фоллаут 4 гатлинг лазер мод
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Gatling Laser Overhaul
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About this mod
Gatling Lasers always been OP IMHO, there’s no point in being subtle.
Go on a rampage with the Improved Charging Barrels, or decimate the Commonwealth with Fusion Cannons.
Say hello to my little friend.
This mod does not have any known dependencies other than the base game.
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Author’s instructions
It’s on nexus, and i have uploaded it on Bethesda.net. It is however the internet, so i cannot really stop you now can i? Just make people be aware of the bugs and update your reupload regularly as much as i update mine.
You are welcome to put out compatibility patches. Upload it here, so i may be able to direct people to the compatibility patches.
Feel free to learn from whatever you can learn from my mod, just open it up and break it down.
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Translations available on the Nexus
Language | Name |
---|---|
French Author: zobi_onekenobi | Gatling Laser Overhaul Traduction FR |
Version 5.2
Version 5.1
Version 5.0
Version 4.12
Version 4.11
Version 4.10
— Fixed serious bug where direct hits to monsters, and survived, causes CTD.
— Prolonged impact lense flare.
Version 4.4
Version 4.3
Version 4.2
Version 4.05
— Projectile and Explosion now generates lense flare.
— No longer creates a fire on impact.
Version 4.00
— BFG now shoots a projectile that does not hit instantly, uses custom meshes. Beam-Focuser and Fine-Tuned Beam-Focuser however still shoots a beam.
— Has larger explosion in general, 384 AOE by default, 160 AOE to focuser and splitter.
Version 3.95
— Scopes now use Laser Gun scopes.
— Fixed Improved Charging Barrels lacking proper Long-burst during vats.
Version 3.90
Version 3.80
Version 3.70
— Recalibrated damage and capacity of Overcharging barrel. Ammo from 50 to 30, deals 480 damage from 320. It’s a BFG after all.
Version 3.65
— Gatling Laser with BFG barrel is reclassified as Explosive weapon.
— Fixed Improved Accelerated Barrel fire speed.
Version 3.60
— Weakened BFG damage from 480 to 320.
— Focused beam has smaller explosion, but ignores LOS.
Version 3.55
Version 3.30
Version 3.5
— Rebalanced Barrels.
— Added New Meshes; NullMuzzle.nif to relocate Projectile Node
— Fixed GLO Barrels not having proper Total damage/core.
— Recalibrated Projectiles and Damage.
Version 3.4
Version 3.2
Version 3.1
Version 3.0
Version 2.1
Version 2.0
Version 1.4
Version 1.3
Version 1.2
Version 1.1
Version 1.0
Been a wild ride. Updating and maintaining these mods individually has been tedious.
My Overhauls has been consolidated in an AIO pack, and it would be easier for me to simply maintain, and develop that.
I did this. Big big big big thanks to opengts for putting up with my stupid requests from him. He did the Sniper Barrel, the Extended and Extended Bracketed versions of my Laser-Musket Overhaul (that you should check out too). Anyways, there are custom models, the Accelerated barrels, the Splitter and the Gyro-Compensating stuff. The Improved Barrels and Improved Charging Barrels are my own however, achieved by the use of NifScope
So, why does the Minigun has the Accelerated Barrel and the lousy Tri-Barrel, but not the Gatling Laser? Why does the other Energy Weapons have the Splitter and Gyro-Compensating stuffs? In my experience, I get the Gatling Laser Overhaul near the end, that there’s little of the main story-line left, and it’s so OP it’s not even funny. There’s no point in being subtle, here’s an Overhaul to scratch your power-trip.
My Weapon Overhauls:
NOW USES MULTIPLICATIVE DAMAGE
This means that BFG is now properly affected by the receiver modifications.
> Adds Maximized Receiver Variants
> Adds Beam Splitter, Gyro Stabilizer, and the improved variants of muzzles.
> Adds more scopes.
