ΡΠΎΠ·Π΄Π°Π½ΠΈΠ΅ ΠΌΠΎΠ΄ΠΎΠ² Π΄Π»Ρ ΡΠ΅ΡΡΠ°ΡΠΈΠΈ
ΠΠ°ΠΊ ΡΠΎΠ·Π΄Π°ΡΡ ΠΌΠΎΠ΄ Ρ ΠΏΠΎΠΌΠΎΡΡΡ Microsoft Visual Studio (MVS) [tModLoader 0.8]
ΠΠ΅ΡΠ΅Π²Π΅Π΄Π΅Π½ΠΎ ΠΈ Π΄ΠΎΠΏΠΎΠ»Π½Π΅Π½ΠΎ WartenβΠΎΠΌ. Π‘ΡΡΠ»ΠΊΠ° Π½Π° ΠΎΡΠΈΠ³ΠΈΠ½Π°Π». (ΠΠ° Π°Π½Π³Π»ΠΈΠΉΡΠΊΠΎΠΌ)
ΠΠ½ΠΈΠΌΠ°Π½ΠΈΠ΅! ΡΠΏΡΠ°ΡΠΈΠ²Π°ΡΡ ΡΡΠΏΡΠ΅ Π²ΠΎΠΏΡΠΎΡΡ ΡΠΈΠΏΠ°: Π ΠΏΠ°ΡΠ΅ΠΌΡ ΡΡΡΠΊΠΈ ΡΠ·ΠΈΠΊ Π½Π΅ ΡΠ°Π±ΠΎΡΠ°Π΅Ρ? ΠΡΠ΄Π΅Ρ Π²Π³ΠΎΠ½ΡΡΡ Π°Π²ΡΠΎΡΠ° Π² Π΄ΠΈΠΊΠΈΠΉ ΡΡΠΉΠ΄ΠΆ.
ΠΠ°ΡΠ°Π»ΠΎ
ΠΠ°ΠΏΠΎΠΌΠ½ΠΈΡΠ΅: Π΅ΡΠ»ΠΈ Π²Π°ΡΠ° ΡΠ΅Π»ΠΈΠ³ΠΈΡ Π·Π°ΠΏΡΠ΅ΡΠ°Π΅Ρ ΡΠΈΡΠ°ΡΡ FAQ, Π³ΡΠ³Π»ΠΈΡΡ ΠΈ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡΡΡ ΠΏΠ΅ΡΠ΅Π²ΠΎΠ΄ΡΠΈΠΊΠΎΠΌ, ΠΏΠΎΠΌΠΎΡΠΈ Π·Π΄Π΅ΡΡ ΠΌΠΎΠΆΠ΅ΡΠ΅ Π½Π΅ ΠΆΠ΄Π°ΡΡ. ΠΠΎΠΎΠ±ΡΠ΅.
ΠΡΡΡ Π½Π΅ΠΊΠΎΡΠΎΡΡΠ΅ Π²Π΅ΡΠΈ ΠΊΠΎΡΠΎΡΡΠ΅ Π²Ρ Π΄ΠΎΠ»ΠΆΠ½Ρ Π·Π½Π°ΡΡ, ΠΏΡΠ΅ΠΆΠ΄Π΅ ΡΠ΅ΠΌ Π½Π°ΡΠ°ΡΡ ΠΌΠΎΠ΄Π΄ΠΈΠ½Π³:
ΠΠ²Π΅Π΄Π΅Π½ΠΈΠ΅
MVS ΠΏΠΎΠΌΠΎΠΆΠ΅Ρ Π²Π°ΠΌ Π°Π²ΡΠΎ-Π·Π°Π²Π΅ΡΡΠ΅Π½ΠΈΠ΅ΠΌ ΠΊΠΎΠ΄Π°, ΠΏΠΎΠΊΠ°Π·ΡΠ²Π°Ρ ΠΎΡΠΈΠ±ΠΊΠΈ, ΠΈ Π²ΠΎΠΎΠ±ΡΠ΅β¦ ΠΡΠΎ ΡΠ΄Π΅Π»Π°Π΅Ρ ΠΏΡΠΎΡΠ΅ΡΡ Π½Π°ΠΏΠΈΡΠ°Π½ΠΈΡ ΠΊΠΎΠ΄Π° ΠΊΡΠ΄Π° Π±ΡΡΡΡΠ΅Π΅ ΠΈ Π»Π΅Π³ΡΠ΅.
Microsoft Visual Studio ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»ΡΠ΅Ρ ΡΠΎΠ±ΠΎΠΉ ΠΏΡΠΈΠ»ΠΎΠΆΠ΅Π½ΠΈΠ΅ Π΄Π»Ρ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ ΠΌΠ½ΠΎΠ³ΠΈΡ
Π²ΠΈΠ΄ΠΎΠ² ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌ. ΠΡ, Π½Π°Π²Π΅ΡΠ½ΠΎΠ΅, ΡΠ»ΡΡΠ°Π»ΠΈ ΠΎ Π½Π΅ΠΌ ΡΠ°Π½ΡΡΠ΅, ΠΈ, Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ, ΠΊΡΠΎ-ΡΠΎ Π΄Π°ΠΆΠ΅ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π» Π΅Π³ΠΎ.
ΠΡΠ»ΠΈ Π²Ρ ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΠ΅ΡΠ΅ MVS Π² ΠΏΠ΅ΡΠ²ΡΠΉ ΡΠ°Π·, Ρ ΡΠ΅ΠΊΠΎΠΌΠ΅Π½Π΄ΡΡ ΠΏΡΠΎΡΠΌΠΎΡΡΠ΅ΡΡ/ΡΠΈΡΠ°ΡΡ Π³Π°ΠΉΠ΄Ρ/ΡΡΠ΅Π±Π½ΠΈΠΊΠΈ ΠΏΠΎ C# Π² ΠΏΠ΅ΡΠ²ΡΡ ΠΎΡΠ΅ΡΠ΅Π΄Ρ. Π ΠΈΠ½ΡΠ΅ΡΠ½Π΅ΡΠ΅ ΠΈΡ
Π΄ΠΎΡΡΠ°ΡΠΎΡΠ½ΠΎ ΠΌΠ½ΠΎΠ³ΠΎ.
