стар варс репаблик командо мод на графику
Star Wars: Republic Commando «Graphics Fix от 01.05.2018»
Это исправления и улучшения для Star Wars: Republic Commando, которые занимаются устранением проблем вызванные BumpMapping-ом на новых видеокартах. Теперь вы можете играть с BumpMapping на высоких настройках графики без сбоев/вылетов или странно выглядящих артефактов на игровых объектах, которые используют «BumpMaps».
Что делает этот мод:
• останавливает сбои вызванные BumpMapping-ом приводившие к вылетам игры, восстанавливает исходное визуальное качество игры
• добавляет ноги игроку в первом лице
• игра теперь может воспроизводиться в FullHD или даже 4k
• добавляет новый слайдер FOV к параметрам в настройках игры
Ноги и изменённый HUD:
Проблемный BumpMapping, без Graphics Fix:
Исправленный BumpMapping, с Graphics Fix:
Частичный список изменений вносимых в «Graphics Fix»:
Эта версия восстанавливает некоторые оригинальные файлы, которые были изменены предыдущей версией, но больше не нужны, чтобы не сломать ничего при обновлении с более старой версии, также небольшое исправление, чтобы избежать спама в журналах при загрузке «savegame», исправления анимации, а также добавлена анимация поворота к ногам, улучшенная система FOV.
Версия Graphics Fix от 22.12.2017:
• добавлен «Debug.exe», который запускает игру с установленной частотой обновления, чтобы справиться с безумной скоростью мыши в меню. Он также создает сообщения об ошибках в случае сбоя, которые могут помочь найти причину таких проблем, но это, вероятно, не имеет значения для большинства людей, которые просто хотят играть в игру.
Версия Graphics Fix 8 от 01.05.2018:
Добавлена поддержка широкоформатного разрешения 1600×900.
Некоторые другие исправления и улучшения.
Установка: Просто скопируйте папки в «Star Wars Republic Commando\GameData» и замените оригиналы.
Примечание 1: Желательно начать «Новую игру».
Примечание 2: Если играете с соотношением сторон 16:9, можно использовать «Graphics Fix» совместно с «Widescreen HUD Fix 16:9», для устранения искажения (растяжения) интерфейса (прицел, HUD). www.playground.ru/files/star_wars_republic_comma..
Автор «Graphics Fix»: Leon0628
Шейдеры для клонов коммандо: блеск в сочетании с зеркальной картой:
Текстуры высокого разрешения для клонов коммандо:
Улучшенная сетка клонов коммандо:
Star Wars: Republic Commando
LucasArts | Activision | Released 2005
Star Wars Republic Commando is a squad-based first person shooter that lets you explore the elite world of the Star Wars military. Leading a 4-man squad of Republic Commandos, your missions take you deep behind enemy lines on over 14 intense and challenging levels through three different campaigns where you will face more than ten brutal enemies. You’ll have more than a dozen deadly weapons at your disposal, but none more lethal than your squad. What makes the squad in Star Wars Republic Commando so unique is the game’s innovative ‘One Touch Squad Control’ system that allows you to engage your squad with just one button.
Republic Commando Reskin/Remaster
This is a remaster that upscales/replaces the textures (basically sharper and higher resolution), no new models, no new lighting, for now. The goal of.
Republic Commando: Widescreen Hud Fix
Simple mod that fixes the majority of the stretched HUD elements that you’ll experience when playing in a widescreen resolution. Particularily, all the.
Republic Commando: Remastered Edition
Republic Commando: Remastered Edition is a total overhaul mod for Star Wars: Republic Commando, that will enhance the quality of the game.
SWRC Slightly Remastered
This mod attempts to slightly remaster the game by changing some core gameplay properties as well as adding some more cinematic sequences
Republic Commando Ultrawide HUD and Crosshair Fix
Unstretches Republic Commando’s HUD when played in ultrawide aspect ratios. Also includes cleaner PC crosshairs that were hidden in the game files for.
Republic Commando: Capital Supremacy
Remaking Star Wars Battlefront II’s Capital Supremacy game mode in Republic Commando, utilizing the competitive, fast-paced and fun mode with RC’s squad-based.
