тотал вар вархаммер 2 моды на вампиров
Тотал вар вархаммер 2 моды на вампиров
ИЗАБЕЛЛА ФОН КАРШТАЙН. Женушка Влада немного слабее и хлипче, но компенсирует это красотой мраморной статуи. Кхм, извините, отвлекся. На самом деле, бонусы героям-вампиршам и всем видам чудовищ (на выбор) делает ее лидером потенциально опаснейшего стека.
ГЕНРИХ КЕММЛЕР. Дедушка Гэндальф, за счет огромного запаса магии и сильным заклинаниям является отличным лордом. А призванный Крелл влегкую развалит как вражеских героев, так и кучу пехоты. Бонусами за некромантов может ускорить развитие технологий на 400-500%.
ХЕЛЬМАН ГОРСТ. Медленный и хилый паренек, однако фактически самый сильный сильный колдун в игре. Вместо зомби призывает стражей могил, которые без особых проблем заткнут любые прорывы в обороне. Ах да, все юниты в его армии снабжены ядовитыми атаками.
КОРОЛЬ-МЕРТВЕЦ. Обязательный юнит в любом стеке, кроме кавалерийского. Превосходно танкует, живет и связывает пехоту врага. Ни в коем случае не садите его на маунта. Раскрывается герой только в пехотном строю.
НЕКРОМАНТ. Сверхполезный парень, дающий регенерацию (на труповозке), бонусы к защите и атаке. Подрабатывает батарейкой для ветров магии и лекарем на полставки. По 2 некроманта в каждую армию, которой вы активно воюете. Сажайте их на разные повозки, это важно.
ЗОМБИ. Самый слабый юнит в игре. Медленные, без доспехов, вдобавок практически не наносящие урон. Разменная монета, связывающая вражеские отряды.Подушка для вражеских снарядов, магии, слез и соплей. Призывом зомби можно останавливать натиск кавалерии. Технологии делают содержание бесплатным.
СКЕЛЕТ-ВОИН. Чуть более дорогой отряд, имеющий кусок дерева, кхм, который гордо называет щитом. Фактически аналог зомби, чуть лучше по статам, и также бесплатны в содержании. РАЗНИЦЫ С ЗОМБИ ПРАКТИЧЕСКИ НЕТ, поэтому используйте тех, кто нравится.
СКЕЛЕТ-КОПЕЙЩИК. Тот же скелет, снабженный копьем и дополнительным уроном по кавалерии. Бесполезны, не тратьте деньги.
УПЫРИ ИЗ СКЛЕПА. Слабая защита компенсируется неплохим уроном и, что гораздо важнее, ядовитой атакой. Использовать для работы по флангам, чтобы ослаблять войска противника.
КУРГАННЫЕ ДУХИ. В случае отсутствия у противника магов/магической атаки способны вытанковать пару армий. Понижают мораль благодаря ужасающему внешнему виду.
ЧЕРНЫЕ РЫЦАРИ. Стартовая кавалерия нежити с неплохой скоростью, работающая по флангам.
ДУХИ СГЛАЗА. Астральная кавалерия, способная догнать и уничтожить любой кавалерийский отряд, при условии отсутствия магии. В чем секрет? Бонусами уникальных домиков получает 85% сопротивления физ-урону. Также пугают внешним видом. Ах да, передовое развертывание.
КРОВАВЫЕ ДРАКОНЫ. Самая сильная кавалерия в игре, обладающая повышенной защитой от обстрела. Согласно кодексу, рыцари имеют большой бонус против крупных существ. И дело даже не в пике. Просто эти ребята предпочитают пить драконов, грифонов и прочих монстров. Стек рыцарей разваливает практически любую армию в игре. P.S. Естественно, при должном контроле, не увлекайтесь)
УЖАСЫ ИЗ СКЛЕПА. Регенерирующие ребята с ядовитой атакой. Неплохая бронебойность.
ВОЛКИ. быстрый отряд, предназначенный для преследования и добивания отступающих противников.
ПРОКЛЯТЫЕ НЕТОПЫРИ. Летающий отряд с большой защитой, служащие для нападения на стрелков и артиллерию. Крайне мало здоровья, поэтому как можно быстрее заменяйте их.
ВАРГЕЙСТЫ. Летающая чудовищная пехота. Альфа и омега в спорах с любыми стрелками. Отличный урон компенсируется низкой защитой.