ΠΠ°ΠΊ ΡΠΎΠ·Π΄Π°ΡΡ Π²Π°Ρ ΠΌΠΎΠ΄ (ΠΠ°Π»Π΅Π΅ β ΠΏΡΠΎΠ΅ΠΊΡ) Π² MVS
ΠΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡΡΡ MVS Π»ΡΡΡΠ΅ Ρ ΡΡΡΠ°Π½ΠΎΠ²Π»Π΅Π½Π½ΡΠΌ Π°Π½Π³Π». ΡΠ·ΡΠΊΠΎΠΌ! ΠΠΎΡΠ»Π΅ ΡΡΡΠ°Π½ΠΎΠ²ΠΊΠΈ ΠΈ Π·Π°ΠΏΡΡΠΊΠ° Ρ Π²Π°Ρ ΠΎΡΠΊΡΠΎΠ΅ΡΡΡ Π½Π°ΡΠ°Π»ΡΠ½Π°Ρ ΡΡΡΠ°Π½ΠΈΡΠ°, Π·Π°ΠΊΡΠΎΠΉΡΠ΅ Π΅Π΅. ΠΠΎΡΠΎΠΌ ΡΠ΄Π΅Π»Π°ΠΉΡΠ΅ Π²ΡΠ΅ ΠΊΠ°ΠΊ Π² ΡΠΏΠΈΡΠΊΠ΅.
Terraria β Π€Π°ΠΉΠ»Ρ
Terraria β ΠΏΡΠΈΠΊΠ»ΡΡΠ΅Π½ΡΠ΅ΡΠΊΠ°Ρ ΠΏΠ΅ΡΠΎΡΠ½ΠΈΡΠ° Ρ ΡΠ»Π΅ΠΌΠ΅Π½ΡΠ°ΠΌΠΈ ΠΏΠ»Π°ΡΡΠΎΡΠΌΠ΅ΡΠ° ΠΈ Π²ΠΈΠ΄ΠΎΠΌ ΡΠ±ΠΎΠΊΡ. ΠΠ°ΠΌ ΠΏΡΠ΅Π΄ΡΡΠΎΠΈΡ ΠΎΡΠΏΡΠ°Π²ΠΈΡΡΡΡ Π² ΠΊΡΠ°ΡΠΎΡΠ½ΡΠΉ ΠΌΠΈΡ, Π³Π΄Π΅ Π²Ρ ΡΠΌΠΎΠΆΠ΅ΡΠ΅. ΠΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅
ΠΡΠΎ ΠΈΠ½ΡΡΡΡΠΌΠ΅Π½Ρ Π΄Π»Ρ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ ΠΏΡΠΎΡΡΡΡ ΠΌΠΎΠ΄ΠΎΠ² Π² ΡΡΠΈΡΠ°Π½Π½ΡΠ΅ ΠΌΠΈΠ½ΡΡΡ.
ΠΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΠ΅:
1. ΡΠ½Π°ΡΠ°Π»Π° Π²Π°ΠΌ Π½ΡΠΆΠ½ΠΎ Π±ΡΠ΄Π΅Ρ ΡΠΎΠ·Π΄Π°ΡΡ ΡΠΊΠ΅Π»Π΅Ρ Π΄Π»Ρ Π²Π°ΡΠ΅Π³ΠΎ ΠΌΠΎΠ΄Π° Π½Π° ΡΡΠΎΠΌ ΡΠ°ΠΉΡΠ΅: http://javid.ddns.net/tModLoader/generator/ModSkeletonGenerator.html
ΠΡΠΈ ΠΎΡΠΊΡΡΡΠΈΠΈ ΠΈΡΠΏΠΎΠ»Π½ΡΠ΅ΠΌΠΎΠ³ΠΎ ΡΠ°ΠΉΠ»Π° Π²Ρ ΡΠ²ΠΈΠ΄ΠΈΡΠ΅ ΠΊΠ½ΠΎΠΏΠΊΡ Π²ΡΠ±ΠΎΡΠ° ΡΠ°Π±ΠΎΡΠ΅Π³ΠΎ ΠΊΠ°ΡΠ°Π»ΠΎΠ³Π° β ΡΡΠΎ ΠΊΠ°ΡΠ°Π»ΠΎΠ³, Π² ΠΊΠΎΡΠΎΡΠΎΠΌ ΡΠ°ΡΠΏΠΎΠ»ΠΎΠΆΠ΅Π½Ρ ΡΠ°ΠΉΠ»Ρ build.txt ΠΈ Ρ. Π΄. Π’Π΅ΠΏΠ΅ΡΡ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ Π»Π΅Π³ΠΊΠΎ ΡΠ΅Π΄Π°ΠΊΡΠΈΡΠΎΠ²Π°ΡΡ ΠΈ Π·Π°ΠΏΠΎΠ»Π½ΡΡΡ Π²ΡΠ΅ Π½Π΅ΠΎΠ±Ρ ΠΎΠ΄ΠΈΠΌΡΠ΅ ΠΏΠΎΠ»Ρ. ΠΠΎΠ³Π΄Π° Π²Ρ Π·Π°ΠΊΠΎΠ½ΡΠΈΡΠ΅ Π²Π½ΠΎΡΠΈΡΡ ΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΡ, Π²Π°ΠΌ Π½ΡΠΆΠ½ΠΎ ΠΎΠ±Π½ΠΎΠ²ΠΈΡΡ ΠΈ ΠΏΡΠΎΠ²Π΅ΡΠΈΡΡ, Π²ΡΠ΅ Π»ΠΈ ΠΏΡΠ°Π²ΠΈΠ»ΡΠ½ΠΎ β Π΅ΡΠ»ΠΈ ΡΡΠΎ ΡΠ°ΠΊ, Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ Π½Π°ΠΆΠ°ΡΡ ΠΊΠ½ΠΎΠΏΠΊΡ, ΡΡΠΎΠ±Ρ ΡΠΎΠ·Π΄Π°ΡΡ ΡΠ²ΠΎΠΉ ΡΠ°ΠΉΠ». ΠΠ°ΠΌ Π½Π΅ Π½ΡΠΆΠ½ΠΎ Π±Π΅ΡΠΏΠΎΠΊΠΎΠΈΡΡΡΡ ΠΎ ΡΠΎΠΌ, ΠΊΡΠ΄Π° Π·Π°ΠΊΠΈΠ½ΡΡΡ ΡΠ°ΠΉΠ»Ρ, Π²ΡΠ΅ ΡΠ°ΡΠΏΠΎΠ»ΠΎΠΆΠ΅Π½ΠΎ ΠΏΡΠ°Π²ΠΈΠ»ΡΠ½ΠΎ, ΠΈ Π΄ΠΎΠ»ΠΆΠ½ΠΎ ΡΠ°Π±ΠΎΡΠ°ΡΡ Π½ΠΎΡΠΌΠ°Π»ΡΠ½ΠΎ.
