фоллаут 4 моды дирижабль
Фоллаут 4 моды дирижабль
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Версия 1.1
Размер 1,95 Mb
О моде:
Итак, чтобы построить дирижабль, для начала, вам необходимо купить чертежи. Находятся они у Проктора Квинлана в Придвене. Если же Придвен уничтожен, чертежи будут лежать недалеко от обломков вдоль береговой линии.
Чтобы безопасно построить новое поселение, автор советует рассмотреть остров Спектакл-Айлэнд.Так как только это место имеет достаточно большую ровную площадь.
После постройки, вы сможете использовать дирижабль в целях своего передвижного поселения, а также средства фаст тревела, которое доставит вас в:
В дирижабле есть возможность перелета на винтокрыле.
Установка: через установщик модов или следуйте инструкции ниже:
1. По пути «Мои документы/My Games/Fallout 4» находим файл Fallout4Prefs.ini и редактируем его: [Launcher] добавьте «bEnableFileSelection=1» (без кавычек)
2. Переходим в папку C:\Users\Имя пользователя\AppData\Local\Fallout4. Открываем plugins.txt. Добавляем в него новую строку с названием «ИМЯ.esp» после «Fallout4.esm» (без кавычек)
3. Сохраните и закройте.
4. Выделяем plugins.txt и правой кнопкой выбираем «Свойства» и отмечаем «только для чтения».
5. Добавляем выбранный вам esp в папку Data, что находится в корне Fallout 4
6. Выполните все, что сказано на странице Настройка fallout4.ini
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About this mod
If the Brotherhood of Steel can build an airship, so can you. Obtain the airship schematics and materials so you can get started building your own airship today!
DLC requirements
Mods requiring this file
Mod name | Notes |
---|---|
Institute Prydwen | |
Institute Rebuilt Prydwen | Requirements of this mod must be met BEFORE import |
Author’s instructions
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This author has not credited anyone else in this file
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Version 2.5
Version 2.4
Version 2.3
Version 2.2
Version 2.1
Version 2.0
Version 1.9
Version 1.8
Version 1.7
Version 1.6
Version 1.5
Version 1.4
Version 1.3
Version 1.2
Version 1.1
Straight donations accepted
Description
If the Brotherhood of Steel can build an airship, so can you.
Obtain the airship schematics and materials so you can get started building your own airship today!
Features
+Fully functioning personal vertibird.
+Movable interior settlement copy of the Prydwen.
+7 vanilla select-able locations to move the settlement.
+5 DLC select-able locations to move the settlement.
How do I use the vertibird?
Where are the schematics located?
Where can I build the airship?
Where can the airship travel to?
Note: These locations are only available if previously discovered.
1. Cambridge
2. Glowing Sea
3. Lexington
4. Quincy
5. Salem
6. Sanctuary
7. Spectacle Island
Locations included in ALL DLC version:
8. Acadia
9. Cranberry Island
10. Far Harbor
11. Nucleus
12. Nuka-World
I can’t see out of the windows.
Can you make it so I can build on the outside of the ship?
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Age of Airships
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Age of Airships is a mod that brings the experience of the golden age of rigid airships, the 20s and 30s of the 20th century into Fallout 4. A dozen airships, a cruiser and thematic mission will bring you into a different time, while at the same time serving as a player house and in-game transport.
DLC requirements
Author’s instructions
So far this mod uses vanilla +DLC resources only, therefore you may use whatever you see for your own content. You may create personal patches and updates, just send them to me so I can place them in this one mod post for everyone to see.
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1. Explore eight Rigid Airships floating around the game world. Half of which being reconstructions of historical airships. Use 3 of them as functional Player Homes. Explore the famous Hindenburg and see how the World’s Largest airship looked on the inside. Travel instantly using their network of doorways hidden behind miniature model displays.
2. Fight in three battlefield 1 inspired combat encounters with Behemoth airships.
3. Enjoy the three missions thematically inspired with the 20s and 30s in one mafia 1 inspired mission, Russian revolution, fight your way and steal a WW1 cruiser as a 4th Player House.