ТЕРРОРГЕЙСТ. Самый быстрый монстр в игре, снабженный регенерацией. Превосходно сражается с крупными целями, но весьма уязвим к выстрелам. Имеют «драконье дыхание», эффективное против одиночных целей.
На закуску. «Призрачный стек мистера Г.». Крайне уязимый, но практически неубиваемый стек, также способный чистить карту, за исключением, пожалуй эльфов. Да и то, 60 кастов призыва зомби способны собрать в себя стрелы всего Ультуана.
Тотал вар вархаммер 2 моды на вампиров
TW2 version is being kept up to date by Fatalis and can be found here:
http://steamcommunity.com/sharedfiles/filedetails/?id=1164809130
This simple mod allows both closer and further camera heights, more suitable for better screenshots for better view of the battlefield.
Press «K» to turn off UI for more cinematic view,
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So I wanted to make a Vlad retexture that fit more along the lines of what pictured in my mind. Less Gold. more Grim. I customized this texture from head to toe.
So the 2016 nominations for the mod awards at C.
This mod replaces the old art that is shown during loading screens with more fitting key art from the Total War: Warhammer series.
Note: It has been difficult for me to update mods while at school. If you uncheck up-to-date mods you can use any mod that has not yet been updated for the latest patch while you wait for them to be updated.
Somebody asked if I could change Karl Franz’.
Krell as a temporary, decaying summon is pretty wimpy, so I made him a Legendary Hero instead!
Start a campaign as Vampire Counts or Mousillon and he will be available as a Legendary Hero by pressing the button that now appears at the bottom right. He i.
Mannfred likes to use his staff in his off hand, but it’s less protected. Thus, he decided to wear an arm guard.
Please report any issues you may find.
Compatible with anything that doesn’t remodel Mannfred.
This mod is for you who is playing longer campaigns where you are going for the ‘Long Victory’ Goal. Maybe you are playing on legendary difficulty and want more flexibility when le.
This Mod removes the Great Power Penalty in Diplomacy for Everyone.
Great Power is bound to Regions and not to Technology and Buildings anymore, but they messe.
I was not really liking the toothpick Vlad uses as a sword in the vanilla game. So, I made this instead.
It’s as close to the tabletop model as I can get (longer blade and grip, while maintaining the guard).
Please report any issues you may find.
Compatible with anything that doesn’t remodel Vlad.
Specifically, anything that doesn’t edit: vmp_ch_vlad.variantmeshdefinition or the actual model itself.
Tired of bald chaos warriors or just want more variety in your roster? Here is a mod that adds small changes to fix just that!
Building icons now reflect their building chain’s upgrade progression. In vanilla, the building icons were repeated for every building in a particular chain; no longer!
Тотал вар вархаммер 2 моды на вампиров
(Radious and Steel Faith Overhaul compatible)
This mod brings TWW 2 lighting closer to TWW 1- darker and less colorful.
It should be compatible with any mod, except other weather mods obviously.
What it does, specifically:
— I balanced the environment color palette to use less red and eliminate t.
Updated for The Silence & The Fury + Thorek!
*Please read Known Issues at the bottom of the description before posting & to find the list with Compatible Mods + Previous working mod version if you run into complications*
Famous mod from Warhammer 1 is back!
This simple mod allows both closer and further camera heights, more suitable for better screenshots for better view of the battlefield.
This simple mod allows both closer and further camera heights and makes changes to camera angle. Now you can really admire campaign map before switching to tactical view or take a better look at landscapes and character on zoom.
Help support me and Mods so I can keep making them for you 🙂
Brand New PayPal Donation Page! [paypal.me]
Includes all factions from TW:WARHAMMER 1 and 2 + DLC.
This mod was a scripting support mod for many others in the past, but at this point it is mainly a requirement for Crynsos’ Faction Unlocker and a few older mods.
Last Updated on the 12th August 2020
We are back! Once more the campaign map has darker water with more depth.
Only works for mortal empires.
This mod allows all factions to confederate, liberate and vassal other factions.
Updated for Beastmen
Check List
1. Marauder bug
2. Angrund ancestors bug (this may not be fixed.)
3. Empire generals, Dwarf lords and many more generic lords icons and models will be rolled back.
**Should now be updated for «The Prophet and the Warlock»**
This mod gives the following advantages to the player, regardless of difficulty:
Tax Income +100%
Unit Recruit Rank +4
General/Hero Recruit Rank +5
Unit/Hero/General Replenishment +20%
.
Updated for «Total War: WARHAMMER II – The Hammers & Herdstones».
Until Eevi returns to work on his mod, this one aims to fix crashes, bugs and compatibility issues.
