space engineers Ρ ΠΎΠ²Π΅Ρ ΡΠΊΡΠΈΠΏΡ
Space engineers Ρ ΠΎΠ²Π΅Ρ ΡΠΊΡΠΈΠΏΡ
/* Π£ΠΏΡΠ°Π²Π»Π΅Π½ΠΈΠ΅ Π³ΠΈΡΠΎΡΠΊΠΎΠΏΠ°ΠΌΠΈ
ΠΡΡΠ°Π²Π½ΠΈΠ²Π°Π½ΠΈΠ΅ ΠΏΠΎ Π²Π΅ΠΊΡΠΎΡΡ Π³ΡΠ°Π²ΠΈΡΠ°ΡΠΈΠΈ ΡΠ΅ΡΠ΅Π· Π°ΡΠΊΡΠ°Π½Π³Π΅Π½Ρ
*/
//ΠΎΠ±ΡΡΠ²Π»ΡΠ΅ΠΌ Π±Π»ΠΎΠΊΠΈ «Π£Π΄. ΡΠΏΡΠ°Π²Π»Π΅Π½ΠΈΡ» ΠΈ «Π³ΠΈΡΠΎΡΠΊΠΎΠΏ»
IMyShipController DrillShip;
List Gyros;
float Kg = 2;
public Program()
<
//Π½Π°Ρ
ΠΎΠ΄ΠΈΠΌ ΡΡΠΈ Π±Π»ΠΎΠΊΠΈ
Vector3D GravityVector = DrillShip.GetNaturalGravity();
Vector3D GravNorm = Vector3D.Normalize(GravityVector);
// ΠΏΠΎΠ»ΡΡΠ°Π΅ΠΌ Π²Π΅ΠΊΡΠΎΡΠ° ΠΎΡΠ½ΠΎΡΠΈΡΠ΅Π»ΡΠ½ΠΎ Π±Π»ΠΎΠΊΠ° ΡΠ΄. ΡΠΏΡΠ°Π²Π»Π΅Π½ΠΈΡ
float VecForward = (float)GravNorm.Dot(DrillShip.WorldMatrix.Forward);
float VecLeft = (float)GravNorm.Dot(DrillShip.WorldMatrix.Left);
float VecUp = (float)GravNorm.Dot(DrillShip.WorldMatrix.Up);
//ΠΏΠΎΠ»ΡΡΠ°Π΅ΠΌ ΡΠΈΠ³Π½Π°Π»Ρ Π½Π° ΠΊΡΠ΅Π½ ΠΈ ΡΠ°Π½Π³Π°ΠΆ ΡΠΊΠ°Π»ΡΡΠ½ΡΠΌ ΠΏΡΠΎΠΈΠ·Π²Π΅Π΄Π΅Π½ΠΈΠ΅ΠΌ.(!Π’Π°Π½Π³Π°ΠΆ ΠΏΠ΅ΡΠ΅Π²Π΅ΡΠ½ΡΡ!)
// Π½Π° ΡΡΡΠΊΠ°Π½ΡΠ΅ ΠΌΠΎΠΆΠ½ΠΎ Π½Π°ΠΏΡΠΎΠΈΠΌΠ΅Ρ Π²ΡΠ²Π΅ΡΡΠΈ ΡΠΈΠ³Π½Π°Π» Ρ ΠΊΠΎΠ½ΡΡΠΎΠ»Π»Π΅ΡΠ°
float YawInput = DrillShip.RotationIndicator.Y;
// ΡΡΡΠ°Π½Π°Π²Π»ΠΈΠ²Π°Π΅ΠΌ Π³ΠΈΡΠΎΡΠΊΠΎΠΏΡ ΡΠ΅ΠΊΡΡΠΈΠ΅ Π·Π½Π°ΡΠ΅Π½ΠΈΡ ΠΏΠΎ ΡΠ°Π½Π³Π°ΠΆΡ ΠΈ ΠΊΡΠ΅Π½Ρ
foreach (IMyGyro gyro in Gyros)
<
gyro.GyroOverride = true;
gyro.Yaw = YawInput;
gyro.Roll = RollInput * Kg;
gyro.Pitch = PitchInput * Kg;
/* ΠΡΠ»ΠΈ ΡΠΈΠ³Π½Π°Π» ΡΠ»Π°Π±ΡΠΉ, ΠΌΠΎΠΆΠ½ΠΎ Π²Π²Π΅ΡΡΠΈ ΠΊΠΎΡΡΡΠΈΡΠ΅Π½Ρ ΠΈ ΡΠΌΠ½ΠΎΠΆΠΈΡΡ Π΅Π³ΠΎ Π½Π° Π·Π½Π°ΡΠ΅Π½ΠΈΡ ΠΏΠΎ ΡΠ°Π½Π³Π°ΠΆΡ ΠΈ ΠΊΡΠ΅Π½Ρ */
>
ΠΠΎΠ΄ΠΏΠΈΡΠΈΡΠ΅ΡΡ, ΡΡΠΎΠ±Ρ Π·Π°Π³ΡΡΠ·ΠΈΡΡ
HoverEngine
First: please leave feedback, its frustrating to get nothing back (thumb up).