> Adds Overcharging Barrel (BFG Barrel): 1.0 Fire Rate, 100 Damage + 100 AOE damage to 256 radius, 30 shots/core, 60,000 damage/core, 200 DPS. Renames Gatling Laser to «Fusion Cannon», Is technically an explosive weapon, greatly improved range and has it’s own set of muzzle attachments.
> Never-Ending Legendary provides 100000x ammo/core consumption.
> Added Institute Gatling Laser. It is 12.5% lighter, but does same less damage. It is 15% more accurate. It cannot use Overcharging Barrels. It is integrated with several other coursers, most notably the one in the Greentech Genetics.
NOTES:
— The way i heard it, the Rate of fire is capped with the frame-rate of your game. So if your max frame rate is 30, then your max rate of fire is 30. Because Frame Rates can be lowered as the game slows, so does the rate of fire. It’s Bethesda’s fault, not mine m’kay?
— The way i mashed up the BFG barrel with NIFSkope isn’t perfect, i’m sorry. With the new Rotary version doesn’t have the barrel at all, rather it’s included in the muzzle that piggybacks on the muzzle slot, because i could not find a way to combine a mesh that has a spinning part and a non-spinning part. I’m very sorry. Included in the FOMOD is the old barrels if you don’t want the rotary version.
— Shots with scopes don’t exactly hit directly at the crosshair, they hit above and i cannot fathom why.
BFG BUGS:
— Swapping capacitors with the BFG would misalign attached weapons. It’s best to unequip the BFG Barrel first to change capacitors, and reattach it back.
— Constantly going to ADS and back increases rate of fire.
— «Rapid» legendary attachment such as Final Judgement quadruples rate of fire.
— Overcharging barrel itself has a mis-aligned projectile node. Attach the «No-Muzzle» to fix this, or any other muzzles.
— Beam Splitter and Improved variant actually deals more damage than what it shows, the system simply does not account of multiple projectile explosions.
— The Rotary BFG barrel can potentially cause CTD as you switch with it using hotkeys, switch from the pip-boy instead. Or you can use the non-rotary variant.
Aeternus, by default capitalizes on the bug feature that gives true unlimited ammo, problem is that the bug feature will only start when you have multiple fusion cores.
Note that in the Video, Oxhorn has 5 Pristine Fusion Cores, afterwards 1 FC with 54/100 and 4 bugged FCs with 0/100. Now during my testing, it ends up with one 1/100, with 4 100/100 FC.
Пулемет Гатлинга / Gatling Rifle
Автор: henkspamadres
Версия: 1.8
Язык: русский
Перевод: B1B
Обновление: 1.8
— Исправлен позорный баг «Свечение_ствола_при_убирании_оружия»
— Исправлен дефектный меш у короткого прицела
— Поправлен физический урон Плазменного реивера. Теперь он не будет равным нулю
— Исправлен неправильно отображаемый номер версии мода в NMM
— Должны пройти краши при использовании сторонних верстаков. (если ваши моды на верстаки не обновлены)
Статы оружия:
Базовый урон: 30. Или 18, если при установке вы выберете опцию «Снижение урона».
Скорострельность:
Следующие записи были затронуты:
LL_Minigun (Пулемет появляется с 50% шансом вместо минигана)
LL_Weapon_Any_Boss
У пулемета нет никаких улучшений типа: «Укреплённый», «чуть больше урона» «еще чуть-чуть больше урона» для ресиверов. Ресиверы изменяют только тип боеприпасов, а они в свою очередь изменяют урон.
Доступные на данный момент типы боеприпасов:
.50
.45
.44
.38
.308
10мм
5.56мм
5мм
Небольшой сюрприз
Железнодорожные гвозди
Также содержит в себе два боевых прицела (2.5х и 4х)
Установка:
через NMM или по инструкции ниже.
Я предполагаю что вы знаете, где находится ваша папка с Fallout 4, а также как и куда вписывать названия esp файлов.