ΡΠ΅ΠΊΡΡΡΡ ΠΏΠ°ΠΊΠΈ Π΄Π»Ρ Π³Π°ΡΡΠΈΡ ΠΌΠΎΠ΄
Π’Π΅ΠΊΡΡΡΡ ΠΏΠ°ΠΊΠΈ Π΄Π»Ρ Π³Π°ΡΡΠΈΡ ΠΌΠΎΠ΄
HL2 downloadable mod now on Gamebanana (featuring mud versions): https://gamebanana.com/skins/170572
AI Upscaled Combine Textures, utilizing calculation references, and based preparing data it’s seen, this brand new addon will alter the combine enemies’.
Upscales the texture of Dog through AI scaling
also includes a very slight bumpmap
i recommend you zoom into the first gif to see the diffrences!
note: the yellower one in the gif is the origonal, the maps lighting made Dog look more silver in the la.
I do apologize for the bad thumbnail. This IS my first actual GMod addon, so I do apologize for any mistakes beforehand.
— 4K Pixel Upscaled Textures
— Custom Specular Mask
A basic Vignette post processing effect.
Was created by Rush_Freak, I merely done some code edits for it to work nicely in Gmod 13.
THIS IS A GARRYSMODS.ORG REUPLOAD. If the owner wants me to take this down I will.
This is a mod which makes the grass texture brighter, more cartoony, and makes the grass not look like hay with green soda straws on the ground.
Another AI-upscaled Half-Life 2 vehicle, except this time it is the Buggy! I hope you enjoy!
— Custom Specular Masks
It looks much better than the upsca.
A remake of Combine’s Floor Turret, after 9000 years in development, finally arrived at the end of the year.
This mod is a REPLACER!
I almost forgot, here’s the [url=https://gamebanan.
First time uploading to Garry’s Mod workshop (yay). Basically, this mod takes the awful TF2 Bucket and enhances it!
Look at the screenshots for a comparison and what is changed!
Replaces the TF2 Bucket prop.
This is just a content pack that replaces most Half-Life 2 NPCs, except zombies, with their models and animations from Half-Life 2 Episode One and Episode Two.
If you want to have Episodic animations for zombies, I recommend [url=https://steamcommunity.
Textures in the resolution of 1920×1080-Full HD!
All parts mashed into one addon for convenience.
A reskin of the default props in your spawnlist. Remember, this does not change all the props and the icons were not changed ether! I hope you all like it! =]
«mat_specular 1» for prop shine
«mat_spec.
‘This addon aims to replace fecal Half Life: 2 effects with custom particles.’ said Harry.
It’s not compatible with «Explosion Effect» addon.
There are three new explosion effects for grenades, RPGS and dynamite tool.
In addition, AR2’s combine bal.
This will allow you to see your legs in first person, just l.
This is a relatively simple thing I did in about a day.
The higher-resolution textures were made by starting with an AI upscaling program, and then going in to manually clean up any inconsistencies, noise, or etc that it produced.
4096px diffuse, 409.
Barrel remake by Inaki
Works with all retextures.
.
Hi-res textures for the birds in Garry’s Mod and Half-Life 2 to replace that muddy and Low-res textures by Valve
2048×2048 base textures
512×512 normal maps
reuploaded for better thumbnail
this reskins the food package
I think the original texture is from cinematic mod.
This is a simple sprite swap I made for when something splashes in water. Now the particle refracts light for a more realistic effect.
This may cause performance drops if your graphics processor is weak, or you fire way too many bullets into water at on.
These are not hexed.
This is a High-Definition Citizen Texture Pack made by the talented Themanclaw, it re-textures all the generic HL2 citizens. The face textures were originally made by FakeFactory, and were edited by Themanclaw.
NOTE: DO NOT SUBSCRIBE TO BOTH THIS ADDON AND THE CAMO REBEL ADDON, CHOOSE ONE OR THE OTHER.
These are not hexed.
This is a High-Definition Rebel Texture Pack made by the talented Themanclaw, it re-textures all the generic HL2 rebels. The face textur.
Π’Π΅ΠΊΡΡΡΡ ΠΏΠ°ΠΊΠΈ Π΄Π»Ρ Π³Π°ΡΡΠΈΡ ΠΌΠΎΠ΄
Π ΡΠ°Π·Π½ΡΡ ΠΈΠ³ΡΠ°Ρ ΠΌΠ°ΡΡΠ΅ΡΡΠΊΠ°Ρ Steam ΠΌΠΎΠΆΠ΅Ρ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡΡΡ ΠΏΠΎ-ΡΠ°Π·Π½ΠΎΠΌΡ, Π½ΠΎ Π²ΡΡ, ΡΡΠΎ ΡΡΡ Π΅ΡΡΡ, ΡΠ΄Π΅Π»Π°Π½ΠΎ ΠΎΠ±ΡΡΠ½ΡΠΌΠΈ ΡΡΠ°ΡΡΠ½ΠΈΠΊΠ°ΠΌΠΈ ΡΠΎΠΎΠ±ΡΠ΅ΡΡΠ²Π° Steam, ΡΠ°ΠΊΠΈΠΌΠΈ ΠΆΠ΅ ΠΊΠ°ΠΊ ΠΈ Π²Ρ.