Are mods giving you to many skill points for your heroes and lords? Are you getting that annoying pop-up telling you to spend your unspent skill points? Then this is the mod for you.
Simple mod to speed up the camera used to move around the map during the end turn phase, as I found it was too slow.
Should be compatible with every other mod, unless it also changes this camera.
Save game compatible.
If you would also like a high.
Been away from modding for a bit but will look into the bugs with the building levels. If anyone has any insight into this, feel free to share! Thank you!
An addition to my «F*** THE LORE» series. A highly compat.
Q: What does this mod do?
A: Allows the recruitment of units from other factions, normally unavailable to the tomb kings.
Q: Does this mod affect the AI
A: No.
Q: Does it work with the faction unlocker?
A: I haven’t tested it, but should w.
This is a compilation that includes:
This mod is now included in the main mod. I’m leaving it up just in case, but you should NOT be subscribed to this mod anymore with the latest version of GCCM.
This mod is now included in the main mod. I’m leaving it up just in case, but you should NOT be subscribed to this mod anymore with the latest version of GCCM.
This mod is now included in the main mod. I’m leaving it up just in case, but you should NOT be subscribed to this mod anymore with the latest version of GCCM.
This mod increases movement for armies in their own regions by 10%.
Compatible with most mods and with ongoing campaigns/save games.
In current campaigns, you will have to end turn once for it to take effect.
Notes:
— Does not affect horde.
I’ve overhauled the battle weather in game. I’ve made it much darker and even added a terrain heigh.
This mod is aimed at updating all Old World skill trees for Total War: Warhammer 2, bringing them in-line with the new race’s skill trees.
Creator’s Note: Despite CA bringing Old World lords closer to their New World counterparts with various updates.
This version only changes the amount of of blood seen on the units.
From now the battle doesn`t appear to be a bloody comics-lik.
This mod is for you who is playing longer campaigns where you are going for the ‘Long Victory’ Goal.
The Double Time Stance now grants +90% movement range, instead of +50% in vanilla.
(Works for player and AI and for all races)
I felt, that the movement range on sea is very short in vanilla. This mod tries to increases the range. I edited the «.
Updated for The Silence and the Fury
4/1: Added Virtues for Bretonnian lords and paladins
3/30: Added skills to Mixu’s lords.
3/18: Major overhaul of many skills, too many to list individually. Complete rework of Wood Elf skills.
I was inspired by A.
**If you are have problems with the mod, try unsubscribing and then resubscribing and then restart Steam**
This mod adds over 200 new Legendary Artefacts for all Legendary Lords. It also buffs a few of the original artefacts that were pretty weak. The n.
Effectively removes Climate Penalties by setting their values to 0 (see image above).
Affects the Climate Penalty itself, so works for all factions and both player and AI.
AI should not behave differently, but will benefit from no.
PLEASE READ DESCRIPTION SO YOU KNOW WHAT THIS MOD DOES
AND READ UPDATE NOTES DISCUSSION FOR DETAILED LIST OF ALL CHANGES
COMPATIBILITY
-Save Game: Yes (It can be both added and removed at will with no issues)
-Custom Units: Yes
-All other mods: Ye.
This mod allows you to replenish your units inside the dreadfleet (while in the dreadfleet expansion stance).
The replenishment bonus is 20%.
Are you tired of traveling half a world away from your home base, only to realize that you cant replenis.
This mod adds officers to most units in the game. It covers all factions and is lore friendly(ish).
Launches the game straight to the main menu.
Skips the intro logos (SEGA, Creative Assembly) and the opening cinematic.
Updates should not break this mod.
Launches the game straight to the main menu.
Skips the intro logos (SEGA, Creative Assembly) and the opening cinematic.
Feel free to contact me if you have any
**** Updated for Silence + Fury ****
This mod is made based on the vanilla building values. If you are playing with an overhaul, like Grimhammer, or a fa.
Updated for Tomb Kings
Ever wondered why there were no formations available for any units, despite most races being disciplined well enough to use advanced tactics and th.
fixes the dismemberment for undead units:as pictures show.
Select Tomb Kings and Vampire Coast units can now keep fighting after losing limbs/heads.
if this is out of date, simply tick load out of date mods.
TESTED 10/06/2020. MOD STATUS: STIL.
The pretense around this mod is that makes Veterans more valuable in the army. As in most Total war games veterans are only a little bit better than standard troops, this changes that.
It adds a significant morale (leadership) boost for Veterans and mak.