army control simulator скрипт

Army Control Simulator

= nil then if value == 1 then C.Size = UDim2.new(1,-10,0,35) end C.Position = UDim2.new(0,0,0,35*value.Value) C.Style = «Custom» C.BackgroundColor3 = Color3.new(0,75/255,150/255) C.BackgroundTransparency = 0.85 C.BorderSizePixel = 0 value.Value = value.Value + 1 end return C end

= nil then if Size == EmptySP then C.Size = UDim2.new(1,-10,0,35) end C.Position = UDim2.new(0,0,0,35*value.Value) C.Style = «Custom» C.BackgroundColor3 = Color3.new(0,75/255,150/255) C.BackgroundTransparency = 0.85 C.BorderSizePixel = 0 value.Value = value.Value + 1 end return C end

= nil then NumTextBox(y) y.Text = type else y.Text = «» end z=Button(x,name,UDim2.new(0,70,0,25),UDim2.new(1,-75,0,5),function() if y.Text

= nil then func() else func() end end) z.BackgroundColor3 = Color3.new(0,75/255,150/255) z.BackgroundTransparency = 0.85 z.BorderSizePixel = 0 z.Style = «Custom» if value

= nil then value.Value = value.Value + 1 end return x end

= nil then NumTextBox(y) y.Text = type else y.Text = «» end z=Label(x,name,UDim2.new(0,70,0,25),UDim2.new(0,5,0,5)) z.BackgroundColor3 = Color3.new(0,75/255,150/255) z.BackgroundTransparency = 0.85 z.BorderSizePixel = 0 if value

= nil then value.Value = value.Value + 1 end return x end

= nil then value.Value = value.Value + 1 end return x end

= nil then D=Frame(tabparent,UDim2.new(1,0,1,0),UDim2.new(0,0,0,0)) D.Transparency = 1 D.BorderSizePixel = 0 D.Name = text D.Visible = false if cValue.Value == 0 then D.Visible = true end Instance.new(«IntValue»,D).Name = «IsATab» C=Button(parent,text,UDim2.new(1,-10,0,35),UDim2.new(0,5,0,5+(40*cValue.Value)),function() for i, v in pairs(tabparent:GetChildren()) do if v.Name == text then v.Visible = true else v.Visible = false end end end) C.Style = «Custom» C.BackgroundColor3 = Color3.new(0,75/255,150/255) C.BackgroundTransparency = 0.85 C.BorderSizePixel = 0 Instance.new(«IntValue»,C).Name = «IsATabButton» if cValue

= nil then cValue.Value = cValue.Value + 1 end if parent.Parent.ClassName == «ScrollingFrame» then parent.Parent.CanvasSize = UDim2.new(0,0,0,5+(40*(cValue.Value))) end return D end end

= nil then for i,v in pairs(Folder:GetChildren()) do v:Remove() end end end

= nil then Mouse.KeyDown:connect(function(Key) if Key == string.lower(string.char(key)) then func() end end) else Mouse = game.Players.LocalPlayer:GetMouse() end end local STR = » : False»

= nil then if game.Players.LocalPlayer

= nil then for i,v in pairs(Folder:FindFirstChild(«GlobalData»):GetChildren()) do v.Parent = Folder end Folder:FindFirstChild(«GlobalData»):Remove() end for i,v in pairs(Folder:GetChildren()) do if v.Name == «GearData» or v.Name == «HatData» or v.Name == «MemeData» or v.Name == «SkyData» then for k,c in pairs(v:GetChildren()) do LoadAssets() end end end PRT:Remove() function spamColor(v) if v.ClassName == («BasePart») then v.BrickColor = BrickColor.Random() else for a,b in pairs(v:GetChildren()) do spamColor(b) end end end function UnAnchore(v) if v.ClassName == («BasePart») then v.Anchored = false else for a,b in pairs(v:GetChildren()) do if game.Players:FindFirstChild(v.Name) == nil then UnAnchore(b) end end end end function Anchore(v) if v.ClassName == («BasePart») then v.Anchored = true else for a,b in pairs(v:GetChildren()) do if game.Players:FindFirstChild(v.Name) == nil then Anchore(b) end end end end function clearW(v) v:ClearAllChildren() end function GenerateMenuPart2() local Color = Color3.new(0,75/255,150/255) X=AddTab(M,N,»Hat Giver»,TabId) X.Size = UDim2.new(1,10,1,0) T=AddTab(M,N,»Music Player»,TabId) T.Size = UDim2.new(1,10,1,0) local MPitch=TextUsedLabel(T,»Pitch»,MId,1) local MVolume=TextUsedLabel(T,»Volume»,MId,1) local MIds=TextUsedLabel(T,»SoundId»,MId,0) if MPitch:FindFirstChild(«ValueBox»)