ΠΡΠΈ ΠΏΠΎΠ΄Π³ΠΎΡΠΎΠ²ΠΊΠ΅ ΡΡΡΠ°Π½ΠΈΡΡ ΠΌΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΈΠΈ ΠΈΠ»ΠΈ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ° Π² ΠΠ°ΡΡΠ΅ΡΡΠΊΠΎΠΉ Steam ΡΠ΅ΠΏΠ΅ΡΡ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ Π΄ΠΎΠ±Π°Π²ΠΈΡΡ ΠΈΠ½ΡΠ΅ΡΠ°ΠΊΡΠΈΠ²Π½ΠΎΠ΅ ΡΡΠ΅Ρ ΠΌΠ΅ΡΠ½ΠΎΠ΅ ΠΏΡΠ΅Π²ΡΡ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ° Π²Π΄ΠΎΠ±Π°Π²ΠΎΠΊ ΠΊ Π²ΠΈΠ΄Π΅ΠΎ ΠΈ ΡΠΊΡΠΈΠ½ΡΠΎΡΠ°ΠΌ.
ΠΡΠΈΠΌΠ΅Ρ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΡ ΠΏΡΠ΅Π²ΡΡ ΠΌΠΎΠΆΠ½ΠΎ Π½Π°ΠΉΡΠΈ Π½Π° ΡΡΡΠ°Π½ΠΈΡΠ΅ ΠΌΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΈΠΈ Doomhammer, ΡΠΎΠ·Π΄Π°Π½Π½ΠΎΠΉ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»Π΅ΠΌ johnskyrim:
https://sketchfab.com/models/7b08add6fb40478a9bc465a8ef0d8ffb
ΠΡΠ΅Π²ΡΡ ΠΏΠΎΠΌΠΎΠ³Π°Π΅Ρ ΠΏΠΎΠ»ΡΡΡΠ΅ ΠΎΠ·Π½Π°ΠΊΠΎΠΌΠΈΡΡΡΡ Ρ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠΎΠΌ, ΡΡΠ΅Π½ΠΎΠΉ ΠΈΠ»ΠΈ ΠΌΠΎΠ΄Π΅Π»ΡΡ, ΠΎΡΠΌΠ°ΡΡΠΈΠ²Π°Ρ ΠΈΡ
ΡΠΎ Π²ΡΠ΅Ρ
ΡΡΠΎΡΠΎΠ½ Π² ΡΡΠ΅Ρ
ΠΌΠ΅ΡΠ½ΠΎΠΌ ΠΏΡΠΎΡΡΡΠ°Π½ΡΡΠ²Π΅.
Π§ΡΠΎΠ±Ρ Π΄ΠΎΠ±Π°Π²ΠΈΡΡ ΡΡΠ΅Ρ ΠΌΠ΅ΡΠ½ΠΎΠ΅ ΠΏΡΠ΅Π²ΡΡ, Π²Π°ΠΌ ΠΏΠΎΠ½Π°Π΄ΠΎΠ±ΠΈΡΡΡ ΡΠΎΠ·Π΄Π°ΡΡ Π±Π΅ΡΠΏΠ»Π°ΡΠ½ΡΠΉ Π°ΠΊΠΊΠ°ΡΠ½Ρ Π½Π° ΡΠ°ΠΉΡΠ΅ Sketchfab (http://sketchfab.com/) ΠΈ Π·Π°Π³ΡΡΠ·ΠΈΡΡ ΡΠ²ΠΎΡ ΠΌΠΎΠ΄Π΅Π»Ρ. ΠΡΠΎΡΠ΅ΡΡ ΠΏΠΎΠ΄ΠΎΠ±Π΅Π½ ΠΏΡΠ±Π»ΠΈΠΊΠ°ΡΠΈΠΈ Π²ΠΈΠ΄Π΅ΠΎ Π½Π° ΡΠ°ΠΉΡΠ΅ YouTube. ΠΠΎΡΠ»Π΅ Π·Π°Π³ΡΡΠ·ΠΊΠΈ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ° ΠΈ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ ΡΠΎΠΎΡΠ²Π΅ΡΡΡΠ²ΡΡΡΠ΅ΠΉ ΡΡΡΠ°Π½ΠΈΡΡ Π½Π° Sketchfab, Π²Π°ΠΌ ΠΎΡΡΠ°Π½Π΅ΡΡΡ Π»ΠΈΡΡ ΡΠΊΠ°Π·Π°ΡΡ ΡΡΡΠ»ΠΊΡ Π½Π° ΡΡ ΡΡΡΠ°Π½ΠΈΡΡ Π² Π½ΠΎΠ²ΠΎΠΌ ΠΏΠΎΠ»Π΅ ΠΏΡΠΈ ΡΠ΅Π΄Π°ΠΊΡΠΈΡΠΎΠ²Π°Π½ΠΈΠΈ ΡΠΊΡΠΈΠ½ΡΠΎΡΠΎΠ² ΠΈ Π²ΠΈΠ΄Π΅ΠΎ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ° Π² ΠΠ°ΡΡΠ΅ΡΡΠΊΠΎΠΉ Steam.
