фоллаут нью вегас мод factions reloaded raiders

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About this mod

The second in the Factions Reloaded Series. This mod adds lots of new factions, bases, hideouts, camps, sewers, underground areas, fights, ambushes, events, and more. It adds hundreds of NPCs to the Mojave, and hundreds more underground and in interiors. Screenshots and videos of this mod are needed!

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Author’s instructions

Just send me a PM (I’m very active) if you want to work on anything or add to this mod. Also if you want to bring the Jaguar Gang or some of the units/locations to your mod that’s fine as long as you get my permission first 🙂

File credits

Donation Points system

This mod is opted-in to receive Donation Points

Translations available on the Nexus

Comments are now re-opened!

==What does this mod add?==
In a nutshell, this mod adds a LOT of content. It’s not all for raiders, as I also added a couple other locations and events for other factions like the Great Khan drug drop-off and other areas. Anyways this mod adds factions, battles, events, hundreds of NPCs, lots of new bosses, interiors and more.

The main idea for this mod is to show that the Mojave isn’t a safe place to be. Fallout 3 had some intense raider camps and had raiders all over the map. It seemed that no matter where you went, Raiders or Super Mutants were there with you. I miss that, and this mod will fix that while staying lore friendly and not bringing the raider count to the crazy Fallout 3 levels.

==Versions==
V1: First version
V1.1: Added more to the scorpions gang, adds more battles, adds a caravan that gets attacked by fiends, and makes Isaac from gun runners tougher. Also gives him a guard, as I added a few fiends around there and I don’t want him to die. Also adds random loot to higher ranking members of the jaguar gang.
V1.2: Fixed armor condition on Jaguar members
V2.0:
-Jaguar Gang Sewer entrance near prospector camp moved to Clark Field. There is a bit of radiation but there is a dead jaguar member at the entrance with some loot.
-Jaguar House renamed to Jaguar Gang Safehouse. Enemies moved away from front entrance a bit. Entrance to Officer’s club is no longer in a bathroom (lol).
-Added some desperately needed decoration and loot outside of the Jaguar Safehouse.
-Sledge & Ripper no longer have 100% armor condition.
-Sledge & Ripper Office is still packed with fiends and will still be a cluster, but I removed the fiends in the front room so it won’t be AS impossible to move around.
-New door on the left of the office blocks Ripper from seeing the player immediately. More useful if player enters building in sneak mode.
-Fixed Sledge & Ripper’s Map Marker that spawned you inside a building. Now works correctly.
-Reduced armor condition on most Jaguar units
-Removed recon armor from Jaguar Gang Member leveled list
-At the request of many users, Jaguar Commanders no longer wear power armor. This will lead to less variety in unit type, but it was heavily requested and admittedly lore-breaking. I will not be limiting their weapon list.
-Added more variety to Jaguar tier 1 armors.
-Lowered tier of many Jaguar members outside the Sewer tunnels near Novac, added some decoration to make sewer entrance somewhat less jarring.
-Added a bit of loot to the Jaguar sewers, this may be an ongoing process in possible future updates.
-Buffed Crandon from Westside so he now has much more health and gave him a couple stimpaks. He will die from fiends far less often now.
-Moved raiders away from door in Raider Motel.

==New locations==
-Adds some actual camps for fiends, raiders, jaguars, etc. around the Mojave. I will definitely make some of the raider camps under attack by NCR or Legion depending on their location in the future versions, and visa versa. The raiders are supposed to be ruthless (and everywhere) so I will probably add warzone type areas with different factions battling it out with raiders for control.
-Raider Motel, Near Camp Mccarran
-Each Fiend Leader that I added (listed below) has some sort of a camp/base. Most are just used with interiors or vanilla locations, but I did design some myself.
-Added lots of interiors to the boarded up buildings and filled them with fiends, junkies, members of the Jaguar Gang, etc.
-Secret Jaguar Sewer that can be reached in two locations, both somewhat near Novac. Main entrance is above Helios One, with the other in Clark Field.
-Adds a Jaguar Gang Officer’s Club/Safehouse which is located in a Jaguar Gang Safehouse near Bitter Springs.
-Expanded some of the Jackal and Viper locations to make them a bit harder to take over, but I left the low-level areas alone.
-Spring Mountain National Park has undergone a lot of huge changes, including two new gangs fighting it out and a couple new interiors.
-Great Khan Drug Dropoff Area. It seems as though a drug deal has gone bad. Help the great khans defend against the fiends!
-California Sunset Drive-In has been inhabited by a few Jaguar recruits. I understand it’s a low level so I’ll keep everything I add in this area a lot easier than the others.