2. Π’Π΅ΠΏΠ΅ΡΡ Π²Π°ΠΌ Π½ΡΠΆΠ½ΠΎ ΠΏΠ΅ΡΠ΅ΠΌΠ΅ΡΡΠΈΡΡ Π²ΡΡ ΠΏΠ°ΠΏΠΊΡ Mod Π² ΡΡΡ ΠΏΠ°ΠΏΠΊΡ:
C: / Users / ΠΠ°ΡΠ΅ ΠΈΠΌΡ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»Ρ / Documents / ΠΠΎΠΈ ΠΈΠ³ΡΡ / Terraria / ModLoader / Mod Sources
ΠΠ°ΠΏΠΊΠ° ΠΌΠΎΠΆΠ΅Ρ Π΅ΡΠ΅ Π½Π΅ ΡΡΡΠ΅ΡΡΠ²ΠΎΠ²Π°ΡΡ, Π΅ΡΠ»ΠΈ ΡΡΠΎ ΡΠ°ΠΊ, ΠΏΡΠΎΡΡΠΎ ΡΠΎΠ·Π΄Π°ΠΉΡΠ΅ Π΅Π΅. Π’Π΅ΠΏΠ΅ΡΡ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΎΡΠΊΡΡΡΡ TerrariaModLoader ΠΈ Π·Π°ΠΌΠ΅ΡΠΈΡΡ Π½ΠΎΠ²ΡΠΉ ΠΏΡΠ½ΠΊΡ ΠΌΠ΅Π½Ρ: Π½Π°ΠΆΠΌΠΈΡΠ΅ Β«Mod SourcesΒ», ΠΈ Π² ΡΡΠΎΠΉ ΠΏΠ°ΠΏΠΊΠ΅ Π΄ΠΎΠ»ΠΆΠ΅Π½ Π±ΡΡΡ Π²Π°Ρ ΠΌΠΎΠ΄! ΠΠ°ΠΆΠΌΠΈΡΠ΅ Π½Π° ΠΊΠ½ΠΎΠΏΠΊΡ: Build and Refresh, ΠΈ Π²Π°Ρ ΠΌΠΎΠ΄ Π·Π°ΡΠ°Π±ΠΎΡΠ°Π΅Ρ!
Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ ΠΌΠΎΠ΄ΠΎΠ² Π΄Π»Ρ ΡΠ΅ΡΡΠ°ΡΠΈΠΈ
ΠΠ»Ρ Π½Π°ΡΠ°Π»Π° ΠΌΠΎΠ΄ΠΈΡΠΈΡΠΈΡΠΎΠ²Π°Π½ΠΈΡ ΡΠ΅ΡΡΠ°ΡΠΈΠΈ Π½Π°ΠΌ ΠΏΠΎΠ½Π°Π΄ΠΎΠ±ΠΈΡΡΡ Π½Π΅ΡΠΊΠΎΠ»ΡΠΊΠΎ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌ :
1.Terraria(Π±Π΅Π· Π½Π΅Ρ Π½ΠΈΡΠ΅Π³ΠΎ ΡΠ°Π±ΠΎΡΠ°ΡΡ Π½Π΅ Π±ΡΠ΄Π΅Ρ)
3.ΠΡΠ±ΠΎΠΉ ΠΊΠΎΠ΄ΠΎΠ²ΡΠΉ ΡΠ΅Π΄Π°ΠΊΡΠΎΡ(notpad++, visual studio, ΠΈΠ»ΠΈ Π±Π»ΠΎΠΊΠ½ΠΎΡ)
1. ΠΠ°Π·Π²Π°Π½ΠΈΠ΅ Π΄ΠΈΡΠ΅ΠΊΡΠΎΡΠΈΠΈ (ΠΊΠ°ΠΊ Π½Π°Π·Π²Π°Π½ΠΈΠ΅ ΠΌΠΎΠ΄Π°)
3. ΠΠ°Π·Π²Π°Π½ΠΈΠ΅ ΠΏΠ΅ΡΠ²ΠΎΠ³ΠΎ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ°(ΠΌΠ΅ΡΠ°)
4. ΠΠΈΠΊ Π°Π²ΡΠΎΡΠ° (Π½Π° Π°Π½Π³Π»ΠΈΠΉΡΠΊΠΎΠΌ)
ΠΠ°ΠΆΠΈΠΌΠ°Π΅ΠΌ ΠΊΠ½ΠΎΠΏΠΊΡ generate mod skeleton
ΠΠΎΡΠ»Π΅ Π½Π°ΡΠΈΠ½Π°ΡΡΡΡ ΡΠΊΠ°ΡΠΈΠ²Π°Π½ΠΈΠ΅ Π΄ΡΠ΅ΠΊΡΠΎΡΠΈΠΈ ΠΌΠΎΠ΄Π°.
ΠΠ°ΡΠ΅ΠΌ ΡΠ°ΡΠΏΠ°ΠΊΠΎΠ²ΡΠ²Π°Π΅ΠΌ ΡΠΊΠ°ΡΠ΅Π½ΡΠΉ Π°ΡΡ ΠΈΠ² ΠΏΠΎ Π°Π΄ΡΠ΅ΡΡ
ΠΠΎΠΊΡΠΌΠ΅Π½ΡΡ / My Games / Terraria / ModLoader / Mod Sources
ΠΡΠΊΡΡΠ²Π°Π΅ΠΌ ΠΏΠ°ΠΏΠΊΡ ΠΌΠΎΠ΄Π° ΠΈ Π²ΠΈΠ΄ΠΈΠΌ Π΅Π³ΠΎ Π²Π½ΡΡΡΠ΅Π½Π½ΠΎΡΡΠΈ
Π€Π°ΠΉΠ» Ρ Π³Π»Π°Π²Π½ΡΠΌΠΈ Π΄Π°Π½Π½ΡΠΌΠΈ ΠΎ ΠΌΠΎΠ΄Π΅
ΠΠΈΠΊ Π°Π²ΡΠΎΡΠ° (Π½Π° Π°Π½Π³Π»ΠΈΠΉΡΠΊΠΎΠΌ)
ΠΠ΅ΡΡΠΈΡ ΠΌΠΎΠ΄Π° (Π»ΡΠ±ΡΠ΅ ΡΠΈΡΡΡ)
ΠΠΊΡΠ°Π½Π½ΠΎΠ΅ Π½Π°Π·Π²Π°Π½ΠΈΠ΅ ΠΌΠΎΠ΄Π°
ΠΡΠΎ ΠΎΠΏΠΈΡΠ°Π½ΠΈΠ΅ ΠΈΠ»ΠΈ ΠΆΠ΅ ΠΊΠΎΠΌΠΌΠ΅Π½ΡΠ°ΡΠΈΠΉ ΠΊ ΠΌΠΎΠ΄Ρ ΠΎΡ ΡΠ°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊΠ° (Π½Π° Π°Π½Π³Π»ΠΈΠΉΡΠΊΠΎΠΌ)
ΠΠΎΡΠ»Π΅Π΄Π½ΠΈΠ΅ 3 ΡΠ°ΠΉΠ»Π° ΡΠ²Π»ΡΠ΅ΡΡΡ ΡΠΈΡΡΠ΅ΠΌΠ½ΡΠΌΠΈ ΠΈ Π½Π΅ ΡΡΠ΅Π±ΡΡΡ ΡΠ΅Π΄Π°ΠΊΡΠΈΡΠΎΠ²Π°Π½ΠΈΡ Π±Π΅Π· Π΄ΠΎΠ»ΠΆΠ½ΠΎΠ³ΠΎ Π½Π°Π²ΡΠΊΠ°.
