbench area (see images.)
As of version 2.0, a toggle switch is implemented, and a multi-vision mode with vision cycling can be added. In addition, ALL VISION MODES ARE AVAILABLE ON POWER ARMORS! Lastly, the goggles have the option to animate up onto the forehead position when toggles! Please see this article or watch the video for details!
The night vision goggles are a 100% new mesh and textures that I made from scratch, and am pretty happy how they turned out. The eyepiece I cut out of the Institute Worker outfit, added a few things, cleaned it up, fixed the UV and made new textures.
The vision modes were made for dark environments, and as such it is highly recommended to be paired along with mods such as Darker Nights and Interiors Enhanced. I am open to making variants of brightness levels, but please understand I can’t accommodate every request, as everyone’s monitor brightness and viewing situations are wildly different.
The following mods are available for both sets of optics:
The high-tech goggles have a low chance to spawn on high-level Gunners, low-tech on Raiders and Super Mutants. They will also be for sale by Lucas Miller, Cricket, KLE-O, and Proctor Teagan starting around level 16, so there’s a chance you can find some out in the wild. However, you cannot modify any optics you find until you have read the schematics and have the required perks. There are two options available for lists, Standard (which will require merging into your patch by hand, my preference) or Script-Injected, which is plug-and-play.
BACKSTORY
West Tek was a pre-war defense contractor working for the United States government, which created the T-45d and T-51b power armors, as well as the FEV virus. If you read the delivery letter you’ll learn a bit more about where these optics came from.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
Cyberpunk Visor
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
A futuristic visor with eight different color variations, two sizes, customizable SPECIAL bonus and three battle enchancements
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
Feel free to use any parts of this mod in the Nexus.
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Straight donations accepted
This mod will allow you to craft and customize a futuristic glowing visor.
You can craft 8 color variations, two sizes and give it the S.P.E.C.I.A.L. bonus of your choice.
It comes with three toggles that are optional and can give extra features
like target tracking, target marking and night vision.
You can craft it using any Chemistry Station under Cyberpunk Visor
category and upgrade/alter it using any Armorer Station.
Each time you craft a visor you need to set its color at the
armorer station to enable the extra features.
The visor doesn’t appear visualy in the crafting menu
because for some reason the game cannot display
additive transparencies in the crafting menu.
You can drop it safely without issues in
the world, it has its ground object.
Inside the Institute it is barely visible because
the glow is very toned down by the game itself
in very bright areas.
To enable modding you need to add the following lines to FO4 ini files:
Bethesda that made all this possible.