Agamemnon: The main hub of the mod, biggest airship in the mod, a fictional flying Titanic. Use it’s set of transports to get across the Commonwealth, it’s also the transport hub for all missions and all other airships of the mod. Achilles and Heracles: Sister hubs ships, fictional, used to travel across Far Harbor and Nuka World.
Red Rose: Peak of luxury, fictional hotel airship, providing as a small non-workshop Player House.
USS Akron: Historical reconstruction of the World’s first ever flying aircraft carrier. Simple Player Home with Workshop and no luxuries.
LZ-127 Graf Zeppelin: Full on Player Home placed in a historical airship that could be considered the greatest success of rigid airships. Not fully historical reconstruction as it is fitted to be a Player Home, the real thing was far more. mundane.
R100: Full on Player Home placed in a Historical, first airship of the British Empire. Here I tried to be a bit more accurate in the reconstruction, but still it has a lot of stuff that you wouldn’t find aboard the real article cause again it’s meant to be fitted for this game.
USS Caldera: A historically inspired WW1 military cruiser ship (St. Louis Class, Emden, IJN Mikasa). This ship is the reward for the Caldera Heist mission. You must first pass the mission to unlock it. The ship serves as a workshop Player House. Another ship providing rough, falloutish Player Hosue environment. Lots of empty spaces for what you want to place inside.
LZ-129 Hindenburg is a historical museum reconstruction, here I tried to be as accurate as I can in the reconstruction, and the price is obvious on several fronts, besides the mundane looks and absolute miscellaneous functionality of a location that is on the sidelines of the mod it also has to have swastikas. WHICH YOU DON’T NEED TO SEE, they are disabled by default and you have a choice to turn them on using a switch (watch video presentation).
— I’ve seen Double-Airships from Order 1886 on the screens where are they? In a never released patch for Atomguard. They are simple constructs not difficult to recreate in-game. I did gave that patch to the current developer of Atomguard Continued so ask him.
— Will there be more missions? Hell yeah, I already plan out to make a Spanish Civil War mission and some British vs Ottoman Battle.
— Can I shoot them down and make em burn? No, there is not enough Dakka in the world that’ll burn them. It’s such a pretty thing why would you wanna burn it anyway?
The mod relies critically on vanilla textures and materials to re-texture items within the scope of vanilla resources. Because of that any mod that alters textures may affect how the mod looks. Dark Institute pack will be the bane of the mod. I’ve also seen how some HD texture packs affect how USS Akron’s canvas looks. As I start implementing custom resources for the mod this issue will be resolved.
This also refers to mods that mess with vanilla models as well
Mods that put anything in the vanilla game world like settlement expanders or you can workshop anywhere mods may cause issues with vertibird transports. I mean there’s like a bajillion other mods for this game adding a ton of stuff, I can’t be expected to check each one to see where I can/can’t put em.
— Prydwen’s interior hull is pathetically small compared to real-world airships so in the mod they are much bigger. Accidental falling off the scaffolding may result in you sinking halfway your body into the canvas cause the collision box ain’t spot on in the game. But you can still jump your way outta there.
— Workshops seem finicky, there are 4 of them all linked to a universal workshop so despite me doing it right it can still say «You must clear out the enemies to use workshop» in several ships. There is no rule for it it seems like you must choose 2 favourite airships to have as houses then the workshop bugs out.
-When stealing Caldera using the captains wheel remember to use it once. It is a basic-script switch to turn it on and off. You’ll know if it worked right by looking at the map behind the wheel if there is an invisible TP doorway there you did it right. AND STAY AWAY FROM THAT STEERING WHEEL from then on.
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Age of Airships 2
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This mini-DLC sized quest mod will provide the chance to visit pre-war world, craft/buy & drive periodic Cars and Tanks, experience a time-traveling questline and experience an alternative end to lone survivor’s story.