This Mod contains hover engines for large and small grid. The behavior is the same for Planets and Moons (environment has to support atmo thrusters).
Two Military Blocks + two Civilian Blocks, Small and Large engine for Small and Large grid (2x2x4 Blocks). Military is more Powerfull with better Armor, Civilian is smaller, since 3/2018 the Mod contains also Armored Versions (more mountpoints).
FAQ:
— crash my ship while flying ever and ever again (if this is working with speedmods?)
1. Dont use speedmods, the engine needs time to react and with more than 100m/s, the available time is too short
— Ship jumps up and down
1. Ship is too heavy and the «Thruster» part of the engine cant hold the ship, use more engines
2. Dampeners are off, you need to have dampeners on, always on, please
3. Your Ship has not enough energy, ad reactor or battery
— how to find a good balance
1. vehicle should stand still
2. press space until your vehicle reached max hight and it start to sink
3. look close, it should sink parallel to the ground (if nose is a little bit faster it is ok)
4. if back is faster at the ground, you need more engines at the front or move existing ones (for front the other way)
Known issues:
— nothing for current version, please report in Discussion Area
Known problems with other mods:
— «Build Vision» from Jimmacle, please use «Build Vision 2» from Dark Helmet
— to use the hoverEngine with Jakarias WaterMod, please use this version:
https://steamcommunity.com/sharedfiles/filedetails/?id=2299281406
Technical Details:
— please see Discussion Area, Technical Background (too much for frontpage)
Link to vehicle from video: HoverEngine Vehicle
I am very curious what you are building with it.
Takeshi
This Mod is using client side script, that is not working for XBox.
Copyright 2020 Takeshi. It is not allowed to publish this element on Steam, except through the Steam account TAKESHI_N.
ΠΠΎΠ΄ΠΏΠΈΡΠΈΡΠ΅ΡΡ, ΡΡΠΎΠ±Ρ Π·Π°Π³ΡΡΠ·ΠΈΡΡ
Hover-miner KROT (Nebula server)
ΠΡΡΠΎΠ²ΠΈΠΊ Π½Π° Ρ
ΠΎΠ²Π΅Ρ-Π΄Π²ΠΈΠ³Π°ΡΠ΅Π»ΡΡ
Π΄Π»Ρ ΡΠ΅ΡΠ²Π΅ΡΠ° Nebula.