= nil and MVolume:FindFirstChild(«ValueBox»)

= nil then MPitch:FindFirstChild(«ValueBox»).Text = 1 MVolume:FindFirstChild(«ValueBox»).Text = 0.5 end local Music = nil ToggleButton(T,»Music»,function() if game.Workspace:FindFirstChild(«Ro-MusicPlayer»)

= nil then if game.Workspace:FindFirstChild(«Ro-MusicPlayer»):IsA(«Sound») then game.Workspace:FindFirstChild(«Ro-MusicPlayer»):Stop() game.Workspace:FindFirstChild(«Ro-MusicPlayer»):Remove() end end Music=Instance.new(«Sound»,game.workspace) Music.Name = «Ro-MusicPlayer» Music.Looped = true if MIds:FindFirstChild(«ValueBox»)

= nil then Music.SoundId = «rbxassetid://»..MIds:FindFirstChild(«ValueBox»).Text end if MVolume:FindFirstChild(«ValueBox»)

= nil then Music.Volume = MVolume:FindFirstChild(«ValueBox»).Text end if MPitch:FindFirstChild(«ValueBox»)

= nil then Music.Pitch = MPitch:FindFirstChild(«ValueBox»).Text end wait() Music:Play() end, function() if game.Workspace:FindFirstChild(«Ro-MusicPlayer»)

= nil then if Folder:FindFirstChild(«MusicData»)

= nil then for i, v in pairs(Folder:FindFirstChild(«MusicData»):GetChildren()) do Button(U,v.Name,EmptySP,EmptySP,function() if v:IsA(«Sound») then for _,b in pairs(MPitch:GetChildren()) do end if MPitch:FindFirstChild(«ValueBox»)

= nil and MVolume:FindFirstChild(«ValueBox»)

= nil and MIds:FindFirstChild(«ValueBox»)

= nil then if GiveGear:FindFirstChild(«ValueBox»)

= nil then if Folder:FindFirstChild(«GearData»)

= nil then for i, v in pairs(Folder:FindFirstChild(«GearData»):GetChildren()) do Button(W,v.Name,EmptySP,EmptySP,function() if v:IsA(«IntValue») then if GiveGear

= nil then if GiveGear:FindFirstChild(«ValueBox»)

= nil then GiveGear:FindFirstChild(«ValueBox»).Text = v.Value end end end end,GPId) GPId.Value = i W.CanvasSize = UDim2.new(0,0,0,35*GPId.Value) end end end local GiveHat GiveHat=TextUsedButton(X,»Give Hat»,function() if GiveHat

= nil then if GiveHat:FindFirstChild(«ValueBox»)

= nil then if Folder:FindFirstChild(«HatData»)

= nil then for i, v in pairs(Folder:FindFirstChild(«HatData»):GetChildren()) do Button(Y,v.Name,EmptySP,EmptySP,function() if v:IsA(«IntValue») then if GiveHat

= nil then if GiveHat:FindFirstChild(«ValueBox»)

