ториум мод гайд на мага

Thrower

The Thrower class became individualized and expanded upon by the Thorium Mod following vanilla Terraria’s removal of the class in the 1.4 update. As of the 1.6.0.0 update, Throwing in Thorium is quite different from any other mod.

Unlike the Healer and Bard classes, Thrower provides much less supportive options for a team, and instead focuses on survival and damage.

The Thrower class is fully developed, with content spread throughout the game. This includes 9 armor sets, 18 accessories, 9 buffs, and 130 items.

Contents

Mechanics [ ]

Throwing Damage [ ]

The Thrower’s weapons hit with a specific damage type called throwing damage. Accessories and armor can be used to augment throwing damage output, and generic ‘damage’ buffs still increase a Thrower’s damage.

Technique Scrolls [ ]

Thrower Exhaustion [ ]

While using non-consumable throwing weapons, such as the Gauss Flinger or Stalker’s Snippers, an Exhaustion Bar will begin to fill up. If brought to full, the player will be penalized with the Exhaustion debuff for 20 seconds. While the player has the debuff, using any non-consumable Thrower weapon will have its damage cut by 20% per use, until they only deal 1 damage. Killing an enemy with non-consumable throwing weapon replenishes 10% of the maximum Exhaustion.

The base Exhaustion cap is an unlisted value of 1200 (1680 with the Canteen, 1920 with the Mermaid’s Canteen, and 2400 with both). Every time a non-consumable weapon is used, twice its useTime is added to the player’s Exhaustion value. Every second, regardless of weapon uses within this time, 60 Exhaustion is recovered unless the player has the Exhaustion debuff. While the debuff is active, the player will recover no Exhaustion for the duration. Once the debuff has fully run its course, the player will recover all of their Exhaustion at once.

Источник

Guide:Bard

ториум мод гайд на мага. Guide. ториум мод гайд на мага фото. ториум мод гайд на мага-Guide. картинка ториум мод гайд на мага. картинка Guide. The Thrower class became individualized and expanded upon by the Thorium Mod following vanilla Terraria's removal of the class in the 1.4 update. As of the 1.6.0.0 update, Throwing in Thorium is quite different from any other mod.

This is a Guide page.
This means the page will walk you through a specific task, strategy, or enemy/boss fight.

This is a general progression and mechanic guide on the Bard Class introduced in the Thorium Mod. This guide will go in depth into the inner workings of the class, how to be an effective bard, and when it is best to play as one.

ториум мод гайд на мага. The Bard performs. ториум мод гайд на мага фото. ториум мод гайд на мага-The Bard performs. картинка ториум мод гайд на мага. картинка The Bard performs. The Thrower class became individualized and expanded upon by the Thorium Mod following vanilla Terraria's removal of the class in the 1.4 update. As of the 1.6.0.0 update, Throwing in Thorium is quite different from any other mod.

A bard (left) performs for his audience.

Contents

Class Background [ ]

Knowing Your Role [ ]

As a bard, your gameplay isn’t remarkably different from classes like the ranger or mage. The primary mechanic that draws attention away from damaging enemies and bosses are the bards Empowerments. Empowerments are powerful buffs that get applied to the bard and his nearby allies when an instrument is used. Much of the power behind a bard comes from these boosts, allowing for better damage, defense, movement, and resource spending. As a bard you’ll want to carry multiple instruments at once to allow a broader array of empowerment options. If you or your team is on the move, player percussion instruments to improve your mobility. If you’re safely damaging enemies, use a brass instrument to increase you or your teams damage potential. If you or your team is stuck in long winded battles and boss fights, use string and wind instruments to improve your survivability and resource management.

ториум мод гайд на мага. Bard Empowers Allies. ториум мод гайд на мага фото. ториум мод гайд на мага-Bard Empowers Allies. картинка ториум мод гайд на мага. картинка Bard Empowers Allies. The Thrower class became individualized and expanded upon by the Thorium Mod following vanilla Terraria's removal of the class in the 1.4 update. As of the 1.6.0.0 update, Throwing in Thorium is quite different from any other mod.

Good job you little musician!

Progression [ ]

Early Game [ ]

At the start of the game, you have access to a variety of items from safer biomes like the Surface and Cavern. This guide assumes you haven’t defeated a single boss or invasion yet.

WindStringBrassPercussionElectronicArmorAccessoriesBuffs/Potions
Wooden Whistle
Icy Piccolo
Harmonica
Flute
Magma Rackett
Ukulele
Grand Piano
Dynasty Guzheng
Skyware Lute
Gold Bugle Horn
Platinum Bugle Horn
Alphorn
Drum Mallet
Tambourine
Antlion Maraca
Seashell Castanets‎
n/aCrier armorMusic Notes
Mix Tape
High Quality Reed
Marching Boots
Faberge Egg
Opal Ring
Earworm Potion
Creativity Potion

Eye of Cthulhu [ ]

After defeating the Eye of Cthulhu, you have access to a few items. This guide assumes you have defeated every previous boss and completed a Blood Moon.

