тиранид мод для soulstorm
Tyranid Mod for Dawn of War
Tyranid Mod
Dawn of War mod | TBD
The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.
Tyranids are an intergalactic predator race which moves in hivefleets from world to world, devouring all living things and natural resources they can; leaving behind nothing but a barren rock, devoid even of atmosphere. Seemingly without individuals, Tyranids have a single hivemind that spans billions of their genetically-engineered combat organisms. Faceless and implacable, the Tyranid race is unrelenting and unstoppable. And their origins remain a complete mystery.
Although now already featured in Dawn of War 2, the Tyranid Mod Team is still hard at work trying to bring the Tyranids to Soulstorm (and if we can, Dark Crusade as well).
Merry Christmas and a Devour-ey New Year
It has been a LONG TIME since we last released or updated and I am super sorry for that.
Right now where I am it’s the afternoon of Christmas Eve. And in my family, it’s a tradition that everyone gets to open one Christmas present at midnight on Christmas Eve, and then the rest get opened the next morning.
Well, it’s not going to be exactly midnight. but in about an hour and a half of me writing this (so probably a lot sooner than that for you reading it) 0.5b3 will be releasing.
Let me repeat that:
0.5b3 releases today!
I am really sorry about everyone having to wait for years and years on this. I have been very sick for most of that time and trying to keep life rolling while needing regular medical care has been pretty difficult.
A major amount of thanks have to go to Miros, our coder extraordinaire, who kept the project rolling forward while I’ve been out of commission. He and Gambit and Thudmeizer have kept the testing and rebalancing and updating going.
For me, this is a really amazing end to a pretty terrible year, thanks guys.
So to everyone who has worked with us, or has wanted to work with us, or has just been waiting on us releasing this. thank you for all your patience and understanding, I wish you a wonderful December festival season and a happy new year.
>>>Remember to expand the installer description for the instructions, they’re important as we’ve done some things you may not expect. 😉
Language Update:
Download the following link to your «Tyranids\Locale\Russian» folder, and it should update from English to Russian:
Tyranids.gameapollo.com
NB: If you previously downloaded the Google Drive copy, this version is more up to date.
0.5b3: Nearly Here
It’s been a long wait, we know. but guess what?
0.5b3: Even More Developing
In which we recount the updated state of the mod and what’s going on
0.5b3: More Developing
The current development list for 0.5b3 and where we’re up to.
More Tyraniduary.
Keeping the Tyranid love rolling, here are some fun ways to expand your Tyranid play in Dawn of War
More articles >>
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Tyranid Mod v0.5b3
Long awaited and finally arrived. Zero point five beta three, baby!
Tyranid Mod v0.5b2 for Soulstorm
Tyranid Mod v0.5b1 for Soulstorm
0.5 beta 1: The first 0.5 series beta release for Soulstorm EDIT: Note that this has a bugfix you will need to perform to get the most out of 0.5b1
Tyranid Mod v0.45-SS
Tyranid Mod v0.45-DC Multiplay Fix
Tyranid Mod v0.45-DC
More files >>
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
This comment is currently awaiting admin approval, join now to view.
Bear with me Im asking on multiple ss moddb pages. i had a question about vis files that i havent been able to find an answer for,technically they are animation files but utilized or named vis files that control visibility of parts. How do i fix this?
This comment is currently awaiting admin approval, join now to view.
Mid-game trying to place buildings and now they just get stuck at 350 health and don’t progress any further, no matter what I seem to try and build.
Is this a bug or am I just missing something?
It is a good MOD, I think the ones it offers for the Tyranid race are very good ideas. The models are pretty good, the structures look great and they are intimidating.
The only drawback is the balance, I find it too strong. the Genestaler is too powerful to be the recon unit, a single squad can kill two or three squads of other races and for a lower price = C
It also happens with the Gaunts who do a lot of damage for such a small unit.
Even so in these years playing it I can say that it is an indispensable MOD
Random question: is the swarmlord a unit in this mod?
I really like that dude.
Edit: Awesome mod by the way, you made them so well that it looks like they were always in the game!
So how to you or can you put 2 version of the mod in?
For I need 0.5b2 for UA
If you’re asking for the 0.5b2 version then that’s still here, under the «files» tab.
So if you have 0.5b2 installed and want to install 0.5b3 without losing it, change the module to «Tyranidsb2.module» and the folder to «Tyranidsb2», and the UIName to «Tyranid Mod 0.5b2» and the ModFolder to «Tyranidsb2».
Then open UltimateApocalypse_THB.module and change the line
RequiredMod.4 = Tyranids to RequiredMod.4 = Tyranids_Old
UA should now work without crashing. Then you can install the Tyranids mod version 0.5b3 as normal.