ΠΠ½ΠΈΠΌΠ°Π½ΠΈΠ΅ Π² ΠΌΠ΅ΡΡΠΎ «ModNaOruzie» Π±ΡΠ΄Π΅Ρ Π²Π°ΡΠ΅ Π½Π°Π·Π²Π°Π½ΠΈΠ΅.
ΠΠ΅ΡΠ΅Ρ ΠΎΠ΄ΠΈΠΌ ΠΊ ΠΎΡΠ½ΠΎΠ²Π½ΠΎΠΉ ΡΠ°ΡΡΠΈ:
ΠΠ΅ΡΠ΅Ρ ΠΎΠ΄ΠΈΠΌ Π² ΠΏΠ°ΠΏΠΊΡ items
ΠΠ° ΡΡΠΎ ΠΏΠ΅ΡΠ²ΡΠΉ ΠΏΡΠ΅Π΄ΠΌΠ΅Ρ(ΠΊΠΎΠ΄ ΠΌΠ΅ΡΠ° ΠΈ Π΅Π³ΠΎ ΡΠΏΡΠ°ΠΉΡ)
Π‘ Π½Π°ΡΠ°Π»Π° ΠΌΠΎΠΆΠ½ΠΎ ΠΎΡΡΠ΅Π΄Π°ΠΊΡΠΈΡΠΎΠ²Π°ΡΡ Π΄Π°Π½Π½ΡΠΉ ΠΏΡΠ΅Π΄ΠΌΠ΅Ρ.
ΠΡΠΊΡΡΠ²Π°Π΅ΠΌ «Π½Π°Π·Π²Π°Π½ΠΈΠ΅ ΠΌΠ΅ΡΠ°».cs
Item.melee ΠΏΡΠΈ Π·Π½Π°ΡΠ΅Π½ΠΈΠΈ true Π½Π°Π½ΠΎΡΠΈΡ ΡΡΠΎΠ½ ΠΏΡΠΈ Π²Π·ΠΌΠ°Ρ Π΅ (ΠΎΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ Π΄Π»Ρ ΠΌΠ΅ΡΠ΅ΠΉ)
Item.Width ΠΈ item.height Π·Π½Π°ΡΠ΅Π½ΠΈΡ Π²ΡΡΠΎΡΡ ΠΈ ΡΠΈΡΠΈΠ½Ρ ΡΠΏΡΠ°ΠΉΡΠ° (Π² ΠΏΠΈΠΊΡΠ΅Π»ΡΡ )
Item.Style Π·Π½Π°ΡΠ΅Π½ΠΈΠ΅ ΠΏΠΎΠΊΠ°Π·ΡΠ²Π°ΡΡΠΈΠ΅ Π²ΠΈΠ΄ Π°Π½ΠΈΠΌΠ°ΡΠΈΠΈ Π°ΡΠ°ΠΊΠΈ (Π·Π½Π°ΡΠ΅Π½ΠΈΡ ΠΎΡ 1 Π΄ΠΎ 5)
Item. Usesound Π½Π°ΡΡΡΠΎΠΉΠΊΠ° Π·Π²ΡΠΊΠ° Π°ΡΠ°ΠΊΠΈ
ΠΡΡΠ°Π»ΡΠ½ΡΠ΅ Π·Π½Π°ΡΠ΅Π½ΠΈΡ Ρ Π΄ΡΠΌΠ°Ρ ΠΏΠΎΠ½ΡΡΠ½Ρ ΡΠ°ΠΊΠΈΠ΅ ΠΊΠ°ΠΊ ΡΡΠΎΠ½ ΡΠ΅Π½Π° ΠΈ ΠΎΡΠ±ΡΠ°ΡΡΠ²Π°Π½ΠΈΠ΅.
ΠΠΎΡΠ»Π΅ ΠΈΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΡ ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡΠΎΠ² ΠΌΠΎΠΆΠ½ΠΎ ΠΏΡΠΎΡΠ΅ΡΡΠΈΡΠΎΠ²Π°ΡΡ ΡΠ°Π±ΠΎΡΠΎΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΡ.
ΠΠ°Ρ ΠΎΠ΄ΠΈΠΌ Π² Tmodloder
ΠΠΎΡΠ»Π΅ Π² ΡΠ°Π·Π΄Π΅Π» Mod Source (ΠΈΡΡ ΠΎΠ΄Π½ΠΈΠΊΠΈ ΠΌΠΎΠ΄ΠΎΠ²)
ΠΠ°ΠΆΠΈΠΌΠ°Π΅ΠΌ ΡΠΎΠ·Π΄Π°ΡΡ ΠΈ ΠΏΠ΅ΡΠ΅Π·Π°Π³ΡΡΠ·ΠΈΡΡ
ΠΠΎΡΠ»Π΅ ΡΠ΅Π³ΠΎ ΠΌΠΎΠ΄ ΡΠΎΠ·Π΄Π°ΡΡΡΡ ΠΈ ΠΎΡΠΏΡΠ°Π²Π»ΡΠ΅ΡΡΡ Π² ΡΠΏΠΈΡΠΎΠΊ Π²Π°ΡΠΈΡ ΠΌΠΎΠ΄ΠΎΠ² Π³Π΄Π΅ Π΅Π³ΠΎ ΠΌΠΎΠΆΠ½ΠΎ Π²ΠΊΠ»ΡΡΠΈΡΡ ΠΈ ΠΏΡΠΎΡΠ΅ΡΡΠΈΡΠΎΠ²Π°ΡΡ.