Side note: Most locations have map markers, but some are unmarked.

==New events==
-The entire outer Westside area (NOT INSIDE WESTSIDE) is completely being overrun by fiends. I wanted it to feel like the Fiends are a huge threat in the area, not how the vanilla game is with like 5 fiends attacking the entire outside of Westside which has a LOT of guards. If you don’t help them, the westside militia will lose so I’d definitely consider doing so.
-Low level jackals may be at war with powder gangers and NCR near primm and other areas near it, as the only raider-type outpost for a long ways is the Police Station and I don’t want to go away from the lore.
-The intersection near Camp Mccarran is under attack by Fiends. There are heavy troopers and lots of NCR troopers there, but they’re being overrun and its up to you to help!
-Vipers will be more prominent in the Novac/Ranger Station Charlie area. They have a camp and they have the manpower, so it seems like there would at least be some vipers raiding nearby areas. They won’t be major and they won’t be quest-threatening though, probably just some merc-vs-raider battles.
-I want to show that the NCR can’t protect their roads very well like how everyone says. Raiders will have a few ambush spots near trader routes which probably won’t mess with them too much (especially with my Stronger Traveling Merchants mod) but will show why wastelanders are scared to leave towns and areas like that.
-NCR Sharecropper farm entrance contains a small skirmish between some troopers and fiends. Down the road near Ripper & Sledge’s office there is also a group of fiends raiding a merchant caravan.
-Added a few minor assaults on the powder ganger camps by the jaguar gang. They’re really small skirmishes.

==New stuff==
-Expanded the scorpion gang just a little bit. Their leaders are stronger, and there are a couple extra members.

-Added a couple of jackal/viper bosses, as they didn’t have any leadership whatsoever.

-Added lots of fiends and a few extra NCR to sewer tunnels, and some extra fiends guarding the outsides of their controlled sewers.

-Filled lots of empty buildings with squatters, raiders, etc. and opened LOTS of boarded up buildings in the New Vegas area.

-Added the jaguar gang around the mojave. They are in their own faction, and are at war with all factions including other raider factions.
They may be seen fighting other gangs or NCR/Legion for dominance. They are similar to the Vipers and Jackals, but are more spread out and more powerful. Their background is that the members came from mercs and recruited fiends, raiders, jackals, vipers, etc. and trained them. Now instead of just being completely mindless, they set up raids, ambushes, and plan out their battles. They also scavenge for pre-war tech and take armor from wastelanders, so they may be seen with a range of weapons and armor.

==Short descriptions of each new fiend leader==

30 DT
Tier 4 ranged weapons
Usually in Reinforced Metal Armor or Reinforced Combat Armor Mk II, the Jaguar commander is pretty much the highest rank that a member can achieve. These members are insanely powerful and use VERY high level armor/weapons. Engage with caution.

Jaguar Striker
150-225 HP
Tier 2 Weapons
Usually wearing slightly more armor than other Jaguar members, the Jaguar Striker is a bit smarter and more strategic. They’re similar to the Decanus in Caesar’s Legion. They are something of a lieutennant and can be seen leading Jaguar members into battle.