If you want to play either mod in multiplayer then the process will get tedious. For UA, until they update their mod to make it compatible with the latest Tyranids, you will have to keep uninstalling Tyranids 0.5b3 and install 0.5b2 to get UA working and vice-verse for Unification»
Tyranid Mod
Dawn of War mod | TBD
The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.
Tyranid Mod v0.5b3
Long awaited and finally arrived. Zero point five beta three, baby!
tyranid mod v0.5b3 full version
Tyranid Mod v0.5b2 for Soulstorm
tyranid mod v0.5b2 for soulstorm full version
Tyranid Mod v0.5b1 for Soulstorm
0.5 beta 1: The first 0.5 series beta release for Soulstorm EDIT: Note that this has a bugfix you will need to perform to get the most out of 0.5b1
tyranid mod v0.5b1 for soulstorm full version
Tyranid Mod v0.45-SS
tyranid mod v0.45-ss full version
Tyranid Mod v0.45-DC Multiplay Fix
tyranid mod v0.45-dc multiplay fix patch
Tyranid Mod v0.45-DC
tyranid mod v0.45-dc full version
Tyranid Mod v0.401
tyranid mod v0.401 patch
Tyranid Mod v0.4
tyranid mod v0.4 full version
Tyranid Mod Beta 0.212
Tyranid Mod Beta 0.212 now includes the genestealer model but does not have the latest animations.
tyranid mod beta 0.212 full version
Tyranid Mod Alpha 1.212
A balance mod, that is purely for testing the mod to see if it works well with other races.
tyranid mod alpha 1.212 full version
Tyranid Mod v0.3
The very latest version of the Tyranids Mod v0.3! This release includes the new ripper and troop hive models, aswell as many other gameplay changes. This.
tyranid mod v0.3 full version
Tyranid Mod v0.213
The latest release of the Tyranid mod adds a new main menu and logo, a new in-game ui and a brand new tech tree. A deeper explanation is included in the.
tyranid mod v0.213 full version
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Tyranid Mod v0.5b2 for Soulstorm file
Location
Filename
Category
Uploader
Added
Downloads
MD5 Hash
Embed Button
Embed Widget
This modification for Dawn of War adds the Tyranid race,
from the tabletop war-game Warhammer 40k from which Dawn
of War was based on, to the game. The Tyranids are an alien
race, threatening the imperium from the edge of the galaxy,
living only to feast upon the flesh of their foes. They are
a fearsome adversary, but an even better ally! That’s why
our mod allows you fight with and for the great Tyranid race,
swarm the enemy with hundreds of hormagaunts, stamp on your
foes with the huge carnifex and devour your opponent from
within with the deadly lictor. We aim to show players of Dawn
of War what the fantastic Tyranids are and attempt to keep as
true to the feel of the race as possible.
+HOW DO I INSTALL IT?+
Simple run the installer! It should locate your DoW folder and
automatically install into the right place. This will
overwrite 0.45SS if you have it installed, however if you happen
to still have 0.3 installed for original Dawn of War or Winter
Assault, or any of the Dark Crusade releases it won’t alter those
installs.
+WHAT IF I’VE MODIFIED YOUR MOD?+
If you’ve modified anything in the /Tyranids/ mod folder or
subfolders, you will need to backup your alterations prior
to running the installer as it will delete the entire
directory before installing this version of the mod.
This is to acknowledge that we take no personal responsibility for any
hardware damage or data corruption brought forth by the use or
installation of this DoW modification. As used, this modification works
«as is» and has been thoroughly tested and should not cause any major
problems. In the event, however, that something serious does occur, it
is up to the user(s) of their computer(s) to make appropriate backups
before any attempt is madeto install the following DoW modification.
Use at your own risk.
40K, GW, Games Workshop, Tyranids, Hive Fleet Behemoth, Hive Fleet Kraken,
Hive Fleet Leviathan, and any Tyranid unit names are all either ®,™ and/or
© Games Workshop Ltd. Used without permission.
Hive Fleet Moloch is the property of Marco Schulze
(http://www.hivefleetmoloch.de/), whom we all admire and adore (and kindly
gave us permission to use his fleet colours).
Special thanks have to be given, because without these wonderbras, this
mod couldn’t have been possible. In no particular order:
Tyranid Mod v0.45-SS file
Tyranid Mod
Dawn of War mod | TBD
The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.