WindStringBrassPercussionElectronicArmorAccessoriesBuffs/Potions
n/aUkulele
Grand Piano
Dynasty Guzheng
Skyware Lute
Didgeridoo
Vicious Mockery
Sinister Honkn/an/aGuitar Pick
Mouthpiece
Plunger Mute
Vibration Tuner
Concert Tickets
n/a

Eater of Worlds / Brain of Cthulhu [ ]

After defeating the boss of the world’s evil, you have access to a few items. This guide assumes you have defeated every previous boss and have not encountered the Goblin Army yet.

WindStringBrassPercussionElectronicArmorAccessoriesBuffs/Potions
Meteorite OboeSitarn/aEbonwood Tambourine
Shadewood Tambourine
Jar O’ Mayo
n/aJester armorPad o’ Paper
Fan Letter
n/a

Pre-Skeletron [ ]

Before fighting Skeletron, a number of items are available to the player. This guide assumes you have defeated every previous boss, the Goblin Army, the first tier of Old One’s Army and have entered the Jungle or the Aquatic Depths.

WindStringBrassPercussionElectronicArmorAccessoriesBuffs/Potions
Riveting Tadpole
Forest Ocarina
Panflute
Honey Recorder
Yew Wood LuteScuba Curva
Conch Shell
Steel Drum
Aquamarine Wineglass
Blooming Bell
Sonar Cannonn/aCork Grease
Kick Petal
Waxy Rosin
Band Kit
n/a

Post-Skeletron [ ]

After defeating Skeletron, a sizable amount of new bard items will be made available to the player. This guide assumes you have defeated every previous boss, event, and have explored the world thoroughly.

WindStringBrassPercussionElectronicArmorAccessoriesBuffs/Potions
Song of Ice & FireCalaveras
Nocturne
Bone Trumpet
Hot Horn
Bongos
Bronze Tuning Fork
Microphone
Granite Boom Box
Roboboe
Noble armorSubwoofer
Track Player
Metronome
Devil’s Subwoofer
Brass Cap
Shock Absorber
n/a

Post-Wall of Flesh [ ]

After defeating the Wall of Flesh, Hardmode begins and bards gain access to many new weapons and items. This guide assumes you have defeated every boss up until the mechanical bosses.

WindStringBrassPercussionElectronicArmorAccessoriesBuffs/Potions
Mythril Melodica
Orichalcum Slide Whistle
Bagpipe
Geode Saxophone
Chrono Ocarina
Concertina
Kazoo
Acoustic Guitar
Scholar’s Harp
Lullaby
Riff Weaver
Violin
Eskimo Banjo
Sunflare Guitar
Dragon’s Wail
Trombone
Serpent’s Cry
24-Carat Tuba
Shadowflame Warhorn
Vinyl Record
Frostwind Cymbals
Hell’s Bell
Wind Chimes
Xylophone
n/aMarching Band armorConductor’s Baton
Bard Emblem
Epic Mouthpiece
Digital Tuner
Straight Mute
Guitar Pick Claw
Headset
Musician’s Handbook
Inspirational Reach Potion
Conductor’s Stand

Post-Mechanical Bosses [ ]

After defeating the three mechanical bosses, more items are made available through the Souls, Life-Powered Energy Cells, Hallowed Bars, Strange Plating and the Solar Eclipse.

WindStringBrassPercussionElectronicArmorAccessoriesBuffs/Potions
Steam Fluten/aPrime’s Roar
Cadaver’s Cornet
Zunpet
Portable Wintergatan
The Green Tambourine
Turtle Drums
Midnight Bass Booster
Hallowed Megaphone
Cyber Punk armorAuto Tuner
Music Player
Diss Track
n/a

Post-Plantera [ ]

After defeating Plantera, the Jungle Temple, Frost Moon, Pumpkin Moon and their items become available.

WindStringBrassPercussionElectronicArmorAccessoriesBuffs/Potions
Pungi
Bassoon
Clarinet
Vuvuzela
Fishbone
The Maw
Strawberry Heart
Siren’s Lyre
Call of Cthulhu
Buisine
Ghastly French Horn
Organ
Haunting Bass Drum
Jingle Bells
The Black Otamatone
The Bopper
Ornate armor
Maestro armor
n/an/a

Post-Golem [ ]

After defeating the Golem, the Martian Madness event, third tier of the Old One’s Army, Celestial Towers, and their items become available.

WindStringBrassPercussionElectronicArmorAccessoriesBuffs/Potions
n/aShooting Star Blast-GuitarBetsy’s BellowThe TriangleTerrarium Autoharp
Turntable
Sound Sage’s Lament
n/aTerrarium Surround Soundn/a

Post-Moon Lord [ ]

After defeating the Moon Lord, you will have access to The Primordials fight and its items. This guide assumes you have done everything else in vanilla and the mod.

WindStringBrassPercussionElectronicArmorAccessoriesBuffs/Potions
HolophonorEdge of ImaginationSousaphoneThe SetSonic Amplifier
Black MIDI
Shooting Star armor
Rhapsodist armor
n/an/a

Mechanics [ ]

The Bard class has various unique mechanics that are relevant to their success. A simplified version of this list can be found on the main Bard page, but this guide will go slightly more in-depth in this section.

