ΡΠΎΠ½ΠΈΠΊ 1 ΡΡΠΏΠ΅Ρ ΡΠΎΠ½ΠΈΠΊ ΠΈ Π³ΠΈΠΏΠ΅Ρ ΡΠΎΠ½ΠΈΠΊ ΠΌΠΎΠ΄
Add Super Sonic to Sonic 1
From Sonic Retro
Contents
What you’ll need
Step 1 Porting constants
You don’t have to do this one but it’s recommended that you add the constants to make this a lot easier.
Step 2 Porting Sonic’s art from Sonic 2
Next we actually need to port Sonic’s art from Sonic 2 so go into sonmapED and Replace the Art file Mapping file and the PLC file and don’t forget to change the format to sonic 1.
Step 3 Porting DMA Queue and Fixing animations
First replace everything from Sonic_Animate to Sonic’s original animation file with.
Now if you do this you’ll get two out of range errors.
To fix it go to this label
Change Both killSonic routines to Jmp_KillSonic.
And add this routine.
That should fix the problem.
Now you might notice the art has overwritten other art and some animations are broken!
To fix it you’ll have to port QueueDMATransfer and extend the map and animation limit.
Step 4 Actually porting Super Sonic
Now it’s time to actually port Super Sonic so goto Sonic_jumpheight and at label locret_134C2 add this.
Then after ; End of function Sonic_JumpHeight Add this.
Step 5 Fixing bugs and issues
Sonic isn’t invincible
Ring count wont drain
Go to Obj01_Control and at label loc_12C7E add a branch to sonic_super.
Water related bugs
Goto Obj01_InWater and after this.
Then goto Obj01_OutWater and after this.
Sonic doesn’t go back to normal when he passes the signpost and dies
Go to Obj0D_Spin and KillSonic & add
Super Sonic loses invincibility when the invincibility power up run out
Go to Obj2E_ChkInvinc & below Obj2E_ChkRings add.
Super Sonic loses speed when speedshoes power up run out
Go to Obj2E_ChkShoes & below Obj2E_ChkShield add.
Sonic Still looks super when exiting a level via debug
Goto Obj01_Main and at the end add this
Bugs I don’t know how to fix
If you have these solutions you can add them here.
There are more bugs click here to fix them.
Sonic hacks
From Sonic Retro
Sonic hacks are altered versions of Sonic the Hedgehog games that have been edited through the process of ROM Hacking. From the emergence of Cyan Helkaraxe’s Sonic 1 Beta Hoax in 1999, the production of hacks has been a vital part of the Sonic research community and scene. Starting with the early documents penned by Cyan and saxman, to the Nemesis guides, the Sonic Community Hacking Guide, and beyond, researchers have used their understanding of the Sonic games to alter them in various ways. While earlier hacks were simple, such as minor palette changes, a number of hacks today are very complex. Over time, as the scene learns more about the underlying code behind the »Sonic the Hedgehog series, the extent of these modifications has expanded. Modifications now include:
Today, with the assistance of hex editors, disassemblies and specific Sonic Hacking Utilities, fans have been creating more extensive modifications.
Hacks in the Sonic community are now usually distributed as full ROMs. In the past, IPS patches were used, since these are usually much smaller than a full ROM and were, therefore, easier to distribute in a time when dial-up was widely used. It was also believed, that since patches do not contain any copyrighted code, it was not illegal to distribute one. This format fell out of use when split disassemblies became available as a way to edit game data, and when dial-up was being replaced by faster broadband connections. The massive shifts in the ROM that can result from reassembly made IPS patches very large, and they would often contain a good volume of code anyway, thus eliminating the alleged legal advantage. Though saxman’s RXL patch format was designed to replace IPS, it quickly faded into obscurity along with its predecessor. Another format, [1], takes shifted data into account, resulting in much smaller patches. (Note that xdelta-1.x used the original format known as xdelta; xdelta-3.x uses the standard VCDIFF format.)
Contents
List of notable Sonic hacks
Sega Mega Drive
The majority of Sonic ROM hacks are modifications of Sega Mega Drive games, since these are smaller and relatively simple compared to the games of later consoles. Also, many ROM hackers in the Sonic scene grew up with the Genesis and its games, so they hold fond memories of these games.
