станковый пулемет гаррис мод

Подпишитесь, чтобы загрузить
Editable Emplacement

станковый пулемет гаррис мод. ico dialogue close. станковый пулемет гаррис мод фото. станковый пулемет гаррис мод-ico dialogue close. картинка станковый пулемет гаррис мод. картинка ico dialogue close. Garry once said that he's gonna reincarnate the Turret tool as an editable entity. well. seems like I've overtaken you Garry. This entity is an editable, usable turret. You can edit it like you would do with Bouncy Ball or Fog/Sun editors. Press "E" (or +use) on it to start controling it. The gun shoots exactly where you point it at, however you can enable the laser sight for aiming aid.

Garry once said that he’s gonna reincarnate the Turret tool as an editable entity. well. seems like I’ve overtaken you Garry. This entity is an editable, usable turret. You can edit it like you would do with Bouncy Ball or Fog/Sun editors. Press «E» (or +use) on it to start controling it. The gun shoots exactly where you point it at, however you can enable the laser sight for aiming aid.

You can even mount it onto a vehicle and use it while driving!

Press «E» on it once again to stop controlling the gun.

You can duplicate the turret or apply constraints to it, just point at the base, not the gun itself!
By duplicating you can save the gun’s settings and then spawn it just like any other duplication, you can even publish it on workshop!

There’s a bunch of settings you can play with. Let’s get over them:

Physics Prop
— Prop Model: model of a prop, only applicable if the projectile is set to «Physics Prop»,
— Prop’s Velocity: only applicable if the projectile is set to «Physics Prop»,

Advanced
— Damage Type: can be bullet, airboat (can destroy the Chopper), burn (sets zombies on fire), dissolve etc.
— Model: let’s you choose a gun model,
— Muzzle effect: effect shown when firing, can be Airboat muzzle, Default, Counter-Strike, Strider etc.
— Tracer effect: appearance of a bullet, can be Airboat, Chopper, Default, AR2 etc.
— Impact effect: effect shown on impact, can be Strider wormhole, AR2 Impact, Sparks etc,
— Immolate on Kill: electrically disintegrates the enemy when killed,

Misc
— Laser sight: whether or not should be laser beam shown when using the gun, helps in aiming especially while driving,
— Laser color: color of a laser beam,
— Enable Flare (right click): whether or not should player be able to shoot flares,
— Flare size: determines the brightness of a flare light.

Ammo & Regen
— Enable Ammo: whether or not should the gun have a limited ammo amount,
— Regenerate Ammo: whether or not should ammo regenerate,
— Show Ammo: whether or not should be amount of ammo drawn,
— Ammo Entity: with what entity or prop gun should be resupplied,
— Ammo capacity: clip size, maximal amount of bullets in a clip,
— Take ammo per Shot: how much ammo should the gun remove every shot,
— Regen Delay: the smaller the delay the faster the ammo regenerates,
— Post-shoot Regen Delay: delay between the last shot and a start of regenerating ammo.

Burst Mode
— Rounds per burst: 0 disables the burst mode, sets the amount of bullets shot at one burst,
— Delay between Bursts: time before you can burst again.

— Can it target NPCs or players?
— No, it’s a manual turret, but if You want an automatic one, check out that addon.

— Sori, there is alredi a turet on workschop, not subskriping.
— Well, maybe there are other Turret addons but I think mine is at least worth a try.

— I’ve spent hours on tweaking the settings, how can I save them?
— Just duplicate the gun like a regular prop/entity. Remember to point at a metal base, not the gun itself.

— Can I weld it to a car or airboat and drive around shooting?
— Yes you can, just weld it directly to the vehicle and then enter the car/sit.

— Can I mount multiple guns onto a car?
— Yes, however you’ll be able to use only the one you’ve welded first.

— Can I mount a gun onto a car with a built-in gun like a jeep or airboat?
— Yes, you’ll be able to control both guns. It’s a bug and I’m going to fix it later.

— Is there a flash light like on a bunker gun?
— Nope, there’s no flashlight, this is why I’ve added the flare gun to light the terrain up.