Corellia Underworld
This is an older, unfinished mod of mine that I have decided to release as I will not be working on it anymore.
Star Wars Republic Commando «Multiverse»
Star Wars Republic Commando «Multiverse» it’s a mod that will replace republic commandos with another elite unites in star wars universe
Star Wars Republic Commando «The Clone Wars»
Star Wars Republic Commando «The Clone Wars» This mod is going to replace most of the meshes to The clone wars cartoon models. Special Thanks For providing.
Hard Contact
This mod is based on books by Karen Travis. It follows the story of Delta 38 «Boss» and Delta Squad throught the clone wars. It is an expansion to default.
TeamXtreme WarPack
The WarPack is a mod-series published under the name of TeamXtreme for the game Star Wars Republic Commando. It started in 2010 and the latest version.
Phi Squad
This mod transforms Republic Commando from a game about Delta Squad into a chronicle of the exciting adventures of the very colorful Phi Squad, with new.
Immersive First Person HUD (Compatible with SWRC Fix & SWRC Slightly Remaster)
This mod Removes the BIG crosshair and Reduces the size of all Hud elements in the middle of the screen for all the actions, weapons and turrets in the.
Republic Commando coop mod
a coop mod made for republic commando so you can play the campaing with other people
Republic Commando Extra Weapons Mod
This is the Republic Commando Extra Weapons Mod very fun to use includes sniper attachments C4 packs pistol attachments flamethrower different types of.
The Clone Wars to the Galactic Civil War (SWRC)
It’s Star Wars Republic Commando but with some new things like Soldiers, Maps, ETC. It is under development so it is not yet finalized. Soon the original.
Grove Street from San Andreas takes over a new hood! When regular crimes and gangs are too boring, they move on to a new galaxy.
[SWRC] Geonosis Arena Battle Scene
Just a little scene I made for SWRC. It consists of a few battles around the arena and a battle in the sky just above Geonosis. The AI are all invincible.
[SWRC] Kamino Platform Multiplayer Port
This is simply a port of the beginning of the Star Wars Republic Commando campaign where you are on Kamino. It is recommended only for exploration and.
Th Vs Slaver Mod
Mod changes characters to TRANDO HEAVY and trando slaver Does not affect normal game files. TRANDO HEAVY and trando slaver model shows in customise character.
Th Vs Merc Mod
Mod changes characters to TRANDO HEAVY Does not affect normal game files. TRANDO HEAVY model shows in customise character menu. Main default weapon is.
Slaver V Merc Mod
Mod changes characters to TRANDO SLAVER Does not affect normal game files. TRANDO slaver model shows in customise character menu. Main default weapon.
Heavy V Heavy Mod
Mod changes characters to TRANDO HEAVY Does not affect normal game files. TRANDO HEAVY model shows in customise character menu. Main default weapon is.
Slaver V Slaver Mod
Mod changes characters to TRANDO SLAVERS Does not affect normal game files. TRANDO SLAVER model shows in customise character menu. Main default weapon.
Merc V Merc Mod
Mod changes characters to TRANDO MERC Does not affect normal game files. MERCskins are different shown in customise character menu. FLASHBANG are added.
Atte V Atte Mod
ATTE V ATTE multiplayer mod. Trandos have acquired damaged ATTE and repaired them enough for combat.
r2d2 campaign
R2D2 commando and his comrades play sp campaign.showing that they are every bit the republic commandos.
clonenohelmet vs slaver mod
Mod changes clone character to Commando no helmet Trando Merc changes to trandoslaver Does not affect normal game files. Commando no helmet and slaver.
clonenohelmet vs merc mod
Mod changes clone character to Commando no helmet Does not affect normal game files. Commando no helmet model shows in customise character menu. FLASHBANG.
commando vs trandoheavy mod
Mod changes trando merc character to TRANDO Heavy Does not affect normal game files. TRANDO Heavy model shows in customise character menu. Main default.
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Стар варс репаблик командо мод на графику
На замечательном сайте moddb.com, один замечательный человек под ником Leon280698 опубликовал коллекцию своих исправлений и улучшений для STAR WARS™ Republic Commando.
Star Wars Republic Commando Fix
Мод содержит три фикса, которые можно скачать/установить отдельно друг от друга.