The jaguar gang has lots of camps and is pretty strong, but just in case I made sure to make most of their camps underground or in areas that don’t have much there. I run this mod with A World of Pain and lots of other location mods, and this one doesn’t conflict much.
Please let me know what you think, and enjoy! 🙂

Источник

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File information

Last updated

Original upload

Created by

Uploaded by

Virus scan

Tags for this mod

About this mod

The second in the Factions Reloaded Series. This mod adds lots of new factions, bases, hideouts, camps, sewers, underground areas, fights, ambushes, events, and more. It adds hundreds of NPCs to the Mojave, and hundreds more underground and in interiors. Screenshots and videos of this mod are needed!

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Author’s instructions

Just send me a PM (I’m very active) if you want to work on anything or add to this mod. Also if you want to bring the Jaguar Gang or some of the units/locations to your mod that’s fine as long as you get my permission first 🙂

File credits

Donation Points system

This mod is opted-in to receive Donation Points

Translations available on the Nexus

Comments are now re-opened!

==What does this mod add?==
In a nutshell, this mod adds a LOT of content. It’s not all for raiders, as I also added a couple other locations and events for other factions like the Great Khan drug drop-off and other areas. Anyways this mod adds factions, battles, events, hundreds of NPCs, lots of new bosses, interiors and more.

The main idea for this mod is to show that the Mojave isn’t a safe place to be. Fallout 3 had some intense raider camps and had raiders all over the map. It seemed that no matter where you went, Raiders or Super Mutants were there with you. I miss that, and this mod will fix that while staying lore friendly and not bringing the raider count to the crazy Fallout 3 levels.

==Versions==
V1: First version
V1.1: Added more to the scorpions gang, adds more battles, adds a caravan that gets attacked by fiends, and makes Isaac from gun runners tougher. Also gives him a guard, as I added a few fiends around there and I don’t want him to die. Also adds random loot to higher ranking members of the jaguar gang.
V1.2: Fixed armor condition on Jaguar members
V2.0:
-Jaguar Gang Sewer entrance near prospector camp moved to Clark Field. There is a bit of radiation but there is a dead jaguar member at the entrance with some loot.
-Jaguar House renamed to Jaguar Gang Safehouse. Enemies moved away from front entrance a bit. Entrance to Officer’s club is no longer in a bathroom (lol).
-Added some desperately needed decoration and loot outside of the Jaguar Safehouse.
-Sledge & Ripper no longer have 100% armor condition.
-Sledge & Ripper Office is still packed with fiends and will still be a cluster, but I removed the fiends in the front room so it won’t be AS impossible to move around.
-New door on the left of the office blocks Ripper from seeing the player immediately. More useful if player enters building in sneak mode.
-Fixed Sledge & Ripper’s Map Marker that spawned you inside a building. Now works correctly.
-Reduced armor condition on most Jaguar units
-Removed recon armor from Jaguar Gang Member leveled list
-At the request of many users, Jaguar Commanders no longer wear power armor. This will lead to less variety in unit type, but it was heavily requested and admittedly lore-breaking. I will not be limiting their weapon list.
-Added more variety to Jaguar tier 1 armors.
-Lowered tier of many Jaguar members outside the Sewer tunnels near Novac, added some decoration to make sewer entrance somewhat less jarring.
-Added a bit of loot to the Jaguar sewers, this may be an ongoing process in possible future updates.
-Buffed Crandon from Westside so he now has much more health and gave him a couple stimpaks. He will die from fiends far less often now.
-Moved raiders away from door in Raider Motel.

==New locations==
-Adds some actual camps for fiends, raiders, jaguars, etc. around the Mojave. I will definitely make some of the raider camps under attack by NCR or Legion depending on their location in the future versions, and visa versa. The raiders are supposed to be ruthless (and everywhere) so I will probably add warzone type areas with different factions battling it out with raiders for control.
-Raider Motel, Near Camp Mccarran
-Each Fiend Leader that I added (listed below) has some sort of a camp/base. Most are just used with interiors or vanilla locations, but I did design some myself.
-Added lots of interiors to the boarded up buildings and filled them with fiends, junkies, members of the Jaguar Gang, etc.
-Secret Jaguar Sewer that can be reached in two locations, both somewhat near Novac. Main entrance is above Helios One, with the other in Clark Field.
-Adds a Jaguar Gang Officer’s Club/Safehouse which is located in a Jaguar Gang Safehouse near Bitter Springs.
-Expanded some of the Jackal and Viper locations to make them a bit harder to take over, but I left the low-level areas alone.
-Spring Mountain National Park has undergone a lot of huge changes, including two new gangs fighting it out and a couple new interiors.
-Great Khan Drug Dropoff Area. It seems as though a drug deal has gone bad. Help the great khans defend against the fiends!
-California Sunset Drive-In has been inhabited by a few Jaguar recruits. I understand it’s a low level so I’ll keep everything I add in this area a lot easier than the others.