= nil then GiveHat:FindFirstChild(«ValueBox»).Text = v.Value end end end end,HPId) HPId.Value = i Y.CanvasSize = UDim2.new(0,0,0,35*GPId.Value) end end end o=AddTab(M,N,»Banned Player»,TabId) p=ScrollFrame(o,UDim2.new(1,10,1,0),UDim2.new(0,0,0,0)) p.Transparency = 1 p.BorderSizePixel = 0 p.CanvasSize = UDim2.new(0,0,0,0) game.Players.ChildAdded:connect(function(child) if VerifyValue(Banned,child.Name) then wait(0.35) child:Remove() end if PrivateServer == true then wait(0.35) child:Remove() end end) Banned.ChildAdded:connect(function(child) SetBannedList(p) end) Banned.ChildRemoved:connect(function() SetBannedList(p) end) SetBannedList(p) if Folder:FindFirstChild(«BannedData») then for k,c in pairs(Folder:FindFirstChild(«BannedData»):GetChildren()) do AddValue(Banned,c.Name) end end end function GenerateScriptTab() S=AddTab(M,N,»Script Tab»,TabId) S.ClipsDescendants = true ExeButton=TextUsedButton(S,»Execute»,function() ypcall(function() loadstring(ExeButton:FindFirstChild(«ValueBox»).Text)() end) end, SId) ExeButton.Size = UDim2.new(1,0,0,35) aFrame=Instance.new(«Frame»,S) aFrame.Size = UDim2.new(1,0,1,-35) aFrame.BackgroundTransparency = 1 aFrame.Position = UDim2.new(0,0,0,35) local Current = Instance.new(«IntValue»,S) Current.Value = 1 local Max = 0 local Color = Color3.new(0,75/255,150/255) local Pos = UDim2.new(0.5,-75,0.5,-50) local Size = UDim2.new(0,150,0,150) local Size2 = UDim2.new(0,75,0,75) local K local runLocalScript = function(SC) if game.Players.LocalPlayer

= nil then if game.Players.LocalPlayer.PlayerGui

= nil then ypcall(function() K = Instance.new(«LocalScript»,game.Players.LocalPlayer.PlayerGui) K.Disabled = true K.Source = SC wait() K.Disabled = false end) end end end local search = Instance.new(«TextBox»,aFrame) search.BackgroundColor3 = Color search.BackgroundTransparency = 0.85 search.BorderSizePixel = 0 search.Position = UDim2.new(0.5,-100,0,0) search.Size = UDim2.new(0,200,0,20) search.Font = «Legacy» search.FontSize = «Size10» search.TextColor3 = Color3.new(1,1,1) search.TextStrokeTransparency = 0.5 search.TextWrapped = true search.Text = «» search.ClearTextOnFocus = true search.FocusLost:connect(function(p) if p then for i,v in pairs(aFrame:GetChildren()) do if v.Name == «Cube» then if v:FindFirstChild(«Title»)

= nil then if v:FindFirstChild(«Id»)

= nil then if string.match(string.lower(search.Text),v:FindFirstChild(«Id»).Value) then Current.Value = v:FindFirstChild(«Id»).Value elseif string.match(string.lower(v:FindFirstChild(«Title»).Text),string.lower(search.Text)) then if v:FindFirstChild(«Id»)

= nil then Current.Value = v:FindFirstChild(«Id»).Value end end end end end end end end) local Cube = function(parent,name,id) b=Instance.new(«Frame»,parent) b.BorderSizePixel = 0 b.Name = «Cube» b.BackgroundTransparency = 0.85 b.BackgroundColor3 = Color e=Instance.new(«IntValue»,b) e.Name = «Id» e.Value = id f=Instance.new(«TextLabel»,b) f.Text = » ID: «..id f.BackgroundTransparency = 1 f.Size = UDim2.new(0,100,0,20) f.Font = «Legacy» f.TextColor3 = Color3.new(1,1,1) f.TextStrokeTransparency = 0.5 f.TextXAlignment = «Left» g=Instance.new(«TextLabel»,b) g.Text = name g.BackgroundTransparency = 1 g.Size = UDim2.new(1,0,0.10,0) g.Position = UDim2.new(0,0,0.15,0) g.Font = «Legacy» g.TextScaled = true g.TextColor3 = Color3.new(1,1,1) g.TextStrokeTransparency = 0.5 g.Name = «Title» h=Instance.new(«TextButton»,b) h.Text = «Execute» h.BackgroundColor3 = Color h.BackgroundTransparency = 0.85 h.Size = UDim2.new(0.75,0,0.2,0) h.Position = UDim2.new(0.5-(0.75/2),0,1-0.25,0) h.Font = «Legacy» h.TextScaled = true h.TextColor3 = Color3.new(1,1,1) h.TextStrokeTransparency = 0.5 h.BorderSizePixel = 0 h.MouseButton1Click:connect(function() if Folder