— Can I change the model of a gun?
— At the moment no, I’m gonna work on that later.

— How can I resupply the ammo?
— Just grab the selected ammo entity from Half-Life 2 Entities and touch the gun with it.

— Where can I find the sounds for the turret?
— You can use whatever sound you want, there’s no limitations. You can find them in *garry’s mod folder*/sourceengine/scripts in the text files, you can find them in game files using GCFScape (file is sourceengine/hl2_sound_misc_dir.vpk) or you can look them up here: GMod Wiki Common Sounds [wiki.facepunch.com]

— Can NPCs use that weapon?
— No. Just no.

— My gun shoots by itself when in burst mode.
— That’s normal, bursts are short series of shots fired, you cannot stop the fire mid-burst.

— Why can’t I just paste my own model of a gun and my own effects? That sucks. I’m not subunging
— I’d love to make it work for you, however a Network var which I use for interfacing the Entity with the rest of GMod allows me to have only 4 strings and I’ve spent them on sounds, because they are the most important in my opinion.
Also there’s a problem with attachments and angles in some models so I’ve just picked few of them that works.

Источник

Подпишитесь, чтобы загрузить
M9K Assault Rifles

станковый пулемет гаррис мод. ico dialogue close. станковый пулемет гаррис мод фото. станковый пулемет гаррис мод-ico dialogue close. картинка станковый пулемет гаррис мод. картинка ico dialogue close. Garry once said that he's gonna reincarnate the Turret tool as an editable entity. well. seems like I've overtaken you Garry. This entity is an editable, usable turret. You can edit it like you would do with Bouncy Ball or Fog/Sun editors. Press "E" (or +use) on it to start controling it. The gun shoots exactly where you point it at, however you can enable the laser sight for aiming aid.

станковый пулемет гаррис мод. 5 star. станковый пулемет гаррис мод фото. станковый пулемет гаррис мод-5 star. картинка станковый пулемет гаррис мод. картинка 5 star. Garry once said that he's gonna reincarnate the Turret tool as an editable entity. well. seems like I've overtaken you Garry. This entity is an editable, usable turret. You can edit it like you would do with Bouncy Ball or Fog/Sun editors. Press "E" (or +use) on it to start controling it. The gun shoots exactly where you point it at, however you can enable the laser sight for aiming aid.

Included in this addon:
Ammo boxes which can explode if damaged.

Selective Fire: Some weapons can now change between full automatic and semi automatic.
Hold Use (default E) and hit Reload to select auto or semi-auto.

Silencing (only available on select weapons): Hold Use (default E) and hit Alt Fire (default right click).

Optional Empty Weapon Stripping: Weapons with no ammo left will be dropped. Use the console command M9KWeaponStrip. Weapon stripping is disabled by default, and shame on me for not doing it earlier.

Optional Gas Effects when firing your weapon. Use the console command M9KGasEffect. If you are using an older computer or lag severely when firing, disable the effect.

Optional Dynamic Recoil: Recoil now will push your aiming direction. You will notice your aim being pushed upward after each shot. Don’t like it? Use the console command M9KdynamicRecoil.

Optional Bullet Penetration: Disable the penetration and ricochet, as well as their effects. Use the console command M9KDisablePenetration.

Optional Ammo Box Detonation: You can decide whether my ammo boxes go kaboom or not. Use the console command M9KAmmoDetonation..

Unique Weapon Slots: Use the console command M9KUniqueSlots if you would like to enable/disable unique slot numbers (and fast weapon switching) for each weapon. (And let me know if I missed one!)

Customizable Damage Multiplier: Use the console command M9KDamageMultiplier to scale up (or down!) M9K bullet damage.

Customizable Default Clips: Use the console command M9KDefaultClip to select how many default clips weapons will spawn with.

This addon does require CSS for hand textures, but you can find a suitable replacement here on the workshop. Garry has also included low-res fallback textures, so you should be able to play without looking at checkerboard hands.

Included are 19 weapons, listed and credited below.

Источник

Добавить комментарий

Ваш адрес email не будет опубликован. Обязательные поля помечены *