фоллаут 4 мод больше лута

Хардкорный режим системы добычи | Fallout 4 Loot Overhaul

Известные вопросы:
Любой мод, который удаляет элементы в ячейках или мировых пространствах из-за ограничения движка, может вызвать падение кадров в некоторых городских районах игры.

Совместимость:
Моды, которые редактируют выровненные списки, контейнеры, записи об урожае флоры, водяные насосы / очистители, ссылки на разные элементы булавочной коробки и записи NPC Стрелки /Рейдер / Супер мутант / Синт будут конфликтовать. Какой бы мод вы не выбрали, он должен быть размещен ниже в вашем порядке загрузки в вашем менеджере модов. Конфликтующие моды, как правило, представляют собой небольшую проблему и редко могут нанести вред вашей игре.

Сохраненные / загрузка игры:
Вы не увидите никакой разницы, пока не перейдете в область, в которой никогда не были, или когда ячейка будет сброшена для тех областей, которые у вас есть, что по умолчанию занимает около недели. Снижение уровня производства воды и урожайности может стать шоком для сохраненной игры с большим количеством поселений.

Установка:
1)Используйте менеджер модов для автоматической установки или просто скопируйте из архива папку Data в папку Fallout 4
2) Переместите переведенный esp из архива в папку Data и используйте менеджер модов для ее активации
3)Загрузите последнее сохранение, сохраните снова в новом слоте.
4)Играть

Инструкции по удалению:
1. ) Отправляйтесь в маленький пустой интерьер, погреб например.
2. ) Сохраните игру, выйдите.
3. ) Удалите ESP и скрипты, которые добавляет мод.
4. ) Запустите игру и загрузите вышеуказанное сохранение, игнорируйте предупреждение о недостающем плагине.
5. ) Создайте новое сохранение и выйдите из игры.
6. ) Очистите последнее сохранение с помощью сохраненного игрового скрипта.

От себя:
Огромная благодарность Darthsith за прекрасный мод
Благодарность переводчику kokokobana за проделанную работу
Я лишь внес небольшие корректировки в перевод

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Fallout 4 Loot Overhaul 2016 Edition

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Overhauls loot such as Chems/Meds, Guns, Ammo, Fusion Cores, Power Armor, Explosives, Junk, Clean Clothes/Pre-war Items, Bobby Pins, Legendary Items, Water, Food, Crops and more.

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Credits and distribution permission

Author notes

This author has not provided any additional notes regarding file permissions

File credits

— GaRRuSS (Translator)
— Bethesda
— xEdit team

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Translations available on the Nexus

LanguageName
Russian Author: cat-boyFallout 4 Loot Overhaul 2016 Edition (Rus)

Version 3.07

Version 3.05

Version 3.0

Version 2.96

Version 2.95

Version 2.9

Version 2.7

Version 2.6

Version 2.5

Version 2.4

Version 2.3

Version 2.2

Version 2.1

Version 2.0

Version 1.59

Version 1.58

Version 1.56

Version 1.55

Version 1.50

Version 1.48

Version 1.46

Version 1.45

Version 1.35

Version 1.15

Version 1.12

Version 1.11

Version 1.4

Version 1.1

Version 1.0

Version 0.95

Version 0.75

Version 0.65

Version 0.9

Version 0.8

Version 0.7

Version 0.6

Version 0.3

Version 0.2

Straight donations accepted



deviant2023 wrote:
«This mod is a MUST for realism, and an actual challenge at survival rather than just making gun fights harder like other realism mods.»

goonygoogoo11 wrote: «been playing for a while now with this and its pretty much perfect, feels like real survival now.»

prodigium wrote: «I just gotta say though I really appreciate this mod. So far it has made my second playthrough much more interesting.»

Romanus wrote: «This mod has completely changed how I play the game now.»

HrvojeRaznjevic wrote: «This is the best mod for FO4. Essential mod for everyone IMO.»


This mod is a loot overhaul, which means it touches on the loot and resources in the game wherever they may be. This means worldspace and cell references, leveled lists, NPC records, vendor price and respawn time gamesettings, settlement loot production from water furniture and activators, flora crop records and more. All of these are connected to the loot system and production in the game and each of them by themselves can allow the player under default settings to be swimming in loot of many varieties, all of which can be subsequently sold for a lot of caps. So a multi-threaded, mixed arms approach is needed, you cannot simply modify one of these things and call it an overhaul or have the desired impact of difficulty and relatively realistic strife this mod strives for.