ΠΡΠ΅Π²ΡΡ ΡΠ°ΠΊΠΆΠ΅ ΠΌΠΎΠΆΠ½ΠΎ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡ Π² ΠΠ±ΡΡΠΆΠ΄Π΅Π½ΠΈΡΡ , ΠΠ±ΡΡΠ²Π»Π΅Π½ΠΈΡΡ ΠΈ Greenlight.
We’re going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we’ll be refunding you the complete amount. We talked to the team at Bethesda and they agree.
We’ve done this because it’s clear we didn’t understand exactly what we were doing. We’ve been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they’ve been received well. It’s obvious now that this case is different.
To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.
But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim’s workshop. We understand our own game’s communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there’s a useful feature somewhere here.
Now that you’ve backed a dump truck of feedback onto our inboxes, we’ll be chewing through that, but if you have any further thoughts let us know.
The Steam Workshop has always been a great place for discovering community-made mods, maps, and items for a variety of games. Starting now with The Elder Scrolls V: Skyrim, the Workshop is also a great place for community content creators to earn money by selling their greatest works.
We think this is a great opportunity to help support the incredible creative work being done by mod makers in the Steam Workshop and to encourage more top-quality work. This new feature allows mod authors to choose whether to list their items for a fixed price, for pay-what-you-want, or to make their item available for free. As a customer and fan of Skyrim, you’re able to explore both paid and free mods, quests, and items.
The whole feature is best explained in the full press announcement and on the detailed announcement page and FAQ here: http://www.steamcommunity.com/workshop/aboutpaidcontent
Along with these new options available to mod-creators, we’ve added a few features to support the experience and make everything as easy as possible:
With over 24,000 free mods available for Skyrim in the Steam Workshop, there will always be lots to do and explore for free. Now you can also find mods with a specified price, or mods where you can choose how much you wish to support the creators. The price is up to the mod creators.
When shopping for anything, it’s still important to spend a little time learning about any product you are about to purchase. But, if after purchase you find that a mod is broken or doesnβt work as promised, you can easily get a refund of that mod within 24 hours of your purchase. View the full refund policy here.
If you’re new to Skyrim and haven’t yet tried it out, now is your chance. Available now through April 26th, Skyrim is free to play. Just visit the Skyrim store page and click the ‘play’ button to download and start playing. If you decide you want to keep the game, it’s also on sale for 75% off regular price!
To prepare for this announcement, we’ve asked a few community mod makers to prepare some content for release. Browse Paid Skyrim Mods
Whether you’re just getting started or are already a professional artist or developer, now you can make money from your creations in the Steam Workshop.
Starting with The Elder Scrolls V: Skyrim, you can make new cosmetic items, custom skins, fancy houses, epic quests, entire new cities, or just a new hat for Lydia. Once you’ve made your creation, you can easily set a price and earn a portion of each sale made through the Steam Workshop.
Plus, many more of your favorite Workshop games will support paid content in the coming weeks. Check out the full announcement and FAQ for more details.
The limitation of paid, revenue-generating Workshops to Valve content has been an unfortunate consequence of the sheer number of challenges required in order to scale to a global audience of creators and players. Today we’re happy to announce that after a ton of work, the first curated Workshops for non-Valve games have opened: Dungeon Defenders: Eternity and Chivalry: Medieval Warfare.
This is really exciting news and means that more high quality content will be available for the game you love playing. Plus, purchases of this great new content directly enables those community members to continue practicing their craft and making more awesome content.
We expect more curated Workshops to become available for creators and players in various games over the coming weeks and months.
The Workshop has continued to grow and a larger number of contributors are now earning revenue from more pieces of content in a wider variety of games. To help answer questions about where revenue is coming from, we’re also launching a set of new tools that enable contributors to view real-time sales data for their items as well as view detailed per-item revenue breakdowns and historical statements.
Once you have content accepted into a paid, curated Workshop, you’ll see a link to «View Your Revenue» from your «My Workshop Files» page. If you don’t have any content accepted yet, now’s a great time to get involved!
We just released an update for the Steam Workshop that adds a voting queue for item selection and a new home page for each Workshop to highlight cool content.
Workshops for games such as Team Fortress 2, Dota 2, and Counter-Strike: Global Offensive include a type of items that players vote on to help determine which items can get accepted and made available for use in the game.
Workshops with these types of items now have a voting queue, similar to the queue in Greenlight or on the Steam home page. This queue will make it easy to discover new and interesting items to vote on, and will help the game teams get a better measure of community interest on the variety of items being considered for use in the game.
Each product Workshop now has a new home page design, helping to highlight the most interesting content in the Workshop, and to also better expose a variety of ways to browse the Workshop. With this new home page, customers can now more easily see mods, maps, or items created by authors they follow, see what their friends are marking as favorites, and read about recent Workshop news from the game teams.
This new home page also provides space for games to run special events such as themed contests, or to highlight new types of content supported by their Workshop.
This update has automatically applied to all games and software with a Steam Workshop, so just check out your favorite Workshop to see these new features.