ΠΠΎΠ±Π°Π²Π»Π΅Π½ΠΈΠ΅ Π΅ΡΡ ΠΎΠ΄Π½ΠΎΠ³ΠΎ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ°
ΠΠ΅ΡΡΠΌ ΠΈ ΠΊΠΎΠΏΠΈΡΡΠ΅ΠΌ ΠΎΠ΄ΠΈΠ½ ΠΈΠ· Π½Π°ΡΠΈΡ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠΎΠ² ΡΠΎ ΡΠΏΡΠ°ΠΉΡΠΎΠΌ Π² ΡΡΡ ΠΆΠ΅ ΠΏΠ°ΠΏΠΊΡ ΠΏΠΎΡΠ»Π΅ ΡΠ΅Π³ΠΎ ΠΏΠ΅ΡΠ΅ΠΈΠΌΠ΅Π½ΠΎΠ²ΡΠ²Π°Π΅ΠΌ (ΠΊΠΎΠΏΠΈΠΈ) ΡΠ°ΠΉΠ»Π° ΠΈ ΡΠΏΡΠ°ΠΉΡΠ° Π² Π½ΠΎΠ²ΡΠΉ ΠΏΡΠ΅Π΄ΠΌΠ΅Ρ (Π½Π° Π°Π½Π³Π»ΠΈΠΉΡΠΊΠΎΠΌ)
Π ΡΠ΅Π΄Π°ΠΊΡΠΈΡΡΠ΅ΠΌΠΎΠΌ Π½ΠΎΠ²ΡΠΉ ΠΏΡΠ΅Π΄ΠΌΠ΅Ρ ΠΊΠ°ΠΊ Π½Π°Π΄ΠΎ
ΠΡΠ»ΠΈ Π΅ΡΡΡ Π·Π°ΠΌΠ΅ΡΠ°Π½ΠΈΡ ΠΈΠ»ΠΈ Π²ΠΎΠΏΡΠΎΡΡ ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΊΠΎΠΌΠΌΠ΅Π½ΡΠ°ΡΠΈΡΡ ΠΈΠ»ΠΈ Π² ΠΠ‘ (Π½ΠΎ Ρ 18 ΠΏΠΎ 20 ΠΌΠ°Ρ Π½Π΅ ΡΠΌΠΎΠ³Ρ ΠΎΡΠ²Π΅ΡΠΈΡΡ)
tModLoader Tutorial: [1] Getting started with tModLoader
Jofairden
Duke Fishron
ExampleMod is a mod that contains various code to ‘showcase’ what tModLoader is capable of. Please note that most of these are very blunt examples, they should be considered a base reference but nothing more.
There’s also the old tAPI docs, but they’re practically useless at this point.
β
Now, let’s get to it already. Please note I like to write out things, a lot. If you’re not about text, it might be better to watch a video guide instead.
I’m coming with tAPI/tConfig experience, what do I need to know?
Honestly, probably not much. tModLoader can be quite different in a lot of ways. Certain things are definitely similar though, such as things like ModItem, ModBuff etc. One thing you should know is that tML does not use JSON files (as handled previously) Furthermore, most communication is handled through our Discord server and Yorai/Skiphs are available there as well for more intermediate questions.
To get started, you’re going to need a so called: ‘mod skeleton’ These are simply the base files you will need to get started. It is recommended to use jopo’s ‘mod skeleton generator’ which does most work for you, so let’s go ahaid and do that.
The generator is located here: http://javid.ddns.net/tModLoader/generator/ModSkeletonGenerator.html
You will be greeted by a few textboxes, fill these in and hit the generate button. It is common to end your mod name with ‘Mod’ so for example if I’m considering «Jofairden’s Mod» I should name it «JofairdensMod», you should delete all special characters.
Noteworthy: you should never use whitespaces for most of this stuff (as these are internal names), either don’t use spaces at all or use hyphens. E.g. My Super Sword becomes MySuperSword or My_Super_Sword. The latter is considered ugly by most developers, so going with the former is your safest bet and the most common convention in mods. Also note that if you have installed Terraria in a different location (not in C:\ for example), the reference to Terraria.exe will be broken and you’ll need to add it manually.
Your file should look something like this:
This is your ‘Mod’ class, notice how it derives from the ‘Mod’ class which lies within tML. Your mod project should have only one ‘Mod’ class.
More information about class inheritance and derived classes can be found here. In general, deriving from ‘Mod’ allows tML to pick up on your mod, and allows you (`the modder`) to access various methods to work with. (these are often called ‘hooks’) You will later notice that almost all of your classes for your mod will derive from some class that lies within tML.
Your mod skeleton has only one method, in this case it’s actually not really a method (but it certainly looks like one)
The method you see is actually your class constructor, it is called when a new instance of your class is created. In this case, we can change various properties of our mod in it, which will then be set when tML creates a new instance of your mod. More information about class constructors can be found here. In the generated skeleton, various ‘Autoload’ properties are set to true. It is recommended to keep Autoloading on, as it saves you from writing a lot of unnecessary code.
Next, we’re going to look at another file in your mod’s root directory: build.txt
The description.txt file
This file is also pretty self explanatory. The information in this file will be used when you publish your mod to the mod browser.
Let’s continue: our first item
You can open the sword file the same way you did for your mod file. You will notice, there’s quite a bit more code to this than our skeleton mod class. Your code should look similar to the following:
Notice that there are 3 methods going on. Let’s go over them and see what they do.
Just recently, SetDefaults got separated with SetStaticDefaults, and this new method was introduced together with language support for mods. Most ‘static’ stuff (that is not directly tied to the item object) will go in this method, such as setting the displayed name and tooltip(s). In my example, I want my sword to show as «Jofairden’s Sword» and not as «JofairdensSword», so let’s go ahaid and change that:
Next, we will look at the ‘regular’ SetDefaults() method. Here we can set various properties related to the item object, such as the damage and knockback. You can change these properties to your liking, and there are more properties available than you will see in the generated skeleton. This is the part where you’ll want to have Visual Studio, as it contains ‘Intellisense’ which will show you all the properties available on the item object.
For my sword, I’m going to define custom behaviour, so let’s set the damage to 1 and the knockback to nothing for the sake of exampleness:
To remove the knockback, I can set it to 0, but I can also simply omit the line of setting it, as the default knockback is always 0.
Notice that the knockback is a float and not an integer, meaning floating numbers are possible, such as 6.5f knockback. Also notice how the type is denoted by appending the ‘f’ after the number, e.g: item.knockback = 6.5f (also note that simply noting 6.5 will result in an error, as this is a double and not a float (which can also be denoted by appending a ‘d’ after the number))
It is very important that you understand the various different built-in data types in c-sharp, more information on this is available here.
The last method is AddRecipes(), in which we can create new recipes for our sword. Of course, we could create any kind of recipe we want here. But restraining the recipes created to the actual item itself is good in terms of code organization. The generated code should look something like this:
This code creates a new ModRecipe object, with our mod as the source of the recipe. Note that ‘mod’ (in new ModRecipe(mod)) is simply a mod object (of our mod) available in the current scope. Not all times is this object available, more on this in the tips section.
Next, we add ‘DirtBlock’ (a block of dirt) as a required ingredient, with the requirement of having at least 10 (`ten`). Note that the value passed here for the item is an integer, an item type or `ID` if you will. Almost all vanilla item types can be found in the Terraria.ID.ItemID namespace. Since the Terraria.ID namespace is included at the top of our file, we can simply call the ItemID class as shown. There are various ways to require modded items as an ingredient, more on this at a later stage.
