террария сплит мод парафин
Armor Prefix
The Split Mod adds a new forging mechanic to the game, Armor Tinkering, which gives Armor Prefixes with varying stats. They can be obtained upon crafting the armor or by having it re-forged by Vulcan in the Underworld Domain.
Not all prefixes are unlocked by default, e.g. certain ‘bad’ modifiers won’t roll unless you are in hardmode. There are different prefixes for certain armor pieces and those that apply to any of them.
Reforging armor costs 85% of base item value, and prefixes can modify the item price depending on quality of modifiers.
Upon opening Goblin Tinkerers reforging menu, additional text shows in armors tooltips, saying: «Perhaps someone else may be able to reforge this. «
Contents
Generic Modifiers [ ]
These modifiers can be applied to any armor piece meeting its conditions and generally provide defense boosts or reductions.
Modifier | Defense | Special Effects | Conditions |
---|---|---|---|
Fortified | +33% | — | Available by default. |
Rooted | +50% | Increases defense while standing still | Available by default. |
Lightweight | -15% | +6% movement speed | Available by default. |
Frail | -40% | +5% critical strike chance +10% damage | In Hardmode. |
Unfinished | -33% | — | In Hardmode. |
Cracked | -75% | — | In Hardmode. |
Blessed | +50% | — | Item of rarity Pink or higher. |
Phantasmal | +100% | — | Rare, item of rarity Pink or higher and Moon Lord has been defeated. |
Specific Modifiers [ ]
Can be applied to specific pieces of armor, giving special bonuses but no defense boosts.
Террария сплит мод парафин
Seth is a Late-Hardmode boss intended to be fought after Golem, he is incredibly difficult, but the loot will help immensely if Seth is defeated.
While Seth is alive, his own music, «Sunstorm» will play.
Contents
Spawn [ ]
Seth does not spawn on its own, and requires the player to summon him with Pandora’s Cup.
Alternatively his ultimate form can be summoned with the Olympic Torch.
Behavior [ ]
Seth with generally remain above the player, dashing left and right to make it harder to dodge his attacks. At 50% HP, he will begin using Heat Snaps.
His ultimate form has reduced attack cooldown and all attacks will instakill.
Attacks [ ]
When the fight starts, Seth will fly above the player and remain dormant for a bit. Then, he will un-sheath his sword and the fight will start.
During the fight, Seth will fly around the screen and attack using the following attack cycle:
After this attack, he will perform one of the following attacks at random:
Phase 2 [ ]
Phase 2 happens when Seth reaches 50% HP, he will immediately start the phase with Heat Snaps. Alongside this, the delay between attacks will be shorter, and his Fiery Knife attack will happen seven times instead of 4.
After the Heat Snaps, the fight will resume as normal, with a chance for Heat Snaps to happen after every attack.
tModLoader [Released WIP] The Split Mod!
Luna_Steambath
Skeletron
The Split Mod adds new content to the game, such as new items, enemies, bosses and more. Our goal is to provide wholesome and fresh experience on top of the base game without breaking its charm and ambience. We are working hard to make all of the content feel natural and interesting, so take your time and enjoy it!
You can help us finding bugs or suggesting ideas on this thread or on our Discord Channel!
You can also join a mod-related Wiki. It’s not fully complete, but you can help us to improve it and fill with information!
So, what the mod offers?
Over 40 new enemies with unique animations and behavior
Brand new 7 bosses with unique AI
Support of Russian language!
Support of Boss Checklist Mod by Jopojelly!
Check out this awesome video by AP STP!
And also check out that great and informative review from tModNews channel!