Π’Π΅ΠΊΡΡΡΡ ΠΏΠ°ΠΊΠΈ Π΄Π»Ρ Π³Π°ΡΡΠΈΡ ΠΌΠΎΠ΄
Π Π΄Π°Π½Π½ΠΎΠΌ ΡΡΠΊΠΎΠ²ΠΎΠ΄ΡΡΠ²Π΅ Ρ Π±ΡΠ΄Ρ ΡΠ»ΡΡΡΠ°ΡΡ Π³ΡΠ°ΡΠΈΠΊΡ Garry’s mod(Π°) ΠΈΠ±ΠΎ ΠΌΠ½Π΅ Π½Π°Π΄ΠΎΠ΅Π»ΠΎ ΡΠΌΠΎΡΡΠ΅ΡΡ Π½Π° ΡΡΠ°ΡΡΡ ΡΠ²Π΅ΡΠΎΠΊΠΎΡΡΠ΅ΠΊΡΠΈΡ,ΡΠ΅ΠΊΡΡΡΡΡ ΠΈ ΡΡΡΠ΅ΠΊΡΡ.Π‘ Π±ΠΎΠ»ΡΡΠΎΠΉ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡΡ Π² 99.999% Π±ΡΠ΄Π΅Ρ Π»Π°Π³Π°ΡΡ.
Π― ΠΏΠΎΠΏΡΡΠ°ΡΡΡ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡ ΠΌΠ°Π»Π΅Π½ΡΠΊΠΎΠ΅ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ Π°Π΄Π΄ΠΎΠ½ΠΎΠ² Π΄Π»Ρ ΡΠ»ΡΡΡΠ΅Π½ΠΈΡ ΡΡΡΠ΅ΠΊΡΠΎΠ²,ΡΠ΅ΠΊΡΡΡΡ ΠΈ ΠΊΠ°ΡΡΠΈΠ½ΠΊΠΈ Π² ΡΠ΅Π»ΠΎΠΌ.ΠΡΠ»ΠΈ Ρ Π²Π°Ρ ΠΊΠΎΠΌΠΏ ΡΠ»Π°Π±ΡΠΉ,Π»ΡΡΡΠ΅ Π½Π΅ ΠΊΠ°ΡΠ°ΡΡ ΠΈ ΠΏΠΎΠ»ΠΎΠ²ΠΈΠ½Ρ Π°Π΄Π΄ΠΎΠ½ΠΎΠ² ΠΈΠ· ΡΡΠΊΠΎΠ²ΠΎΠ΄ΡΡΠ²Π°.
ΠΠ°ΠΌ Π½ΡΠΆΠ½Ρ Π½ΠΎΠ²ΡΠ΅ ΡΡΡΠ΅ΠΊΡΡ Π° ΡΠΎΡΠ½Π΅Π΅ ΡΠΏΡΠ°ΠΉΡΡ,ΡΠ°ΠΊ Π²ΠΎΡ Π²ΡΡΡΠ΅ΡΠ°ΠΉΡΠ΅!
ΠΠ°Π½Π½ΡΠΉ Π°Π΄Π΄ΠΎΠ½ Π·Π°ΠΌΠ΅Π½ΠΈΡ Π½Π°ΠΌ ΠΏΡΠ°ΠΊΡΠΈΡΠ΅ΡΠΊΠΈ Π²ΡΠ΅ ΡΠΏΡΠ°ΠΉΡΡ ΠΈ ΡΡΡΠ΅ΠΊΡΡ,ΠΎΠ½ΠΈ Π±ΡΠ΄ΡΡ Π² HD ΠΊΠ°ΡΠ΅ΡΡΠ²Π΅!
ΠΠ°ΠΌ Π½ΡΠΆΠ½Ρ ΡΠ΅Π°Π»ΠΈΡΡΠΈΡΠ½ΡΠ΅ Π΄Π²ΠΈΠΆΠ΅Π½ΠΈΡ ΠΊΠ°ΠΌΠ΅ΡΡ ΠΈΠ³ΡΠΎΠΊΠ°.
ΠΠ°Π»Π΅Π΅ Π½Π°ΠΌ ΠΏΠΎΠ½Π°Π΄ΠΎΠ±ΠΈΡΡΡ Π±ΠΎΠ»Π΅Π΅ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΡΠ½ΡΠΉ ΠΎΠ³ΠΎΠ½Ρ,Π½Π°ΠΌ Π² ΡΡΠΎΠΌ ΠΏΠΎΠΌΠΎΠΆΠ΅Ρ vFire!
ΠΠΎΠΆΠ΅Ρ Π²Π΅ΡΠ½ΡΡΡ Π½ΠΎΠ³ΠΈ?Π― ΡΠ°Π½ΡΡΠ΅ Π΄ΡΠΌΠ°Π» ΡΡΠΎ ΠΌΡ ΠΈΠ³ΡΠ°Π΅ΠΌ Π·Π° ΠΏΡΠΈΠ·ΡΠ°ΠΊΠ°.
ΠΠΎΠ±Π°Π²ΠΈΠΌ ΡΠΈΠ·ΠΈΠΊΡ Π΄Π»Ρ Π²ΠΎΠ΄Ρ.
C ΡΡΡΠ΅ΠΊΡΠ°ΠΌΠΈ Π²ΡΠ΅,ΡΠ΅ΠΏΠ΅ΡΡ Π½ΡΠΆΠ½ΠΎ Π΄ΠΎΠ±Π°Π²ΠΈΡΡ HD ΡΠ΅ΠΊΡΡΡΡΡ,Π° ΡΠΎ Π½Π΅ΠΏΡΠΈΡΡΠ½ΠΎ ΡΠΌΠΎΡΡΠ΅ΡΡ Π½Π° ΡΡΠ°ΡΠ΅Π½ΡΠΊΠΈΠ΅ ΡΠ΅ΠΊΡΡΡΡΠΊΠΈ Garry’s Mod’a.
