things go boom код
Roblox Boom Codes (September 2021)
Our Roblox Boom Codes has the most up-to-date list of codes that you can redeem right now for free coins. These coins can be purchased toward in-game crates, weapons and bricks!
All Boom Codes List
We’ll keep you updated with additional codes once they are released. You should make sure to redeem these as soon as possible because you’ll never know when they could expire! All of these codes have been tested on the date that this post was released. If you find one that is expired, please let us know the exact code in the comments below so we can remove it!
Make sure to enter the code exactly as it is listed or it might not work correctly!
Update July 12
Boom Codes (Working)
Here’s a look at all of the working Boom codes.
Boom Codes (Expired)
These Boom codes no longer work.
How to Redeem Boom Codes
It’s easy to redeem codes in Boom for some free rewards. Just press the Codes button on the right side of the screen to bring up a new window. Enter each working code into the text box. Press Redeem to receive your free reward.
Game Description & Recent Update
NEW MAP UPDATE is now live!
CODES tab now added! Check Group for 2 new codes!
NEW MAP! Strategize on the brand new forest map!
NEW MYTHIC weapon added!
5 NEW blocks! And 3 reworks of current ones!
GIANT BOMB gamepass! Enables chance to spawn as GIANT BOMB!
Bug fixes, tweaks and balancing to ongoing issues
If you’re looking for codes for other games, we have a ton of them in our Roblox Game Codes post! You can also get a bunch of free stuff via our Roblox Promo Codes page.
Roblox Boom Codes (September 2021)
Boom codes can give items, pets, gems, coins, double xp and more. These rewards may vary by game. When other players try to make money during the game, these codes make it easy for you and you can reach what you need earlier with leaving others your behind.
Other Roblox Guides:
Roblox Boom Codes
If you find a code that is expired, please let us know which one is through comments below so we can update the active code list. Make sure to check back often because we’ll be updating this post whenever there’s more codes!
Boom Codes (Active)
The following is a list of all the different codes and what you get when you put them in.
Boom Codes (Out of Date)
The following list is of codes that used to be in the game, but they are no longer available for use. Don’t worry, if you have already put in these codes, you won’t lose what you got!
How to Redeem Codes in Boom
If you’re playing Roblox, odds are that you’ll be redeeming a Promo Code at some point.
If you’re not sure how to do this, please follow the instructions below:
About Boom
Note: Admins of this site cannot make new codes. Only Rumble Studios admins can make new codes.
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Kindergarten 2 Things That Go Boom Guide
by Eli McLean · Published July 31, 2019 · Updated August 3, 2019
Kindergarten 2 has a total of nine story missions for players to complete. These missions require completing certain steps throughout the school day to reach a story conclusion. To complete the seventh mission use our Things That Go Boom guide below.
Notes:
Leave Bedroom with Key Items
When you start a new day you will be placed in your Bedroom. Before leaving your Bedroom you will want to have three items with you: An A+, Penny’s Laser Beam, and the Monstermon Plushie. Once you have all three of these items on your character start the day.
Access Secret Entrance in School Yard (Entry Area)
To start the Things Go Boom story mission you will need to get the ball rolling in the School Yard area. The following events need to be completed:
At this point the bell will ring for Class. Choose to go to the Smart Class.
Access Secret Passage in School Yard (Entry Area)
Once class starts talk to Carla to get the Handicap Ramp key. After speaking with her complete the Assessment at the computers. Take the Spray Bottle or Toilet Paper as your reward then leave the classroom. With Carla in tow head downstairs. You will be stopped by hall monitor Stevie. Carla will cause a distraction allowing you to unlock the door leading to the Handicapped Ramp area (right of the Dumb Classroom). Head to the School Yard area with the Sewer Grate in it. Go into the Sewer Grate to reach a hidden room. Squeak the Monstermon Plushie on the furthest right box. Talk to Lily and Billy about Jerome (you will get the Undercover Blue + Brown outfit). Head back inside the school and tell Jerome and Carla the plan. The bell will sound for Lunch.