Next, we add ‘WorkBenches’ as a required tile. This means the player will need to stand at any workbench for the recipe to be available. This TileID class comes from the same namespace as `ItemID`, so from the Terraria.ID namespace.
Next, we set the result to ‘this’, which is a reference to our current class, our ‘ModItem’ in this case. At the end, we call the method AddRecipe() on the ModRecipe object to add the recipe to the game. Note that if you want to create another recipe for the sword (say, with some other ingredients), you can reuse the same object and simply construct a new ModRecipe instance:
More on recipes in a later tutorial.
Right now you have the barebones set up for your mod. If you go in-game and try to build the mod, it should work.
Right under the mod’s name, it’ll either say ‘Disabled’ or ‘Enabled. Disabled mods will not be part of your Terraria.
If you want to enable a mod, either click ‘Click to enable’ or click ‘Enable All’.
Make sure to click ‘Reload mods’ when you’ve changed enabled/disabled statuses.
The ‘More info’ button shows an information tab about the mod.
‘Mod Sources’ refers to your ‘Mod Sources ‘ folder in your documents. This is where all your source files for your mods are located, which for me would be ‘JofairdensMod’. In this menu you see several buttons, showcased in the following image.
Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ ΠΌΠΎΠ΄ΠΎΠ² Π΄Π»Ρ ΡΠ΅ΡΡΠ°ΡΠΈΠΈ
ΠΡΠ΅ΠΆΠ΄Π΅ ΡΠ΅ΠΌ Π½Π°ΡΠ°ΡΡ ΡΡΡΠ°Π½Π°Π²Π»ΠΈΠ²Π°ΡΡ ΠΌΠΎΠ΄Ρ Π²Π°ΠΌ Π½Π°Π΄ΠΎ ΡΠΊΠ°ΡΠ°ΡΡ ΠΏΠΎΡΠ»Π΅Π΄Π½ΡΡ Π²Π΅ΡΡΠΈΡ TModLoader [forums.terraria.org]
ΠΠ΅ΡΠ΅Ρ
ΠΎΠ΄ΠΈΠΌ ΠΏΠΎ Π³ΠΈΠΏΠ΅Ρ ΡΡΡΠ»ΠΊΠ΅ Π² Π²Π΅ΡΡ
Ρ ΠΈ ΠΈΡΠ΅ΠΌ Π½Π° ΡΠ°ΠΉΡΠ΅ ΡΠ°Π·Π΄Π΅Π» Download
ΠΡΡΡ Π½Π΅ΡΠΊΠΎΠ»ΡΠΊΠΎ Π²Π΅ΡΡΠΈΠΉ, Π½ΠΎ Π½Π°ΠΌ Π½Π°Π΄ΠΎ Π΄Π»Ρ Windows
ΠΠΎΡΠ»Π΅ ΡΠΎΠ³ΠΎ ΠΊΠ°ΠΊ Π²Ρ ΡΠΊΠ°ΡΠ°Π»ΠΈ, Π½Π°Π΄ΠΎ ΡΠΊΠΈΠ½ΡΡΡ ΡΠ°ΠΉΠ»Ρ ΠΈΠ· Π°ΡΡ
ΠΈΠ²Π° ΠΏΠΎ ΠΏΡΡΠΈ «C(D):/*Π²Π°Ρ ΠΏΡΡΡ*/Steam/steamapps/common/terraria/» Ρ ΠΏΠΎΠ»Π½ΠΎΠΉ Π·Π°ΠΌΠ΅Π½ΠΎΠΉ ΡΠ°ΠΉΠ»ΠΎΠ² Π΅ΡΠ»ΠΈ ΠΏΠΎΠΏΡΠΎΡΠΈΡ.
ΠΠΎΡΠ»Π΅ ΡΠ΄Π΅Π»Π°Π½Π½ΠΎΠ³ΠΎ ΠΏΡΠΎΡΡΠΎ Π·Π°ΠΏΡΡΠΊΠ°Π΅ΠΌ ΠΈΠ³ΡΡ ΡΠ΅ΡΠ΅Π· ΡΡΠΈΠΌ ΠΈ ΠΆΠ΄Π΅ΠΌ. Π ΠΏΠ΅ΡΠ²ΡΠΉ ΡΠ°Π· Π·Π°Π³ΡΡΠ·ΠΊΠ° ΠΌΠΎΠΆΠ΅Ρ Π±ΡΡΡ Π΄ΠΎΠ»Π³ΠΎΠΉ ΡΠ°ΠΊ ΡΡΠΎ Π½Π΅ Π²ΠΎΠ»Π½ΡΠΉΡΠ΅ΡΡ.