ΠΠ·Π»ΠΎΠΌΠ°Π½Π½Π°Ρ Sonic The Hedgehog
ΠΠ°Π²Π΅ΡΠ½ΠΎΠ΅, ΠΌΠ½ΠΎΠ³ΠΈΠ΅ ΠΏΠΎΠΌΠ½ΡΡ ΡΠ΅ Π²ΡΠ΅ΠΌΠ΅Π½Π°, ΠΊΠΎΠ³Π΄Π° ΠΎΡΠ΅ΡΠ΅ΡΡΠ²Π΅Π½Π½ΡΠ΅ Π³Π΅ΠΉΠΌΠ΅ΡΡ ΠΌΠΎΠ³Π»ΠΈ ΡΠ°ΡΠ°ΠΌΠΈ ΡΠΈΠ΄Π΅ΡΡ Π·Π° ΠΏΡΠΈΡΡΠ°Π²ΠΊΠΎΠΉ ΠΎΡ Sony.
ΠΠ°Π½Π½Π°Ρ ΠΈΠ³ΡΠ° ΡΠ²Π»ΡΠ΅ΡΡΡ ΠΎΠ΄Π½ΠΈΠΌ ΠΈΠ· Π»Π΅Π³Π΅Π½Π΄Π°ΡΠ½ΡΡ Ρ ΠΈΡΠΎΠ² ΡΠΎΠ³ΠΎ Π²ΡΠ΅ΠΌΠ΅Π½ΠΈ.
ΠΡΠΎΠ±Π΅Π½Π½ΠΎΡΡΠΈ ΠΈΠ³ΡΠΎΠ²ΠΎΠ³ΠΎ ΠΏΡΠΎΡΠ΅ΡΡΠ°
ΠΡΠΈΠΊΠ»ΡΡΠ΅Π½ΠΈΡ Π‘ΠΎΠ½ΠΈΠΊΠ° ΡΠ½ΠΎΠ²Π° Π½Π°ΡΠΈΠ½Π°ΡΡΡΡ! ΠΡΠ»ΠΈ Π²Ρ Ρ Π½ΠΈΠΌ Π΅ΡΠ΅ Π½Π΅ Π·Π½Π°ΠΊΠΎΠΌΡ, ΡΠΎ ΡΠ΅ΡΡ ΠΈΠ΄Π΅Ρ ΠΎ ΡΠ΅Π»ΠΎΠ²Π΅ΠΊΠΎΠΏΠΎΠ΄ΠΎΠ±Π½ΠΎΠΌ Π΅ΠΆΠ΅, ΠΊΠΎΡΠΎΡΡΠΉ ΠΎΠ±Π»Π°Π΄Π°Π΅Ρ Π²ΡΠ΄Π°ΡΡΠΈΠΌΠΈΡΡ ΡΡΠΏΠ΅ΡΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΡΠΌΠΈ β ΠΎΠ½ Π½Π΅Π²Π΅ΡΠΎΡΡΠ½ΠΎ Π±ΡΡΡΡΠΎ Π±Π΅Π³Π°Π΅Ρ. Π‘ΠΎΠ½ΠΈΠΊΡ ΠΏΠΎΠ΄ ΡΠΈΠ»Ρ ΠΏΠ΅ΡΠ΅Π³Π½Π°ΡΡ ΡΠΊΠΎΡΠΎΡΡΡ Π·Π²ΡΠΊΠ°, ΡΠ°ΠΊ ΡΡΠΎ Π² ΡΡΠΎΠΌ Π΅ΠΌΡ ΠΏΡΠ°ΠΊΡΠΈΡΠ΅ΡΠΊΠΈ Π½Π΅Ρ ΡΠ°Π²Π½ΡΡ .