Empowerments [ ]

Empowerments are temporary stat boosts that the bard constantly provides to himself and nearby allies when using their instrument weapons. As one of the defining features of the class, many bard items are associated with the application or power of empowerments. Empowerments are grouped into 5 categories and are given by specific instrument types with the general rule being:

Electronic is unique in that it provides no stat boosting empowerments themselves, but instead prolongs the active duration of any empowerments currently active on players.

A comprehensive list of each empowerment can be found on the Empowerments page.

Inspiration [ ]

Instead of using Mana, the Bard weapons draw from a unique resource called inspiration, which is increased using Inspiration Fragments, Inspiration Shards, and Inspiration Crystals. Inspiration regenerates automatically. Although many of the Bard items are specific to inspiration, the fact that it’s separate from Mana makes it a tempting choice for another class’ backup. Inspiration regenerates far more quickly when allowed to run its course, encouraging a sort of «reload» period for the resource.

Symphonic Damage [ ]

The Bard’s musical weapons hit with a specific damage type called symphonic damage. Accessories and armor can be used to augment symphonic damage output, and generic ‘damage’ buffs, such as the one from the Scuba Curva, still increase Bard’s damage.

Big Instruments [ ]

Big instruments are a subset of Bard weapons that utilize a timing mechanic. When held out, a timer will appear underneath the player (or underneath the cursor if the Move Instrument Timer to Mouse configuration setting is set to true); the instruments’ effects vary depending on whether their attacks are used within a specific window of time or not. As the player successfully times their attacks, the big instrument will gain power, provided empowerment level, along with other effects, whereas missing the timing will greatly decrease these bonuses.

Each instrument category, except for Electronic, has its own unique timer, with differing patterns:

Instrument CategoryTimerInstructionInstruments
Brass ториум мод гайд на мага. Timer %28Brass%29. ториум мод гайд на мага фото. ториум мод гайд на мага-Timer %28Brass%29. картинка ториум мод гайд на мага. картинка Timer %28Brass%29. The Thrower class became individualized and expanded upon by the Thorium Mod following vanilla Terraria's removal of the class in the 1.4 update. As of the 1.6.0.0 update, Throwing in Thorium is quite different from any other mod.Hold the attack button while the marker is over the highlighted area.ториум мод гайд на мага. Alphorn. ториум мод гайд на мага фото. ториум мод гайд на мага-Alphorn. картинка ториум мод гайд на мага. картинка Alphorn. The Thrower class became individualized and expanded upon by the Thorium Mod following vanilla Terraria's removal of the class in the 1.4 update. As of the 1.6.0.0 update, Throwing in Thorium is quite different from any other mod.Alphorn
ториум мод гайд на мага. Organ. ториум мод гайд на мага фото. ториум мод гайд на мага-Organ. картинка ториум мод гайд на мага. картинка Organ. The Thrower class became individualized and expanded upon by the Thorium Mod following vanilla Terraria's removal of the class in the 1.4 update. As of the 1.6.0.0 update, Throwing in Thorium is quite different from any other mod.Organ
Percussion ториум мод гайд на мага. Timer %28Percussion%29. ториум мод гайд на мага фото. ториум мод гайд на мага-Timer %28Percussion%29. картинка ториум мод гайд на мага. картинка Timer %28Percussion%29. The Thrower class became individualized and expanded upon by the Thorium Mod following vanilla Terraria's removal of the class in the 1.4 update. As of the 1.6.0.0 update, Throwing in Thorium is quite different from any other mod.Attack while the marker is over the highlighted area.ториум мод гайд на мага. Steel Drum. ториум мод гайд на мага фото. ториум мод гайд на мага-Steel Drum. картинка ториум мод гайд на мага. картинка Steel Drum. The Thrower class became individualized and expanded upon by the Thorium Mod following vanilla Terraria's removal of the class in the 1.4 update. As of the 1.6.0.0 update, Throwing in Thorium is quite different from any other mod.Steel Drum
ториум мод гайд на мага. Xylophone. ториум мод гайд на мага фото. ториум мод гайд на мага-Xylophone. картинка ториум мод гайд на мага. картинка Xylophone. The Thrower class became individualized and expanded upon by the Thorium Mod following vanilla Terraria's removal of the class in the 1.4 update. As of the 1.6.0.0 update, Throwing in Thorium is quite different from any other mod.Xylophone
ториум мод гайд на мага. The Set. ториум мод гайд на мага фото. ториум мод гайд на мага-The Set. картинка ториум мод гайд на мага. картинка The Set. The Thrower class became individualized and expanded upon by the Thorium Mod following vanilla Terraria's removal of the class in the 1.4 update. As of the 1.6.0.0 update, Throwing in Thorium is quite different from any other mod.The Set
String ториум мод гайд на мага. Timer %28String%29. ториум мод гайд на мага фото. ториум мод гайд на мага-Timer %28String%29. картинка ториум мод гайд на мага. картинка Timer %28String%29. The Thrower class became individualized and expanded upon by the Thorium Mod following vanilla Terraria's removal of the class in the 1.4 update. As of the 1.6.0.0 update, Throwing in Thorium is quite different from any other mod.Attack in three-round bursts as the marker passes over each of the highlighted area.ториум мод гайд на мага. Grand Piano. ториум мод гайд на мага фото. ториум мод гайд на мага-Grand Piano. картинка ториум мод гайд на мага. картинка Grand Piano. The Thrower class became individualized and expanded upon by the Thorium Mod following vanilla Terraria's removal of the class in the 1.4 update. As of the 1.6.0.0 update, Throwing in Thorium is quite different from any other mod.Grand Piano
ториум мод гайд на мага. Scholar%27s Harp. ториум мод гайд на мага фото. ториум мод гайд на мага-Scholar%27s Harp. картинка ториум мод гайд на мага. картинка Scholar%27s Harp. The Thrower class became individualized and expanded upon by the Thorium Mod following vanilla Terraria's removal of the class in the 1.4 update. As of the 1.6.0.0 update, Throwing in Thorium is quite different from any other mod.Scholar’s Harp
Wind ториум мод гайд на мага. Timer %28Wind%29. ториум мод гайд на мага фото. ториум мод гайд на мага-Timer %28Wind%29. картинка ториум мод гайд на мага. картинка Timer %28Wind%29. The Thrower class became individualized and expanded upon by the Thorium Mod following vanilla Terraria's removal of the class in the 1.4 update. As of the 1.6.0.0 update, Throwing in Thorium is quite different from any other mod.Alternate between the left- and right-click buttons while the marker is over the left and right sides respectively.ториум мод гайд на мага. Song of Ice %26 Fire. ториум мод гайд на мага фото. ториум мод гайд на мага-Song of Ice %26 Fire. картинка ториум мод гайд на мага. картинка Song of Ice %26 Fire. The Thrower class became individualized and expanded upon by the Thorium Mod following vanilla Terraria's removal of the class in the 1.4 update. As of the 1.6.0.0 update, Throwing in Thorium is quite different from any other mod.Song of Ice & Fire
ториум мод гайд на мага. Bagpipe. ториум мод гайд на мага фото. ториум мод гайд на мага-Bagpipe. картинка ториум мод гайд на мага. картинка Bagpipe. The Thrower class became individualized and expanded upon by the Thorium Mod following vanilla Terraria's removal of the class in the 1.4 update. As of the 1.6.0.0 update, Throwing in Thorium is quite different from any other mod.Bagpipe

