фоллаут 4 моды для фар харбор
Данный мод расширяет границы 4-х поселений из DLC Far Harbor в игре Fallout 4, для возможности расширения построек.
Подробнее:
* Все разбираемые элементы за пределами исходной области теперь могут быть разобраны.
* Увеличена область для построек.
* Увеличены размеры «песочницы» для NPC, то есть NPC в расширенных зонах будут вести себя так же как и раньше.
* Мод не затрагивает никаких объектов или ландшафта в расширенных зонах.
* Никаких вражеских маркеров внутри расширенных областях строительства не будет.
* Новые границы будут отображаться корректно, хоть они и немного «шаткие» в некоторых областях, но зато они точные.
* Каждое из 4-х поселений имеют большую площадь для строительства. Как правило, чтобы быть ближе к источнику воды, но не все из них могли иметь эту возможность.
А как насчет выделения объектов?
— Если вы задаетесь вопросом, почему некоторые объекты выделяются, но не разбираются, потому что есть несколько модов, которые делают эти вещи. Есть также много вещей, которые просто не могут быть разобраны. Так что имейте это в виду.
Совместимость:
— Совместим с Sim Settlements
— Не совместим с модами которые изменяют ячейки поселений, а также границы, области и верстаки. Мой мод не перемещает и не удаляет что-либо. Мой мод не сбрасывает ячейки. Должен отлично работать с модами на изменение поселений.
— Несовместим с Spring Cleaning.
Требования:
Fallout 4
DLC Far Harbor
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Expands the Workshop to Build In Far Harbor and makes all water clear so you can dive and see the bottom of the sea.
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Version 1
Expands the Workshop Longfellow Buildable Area Into Far Harbor and makes all water clear (including other water in the Commonwealth)so you can dive and see the bottom of the sea (why have a diving suit if you can’t see a damn thing with it?).
The workshops (containers) in Far Harbor have their budget increase so you can build more.
There are two versions:
Choose one or the other according to your preferences.
The Green and red Buildable area marks are not accurate, I need to create a custom one for a future release, but you can build almost everywhere around Far Harbor town, even under water.
Check also my diving suit to go with it.
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A simple fix that edits the area added by Far Harbor to not conflict with Beyond the Borders by thelonewarrior.
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I made mostly for my own use that fixes Beyond the Borders to make it compatible with Far Harbor. I removed the land that clipped into the Nakano house, removed a rock that covered several doors at the Zoo, removed some rubble that blocked the farm at the Overpass and removed the fence that runs through the Red Rocket. The area around the Nakano house is going to look a little bit funky and I am sorry for that. The bank building in Balmera also had to be removed and the door moved slightly.
This is not supposed to be a fix for any crashing that might occur with Far Harbor as I personally do not have that issue. This is only supposed to fix the areas that Far Harbor makes inaccessible along with the Nakano house. There is still some minor clipping around the Nakanos shed(where you pick up the reward for finding Kasumi) and the boathouse(with the safe that has Kasumis holotape) but as it doesn’t block anything I have left that alone.
I am still learning how to use the Creation Kit but the area should at least be accessible in its entirety. If I miss something please don’t hesitate to mention it and I will try and fix it for the next version.
Known bug- The Balmera Bank door is not attached to anything because the building covered up the Nakanos shed. I know this but I am not sure how to actually move the door in game because in the Creation Kit it shows up where I want it to be.
Credit goes to thelonewarrior and the rest of the Beyond the Borders team who allowed me to upload this edit.
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Far Harbor Fog free
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Disables almost the complete fog in Far Harbor for those who struggle with it, even after the good ending.
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Should not by uploaded anywhere unless Nexus.
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Do you also get the good ending for Far Harbor and you somehow expected the fog should be lifted from this island?
Doesn’t it sound like it should in certain conversations that the fog also be less or even gone?
At least it was for me like that. fogging hell!
So I was quite annoyed as I found out the fog will stay.
I started cleaning out most of the cells on Far Harbor except for a few like the Nucleus and Atoms Spring.
After some test I discovered now problems so far.
The weather:
Was also changed. Now that Atom has lifted his curse the weather shall be more nice again.
Expect more good weather on the island. The foggy weather should appear that often or heavy in case of NAC.
Good to know:
The rad spots near Far Harbor itself are NOT disable since they are part of a mission for Captain Avery!
Versions:
There are two version for this mod.
If everything works fine in the future I might add Vivid Weathers as well.
Installation:
Should work with the NMM unless I screwed something up.
Install when you like. If the fog is driving you nuts then it might be ok if you do it before you end the main story.
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Far Harbor Weather
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Changes the weather chances in Far Harbor
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This author has not credited anyone else in this file
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Version 1.1
Mod Name: Far Harbor Weather
Author: Ceano
Version: 1.1
Contact: ceano at bahnhof.se
Requirements: DLC Far Harbor
Changes the weather chanses in Far Harbor to.
Ordinary Misty Weather. 85% (not in vanilla FH)
Radiation Storm. 10% (same as vanilla FH)
Radiation Mist. 10% (vanilla FH 85%)
Rainy Weather. 20% (same as vanilla FH)
Radiation Fog. 10% (vanilla FH 12%)
Clear Weather. 15% (vanilla FH 11%)
The optional download «Far Harbor Clear Weather» switches the two weather types.
Ordinary Misty Weather. 85%
Clear Weather. 15%
Ordinary Misty Weather. 15%
Clear Weather. 85%
Changed the Ordinary Foggy Weather to the correct Ordinary Misty Weather.
1. Extract the rar file and copy the Data folder to your Fallout 4 game folder.
2. Enable the «Far Harbor Weather.esp» in your (plugins.txt) file.
3. Add this line at the end of the section [Archive] in your Fallout4.ini file