ΠΡΠΎΡ Π°Π΄Π΄ΠΎΠ½ Π΄ΠΎΠ±Π°Π²ΠΈΡ Π½ΠΎΠ²ΡΠ΅ ΠΌΠΎΠ΄Π΅Π»ΠΈ ΠΈ ΡΠ΅ΠΊΡΡΡΡΡ Π΄Π»Ρ Π³ΠΈΠ»ΡΠ·
ΠΠ°Π»Π΅Π΅ Π½Π°ΠΌ Π½ΡΠΆΠ½Ρ Π½ΠΎΠ²ΡΠ΅ Π΄Π΅ΠΊΠ°Π»ΠΈ,ΠΆΠ΅Π»Π°ΡΠ΅Π»ΡΠ½ΠΎ Ρ ΡΡΡΡΠΊΠΈΠΌ ΠΏΠ΅ΡΠ΅Π²ΠΎΠ΄ΠΎΠΌ.
Π ΡΠ°ΠΊ-ΠΆΠ΅ Π½ΡΠΆΠ½ΠΎ ΡΠΊΠ°ΡΠ°ΡΡ Π²ΡΠΎΡΡΡ ΡΠ°ΡΡΡ Π°Π΄Π΄ΠΎΠ½Π°!
Π‘ΠΊΠ°ΡΠ°Π΅ΠΌ Π½ΠΎΠ²ΡΠ΅ ΡΠ΅ΠΊΡΡΡΡΡ Π΄Π»Ρ ΠΏΡΠΎΠΏΠΎΠ².
Π ΡΠ°ΠΊ-ΠΆΠ΅ Π΅ΡΠ΅ 2 ΡΠ°ΡΡΠΈ Π°Π΄Π΄ΠΎΠ½Π°.
ΠΠΎΠ±Π°Π²ΠΈΠΌ HD ΠΠ½ΡΠ΅ΡΡΠ΅ΠΉΡ.
ΠΠΎΠ±Π°Π²ΠΈΠΌ Π½ΠΎΠ²ΡΠ΅ ΡΠ΅ΠΊΡΡΡΡΡ Π΄Π»Ρ ΠΊΠΎΡΠΎΠ±ΠΎΠΊ Ρ ΠΏΠ°ΡΡΠΎΠ½Π°ΠΌΠΈ.
ΠΠΎΠ±Π°Π²ΠΈΠΌ ΡΠ°ΡΡΠ»Π΅Π½Π΅Π½ΠΈΠ΅(Ρ ΠΎΡΡ ΡΡΠΎ ΠΈ Π½Π΅ ΠΏΠΎΠ΄Ρ ΠΎΠ΄ΠΈΡ ΠΊ ΡΡΠΎΠΉ Π³Π»Π°Π²Π΅)
ΠΠΎΡ ΠΌΡ Π΄ΠΎΡΠ»ΠΈ Π΄ΠΎ ΡΠ°ΠΌΠΎΠ³ΠΎ Π³Π»Π°Π²Π½ΠΎΠ³ΠΎ!ΠΠΎΡΡ-ΠΠ±ΡΠ°Π±ΠΎΡΠΊΠΈ.ΠΡΠΎ Π±ΡΠ΄Π΅Ρ ΠΆΡΠ°ΡΡ Π±ΠΎΠ»ΡΡΠ΅ Π²ΡΠ΅Π³ΠΎ Π€ΠΠ‘.
ΠΡΠΎΡ Π°Π΄Π΄ΠΎΠ½ Π±ΡΠ΄Π΅Ρ ΡΠ΅Π½Π΄Π΅ΡΠΈΡΡ Π² Ρ
ΠΎΡΠΎΡΠ΅ΠΌ ΠΊΠ°ΡΠ΅ΡΡΠ²Π΅ ΠΎΡΠ²Π΅ΡΠ΅Π½ΠΈΠ΅.
ΠΠ΅ Π·Π°Π±ΡΠ΄ΡΡΠ΅ ΡΠΊΠ°ΡΠ°ΡΡ Π΄ΠΎΠΏΠΎΠ»Π½Π΅Π½ΠΈΠ΅ ΠΊ Π°Π΄Π΄ΠΎΠ½Ρ!
ΠΠΎΠ±Π°Π²ΠΈΡ ΡΠ΅Π½Π΄Π΅Ρ Π³Π»Π°Π· Π΄Π»Ρ ΠΠ΅ΡΡΠΎΠΊΠΎΠΏΠΎΠ² ΠΈ ΠΠΎΠΌΠ±Π°ΠΉΠ½ΠΎΠ².
ΠΡΠΎΡ Π°Π΄Π΄ΠΎΠ½ ΠΏΠΎΠ½Π°Π΄ΠΎΠ±ΠΈΡΡΡ Π΄Π»Ρ Π³ΠΈΠ±ΠΊΠΎΠΉ Π½Π°ΡΡΡΠΎΠΉΠΊΠΈ Π³ΡΠ°ΡΠΈΠΊΠΈ.