While a big instrument is held out for the first time, a mouse icon will appear in order to provide a guide on each timer’s function.

Tips, Tricks, and Strategies [ ]

Empowerment Focus [ ]

ториум мод гайд на мага. Empowerment Focus. ториум мод гайд на мага фото. ториум мод гайд на мага-Empowerment Focus. картинка ториум мод гайд на мага. картинка Empowerment Focus. The Thrower class became individualized and expanded upon by the Thorium Mod following vanilla Terraria's removal of the class in the 1.4 update. As of the 1.6.0.0 update, Throwing in Thorium is quite different from any other mod.

An example of class focused empowerments.

While most empowerment effects are helpful for all classes, some benefit from specific boosts more than others. When playing in multiplayer, be sure to check what classes your teammates are focusing. For instance, if you have a friend that’s predominately focusing tank or melee builds, keeping string instruments on you would help them greatly as the defensive empowerments they provide would be invaluable to them. Likewise, if you have a healer or mage in your group, they would benefit from wind instruments and their resource conserving boosts. It’s important to be mindful of your allies and the empowerments they might benefit the most from.

Item Specialties [ ]

A variety of items had a specialty purpose in mind when they were added to the game. On the off chance some are lost to players, this list aims to inform the player on why you may want to use a handful of items in particular, given some of their questionable attributes.

Drum Mallet: The Drum Mallet is an early game swung weapon that acts much like a melee sword. It’s speciality lies in its right click ability, which places a bouncy drum on the ground for players to use. Use it to reach higher areas while exploring around, without the need to place blocks or ropes. It can also be used to prevent fall damage.

Steam Flute: The Steam Flute is a post-Mech wind instrument with reasonable damage output and a special right click ability. When used, it generates a cloud of smoke that grants players that touch it reduced aggro range. Use it on allies with worse defensive stats to try and shake bosses and swarming enemies off of them.

Fishbone: The Fishbone is a post-Plantera string instrument that deals additional damage to enemies under the effect of Crowd Control effects. Use it with it’s right click ability to rapidly apply Oozed to enemies or with allies that also apply crowd control effects onto enemies for maximum potential.

Terrarium Autoharp: The Terrarium Autoharp is unique in it’s ability to apply empowerments from multiple different instrument types. It pairs nicely with the Ornate armor and Auto Tuner where despite only granting tier 1 of it’s empowerments, they may increase in level, granting a large boost in empowerment effectiveness.

Music Note Statue: The Music Note Statue functions similarly to the Heart Statue and Star Statue, offering a wired way to recover Inspiration. It should be noted that it spawns Inspiration Note (cyan) which doesn’t recover as much inspiration as the common dropped form.

Final Comments [ ]

All in all, the Bard is a lot closer to the feel of the original 4 classes, compared to the Healer. With the exception of the empowerment mechanic and inspiration, bards can comfortably focus on dealing damage to enemies without having to worry about anything out of the ordinary. It’s also important to remember that just because the bard provides bonuses to allies in a multiplayer setting, they function quite well when alone. So please feel encouraged to give the class a try even in single player! Good luck to all you bards out there, play a symphony and lead your team to victory!