Location
Filename
Category
Uploader
Added
Downloads
MD5 Hash
Embed Button
Embed Widget
This modification for Dawn of War adds the Tyranid race,
from the tabletop war-game Warhammer 40k from which Dawn
of War was based on, to the game. The Tyranids are an alien
race, threatening the imperium from the edge of the galaxy,
living only to feast upon the flesh of their foes. They are
a fearsome adversary, but an even better ally! That’s why
our mod allows you fight with and for the great Tyranid race,
swarm the enemy with hundreds of hormagaunts, stamp on your
foes with the huge carnifex and devour your opponent from
within with the deadly lictor. We aim to show players of Dawn
of War what the fantastic Tyranids are and attempt to keep as
true to the feel of the race as possible.
+HOW DO I INSTALL IT?+
Simple run the installer! It should locate your DoW folder and
automatically install into the right place. This will
overwrite 0.4 or 0.401 if you have either of these versions
installed, however if you happen to still have 0.3 installed
for original Dawn of War or Winter Assault, it won’t alter
that install.
+WHAT IF I’VE MODIFIED YOUR MOD?+
If you’ve modified anything in the /Tyranids/ mod folder or
subfolders, you will need to backup your alterations prior
to running the installer as it will delete the entire
directory before installing this version of the mod.
We’ve added a lot to the mod since 0.401, aside from the code
changes, we now have a much larger array of unit models in game.
I’m pleased to say that we no longer have any place holders in
game, other than the Hive Tyrant which is now represented by
an oversized Warrior model.
Unfortunately not all of the models are completely animated and
many are missing fx and sounds, although I can assure you that
every unit has a walking animation, we didn’t want any more
floating ‘Nids!
Synapse is now represented graphically by a blue flashing ring
underneath the affected tyranid units.
===IN GAME THINGS TO KNOW!===
+WHAT TO EXPECT FROM THIS MOD+
This mod is intended as a halfway between 0.401 and 0.5. It
features significant art upgrades; so much so that we’re no
longer using any non-Tyranid placeholders.
There have been a reasonable amount of balance tweaks since
the last release as well.
Saying that, we really hope you enjoy it!
+HOW DO BUILD ZONES WORK?+
Most buildings don’t care about build zones anymore. The only
ones currently restricted by build zones are Reclamation Pools,
which you ought to place around your HQ or Spore Chimneys.
At Tier 4, the Capilliary Spire should allow you to place them
more freely.
+HOW DO I CAPTURE STRATEGIC POINTS?+
Unlike in previous releases, the majority of the smaller Tyranid
units are now capable of capturing Strategic Points.
The units that can now capture points are spinegaunts, termagaunts,
hormagaunts, genestealers, raveners, rippers, and warriors.
+WHAT ARE YOU USING AS BUILDER UNITS?+
Will of the Hives are the Tyranid builder units. They are a
little like the Eldar builder units. These appear as floating
red glowing spheres. These sometimes are a little tricky to
select, so you may need to click and drag on occasion to catch
one.
+WHICH UNITS ARE STEALTH DETECTORS?+
— Lictors r35+5+5+5 (increased ranged by research),
— Zoanthropes Toxic Miasma r4,
— Genestealers and Broodlord by T3 research r4
— Hive Tyrant Toxic Miasma T3 research r4
— Carnifex by Totic Miasma T3 research r4
— HQ Toxic Miasma r40
— Capillary Tower Toxic Miasma r40
— Spore Chimneys Toxic Miasma by T2 research r40
+HOW DOES THE TYRANID ECONOMY WORK?+
Capture Strategic Point and build Spore Chimneys/Listening Posts
(just like other races), you will also need to build lots of
Reclamation Pools as these produce higher levels of Requisition.
+HOW DO I KNOW WHEN I AM ON A PAR WITH OTHERS RACES RESOURCE OUTPUT?
As the Tyranids only have one resource, requisition, as a guide you
need to produce 180+ requisition, not the usual 100 or so.
+WHAT ARE THE SQUAD AND SUPPORT CAPS?+
The maximum squad capacity in-game is 30 and the
maximum support capacity is 20. To justify the increase
in squad cap from the usual 20 to 30, the Tyranids do
not have turrets or mines.
+HOW DO I INCREASE THE SQUAD OR SUPPORT CAPACITY?+
+HOW DO I DEFEND MY BASE?+
As the Tyranids you can only defend with your mobile forces,
your spawned units. Your base does NO damage to the enemy. However,
all your buildings produce an effect called Toxic Miasma.
This slows them down and it reduces the enemy’s accuracy.
+DO MY BUILDINGS HAVE SYNAPSE AURA?+
The HQ has Synapse. The Hive Mind would never
leave their young without the comfort of their “mother” being
present at the “birth”. Synapse provides “Iron Will” (auto
rallies your troops) and “Immune to Instant Death” (reduces
enemy damage) as per the codex.