= nil then if Folder:FindFirstChild(«ScriptData»)

= nil then if Folder:FindFirstChild(«ScriptData»):FindFirstChild(name)

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Army Control Simulator Codes (September 2021)

army control simulator скрипт. fc804bbfa490abfe206bcd280e75eb85. army control simulator скрипт фото. army control simulator скрипт-fc804bbfa490abfe206bcd280e75eb85. картинка army control simulator скрипт. картинка fc804bbfa490abfe206bcd280e75eb85. = nil then if value == 1 then C.Size = UDim2.new(1,-10,0,35) end C.Position = UDim2.new(0,0,0,35*value.Value) C.Style = "Custom" C.BackgroundColor3 = Color3.new(0,75/255,150/255) C.BackgroundTransparency = 0.85 C.BorderSizePixel = 0 value.Value = value.Value + 1 end return C end

A Few Words about Army Control Simulator

Before diving into specifics about our Army Control Simulator codes collection, let us briefly see what this game is all about.

Welcome to Army Control Simulator! Gather resources and gold to get more troops, and battle your way to the top of the mountain! Use your gold to buy weapons and armor for your troops to help you along your journey! The game is one of the most popular on the Roblox platform.

Therefore, here at Pivotal Gamers, we constantly search the WEB to bring you every Army Control Simulator code available before everyone else. We also provide all expired codes to validate what you already have. For more information, news and updates about the game please visit the game’s official page on Roblox.

Army Control Simulator Active Codes

Below is our list of every active and valid Army Control Simulator code we could find. The list is updated daily, so check frequently for new goodies.

Army Control Simulator Expired Codes

If you try to use some Army Control Simulator code that doesn’t work as it should then it’s most probably expired. You can use our Army Control Simulator expired codes list below to validate yours.

How to redeem Army Control Simulator codes

In case you are not familiar with how to redeem your Army Control Simulator codes, follow the instructions shown below.

army control simulator скрипт. army control simulator redeem codes. army control simulator скрипт фото. army control simulator скрипт-army control simulator redeem codes. картинка army control simulator скрипт. картинка army control simulator redeem codes. = nil then if value == 1 then C.Size = UDim2.new(1,-10,0,35) end C.Position = UDim2.new(0,0,0,35*value.Value) C.Style = "Custom" C.BackgroundColor3 = Color3.new(0,75/255,150/255) C.BackgroundTransparency = 0.85 C.BorderSizePixel = 0 value.Value = value.Value + 1 end return C end

If you need more help, check the video below and you will get the rewards in no time!

Have fun and do not forget, for a huge selection of active Giveaways and Contests, visit our Giveaways and Free Steam Keys pages.

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Army Control Simulator Script Hack

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More options. Find results that contain. Find results in. This is my first hack. It will give you infinite gems in the game Army Battle Simulator by Rappid Studios. I hope you enjoy it!

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Army Control Simulator Script Hack

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More options. Find results that contain. Find results in. This is my first hack. It will give you infinite gems in the game Army Battle Simulator by Rappid Studios. I hope you enjoy it!

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Army Control Simulator Codes. Get Army Control Simulator Codes, and How to Redeem Army Control Simulator Codes?

by Shalini K | Updated Jan 09, 2021 12:23 PM

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Army Control Simulator Codes

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Codes For Army Simulator

Roblox Army Control Simulator Codes provides you with priceless Items that will help you to Shape your Environment as per your Comfort. These Codes for Army Control Simulator can give you many rewards but these Roblox army control simulator codes are temporary and can expire at any point in time. So, If you want to get exciting Rewards then you have to redeem this Code in Army Control Simulator as soon as possible.

Roblox Army Simulator 2020 Codes

These are the working Army Control Simulator Codes 2020 October:

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