Side note: Most locations have map markers, but some are unmarked.

==New events==
-The entire outer Westside area (NOT INSIDE WESTSIDE) is completely being overrun by fiends. I wanted it to feel like the Fiends are a huge threat in the area, not how the vanilla game is with like 5 fiends attacking the entire outside of Westside which has a LOT of guards. If you don’t help them, the westside militia will lose so I’d definitely consider doing so.
-Low level jackals may be at war with powder gangers and NCR near primm and other areas near it, as the only raider-type outpost for a long ways is the Police Station and I don’t want to go away from the lore.
-The intersection near Camp Mccarran is under attack by Fiends. There are heavy troopers and lots of NCR troopers there, but they’re being overrun and its up to you to help!
-Vipers will be more prominent in the Novac/Ranger Station Charlie area. They have a camp and they have the manpower, so it seems like there would at least be some vipers raiding nearby areas. They won’t be major and they won’t be quest-threatening though, probably just some merc-vs-raider battles.
-I want to show that the NCR can’t protect their roads very well like how everyone says. Raiders will have a few ambush spots near trader routes which probably won’t mess with them too much (especially with my Stronger Traveling Merchants mod) but will show why wastelanders are scared to leave towns and areas like that.
-NCR Sharecropper farm entrance contains a small skirmish between some troopers and fiends. Down the road near Ripper & Sledge’s office there is also a group of fiends raiding a merchant caravan.
-Added a few minor assaults on the powder ganger camps by the jaguar gang. They’re really small skirmishes.

==New stuff==
-Expanded the scorpion gang just a little bit. Their leaders are stronger, and there are a couple extra members.

-Added a couple of jackal/viper bosses, as they didn’t have any leadership whatsoever.

-Added lots of fiends and a few extra NCR to sewer tunnels, and some extra fiends guarding the outsides of their controlled sewers.

-Filled lots of empty buildings with squatters, raiders, etc. and opened LOTS of boarded up buildings in the New Vegas area.

-Added the jaguar gang around the mojave. They are in their own faction, and are at war with all factions including other raider factions.
They may be seen fighting other gangs or NCR/Legion for dominance. They are similar to the Vipers and Jackals, but are more spread out and more powerful. Their background is that the members came from mercs and recruited fiends, raiders, jackals, vipers, etc. and trained them. Now instead of just being completely mindless, they set up raids, ambushes, and plan out their battles. They also scavenge for pre-war tech and take armor from wastelanders, so they may be seen with a range of weapons and armor.

==Short descriptions of each new fiend leader==

30 DT
Tier 4 ranged weapons
Usually in Reinforced Metal Armor or Reinforced Combat Armor Mk II, the Jaguar commander is pretty much the highest rank that a member can achieve. These members are insanely powerful and use VERY high level armor/weapons. Engage with caution.

Jaguar Striker
150-225 HP
Tier 2 Weapons
Usually wearing slightly more armor than other Jaguar members, the Jaguar Striker is a bit smarter and more strategic. They’re similar to the Decanus in Caesar’s Legion. They are something of a lieutennant and can be seen leading Jaguar members into battle.