ΠΠ΅ΡΠ΅ΡΠ΅Π½Ρ ΡΡΠ½ΠΊΡΠΈΠΉ ΠΈ ΡΡΠΎ-ΡΠΎ Π²ΡΠΎΠ΄Π΅ ΠΈΠ½ΡΡΡΡΠΊΡΠΈΠΈ:
ΠΠ½ΠΎΠΏΠΊΠΈ ΠΊΠΎΠΊΠΏΠΈΡΠ°:
1. ΠΠ°ΠΏΡΡΠΊ ΡΠΊΡΠΈΠΏΡΠ° Ρ
ΠΎΠ²Π΅ΡΠ° «Start»
2. ΠΡΡΠ°Π½ΠΎΠ²ΠΊΠ° ΡΠΊΡΠΈΠΏΡΠ° «Stop»
3. Π Π΅ΠΆΠΈΠΌ Π±ΡΡΠ΅Π½ΠΈΡ Π²ΠΊΠ»/Π²ΡΠΊΠ» «Drill»
4. Π Π΅ΠΆΠΈΠΌ ΠΊΡΡΠΈΠ·-ΠΊΠΎΠ½ΡΡΠΎΠ»Ρ Π²ΠΊΠ»/Π²ΡΠΊΠ» «Dir»
5. Π‘Π±ΡΠΎΡ ΡΠΊΠΎΡΠΎΡΡΠΈ Π½Π° 0 «Zero»
6. ΠΡΡΡ (ΠΈΠ½ΡΡΡΡΠΌΠ΅Π½Ρ)
7. ΠΠΈΠΆΠ½ΡΡ ΠΏΠ°ΡΠ° Π±ΡΡΠΎΠ² Π² 1 ΡΠ΅ΠΆΠΈΠΌ Π²ΠΊΠ»/Π²ΡΠΊΠ»
8. Π₯ΠΎΠ²Π΅ΡΡ Π²ΠΊΠ»/Π²ΡΠΊΠ»
9. ΠΡΠΎΠ³ Π±Π»ΠΎΠΊ Π²ΠΊΠ»/Π²ΡΠΊΠ».
Π’Π΅ΠΏΠ΅ΡΡ ΠΈΠ½ΡΡΡΡΠΊΡΠΈΡ ΠΌΠ΅Ρ Π²ΠΎΠ΄Ρ.
ΠΠ·Π½Π°ΡΠ°Π»ΡΠ½ΠΎ Π±ΡΡ Π»Π΅ΠΆΠΈΡ Ρ Π²ΡΠΊΠ»ΡΡΠ΅Π½Π½ΡΠΌΠΈ Ρ
ΠΎΠ²Π΅ΡΠ°ΠΌΠΈ ΠΈ ΠΏΡΠΎΠ³ Π±Π»ΠΎΠΊΠΎΠΌ.
1. ΠΠΊΠ»ΡΡΠ°Π΅ΠΌ ΠΏΡΠΎΠ³ Π±Π»ΠΎΠΊ (ΠΊΠ½ΠΎΠΏΠΊΠ° 9)
2. Π‘ΡΠ°ΡΡΡΠ΅ΠΌ ΠΏΡΠΎΠ³ Π±Π»ΠΎΠΊ (ΠΊΠ½ΠΎΠΏΠΊΠ° 1)
3. ΠΠΊΠ»ΡΡΠ°Π΅ΠΌ Ρ
ΠΎΠ²Π΅ΡΡ (ΠΊΠ½ΠΎΠΏΠΊΠ° 8)
ΠΡΡΡΠ΅ Π²ΡΠΏΠΎΠ»Π½ΡΡΡ ΠΈΠΌΠ΅Π½Π½ΠΎ Π² ΡΡΠΎΠΉ ΠΏΠΎΡΠ»Π΅Π΄ΠΎΠ²Π°ΡΠ΅Π»ΡΠ½ΠΎΡΡΠΈ, ΡΠ±Π΅ΠΆΠ΄Π°ΡΡΡ, ΡΡΠΎ ΠΊΠ°ΠΆΠ΄ΡΠΉ ΡΡΠ°ΠΏ ΠΏΡΠΎΡΠ΅Π» Π½ΠΎΡΠΌΠ°Π»ΡΠ½ΠΎ, Π° ΡΠΎ Π΅ΡΡΡ Π²Π΅ΡΠΎΡΡΠ½ΠΎΡΡΡ, ΡΡΠΎ Ρ
ΠΎΠ²Π΅Ρ ΡΡΠ°ΡΠΈΡ Π² ΡΡΠΎΡΠΎΠ½Ρ, ΡΠ°Π·Π³ΠΎΠ½ΠΈΡ ΠΈ ΡΠ±ΡΠ΅Ρ.