DLC requirements
Nexus requirements
Author’s instructions
In the Description of the mod.
File credits
In the Description of the mod.
Donation Points system
This mod is not opted-in to receive Donation Points
Age of Airships 2
This 2-year project to create a mini DLC mod is my goodbye to the Fallout 4 community, this is my last mod for this game. The mod uses Lorenzo Cabbot’s arc for the purpose of time traveling story line. All you hear are reports of strange happening is a building next to Diamond City. The mod starts a questline when you load the game, it points you to a door next to Diamond City Entrance (Screen is posted by a fan in the screenshots) If you are new here PLEASE WATCH the new trailer BUNDICOT it shows perfectly the theme, features and how the mod looks.
I reworked the main neutral faction so as to reduce random aggression from unwanted NPCs.
UPDATE 1.2 CHANGELOG
1. Fixed weapons in Harry’s shop, they should no longer cause CDT
2. Fixed Sternberg’s outfit the guy looked like a Wermaht trooper.
3. Fixed Crime Quests the should now point you to the finishing dialogue with the Detectives.
4. Reduced the amount of NPCs in the military base and Popone’s Oil Rig for performance and difficulty reasons.
5. Resized whisky bottle in Connor’s shop.
6. Fixed some semantic and spelling mistakes (But I’m not perfect you spot sth report it).
7. Fixed one Kurd outfit that was looking like a dress should look. Arabic-like now.
HOTFIX 1.1
Simple renaming of BA2 files to solve a critical problem making play through impossible, remember you don’t need to download it if you already followed instructions in the comments.
Installation
Standard put all the files in data folder,enable in the mod menu and launch. It is advisable FOR BOTH XBOX AND LESSER PC SYSTEMS to start a new save, reduce the amount of other mods running, this is the optimal load order:
1. WorldCars4 .esp
2. CarAddon4.esp
3. AoAMapMap.esp
4. AoACars.esp
5. Tanks_New.esp
Far Harbor DLC
Nuka World DLC
Automatron DLC
Vicious Ceph’s Drivable Cars Redux
Things you should know before playing
1. Cars can be: Crafted in any settlement /Bought at the Car Shop They come in spawn grenades and if you shoot them or hit them the disappear and are added as a grenade back.
2. Driving mechanics aren’t realistic, this is a mod, stop your whining.
3. 50% of the content you’ll have quest markers to follow the remaining half is yours to explore so don’t expect me to hold your hand in the playthrough all the time.
4. Small advice, when it comes to talking to man called Connor, be greedy, you’ll like the result 🙂
5. For the PC variant Historical Swastikas are disabled by default but can be enabled with a button you don’t have to press. This is a fair compromise between historical accuracy and political correctness, I will not modify that part, the end. But if you find a glitch where they show despite the button note being pressed please report this to me immediately, I want this to be legit.
6. I had voice actors and I could voice act the mod myself, but that part had to be cancelled due to archive file size for the mod, this is meant to be for xbox guys as well. If anyone wants to pick up that for PC I can provide links and contacts for this, if not voice act myself.
1. The car and tank partitions won’t work with Humvee mod.
2. During Play tests some people reported it works slow or causes CDTs when it runs with Sim Settlements. But they are not
fully confirmed reports.
In advance, I do not know how long I will still spend modding so I guess I can solve the most pressing issues, For Car and Tank partitions please address ViciousCeph, he developed those.
1. You’re probably gonna CDT if you don’t have a mediocre-good PC. Unfortunate nature of a 99% Kitbashed mod.
2. The initial loading screen from Dr.Sternberg’s House to New Belfast takes forever, difficult if not impossible to fix. other than moving his house into a completely desolate place.
3. You can talk to dead civilians. Scripting mechanics, if you wanna loot just try hitting transfer loot.
4. Just don’t get a heart attack when cars jump-scare pop up on the street, mechanics of NPC cars T^T. Speaking of which they have no collision, otherwise you’d CDT like 25% more.