The jaguar gang has lots of camps and is pretty strong, but just in case I made sure to make most of their camps underground or in areas that don’t have much there. I run this mod with A World of Pain and lots of other location mods, and this one doesn’t conflict much.
Please let me know what you think, and enjoy! 🙂

Источник

Please log in or register

To enjoy the benefits of Nexus Mods, please log in or register a new account

File information

Last updated

Original upload

Created by

Uploaded by

Virus scan

Tags for this mod

About this mod

The second in the Factions Reloaded Series. This mod adds lots of new factions, bases, hideouts, camps, sewers, underground areas, fights, ambushes, events, and more. It adds hundreds of NPCs to the Mojave, and hundreds more underground and in interiors. Screenshots and videos of this mod are needed!

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Author’s instructions

Just send me a PM (I’m very active) if you want to work on anything or add to this mod. Also if you want to bring the Jaguar Gang or some of the units/locations to your mod that’s fine as long as you get my permission first 🙂

File credits

Donation Points system

This mod is opted-in to receive Donation Points

Translations available on the Nexus

Comments are now re-opened!

==What does this mod add?==
In a nutshell, this mod adds a LOT of content. It’s not all for raiders, as I also added a couple other locations and events for other factions like the Great Khan drug drop-off and other areas. Anyways this mod adds factions, battles, events, hundreds of NPCs, lots of new bosses, interiors and more.

The main idea for this mod is to show that the Mojave isn’t a safe place to be. Fallout 3 had some intense raider camps and had raiders all over the map. It seemed that no matter where you went, Raiders or Super Mutants were there with you. I miss that, and this mod will fix that while staying lore friendly and not bringing the raider count to the crazy Fallout 3 levels.

==Versions==
V1: First version
V1.1: Added more to the scorpions gang, adds more battles, adds a caravan that gets attacked by fiends, and makes Isaac from gun runners tougher. Also gives him a guard, as I added a few fiends around there and I don’t want him to die. Also adds random loot to higher ranking members of the jaguar gang.
V1.2: Fixed armor condition on Jaguar members
V2.0:
-Jaguar Gang Sewer entrance near prospector camp moved to Clark Field. There is a bit of radiation but there is a dead jaguar member at the entrance with some loot.
-Jaguar House renamed to Jaguar Gang Safehouse. Enemies moved away from front entrance a bit. Entrance to Officer’s club is no longer in a bathroom (lol).
-Added some desperately needed decoration and loot outside of the Jaguar Safehouse.
-Sledge & Ripper no longer have 100% armor condition.
-Sledge & Ripper Office is still packed with fiends and will still be a cluster, but I removed the fiends in the front room so it won’t be AS impossible to move around.
-New door on the left of the office blocks Ripper from seeing the player immediately. More useful if player enters building in sneak mode.
-Fixed Sledge & Ripper’s Map Marker that spawned you inside a building. Now works correctly.
-Reduced armor condition on most Jaguar units
-Removed recon armor from Jaguar Gang Member leveled list
-At the request of many users, Jaguar Commanders no longer wear power armor. This will lead to less variety in unit type, but it was heavily requested and admittedly lore-breaking. I will not be limiting their weapon list.
-Added more variety to Jaguar tier 1 armors.
-Lowered tier of many Jaguar members outside the Sewer tunnels near Novac, added some decoration to make sewer entrance somewhat less jarring.
-Added a bit of loot to the Jaguar sewers, this may be an ongoing process in possible future updates.
-Buffed Crandon from Westside so he now has much more health and gave him a couple stimpaks. He will die from fiends far less often now.
-Moved raiders away from door in Raider Motel.

==New locations==
-Adds some actual camps for fiends, raiders, jaguars, etc. around the Mojave. I will definitely make some of the raider camps under attack by NCR or Legion depending on their location in the future versions, and visa versa. The raiders are supposed to be ruthless (and everywhere) so I will probably add warzone type areas with different factions battling it out with raiders for control.
-Raider Motel, Near Camp Mccarran
-Each Fiend Leader that I added (listed below) has some sort of a camp/base. Most are just used with interiors or vanilla locations, but I did design some myself.
-Added lots of interiors to the boarded up buildings and filled them with fiends, junkies, members of the Jaguar Gang, etc.
-Secret Jaguar Sewer that can be reached in two locations, both somewhat near Novac. Main entrance is above Helios One, with the other in Clark Field.
-Adds a Jaguar Gang Officer’s Club/Safehouse which is located in a Jaguar Gang Safehouse near Bitter Springs.
-Expanded some of the Jackal and Viper locations to make them a bit harder to take over, but I left the low-level areas alone.
-Spring Mountain National Park has undergone a lot of huge changes, including two new gangs fighting it out and a couple new interiors.
-Great Khan Drug Dropoff Area. It seems as though a drug deal has gone bad. Help the great khans defend against the fiends!
-California Sunset Drive-In has been inhabited by a few Jaguar recruits. I understand it’s a low level so I’ll keep everything I add in this area a lot easier than the others.