ΠΠ°Π±ΠΈΡΠ°Π΅ΠΌ Π²ΡΡΠΎΡΡ (Space) ΠΈ Π»Π΅ΡΠ°Π΅ΠΌ ΠΊΠ½ΠΎΠΏΠΎΡΠΊΠ°ΠΌΠΈ. ΠΠΎ Π² ΡΠ΅ΠΆΠΈΠΌΠ΅ ΠΏΡΡΠΌΠΎΠ³ΠΎ ΡΠΏΡΠ°Π²Π»Π΅Π½ΠΈΡ Π½ΡΠΆΠ½ΠΎ ΠΏΠΎΡΡΠΎΡΠ½Π½ΠΎ Π΄Π΅ΡΠΆΠ°ΡΡ ΠΊΠ½ΠΎΠΏΠΊΠΈ Π½Π°ΠΆΠ°ΡΡΠΌΠΈ ΠΈ ΡΠΊΠΎΡΠΎΡΡΡ Π΄Π²ΠΈΠΆΠ΅Π½ΠΈΡ ΠΎΠ³ΡΠ°Π½ΠΈΡΠ΅Π½Π°. ΠΡΠΎΡ ΡΠ΅ΠΆΠΈΠΌ Π±ΠΎΠ»ΡΡΠ΅ ΠΏΠΎΠ΄Ρ
ΠΎΠ΄ΠΈΡ Π΄Π»Ρ ΠΌΠ°Π½Π΅Π²ΡΠΎΠ² Ρ ΠΊΠΎΠ½Π½Π΅ΠΊΡΠΎΡΠ° Π½Π° Π±Π°Π·Π΅ ΠΈ ΠΊΠΎΡΠΎΡΠΊΠΈΡ
ΠΏΠ΅ΡΠ΅ΠΌΠ΅ΡΠ΅Π½ΠΈΠΉ. Π§ΡΠΎΠ±Ρ ΠΏΠΎΠ»Π΅ΡΠ΅ΡΡ Π½Π° ΡΠΎΡΠΊΡ Π±ΡΡΠ΅Π½ΠΈΡ ΠΏΠ΅ΡΠ΅Ρ
ΠΎΠ΄ΠΈΠΌ Π² ΡΠ΅ΠΆΠΈΠΌ ΠΊΡΡΠΈΠ·-ΠΊΠΎΠ½ΡΡΠΎΠ»Ρ (ΠΊΠ½ΠΎΠΏΠΊΠ° 4).
Π ΡΡΠΎΠΌ ΡΠ΅ΠΆΠΈΠΌΠ΅ ΠΊΠ½ΠΎΠΏΠΊΠΈ WS ΡΠ²Π΅Π»ΠΈΡΠΈΠ²Π°ΡΡ ΠΈ ΡΠΌΠ΅Π½ΡΡΠ°ΡΡ ΠΆΠ΅Π»Π°Π΅ΠΌΡΡ Π³ΠΎΡΠΈΠ·ΠΎΠ½ΡΠ°Π»ΡΠ½ΡΡ ΡΠΊΠΎΡΠΎΡΡΡ, Π° Π±ΡΡΠΎΠ²ΠΈΠΊ Π΅Π΅ ΡΠ°ΠΌ ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΈΠ²Π°Π΅Ρ.
==== ΠΠΎΠ³ΡΡΠΆΠ΅Π½ΠΈΠ΅ Π²Π½ΠΈΠ· ΠΊ ΠΏΠ»Π°ΡΡΡ ====
==== ΠΡΡ ΠΎΠ΄ Π½Π° ΠΏΠΎΠ²Π΅ΡΡ Π½ΠΎΡΡΡ ΠΈ ΠΏΠΎΠ»Π΅Ρ Π½Π°Π·Π°Π΄ ====
Π§ΡΠΎΠ±Ρ Π²ΡΠΉΡΠΈ Π½Π°Π²Π΅ΡΡ
Π½Π°Π΄ΠΎ ΠΈΠ»ΠΈ Π²ΡΠΉΡΠΈ ΡΠ΅ΡΠ΅Π· ΡΡ ΡΠ°Ρ
ΡΡ, ΡΠ΅ΡΠ΅Π· ΠΊΠΎΡΠΎΡΡΡ Π·Π°Ρ
ΠΎΠ΄ΠΈΠ»ΠΈ Ρ Π²ΡΠΊΠ»ΡΡΠ΅Π½Π½ΡΠΌΠΈ Π΄ΡΠ΅Π»ΡΠΌΠΈ, Π»ΠΈΠ±ΠΎ ΠΏΡΠΎΠ±ΡΡΠΈΡΡ Π½ΠΎΠ²ΡΠΉ Π²ΡΡ
ΠΎΠ΄.
1. ΠΠ»Ρ ΠΏΠΎΠ΄ΡΠ΅ΠΌΠ° Π½Π°Π²Π΅ΡΡ
Π½ΡΠΆΠ½ΠΎ ΠΏΡΠΈ Π΄ΡΠ΅Π»ΡΡ
Π²ΠΎ Π²ΡΠΎΡΠΎΠΌ ΡΠ΅ΠΆΠΈΠΌΠ΅ ΠΈ ΡΠΊΠΎΡΠΎΡΡΠΈ ΠΏΡΠΎΡ
ΠΎΠ΄ΠΊΠΈ 1ΠΌ/Ρ Π½Π°Π±ΡΠ°ΡΡ Π²ΡΡΠΎΡΡ
Space engineers Ρ ΠΎΠ²Π΅Ρ ΡΠΊΡΠΈΠΏΡ
Functional radar ingame programming script that uses either sensors or remote control blocks mounted on a rotor. It works with or without sensor mods.
This is an updated version of my Graphical Sensor Radar: http://steamcommunity.com/sharedfiles/filede.
This is an InGame Programming Script.
You only need:
1 Timer Block
1 Programming Block
1 LCD / Text Panel
1 Remote Control Block
(1 Power source, obviously)
1) Put the script in the programming block
2) Put the programming block in the timer
3.
Previously titled: «Whip’s Planetary Bearing & Compass Script»
Update the script if your turrets aren’t responding (with Auto Target off or without sensors).
> Read the full guide to the GFCS script here.
This is a modified version of the BlueG_Radar mod by BlueG.
This version is meant to be used with the [url=http://steamcommu.
This is a script for programming blocks. It will not show up in your mod list, it will only show up in your scripts list when you edit programming blocks.
Decorative Digital Clock
Displays the real Local or UTC Time
I know you could just use the Steam Overlay to check the time π
UTC time may be swapped with Ingame Time at some point if i can figure out a satisfying result.
Large Grid: 1x1x1
Small.
The new major update of this script was released here:
I hope you will like it! Merry Christmas everyone!
Lock-on script to be used on Semi-Active Radar Homing Missile Systems (SARH). This script is revamped again for optimized and accurate lock-on plus more simple setup.
GetFreeDestination is officially removed from game, therefore this item is now only a relic of the past.
NEW! Checkout my new replacement script, the Camera Raycast Lock-On Script:
This mod is obsolete, use the vanilla inter-grid communication system.
This mod allows you to send data between antennas/ships ingame. While some ingame scripts already send data between grids they use exploits in the programmable block which wil.
This script draws the Floor Plan Layout of your ship to a Text Panel. It is customizable with zooming, panning and manipulation of ship layout. Now drawn with Monospace Font.
This is a Vanilla Script. NO MODS are required.
NOTE: Some modded blocks will cause this script to break.
Second note: This script has been in a pretty stable place for a while, and I really want to write it again from scratch (since I was still learning C# when I wrote this). That said, I am going t.
This script adds support for CustomData of LCDs instead of deprecated Private Text.
Use Public Title to enter commands as normal or use UseTextCommands command and
enter commands to CustomData of LCD just as you did with Private Text before.
NOTE: this version has been superseded by my EZ turret AI, and is held for archive purposes only, please see my workshop for the latest version!
The arms race continues! This time with a new script that will give AI to any playe.
For those of you coming from the LSG video, here’s a link to my forum article. If you need any help, don’t be afraid to ask: http://forums.keenswh.com/post/multiturret-control-system-control-multiple-turrets-with-your-mouse-code-published-7262456
This mod adds the ability for Timer Blocks and Programmable Blocks to be triggered/ran when the input (key/mouse/gamepad/game control) is pressed and/or released by a player controlling a cockpit/RC/seat in the same grid system.
The system is very flexi.
This script will allow you to add as many rotors as you like and then control their angles
in one easy step.
* Add the rotor(s) you want to control to th.
V 2.01: script now also works if you have set the game to run in other languages than english
Version 2.0 notes
Version 2.0 is here! The new version allows you to set pretty much every slider in the game, for example allowing you to cha.
Formerly Named «Whip’s Rotor Thruster Manager»
Ship Health Bars is a simple mod that gives a Health-Bar functionality to the vanilla beacon block.
This script enables you to save a lot of hydrogen when landing on a planet
Control all your fixed weapons from a single block!
Place a weapon control block on your ship.
Add it to your cockpit toolbar.
When you select the weapon control block the HUD will appear.
Right click to change fire group, left click to fire.
.
put your thrusters on rotors!
This is the ship speed mod to end all ship speed mods.
1. Programming Block
The programming block needs to be loaded with «Inventory Viewer», checked (compiled), and remembered.
This version is held for ARCHIVE AND REFERENCE ONLY
NOTE* This script is now superseded by my latest guided missile script and is being held for archive only
Before accusing me of removal of something from the mod, read this.
Donation is now possible! Here’s the [url=htt.
Updated and Working again π
HudLcd displays the Text of selected LCDs on your HUD!
This is an InGame Programming Script that simply uses a sensor mounted on a rotor. It can detect anything that sensors can detect, including spiders. It works with or without sensor mods.
You only need:
1 timer block
1 programming block
1 rotor
1 s.
[img=https://i.imgur.com/Vw0h1Xy.png]
This code allows you to make automatic drop pods that will safely land themselves. This is a mu.
Everything you will ever need to know about your ship and station displayed in real time on LCD panels in any vanilla games. modded games and servers! Now with cockpit panels support!
v:2.0178 [latest game version compatible, workaround for rotat.
Lidar Homing uses the latest Camera Raycast Lock-On. This is a Fire and Forget missile script. After initial aiming and achieving lock-on, missile will be fully autonomous and tracks the target with leading intercept.
NEW!! Revamped Guidance Syst
This script is used to launch missiles guided by the Easy Lidar Homing Script. It is recommended to use this script for launching said missiles.
Easy Lidar Homing Script can be found at:
This script is used together with the Easy Radar Homing Script, to get the missile lock-on status:
Easy Lidar Homing Script can be found at:
**Translated by Google Translation**
Terminal Block Manager is an ingame script that allows non-programmer players write their own scripts for terminal blocks in a very simple and easy to learn language.
Since Space Engineers update 1.190, this script will give you warnings when installing. They’re nothing to worry about. It doesn’t affect the script. I’ll fix it shortly.
Tired of wasting fuel when leaving a gravity well? What you need is cruise contr.
Rdav’s AI-Autominer Script allows any player to convert any vessel to a fully automatic mining ship capable of automatic resource gathering and drop off.
This script measures the height from ground or sealevel and triggers a timer block if a certain height was reached. This can be great for automating starting or landing sequences.
Version: 1.1.1
Date: 2019-04-09
This is the Manual Refresh version of the Floor Plan Script Mk1. It functions exactly the same, except that the LCD refresh is not automatic. You need to triger the REFRESH command to have the script updates its LCD Panels.
This script prints bars of your container fill level on a LCD that is directly attached to it. Optionally it will show the name and the percentage of the container. It will also colorize the text depending on the fill level.
(Previously titled: «Whip’s AI Rotor Turret Control Script»)
In the documentation below, «rotor» refers to both rotors and hinges! This is because the game considers hinges to be just fancy sideways rotors.
This mod adds target lead indicators to the HUD. They work with any weapon and any other HUD mod!
A complete rewrite of my Smart Turrets mod, Smart Turrets 2 is a turret AI overall that give you an excessive amount of control over exactly what your turrets are shooting at.