Π ΡΠ°ΠΊ Π½Π°ΠΌ ΠΏΠΎΠ½Π°Π΄ΠΎΠ±ΠΈΡΡΡ Π½Π°ΡΡΡΠΎΠΈΡΡ Π½Π΅ΠΊΠΎΡΠΎΡΡΠ΅ Π°Π΄Π΄ΠΎΠ½Ρ.
ΠΠ°ΠΆΠΌΠΈΡΠ΅ Q-ΠΠΎΡΡΠΎΠ±ΡΠ°Π±ΠΎΡΠΊΠ°-Robotboy655.ΠΡ ΡΠ²ΠΈΠ΄ΠΈΡΠ΅ 5 ΡΠ»Π΅ΠΌΠ΅Π½ΡΠΎΠ² ΠΏΠΎΡΡΠΎΠ±ΡΠ°Π±ΠΎΡΠΊΠΈ,Π²ΠΊΠ»ΡΡΠΈΡΠ΅ «Motion Blur»,Π½Π° Π²Π°ΡΠ΅ ΡΡΠΌΠΎΡΡΠ΅Π½ΠΈΠ΅ ΠΌΠΎΠΆΠ΅ΡΠ΅ Π²ΠΊΠ»ΡΡΠΈΡΡ «Bokeh DOF».
ΠΠ°Π»Π΅Π΅ ΠΏΠ΅ΡΠ΅ΠΉΠ΄ΠΈΡΠ΅ Π² ΡΠ΅ΠΉΠ΄Π΅ΡΡ ΠΈ Π²ΠΊΠ»ΡΡΠΈΡΠ΅ «ΠΡΡΠΈ ΡΠΎΠ»Π½ΡΠ°»,ΡΡΠΎΡ ΡΡΡΠ΅ΠΊΡ Π΄ΠΎΠ±Π°Π²Π»ΡΠ΅Ρ Π»ΡΡΠΈ ΡΠΎΠ»Π½ΡΠ° Π΄Π»Ρ ΡΠ΅Π°Π»ΠΈΡΡΠΈΡΠ½ΠΎΡΡΠΈ.
Π’Π°ΠΊ-ΠΆΠ΅ ΠΌΠΎΠΆΠ΅ΡΠ΅ Π²ΠΊΠ»ΡΡΠΈΡΡ «Π‘Π²Π΅ΡΠ΅Π½ΠΈΠ΅»,ΠΎΠ½ΠΎ Π½Π΅ΠΌΠ½ΠΎΠ³ΠΎ ΠΎΡΠ²Π΅ΡΠ»ΡΠ΅Ρ ΠΊΠ°ΡΡΠΈΠ½ΠΊΡ,ΠΌΠΎΠΆΠ΅ΡΠ΅ Π²ΠΊΠ»ΡΡΠΈΡΡ «ΠΠ³ΡΡΡΠ΅ΡΠ½ΡΠΉ Π³ΠΎΡΠΎΠ΄ΠΎΠΊ»,Π΄Π°Π½Π½ΡΠΉ ΡΡΡΠ΅ΠΊΡ ΡΠΌΡΠ³ΡΠ°Π΅Ρ ΠΊΠ°ΡΡΠΈΠ½ΠΊΡ Π²Π½ΠΈΠ·Ρ ΠΈ ΡΠ²Π΅ΡΡ Ρ ΡΠΊΡΠ°Π½Π°.ΠΠΊΠ»ΡΡΠΈΡΠ΅ «ΠΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΠ΅ ΡΠ²Π΅ΡΠ°» Π΅ΡΠ»ΠΈ Ρ ΠΎΡΠΈΡΠ΅ ΡΠ΄Π΅Π»Π°ΡΡ Π³ΡΠ°ΡΠΈΠΊΡ Π±ΠΎΠ»Π΅Π΅ ΡΡΡΠ΅ ΠΈΠ»ΠΈ ΡΠ΅ΠΌΠ½Π΅Π΅.Π― Ρ ΠΎΡΡ ΠΏΠΎ ΡΡΡΠ΅ ΡΠ°ΠΊ ΡΡΠΎ Π²ΡΡΡΠ°Π²ΠΈΡΠ΅ ΡΠ°ΠΊΠΈΠ΅ ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡΡ.
Π’Π΅ΠΊΡΡΡΡ ΠΏΠ°ΠΊΠΈ Π΄Π»Ρ Π³Π°ΡΡΠΈΡ ΠΌΠΎΠ΄
Π ΡΠ°Π·Π½ΡΡ ΠΈΠ³ΡΠ°Ρ ΠΌΠ°ΡΡΠ΅ΡΡΠΊΠ°Ρ Steam ΠΌΠΎΠΆΠ΅Ρ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡΡΡ ΠΏΠΎ-ΡΠ°Π·Π½ΠΎΠΌΡ, Π½ΠΎ Π²ΡΡ, ΡΡΠΎ ΡΡΡ Π΅ΡΡΡ, ΡΠ΄Π΅Π»Π°Π½ΠΎ ΠΎΠ±ΡΡΠ½ΡΠΌΠΈ ΡΡΠ°ΡΡΠ½ΠΈΠΊΠ°ΠΌΠΈ ΡΠΎΠΎΠ±ΡΠ΅ΡΡΠ²Π° Steam, ΡΠ°ΠΊΠΈΠΌΠΈ ΠΆΠ΅ ΠΊΠ°ΠΊ ΠΈ Π²Ρ.
