тотал вар вархаммер 2 моды для лесных эльфов
Тотал вар вархаммер 2 моды для лесных эльфов
In the centuries of battle on the defence of Ulthuan from all who wish to destroy it. From the Demonic Invasions that threatened the very existence of the High Elves. From the watching eye of Maleki.
IF IT’S OUT OF DATE JUST ENABLE OUT OF DATE MODS YOUR GAME WILL BE FINE I PROMISE
Gives Archers (Light Armor) some, y’know, actual heavier armor
Compatible with any other mod that doesn’t adjust.
Makes breath attacks unlimited.
60 second cooldown.
Does not seem to work with SFO.
Please stop spamming the comments with questions if it works with SFO or demands i make it work with SFO. I will not make it work with that mod as i do not use it.
Just the Phoenix Guard models but with Sword and Shield.
They are better against infantry than the normal phoenix guard, but don’t have armour-piercing and anti-large. You can see the stats and the unit card in the first picture.
This Mod gives Player Base-Influence per Turn and adds Influence Gain to some Buildings.
Greetings fellow Total War players, I am pleased to give you my first mod for Warhammer 2 and it is a quiver mod like the ones I have done for Rome 2 and Atilla.
CA sometimes overlook or forget to add quivers to certain units in their games, and this mo.
Wood Elves. Гайд по фракции Лесные Эльфы в TW:Warhammer 2
Армии лесников высокомобильны, дальнобойны, и в целом одни из лучших в TW. Это классические фентезийные ребята, в арсенале которых есть луки на все случаи жизни. Как говорят, в руках эльфа и палка стреляет. Подобное, разумеется, оставило свой отпечаток и на геймплее. Имея таких лучников, придумать что-то кроме «СТОЙ-СТРЕЛЯЙ» крайне сложно. Если же враг окажется крепкозадым и сумеет подбежать под шквальным ливнем стрел, его встретит сильная защитная линия из копий и деревяшек. А в многострадальный зад в это время врежется кавалерия. А ведь стрелы продолжают лететь. А с воздуха падает всякая монстрятина. И тут снизу выпрыгивает стая крыс. А, стоп. Это не отсюда. Но по уровню давления лесные совсем не уступают Скавенам. Основное отличие Гринписа, как водится, отсутствие артиллерии. Во-первых, катать катапульты по лесу бесперспективное занятие. А во-вторых, это не спортивно. Тонкий момент, эльфы здоровьем совсем не блещут. Видимо, все оно ушло на всяких там древолюдей, которые еще и к огню уязвимы. Словом, армия мощная, но достаточно капризная. На стратегической карте у зеленых забавный геймплей. Здесь у нас партейка в третьих героев. Начнем с главного. Как в заправской RPG присутствует мейн-квест. И заключается он в исцелении волшебных лесов. Каждый из лесов, в свою очередь, дает убербонусы нашей фракции.
Так что игра за наших остроухих 100% соответствует лору. Эдакие тихие домоседы, безвылазно сидящие среди березок. Однако стоит их задеть, как Большая Зеленая Угроза выплескивается из леса, сжигая половину карты так, что Архаон будет плакать от зависти, а потом, так же быстро, возвращается в родной лес валяться на опушках.
Тотал вар вархаммер 2 моды для лесных эльфов
This is a quick script mod which prevents your allies from declaring war on your Vassal States. That’s literally it. If they want your vassals, they will have to declare war on you.
Includes all factions from TW:WARHAMMER 1 and 2 + DLC.
This is a compilation that includes:
This mod is now included in the main mod. I’m leaving it up just in case, but you should NOT be subscribed to this mod anymore with the latest version of GCCM.
This mod is now included in the main mod. I’m leaving it up just in case, but you should NOT be subscribed to this mod anymore with the latest version of GCCM.
Updated for «Total War: WARHAMMER II – The Hammers & Herdstones».
Tired of messing with the diplomacy system until the AI finally agrees to confederate? So why not beat them up and force them into submission.
SMall update to make the mod compatible with our Tiny Little Cities mod.
This mod removes the huge distracting white arrow trails and.
Great Eagles felt pretty useless (both for wood elves and high elves) and would have hard time taking a weak archer unit alone, and i never used them until i made this mod.
This gives them Frenzy and a new ability called «King of Prey» that reduces thei.
We all know that Alarielle’s forest spirit units are too damn weak to use.
This mod adds traits that increase combat stat of forest spirit units to Alarielle’s landmark in Gaen Vale, World Root Entrance.
So it gives you a chance to put dryads, treeki.
This mod makes march stance cost 100% action points. AI will no longer be able to move, sack and move again anymore. This mod also increases the Naval full speed to cost 100% action points as well.
Work has begun. With the new DLC on the way and a Bretonnia revamp coming up I’ve decided its time to start Modding again.
Ever since Warhammer 2 launched one thing I found myself consistently doing.
This mod is now updated for the Something and the Something Else.
This mod creates several new climate categories for both the Mortal Empires and Vortex campaigns (24 in total) expanding upon the original ten found in the vanilla game.
Prevents attacks in the normal marching stances of Skaven forces being ambushes.
Should prevent skaven garrisons ambushing the army that has encircled their city. Also nice as the affected factions, so the end game isn’t the exact same ambush battle ov.
This mod removes all confederation penalties (public order, diplomatic, cooldown. ) for all relevant factions. It also removes the control bonus Bretonnia receives when confederating. It seemed only fair.
