средневековые моды на римворлд
Последнее обновление: 15.09.21.
Причина: Мод обновлен до версии 24.07.21
Мод (Неофициальное обновление) добавляет в игру множество контента, связанного со средневековьем:
Если вы хотите поиграть в средневековый RimWorld, то вот оно!
Для более атмосферного старта рекомендуем начинать с «племенного» сценария.
Версия 11.05.20 для Rimworld (v1.1)
Для того, чтобы установить мод для игры Rimworld необходимо скопировать папку из скачанного архива по пути Путь к установленной игре\Rimworld\mods и включить мод в меню.
Рекомендуем ознакомиться с полным руководством на тему: «Как установить моды для Rimworld?»
Информация о файле
- Добавил: Den Martin Автор: Gotgass Формат файла: ZIP Размер: 16.0 mb Источник: Перейти
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ТОП группа по RimWorld
Помощь по игре и масса полезного контента. Подписывайся!
Средневековые моды на римворлд
This mod adds some ancient asian weapons.
A set of tools to make your life on the Rim a bit easier.
Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions.
Allow Tool can be safely added to existing games.
Instead of haul one by one, colonists haul as possible as they can and store to the nearest storage.
If a stockpile is farther than working ground or the colonists is incapable of hauling, they work as vanilla.
Adds extra functionality to the Animals tab
Does not require a new save game.
Can safely be enabled/disabled in ongoing saves.
You want more zoom and different paning? This little mod enhances the in-game camera so you can zoom in much more than usual. Perfect for this one great screenshot or for showing your viewers all the details while streaming.
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you’re never out of vital resources again*.
Increases map fertility (vegetation and trees) moderately, and increases vegetation graphical size.
Adds Kompot, a russian / slavic / I don’t know drink / fruit punch that has excellent shelf life, and is enjoyable in both the winter and summer.
Requires 25 berries to make 5 jars, the jars have no expiration. When drank, they provide some nutrition a.
IMPORTANT : «There’s no need; it’s already included in A17.»
Seems this mod will become obsolete upon A17 release as a vanilla feature.
Tired of the Vanilla pathfinding not taking the shortest route? Well no more!
THIS IS AN EMERGENCY UPDATE TO A17. YOUR *OTHER* TABS MIGHT LOOK FUNKY.
I MIGHT UPDATE THIS SOMETIME IN 2019.
When you use mods that add research projects, your Research Tab gets cluttered, someti.
Adds a customizable general overview tab, allowing you to see stats on all pawns at once in a single window.
This mod adds a shift-click ability to the bill amount changing mechanic. Shift-Clicking it changes 5 at a time. Control-Clicking it changes 25 at a time.
Compatible with every mod not changing the RimWorld.Bill_Production.DoConfigInterface met.
Lowers the required room sizes to better match realistic sizes of a house. This is also for those who like smaller packed bases. This mod was sugested by Gwazi Magnum.
Note: For anyone curious it does work with the new Multiplayer Mod
This mod adds a new tab that conveniently lists all wild animals. Animals belonging to a faction are excluded from this list (with the exception of the insectoid faction).
VERSIONS:
The version on the steam workshop will always target the latest stable.
Rimworld: Medieval Edition, adds new medieval factions, weaponry and items to Rimworld.
Make your haulers understand that a tidy stockpile is an efficient stockpile.
«Ahlright, lemme take a look at that. Hmmm. Leg’s been shot a few times, but nuthin’ I cahn’t fix! How about some glitterworld medicine for that? Ahl’s just walk over her.
Creates an alert when traders are on the map.
What can I say, I kept forgetting ¯\_(ツ)_/¯
Моды для Rimworld версии 1.3
Мод «Babies and Children» для Rimworld (v1.3)
Мод добавляет в игру младенцев и детей, делая их рост быстрее. Так же мод работает и с инопланетными расами.
Этот мод добавляет в игру несколько новых светящихся неоновых стен.
Мод «Dubs Central Heating» для Rimworld (v1.3)
Мод на центральное отопление с котлами и радиаторами для более эффективного отопления, сплит-система кондиционирования в
Rimefeller добавляет в игру нефть и всё связанное с нефтью.
Довольно большой и не простой, но в то же самое время интересный мод, который добавляет в игру потребность в гигиене, а
Мод, под названием «Rimatomics» (Атомная энергетика в RimWorld), добавляет в игру ядерную энергетику, а такж
Добавляет миникарту, с некоторыми опциями, не повредит fps, инструмент ping для мультиплеера. Совместим с Multiplayer.