ΠΡΠΈ ΠΏΠΎΠ΄Π³ΠΎΡΠΎΠ²ΠΊΠ΅ ΡΡΡΠ°Π½ΠΈΡΡ ΠΌΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΈΠΈ ΠΈΠ»ΠΈ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ° Π² ΠΠ°ΡΡΠ΅ΡΡΠΊΠΎΠΉ Steam ΡΠ΅ΠΏΠ΅ΡΡ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ Π΄ΠΎΠ±Π°Π²ΠΈΡΡ ΠΈΠ½ΡΠ΅ΡΠ°ΠΊΡΠΈΠ²Π½ΠΎΠ΅ ΡΡΠ΅Ρ ΠΌΠ΅ΡΠ½ΠΎΠ΅ ΠΏΡΠ΅Π²ΡΡ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ° Π²Π΄ΠΎΠ±Π°Π²ΠΎΠΊ ΠΊ Π²ΠΈΠ΄Π΅ΠΎ ΠΈ ΡΠΊΡΠΈΠ½ΡΠΎΡΠ°ΠΌ.
ΠΡΠΈΠΌΠ΅Ρ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΡ ΠΏΡΠ΅Π²ΡΡ ΠΌΠΎΠΆΠ½ΠΎ Π½Π°ΠΉΡΠΈ Π½Π° ΡΡΡΠ°Π½ΠΈΡΠ΅ ΠΌΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΈΠΈ Doomhammer, ΡΠΎΠ·Π΄Π°Π½Π½ΠΎΠΉ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»Π΅ΠΌ johnskyrim:
https://sketchfab.com/models/7b08add6fb40478a9bc465a8ef0d8ffb
ΠΡΠ΅Π²ΡΡ ΠΏΠΎΠΌΠΎΠ³Π°Π΅Ρ ΠΏΠΎΠ»ΡΡΡΠ΅ ΠΎΠ·Π½Π°ΠΊΠΎΠΌΠΈΡΡΡΡ Ρ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠΎΠΌ, ΡΡΠ΅Π½ΠΎΠΉ ΠΈΠ»ΠΈ ΠΌΠΎΠ΄Π΅Π»ΡΡ, ΠΎΡΠΌΠ°ΡΡΠΈΠ²Π°Ρ ΠΈΡ
ΡΠΎ Π²ΡΠ΅Ρ
ΡΡΠΎΡΠΎΠ½ Π² ΡΡΠ΅Ρ
ΠΌΠ΅ΡΠ½ΠΎΠΌ ΠΏΡΠΎΡΡΡΠ°Π½ΡΡΠ²Π΅.
Π§ΡΠΎΠ±Ρ Π΄ΠΎΠ±Π°Π²ΠΈΡΡ ΡΡΠ΅Ρ ΠΌΠ΅ΡΠ½ΠΎΠ΅ ΠΏΡΠ΅Π²ΡΡ, Π²Π°ΠΌ ΠΏΠΎΠ½Π°Π΄ΠΎΠ±ΠΈΡΡΡ ΡΠΎΠ·Π΄Π°ΡΡ Π±Π΅ΡΠΏΠ»Π°ΡΠ½ΡΠΉ Π°ΠΊΠΊΠ°ΡΠ½Ρ Π½Π° ΡΠ°ΠΉΡΠ΅ Sketchfab (http://sketchfab.com/) ΠΈ Π·Π°Π³ΡΡΠ·ΠΈΡΡ ΡΠ²ΠΎΡ ΠΌΠΎΠ΄Π΅Π»Ρ. ΠΡΠΎΡΠ΅ΡΡ ΠΏΠΎΠ΄ΠΎΠ±Π΅Π½ ΠΏΡΠ±Π»ΠΈΠΊΠ°ΡΠΈΠΈ Π²ΠΈΠ΄Π΅ΠΎ Π½Π° ΡΠ°ΠΉΡΠ΅ YouTube. ΠΠΎΡΠ»Π΅ Π·Π°Π³ΡΡΠ·ΠΊΠΈ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ° ΠΈ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ ΡΠΎΠΎΡΠ²Π΅ΡΡΡΠ²ΡΡΡΠ΅ΠΉ ΡΡΡΠ°Π½ΠΈΡΡ Π½Π° Sketchfab, Π²Π°ΠΌ ΠΎΡΡΠ°Π½Π΅ΡΡΡ Π»ΠΈΡΡ ΡΠΊΠ°Π·Π°ΡΡ ΡΡΡΠ»ΠΊΡ Π½Π° ΡΡ ΡΡΡΠ°Π½ΠΈΡΡ Π² Π½ΠΎΠ²ΠΎΠΌ ΠΏΠΎΠ»Π΅ ΠΏΡΠΈ ΡΠ΅Π΄Π°ΠΊΡΠΈΡΠΎΠ²Π°Π½ΠΈΠΈ ΡΠΊΡΠΈΠ½ΡΠΎΡΠΎΠ² ΠΈ Π²ΠΈΠ΄Π΅ΠΎ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ° Π² ΠΠ°ΡΡΠ΅ΡΡΠΊΠΎΠΉ Steam.
