шипы мод beamng drive

Spikes / NodeGrabber / Spikestrip 8

Spikestrip as a Prop

Edit 18.05.2020:
Fixed wrongfully overwrite of vehicle specific bindings.
шипы мод beamng drive. 659170 1ab57fe87e05aca6dc1eb1537ad84f14. шипы мод beamng drive фото. шипы мод beamng drive-659170 1ab57fe87e05aca6dc1eb1537ad84f14. картинка шипы мод beamng drive. картинка 659170 1ab57fe87e05aca6dc1eb1537ad84f14. Spikestrip as a Prop

Edit 23.02.2019:
Updated to the current BeamNG version (0.15)

Edit 08.07.2018:
шипы мод beamng drive. 410463 d64f60073577ab40e6a437691fcd51e5. шипы мод beamng drive фото. шипы мод beamng drive-410463 d64f60073577ab40e6a437691fcd51e5. картинка шипы мод beamng drive. картинка 410463 d64f60073577ab40e6a437691fcd51e5. Spikestrip as a Prop
The model got a freshup (less complexity) and a new texture based on this. And additional the spawning process is more fluid now thanks to torsion and thomatoes50

Edit 07.07.2018:
шипы мод beamng drive. 410465 41f2de208f448f769d79c4b9dcb77be4. шипы мод beamng drive фото. шипы мод beamng drive-410465 41f2de208f448f769d79c4b9dcb77be4. картинка шипы мод beamng drive. картинка 410465 41f2de208f448f769d79c4b9dcb77be4. Spikestrip as a Prop
The Gravil Grand Marshal is now able to deploy spikes on the go. The controls can be adjusted in the vehicle specific bindings section.

Edit 15.07.2016:
Some good Video from Neilogical

Edit 30.05.16:
A video of the current version from WhyBeAre

Edit 07.05.16:
Improved Physics, little Texture (if someone could make a better one, that would be really nice; the UV-Map can be adapted)

Edit 04.03.16:
During my testing, I have created a stationary spike strip. It is unrealistic but it makes fun^^
The download is in the forum thread

Edit 10.03.16:
New Body and Physics properties

Release 28.02.2016:
Greetings,
my intention is, that I want to have a spike strip, which can be thrown out by police cars. This is my first spike strip attempt. I´m not a pro in Blender nor in jBeam programming, so it could take a lot of time before the next update comes. Yet I spend the most of the time on a design that breaks the wheels every time. The next step is to figure out how to attach the spikes to the vanilla police cars and the last step is how to detach the spikes from the car in movement.
Tell me what you think and if you want to help me contact me on the forum.
I´m looking forward to reading your feedback.

Источник

Experimental Brake Glow Mod 1.2

Ah that’s hot! The brakes can now SMOOTHLY glow on all default game cars

Glowy brakes!!
I’m not sure why this isn’t already a feature in BeamNG but here it is.


This mod is a pretty simple and kind of? «Rudimentary» one. It brake glow to every vehicle with disc brakes via HTML.
As you may notice, the code for this is borrowed from another mod of mine, the Gavril Vertex

How it works:
The brake models have been replaced by an edited version of them that simply have a different material. The material includes an HTML texture as colour map. The HTML has 3 texture stages that it can smoothly move between by changing the layer opacity. Stage 1 starts at 350°C, is fully visible at 400°C and is a slightly red glow. Stage 2 is fully visible at 500°C and adds some orange to the glow. Stage 3 is fully visible at 600°C and adds more orange and yellow.
At 375°C, the texture is changed to an emissive one, to allow the glow to be seen in the dark. This change is quite noticable but the only way to not make them emissive 24/7 until translucent HTML textures are a thing.

I adjusted the temps a bit downward to make the brake glow more noticable, so it’s not that rare occasion that you can sometimes see when looking at it in the right moment. However, not that low that its always there. Heavy braking may lead to a short moment of red glow. Proceeding to do so will obviously heat-soak the brakes etc.

Stage 1-3 look like this on normal brakes. Race brakes glow more.
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Race brakes look like this
шипы мод beamng drive. 687214 6d48ffb0efce34254f81aba2fbb434a5. шипы мод beamng drive фото. шипы мод beamng drive-687214 6d48ffb0efce34254f81aba2fbb434a5. картинка шипы мод beamng drive. картинка 687214 6d48ffb0efce34254f81aba2fbb434a5. Spikestrip as a Prop шипы мод beamng drive. 687215 e92874a91bf095538bea3bfe60747ddc. шипы мод beamng drive фото. шипы мод beamng drive-687215 e92874a91bf095538bea3bfe60747ddc. картинка шипы мод beamng drive. картинка 687215 e92874a91bf095538bea3bfe60747ddc. Spikestrip as a Prop шипы мод beamng drive. 687213 5645007580e2fc4c3289daa2694aed67. шипы мод beamng drive фото. шипы мод beamng drive-687213 5645007580e2fc4c3289daa2694aed67. картинка шипы мод beamng drive. картинка 687213 5645007580e2fc4c3289daa2694aed67. Spikestrip as a Prop

Here is how it changes between the glow-iness!
шипы мод beamng drive. WcLaEa1. шипы мод beamng drive фото. шипы мод beamng drive-WcLaEa1. картинка шипы мод beamng drive. картинка WcLaEa1. Spikestrip as a Prop
шипы мод beamng drive. ntURrQA. шипы мод beamng drive фото. шипы мод beamng drive-ntURrQA. картинка шипы мод beamng drive. картинка ntURrQA. Spikestrip as a Prop

A bit of technical stuff:
If you know a thing or two about modding, this section here might also be interesting. Basically, the brake temperature gets accessed by a lua program that I have written. It converts the electrics value of the wheels into a value that can be used in a glowmap. It also pushes the values forward to an HTML program. There is one HTML and one lua for each wheel. The HTML has 3 texture files that it consistantly changes the opacity of. This allows for a very smooth transition between the textures. The electrics values are used to control a glowmap that switches the material to an emissive one. That is essentially how this whole thing works!

Feel free to leave a review ^^
If you have any issues, please DM me or write into the Discussion Thread of this mod!

Also feel free to implement the glow into your own mod vehicle(s)
Message me so I can add your mod to the supported mods list in the thread about this mod

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