Источник

Guide:Healer

ториум мод гайд на мага. Guide. ториум мод гайд на мага фото. ториум мод гайд на мага-Guide. картинка ториум мод гайд на мага. картинка Guide. The Thrower class became individualized and expanded upon by the Thorium Mod following vanilla Terraria's removal of the class in the 1.4 update. As of the 1.6.0.0 update, Throwing in Thorium is quite different from any other mod.

This is a Guide page.
This means the page will walk you through a specific task, strategy, or enemy/boss fight.

This is a general progression and mechanic guide on the Healer Class introduced in the Thorium Mod. This guide will go in depth into the inner workings of the class, how to be an effective healer, and when it is best to play as one.

ториум мод гайд на мага. The Seven Classes. ториум мод гайд на мага фото. ториум мод гайд на мага-The Seven Classes. картинка ториум мод гайд на мага. картинка The Seven Classes. The Thrower class became individualized and expanded upon by the Thorium Mod following vanilla Terraria's removal of the class in the 1.4 update. As of the 1.6.0.0 update, Throwing in Thorium is quite different from any other mod.

A Healer (center) stands ready amongst the other 6 classes.

Contents

Class Background [ ]

Death in Terraria is the only major setback a player can encounter, and occurs after a player has made multiple mistakes in movement or judgment. In vanilla, these mistakes can only be remedied in a handful of limited ways such as Healing Potions, the Nurse, enemy-dropped hearts, and far later into the game, life stealing equipment. As a healer, however, the player has the unique ability to «undo» these mistakes themselves at will and contribute towards a team that may lack skill or defensive equipment.

These weapons have their own unique damage type, known as ‘radiant damage’, and typically have a secondary effect associated with healing or supporting allies. In the case of a weapon like the Pill, its left click allows the player to damage enemies and its right click allows them to temporarily increase the life recovery of allies. Most, if not all, radiant weapons have a similar ability to support allies while simultaneously being able to damage enemies.

Knowing Your Role [ ]

It should be no surprise that as a healer, the primary goal is to heal your allies and keep them from dying. You have many ways to go about this in the form of healing spells, support spells and in some cases radiant weapons. The amount of upkeep and things to keep track of make healer a very stimulating and rewarding class to play. That said, healers should constantly survey how the fight is going and change to act accordingly. Since the tide of battle can change at any moment, its up to the healer to decide what they feel is a more pressing matter, but a very basic priority list for a healer is as follows.

Drop Aggro >> Heal Allies > Set up Support > Damage Enemies

ториум мод гайд на мага. Healer in Danger. ториум мод гайд на мага фото. ториум мод гайд на мага-Healer in Danger. картинка ториум мод гайд на мага. картинка Healer in Danger. The Thrower class became individualized and expanded upon by the Thorium Mod following vanilla Terraria's removal of the class in the 1.4 update. As of the 1.6.0.0 update, Throwing in Thorium is quite different from any other mod.

Keep that aggro off of you, healers!

Drop Aggro: A dead healer is a useless healer (in most cases), so getting the enemies off your back and properly targeting another ally should be your first and constant goal. You have the ability to heal the ally that receives the aggro, while they do not, so getting out of harm’s way is a top priority. That does not mean you do ‘nothing’ as you try to shake them off, but it should always be your goal when moving around during moments of constant pressure.

Heal Allies: Always keep your allies healed to a healthy amount. You should be aware of the tanking abilities of each of your team mates, so prioritize allies that are getting hurt with low defense or constantly taking aggro. In general, should your mana allow it, keeping players topped up near maximum life is the goal. But when things are getting hectic, especially during invasions and boss fights, you have mere seconds to decide who is in more danger of dying than everyone else. So topping off an ally may not be the smartest idea, instead going for some split healing to keep multiple allies away from dying would be a better choice.

Set up Support: There exist many support items that do not directly heal allies, but contribute towards their protection regardless. Damage reduction, life shields, life recovery, heal over time effects and the like take time to prepare, but can save lives when a ramp in danger occurs. During down moments in fights, a healer can prepare or dish out support abilities to better prepare for a phase or a dangerous and incoming attack. If your allies are pretty healthy, and you have not refreshed your support effects recently, it might be wise to set them up.

Damage Enemies: If you are not in immediate danger, your allies are at an acceptable level of health, and your support spells still have a good bit of time on them, then it is time to start helping the cause. Your radiant weapons offer a way to dish out some damage, while still providing supportive effects, should things start turning ugly again. Just be sure not to drain all of your mana with radiant spells; should your allies start getting heavily damaged again, you may lack the necessary mana to save them.

Progression [ ]

Blood Moon [ ]

Prior to encountering a Blood Moon, the choice of items is rather limited for a healer, so the progression starts at the Blood Moon itself. The Blood Moon offers healers their very first healing spell as well as their first armor sets.