Fixes
— Fixed absurd frame drop when talking to various non-town NPCs
— Thallium Slab doesn’t affect enemies that immune to knockback
— Burn my Dread now deals melee damage with its flames
— Hyperboloid now deals melee damage with its lightning bolts
Changes
— Increased damage and reduced mana usage of True Color
— Trigger now has 50% chance to not consume any ammo
— Fireflies and Ice Fairies don’t target enemies out of sight anymore
— Increased overall speed and velocity for Volcanic Hammers
— Slightly reduced shoot speed for Ice Fairies
— Reduced armor penetration for Fireflies
— Stellar Bars don’t disappear when crafted during the daytime anymore
— Insurgent’s Nocturnal Flare now inflicts Cursed instead of Confused debuff
— Increased Insurgent’s health from 36000 up to 42000
— Insurgent now always does three full dashes (instead of random amount)
— Boss Checklist now correctly updates records and statistics on killed bosses
— Boss trophies and potions now only drop from said bosses and can’t be found in Treasure bags
— Bosses and their Treasure bags now drop correct amount of coins
— Added more obvious telegraph for Basaltite Eruptions
— Updated the tooltip for Tectonic Armor to show the exact damage and crit. chance bonus
— Stars from Stargazer Set bonus are now affected by dyes
— Frostbite Hat now gives the same visual effect as for One-Shot’s second phase
Fixes
— Fixed misleading hint for One-Shot in Boss Checklist
— Fixed misleading tooltip for Snow Halation
— Fixed friendly Menace using completely wrong quotes
— Fixed infinite usage of Starstorm
— Friendly Mirage, Vulcan and other encounters now don’t affect enemies’ spawn rate
— Pentagram from the Pact now draws behind all the mounts
Changes
— Changed sprites of Full Color, Dusty Mirror and Solstice
— Buffed Red Tearstone Ring and it’s upgrades
— Nerfed Enchanted Bow and Gemspark Splash
— Increased mana usage for Bloody Stream and True Color
— Reduced mana usage for Full Color
— Reduced amount of defense changed by armor prefixes (for both good and bad prefixes), added Elusive armor prefix
— Last Surprise now shoots faster and summons more arrows
— Crescent now shoots faster, increased speed of released flares
— Overtaker now deals correct damage
— Dragun now shoots only one target at a time, increased it’s range and shoot speed
— Instead of giving your projectiles infinity penetration (for some reason), the Possessed Needle and it’s upgrades now increases armor penetration by 5 (may be changed in the future updates)
— Ball of Flesh now can be crafted on Stone of Inspiration instead of Demon Altar
— Gemmed Hats now can be crafted on Loom instead of Demon Altar
— Tweaked recipes for other weapons, ones that don’t require elements to make now can be crafted on Mythril Anvil
— Saviour Schnapps doesn’t save you from one-shot attacks
— Diamond Ship now works if held by the player, either by attaching it to the cursor in the inventory or selecting it on the hotbar
— Updated descriptions for some buffs and accessories to give a correct information
— Increased knockback resistance for Spotters
— Angry Nimbus mount negates fall damage
— Pilgrim’s quest now requires death by falling from a great height instead of death by trying to break an altar
— Updated support for Census mod, added hints for missing town NPCs
Fixes
— Fixed Genoshi’s exchange window softlocking the game
— Custom sounds for weapons and items, including heavy melee swings and Spirit’s ringtone, now correctly playing in Multiplayer
— Fixed Overloaders giving you Tectonic Plates upon despawning
— Fixed interaction between Magma Fang and Tracing Arrows
— Obsidian Platforms no longer break upon contact with lava
— Tracing Arrows and arrows affected by Magnet Quiver do not target enemies out of the player’s sight anymore
— Molten Rings no longer duplicate in Multiplayer
— Chikage doesn’t require 60 max. mana to use
— Breastplates and vanity sets now correctly show player’s hands
— Rod of Dread doesn’t spam projectiles when used repeatedly
— Fixed Blazerang’s shard dealing magic damage
Changes
— Changed appearance of Tracing Arrows, now they leave a trail and don’t penetrate foes infinitely
— Changed sprites of Black, Blue and Green alloys, as well as Fairyfly’s entry in album
— Slightly buffed Solstice and Bury the Light
— Nerfed True Color, King’s Bounty and Schwarzwelt
— Decreased overall stats of Glass Wings
— Decreased defense of Cave Imps and Hobgoblins
— Increased defense of One-Shot, Mirage and Insurgent, Spirit’s health increased from 2000 up to 2400
— Cave Imp now guaranteed to drop 1 to 2 Burning Coals
— Added new tooltip for accessories effect of which can be hidden
— Explosions produces by Blazing Scope are now affected by dyes
— Insurgent’s projectiles now disappear when he’s defeated
— Thick boulders are no longer solid, like old times (until all the WorldGen issues are fixed)
Fixes
— Insurgent no longer flies away in an unknown direction when all the players are dead
Changes
— Spirit Hood now covers player’s face
— Schwarzwelt was buffed and moved to early Hardmode tier
— Extirpator was buffed and became a heavy sword, now can be obtained via exchange instead of crafting
— Greatly increased damage and critical strike chance for the Starlight Breaker
— Terracquet moved to post-Golem tier, and it’s damage slightly decreased
— Slightly decreased damage for the Ice Fairy Staff and Firefly Staff
— Insurgent now deals more damage with his dashes, but slightly less damage with his projectiles