ΠΡΠ»ΠΈ Π²ΡΠ΅ Π±ΡΠ»ΠΎ ΡΠ΄Π΅Π»Π°Π½ΠΎ Π²Π΅ΡΠ½ΠΎ ΡΠΎ Ρ Π²Π°Ρ Π΄ΠΎΠ»ΠΆΠ½ΠΎ Π±ΡΠ»ΠΎ ΠΏΠΎΡΠ²ΠΈΡΡΡΡ Π½Π΅ΡΠΊΠΎΠ»ΡΠΊΠΎ Π½ΠΎΠ²ΡΡ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΠ΅ΠΉ ΠΈ Π²ΡΠ³Π»ΡΠ΄ΠΈΡΡ ΡΡΠΎ Π±ΡΠ΄Π΅Ρ ΠΏΡΠ΅ΠΌΠ΅ΡΠ½ΠΎ ΡΠ°ΠΊ:
Π‘Π»Π΅Π΄ΡΡΡΠΈΠ΅ ΡΡΠ°ΠΏΡ Ρ Π±ΡΠ΄Ρ ΠΏΡΠΎΠ²ΠΎΠ΄ΠΈΡΡ Π½Π° ΠΏΡΠΈΠΌΠ΅ΡΠ΅ ΠΌΠΎΠ΄Π° Overhaul [forums.terraria.org]
ΠΠ°Ρ ΠΎΠ΄ΠΈΠΌ Π² ΠΌΠ°Π³Π°Π·ΠΈΠ½ ΡΡΠΈΠΌ ΠΈ Π²Π±ΠΈΠ²Π°Π΅ΠΌ Π² ΠΏΠΎΠΈΡΠΊ «TModLoader»
Π§ΡΠΎ Π±Ρ ΡΠΊΠ°ΡΠ°ΡΡ ΡΡΡ Π½Π΅Π±ΠΎΠ»ΡΡΡΡ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΠΊΡ, Π²Π°ΠΌ Π½ΡΠΆΠ½ΠΎ ΡΡΠΎ Π±Ρ Ρ Π²Π°Ρ Π±ΡΠ»Π° ΠΊΡΠΏΠ»Π΅Π½Π° ΡΠ°ΠΌΠ° ΠΈΠ³ΡΠ°
ΠΠΎΡΠ»Π΅ ΡΡΠΎΠ³ΠΎ Π·Π°Ρ ΠΎΠ΄ΠΈΠΌ Π² ΡΠ²ΠΎΡ Π±ΠΈΠ±Π»ΠΈΠΎΡΠ΅ΠΊΡ ΠΈ Π²ΠΈΠ΄ΠΈΠΌ ΡΡΠΎ:
Π‘ΠΊΠ°ΡΠΈΠ²Π°Π΅ΠΌ ΡΠ°ΠΌΡ ΡΠ΅ΡΡΠ°ΡΠΈΡ, ΡΠΊΠ°ΡΠΈΠ²Π°Π΅ΠΌ ΡΠΎΠ»ΡΠΊΠΎ ΡΡΠΎ ΠΏΠΎΠ»ΡΡΠ΅Π½Π½ΡΡ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΡ ΠΈ ΠΏΠ΅ΡΠ΅Ρ ΠΎΠ΄ΠΈΠΌ ΠΊΠΎ Π²ΡΠΎΡΠΎΠΌΡ ΡΡΠ°ΠΏΡ
ΠΡΠΎ ΠΏΠΎΠΆΠ°Π»ΡΠΉ ΡΠ°ΠΌΡΠΉ Π΄ΠΎΠ»Π³ΠΈΠΉ ΠΈ ΡΠ»ΠΎΠΆΠ½ΡΠΉ ΡΠ±ΠΎΡΠΎΠ± ΠΈΠ· ΡΠ΅Ρ
ΠΊΠΎΡΠΎΡΡΠ΅ ΠΏΡΠΈΡΡΡΡΡΠ²ΡΡΡ Π² ΡΡΠΎΠΌ ΡΡΠΊΠΎΠ²ΠΎΠ΄ΡΡΠ²Π΅
ΠΠ΅ΡΠ²ΡΠΌ Π΄Π΅Π»ΠΎΠΌ Π½Π°Π΄ΠΎ Π½Π°ΠΉΡΠΈ ΠΈ ΡΠΊΠ°ΡΠ°ΡΡ Π½ΡΠΆΠ½ΡΠΉ Π²Π°ΠΌ ΠΌΠΎΠ΄ Π² ΡΠΎΡΠΌΠ°ΡΠ΅ «tmod«
ΠΠ°ΠΊ ΡΠΎΠ»ΡΠΊΠΎ Π²Ρ Π½Π°ΡΠ»ΠΈ ΠΈ ΡΠΊΠ°ΡΠ°Π»ΠΈ ΡΠΎ ΠΏΠ΅ΡΠ΅ΠΊΠΈΠ΄ΡΠ²Π°Π΅ΠΌ Π΅Π³ΠΎ ΠΏΠΎ ΠΏΡΡΠΈ «C:/Users/*ΠΠΌΡ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»Ρ*/Documents/My Games/Terraria/ModLoader/Mods«
ΠΠΊΠ»ΡΡΠ°Π΅ΠΌ ΠΈΠ³ΡΡ. ΠΠ°ΠΊ ΡΠΎΠ»ΡΠΊΠΎ ΠΈΠ³ΡΠ° ΠΏΠΎΠ»Π½ΠΎΡΡΡΡ Π²ΠΊΠ»ΡΡΠΈΠ»Π°ΡΡ ΠΏΠ΅ΡΠ΅Ρ ΠΎΠ΄ΠΈΠΌ Π² ΡΠ°Π·Π΄Π΅Π» «ΠΠΎΠ΄Ρ», Π½Π°Π΄ΠΎ ΠΈΠ·ΠΌΠ΅Π½ΠΈΡΡ ΡΡΠ°ΡΡΡ ΠΌΠΎΠ΄Π° Ρ «ΠΡΠΊΠ»ΡΡΠ΅Π½ΠΎ» Π½Π° «ΠΠΊΠ»ΡΡΠ΅Π½ΠΎ» ΠΈ Π½Π°ΠΆΠΈΠΌΠ°Π΅ΠΌ «ΠΠ΅ΡΠ΅Π·Π°Π³ΡΡΠ·ΠΈΡΡ ΠΌΠΎΠ΄Ρ»
ΠΠΎΡΠ»Π΅ ΠΏΠ΅ΡΠ΅Π·Π°Π³ΡΡΠ·ΠΊΠΈ Π²ΡΠ΅ ΠΌΠΎΠ΄Ρ ΠΊΠΎΡΠΎΡΡΠ΅ Π²Ρ Π²ΡΠ±ΡΠ°Π»ΠΈ Π΄ΠΎΠ»ΠΆΠ½Ρ Π±ΡΡΡ Π² ΡΡΠ°ΡΡΡΠ΅ «ΠΠΊΠ»ΡΡΠ΅Π½ΠΎ». Π’Π°ΠΊ ΠΆΠ΅ Π΅ΡΠ»ΠΈ Ρ Π²Π°Ρ ΠΌΠ½ΠΎΠ³ΠΎ ΠΌΠΎΠ΄ΠΎΠ² ΠΌΠΎΠΆΠ½ΠΎ Π½Π°ΠΆΠ°ΡΡ «ΠΠΊΠ»ΡΡΠΈΡΡ Π²ΡΠ΅» ΡΡΠΎ Π±Ρ Π½Π΅ Π½Π°ΠΆΠΈΠΌΠ°ΡΡ Π½Π° ΠΊΠ°ΠΆΠ΄ΡΠΉ ΠΏΠΎ ΠΎΡΠ΄Π΅Π»ΡΠ½ΠΎΡΡΠΈ
ΠΠ΅ΡΠ²ΡΠΌ Π΄Π΅Π»ΠΎΠΌ Π²ΠΊΠ»ΡΡΠ°Π΅ΠΌ ΠΈΠ³ΡΡ ΠΈ ΠΏΠΎΡΠ»Π΅ Π΅Π΅ Π²ΠΊΠ»ΡΡΠ΅Π½ΠΈΡ ΠΏΠ΅ΡΠ΅Ρ
ΠΎΠ΄ΠΈΠΌ Π² ΡΠ°Π·Π΄Π΅Π» «ΠΡΠ°ΡΠ·Π΅Ρ ΠΌΠΎΠ΄ΠΎΠ²».