Моды для Rimworld
Мод «Babies and Children» для Rimworld (v1.3)
Мод добавляет в игру младенцев и детей, делая их рост быстрее. Так же мод работает и с инопланетными расами.
Этот мод добавляет в игру несколько новых светящихся неоновых стен.
Мод «Dubs Central Heating» для Rimworld (v1.3)
Мод на центральное отопление с котлами и радиаторами для более эффективного отопления, сплит-система кондиционирования в
Rimefeller добавляет в игру нефть и всё связанное с нефтью.
Довольно большой и не простой, но в то же самое время интересный мод, который добавляет в игру потребность в гигиене, а
Мод, под названием «Rimatomics» (Атомная энергетика в RimWorld), добавляет в игру ядерную энергетику, а такж
Добавляет миникарту, с некоторыми опциями, не повредит fps, инструмент ping для мультиплеера. Совместим с Multiplayer.
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Rimworld Medieval Edition
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About this mod
Rimworld: Medieval Edition, removes all of the industrial and above tier tech and research. No Guns, No Power and No Mechanoids! All factions and traders, are limited to Neolithic and Medieval weaponry. In its place? New Swords, Buildings, Research Topics and Factions (Picts, etc.) each with their own unique items.
Author’s instructions
File credits
Steam Name; Bonehead14
Donation Points system
This mod is not opted-in to receive Donation Points
This mod removes the following;
— Player Made Guns (i.e. PDW’s, Pistols, Rifle, etc.)
— All NPC Guns (Raids, Travelling Merchants, etc)
— All Grenades (i.e. EMP, Frag)
— Mortar Seiges
— Drop-Pods (Resource Drops, Space Refugees, Raids, etc.)
— High-tech Research Bench (Which Electicity Now Requires)
— Auto-Turrets
— Solar Generators
— Batteries
— And All Other Electricals (Electical Stoves, etc)
The mod alters the following;
— All Factions now have Neolithic and Medieval weapons only
— All Traders that trade weapons only trade Neolithic and Medieval Weapons
— Most Incidents/Conditions to provide a more ‘Medieval’ theme (typically involving gods or something)
— Psychic Drone, now called Madness. Etc.
— Fibrous/Sensory Mechanites, altered to Fibrous/Sensory Morbus
— Tribes are now Pagan tribes.
— Outlander Towns now Medieval Towns.
— Pirates now Barbarians.
The mod has added the following;
— Steel Longsword, B’stard Sword, Carolingian Sword, Sabre, Falchion, Claymore, Rapier & Schiavona.
— Battle Axe, Warhammer, Pike, Quarter Staff & War Axe.
— Coat of Plates, Hauberk’s & Tabard’s with three varients Plain white, Red & Quartered Pattern.
— Embrasures, Palisades, Improved Smithy
— Improved Smithy Research Topic
— The Picts, a neolithic tribe historically located in medieval scotland. Includes names from their actual deities, places and commonly used names i.e. ‘Tattooed Ones, Painted One’s, Beasts, etc.’
— Pictish unique armour and ‘Tattoos’ which they will don when travelling to or raiding your settlement.
— Medieval Towns (was Outlander towns) are generated with historically accurate city/town names from around europe i.e. Parha, Gainborough, etc.
— Norman Casque, Open-Sallet Helm and Nasal-Sallet Helm.
— Round Shield (Quarted Pattern & Half Pattern) and Pictish Shield [MORE TO COME]
— The mod will include technologies and weaponry from the entire Medieval period, lasted from the 5th to the 15th century. I will also attempt to maintain historical accuracy.
— All Clothing, Armour and Weapons can be crafted though either use of the Fuelled Smithies or the Hand Tailoring Benches.
— Artwork will be made to coinside with original Rimworld artwork, to provide fluidity throughout. (In some cases just slightly altering original artwork)
— Buildable Cover
— Siege Equipment
— More Shields **WIP**
— New Factions i.e. Arabic, Gaelic, Vikings (with custom weapons) **WIP**
To ensure that Rimworld: Medieval Edition works with mods such as;
— Medieval Times
— EbD Prepare Carefully
Please alter the load order of the mods, as followed;
— Core
— Medieval Times
— Rimworld: Medieval Edition