Этот «threefixes» вносит настолько необходимые исправления, что они должны быть установленны у каждого кто играет в SWRC.
Данное видео, записанное автором мода, наглядно демонстрирует основные изменения вносимые в SWRC.
Данный фикс улучшает графическое состояние игры:
Добавляет опции для более высоких разрешений экрана (родное 1920×1080, здравствуй любимое) и теперь можно настроить поле зрения (FOV), и маленькое поле зрения по умолчанию проблемой больше не является, так что можно играть в SWRC даже в 4k.
Кроме того, немного изменен HUD (это по желанию, можно и старый вернуть, вот тут же) и наши ноги (ноги персонажа игрока) теперь видно от первого лица.
видеть как ноги давят жуков, бесценно.
Установка проста как план повстанцев:
— просто скопируйте папки в «Star Wars Republic Commando\GameData» с заменой оригинала
Этот пачт фиксит чрезвычайно высокое ускорение мыши в главном меню, заставляя игру использовать VSync. Он также добавляет 8xMSAA поскольку сглаживание по умолчанию не работает на Windows 10. Данный фикс полностью совместим с любым другим мод, и мы всё еще можем присоединиться к многопользовательским матчам, когда устанавливается только это фикс.
Этот фикс восстанавливает RC’s Multiplayer server browser, который был закрыт с GameSpy. Он основан на PLASMA[GER]’s fix. Автор написал небольшую программу, чтобы было проще.
Запустить этот файл от имени администратора и вы сможете присоединиться к серверам через внутриигровой server browser.
Если используете какой-либо моды, которые заменяют оригинальные файлы игры (например, тот же Graphics FIX) вы можете присоединиться к серверам, которые имеют те же моды что и вы.
Так что, бэкапте копию оригинальной SWRC или разместите свой собственный сервер с модами.
Полынй руссификатор Star Wars Republic Commando
SWRC Slightly Remastered mod for Star Wars: Republic Commando
SWRC Slightly Remastered
Star Wars: Republic Commando mod | Released Jul 2019
REQUIREMENTS: Before Installing this mod, make sure you have the Graphics Fix installed. The fix can be found in the addons section of this mod.
INSTALLATION: To install this mod: simply drag the GameData folder to your main Star Wars Republic Commando folder. Make sure you have the Graphics Fix installed first as well.
CHANGES TO PLAYER: For starters, you actually look like 38 and not that white blob thing we got in the base game. Player health has been upped a bit, player now limps at critical(orange) health. Voicelines have been implemented for throwing grenades, reviving commandos, being revived by commandos, and having scav droids attached. The player now has new incap animations as well (It’s the same ones as the AI) I made this change because when I opened the editor for the first time and saw that scary pretzel thing, I made a vow to change that. It can look a little weird in first person though. (For example if you are looking down, your head will go under the map) But for the most part, it’s perfectly immersive.
CHANGES TO AI: The squadmate AI has been improved significantly. They shoot more often and with higher burst counts, as well as being more precise. They no longer stagger when taking heavy hits. (Does not apply to elemental damage like electricity, fire, or flashbangs) They are also able to utilize their full arsenal at their own leisure. (Sniper, Anti-Armor, and Grenades) Squadmate health also scales with the player’s, based on the difficulty setting.
OTHER CHARACTER CHANGES: Shield color correlates directly to the character’s hud color (Scorch = Yellow, Fixer = Green, Sev = Red, Boss(38) = Orange. Trandoshan mercenaries are supposed to have the hardware to match, so now they have regenerating shields, the color of their shields is a purple-ish pink, the limping mechanic also applies to them. Scavenger droids attaching to you will now halt your movement completely, so try to get rid of them quickly!
WEAPON CHANGES: The DC-17 Blaster now has a max ammo of 999 and the DC-17 Sniper no longer does team damage (Very helpful with droid dispensers where a squadmate would snipe the guy placing a charge to destroy it)
KILL MOVES: The player will now perform every kill move in the game through scripted sequences spread out through the campaign, just to give you that badass feel. Includes a 3rd person transition effect.