I did this by deleting all lines from the «dat.
Finally! You can rank up your units like its tabletop.
In vanilla units are spread out like skirmishers and it looks horrible for many factions. Finally we have a fix that lets your armies look like true Tabletop Warhammer forces!
This reduces unit s.
In honour of Sebidee’s mods— description to be updated again once the launcher is working properly.
In this version I have had to reduce the damage of the Eternal Guard (Glaives). The mod has also been updated for the latest patch, and the units given the new woodsman trait.
**** Updated for Silence + Fury ****
This mod is made based on the vanilla building values. If you are playing with an overhaul, like Grimhammer, or a fa.
This submod adds walls to the Tier 4 Minor settlements for all factions, except for Norsca because they don’t have walled s.
The pretense around this mod is that makes Veterans more valuable in the army. As in most Total war games veterans are only a little bit better than standard troops, this changes that.
It adds a significant morale (leadership) boost for Veterans and mak.
This mod removes the restrictions from the Region Trading mod allowing you to buy any province from any faction, and gift to any faction.
This mod requires the base Region Trading mod to function, which can be found below:
[url=https://steamcommunity.c.
This mod unlocks veterancy for RoR units. It removes the hardcoded rank 9 on all RoR unit cards as well as the recruitment cap. (removing the cap is the only way to fool the game into removing the rank 9)
It also allows buying veteran ranks in MP / Quic.
Alright, so we all felt it at some point. What’s the point of the missions that ask you to recruit a thing to get recruitment benefits for it?
This Mod is designed for the vanilla version of the game, meaning not SFO or Radious
Having to rebuild the mod from scratch I have added some of my own features. The T5 world roots structure now increases spellsinger and.
-THIS MOD IS DISCONTINUED-
It might still function but you are better off not trying it, as I cant test to make sure its working as intended. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to con.
This makes attrition begin to happen several turns earlier on sieges (so that it isn’t faster to build an entire new city than it is to starve a city filled with hungry people.)
I have uploaded a version with 50% attrition (example 120 unit will go. 1.
The original auto-resolve mod does make it much more sensible, but it has heavy ambiguity with the auto-resolve slider. Now so it’s much more accurat.
— Summoned and Wood Elves Great Eagles added.
I love my Great Eagles: their models, animations, sound effects. Sadly, their performance is severely lacking.
So I decided to Make Eagles Great Again.
This is a mod which adds some restrictions to the AI that change depending on the AI faction’s strength and the player strength. The aim being to reign in the number of armies the AI can maintain without feeling like we are helping the player too much.
Want to decide when Chaos comes to ravage the world on your own terms? Spawn them on turn 10, turn 250 or maybe even not at all? Then this mod is for you!
Just start up the game with this mod and it’s two req.
Yis, I’m aware this mod sometimes does not trigger the encounters. I have to go through and rewrite a healthy portion of it, but there are other mods I’m trying to get to first.
Thanks for your patience and your reports.
This mod is the Vanilla version of Campaign Forestry main mod. This is what I personally use.
It increases trees density and size but it keeps most of the vanilla models, so you have the same fps and performance of vanilla and.
This mod allowed all factions to unlock 10 building slots in Gaean Vale.
Compatible with everything and saved game.
I made this simple mod for my own use. Feel free to download. It only does two things.
Great Stag Knight
Double mass and +5 speed for more impactful charges.
Hawk Rider
Double Ammo
I felt like the stag charge wasn’t satisfying enough and my ha.
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Shawmuscles Elven Lords
Hey lads and ladettes, here is a little mod I put together that adds 11 NEW lords and 3 New Heroes to the game, 5 for High Elves and 4 for Wood Elves and 2 for Dark elves.
Tell me if you find any bugs or major balance problems, lets hope you dont and its just amazing first time around 😛
All lords can be obtained through confederation even if they are dead, so not to worry about different starting factions just dont let their faction die lol.
Araloth The Bold
Starts for Wood Elves
Wychwethyl The Wild
Starts for Wood Elves
Elluin The Protector
Starts for Argwylon
Arioth
Starts for Argwylon
Thaltos
Starts for Wood Elves
Aelrindel The Enchanted
Starts for Lothern
Prince Imladrik
Starts for Lothern
Filarion
Starts For Nargarthye
Galadrien Stormweaver
Starts for Ellyrion
Korhil
Starts for Chrace
Golkithath
Starts for Har ganeth
Vagukul Dawnreaper
Starts for Naggarond
Temple Guardian (Asuryan)
Temple Guardian (Hoeth)
Kurnous Champion (may need balance as havent play tested yet, waiting for DLC )
All Lords have new weapons and skills added some have new mounts added also.
This mod also contains new spells like a green vortex of magical flame. yes you read that correct. And lots of other new abilities.
but seriously I made these using 3dsmax which if you dont know is an expensive modelling software that I purchased just for this. I dont mind anyone using my models just give me a mention for my efforts 🙂
If you find bugs let me know so I can fix.
Elf lords
Generals
Elf units
High elf lord
Wood elf lord
Dark elf lord
Lords
High elf units
Wood elf units
Best
New
Heroes
Elf units
Ulthuan
Athel Loren
Naggarond
I cannot share with you how to add new models but if you go to the Discord and ask there, where we are in contact with CA who monitor closely what we put into the game, I may be able to assist under supervision.
Also a shout out to Hazard, iAboLo6fa, Zahel and Losers Chronicles for the epic screenshots