HealingSupportRadiantArmorAccessoriesBuffs/Potions
Gauze
Syringe
Recovery Wand
The Good Book
The Giga Needle
n/aWooden Baton
Ice Shaver
Pill
Palm Cross
Purified Water
Leech Bolt
Life Quartz Claymore
Heretic Breaker
Novice Cleric armor
Ebon armor
Pacifist Necklace
Head Mirror
Life Gem
n/a

Eater of Worlds / Brain of Cthulhu [ ]

After defeating the boss of the world’s evil, you have access to a few items. This guide assumes you have defeated every previous boss and have not encountered the Goblin Army yet.

HealingSupportRadiantArmorAccessoriesBuffs/Potions
Renew
Eater of Pain
Brain Coral
War ForgerRotten Cod
The Stalker
Dark Scythe
Crimson Scythe
Feather Barrier Rod
n/aBelt of the Quick Response
Dark Heart
n/a

Pre-Skeletron [ ]

Before fighting Skeletron, a number of items are available to the player. This guide assumes you have defeated every previous boss, the Goblin Army, the first tier of Old One’s Army and have entered the Jungle or the Aquatic Depths.

HealingSupportRadiantArmorAccessoriesBuffs/Potions
Cleansing Water Pouch
Dark Gift
Life’s Gift
Blooming Wand
Large Popcorn
CureShadow Wand
Bountiful Harvest
Poison Prickler
Deep Staff
Bat Scythe
Aquaite Scythe
Iridescent armorPearl Ring
Life Quartz Shield
Crystal Arcanite
Aloe Leaf
Honey Heart
Equalizer
Crystal Honey
Medical Bag
Glowing Potion

Post-Skeletron [ ]

After defeating Skeletron, a large amount of new healer items will be made available to the player. This guide assumes you have defeated every previous boss, event, and have explored the world thoroughly.

HealingSupportRadiantArmorAccessoriesBuffs/Potions
Templar’s Grace
Rod of Aesculapius
Chi Lantern
Star Rod
Prophecy
Bloom Guard
Marrow Scepter
Granite Ion Staff
Redeemer’s Staff
Divine Lotus
Molten Thresher
Templar’s Judgement
Life Disperser
Falling Twilight
Blood Harvest
Omen
Spirit Blast Wand
Templar armorInner Flame
Ancient Aegis
Altar (Healer)

Post-Wall of Flesh [ ]

After defeating the Wall of Flesh, Hardmode begins and healers gain access to many new healing, support and radiant weapons. This guide assumes you have defeated every boss up until the mechanical bosses.

HealingSupportRadiantArmorAccessoriesBuffs/Potions
Light-Burst Wand
Sacred Charge
Twinkle
Moonlight Staff
Necrotic Staff
Twilight Staff
Ra’s Whisper
Void Planter
Li’l Cherub’s Wand
Aura Staff
Glittering Scepter
Null-Zone Staff
Liberation
Serpent’s Bubble Wand
Dark Contagion
Midnight Staff
Li’l Devil’s Wand
Bone Baton
Iridescent Staff
Blood Transfusion
Lustrous Baton
Wild Umbra
Holy Fire
Sacred Bludgeon
Tranquil Lyre
Heavenly Cloud Scepter
Sacred armor
Warlock armor
Cleric Emblem
Apothecary’s Scarlet Vial
Apothecary’s Cyan Vial
Support Sash
Seraphim Idol
Soul Guard
Karmic Holder
Dark Intent
Dark Glaze
Demon Tongue
Holy Potion

Post-Mechanical Bosses [ ]

After defeating the three mechanical bosses, more items are made available through the Souls, Life-Powered Energy Cells, Hallowed Bars, Strange Plating and the Solar Eclipse.

HealingSupportRadiantArmorAccessoriesBuffs/Potions
Holy Staff
Sunray Staff
Tesla Defibrillator
Barrier Generator
Life Surge Staff
Life Essence Apparatus
Pocket Guardian
Mist Weaver
Life Pulse Staff
Whispering Dagger
Hallowed Blessing
Mind Melter
Hallowed Scythe
Titan Scythe
True Hallowed Scythe
True Blood Harvest
True Falling Twilight
The Effuser
Morning Dew
Terra Scythe
Biotech armor
Life Binder armor
Archangel’s Heart
Prydwen
Ascension Statuette
The Lost Cross
Forgotten Cross Necklace
n/a

Post-Plantera [ ]

After defeating Plantera, the Jungle Temple, Frost Moon, Pumpkin Moon and their items become available.

HealingSupportRadiantArmorAccessoriesBuffs/Potions
Staff of Sol
Martyr’s Chalice
Snack-o’-Lantern
Cryotherapy
Ancient Tome of Revival
Bubble-Bulwark Wand
Phoenix Staff
Illumite Scythe
Demon Blood Ripper
Dread Tearer
Pill Popper
Spirit Bender’s Staff
Friendly-Fire Staff
Holy Hammer
Light Bringer’s Warhammer
Pagan’s Grasp
The Black Scythe
Terrarium Holy Scythe
Fallen Paladin armorVerdant Ornament
Saving Grace
Dark Effigy
n/a

Post-Golem [ ]

After defeating the Golem, the Martian Madness event, third tier of the Old One’s Army, Celestial Towers, and their items become available.