ΠΡΠ»ΠΈ Π³ΠΎΠ²ΠΎΡΠΈΡΡ ΠΎΠ± ΠΈΠ³ΡΠΎΠ²ΠΎΠΌ ΠΏΡΠΎΡΠ΅ΡΡΠ΅ Π±ΠΎΠ»Π΅Π΅ ΠΏΠΎΠ΄ΡΠΎΠ±Π½ΠΎ, ΡΠΎ Π½ΠΈΠΊΠ°ΠΊΠΈΡ ΡΠ°Π΄ΠΈΠΊΠ°Π»ΡΠ½ΡΡ ΠΈΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΠΉ Π½Π΅ ΠΏΡΠΎΠΈΠ·ΠΎΡΠ»ΠΎ. ΠΠ°ΠΊ ΠΈ Π² ΠΎΡΠΈΠ³ΠΈΠ½Π°Π»Π΅, Π²Π°ΠΌ Π½ΡΠΆΠ½ΠΎ Π±ΡΠ΄Π΅Ρ Π»ΠΈΠ±ΠΎ Π±Π΅ΠΆΠ°ΡΡ, Π»ΠΈΠ±ΠΎ ΠΊΠ°ΡΠΈΡΡΡΡ.
ΠΡΠΎΡΠΌΠ»Π΅Π½ΠΈΠ΅
ΠΡΠ° Π°ΡΠΊΠ°Π΄Π½Π°Ρ ΠΈΠ³ΡΠ° ΠΏΡΠΈΠΌΠ΅ΡΠ°ΡΠ΅Π»ΡΠ½Π° ΠΏΠΎ-Π½Π°ΡΡΠΎΡΡΠ΅ΠΌΡ ΠΏΠ΅ΡΠ²ΠΎΠΊΠ»Π°ΡΡΠ½ΠΎΠΉ Π³ΡΠ°ΡΠΈΠΊΠΎΠΉ. ΠΠ΅ ΠΌΠΎΠΆΠ½ΠΎ ΡΠΌΠ΅Π»ΠΎ ΠΏΡΠΈΡΠ°Π²Π½ΠΈΠ²Π°ΡΡ ΠΊ ΠΊΠΎΠ½ΡΠΎΠ»ΡΠ½ΠΎΠΌΡ ΡΡΠΎΠ²Π½Ρ. ΠΠ±ΡΠΎΠ»ΡΡΠ½ΠΎ Π²ΡΠ΅ Π»ΠΎΠΊΠ°ΡΠΈΠΈ Π΄Π΅ΡΠ°Π»ΡΠ½ΠΎ ΠΏΡΠΎΡΠΈΡΠΎΠ²Π°Π½Ρ. Π Π°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊΠΈ ΡΠ΄Π΅Π»Π°Π»ΠΈ Π²ΡΠ΅ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΠ΅ Π΄Π»Ρ ΡΠΎΠ³ΠΎ, ΡΡΠΎΠ±Ρ ΠΏΡΠ΅Π΄ΡΡΠ°Π²ΠΈΡΡ ΠΎΡΠΈΠ³ΠΈΠ½Π°Π»ΡΠ½ΡΡ Π³ΡΠ°ΡΠΈΠΊΡ Π² ΡΠΎΠ²ΡΠ΅ΠΌΠ΅Π½Π½ΠΎΠΉ ΠΎΠ±ΡΠ°Π±ΠΎΡΠΊΠ΅. ΠΠΊΡΡΠΆΠ°ΡΡΠΈΠΉ ΠΌΠΈΡ ΠΈΠ·ΠΎΠ±ΠΈΠ»ΡΠ΅Ρ ΡΡΠΊΠΈΠΌΠΈ ΠΈ ΠΊΡΠ°ΡΠΎΡΠ½ΡΠΌΠΈ ΡΠ²Π΅ΡΠ°ΠΌΠΈ.
Π§ΡΠΎ ΠΊΠ°ΡΠ°Π΅ΡΡΡ Π°Π½ΠΈΠΌΠ°ΡΠΈΠΈ, ΡΠΎ ΠΎΠ½Π° Π½Π΅ ΠΏΡΠ΅ΡΠ΅ΡΠΏΠ΅Π»Π° Π½ΠΈΠΊΠ°ΠΊΠΈΡ ΠΈΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΠΉ: Π²ΡΠ΅ ΠΎΡΠΈΠ³ΠΈΠ½Π°Π»ΡΠ½ΡΠ΅ Π΄Π²ΠΈΠΆΠ΅Π½ΠΈΡ Π³Π΅ΡΠΎΠ΅Π² Π±ΡΠ»ΠΈ ΡΠΎΡ ΡΠ°Π½Π΅Π½Ρ.