Meet Lily in Girls Washroom
In the Cafeteria talk with Carla and Jerome. You need to get Jerome to the meeting in the Girls Washroom. To do this you need to start a food fight. Speak with Buggs about starting a food fight. Give Buggs all the Burgers Jerome has then buy one more from the Lunch Lady. Leave the Cafeteria and enter the Girls Washroom. Knock on the Stall to the right to start the meeting. After the meeting use your Screwdriver on the vent to the right leading to the Science Class. Go into the Science Class and change the lesson to Robotics. You will get caught and sent to Study Hall.
Get the Jerome’s Device Back from Old Janitor
In our haste to escape the Girls Bathroom we left Jerome’s Device behind. We need to get it back. To start say nothing to Danner then use an Apple to make Danner fall asleep. Once Danner is asleep Carla will come and talk to you and Jerome. Take Carla up to the Girls Washroom. In the Girls Washroom you will bump into the old janitor. He has Jerome’s Device. Complete the task for him (take spray bottle to cafeteria or TP to Boys Washroom). Head back upstairs and speak with Carla then talk to the old janitor. Head down to the Janitor’s Closet and grab Jerome’s Device from Cart’s Bag (yellow thing right of tools). Return to Study Hall and use an Apple. Go to Science Class.
Defuse Jerome’s Device in Science Class
In Science Class speak to Carla abou defusing Jerome’s Device. She suggest asking someone who has experience from the previous school. So Monty it is! Talk to Monty about defusing Jerome’s Device. To defuse the device Monty wants to go on a date with Carla. Let Carla know this then give the device to Monty. He will defuse it. Place the device onto the press and activate it. This ends the mission.
What did you think of our Things That Go Boom guide? Let us know in The Pit below. Stay tuned for more Kindergarten 2 guides to come your way!
Roblox Boom Codes
If you’re looking for some codes to help you along your journey playing Boom, then you have come to the right place! Here at Ways To Game we keep you up to date with all the newest Roblox codes you will want to redeem. Here is the latest list of active Boom codes for September 2021
Boom Codes – An updated list with all the valid codes and some info about the reward each code will give you.
Boom Codes | Updated List
Were you looking for some codes to redeem? You are in the right place at Ways To Game, hope you enjoy them!
Active Boom Codes
Be careful when entering in these codes, because they need to be spelled exactly as they are here, feel free to copy and paste these codes from our website straight to the game to make things easier!
We will keep this list of active codes updated so come back when your ready and we will have the latest working codes waiting for you!
Expired Boom Codes
In this list you will find the codes that have expired, you can’t use them anymore.
THERE ARE CURRENTLY NO EXPIRED CODES
Boom Codes | How To Redeem?
It’s quite simple to claim codes, click on the Twitter icon to the right to open the code menu. Once you have entered in your code, click on Redeem to redeem your code!
You can also check out Gaming Dan’s video on the newest working codes and also for a 1,000 daily robux giveaway!
Roblox Codes | Other Games
To find out more Roblox codes simply click on Codes then you will be brought to an A-Z list of Roblox games we cover codes for!
Things That Go Boom
Things That Go Boom is a mission in Kindergarten 2 (game)
Mission Walkthrough
At the start of the day when you are in your bedroom, you need to select the Monstermon Plushie (If you can Dodge a Nugget), A+ (Flowers for Diana) and Penny’s Laser Beam (Opposites Attract)
When you are ready, start the day and talk to Carla. Select the following options: Do you want this? > Finally what? > What are you talking about? > Which is? > Okay. > How does the laser help? > There was a lot of stuff. > Oh yeah, those sucked. > Not really. > It’s worth a shot.
Go over to Cindy and talk to her. Say: I thought we were together? > Ouch. > I’ve got better things to do.
You should now have a tissue. Go over to Jerome and offer him the tissue, then respond to him as follows: Why? What’s wrong? > Yes. > Umm. it was on the news? > Find a foster family? > Who do you think did this? > She’s not even here. > I guess I can help you. > Okay then.
Before talking to Nugget, go over to Carla and talk to her. Say: He wants to find Lily. > Could it be them? > What are our options? > Okay then.