HealingSupportRadiantArmorAccessoriesBuffs/Potions
Molecular Stabilizer
Divine Staff
Shield-Drone Beacon
Dragon Heart Wand
Cosmic Flux Staff
Christmas Cheer
n/an/an/a

Post-Moon Lord [ ]

After defeating the Moon Lord, you will have access to The Primordials fight and its items. This guide assumes you have done everything else in vanilla and the mod.

HealingSupportRadiantArmorAccessoriesBuffs/Potions
Unbound FantasyDream CatcherLife and Death
Reality Slasher
Lucidity
Celestial armor
Dream Weaver armor
n/an/a

Mechanics [ ]

The Healer class has various unique mechanics that are relevant to their success. A simplified version of this list can be found on the main Healer page, but this guide will go slightly more in-depth in this section.

Additional Healing [ ]

Most healing sources heal for a base amount as stated in their tooltips. Several items provide additional healing power to the owner, allowing them to increase their healing output. Usually these bonuses to healing cannot be used on the casting player wielding the items, but with spells like the Holy Staff, Twinkle and Renew the player can receive these bonuses along with their allies. Being afflicted by Mana Sickness after drinking Mana Potions also afflicts the player with Out of Touch, negating bonus healing. This negative effect encourages healers to better manage their mana consumption and punish healers who may try to spam Mana Potions.

Life Recovery [ ]

Life recovery is a special form of healing that functions as a heal over time effect. It works separately from life regeneration and continues to work even when life regeneration does not due to effects like Bleeding. The recovery rate is unaffected by movement, taking damage, dealing damage, or anything other than its timer. Every second, unless under the effects of the Ra’s Whisper, the player will heal life equal to their life recovery amount. All forms of life recovery provided by the healer come from accessory effects and work as buffs on the healed ally.

Since life recovery effects are applied and last their full duration after only one trigger, it works well in situations where the healer may lose line of sight of their healing targets. It also works well in fights that are drawn out, where sustained healing is more important than burst healing. Healing spells that affect a large number of allies also work incredibly well with life recovery effects, as they can trigger a large amount of life recovery cycles with a single cast.

Barrier Life [ ]

ториум мод гайд на мага. . ториум мод гайд на мага фото. ториум мод гайд на мага-. картинка ториум мод гайд на мага. картинка . The Thrower class became individualized and expanded upon by the Thorium Mod following vanilla Terraria's removal of the class in the 1.4 update. As of the 1.6.0.0 update, Throwing in Thorium is quite different from any other mod.

A maximum life and maximum shield life bar.

Barrier life is a decaying, temporary increase to a players maximum life. Taking damage will take health away from the barrier before truly effecting your health pool. Essentially, it works as a buffer against the next attacks against you. Many healing items and support spells give barrier life, though it can be granted by other items and effects as well. It doesnt take up a buff slot, so the ability to have 25/50 more maximum health is an incredibly powerful effect. A players barrier will decay by 1 every second until they have no more barrier life.

Auras [ ]

Auras are temporary rings of various sizes that surround the cursor of the owner when activated. They apply beneficial effects to any allies that touch the aura, but do not benefit the casting user. These auras do not have to be channeled, and last for a reasonable time after only one use. With one use of the chosen aura, the healer can then switch to whichever healing spell or weapon they feel is needed, and still grant special effects to allies they touch. The auras allow healers to improve the damage of their team and survivability passively, with minimal effort and upkeep.

Heal Streak [ ]

ториум мод гайд на мага. BigManOnCampus. ториум мод гайд на мага фото. ториум мод гайд на мага-BigManOnCampus. картинка ториум мод гайд на мага. картинка BigManOnCampus. The Thrower class became individualized and expanded upon by the Thorium Mod following vanilla Terraria's removal of the class in the 1.4 update. As of the 1.6.0.0 update, Throwing in Thorium is quite different from any other mod.

Looks like someone knows what they’re doing.

Heal streaks are a primarily informative feature that displays the amount of healing done by a healer over a certain amount of time. After three seconds of not contributing towards a heal streak, a large green number will appear above the head of the healer displaying the total amount healed over the course of the streak and signifying its end. Currently, three actions will build up a heal streak:

Healing Players: Directly healing an ally player or the caster themselves through healing spells such as The Good Book or Holy Staff.

Mitigating Damage: Reducing the damage allies take through items such as the Ancient Aegis and Protection Staff.

Stealing Life: Stealing enemy life using radiant weapons such as Leech Bolt and Blood Transfusion.

Radiant Damage [ ]

Along with the healer class’ new healing abilities, a new damage type has been created specifically for them known as Radiant Damage. They can increase radiant damage through healer armors, accessories, items, and even a buff potion. Radiant weapons have special secondary effects that support allies and even the healer themselves in some cases. Radiant weapons are categorized into three unlisted subgroups:

Light Radiant: Weapons that help to heal allies or the caster. This heal may be a direct heal, a heal over time, or heals that persist in the world for others to grab.

Dark Radiant: Weapons that steal or cost life. They support allies by transferring some of the casters health into nearby hurt allies or stealing the life of enemies.

Benign Radiant: Weapons like the Scythes, which do not fit into the other two categories. They do not typically offer secondary supportive effects, and work more like traditional weapons.