— Tweaked Insurgent’s bone blast attack (doesn’t tank your frames anymore, prolly)
Fixes
— Tectonic Cage doesn’t spawn above the Underworld anymore
— Lord’s Cog cannot be destroyed by lava in the Underworld domain
— Paraffin doesn’t freeze anymore if all players died during her second-form transition
— Fixed animation for Paraffin’s wings in stopped time
Changes
— Several sprite changes for items, weapons and boss icons
— Added/Changed tooltips for keys, Lord’s Cogs, Moon Dust, Basaltite, Chthonic Pearls, Schwarzwelt and Wormwood
— Player now have a tank on his back if he’s holding the Heartmelter
— Perfidious Bangles now can be found in Ivy Chests
— Increased Cold Front’s use delay and mana usage
— Increased damage and speed of Eccentric Scissors and Qliphoth Cutter, Scissor weapons now can shoot a short beam on third swing
— Increased damage and defense bonus of Antarctic Oscillation and Dragonfish
— Slightly reduced chance to find Enchanted Racquet, Brightstone Chunk and Dusty Mirror in golden chests
— Brightstone Chunk and Enchanted Racquet now can be found in Standard Envelopes
— Shutterbug now gives more Magic Clips during any party (even if it’s triggered by player)
— Basalt Eruptions now can happen even in Pre-Hardmode
— Tectonic Cages now spawn more often, but deeper in the Underworld
— Colossus now spawn more often, but only once any Pre-Hardmode boss is defeated
Fixes
— Friendly Spirit doesn’t sell you guns anymore
— Fixed misleading tooltips for Scissor weapons
— Fixed misleading hints for Moth and Doctor Bones album entries
— Fixed Ceremonial Dagger and Eon of Captivity targeting the friendly entities, Cultists etc.
— Tweaked the rarity for some weapons and items
— Fixed glitchy appearance of trophies in Boss Checklist
Changes
— Added hints for locked album entries
— Underworld Domain now looks and sounds the same in pre-hardmode
— Buffed Summit Breaker, Aftersound and Galaxia
— All of racquets now have autoswing
— Nerfed Viperfish
— Full Color now costs less to reforge
— Paintings and crates do not spawn dust upon breaking
— Thick boulders are now solid (you can stack them on top of each other!)
— Breathtaker and Fairyfly spawn more frequently
— Increased Twister’s projectile speed
— Breathtaker’s health increased from 1500 up to 3200
— Fortress and Magneto now spawn anywhere in Dungeon
— Snow Beacon now can be used only on Stranded Ship
Fixes
— Fixed crafting groups names
— Fixed paintings, prints and trophies not breaking upon destruction of the wall they are on
— Wells do not function as furnace now
— Fixed Stargazer’s Robe permanently increasing maximum mana
— Racquet Slash doesn’t deal damage through walls
— Fixed some typos yet again
Changes
— Friendly Spirit appears less frequently
— Tough Glove can now be bought from Genoshi in hardmode
— Highly buffed health pools of all bosses, especially Seth. No more melting, hopefully.
— Astrologist now has unique NPC attack
— Thick boulders are highlighted during the effect of Dangersense Potion
— Thick boulders and exploding barrels appear less frequently
— Slightly nerfed Ragnarok and Tomes of Pyromancy
— Stella Fortuna pierces only one enemy
— Basalt Eruptions happen less frequently
— Constellator produces less projectiles, has decreased crit rate bonus during night (+20% instead of +50%)
Fixes
— One-shot doesn’t exclusively use witness attack now (oops)
— Fixed even more typos
Changes
— Nerfed the Balloon Gland and Glasserang
— Increased drop rate of Burning Coal and Moon Dust
— Decreased the amount of projectiles created by Blazerang
— Balloon Gland can no longer be obtained during One-shot fight
— Menace appears nearby after defeating her
— Buffed hardmode minions
— Increased mana usage of Full Color and Tearful Scepter
— Witness in One-shot fight is now purely aesthetic
— Klobbe has a 25% chance to not consume ammo
— Made Insurgent a bit chonkier
Fixes
— Menace and Spirit drop all of the items instead of just 2 in normal mode
— Fixed a lot of typos
— Fixed Paraffin being invincible in multiplayer
— Pandora’s Cup and Olympic Torch no longer stack
— Fixed Arctic Oscillation not producing any snowflakes
— Fixed magic weapons not working with spectre armor
— Fixed Mortarcrab’s spawn conditions
Changes
— Increased hitboxes of the most heavy weapons
— Chikage’s cooldown is doubled
— Exploding barrels deal damage to enemies
— Town NPCs won’t settle in the Stranded Ship anymore
— Seth: attack delay increased from 0.5s to 1.0s, approach speed is reduced
— Insurgent: moved to post-plantera tier, deals less damage and spams projectiles less
— One-shot: cannot inflict Frozen anymore
— Mirage: can be fought after one mech boss is defeated
— Paraffin: defense increased from 16 to 25, now invulnerable during second phase transition
Fixes
— Fixed incorrect tooltips for Frostbite Armor set bonus and Shamanic prefix
— Fixed Heartmelter’s inability to deal critical hits
— Heavy weapons break grass and pots properly
— Librarian doesn’t spam chat messages
— Fixed on-hit accessories effects not triggering
— Fixed some of the weapons breaking with frozen time
— Fixed some times having incorrect map colors
— Fixed unload crash which sometimes happened when using multiple mods
— Fixed several visual bugs
— Fixed Antarctic Oscillation & Dragonfish not spawning projectiles on very high melee speeds
New content
• Over 300 new items, which include new weapons, furniture and armor!