Go to the grate, and tell Nugget: I’m gonna get you out of there. > No problem.
Carla will run over and ask if the kid you rescued was Nugget. You should say: It is. > Will do.
Go to the smart class. Talk to Carla. Say: How do we get there? > Oh yeah. > You’re coming with me? > Got it.
Take the assessment and grab a prize, it doesn’t matter which one. Go outside with Carla, then progress down the stairs and unlock the red door on the far right to go outside to the handicap ramp. Then go to the grate, and go inside.
There should be a room with four cardboard boxes in it, two stacked and two separate beside it. Go over to the box furthest to the right and squeak the plushie. Then, Lily will come out of the box and tell Billy to come out. Say: Who are you guys? > Jerome is after Lily. > Yup. > Okay. > Good idea.
Go back through the grate and into the school. When you get inside, Carla will come down the stairs and ask Stevie if you are still in the bathroom. Stevie will tell Carla to go back to class and give her study hall. Carla will protest and Stevie threatens to send her to the principals office. Not wanting to go there, she goes back up.
Stevie will then see you and send you up to class. Talk to Carla and say: They’ll be in the girl’s bathroom. > Let’s go. Go up to Jerome and say: She’ll be in the bathroom during lunch.
Dr. Danner then sends everyone down to lunch and Carla and Jerome will come to you. Say: So what can we do? > Sounds good. > Got it. > Got it. Go to Buggs and ask if he would want to start a food fight. He says he would. Say: Let’s do it. > You want more food? > Okay. Jerome will give Buggs his burgers and Buggs says he needs one more. Say okay and then buy a burger from Margaret the Lunch Lady. Then give Buggs the burger and he will start a food fight by throwing a burger at Nugget.
The lunch lady will leave to tell the principal about the food fight. Exit the cafeteria and go up the stairs to the girl’s bathroom. Knock on the stall farthest to the right. Jerome will be angry at Lily and will place one of the strange devices on the floor in front of Lily. Lily will defend herself. Say: She’s not lying! > That does sound crazy. > It is true. > Yup. Go to the air vent in the bottom right of the bathroom and unscrew it. You are now in the science classroom. Say: What now? > Okay.
Go to the top right of the classroom and go to the book. Change the lesson plan to robotics. Dr. Danner will enter the classroom and will be confused about how you got in. Tell him that you snuck in through the vent. He will then give you study hall.
In study hall, Dr. Danner will say that he didn’t get his coffee that day. Dr. Danner will then say not to move nor speak. Do not answer, or he will kill you. Use up an apple. Dr. Danner will go to sleep, and will stay asleep for the rest of study hall.
Go up to the girl’s bathroom with Carla, where the old janitor will be. The janitor says he has the device, but will only give it to you if you do his job for him. Go out of the bathroom. If you have the toilet paper, go to the boy’s bathroom and give it to the old hall monitor. If you have the cleaning spray, go to the cafeteria and give it to Stevie.
Go back up the stairs and Carla will be waiting for you. She will ask if you did the job, and you say: Yup. > Let’s go. Go back to the girl’s bathroom and talk to the janitor. Say: You bet. > That would have been nice. > What about the device? Go into the ‘weapon’s’ closet, and say: That’ll be good. > Got it.
Go to the cart at the top right, and get the device out of it. Get out of the janitor’s closet, and get back to study hall. Get back to your seat and then use an apple. Go to science. Talk to Carla and say: How do we do that? > I’ll ask around. Go over to Monty and ask him if he can deactivate the device. Say: How much? > Is there anything else I can do? > I guess so. > I can try. > Got it.
Go to Carla and tell her that Monty will deactivate it for her. Say: He wants to be your boyfriend. > Okay then. Tell Monty she said yes and get him to deactivate the device. Tell Carla that it’s done. Go up the stairs to the hydraulic press and put the device under the crusher. Push the red button on the press. Leave the classroom. Carla tells you she had enough parts to make two bombs and lets you keep one. She also gives you a Monstermon card.
Mission Playthrough Video
Kindergarten 2 Things that go Boom Story Walkthrough Full Playthrough Longplay (no commentary)