DOOR BREACHES: In sections of the game where you have a squad member not with you anymore. (As in not displayed on the hud) You will now partake in the door breach to fill in for the missing position. These will play out in 3rd person as well.
PROXIMITY MINES: There was a bug in the game where the player could not place proximity mines in all locations where the AI squadmates could. So I fixed that and added the locations for the player as well.
PREP SNIPER COVER: You know those barrels that the AI has to knock down before being able to snipe? Well now you can prep the sniper cover for them! Simply stand on the hologuy and press the use key. Be sure to not look directly at the sniper cover when you do this though, or you will just order the sniper position to initiate.
CHANGES TO RAPPEL ROPES: For every rappel sequence in the game, I found that the player was rappeling on thin air, so I added scripted rappel ropes to add that tiny level of immersion. Also all rappel sequences are in 3rd person now.
OTHER CHANGES: In the tutorial mission when the player gets hit by an artillery shell, the camera will now go in 3rd person and play a heavy impact animation for extra effect. The clones that call for a medic aren’t calling it for a dead guy anymore, he now uses the incap animation and the other clones look like they are helping him now as well. When boarding the RAS Prosecutor, you will now see an animation play in 3rd person. I even added particle effects for the jump jets. The transition from the jets to the landing is rather jagged though. In one of the late Kashyyyk missions when you have to climb those boxes, a neat climbing animation will now play.
KNOWN BUGS: Sometimes the animations for scripted sequences will not trigger properly, or slight camera issues as well. But not to worry, these do not affect the functionality at all and the game will run smoothly either way. If you find anything game breaking, please let me know and I will fix it right away!
PLANS FOR THE FUTURE: In the future I plan on making kill moves a more random occurance like with Scav droids attaching to you. It will require a lot of scripting, but be totally worth it. I would also like to try to make elemental damage affect the player in the same way as it does with the AI. (Halting their movement and playing a short animation) I think it would add a whole new level of immersion and difficulty to the game. This may be a little far reaching, but I want to create a system where you can throw an enemy’s grenade back at them as well. I have also made a recent breakthrough in implementing a cover system, where the player can lean left or right around certain corners. But I didn’t include it in this mod. (Theres a lot of those corners and I would also have to make it user friendly via hologuys and hud descriptions) I also intend to remake the campaign from the perspectives of all the other commandos. The real challenge there will be changing sound cues for actions, and making an AI lead the squad. Another challenge would be the door breaches, as the few that were done here took me the most time. I would also have to get really creative with those gap missions where you are not with your squad. But I feel like there’s a big opportunity there all in all.
Here is what this fix does:
1. Stops crashes caused by Bumbmapping and restores original game visual quality.
2. Adds legs and torso for the player in first person view.
3. Added widescreen resolution up to 4K.
4. Adds FoV slider which now allows you to change FoV any time you want.
5. Added higher resolution version of Clone Commando model.
6. Zoom fov’s of different weapons now adapt to currently selected fov, e.g. aiming down the sights with the DC17m while having a high fov selected won’t zoom in as much as before.
7. High fov no longer causes visual problems with certain hudarms (Turrets, Prologue boy helmet, etc. )
8. Fov can now be set from the main menu before opening a map.
9. Fixed Battle Droid mesh.
10. Various animation fixes.
11. For mappers/modders: fixed Engine.dll to avoid instant crash when placing a FluidSurfaceInfo.
12. Added support for higher resolutions for spanish and italian version of the game.
13. Added ‘Debug.exe’ which runs the game at set refresh rate to deal with the insane mouse speed in the menus. It also produces error messages in case of a crash which can help finding the cause of such problems but this is probably irrelevant for most people who just want to play the game.
NOTE: Multiplayer will only work with people who have the same files installed!
How to install and use:
1. After you installed your game, open the archive with this fix with WinRAR or any other same program.
2. Copy all files and folders from the archive in to your: Star Wars: Republic Commando folder and replace the files.
3. Now run the game, configure it the way you want and have fun 🙂
ATTENTION!
This fix was not made by me. I just found it in internet, downloaded it, tried it out myself and later uploaded it here, because maybe someone else need this fix to play this game. So, if author of this fix wanted it to be removed from this website, then i’m fine with his decition! Just so you know.