ΠΡΠ΅Π²ΡΡ ΡΠ°ΠΊΠΆΠ΅ ΠΌΠΎΠΆΠ½ΠΎ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡ Π² ΠΠ±ΡΡΠΆΠ΄Π΅Π½ΠΈΡΡ , ΠΠ±ΡΡΠ²Π»Π΅Π½ΠΈΡΡ ΠΈ Greenlight.
We’re going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we’ll be refunding you the complete amount. We talked to the team at Bethesda and they agree.
We’ve done this because it’s clear we didn’t understand exactly what we were doing. We’ve been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they’ve been received well. It’s obvious now that this case is different.
To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.
But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim’s workshop. We understand our own game’s communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there’s a useful feature somewhere here.
Now that you’ve backed a dump truck of feedback onto our inboxes, we’ll be chewing through that, but if you have any further thoughts let us know.
The Steam Workshop has always been a great place for discovering community-made mods, maps, and items for a variety of games. Starting now with The Elder Scrolls V: Skyrim, the Workshop is also a great place for community content creators to earn money by selling their greatest works.
We think this is a great opportunity to help support the incredible creative work being done by mod makers in the Steam Workshop and to encourage more top-quality work. This new feature allows mod authors to choose whether to list their items for a fixed price, for pay-what-you-want, or to make their item available for free. As a customer and fan of Skyrim, you’re able to explore both paid and free mods, quests, and items.
The whole feature is best explained in the full press announcement and on the detailed announcement page and FAQ here: http://www.steamcommunity.com/workshop/aboutpaidcontent
Along with these new options available to mod-creators, we’ve added a few features to support the experience and make everything as easy as possible:
With over 24,000 free mods available for Skyrim in the Steam Workshop, there will always be lots to do and explore for free. Now you can also find mods with a specified price, or mods where you can choose how much you wish to support the creators. The price is up to the mod creators.
When shopping for anything, it’s still important to spend a little time learning about any product you are about to purchase. But, if after purchase you find that a mod is broken or doesnβt work as promised, you can easily get a refund of that mod within 24 hours of your purchase. View the full refund policy here.
If you’re new to Skyrim and haven’t yet tried it out, now is your chance. Available now through April 26th, Skyrim is free to play. Just visit the Skyrim store page and click the ‘play’ button to download and start playing. If you decide you want to keep the game, it’s also on sale for 75% off regular price!
To prepare for this announcement, we’ve asked a few community mod makers to prepare some content for release. Browse Paid Skyrim Mods
Whether you’re just getting started or are already a professional artist or developer, now you can make money from your creations in the Steam Workshop.
Starting with The Elder Scrolls V: Skyrim, you can make new cosmetic items, custom skins, fancy houses, epic quests, entire new cities, or just a new hat for Lydia. Once you’ve made your creation, you can easily set a price and earn a portion of each sale made through the Steam Workshop.
Plus, many more of your favorite Workshop games will support paid content in the coming weeks. Check out the full announcement and FAQ for more details.
The limitation of paid, revenue-generating Workshops to Valve content has been an unfortunate consequence of the sheer number of challenges required in order to scale to a global audience of creators and players. Today we’re happy to announce that after a ton of work, the first curated Workshops for non-Valve games have opened: Dungeon Defenders: Eternity and Chivalry: Medieval Warfare.
This is really exciting news and means that more high quality content will be available for the game you love playing. Plus, purchases of this great new content directly enables those community members to continue practicing their craft and making more awesome content.
We expect more curated Workshops to become available for creators and players in various games over the coming weeks and months.
The Workshop has continued to grow and a larger number of contributors are now earning revenue from more pieces of content in a wider variety of games. To help answer questions about where revenue is coming from, we’re also launching a set of new tools that enable contributors to view real-time sales data for their items as well as view detailed per-item revenue breakdowns and historical statements.
Once you have content accepted into a paid, curated Workshop, you’ll see a link to «View Your Revenue» from your «My Workshop Files» page. If you don’t have any content accepted yet, now’s a great time to get involved!
We just released an update for the Steam Workshop that adds a voting queue for item selection and a new home page for each Workshop to highlight cool content.
Workshops for games such as Team Fortress 2, Dota 2, and Counter-Strike: Global Offensive include a type of items that players vote on to help determine which items can get accepted and made available for use in the game.
Workshops with these types of items now have a voting queue, similar to the queue in Greenlight or on the Steam home page. This queue will make it easy to discover new and interesting items to vote on, and will help the game teams get a better measure of community interest on the variety of items being considered for use in the game.
Each product Workshop now has a new home page design, helping to highlight the most interesting content in the Workshop, and to also better expose a variety of ways to browse the Workshop. With this new home page, customers can now more easily see mods, maps, or items created by authors they follow, see what their friends are marking as favorites, and read about recent Workshop news from the game teams.
This new home page also provides space for games to run special events such as themed contests, or to highlight new types of content supported by their Workshop.
This update has automatically applied to all games and software with a Steam Workshop, so just check out your favorite Workshop to see these new features.