• New weapons with powerful, charged attacks!
• Racquets: new melee weapon type that allows you to attack enemies in a ping-pong fashion! (can also be used for fun)
• Heavy Swords: new melee weapons that give you additional defense and knockback immunity, allow for combo attacks!
• 3 new bosses to fight!
• 20 new enemies with unique attacks
• Photography: capture rare monsters to fill your Album and unlock various rewards!
• New underground structure to explore, unlocks in hardmode!
• Heavily overhauled old bosses, including more loot, attack patterns and major visual changes!
• Massive content overhaul: resprites, rebalances and remakes for enemies and weapons!
• 9 new music tracks, including music for new and old bosses, as well as for the new structure!
• Armor Prefixes: each armor piece can now have unique bonuses and effects!
• In-game config features visual settings, such as screen shake, glow etc
• New mounts to ride!
• You can grow Frostbite trees!
• Lots of QOL features!
• New secrets for you to uncover!
• And much, much more!
Fixes
• Improved overall performance, fixed many crashes
• Improved World Generation code for Stranded Ship
• Greatly improved multiplayer stability
• Lots of bug fixes, including those we don’t even remember!
• And, of course, Dusty Mirror doesn’t crash the game anymore!
Fixes:
— Mirrors now have proper cooldown values
— Traitor’s Requiem projectiles deal damage properly
— Insurgent’s Treasure Bag drops less trophies
— Fixed Tearstone Scepter’s targeting bug
— Fixed crash when firing Enchanted bow and Gemspark Splash in closed areas
— Fixed Galaxia’s invisible block collision
— Tome of Patromancy now requires Tome of Dark Pyromancy instead of first one
— Insurgent’s Treasure Bag contains one random Phylactery now
Changes:
— Some recipes were simplified
— New attack for Bloody Stream and Celestial Daggers
— Visual changes to some old weapons
— Heart of Guardian now costs less and The Commando drops less gold when defeated multiple times
— Some weapons are stronger now
— Phylactery Gals now teleport to player when too far away
— Insurgent has more health
Split v0.2.3.1 tModLoader v0.10.1.5
Split – это новый глобальный мод от одного из создателей Tremor Mod, который добавляет разнообразный контент, такой как новые предметы, и новые монстры и боссы.Кроме того, мод имеет свою историю.
История начинается …
Split Mod – это модификация, которая позволяет вам взять на себя роль исследователя, отправленного в мир Террарии через волшебный портал, чтобы собрать необходимую ему информацию для верховных надзирателей.К сожалению, портал, который привел героя в новый мир, открывает пространственные разломы во всем мире, которые вызывают множество существ из других измерений – как дружественных, так и враждебных.
Теперь целью игрока является не только сбор знаний, но и поиск новых союзников, в то время как действия иностранных гостей привели к Великому Разделению.
Мод, вдохновленный старыми шедеврами – Dark Souls и Avalon, основной акцент делается не на содержании, а на качестве – поэтому автор постарался сделать каждый элемент мода самым оригинальным и запоминающимся.
Одна из основных особенностей мода – сбор. Как и в старом моде Темные Души, вы сможете собирать элементы, убивая различных существ. Он также открывает множество новых рецептов изготовления и позволяет вам приобретать альтернативное оборудование вместо разсредотачивания за редкими предметами.
Теперь вы можете не только ремонтировать обувь, пойманную во время рыболовли, используя тяжелый верстак, но и превратить ее в лучшую обувь для будущего использования.
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