Side note: Most locations have map markers, but some are unmarked.

==New events==
-The entire outer Westside area (NOT INSIDE WESTSIDE) is completely being overrun by fiends. I wanted it to feel like the Fiends are a huge threat in the area, not how the vanilla game is with like 5 fiends attacking the entire outside of Westside which has a LOT of guards. If you don’t help them, the westside militia will lose so I’d definitely consider doing so.
-Low level jackals may be at war with powder gangers and NCR near primm and other areas near it, as the only raider-type outpost for a long ways is the Police Station and I don’t want to go away from the lore.
-The intersection near Camp Mccarran is under attack by Fiends. There are heavy troopers and lots of NCR troopers there, but they’re being overrun and its up to you to help!
-Vipers will be more prominent in the Novac/Ranger Station Charlie area. They have a camp and they have the manpower, so it seems like there would at least be some vipers raiding nearby areas. They won’t be major and they won’t be quest-threatening though, probably just some merc-vs-raider battles.
-I want to show that the NCR can’t protect their roads very well like how everyone says. Raiders will have a few ambush spots near trader routes which probably won’t mess with them too much (especially with my Stronger Traveling Merchants mod) but will show why wastelanders are scared to leave towns and areas like that.
-NCR Sharecropper farm entrance contains a small skirmish between some troopers and fiends. Down the road near Ripper & Sledge’s office there is also a group of fiends raiding a merchant caravan.
-Added a few minor assaults on the powder ganger camps by the jaguar gang. They’re really small skirmishes.

==New stuff==
-Expanded the scorpion gang just a little bit. Their leaders are stronger, and there are a couple extra members.

-Added a couple of jackal/viper bosses, as they didn’t have any leadership whatsoever.

-Added lots of fiends and a few extra NCR to sewer tunnels, and some extra fiends guarding the outsides of their controlled sewers.

-Filled lots of empty buildings with squatters, raiders, etc. and opened LOTS of boarded up buildings in the New Vegas area.

-Added the jaguar gang around the mojave. They are in their own faction, and are at war with all factions including other raider factions.
They may be seen fighting other gangs or NCR/Legion for dominance. They are similar to the Vipers and Jackals, but are more spread out and more powerful. Their background is that the members came from mercs and recruited fiends, raiders, jackals, vipers, etc. and trained them. Now instead of just being completely mindless, they set up raids, ambushes, and plan out their battles. They also scavenge for pre-war tech and take armor from wastelanders, so they may be seen with a range of weapons and armor.

==Short descriptions of each new fiend leader==

30 DT
Tier 4 ranged weapons
Usually in Reinforced Metal Armor or Reinforced Combat Armor Mk II, the Jaguar commander is pretty much the highest rank that a member can achieve. These members are insanely powerful and use VERY high level armor/weapons. Engage with caution.

Jaguar Striker
150-225 HP
Tier 2 Weapons
Usually wearing slightly more armor than other Jaguar members, the Jaguar Striker is a bit smarter and more strategic. They’re similar to the Decanus in Caesar’s Legion. They are something of a lieutennant and can be seen leading Jaguar members into battle.

The jaguar gang has lots of camps and is pretty strong, but just in case I made sure to make most of their camps underground or in areas that don’t have much there. I run this mod with A World of Pain and lots of other location mods, and this one doesn’t conflict much.
Please let me know what you think, and enjoy! 🙂

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