Tips, Tricks, and Strategies [ ]

Item Specialties [ ]

A variety of items had a specialty purpose in mind when they were added to the game. On the off chance some are lost to players, this list aims to inform the player on why you may want to use a handful of items in particular, given some of their questionable attributes.

War Forger: The War Forger is a post-Eye of Cthulhu support item that grants all nearby allies up to a 25 life shield when used by a healer. It’s ability to effect an infinite amount of allies in the area with one use is rather potent in its stage of the game. It works incredibly well as a pre-boss boost to you and your allies’ maximum life and survivability. At the meager cost of about 80 mana, assuming you have no bonus healing or mana cost reductions, an enumerable amount of allies can have an extra life crystal worth in health for as long as the life shield persists.

Cleansing Water Pouch: The Cleansing Water Pouch may seem a little weaker in terms of healing potential at a glance, but its ability to heal targets again at an incredibly reduced mana cost allows for far greater mana conservation. In situations where allies are taking sustained damage and not burst damage, the pouch excels. When the moment arrives that some burst healing is in order, you will have an ample supply of mana to dish out the necessary amount of healing to protect your allies.

Whispering Dagger: The Whispering Dagger is an interesting item that encourages a high risk, high reward situation. Sacrificing 80% of your health may seem like a ridiculous idea, but the damage increase it provides is massive. You get a full minute of increased damage before the negative effect actually goes off. So for situations where time is of the essence, a healer would find it in their best interest to pull out the dagger, such as when day time is approaching against Skeletron Prime.

Phoenix Staff: The goal of a healer is to prevent your allies from dying, so a shoulder guardian spot taken up by a feature that only works when a player has died may seem questionable. The reality is casual players will encounter deaths in their playthrough, especially in Expert Mode. Difficult invasions like the Pumpkin Moon, Frost Moon and Martian Madness deal an incredible amount of damage to players in a very hectic way. It’s not uncommon to suffer a death or two in these events, so with a phoenix out, every nearby ally can get back into the fight much quicker and with more health. It should be noted that the percentage amounts the item uses are influenced by bonus healing at a 1.5 ratio. I.e it starts at 6% but with 5 bonus healing, it would be 13.5%.

Martyr’s Chalice: Deliberately causing your own death may seem like a backwards idea after what has been discussed in this guide. But the ability to heal all allies, with infinite range for a large portion of health can save some fights. If everyone in your group has been battered down by an invasion or boss, and your death seems imminent, you can sacrifice however much health you had to give 100+ to everyone else as well as some brief invulnerability. The larger the group, the higher the amount healed in a single use. A more comedic situation is to use the chalice to save a mortally injured ally that may be exploring away from the group. Since the range is infinite, if the healer is in base, away from monsters trying to steal their money, they can save that person with a small cost of some time to respawn.

Support Set Ups [ ]

ториум мод гайд на мага. Healer Support Set Up. ториум мод гайд на мага фото. ториум мод гайд на мага-Healer Support Set Up. картинка ториум мод гайд на мага. картинка Healer Support Set Up. The Thrower class became individualized and expanded upon by the Thorium Mod following vanilla Terraria's removal of the class in the 1.4 update. As of the 1.6.0.0 update, Throwing in Thorium is quite different from any other mod.

A simplified example of the shop method and the full coverage method.

When it comes to support entity placements, two dominant strategies exist:

Setting up shop is the strategy of placing all, or most, of your support spells in one central location. This allows hurt players to gravitate towards the spot you’ve chosen if they have suffered a large amount of damage recently. Generally, it exists as a safe spot that the healer will focus on during an invasion or boss fight. It can simplify movement for players, works as a beacon for your allies, and allows you to recover ally life incredibly quickly. The issue with this strategy however is boss placement. If a boss is currently occupying your shop spot, then it wouldn’t be wise for allies to stick around it. When this occurs, a large amount of support time, mana, and possibly life will be lost as you either wait for the boss to move again or reposition your shop.

Full Coverage is the other prevailing strategy. To put it simply, you place your supports around the arena in a systematic fashion so that allies are always in reach of some sort of support spell. With this strategy, the support is not as potent or centralized, but is never in danger of completely vanishing. The bosses position is not nearly as important to the healers success and allows your allies to focus on dodging attacks rather than trying to reach a specific point where they can rest for a moment. However, if your team takes a considerable amount of damage rather quickly, this strategy may lack the burst potential of the shop strategy.

Ultimately, it is up to the healer to choose, as some boss fights and invasions suffer from the cons of each strategy far less than others.

Other Items [ ]

Mana Delight: is excellent for restoring mana as it avoids Out of Touch which reduces healing. It is acquired from the Cook.

Final Comments [ ]

The healer is undoubtedly the most unique of the seven classes available to players with the Thorium Mod. While the focus of the other six players lies on the enemies and bosses they are fighting, the healer has to split their focus on his allies and nearby monsters. With the many tools available to a healer that only continues to grow over time, it makes for an unique and incredibly stimulating experience that requires quite a bit of thought and effort. This effort amounts to something incredible, however. An experienced healer can make his team seem nearly invincible. Good luck to all you healers out there, keep your friends alive!

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