A number of items have had their appearence in the game reduced such as Chems/Meds, Junk, Ammo, Guns, Power Armor, Clean Clothes, Bobby Pins, Water and Food in just about every aspect of the game and many were placed back inside locked containers. Animal part loot drops off slain creatures require the Wasteland Survival Guide ‘Hunting the Wastes’ Magazine #9 perk, like their stingers and hides and so on.

In Fallout Loot Overhaul most high end items like Stealth Boys, Mini Nukes, high explosives to name just a few are now either solely available at random intervals or are set to not respawn to prevent meta-gaming there where-abouts and nabbing the same ones over and over again after the cell resets.

The mod also readjusts placement of items such as post war weapons in pre war safes and adds dirty water to the poor, clean for the wealthy and bosses now typically have a decent cap stash. Many of the items that have been nearly eradicated from the worldspace and interiors like pre-war foods, beverages and cigarettes are now placed in higher level locked containers, safes and boss containers. Furthermore all locked containers now actually have extra loot in them!

Guns of all types are far less frequent in containers, in the worldspace and most importantly less frequently wielded by NPC’s such as non boss, non legendary non unique Raiders, Supermutants, Scavengers and Minutemen.

Vendor prices have been edited as well to make the wasteland a less fair and giving place, this is because bartering is a part of the loot system, it is the end part where you turn in all your loot for caps to buy the loot that you really want. Two game setting values were changed to accomplish this: fbartermin and fbmartermax, now respectively 3 (min) and 6 (max) up from the default 2 and 3.5.

Vendor respawn time was also increased by x3.5 from 2 days to 7 and the amount of caps they have were increased by x3.5 to match. For a world filled with so many caps, it was odd that vendors had so little and refilled their stock at a relatively unrealistic rate.

Legendary weapons and armor are also reduced in drop rate by the mod roughly 60 to 75%. These items are arguably the most over-powered loot in the game and yet they are handed out mostly to non-boss generic enemies opposed to unique and named boss characters (which is just weird to be honest), they now spawn less on legendary enemies.

Fallout Loot Overhaul also edits the text dealing with containers, it removes containers psychically telling the player that they are empty since that can actually happen now.

All of this really does not even scratch the surface of what this mod does to loot, the total list of changes would far too numerous to list, but these should give you a general idea of what the mod is about.

Be sure to let me know if there are any issues or bugs.

Sleep Doesn’t Heal (Or anything that stops sleep from healing you and your limbs)

Food Don’t Heal/No Food Health Bonus/Removed Food Health (anything that removes or reduces healing from foods, load FLO after them so FLO overwrites)

No Passive Health Regeneration (Or anything that removes or reduces natural healing/rad loss perks/mags)

Any mod that removes items in cells or worldspaces due to an engine limitation may cause frame drops in some urban areas of the game.

Mods that edit leveled lists, containers, flora crop records, water pumps/purifiers, the bobby pin box misc item reference and Gunner/Raider/Super Mutant/Synth NPC records are going to conflict. Whichever mod you prefer should be placed lower in your load order in your mod manager. Conflicting mods are typically a small issue and can rarely harm your game.

If you have the spare time, it is relatively easy to create a compatibility or ‘merged’ patch for almost anything using FO4Edit/xEdit once you know the basics. There is a guide on the program here. It might seem daunting or too complicated but most of it is just understanding what a few colors mean and then dragging and dropping things as needed.


Use a mod manager to install automatically or just copy the Data folder into your Fallout 4 folder and use a mod manager to activate it.

Updating from version 2.4 or later to 2.96+:

1. ) Travel to a small empty interior, like the cellar in Sanctuary.

2. ) Save the game in a new slot, exit.

3. ) Remove the ESP and Scripts the mod adds.

4. ) Start the game and load the above save, you can ignore the missing plugin warning.

5. ) Create a new save and then exit the game.

6. ) Install the updated version of the mod.

7. ) Load the latest save, save again in a new slot.

8. ) Play.


1. ) Travel to a small empty interior, like the cellar in sanctuary hills.

2. ) Save the game, exit.

3. ) Remove the ESP and Scripts the mod adds.

4. ) Start the game and load the above save, ignore the missing plugin warning.

5. ) Create a new save and then exit the game.

6. ) Clean the latest save with a saved game script cleaner.