+WHAT TYRANIDS HAVE SYNAPSE?+
The Hive Tyrant, Brood Lord, Warriors and Zoanthrope
all have the Synapse aura.
+WHAT DOES “WITHOUT NUMBER” MEAN?+
In the Hive Node (Troop Hives the Spinegaunts, Termagaunts,
Hormagaunts and Genestealers) at T3 (Tier 3, after
the second HQ upgrade) there is another set of 4
identical icons at the bottom of the unit selection
box. They have “without number” (WoN) in the top row of the
help tool tip. These units are produced at full strength,
for example, when spawning a ‘without number’ Genestealer unit,
instead of spawning at a squad size of 2, they will spawn as a full
squad of 12. Individually they are cheaper and spawn quicker than
units at T1 and T2. Use the “without number” upgrades when you have
plenty of resources.
+I’d like to give feedback about the mod or visit it’s creators.
You can visit our website at Tyranids.dowfiles.com,
feel free to give comments on the mod, as long as they’re constructive!
+THE BROODLORD IN THE MAIN MENU+
Yes, we’re aware that the Broodlord in the background of the
main menu will display after playing any Dark Crusade race.
We don’t know why this is, but we’ll endeavour to fix it as
soon as we find out.
This is to acknowledge that we take no personal responsibility for any
hardware damage or data corruption brought forth by the use or
installation of this DoW modification. As used, this modification works
«as is» and has been thoroughly tested and should not cause any major
problems. In the event, however, that something serious does occur, it
is up to the user(s) of their computer(s) to make appropriate backups
before any attempt is madeto install the following DoW modification.
Use at your own risk.
40K, GW, Games Workshop, Tyranids, Hive Fleet Behemoth, Hive Fleet Kraken,
Hive Fleet Leviathan, and any Tyranid unit names are all either ®,™ and/or
© Games Workshop Ltd. Used without permission.
Hive Fleet Moloch is the property of Marco Schulze
(http://www.hivefleetmoloch.de/), whom we all admire and adore (and kindly
gave us permission to use his fleet colours).
Special thanks have to be given, because without these wonderbras, this
mod couldn’t have been possible. In no particular order:
Tyranid Mod v0.5b2 for Soulstorm file
Tyranid Mod
Dawn of War mod | TBD
The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.
Location
Filename
Category
Uploader
Added
Downloads
MD5 Hash
Embed Button
Embed Widget
This modification for Dawn of War adds the Tyranid race,
from the tabletop war-game Warhammer 40k from which Dawn
of War was based on, to the game. The Tyranids are an alien
race, threatening the imperium from the edge of the galaxy,
living only to feast upon the flesh of their foes. They are
a fearsome adversary, but an even better ally! That’s why
our mod allows you fight with and for the great Tyranid race,
swarm the enemy with hundreds of hormagaunts, stamp on your
foes with the huge carnifex and devour your opponent from
within with the deadly lictor. We aim to show players of Dawn
of War what the fantastic Tyranids are and attempt to keep as
true to the feel of the race as possible.
+HOW DO I INSTALL IT?+
Simple run the installer! It should locate your DoW folder and
automatically install into the right place. This will
overwrite 0.45SS if you have it installed, however if you happen
to still have 0.3 installed for original Dawn of War or Winter
Assault, or any of the Dark Crusade releases it won’t alter those
installs.
+WHAT IF I’VE MODIFIED YOUR MOD?+
If you’ve modified anything in the /Tyranids/ mod folder or
subfolders, you will need to backup your alterations prior
to running the installer as it will delete the entire
directory before installing this version of the mod.
This is to acknowledge that we take no personal responsibility for any
hardware damage or data corruption brought forth by the use or
installation of this DoW modification. As used, this modification works
«as is» and has been thoroughly tested and should not cause any major
problems. In the event, however, that something serious does occur, it
is up to the user(s) of their computer(s) to make appropriate backups
before any attempt is madeto install the following DoW modification.
Use at your own risk.
40K, GW, Games Workshop, Tyranids, Hive Fleet Behemoth, Hive Fleet Kraken,
Hive Fleet Leviathan, and any Tyranid unit names are all either ®,™ and/or
© Games Workshop Ltd. Used without permission.
Hive Fleet Moloch is the property of Marco Schulze
(http://www.hivefleetmoloch.de/), whom we all admire and adore (and kindly
gave us permission to use his fleet colours).
Special thanks have to be given, because without these wonderbras, this
mod couldn’t have been possible. In no particular order: