the perfect tower 2 коды
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The perfect tower 2 коды
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No, there is always a few valid codes, which are:
No, there is always a few valid codes, which are:
Codes | Perfect_Tower Wikia | Fandom
All codes so far discussion on Kongregate
23.06.2020 · No, there is always a few valid codes, which are: 1. **mytower42** (2 rare gems) 2. **perfecttower2** (500 red, blue, green. 1k black. 300 gems, 2 rare gems.) 3.
Видео the perfect tower 2 codes
level 1. SpeedyBrain. · 2y. You can find them on the Perfect Tower Kongregate Forums: …
31.05.2021 · Important Note: This code is old and may be replaced in the future. It does work mostly, but I have since discovered better ways to trim lines down. It also does not …
The Perfect Tower II
Welcome to the official The Perfect Tower II Wiki. This is a community managed wiki, but the developers are also adding information. Everyone is encouraged to …
2: 100 NO: Everytime the tower takes damage a part of its energy refills by converting the impact force in to raw power. Only works when shield is active!
Steam Community::The Perfect Tower II
This guide contains 5 parts. 1. THE FACTORY 2. THE DARK EXPERIMENT 3. STATUE OF CUBOS 4. A HOTKEY TO BUY RESOURCES 5. BUYING ASSETS.
there currently are no codes available but you can buy some ember if you want any of the 4 town skins. there used to be 2 codes but they have both been either removed or …
Perfect Tower 2 Q&A: Tips, Tricks, Ideas | onlinehackz.com
08.03.2018 · New Features: Perfect Tower 2 Cheats, Hints, Way to Modify, How to Use & How to Win. Perfect Tower 2 Hack Online Q&A Codes Promotions, How to get an advantage or check more information. Details: Feedback: More Info: Device: 4.0.3 and up. Content: Perfect Tower 2 …
The perfect tower 2 коды
Do Powerstones work on Challenges etc?
«Yes they do!» was the first comment on the guide 🙂
Does Fire Taste f.e. Stack with fire dmg increase?
Tested it and the 2 Combinations i tried do not stack Taste with element increase.
Is Discord great?
Yes it is [discord.gg]
check Pins on the Channels, they are Really sum up most of the game
Also you get Scripts there which is later needed (would say very helpfull as soon you unlock powerstones)
Challenge 1 SOLVED
Enemies: Fire Water
Restictions: 7 Modules at T1 max
Blueprints:
?what ever?
fire atttack
magma foundation
shoot speed
multi shoot
bouncing
impetus
Reward: Phoenix bounce (x DMG with 10 times bounce on red enemies)
Challenge 2 SOLVED
Restictions: 5 Modules T2 Max
Blueprints:
Diamond Foundation
Fire Barrier
Nature Barrier
Basic Shield
Earth shell
Reward: +5% resource drop per finished Challenge
Challenge 3 SOLVED (by cookies for everyone!)
Restictions: 5 Blue Modules T3 Max
Blueprints:
Diamond Foundation
Magma Foundation
Fire Barrier
Basic Shield
Nature Shell
Reward: Stab Prevention Module
Challenge 4 SOLVED
Enemies: Neutral Fire Nature Water
Restictions: 5 Modules No Blue T4 max
Blueprints: Solution needs a bit Powerstones! feel free to give a better one 🙂
attack speed
impetus
ice shards (underestimated does more dmg than basic attack with slow)
electricity taste
multi shoot
Reward: planned strike (max tier 5 every 8th attack is 25x more dmg)
Enemies: Neutral Fire Earth
Restictions: 6 Modules (max 2 Red) Tier 5 max
Neutral enemies only take damage from unsiversal Dmg
Neutral towers do Universal dmg
Universal dmg does no Dmg on Neutral enemies
best solution so far if you dont have modules for last
6 min by Gnuen
Universal Attack
Universal Focus
Diamond Foundation
Heartstopper Aura
Energy
Energy Regeneration (Possibly not needed, but havent tested without)
Blueprints:solution by Tagger with early mods (takes
1 hour)
Universal Attack
Attack Speed
Adaptive Regeneration
Diamond Foundation
Neutral Exchange
Heartstopper Aura
Be aware that this needs headquarter lvl 8 (MT8) or higher
attack speed
universal attack
adaptive regeneration
heartstopper aura
diamond foundation
neutral amplifier
Challenge 6 SOLVED by Dumbyn177
Enemies: Nature Earth
Restictions: 10 Modules ( 4 Red 4 Blue 2 Violett max) T5 Max
Enemies only have 1% HP
Enemies do 10 Times more DMG
Blueprints:
attack speed
nature’s touch
super multishot
fire attack
diamond foundation
nature shell
earth shell
magma foundation
energy
energy regeneration
bWFwMS42O2F0dGFjay5zcGVlZDthdHRhY2submF0dXJlc3RvdWNoO2F0dGFjay5maXJlO3NwZWxsLm11bHRpc2hvdDtmb3VuZGF0aW9uLm1hZ21hO3NoZWxsLmVhcnRoO3NoZWxsLm5hdHVyZTtmb3VuZGF0aW9uLmRpYW1vbmQ7ZW5lcmd5LmJhc2ljO2VuZXJneS5yZWdlbmVyYXRpb24=
Reward: Forest gift
worked on fully speed for me
Shield ampliefer
Basic Shield
reflect
light shell
Diamond Foundation
light Resistance
air barrier
Light Armor
Defensive Pack
Offensive pack
1 Exotic per Challenge
worked on normals speed only
splash
attack speed
impetus
light taste
earth taste
basic bouncing
ice shards
Module Energy Flow
worked on full speed (was slow)
attack speed
ice shards
multi shot
water barrier
diamond foundation
shield amplifier
worked on full speed (was slow)
attack speed
ice shards
multi shot
nature Taste
diamond foundation
Bouncing
Module Adanced Heal
worked on full speed (i know some modules are useless but it worked)
attack speed
ice shards
Daigoparry
diamond foundation
Energy Regeneration
Energy (?)
Neutral amplifier
Focused Multishot
Y2hhbGxlbmdlIDIuNTthdHRhY2suc3BlZWQ7c2hhcmRzLmljZTtkZWZlbnNlLmRhaWdvcGFycnk7Zm91bmRhdGlvbi5kaWFtb25kO2VuZXJneS5iYXNpYztlbmVyZ3kucmVnZW5lcmF0aW9uO2FtcGxpZmllci5uZXV0cmFsO211bHRpc2hvdC5mb2N1c2Vk
Challenge 6
worked on full speed (i know some modules are useless but it worked)
basic attack
energy
energy regeneration
super tower 1
super tower 2
groth
neutral amplifier
gravittational impact
bulwark
rejuvenate
universal shield
focused multishot
The perfect tower 2 коды
GUIDE CONTENT INCLUDES
1. THE MINE
2. THE HEADQUARTERS
3. THE POWER PLANT
4. TOWN PERKS
The mine is one of the first buildings you’ll use. its cheap. its not complicated, it has some decent rewards early on.
as you upgrade the mine you’ll get access to more colors of shards, they cost more but are useful in their own way. you can also earn white cubes and gems in the Mine.
dont forget to check out the upgrades by clicking the yellow thing on the bottom left.
you can convert shards into cubes by clicking the bottom right button as well.
ok this ones got a lot of pieces to it.
ill start with the most important one.
the military tab is how you «prestige» in this game. it erases all your cubes AND module levels, but saves everything else! so before you tier up SPEND EVERYTHING. buy buildings, upgrade things in the lab, do it all first.
this is your primary goal for the game and there are a lot of them with cool rewards.
contracts are pretty basic. spend cash, get cash if you follow the contract. THEY ARE MULTIPLICATIVE TOGETHER.
and next
tech needs some UI adjustment to make it obvious, but you click the picture and upgrade the ram and CPU of it.
they help with AI and software stuff later in the game.
best to ignore the AI until MT4 when you get access to it.
speaking of software.
software makes the game FASTER, and you can go FURTHER. and its just a lot of little things adding up. get the software ASAP its very useful.
you unlock software by upgrading your military tier
the powerplant should be. ignored until you have enough stuff to use it properly. so maybe MT2-3?
its very useful though. it multiplies the speed of EVERY BUILDING IN THE GAME.
you have a 200% boost? well now its going 3x the speed! (i think thats how the speed works anyway. ) its very useful.
also note it does NOT lower the timers, it makes the timers move faster. so it may say 30 minutes left, but its going 3x faster and so will take 10 minutes instead.
YOU CAN UPGRADE THINGS.
UPGRADE ALL THE THINGS! (except the ones that are garbage)
and be mindful of fuel. you gotta delete the fuel items and replace them to get more fuel when it runs out. annoying but worth it.
you get town perks at military tier 6
town perks are a mid-game upgrade that let you spend your skillpoints on boosts
The perfect tower 2 коды
To use the AI you have to create AI scripts in the headquarters, or obtain import codes for scripts that other players have written. For more information on learning how to create scripts, see Using the AI. For a list of recommended scripts, see AI Scripts Guide.
Contents
AI Scripts
An AI script contains three sections that control its behavior:
Impulse
Condition
A Condition is a requirement that has to be fulfilled in order for the script to start executing. If any of the specified conditions is not met then the whole script will not be executed once it is triggered by an impulse. During the execution the specified conditions have no effect. All conditions are of data Type:Bool, and any expression that returns a bool can be used as a condition.
Action
An Action is something that the AI does when the script becomes active. The Actions are executed one by one, in order from top to bottom. Actions will continue to be executed until either the AI menu is closed, or the script terminates normally. Within one instance of a script, there is no way to execute more than one Action at a time (but by launching multiple copies of a script, this can be achieved).
RAM (bytes) | Actions | Conditions | Impulses |
---|---|---|---|
1 | 7 | 1 | 1 |
8 | 8 | 1 | 1 |
64 | 9 | 1 | 1 |
509 | 10 | 1 | 1 |
4056 | 11 | 2 | 1 |
32361 | 12 | 2 | 1 |
2.5823e5 | 13 | 2 | 1 |
2.0607e6 | 14 | 2 | 2 |
1.6445e7 | 15 | 2 | 2 |
1.3123e8 | 16 | 2 | 2 |
1.0472e9 | 17 | 2 | 2 |
8.3566e9 | 18 | 2 | 2 |
6.6686e10 | 19 | 3 | 2 |
5.3215e11 | 20 | 3 | 2 |
4.2466e12 | 21 | 3 | 2 |
3.3888e13 | 22 | 3 | 2 |
2.7042e14 | 23 | 3 | 2 |
2.1580e15 | 24 | 3 | 2 |
1.7221e16 | 25 | 3 | 2 |
To get all 25 actions requires fully upgrading the RAM of all 16 servers.
Data Types
There are various data types that are usable within AI scripts, all of which are incredibly versatile and useful in creating a script as complex or simple as one desires.
Some datetypes can be converted to others by using a function. Check the table below to see which datatypes are currently interchangeable.
Source / Target | double | int | string | bool | Vector2 |
---|---|---|---|---|---|
double | — | Yes | Yes | No | Partially |
int | Yes | — | Yes | No | No |
string | No | No | — | No | No |
bool | No | No | No | — | No |
Vector2 | Partially | No | No | No | — |
(The table will be updated as soon as more AI features are available.)
Functions
Any line in an AI script (apart from impulses) represents a function.
There are two major types of functions:
Functions without a return value appear as actions in the sidebar of the AI-script editor. In general these functions do something specific but require some sort of input.
The various inputs to a function are called arguments. Each argument of a function has a specific datatype and accepts either a constant value or a function with a return value of the same type.