Π’Π°ΠΊΠΆΠ΅ ΡΡΠΎΠΈΡ ΠΎΡΠΌΠ΅ΡΠΈΡΡ Π½Π°Π»ΠΈΡΠΈΠ΅ Π·Π²ΡΠΊΠΎΠ²ΠΎΠ³ΠΎ ΡΠΎΠΏΡΠΎΠ²ΠΎΠΆΠ΄Π΅Π½ΠΈΡ (Π±ΠΎΠ΄ΡΠ΅Π½ΡΠΊΠ°Ρ ΠΌΡΠ·ΡΠΊΠ° ΠΈ ΡΠ°Π·Π»ΠΈΡΠ½ΡΠ΅ ΡΡΡΠ΅ΠΊΡΡ).
ΠΡΠ½ΠΎΠ²Π½ΡΠ΅ ΠΏΠ»ΡΡΡ
Π£ Π½Π°Ρ Π½Π° ΡΠ°ΠΉΡΠ΅ ΠΡ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΡΠΊΠ°ΡΠ°ΡΡ Π²Π·Π»ΠΎΠΌΠ°Π½Π½ΡΡ ΠΈΠ³ΡΡ Sonic The Hedgehog (Π‘ΠΎΠ½ΠΈΠΊ Π₯Π΅Π΄ΠΆΡ ΠΎΠ³) Π½Π° ΠΠ½Π΄ΡΠΎΠΈΠ΄ Π±Π΅ΡΠΏΠ»Π°ΡΠ½ΠΎ!
ΠΠΈΠΏΠ΅Ρ Π‘ΠΎΠ½ΠΈΠΊ 3
Π£ΠΏΡΠ°Π²Π»Π΅Π½ΠΈΠ΅ Π΄ΠΎΡΡΡΠΏΠ½ΠΎ Π² Π½ΠΈΠΆΠ½Π΅ΠΉ ΡΠ°ΡΡΠΈ ΠΈΠ³ΡΠΎΠ²ΠΎΠ³ΠΎ ΡΠΊΡΠ°Π½Π°. ΠΠ³ΠΎ ΠΌΠΎΠΆΠ½ΠΎ Π½Π°ΡΡΡΠΎΠΈΡΡ Π½Π° ΡΠ²ΠΎΠ΅ ΡΡΠΌΠΎΡΡΠ΅Π½ΠΈΠ΅.
ΠΠ΅ΡΠΏΠ»Π°ΡΠ½Π°Ρ ΠΎΠ½Π»Π°ΠΉΠ½ ΠΈΠ³ΡΠ° ΠΠΈΠΏΠ΅Ρ Π‘ΠΎΠ½ΠΈΠΊ 3 / Sonic 3 Hyper Sonic
ΠΠΎΠ³Π΄Π° Π‘ΠΎΠ½ΠΈΠΊ Π½Π°Ρ ΠΎΠ΄ΡΡ ΡΠ΅ΠΌΡ Π΄ΡΠ°Π³ΠΎΡΠ΅Π½Π½ΡΡ ΠΊΠ°ΠΌΠ½Π΅ΠΉ, ΠΎΠ½ ΠΏΡΠ΅Π²ΡΠ°ΡΠ°Π΅ΡΡΡ Π² Π½Π΅ΠΊΠΎΠ΅ ΡΠ΅Π°ΠΊΡΠΈΠ²Π½ΠΎΠ΅ ΡΡΡΠ΅ΡΡΠ²ΠΎ, ΡΡΠΎ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎ Π΄Π²ΠΈΠ³Π°ΡΡΡΡ ΡΠΎ ΡΠΊΠΎΡΠΎΡΡΡΡ Π·Π²ΡΠΊΠ°. ΠΡΠΎ ΡΡΠ΅ΡΡΡ ΠΌΠΎΠ΄ΠΈΡΠΈΡΠΎΠ²Π°Π½Π½Π°Ρ ΡΠ°ΡΡΡ ΠΏΡΠΈΠΊΠ»ΡΡΠ΅Π½ΠΈΠΉ Π΄ΠΈΠΊΠΎΠ±ΡΠ°Π·Π° ΠΈ Π΅Π³ΠΎ Π΄ΡΡΠ³Π° Π’Π΅ΠΉΠ»Π·Π° (Π₯Π²ΠΎΡΡΠΈΠΊΠ°). ΠΠ½ΠΈ Π΄Π²ΠΎΠ΅ΠΌ ΠΏΡΠΎΠΉΠ΄ΡΡ Π½Π΅ ΠΎΠ΄Π½Ρ Π·ΠΎΠ½Ρ, ΠΏΠΎΠΊΠ° Π½Π΅ Π΄ΠΎΠ±Π΅ΡΡΡΡΡ Π΄ΠΎ Π·Π»ΠΎΠ³ΠΎ ΠΠΎΠΊΡΠΎΡΠ° Π ΠΎΠ±ΠΎΡΠ½ΠΈΠΊΠ°, Π΄Π°Π±Ρ ΡΠ°Π·ΡΡΡΠΈΡΡ Π΅Π³ΠΎ Π½Π°ΠΌΠ΅ΡΠ΅Π½ΠΈΡ. Π£Π΄Π°ΡΠΈ!
ΠΠΎΠ±Π°Π²ΠΈΡΡ
Π² ΠΈΠ·Π±ΡΠ°Π½Π½ΡΠ΅
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Π‘ΡΠΏΠ΅Ρ Π‘ΠΎΠ½ΠΈΠΊ
ΠΠΎΠ΄Ρ ΠΊΠ½ΠΎΠΏΠΎΠΊ
ΠΠ°ΠΆΠΌΠΈΡΠ΅ 6 ΡΠ°Π· Π½Π° ΡΠΈΡΡΠ»ΡΠ½ΠΎΠΌ ΡΠΊΡΠ°Π½Π΅, ΡΡΠΎΠ±Ρ ΠΏΠΎΠ»ΡΡΠΈΡΡ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ ΠΏΡΠ΅Π²ΡΠ°ΡΠΈΡΡΡΡ Π² Π‘ΡΠΏΠ΅Ρ Π‘ΠΎΠ½ΠΈΠΊΠ° Π±Π΅Π· ΠΈΠ·ΡΠΌΡΡΠ΄ΠΎΠ².
ΠΠ°ΠΆΠΌΠΈΡΠ΅ B 5 ΡΠ°Π· Π½Π° ΡΠΈΡΡΠ»ΡΠ½ΠΎΠΌ ΡΠΊΡΠ°Π½Π΅, ΡΡΠΎΠ±Ρ Π²ΠΊΠ»ΡΡΠΈΡΡ Spin Dash.
ΠΠ°ΠΆΠΌΠΈΡΠ΅ 15 ΡΠ°Π· Π½Π° ΡΠΈΡΡΠ»ΡΠ½ΠΎΠΌ ΡΠΊΡΠ°Π½Π΅, ΡΡΠΎΠ±Ρ ΠΏΠ΅ΡΠ΅ΠΊΠ»ΡΡΠΈΡΡΡΡ Π½Π° Π±Π°ΡΠ°Π±Π°Π½Ρ Sonic the Hedgehog 3.
ΠΠ΅ΡΠΏΠ»Π°ΡΠ½Π°Ρ ΠΎΠ½Π»Π°ΠΉΠ½ ΠΈΠ³ΡΠ° Π‘ΡΠΏΠ΅Ρ Π‘ΠΎΠ½ΠΈΠΊ / Super Sonic in Sonic the Hedgehog
ΠΠ½ΠΈΠΌΠ°ΡΠ΅Π»ΡΠ½ΠΎ ΡΠΈΡΠ°ΠΉΡΠ΅ ΠΈΠ½ΡΡΡΡΠΊΡΠΈΡ, ΠΊΠ°ΠΊ Π΄ΠΎΠ±ΠΈΡΡΡΡ ΡΡΠΎΠ³ΠΎ, Π΅ΡΠ»ΠΈ Π½Π΅ Ρ ΠΎΡΠΈΡΠ΅ ΡΠΎΠ±ΠΈΡΠ°ΡΡ ΠΠ·ΡΠΌΡΡΠ΄Ρ. ΠΡΠΈΡΡΠ½ΠΎΠΉ ΠΈΠ³ΡΡ!
ΠΠΎΠ±Π°Π²ΠΈΡΡ
Π² ΠΈΠ·Π±ΡΠ°Π½Π½ΡΠ΅
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