First of all I’d like to thank Bethesda for making this game and allowing me this 5-year-old modding career. ViciousCeph has been THE primary co-developer of this mod without this guy, without him saying «yes» 2 years ago this mod wouldn’t exist. I’d also like to thank the Discord community which provided much needed help.
Special thanks to Fallout: London team, their members gladly helped and we cooperated on our respective mods, Prilla, DocMoebius you guys are the best! But seriously all of you guys are great!
I would like to thanks Reddit, Facebook and YOU GUYS here on nexus for following the development of this project and keeping my
spirits high to finish this. I’m so glad to give this last thing to you.
Car models tank model practically everything in this mod is yours to use and re-use. In fact since I leave F4 modding people can apply to continue this work. All I want is a committed person with skills, several mods on their account. The discord is and will remain open to all.
I’ll be available on nexus for about a month or more. If you wanna see my other non-modding content here’s the links:
Deviantart
Newgrounds
Twitter
Youtube
Fallout 4 «Время воздушных кораблей»
Время воздушных кораблей для Fallout 4
Название: Время воздушных кораблей
Автор: Galejro
Описание:
Age of Airships-это мод, который приносит опыт золотого века жестких дирижаблей, 20-х и 30-х годов 20-го века в Fallout 4. Десяток дирижаблей, крейсер и тематические миссии перенесут вас в другое время, при этом служа в качестве игрока домом и внутриигровым транспортом.
Список дирижаблей:
Agamemnon: самый большой дирижабль в моде, вымышленный летающий Титаник. Используйте его набор транспортных средств, чтобы получить через Содружество, это также транспортный узел для всех миссий и всех других дирижаблей мод. Ахиллес и Геракл: родственные корабли-хабы, вымышленные, путешествовали через Far Harbor и Nuka World.
Ахиллес и Геракл: небольшие карманные версии Agamemnon, служащие только в качестве транспортных узлов для Nuka World и Far Harbor.
Красная Роза: пик роскоши, вымышленный отель дирижабль, обеспечивая как небольшой дом игрока без мастерской.
USS Akron: Историческая реконструкция первого в мире летающего авианосца. Простой дом игрока с мастерской и никакой роскошью.
LZ-127 Graf Zeppelin: Full On Player Home помещен в исторический дирижабль, который можно считать наибольшим успехом жестких дирижаблей. Не полностью историческая реконструкция, поскольку она приспособлена для дома игрока.
R100: Full On Player Home расположен в историческом, первом дирижабле Британской империи. Здесь автор попытался быть немного более точным в реконструкции, но все же у него есть много вещей, которые вы не найдете на борту реальной статьи, потому что она предназначена для этой игры.
USS Caldera: исторически вдохновленный военный крейсерский корабль WW1 (St. Louis Class, Emden, IJN Mikasa). Этот корабль-награда за миссию по ограблению Кальдеры. Вы должны сначала пройти миссию, чтобы разблокировать его. Корабль служит мастерской игрока дома. Много пустых мест для того, что вы хотите разместить внутри.
LZ-129 Гинденбург является историческим музеем реконструкции, здесь я пытался быть как можно более точным, и цена очевидна на нескольких фронтах, помимо мирской внешности и абсолютной разной функциональности места, которое находится на обочине мод он также должен иметь свастики. Которые вам не нужно видеть, они отключены по умолчанию, и у вас есть выбор, чтобы включить их с помощью переключателя (смотреть видео презентации).
Установка:
— с помощью установщика модов или в ручную скопируйте файлы с архива в папку Data с игрой;
— в файле fallout4.ini (documents/mygames/fallout4/):измените [Archive]sResourceDataDirsFinal=STRINGS, на:[Archive]sResourceDataDirsFinal=STRINGS, TEXTURES, MUSIC, SOUND, INTERFACE, MESHES, PROGRAMS, MATERIALS, LODSETTINGS, VIS, MISC, SCRIPTS, SHADERSFX