— GaRRuSS (Translator)
— Bethesda
— xEdit team

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About this mod

This mod is self explanatory. It will make the ammo REALLY rare

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This author has not provided any additional notes regarding file permissions

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This author has not credited anyone else in this file

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ALL THE WORK GOES TO DarthSith I JUST CHANGED THE AMMO «RARITY»

With this mod installed the ammo will be very hard to come by
with fallout loot overhaul the ammo is rare in the containers, But when you start fighting raiders, gunners etc. You’ll get a lot of ammo and i didn’t like that.
So i changed the ammo that you can find on corpses so now You’ll get only From 1 to 5 bullets on corpses and when you pickup any weapon you won’t get any ammo
and there’s a small chance that you’ll get no ammo at all

TLDR ;
You’ll get only from 1 to 5 Bullets on dead people and when you pickup their guns you won’t get any ammo and there’s a small chance that you’ll get no ammo at all

Note : this mod is basically Edited Fallout Loot Overhaul So you won’t need the mod itself you’ll only have to install this mod (my edited version mod)
and i hope you download DarthSith’s mod as an appreciation to their Beautiful work

[English is not my native language, sorry for mistakes]

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Fallout loot overhaul (LITE)

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This is a lite version of the great mod Fallout Loot overhaul. It keeps the loot scarcity but doesn’t include changes to the NPCs and Vendors. This mod is a standalone, you don’t need the original.

Author’s instructions

See permissions on the original mod.
https://www.nexusmods.com/fallout4/mods/1486

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Fallout Loot overhaul is a fantastic mod, one that will change your game experience entirely without taking the «Fallout feel» from the gameplay. The mod makes loot way scarce, so you wont be swimming in stimpaks by level 20, instead, you’ll actually need to buy them or craft, or simple try to take less damage.

Fallout loot overhaul (LITE) is a simple mod made on Fo4edit that removes some changes made by Fallout Loot overhaul. I did the changes for my game and just wanted to share it, since the author permits it.

Modification permission:
You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me.

Change 1: No excessive melee enemies:
What bugs me about Fallout Loot Overhaul is the prominence of melee NPCs, in order to reduce the amount of ammo in game (and also to make it more realistic) most NPC resolve to melee weapons, which can make the game a little «easier» or just boring, so I removed these changes. The chance of a NPC spawn with either ballistic or melee weapon is back to vanilla setting.

Change 2: No poor vendors
Fallout loot overhaul make vendors have less caps and take more time to reset it’s inventory. Lite version removes that.

Change 3: Slightly better scrounger
The original mod make so that each rank of scrounger increase the amount of ammo you’ll find by +1, the lite version increase the ammount of commnly automatic ammo (like 5mm or 5.56), by +2 or +3.

Change 4: Less Antiseptic and Antibiotics
In my experience, the original mod gives you too much of those, so you never run out of them. I did further reduce the chance for them to spawn in med boxes.

Change 6: (optional) No changes to cell blocks
This esp is optional and leave world spaces and cells untouched. It’s the most compatible version.
All laying loot on the world and interiors are left untouched.

Credits:
All credits to Darthsith, creator of the original mod.

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Main files

FLO All in one patch

Merged esp of all other main files. Requires almost all DLC.

FLO animal drops patch

Changes animal drops to 10% chance without WSG mag #9 Hunting the Wastes and 50% chance to get extra with the magazine. Affects vanilla creatures only.

FLO Automatron patch

FLO overwrites an interior essential to the Automatron DLC, this patch fixes that. Requires FLO and Automatron.

FLO Far Harbor patch

Adjusts leveled lists for animals and humanoids in Far Harbor.

FLO Gorilla cage patch

Gorilla Cage from Wasteland Workshop now uses regular Mutfruit instead of wild Mutfruit.

FLO Hardcore Mode ON patch

Allows the player to sate thirst from water sources and find medicine the right in containers.

FLO Nukaworld patch

Adjusts leveled lists for animals and humanoids in Nukaworld

FLO Powered water pump patch

Alters the Powered water pump from Wasteland workshop to conform more closely to FLO standards. Requires Wasteland workshop.

FLO Survival recipes patch

Old files

FLO All in one patch

FLO animal drops patch

Changes animal drops to 10% chance without WSG mag #9 Hunting the Wastes and 50% chance to get extra with the magazine. Affects vanilla creatures only. Previously part of the FLO DLC patch.

FLO animal drops patch

Changes animal drops to 10% chance without WSG mag #9 Hunting the Wastes and 50% chance to get extra with the magazine. Affects vanilla creatures only. Previously part of the FLO DLC patch.

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