ΠΠ°Π»Π΅Π΅ Π² ΠΏΠΎΠΈΡΠΊΠ΅ Π²Π±ΠΈΠ²Π°Π΅ΠΌ Π½Π°Π·Π²Π°Π½ΠΈΠ΅ Π½ΡΠΆΠ½ΠΎΠ³ΠΎ ΠΌΠΎΠ΄Π° (Π.Π‘. ΠΏΠΎΠΈΡΠΊ Π²ΠΊΠ»ΡΡΠ°Π΅ΡΡΡΡ Π°Π²ΡΠΎΠΌΠ°ΡΠΈΡΠ΅ΡΠΊΠΈ, Π²Π°ΠΌ Π½Π΅ Π½Π°Π΄ΠΎ ΠΊΡΠ΄Π° Π»ΠΈΠ±ΠΎ Π½Π°ΠΆΠΈΠΌΠ°ΡΡ, Π° Π½Π°Π΄ΠΎ ΠΏΡΠΎΡΡΠΎ Π²Π²Π΅ΡΡΠΈ Π½Π°Π·Π²Π°Π½ΠΈΠ΅ ΠΌΠΎΠ΄Π°) ΠΈ Π½Π°ΠΆΠΈΠΌΠ°Π΅ΠΌ ΠΊΠ½ΠΎΠΏΠΎΡΠΊΡ «Π‘ΠΊΠ°ΡΠ°ΡΡ». ΠΠ΄Π΅ΠΌ.
ΠΠ°ΠΊ ΡΠΎΠ»ΡΠΊΠΎ ΠΌΠΎΠ΄ ΡΠΊΠ°ΡΠ°Π»ΡΡ ΠΏΠ΅ΡΠ΅Ρ ΠΎΠ΄ΠΈΠΌ Π² ΡΠ°Π·Π΄Π΅Π» «ΠΠΎΠ΄Ρ» ΠΈ ΠΈΠ·ΠΌΠ΅Π½ΡΠ΅ΠΌ ΡΡΠ°ΡΡΡ ΠΌΠΎΠ΄Π° Ρ «ΠΡΠΊΠ»ΡΡΠ΅Π½ΠΎ» Π½Π° «ΠΠΊΠ»ΡΡΠ΅Π½ΠΎ», Π° Π΄Π°Π»Π΅Π΅ ΠΏΠ΅ΡΠ΅Π·Π°Π³ΡΡΠΆΠ°Π΅ΠΌ ΠΌΠΎΠ΄Ρ
Π‘ ΠΌΠΎΠ΄Π°ΠΌΠΈ ΠΌΠΎΠΆΠ½ΠΎ ΠΈΠ³ΡΠ°ΡΡ ΠΈ Π²ΠΌΠ΅ΡΡΠ΅ Ρ Π΄ΡΡΠ³ΠΎΠΌ Π½Π° ΡΠ΅ΡΠ²Π΅ΡΠ΅ Π½ΠΎ Π½Π°Π΄ΠΎ ΡΡΠΎ Π±Ρ Ρ Π²Π°Ρ ΠΎΠ±ΠΎΠΈΡ Π±ΡΠ»ΠΈ ΡΡΡΠ°Π½ΠΎΠ²Π»Π΅Π½ΠΎ Π²ΡΠ΅ ΠΠΠΠΠ’ΠΠ§ΠΠ, Π»ΡΠ±ΠΎΠΉ ΠΌΠΎΠ΄ ΠΊΠΎΡΠΎΡΡΠΉ Π΅ΡΡΡ Ρ Π²Π°Ρ Π΄ΠΎΠ»ΠΆΠ΅Π½ Π±ΡΡΡ ΠΈ Ρ Π²Π°ΡΠ΅Π³ΠΎ Π΄ΡΡΠ³Π°.
ΠΠΎΠΎΠ±ΡΠ΅ Π½Π΅ ΠΏΠ°ΡΡΠ΅ΡΡ ΠΏΠΎ ΡΠΈΠ½Π³Π»ΠΎΠ²ΡΠΌ ΠΌΠΎΠ΄Π°ΠΌ, ΠΏΡΠΎΡΡΠΎ ΡΡΡΠ°Π½Π°Π²Π»ΠΈΠ²Π°ΠΉΡΠ΅ ΡΡΠΎ Ρ ΠΎΡΠΈΡΠ΅, Π° Π΅ΡΠ»ΠΈ ΡΡΠΎ-ΡΠΎ Π±ΡΠ΄Π΅Ρ Π½Π΅ ΡΠ°ΠΊ Ρ ΡΠ΅ΡΠ²Π΅ΡΠΎΠΌ ΡΠΎ ΠΏΠΎΡΠΎΠΌ ΡΠ°Π·Π±ΠΈΡΠ°ΠΉΡΠ΅ΡΡ
ΠΠΎΡΠ»Π΅ ΡΡΠΎΠ³ΠΎ ΡΡΠΊΠΎΠ²ΠΎΠ΄ΡΡΠ²Π° Ρ Π²Π°Ρ Π΄ΠΎΠ»ΠΆΠ½Ρ Π±ΡΠ»ΠΈ ΠΏΡΠΎΠΏΠ°ΡΡΡ Π²ΠΎΠΏΡΠΎΡΡ «ΠΠ°ΠΊ ΡΡΡΠ°Π½ΠΎΠ²ΠΈΡΡ ΠΌΠΎΠ΄Ρ Π½Π° ΡΠ΅ΡΡΠ°ΡΠΈΡ». ΠΡΠ»ΠΈ Ρ Π²Π°Ρ ΡΡΠΎ-ΡΠΎ Π½Π΅ Π²ΡΡΠ»ΠΎ ΡΠΎ ΠΏΠΎΠΏΡΠΎΠ±ΡΠΉΡΠ΅ ΡΠ΄Π΅Π»Π°ΡΡ Π·Π°Π½ΠΎΠ²ΠΎ ΠΈΠ»ΠΈ Π΄ΡΡΠ³ΠΈΠΌ ΡΠΏΠΎΡΠΎΠ±ΠΎΠΌ, Π° Π΅ΡΠ»ΠΈ ΠΈ ΡΡΠΎ Π²Π°ΠΌ Π½Π΅ ΠΏΠΎΠΌΠΎΠ³Π»ΠΎ ΡΠΎ ΡΠ²Ρ ΡΡΡ Ρ Π±Π΅ΡΡΠΈΠ»Π΅Π½
ΠΡΠ»ΠΈ Π²Π°ΠΌ ΠΏΠΎΠ½ΡΠ°Π²ΠΈΠ»ΠΎΡΡ ΡΡΠΊΠΎΠ²ΠΎΠ΄ΡΡΠ²ΠΎ ΠΈΠ»ΠΈ ΠΎΠ½ΠΎ Π²Π°ΠΌ ΠΏΠΎΠΌΠΎΠ³Π»ΠΎ Π½Π΅ Π·Π°Π±ΡΠ΄ΡΡΠ΅